Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.28 @ 23:42:18 Player: biogoob Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (49) 245 Value Destroyed (1366) 1366 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (7) 7 TOTAL SCORE: 9178 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/1300 Matter 106/300 Energy 98/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav System Advanced Sensor Array Experimental ECM Suite Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Cooled Aerolev Unit Gravmag Array Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Improved Utility Shielding Improved Utility Shielding Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Force Lance Force Lance > --- INVENTORY -------- Improved Gyrokinetic Inverter Matter Compressor Precision Energy Filter Particle Accelerator Improved System Shield Transdimensional Reconstructor Heavy Phase Cannon Heavy Shock Bomb Launcher [Rating: 98] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Improved Gravmag System Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Carbide Saw Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 . 2 2 . . 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . 1 . . . 1 . . . . . . . 1 . Utility 8 | . . . 1 . 1 2 . . 1 . . 2 . . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Parts Attached 158 | . 9 6 5 3 21 8 2 5 9 1 19 10 . 5 4 4 29 18 Power 17 | . 1 . . . 2 1 1 . 1 . 3 . . . . . 4 4 Engine 9 | . 1 . . . 2 1 1 . 1 . 2 . . . . . 1 . Core 6 | . . . . . . . . . . . 1 . . . . . 3 2 Reactor 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 48 | . 4 4 1 . 10 1 1 2 6 . 4 2 . . 1 . 8 4 Treads 5 | . 2 . . . . . . . . . . . . . . . . 3 Leg 16 | . 2 4 1 . 3 . . 2 2 . 1 . . . . . . 1 Wheel 1 | . . . . . . . . . 1 . . . . . . . . . Hover 26 | . . . . . 7 1 1 . 3 . 3 2 . . 1 . 8 . Flight . | . . . . . . . . . . . . . . . . . . . Utility 64 | . 3 . 1 1 4 5 . 2 1 . 9 7 . 5 3 3 15 5 Device 29 | . . . . . 1 2 . . . . 3 5 . 3 1 2 7 5 Storage 5 | . 1 . . . 1 . . . . . 1 . . 2 . . . . Processor 7 | . 1 . . . . 2 . 1 . . 3 . . . . . . . Hackware 5 | . . . . . 1 1 . . . . 1 1 . . 1 . . . Protection 18 | . 1 . 1 1 1 . . 1 1 . 1 1 . . 1 1 8 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 29 | . 1 2 3 2 5 1 . 1 1 1 3 1 . . . 1 2 5 Energy Gun 8 | . . 2 2 2 1 . . . . . . . . . . . . 1 Energy Cannon 2 | . 1 . . . . . . . . . . 1 . . . . . . Ballistic Gun 5 | . . . . . 1 1 . . . . 1 . . . . 1 . 1 Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . Launcher 6 | . . . 1 . 2 . . . 1 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . . 2 . . . . . . 2 Piercing Weapon 3 | . . . . . . . . 1 . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . . 1 . . . . 1 . . . 2 . 2 1 Parts Lost 46 | . . 2 . 1 16 1 . 3 . 8 . 2 . . . . 12 1 Power 7 | . . . . . 2 . . 1 . . . . . . . . 4 . Propulsion 18 | . . . . . 8 . . 2 . 2 . . . . . . 6 . Utility 13 | . . . . 1 3 1 . . . 5 . 2 . . . . 1 . Weapon 8 | . . 2 . . 3 . . . . 1 . . . . . . 1 1 Highest Loss Streak 9 | . . 2 . 1 9 1 . 3 . 8 . 1 . . . . 3 1 Average Slot Usage (%) 85 | . 96 98 100 100 70 65 84 92 91 68 76 92 85 84 88 92 85 15 Engine 7 | . 14 14 11 11 8 1 7 6 6 4 . 5 5 5 5 5 2 . Leg 12 | . 27 28 33 33 17 . . . 7 . . . . . . . . 1 Hover 12 | . . . . . 4 30 30 28 23 20 22 23 23 23 23 23 23 . Device 5 | . . . . . 1 13 15 15 13 9 12 15 5 5 1 4 3 2 Storage 8 | . 14 14 11 11 8 7 7 7 6 4 3 5 5 7 11 11 7 . Processor 12 | . 7 14 11 11 7 3 7 14 13 9 15 17 17 17 17 17 14 . Hackware 3 | . . . . . . 5 7 . . . 3 9 11 11 11 11 9 . Protection 4 | . 3 . 11 11 7 . . 6 11 7 . 1 5 5 8 5 6 . Energy Gun 3 | . 2 5 21 17 8 . . . . . . . . . . . . . Energy Cannon 3 | . 11 10 . . . . . . . . . . 5 5 5 5 2 . Ballistic Gun 3 | . 14 11 . . . 1 7 7 . . . . . . . 3 2 . Slashing Weapon 1 | . . . . . . . . . . . 9 10 3 . . . . 1 Naked Turns 180 | . . . . . 10 . . . . . . . . . . . 45 125 Heaviest Build 51 | 13 33 33 37 37 40 18 18 22 40 40 26 38 36 40 40 41 51 43 Greatest Support 105 | 20 40 20 30 30 40 29 34 34 36 36 49 50 50 50 51 51 63 105 Greatest Overweight (x) 6 | . 1 1 1 1 6 2 . 2 2 1 6 . . . . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 10 10 10 10 10 8 8 8 8 8 8 8 5 Average Capacity 10 | . 10 15 15 15 13 10 10 10 10 8 6 8 8 8 8 8 7 5 Most Carried 15 | . 9 15 15 15 15 3 3 10 10 10 8 8 8 8 8 8 8 5 Average Carried 9 | . 7 13 14 14 12 2 2 7 9 7 5 7 8 8 7 7 6 2 Final Capacity 15 | 8 15 15 15 15 10 10 10 10 10 5 8 8 8 8 8 8 5 5 Final Carried 15 | 6 9 15 15 15 3 2 3 10 10 5 8 8 8 8 8 7 5 3 Class Distribution -------------------- 62% | Mutant 17% | Hacker-Scout 6% | Hacker-Mutant 6% | Scavenger-Mutant 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Hacker-Ninja | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 2274 | 200 60 271 40 55 286 91 . 81 53 . 163 . 28 320 291 13 322 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 2163 | . 140 529 146 . 231 26 . 45 104 . 163 . 28 51 304 . 363 33 Parts 103 | . 12 22 19 . 10 1 . 4 3 . 7 . 1 1 4 . 14 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . . 1 . 3 . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 38 | . 5 11 6 . 8 . . 1 3 . . . . . . . 4 . Melee 3 | . . . . . . . . 1 . . . . . . . . 2 . Guns 16 | . 3 6 2 . 3 . . . . . . . . . . . 2 . Cannons 10 | . 2 5 . . 3 . . . . . . . . . . . . . AOE 9 | . . . 4 . 2 . . . 3 . . . . . . . . . Classes Destroyed 10 | . 3 2 1 . . . . . . . 1 . 1 . . . 1 1 Worker 4 | . . 1 . . . 1 . . . . . . . . . . 1 1 Builder 1 | . 1 . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 Recycler 3 | . . 1 . . . . . . . . 1 . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . Watcher 1 | . . . . . . . . . . . 1 . . . . . . . Swarmer 15 | . 3 5 4 . 3 . . . . . . . . . . . . . Grunt 14 | . 2 6 . . 2 . . 1 3 . . . . . . . . . Sentry 5 | . . . 2 . 3 . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . 4 . Decomposer 3 | . . . . . . . . . . . . . . 3 . . . . Best Kill Streak 4 | . 3 3 4 . 4 1 . 1 3 . 1 . 1 . . . 2 2 Combat Bots Only 4 | . 3 3 4 . 4 . . 1 3 . . . . . . . 2 . Max Kills in Single Turn 3 | . 1 1 3 . 1 1 . 1 2 . 1 . 1 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . 1 . . . 2 . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Damage Taken 8873 | . 85 513 136 236 1456 10 . 438 167 788 281 232 . 196 . 306 2168 1861 Core 3204 | . . 77 15 70 265 . . 163 39 189 71 31 . 43 . 17 911 1313 Absorbed by Shields 25 | . . . . . . . . . . . 25 . . . . . . . Core Remaining (%) 67 | 100 . 69 . 78 51 . . 76 . . 64 . . . . 90 14 . Volleys Fired 157 | . 9 45 8 2 27 1 . 2 3 2 10 . 7 6 15 . 18 2 Largest 2 | . 2 2 2 2 2 1 . 1 1 1 1 . 1 1 1 . 1 2 Hottest 131 | . 80 80 90 101 131 25 . 25 39 39 25 . 98 98 98 . 25 79 Shots Fired 234 | . 18 80 14 4 50 1 . 2 3 2 10 . 7 6 15 . 18 4 Gun 137 | . 14 47 12 4 27 1 . 2 . . 10 . . . . . 18 2 Cannon 81 | . 4 33 . . 16 . . . . . . . 7 6 15 . . . Launcher 16 | . . . 2 . 7 . . . 3 2 . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 96 | . 9 38 . . 16 1 . 2 . . 10 . . . . . 18 2 Thermal 112 | . 9 42 4 2 27 . . . . . . . 7 6 15 . . . Explosive 14 | . . . 2 . 7 . . . 3 2 . . . . . . . . Electromagnetic 12 | . . . 8 2 . . . . . . . . . . . . . 2 Robot Hit Streak 14 | . 5 14 10 1 9 8 . 2 4 5 6 . 4 5 5 . 6 3 Robot Miss Streak 5 | . 2 3 1 1 4 . . 2 . . 5 . 2 1 2 . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 172 | . 10 52 12 2 36 1 . 3 2 1 9 2 6 4 12 . 18 2 Core Hits 103 | . 7 22 9 . 23 1 . 2 8 1 4 . 2 3 7 . 10 4 Critical Kills 1 | . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . 4 . . 5 . . . . . 1 . . . . . . . Burn 8 | . . 3 . . 5 . . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . . . Melee Attacks 32 | . . . . . . . . 3 . . 5 8 1 . . . 9 6 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . 5 8 1 . . . . 6 Piercing 12 | . . . . . . . . 3 . . . . . . . . 9 . Sneak Attacks 4 | . . . . . . . . . . . 2 1 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 4952 | . 143 784 314 29 972 31 . 90 438 328 211 79 203 139 393 . 544 254 Guns 1514 | . 109 415 117 29 379 11 . 18 . . 83 . . . . . 304 49 Cannons 1402 | . 34 369 . . 291 . . . . . . . 176 139 393 . . . Explosions 1452 | . . . 197 . 293 . . . 438 328 . . . . . . . 196 Melee 546 | . . . . . . . . 72 . . 128 79 27 . . . 240 . Ramming 38 | . . . . . 9 20 . . . . . . . . . . . 9 Kinetic 1120 | . 53 311 . . 291 11 . 18 . . 83 . . . . . 304 49 Thermal 1739 | . 90 473 38 29 379 . . . . . . . 176 139 393 . . 22 Explosive 1256 | . . . 197 . 293 . . . 438 328 . . . . . . . . Electromagnetic 253 | . . . 79 . . . . . . . . . . . . . . 174 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 234 | . . . . . . . . . . . 128 79 27 . . . . . Piercing 312 | . . . . . . . . 72 . . . . . . . . 240 . Highest Corruption 18 | . . . . . . 4 12 12 . 17 18 . . . . . 10 8 Average Corruption 10 | . . . . . . 4 10 12 . 11 17 . . . . . 5 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . . 1 4 10 . 4 23 . . . . . 13 2 Message Errors 17 | . . . . . . 1 . 2 . 1 6 . . . . . 7 . Matter Fused 12 | . . . . . . . 2 1 . . 6 . . . . . 3 . Heat Flow Errors 9 | . . . . . . . . 3 . 2 3 . . . . . . 1 Energy Discharges 6 | . . . . . . . . 1 . 1 2 . . . . . 1 1 Parts Rejected 2 | . . . . . . . 1 . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 2 . . 2 . . . . . 1 . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . Misdirections 5 | . . . . . . . 1 . . . 4 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 212 | . . 11 . . 14 . . . . . 5 16 77 25 64 . . . Projectiles 177 | . . 11 . . . . . . . . . . 77 25 64 . . . Explosions 14 | . . . . . 14 . . . . . . . . . . . . . Melee 21 | . . . . . . . . . . . 5 16 . . . . . . Knockbacks 3 | . . . . . 2 . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 2 | . . . . . 2 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . . . . . 145 10 . . . . . . . . . . . 23 Shots 7 | . . . . . 6 . . . . . . . . . . . . 1 Rammed 3 | . . . . . 1 1 . . . . . . . . . . . 1 Targets Rammed 3 | . . . . . 1 1 . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 66 93 105 33 351 . . 264 10 181 215 . 198 202 310 . 32 184 Average Temperature 64 | . 30 27 45 18 104 . . 113 10 73 82 . 117 89 114 . 4 83 Received Heat Transfer 1448 | . 12 210 18 . 486 . . 141 66 . 96 54 . . . 21 102 242 Effects 3 | . . . . . 2 . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . 5 . . 3 . . . . . . . . . . . . . Heat Transferred 3597 | . 199 1295 111 74 1110 . . . . . . . 185 148 425 . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Peak Influence 397 | . 135 153 212 82 241 40 55 207 206 118 83 144 . . . . 397 392 Initial 207 | . . 4 . 82 . 35 10 38 91 72 26 14 . . . . 37 207 Average 91 | . 79 50 58 44 127 35 29 68 176 69 50 46 . . . . 172 288 Maximum Alert Level 1 | . . . 1 . 1 . . 1 1 . . . . . . . 1 1 Low Security (%) 85 | . 100 100 96 100 91 100 100 99 28 100 100 100 . . . . 64 . Level 1 14 | . . . 3 . 8 . . . 71 . . . . . . . 35 100 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 1 . . . 3 . . 3 . . 2 3 . . . . 2 4 Investigation 3 | . . . . . . . . 1 . . 1 . . . . . . 1 Extermination 4 | . . . . . . . . 1 . . . . . . . . 2 1 Reinforcement 11 | . 1 . . . 3 . . 1 . . 1 3 . . . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 11 | . 1 . 1 . 4 . . . . . 3 . . . . . . 2 Communications Jammed 7 | . . . . . . . . . . . 2 5 . . . . . . Distress Signals 7 | . . . . . . . . . . . 2 5 . . . . . . Times Spotted 184 | . 7 15 10 5 27 . 6 9 5 6 7 12 . 5 . 7 48 15 Peak Tracking Total 10 | . 3 3 5 3 10 . 6 6 3 6 5 8 . 3 . 6 9 8 Tactical Retreats 29 | . . 3 . . 3 . . 3 1 . 1 2 . . . 2 10 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 6 | . . . . . . 1 . 1 1 . 2 . . . . . . 1 Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 3 | . . . 1 . . . . . . . . . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 35 | . 3 . 3 . 4 . . 4 2 . 4 5 . 2 4 . 4 . Terminals 19 | . 3 . 2 . 3 . . 2 1 . 4 2 . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . 2 . . . 1 . . . . 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . 1 . . 2 . . . . 1 . Total Hacks 93 | . 10 . 13 . 10 . . 6 6 . 9 14 . 2 16 . 7 . Successful 62 | . 8 . 10 . 8 . . 1 2 . . 10 . 2 16 . 5 . Failed 31 | . 2 . 3 . 2 . . 5 4 . 9 4 . . . . 2 . Catastrophic 5 | . . . . . . . . . 1 . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 38 | . 9 . 4 . 7 . . 3 3 . 9 3 . . . . . . Terminals 55 | . 10 . 10 . 9 . . 3 3 . 9 9 . 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . . . 3 . . . 2 . . . . 4 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 . . . 3 . . 3 . . . . 2 . Terminal Hacks 39 | . 5 . 4 . 5 . . 1 . . . 5 . 2 16 . 1 . Record 17 | . . . . . . . . . . . . . . 1 16 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Robot Analysis 3 | . 2 . . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . 1 . 1 . . . . . . 1 . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . Recall Reinforcements 2 | . 1 . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . 2 . . . . 4 . Scan Component 3 | . . . . . . . . . . . . 1 . . . . 2 . Repair 3 | . . . . . . . . . . . . 1 . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . 1 . . . . . . Seal Access 2 | . . . . . 1 . . . . . . 1 . . . . . . Unauthorized Hacks 13 | . 3 . 4 . 2 . . . 2 . . 2 . . . . . . Terminals 13 | . 3 . 4 . 2 . . . 2 . . 2 . . . . . . Track 3 | . . . 2 . . . . . 1 . . . . . . . . . Botnet 10 | . 3 . 2 . 2 . . . 1 . . 2 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 3 . 3 . . 4 2 . 4 4 . . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . 1 . . . . 2 . Time 90 | . . . . . . . . . . . . 25 . . . . 65 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 5 | . . 3 . 2 . . . . . . . . . . . . . . Largest Group 3 | . . 3 . 1 1 . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 . 31 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 16 . 31 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 18 | . . 13 . 3 2 . . . . . . . . . . . . . Total Damage 212 | . . 192 . . 20 . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Robot Analysis Total 3 | . 2 . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . . . . . . . . 1 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 7578 | . 470 1333 284 679 503 271 68 321 309 84 427 717 206 349 206 177 790 384 Spaces Moved 8056 | 1 293 601 129 315 307 255 121 541 414 115 622 897 416 732 302 367 1226 402 Core 395 | . . . . . 20 . . . . . 9 . . . . . 88 278 Treads 100 | . 1 . . . . . . . . . . . . . . . . 99 Legs 1557 | 1 292 601 129 315 178 . . 4 12 . . . . . . . . 25 Wheels 12 | . . . . . . . . . 1 . 11 . . . . . . . Hover 5992 | . . . . . 109 255 121 537 401 115 602 897 416 732 302 367 1138 . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 42 | 120 120 190 190 190 48 48 48 53 53 58 45 45 45 45 45 45 42 50 Average Speed 76 | 120 141 190 190 190 125 95 52 54 68 66 54 45 45 45 45 45 43 80 Slowest Speed 350 | 120 190 190 190 190 350 180 53 260 190 123 350 45 45 45 45 45 116 160 Overloaded Moves 6 | . . . . . . . . . . . . . . . . . 6 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . 2 . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 45 | 2 56 94 18 76 47 6 93 19 13 95 20 23 57 80 62 59 31 13 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 5 | . . 1 . . 1 . . . . . . . . . 3 . . . Known Exits Taken 9 | . . 1 . 1 . . . 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 . 1 . . . . . . . . . . . 1 . Scrap Searched 4 | . . 2 . 1 . . . . . . . . . 1 . . . . Spaces Dug 9 | . . . . . . . . . . . . . . . . . 3 6 Terrain Destroyed 115 | . . . 10 . 48 . . . 14 28 . . 2 2 . . 3 8 Melee 9 | . . . . . . . . . . . . . . . . . 3 6 Projectile 5 | . . . . . 1 . . . . . . . 2 2 . . . . AOE 101 | . . . 10 . 47 . . . 14 28 . . . . . . . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Total 9156 | . 331 717 155 394 369 281 124 560 436 119 688 1196 426 743 356 376 1440 445 Wait 633 | . 10 43 10 69 10 14 2 . 2 2 19 266 . . 30 6 141 9 Move 8038 | . 292 600 128 314 306 255 120 540 414 112 621 896 415 731 301 366 1225 402 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 54 | . 3 13 2 3 2 . . 8 2 . 4 6 1 . 2 . 6 2 Fast Attach 73 | . 6 1 . . 8 5 1 5 2 . 14 5 . 2 2 . 12 10 Attach 42 | . . 1 2 1 9 3 . . 4 1 3 2 . . . 1 7 8 Detach 24 | . 2 . . . 2 2 . 1 2 . 5 1 . . . . 4 5 Swap 44 | . 3 4 3 2 4 . 1 . 3 . 2 3 . 3 2 3 11 . Drop 56 | . 6 10 2 3 . . . 1 4 . 5 9 2 1 4 . 9 . Fire 157 | . 9 45 8 2 27 1 . 2 3 2 10 . 7 6 15 . 18 2 Melee 30 | . . . . . . . . 3 . . 5 8 1 . . . 7 6 Ram 3 | . . . . . 1 1 . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: [*Res] / [*Ext]) -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 15) 322 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 11) 471 | -10/Materials | Entered Mines 631 | -10/Mines | Discovered new exit (range 3) 665 | -10/Mines | Identified exit to Materials 788 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1147 | -10/Mines | Learned Materials garrison access intel 1231 | -10/Mines | Found a hidden stash of uninstalled traps 1613 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1804 | -10/Mines | Entered Materials 1804 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1899 | -9/Materials | Discovered new exit (range 15) 1904 | -9/Materials | Identified exit to Materials 2088 | -9/Materials | Entered Mines 2091 | -9/Mines | Received a Mining Laser from a helpful Derelict 2202 | -9/Mines | Discovered exit to Materials (range 8) 2352 | -9/Mines | Assembled infested the area 2364 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2364 | -9/Mines | Discovered new exit (range 5) 2478 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2547 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2582 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2587 | -9/Mines | Found Prototype Device 2726 | -9/Mines | Discovered exit to Materials (range 5) 2753 | -9/Mines | Escorted by a lone wolf Derelict 2757 | -9/Mines | Build established: Scavenger-Mutant 2767 | -9/Mines | Entered Materials 2767 | -8/Materials | Accompanied by 1 ally 2767 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2768 | -8/Materials | Loaded intel: 1 garrison access location 2773 | -8/Materials | Learned location of Storage (-7) 2872 | -8/Materials | Lost 4 parts (4n) 3189 | -8/Materials | Released all parts (2) 3244 | -8/Materials | Lost 9 parts (1p2n3u3w) 3263 | -8/Materials | Discovered new exit (range 14) 3270 | -8/Materials | Entered Factory 3270 | -7/Factory | Evolved 2 slots: Utility x2 3278 | -7/Factory | Identified Exp. Sensor Array 3291 | -7/Factory | Lost 3 parts (1p2n) 3495 | -7/Factory | Build established: Mutant 3541 | -7/Factory | Sucked down chute 3541 | -7/Factory | Entered Waste 3556 | -7/Waste | EMP discharged 3556 | -7/Waste | System corruption reached 10% 3562 | -7/Waste | Spotted C-40 Crusher 3566 | -7/Waste | Spotted C-40 Crusher 3569 | -7/Waste | Spotted C-40 Crusher 3576 | -7/Waste | Spotted C-40 Crusher 3578 | -7/Waste | Spotted C-40 Crusher 3587 | -7/Waste | Spotted C-40 Crusher 3599 | -7/Waste | Discovered new exit (range 15) 3609 | -7/Waste | Entered Factory 3857 | -7/Factory | Identified exit to Factory 3930 | -7/Factory | Entered another Factory area 3930 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3958 | -6/Factory | Lost 3 parts (1p2n) 4239 | -6/Factory | Sucked down chute 4239 | -6/Factory | Entered Waste 4245 | -6/Waste | Spotted C-40 Crusher 4254 | -6/Waste | EMP discharged 4268 | -6/Waste | Spotted C-40 Crusher 4269 | -6/Waste | Spotted C-40 Crusher 4269 | -6/Waste | Spotted C-40 Crusher 4283 | -6/Waste | Spotted C-40 Crusher 4283 | -6/Waste | Crushed by falling debris 4284 | -6/Waste | System corruption reached 10% 4285 | -6/Waste | Crushed by falling debris 4286 | -6/Waste | Spotted C-40 Crusher 4289 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4291 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4306 | -6/Waste | Discovered new exit (range 12) 4322 | -6/Waste | Lost 8 parts (2n5u1w) 4323 | -6/Waste | Entered Factory 4746 | -6/Factory | Discovered new exit (range 11) 4750 | -6/Factory | Identified exit to Factory 4750 | -6/Factory | Entered another Factory area 4750 | -5/Factory | Evolved 2 slots: Utility x2 4803 | -5/Factory | Identified exit to Upper Caves 5218 | -5/Factory | Build established: Hacker-Ninja 5401 | -5/Factory | Repaired Adv. Sensor Array 5420 | -5/Factory | Discovered new exit (range 8) 5422 | -5/Factory | Identified exit to Factory 5467 | -5/Factory | Entered Upper Caves 5618 | -5/Upper Caves | Identified exit to Upper Caves 5673 | -5/Upper Caves | Entered another Upper Caves area 5703 | -5/Upper Caves | Encountered a Warlord checkpoint 5941 | -5/Upper Caves | Identified exit to Zhirov 5994 | -5/Upper Caves | Build established: Hacker-Scout 6022 | -5/Upper Caves | Entered Zhirov 6022 | -5/Zhirov | Discovered new exit (range 3) 6112 | -5/Zhirov | Learned location of Quarantine (-3) 6112 | -5/Zhirov | Learned location of Testing (-2) 6112 | -5/Zhirov | Learned location of Command (-1) 6210 | -5/Zhirov | Found Alien Artifact 6227 | -5/Zhirov | Identified exit to Proximity Caves 6228 | -5/Zhirov | Entered Proximity Caves 6269 | -4/Proximity Caves | Learned location of 1 exit from Research 6400 | -4/Proximity Caves | Discovered exit to Factory (range 11) 6404 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6405 | -4/Proximity Caves | Entered Factory 6405 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6488 | -4/Factory | Repaired Exp. Weapon Shielding 6495 | -4/Factory | Discovered new exit (range 19) 6578 | -4/Factory | Repaired Gravmag Array 6739 | -4/Factory | Spotted B-86 Titan 6917 | -4/Factory | Identified Transdimensional Reconstructor 6917 | -4/Factory | Warped through subspace 7127 | -4/Factory | Lost 3 parts (1p2n) 7150 | -4/Factory | Released all parts (13) 7153 | -4/Factory | Core integrity fell below 50% 7153 | -4/Factory | System corruption reached 10% 7180 | -4/Factory | Lost 3 parts (3n) 7181 | -4/Factory | Core integrity fell below 20% 7190 | -4/Factory | Discovered new exit (range 10) 7195 | -4/Factory | Entered Research 7195 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7196 | -3/Research | Identified exit to Armory 7370 | -3/Research | Released all parts (7) 7405 | -3/Research | Found Prototype Device 7405 | -3/Research | Identified Exp. ECM Suite 7407 | -3/Research | Found Exp. ECM Suite 7432 | -3/Research | Build established: Mutant 7467 | -3/Research | Released all parts (5) 7482 | -3/Research | Crushed by falling debris 7519 | -3/Research | Core integrity fell below 50% 7567 | -3/Research | Core integrity fell below 20% 7579 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 07500_ R-10 Processor collects Biometal Medium Treads. 07501_ X-82 Rainmaker knocked back. 07503_ Knocked back. 07504_ U-05 Engineer builds a Wall. 07505_ Slammed into X-82 Rainmaker. 07505_ X-82 Rainmaker knocked back. 07505_ Knocked back. 07515_ W-44 Eye destroyed. 07517_ K-01 Serf collects debris. 07518_ Acquired Corrupted Antigrav System. 07538_ System corrupted: Heat flow error (+230). 07554_ P-80 Master resets P-80 Master, system corruption cleaned. 07559_ Door malfunctions. 07563_ System corrupted: Energy discharge (-30). 07563_ Door malfunctions. 07564_ Knocked back. 07565_ Penetrated by Slug. 07573_ Knocked back. 07577_ Door malfunctions. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?? ?# #??# # ???????????# | | ? """ # ####! # """ #??????????#" | | # """ # # """ #??????????#" | | # "S + / """ #??????????#" | | # """ # # #??????????# | | ? 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Storage Unit | -10/Materials | Hacked Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Achievements -------------- Tester Challenges ------------ None Game ------ Seed ReflectiveScatterRegulator Manual? 0 Play Time 01:36:19 Cumulative 83.9 hours Start 2021.11.28 @ 21:22:27 End 2021.11.28 @ 23:42:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 71 Adventurer 17 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 84x54 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: bbf7fb4d-d763-4e6c-bbf9-2f07266df90a