Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.06 @ 23:03:00 Player: mrbill82 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2484) 2484 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (477) 477 TOTAL SCORE: 6506 Bonus ------- High Alert Combat Kills 85 Follower Combat Kills 110 Entered Garrisons 400 Friendly Fire -118 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 66/100 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Gauss Rifle Precision Assault Rifle > --- INVENTORY (4) ---- Improved Deuterium Engine Large Matter Pod (150) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Microactuators Heavy Armor Plating > --- WEAPON ----------- Plasma Cannon Precision Assault Rifle Greatsword > --- INVENTORY -------- Improved Heat Sink Large Matter Pod Advanced Sensor Array Gauss Rifle Improved Datajack [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Slots Evolved 6 | . . 2 . . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . . 1 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 92 | 6 3 11 1 12 24 28 7 Power 12 | 1 1 3 . 1 2 3 1 Engine 11 | 1 1 3 . 1 2 2 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 26 | 2 1 4 . 6 5 7 1 Treads 19 | . . 4 . 6 5 4 . Leg 4 | 2 1 . . . . . 1 Wheel 3 | . . . . . . 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 1 . . . 8 6 2 Device 12 | . . . . . 5 5 2 Storage 2 | 1 . . . . 1 . . Processor 3 | . 1 . . . 2 . . Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 36 | 2 . 4 1 5 9 12 3 Energy Gun 4 | . . 1 1 . 1 1 . Energy Cannon 7 | . . . . 2 1 4 . Ballistic Gun 18 | 2 . 1 . 3 7 2 3 Ballistic Cannon 5 | . . 2 . . . 3 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 41 | . . 4 . 7 3 13 14 Power 5 | . . 1 . 1 . 2 1 Propulsion 14 | . . 1 . 4 2 2 5 Utility 8 | . . . . . 1 2 5 Weapon 14 | . . 2 . 2 . 7 3 Highest Loss Streak 12 | . . 3 . 4 1 4 12 Average Slot Usage (%) 82 | . 98 82 94 90 93 70 77 Engine 7 | . 14 9 11 9 9 4 6 Treads 19 | . . 20 44 39 30 7 27 Leg 3 | . 28 11 . . . . . Wheel 1 | . . . . . . 4 . Device 6 | . . . . . 4 12 11 Storage 9 | . 14 11 11 11 9 7 6 Processor 9 | . 12 11 11 11 12 6 . Energy Gun 1 | . . 1 5 . 4 . . Energy Cannon 3 | . . . . 1 2 6 4 Ballistic Gun 14 | . 28 9 . 16 20 9 9 Ballistic Cannon 1 | . . 8 11 . . 1 . Slashing Weapon 1 | . . . . . . 2 6 Naked Turns . | . . . . . . . . Heaviest Build 50 | 12 12 14 14 17 23 50 47 Greatest Support 112 | 20 20 80 80 80 80 112 112 Greatest Overweight (x) 9 | 3 . 2 . 1 . 9 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 5 Most Carried 6 | 4 6 6 6 6 6 6 6 Average Carried 5 | 2 5 5 6 4 5 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 4 Final Carried 6 | 4 6 6 6 6 6 6 3 Class Distribution -------------------- 30% | Mutant 24% | Scavenger-Mutant 13% | Scavenger-Skirmisher 10% | Scavenger-Gunner 8% | Gladiator 6% | Scavenger-Gladiator 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Gladiator | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Matter Collected 2331 | 226 330 260 . 220 559 669 67 Remotely . | . . . . . . . . Salvage Created 3024 | . 313 382 . 560 627 955 187 Parts 193 | . 24 38 . 36 43 42 10 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Combat Hostiles Destroyed 75 | . 12 14 . 12 17 15 5 Melee 8 | . . . . 2 . 4 2 Guns 43 | . 12 5 . 6 13 4 3 Cannons 24 | . . 9 . 4 4 7 . Classes Destroyed 14 | . 3 3 . . 5 3 . Worker 3 | . . . . . . 3 . Builder 2 | . . 2 . . . . . Tunneler 1 | . . . . . . 1 . Hauler 1 | . 1 . . . . . . Recycler 7 | . . 2 . . 1 4 . Operator 1 | . . . . . 1 . . Watcher 2 | . . . . . 2 . . Swarmer 33 | . 9 11 . 3 6 1 3 Grunt 21 | . 3 1 . 2 5 10 . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 14 | . . 2 . 8 3 . 1 Hunter 2 | . . . . . 1 . 1 Programmer 3 | . . . . . . 3 . Thug 1 | . . . . . . 1 . Best Kill Streak 7 | . 5 7 . 4 5 6 3 Combat Bots Only 5 | . 5 5 . 4 4 4 3 Max Kills in Single Turn 2 | . 1 2 . 1 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Damage Taken 7246 | . 339 851 . 1199 885 2220 1752 Core 1190 | . 105 118 . 184 80 455 248 Absorbed by Shields 22 | . . . . 22 . . . Core Remaining (%) 66 | 100 58 . . 24 85 . . Volleys Fired 230 | . 29 38 . 44 44 66 9 Largest 4 | . 2 2 . 2 3 4 3 Hottest 155 | . 40 79 . 75 113 155 84 Shots Fired 460 | . 58 67 . 58 132 126 19 Gun 324 | . 58 29 . 40 119 59 19 Cannon 136 | . . 38 . 18 13 67 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 341 | . 58 56 . 40 95 73 19 Thermal 108 | . . 11 . 18 37 42 . Explosive . | . . . . . . . . Electromagnetic 11 | . . . . . . 11 . Robot Hit Streak 16 | . 5 9 . 12 16 8 15 Robot Miss Streak 8 | . 4 4 . 2 4 8 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . 1 . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 308 | . 31 36 . 48 78 90 25 Core Hits 145 | . 17 22 . 27 40 32 7 Critical Hits 3 | . . . . . 1 2 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 1 1 . Melee Attacks 33 | . . . . . . 24 9 Impact . | . . . . . . . . Slashing 32 | . . . . . . 23 9 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . . 7 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6945 | . 341 605 . 863 1328 3013 795 Guns 2991 | . 341 186 . 466 1159 512 327 Cannons 2004 | . . 419 . 375 162 1048 . Explosions . | . . . . . . . . Melee 1918 | . . . . . . 1453 465 Ramming 32 | . . . . 22 7 . 3 Kinetic 3419 | . 341 526 . 466 867 892 327 Thermal 1559 | . . 79 . 375 454 651 . Explosive . | . . . . . . . . Electromagnetic 17 | . . . . . . 17 . Impact . | . . . . . . . . Slashing 1918 | . . . . . . 1453 465 Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 10 10 Average Corruption 8 | . . . . . . 8 10 Corruption Purged . | . . . . . . . . Effects 44 | . . . . . . 37 7 Message Errors 10 | . . . . . . 9 1 Matter Fused 8 | . . . . . . 7 1 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 4 | . . . . . . 3 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 1 | . . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Misdirections 1 | . . . . . . . 1 Targeting Errors 12 | . . . . . . 9 3 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 436 | . . . . . 3 417 16 Projectiles 42 | . . . . . 3 39 . Explosions . | . . . . . . . . Melee 394 | . . . . . . 378 16 Knockbacks 8 | . . 1 . . . 7 . Impact . | . . . . . . . . Kinetic 6 | . . 1 . . . 5 . Secondary 2 | . . . . . . 2 . Self-Inflicted Damage 3 | . . . . 3 . . . Shots . | . . . . . . . . Rammed 16 | . . . . 13 2 . 1 Targets Rammed 17 | . . . . 14 2 . 1 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 498 | . 12 33 . 460 232 498 5 Average Temperature 103 | . 7 11 . 198 78 119 5 Received Heat Transfer 1594 | . 36 84 . 400 216 588 270 Effects 10 | . . . . 2 . 8 . Shutdowns 3 | . . . . 1 . 2 . Energy Bleed 1 | . . . . . . 1 . Interference 1 | . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 1 . . . 1 1 Heat Transferred 2529 | . . 175 . 435 888 1031 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Peak Influence 563 | . 307 295 107 510 563 250 209 Average Influence 194 | . 135 180 100 272 382 106 129 Maximum Alert Level 2 | . 1 1 . 2 2 1 1 Low Security (%) 57 | 100 66 53 100 33 . 87 95 Level 1 31 | . 33 46 . 50 56 12 4 Level 2 10 | . . . . 15 43 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 1 . . 1 8 . Investigation 1 | . . . . . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 5 | . 1 1 . . 1 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Distress Signals 6 | . . . . 2 4 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 19 20 . 19 31 25 11 Peak Tracking Total 7 | . 5 5 1 7 6 6 7 Tactical Retreats 11 | . 1 1 . 3 2 3 1 Traps | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts 2 | . . . . . . 2 . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Machines Disabled 2 | . . . . . 1 1 . Max in Single Turn 1 | . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Machines Accessed 19 | . 3 2 3 . 3 8 . Terminals 14 | . 3 1 2 . 2 6 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . Total Hacks 45 | . 7 8 4 . 10 16 . Successful 22 | . 6 5 2 . 5 4 . Failed 23 | . 1 3 2 . 5 12 . Catastrophic 5 | . . . . . 1 4 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . 7 5 2 . 6 12 . Fabricators . | . . . . . . . . Repair Stations 7 | . . 3 . . 4 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 6 | . . . 2 . . 4 . Terminal Hacks 15 | . 6 3 1 . 2 3 . Record 1 | . . . . . 1 . . Prototype ID Bank 4 | . 2 1 . . . 1 . Open Door 1 | . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . Emergency Access Points 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 2 . . 3 . . Scan Component 3 | . . 1 . . 2 . . Repair 2 | . . 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 14 | . 2 1 1 . 3 7 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . Time 76 | . . 32 . . 44 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . no_distress 1 | . . . . . . 1 . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Robots Rewired 4 | . . . . 4 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 . . . Highest-Rated Group 66 | . . . . 66 . . . Highest-Rated Ally 18 | . . . . 18 . . . Total Orders 2 | . . . . 2 . . . GUARD 2 | . . . . 2 . . . Ally Attacks 14 | . . . . 14 . . . Total Damage 329 | . . . . 329 . . . Kills 4 | . . . . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Turns Passed 5324 | 78 501 512 79 983 935 2033 203 Spaces Moved 2766 | 58 328 251 49 474 427 1095 84 Core 94 | 13 . 1 . 3 . 75 2 Treads 1759 | . . 97 49 471 427 634 81 Legs 527 | 45 328 153 . . . . 1 Wheels 386 | . . . . . . 386 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 160 100 160 80 120 Average Speed 148 | 113 120 135 160 159 160 151 163 Slowest Speed 500 | 200 120 160 160 160 160 500 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 48 15 11 53 50 23 26 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . 2 . . . 8 . Melee . | . . . . . . . . Projectile 10 | . . 2 . . . 8 . AOE . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Sto Gar Mat Fac Gar Total 3559 | 67 386 359 49 639 595 1346 118 Wait 278 | . 17 49 . 31 72 101 8 Move 2759 | 57 327 250 48 473 426 1094 84 Hop . | . . . . . . . . Pick Up 36 | 4 5 4 . 2 9 12 . Fast Attach 54 | 6 1 7 1 9 8 20 2 Attach 19 | . . 3 . 1 4 7 4 Detach 5 | . . 1 . 1 1 2 . Swap 19 | . 2 1 . 2 12 1 1 Drop 51 | . 5 6 . 6 17 17 . Fire 230 | . 29 38 . 44 44 66 9 Melee 33 | . . . . . . 24 9 Ram 7 | . . . . 7 . . . Kick . | . . . . . . . . Crush 10 | . . . . 7 2 . 1 Escape Stasis . | . . . . . . . . Rewire 56 | . . . . 56 . . . Trap 2 | . . . . . . 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Garrison -8/Materials -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 3) 578 | -10/Materials | Identified exit to Materials 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Propulsion x2 866 | -9/Materials | Lost 3 parts (1p1n1w) 961 | -9/Materials | Repaired Imp. Light Cannon 992 | -9/Materials | Discovered new exit (range 4) 1055 | -9/Materials | Identified exit to Storage 1092 | -9/Materials | Entered Storage 1169 | -9/Storage | Identified exit to Garrison 1171 | -9/Storage | Entered Garrison 1262 | -9/Garrison | Triggered checkpoint 1301 | -9/Garrison | Core integrity fell below 50% 1343 | -9/Garrison | Lost 4 parts (1p3n) 1399 | -9/Garrison | Lost 3 parts (1n2w) 1673 | -9/Garrison | Build established: Scavenger-Mutant 1792 | -9/Garrison | Triggered checkpoint 1876 | -9/Garrison | Triggered checkpoint 2115 | -9/Garrison | Discovered new exit (range 15) 2153 | -9/Garrison | Identified exit to Materials 2154 | -9/Garrison | Entered Materials 2154 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2483 | -8/Materials | Build established: Scavenger-Gunner 2976 | -8/Materials | Discovered new exit (range 13) 3050 | -8/Materials | Repaired Broken Imp. Sensor Array 3088 | -8/Materials | Identified exit to Factory 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3354 | -7/Factory | Build established: Scavenger-Skirmisher 3715 | -7/Factory | Identified exit to Lower Caves 3821 | -7/Factory | Build established: Scavenger-Mutant 4031 | -7/Factory | P-60 Hacker assimilated allied VA-0OW(g) 4464 | -7/Factory | Lost 4 parts (1u3w) 4805 | -7/Factory | System corruption reached 10% 4806 | -7/Factory | Build established: Scavenger-Gladiator 4811 | -7/Factory | Core integrity fell below 50% 4812 | -7/Factory | Garrison activated, responded to threat 5106 | -7/Factory | Build established: Gladiator 5120 | -7/Factory | Identified exit to Garrison 5122 | -7/Factory | Entered Garrison 5148 | -7/Garrison | Triggered checkpoint 5280 | -7/Garrison | Triggered checkpoint 5309 | -7/Garrison | Core integrity fell below 20% 5310 | -7/Garrison | Triggered checkpoint 5325 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05291_ S-27 Virus destroyed. 05297_ Slug penetrates Y-54 Guardian. 05300_ Greatsword destroyed. 05307_ Med. Treads destroyed. 05310_ Imp. Deuterium Engine destroyed. 05310_ Slammed into Y-54 Guardian. 05310_ Beams of light sweep through the air. An alarm sounds. 05311_ Med. Treads destroyed. 05312_ Acquired 12 matter. 05313_ Gauss Rifle destroyed. 05318_ Acquired Carbon-fiber Leg. 05319_ Sml. Storage Unit destroyed. 05321_ Slug penetrates Reinforced Barrier. 05322_ Microactuators destroyed. 05323_ Adv. Sensor Array destroyed. 05324_ Slug penetrates S-27 Virus. 05324_ S-27 Virus destroyed. 05324_ Switching to secondary target: S-27 Virus. 05324_ Imp. Heat Sink destroyed. 05324_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####??#######???????????????????????????????? | | ????# #??#"""""#???????????????????????????????? | | ##### ##### ##???????????????????????????????? | | # ^ #???????????????????????????????? | | # ^ #???????????????????????????????? | | # ######+########???????????????????????????????? | | # #????# #??????????????????????????????????????? | | # #????# #??????????????????????????????????????? | | # ######+##############?????????????????????????? | | =% #?????????????????????????? | | #?????????????????????????? | | #?????????????????????????? | | #################### #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ?????????????### ### #######???????????????????? | | ??????? + * ## #???????????????????? | | ??????????????## ### %*##@ ######??????????????? | | ???????????????????# %[*% #??????????????? | | ???????????????????# [ s ?????????? | | ???????????????????# ss ?????????? | | ???????????????????# ## ## ######?????????? | | ???????????????????# ##s #?? #??????????????? | | ?????????????????? ?? "??????????????? | | ?????????????????# ????????????????? | | ?????????????????# "??????????????? | | ?????????????????# "??????????????? | | ?????????????????### ## ## #??????????????? | | ???????????????????# #? #? #??????????????? | | ???????????????????# ? ?? ??????????????? | | ???????????????????# ? ??? ??????????????? | | ???????????????????# ? ??????????????????? | | ???????????????????# #?""""????????????????????? | | ???????????????????# ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 600 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 44 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed WeightSmallGravjet Manual? 0 Play Time 01:09:11 Cumulative 16.4 hours Start 2020.01.06 @ 18:49:49 End 2020.01.06 @ 23:03:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48f036f9-3f07-418c-b3b1-e2009bd71df0