Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.14 @ 11:38:58 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (773) 773 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2658 Bonus ------- None Cogmind --------- Core Integrity 350/550 Matter 300/300 Energy 35/280 System Corruption 0% Temperature Cool (1044) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (4) ------- Improved Medium Laser > --- INVENTORY (6) ---- Heavy Ion Engine Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser Improved Medium Laser Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Improved EM Shotgun Improved Medium Laser Improved Medium Laser [Rating: 20] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 34 | 6 5 20 3 Power 3 | 1 . 2 . Engine 3 | 1 . 2 . Core . | . . . . Reactor . | . . . . Propulsion 3 | 2 . 1 . Treads 3 | 2 . 1 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device 1 | . 1 . . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 26 | 2 4 17 3 Energy Gun 17 | . 2 12 3 Energy Cannon 4 | . . 4 . Ballistic Gun 5 | 2 2 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 5 | . . 5 . Parts Lost 9 | . 1 2 6 Power . | . . . . Propulsion 3 | . . 1 2 Utility 1 | . . . 1 Weapon 5 | . 1 1 3 Highest Loss Streak 6 | . 1 1 6 Average Slot Usage (%) 85 | . 97 82 76 Engine 10 | . 14 10 9 Treads 22 | . 28 21 16 Device 11 | . 13 11 8 Storage 11 | . 14 11 9 Energy Gun 17 | . 8 17 34 Energy Cannon 6 | . . 10 . Ballistic Gun 4 | . 19 1 . Naked Turns . | . . . . Heaviest Build 25 | 9 11 24 25 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | . . 6 5 Average Carried 3 | . . 4 4 Final Capacity 6 | 6 6 6 6 Final Carried 5 | . . 5 4 Class Distribution -------------------- 58% | Gunner 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 571 | 147 147 247 30 Remotely . | . . . . Salvage Created 1343 | . 230 972 141 Parts 84 | . 9 63 12 Haulers Intercepted 4 | . . 4 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 5 19 3 Guns 18 | . 5 10 3 Cannons 6 | . . 6 . AOE 3 | . . 3 . Classes Destroyed 8 | . 2 5 1 Worker 1 | . . 1 . Builder 3 | . . 1 2 Tunneler 1 | . . 1 . Hauler 4 | . . 4 . Watcher 1 | . . . 1 Swarmer 12 | . 3 7 2 Grunt 11 | . 2 8 1 Sentry 4 | . . 4 . Best Kill Streak 6 | . 3 6 2 Combat Bots Only 5 | . 3 5 2 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1503 | . 154 770 579 Core 367 | . 31 136 200 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 87 66 . Volleys Fired 103 | . 26 58 19 Largest 4 | . 2 3 4 Hottest 224 | . 70 192 224 Shots Fired 273 | . 46 152 75 Gun 216 | . 46 95 75 Cannon 57 | . . 57 . Launcher . | . . . . Special . | . . . . Kinetic 46 | . 35 11 . Thermal 192 | . 11 109 72 Explosive . | . . . . Electromagnetic 35 | . . 32 3 Robot Hit Streak 14 | . 14 13 7 Robot Miss Streak 7 | . 2 7 4 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 160 | . 35 90 35 Core Hits 60 | 1 12 37 10 Critical Hits 3 | . 1 2 . Critical Kills 2 | . . 2 . Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2179 | 7 318 1335 519 Guns 1785 | . 318 948 519 Cannons 267 | . . 267 . Explosions 120 | . . 120 . Melee . | . . . . Ramming 7 | 7 . . . Kinetic 270 | . 204 66 . Thermal 1399 | . 114 824 461 Explosive . | . . . . Electromagnetic 503 | . . 445 58 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 121 | . . 121 . Shots 3 | . . 3 . Rammed 2 | 2 . . . Targets Rammed 2 | 2 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 1066 | . 20 426 1066 Average Temperature 164 | . 9 132 288 Received Heat Transfer 318 | . 30 216 72 Effects 19 | . . 4 15 Shutdowns 4 | . . 1 3 Energy Bleed 5 | . . 2 3 Interference 1 | . . 1 . Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (major) 5 | . . . 5 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . 1 4 4 Heat Transferred 2940 | . 333 1608 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 363 | . 145 363 234 Average Influence 171 | . 64 212 181 Maximum Alert Level 1 | . . 1 1 Low Security (%) 58 | 100 100 40 71 Level 1 41 | . . 59 28 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 6 21 10 Peak Tracking Total 6 | . 3 6 6 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 2 3 . Terminals 4 | . 2 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 21 | . 6 15 . Successful 12 | . 2 10 . Failed 9 | . 4 5 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 6 5 . Fabricators . | . . . . Repair Stations 10 | . . 10 . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 2 3 . Robot Analysis 2 | . 1 1 . Recall Investigation 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 7 . Scan Component 4 | . . 4 . Repair 3 | . . 3 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 3 . Full Trace Events 4 | . 2 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 3 . Time 153 | . . 153 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1410 | 57 275 898 180 Spaces Moved 527 | 32 121 314 60 Core 5 | 5 . . . Treads 522 | 27 121 314 60 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 159 | 142 160 160 160 Slowest Speed 180 | 160 160 180 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 3 27 29 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 27 | . . 27 . Melee . | . . . . Projectile . | . . . . AOE 27 | . . 27 . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 883 | 39 163 586 95 Wait 198 | . 9 176 13 Move 525 | 32 120 313 60 Hop . | . . . . Pick Up 5 | . . 5 . Fast Attach 28 | 6 5 17 . Attach 2 | . . 1 1 Detach 3 | . . 3 . Swap 4 | . . 2 2 Drop 14 | . 3 11 . Fire 103 | . 26 58 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | 1 . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 13) 58 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 605 | -9/Materials | Repaired Imp. Medium Laser 720 | -9/Materials | Build established: Gunner 916 | -9/Materials | Repaired Imp. EM Shotgun 968 | -9/Materials | Repaired Hvy. Ion Engine 1115 | -9/Materials | Discovered new exit (range 8) 1231 | -9/Materials | Entered another Materials area 1231 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1411 | -8/Materials | Self-destructed Last Messages --------------- 01398_ Power failure, Hvy. Ion Engine shutdown. 01399_ Overheating: Matter decay (-72). 01399_ S-10 Pest heat short circuits Broken Flight Unit. 01400_ Overheating: Core damaged (-110). 01401_ Lgt. Treads destroyed. 01404_ Overheating: Energy bleed (-28). 01404_ Flight Unit melted. 01404_ S-10 Pest destroyed. 01404_ Switching to secondary target: G-47 Trooper. 01407_ Imp. Medium Laser permanently disabled. 01407_ Overheating: Short circuit. 01408_ Power failure, Hvy. Ion Engine shutdown. 01408_ Overheating: Imp. Medium Laser damaged (-8). 01408_ Overheating: Imp. Medium Laser damaged (-5). 01408_ Overheating: Sml. Storage Unit damaged (-73). 01408_ Overheating: Imp. Medium Laser damaged (-12). 01408_ Imp. Medium Laser destroyed. 01409_ Overheating: Sml. Storage Unit damaged (-28). 01409_ Imp. Medium Laser destroyed. 01411_ Overheating: Matter decay (-39). 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" ????? #????????????? | | ?????????? %" ??????#????????????? | | ???????????### #####+##???????????????????? | | ?????????????# ???????????????????????????? | | ?????????????# ?????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageSupercompositeSource Manual? 0 Play Time 00:10:03 Cumulative 36.9 hours Start 2020.06.14 @ 11:15:07 End 2020.06.14 @ 11:38:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4105a2f4-8ec9-468a-9ed8-9281aab6fbfd