Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.01.07 @ 14:29:40 Player: tourn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (548) 548 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1083 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 259/300 Energy 125/125 System Corruption 5% Temperature Cool (96) Movement Treading (160) Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Treads Aluminum Leg High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Small Laser Particle Gun Particle Gun Light Assault Rifle Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Assault Rifle Mace > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads High-capacity Storage Unit High-capacity Matter Pod Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Mace Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 15 | . 6 9 Power 2 | . . 2 Engine 2 | . . 2 Core . | . . . Reactor . | . . . Propulsion 5 | . 2 3 Treads 4 | . 2 2 Leg 1 | . . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | . 3 . Device . | . . . Storage 2 | . 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | . 1 4 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | . 1 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon 1 | . . 1 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 1 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 3 | . 1 2 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 97 | . 96 99 Engine 14 | . 14 14 Treads 27 | . 27 27 Storage 18 | . 21 14 Protection 7 | . 3 14 Energy Gun 1 | . 3 . Ballistic Gun 26 | . 24 27 Naked Turns . | . . . Heaviest Build 54 | 14 54 34 Greatest Support 40 | 20 40 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 20 | . 20 15 Average Capacity 16 | . 17 15 Most Carried 15 | . 15 15 Average Carried 12 | . 11 13 Final Capacity 15 | 8 15 15 Final Carried 15 | 6 13 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 901 | 200 477 224 Remotely . | . . . Salvage Created 880 | . 456 424 Parts 53 | . 33 20 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 23 | . 10 13 Guns 23 | . 10 13 Classes Destroyed 6 | . 5 1 Worker 2 | . 1 1 Hauler 2 | . 2 . Recycler 1 | . 1 . Swarmer 11 | . 6 5 Grunt 11 | . 4 7 Assembled 1 | . . 1 Best Kill Streak 3 | . 3 3 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1407 | . 375 1032 Core 263 | . 49 214 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 99 | . 37 62 Largest 2 | . 2 2 Hottest 60 | . 60 40 Shots Fired 187 | . 75 112 Gun 187 | . 75 112 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 180 | . 68 112 Thermal . | . . . Explosive . | . . . Electromagnetic 7 | . 7 . Robot Hit Streak 12 | . 12 11 Robot Miss Streak 5 | . 2 5 Penetration Max . | . . . Secondary Targets 3 | . . 3 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 119 | . 50 69 Core Hits 51 | . 21 30 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 1 | . . 1 Impact 1 | . . 1 Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1281 | . 640 641 Guns 1259 | . 632 627 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 22 | . 8 14 Kinetic 1247 | . 620 627 Thermal . | . . . Explosive . | . . . Electromagnetic 12 | . 12 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . 5 5 Average Corruption 4 | . 3 5 Corruption Purged . | . . . Effects 32 | . 13 19 Message Errors 7 | . 3 4 Matter Fused 9 | . 3 6 Heat Flow Errors 6 | . 3 3 Energy Discharges 2 | . . 2 Data Loss (minor) 5 | . 3 2 Misfires 2 | . 1 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 2 | . 1 1 Targets Rammed 2 | . 1 1 Kicked . | . . . Crushed . | . . . Highest Temperature 279 | . 216 279 Average Temperature 60 | . 75 57 Received Heat Transfer 591 | . 129 462 Effects 3 | . 2 1 Interference 3 | . 2 1 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 209 | . 209 175 Initial 40 | . . 40 Average 68 | . 60 79 Maximum Alert Level 1 | . 1 . Low Security (%) 99 | . 99 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation . | . . . Extermination . | . . . Reinforcement 3 | . 3 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 40 | . 22 18 Peak Tracking Total 4 | . 3 4 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 4 | . 4 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 6 | . 6 . Successful 3 | . 3 . Failed 3 | . 3 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Unreport Threat 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 1 | . 1 . Terminals 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 2006 | . 1183 823 Spaces Moved 928 | 1 536 391 Core . | . . . Treads 921 | . 530 391 Legs 7 | 1 6 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 120 160 Average Speed 177 | 120 191 160 Slowest Speed 240 | 120 240 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 55 | 2 91 72 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1116 | . 622 494 Wait 38 | . 18 20 Move 926 | . 535 391 Hop . | . . . Pick Up 23 | . 15 8 Fast Attach 3 | . 3 . Attach 6 | . 1 5 Detach 1 | . 1 . Swap 6 | . 2 4 Drop 11 | . 9 2 Fire 99 | . 37 62 Melee 1 | . . 1 Ram . | . . . Kick . | . . . Crush 2 | . 1 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 5) 450 | -10/Materials | Discovered new exit (range 15) 818 | -10/Materials | Discovered new exit (range 16) 1184 | -10/Materials | Entered Mines 1184 | -10/Mines | Discovered new exit (range 11) 1215 | -10/Mines | Learned location of Zion (-7) 1233 | -10/Mines | Excavation squad dispatched 1233 | -10/Mines | A large section of the Mines collapsed 1503 | -10/Mines | Lost 3 parts (1p2w) 1582 | -10/Mines | Discovered new exit (range 9) 1610 | -10/Mines | Core integrity fell below 50% 1971 | -10/Mines | Core integrity fell below 20% 2007 | -10/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01837_ U-05 Engineer lays Concrete. 01852_ System corrupted: Matter fused (-10). 01865_ An audio recording is triggered: "If you're looking for Megawrench, sorry but we're not in our cave right now, after essentially being evicted by all these Unaware tunnelers." 01868_ "Blame H1-IDC, who apparently didn't care about the consequences of repeatedly making a mess in Materials. Shooting at robots and generally destroying stuff raised the alert level high enough to trigger assault squads over in the main complex, and they later decided the best way to defend their interests would be to start expanding in this direction." 01893_ System corrupted: Component data lost. 01911_ System corrupted: Matter fused (-8). 01927_ U-05 Engineer lays Concrete. 01970_ Acquired 14 matter. 01985_ G-47 Trooper destroyed. 01985_ Switching to secondary target: G-34 Mercenary. 01993_ G-34 Mercenary destroyed. 01993_ Switching to secondary target: G-34 Mercenary. 02004_ G-34 Mercenary destroyed. 02005_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????###### ????????????????????????????????? | | ##?????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????####????? | | ????????????????????????????????????????## ##???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# ##??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# ##?? | | ?????????????????????????????????????????## #?? | | ??????????????????????????????????????????# #?? | | ???????????????????????????????????????#### #?? | | ?????????????????????????????????##????# #?? | | ??????????????????????????????### #????# ### #?? | | ??????????????????????????##### ?????# ### #?? | | ??????????????????????????# ??#### ## #?? | | ??????????????????????????# ???# #?? | | ??????????????????????????? ???# ##### ##?? | | ????????????????????????????? #???# #???## ##??? | | ??????????????????????????????# #???# #????# #???? | | ????????????????????????####### ##### ###### #???? | | ????????????????????????# #???? | | ????????????????????????#t####################???? | | ?????????????#??????????# #??????????????????????? | | ????????????## ?????????#!#??????????????????????? | | ???????????## ????????#%#??????????????????????? | | ???????? ## ??????#@#####??????????????????? | | ???????? ?????#g## ##########?????????? | | ????????? #####k# !%%%=#?????????? | | ?????????????# ***% #####[#?????????? | | ???????????????# =[*= #???#%#?????????? | | ???????????????## #### ##???#!#?????????? | | ????????????????## #??# #????# ##????????? | | ?????##??????????# ##??# #???# ##???????? | | ????? #???????# #####???# #???# ####????? | | ???? #?????? #????????# #??## ##???? | | ???# #???? ?????????# #??## #???? | | ??# #??? ??????????## #???## #???? | | ## ??? ????????????## #????## *=#???? | | ??? ??????????????## #?????### #???? | | ????? ?????????????????# ##???????#=#???? | | #?????# ???????????????????###???###### #???? | | ###????????????????????????????????# #???? | | #??????????????????????#########????# ######???? | | #??????????????????????# #????# #????????? | | #??????????????????????# < ###### #????????? | | #??????????????????????# %= #????????? | | ###??????????????????????# % ### ####????????? | | #????????????????????????### #####?# ##??????????? | | #??????????????????????????# #????## ##?????????? | | #??????????????????????????# #???## ##????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageHugeInverter Manual? 0 Play Time 00:15:08 Cumulative 151.9 hours Start 2022.01.07 @ 14:14:48 End 2022.01.07 @ 14:29:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 60 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ee33135-200e-4ee4-ba94-ae17cb21ddba