Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 23:52:07 Player: taku_the_hopeless Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (355) 1775 Value Destroyed (16181) 16181 Prototype IDs (67) 1340 Alien Tech Used (4) 800 Bonus (11575) 11575 TOTAL SCORE: 39571 Bonus ------- High Alert Combat Kills 2240 Follower Combat Kills 1060 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -125 Cogmind --------- Core Integrity 0/1300 Matter 243/300 Energy 100/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Siege Treads Flexi-carbon Leg > --- UTILITY ---------- Experimental Power Amplifier Huge Storage Unit Experimental Optical Array Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Experimental Targeting Computer Experimental Phase Shifter Medium Regenerative Plating Advanced Force Field Quantum Router > --- WEAPON ----------- Linked Autogun Linked Autogun > --- INVENTORY -------- Micro Antimatter Reactor Advanced Heavy Siege Treads Improved Matter Compressor Long-range Sensor Array Advanced Terrain Scanner Improved Weapon Cycler Stasis Canceller Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Improved Focal Shield Improved Force Field AEGIS Remote Shield Advanced Point Defense System Dynamic Insulation System Long-range Tractor Beam Core Regenerator Enhanced Nova Cannon Fusion Bomb Launcher CR-A16's Behemoth Slayer [Rating: 167] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Experimental Terrain Scan Processor Hackware Quantum Router Protection Hardened Light Armor Plating Weapon Coil Gun Energy Gun Lightning Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Flak Cannon Launcher Missile Launcher Special Weapon Enhanced Flamer Slashing Weapon Great Axe Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . Utility 9 | . . . . 1 . . . . 2 . . . . 2 . . . . 2 . . 2 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 235 | 7 2 17 12 15 5 13 5 9 16 2 1 . . 14 3 6 6 6 29 15 5 47 Power 18 | 1 . 4 1 2 . 1 . 1 1 . . . . . . . 2 . . 1 . 4 Engine 11 | 1 . 4 1 2 . 1 . 1 1 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . 2 . . 1 . 4 Propulsion 53 | 2 1 2 3 3 . 7 . 5 2 2 1 . . 2 . 3 . 3 5 4 . 8 Treads 35 | 2 . 2 3 3 . 3 . 4 2 2 1 . . 2 . 3 . 3 2 1 . 2 Leg 7 | . . . . . . . . 1 . . . . . . . . . . . 2 . 4 Wheel 11 | . 1 . . . . 4 . . . . . . . . . . . . 3 1 . 2 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 79 | 1 1 4 2 3 3 2 2 1 5 . . . . 7 2 3 3 2 9 4 3 22 Device 36 | . . . 1 2 2 2 . . 2 . . . . 5 1 3 . 1 1 2 1 13 Storage 6 | 1 . 3 1 . . . . . . . . . . . . . 1 . . . . . Processor 16 | . . . . . 1 . 2 . 2 . . . . 2 1 . . . 1 1 . 6 Hackware 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . Protection 18 | . 1 1 . 1 . . . 1 1 . . . . . . . 2 1 6 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 85 | 3 . 7 6 7 2 3 3 2 8 . . . . 5 1 . 1 1 15 6 2 13 Energy Gun 10 | . . 1 5 1 1 . 1 . . . . . . . . . . . . 1 . . Energy Cannon 5 | . . 1 . . . . . . . . . . . 1 . . . . . 1 2 . Ballistic Gun 42 | 3 . 5 . 1 . 1 . . 5 . . . . 4 1 . 1 1 8 3 . 9 Ballistic Cannon 13 | . . . . 3 1 1 . . 1 . . . . . . . . . 6 1 . . Launcher 6 | . . . 1 1 . . . 1 . . . . . . . . . . . . . 3 Special Weapon 4 | . . . . . . . 2 . 1 . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Unidentified Prototypes 37 | . . 5 . 5 . . 3 . 1 . . . . . . . 4 . 2 3 5 9 Parts Lost 63 | . 2 . . 1 4 11 1 4 . . . . . 7 . 2 . 1 11 2 5 12 Power 5 | . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . 1 Propulsion 16 | . 1 . . . 1 4 . 1 . . . . . . . 2 . . 2 2 1 2 Utility 11 | . . . . . 1 . 1 . . . . . . 2 . . . . 3 . 1 3 Weapon 31 | . . . . 1 2 6 . 2 . . . . . 5 . . . 1 5 . 3 6 Highest Loss Streak 8 | . 2 . . 1 4 8 1 4 . . . . . 4 . 2 . 1 3 1 2 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 22 | 4 7 11 21 24 24 23 24 24 23 24 24 24 24 23 22 22 22 21 20 22 21 21 Power 1 | . . 1 3 2 2 2 2 1 . 1 1 1 1 1 1 1 1 1 . . 1 . Propulsion 2 | 2 3 3 2 1 1 1 3 3 3 4 4 4 4 3 4 2 2 2 1 . . . Utility 12 | . 1 4 9 11 11 13 14 16 15 13 13 13 13 13 13 13 12 12 12 10 10 12 Weapon 5 | . . 1 6 9 8 6 4 4 4 5 6 6 6 4 3 5 6 4 4 8 8 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 54 | . 6 3 2 8 2 . 5 1 4 1 . . . 3 5 . 2 1 4 3 . 4 Power 8 | . 1 2 . 3 . . . . . . . . . . . . . . . 2 . . Propulsion 8 | . 5 . . 1 . . . 1 . . . . . . . . . 1 . . . . Utility 24 | . . . 1 4 . . 4 . 3 . . . . 1 5 . 2 . 1 1 . 2 Weapon 13 | . . 1 1 . 2 . 1 . 1 1 . . . 2 . . . . 3 . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 91 91 99 99 91 90 93 96 98 100 100 100 100 99 100 97 71 93 87 86 71 84 Engine 4 | . 13 7 9 7 7 7 7 6 6 6 6 6 6 5 5 5 2 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 4 5 5 3 Treads 23 | . 25 19 35 33 30 29 23 32 31 33 33 33 33 29 29 26 23 22 17 8 6 3 Leg 1 | . . . . . . . . 1 . . . . . . . . . . . 3 . 5 Wheel 2 | . . . . 3 . 5 15 3 . . . . . . . . . . 1 5 5 2 Device 6 | . . . 4 6 7 7 6 7 6 6 6 6 6 11 6 5 4 4 5 4 5 11 Storage 6 | . 13 12 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 3 Processor 15 | . . . . . 6 7 6 7 13 13 13 13 13 16 21 23 23 23 26 26 26 25 Protection 4 | . 10 9 4 7 . . . . 5 6 6 6 6 5 5 4 5 5 5 5 1 3 Energy Gun 3 | . . . 30 14 14 6 3 6 3 . . . . . . . . . . . . . Ballistic Gun 13 | . 26 42 2 . . 2 3 . 9 26 23 22 23 20 23 21 1 18 12 20 8 11 Ballistic Cannon 3 | . . . . 14 15 12 6 7 4 . . . . . . . . . 6 . . . Special Weapon 1 | . . . . . . . 8 8 2 . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 3 4 . . . 2 1 . 1 . 3 . . . . Peak Build Rating 167 | 6 7 23 32 40 40 43 47 61 81 76 81 77 80 91 90 93 96 107 128 137 151 167 Average Rating 81 | 4 6 18 28 36 37 36 40 52 74 74 75 75 77 86 87 89 73 98 114 124 122 156 On Entrance 66 | . 6 . 23 32 40 39 33 47 60 74 76 74 77 80 90 89 91 95 104 116 127 151 Avg Prop Armor Cover (%) 13 | . . . . 17 . 19 20 11 3 . . . . . . . . . 9 7 13 7 Naked Turns 78 | . 13 3 . . . . . . . . . . . . . . . . . . . 62 Heaviest Build 167 | 12 15 63 103 121 121 116 110 111 121 120 121 120 121 127 120 117 122 122 166 156 149 167 Greatest Support 170 | 40 40 40 80 100 80 108 32 124 142 136 136 136 136 136 136 146 146 170 167 98 80 145 Greatest Overweight (x) 15 | 1 3 1 1 7 7 10 3 3 . . . . . . . . . 1 15 7 5 5 Average Overweight (x) 1 | . . . . 4 1 2 2 . . . . . . . . . . . . 3 3 1 Largest Inventory Capacity 25 | 8 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 7 16 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 6 8 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | 4 7 11 21 24 24 23 24 24 24 24 25 25 25 24 24 24 24 24 24 24 24 23 Final Capacity 25 | 8 5 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 5 20 25 24 25 24 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 Class Distribution -------------------- 18% | Skirmisher 17% | Scavenger-Skirmisher 13% | Scavenger-Tank 8% | Tank 7% | Gunner 6% | Scavenger-Mutant 6% | Hacker-Skirmisher 6% | Scavenger-Gunner 3% | Assassin 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Gunner | -5/Factory Skirmisher | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Assassin | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Armory Gunner | -4/Lab Hacker-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Matter Collected 17780 | 240 192 1093 266 643 261 972 120 506 613 268 364 . 176 965 231 464 250 627 2701 1879 284 4665 Remotely 5140 | . . . . . . . . . . . . . . . . 43 . . 1267 1058 . 2772 Salvage Created 17888 | . 392 911 789 1000 263 343 . 194 770 253 268 . 31 1050 129 215 . 416 2952 1889 90 5933 Parts 832 | . 29 40 29 42 11 8 . 7 33 7 14 . 6 58 4 11 . 16 127 103 9 278 Haulers Intercepted 15 | . 1 4 . 3 . . . . 2 . . . . 1 . . . . 1 . . 3 Recyclers Shooed 27 | . 3 2 . 4 . . . . 2 . . . . . . . . . 7 . . 9 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . 14 9 . 6 . 7 8 . 6 . 6 11 . 11 . . . . Prevented 7 | . . . . . 2 1 . 1 . . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Combat Hostiles Destroyed 249 | . 8 12 7 10 11 13 . 3 12 4 11 . 5 18 2 4 . 5 34 27 1 62 Melee 3 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . Guns 164 | . 8 12 5 4 1 1 . 1 7 4 3 . 2 17 2 2 . 4 9 27 . 55 Cannons 58 | . . . . 5 10 11 . . 2 . . . . . . . . . 24 . 1 5 AOE 18 | . . . 1 1 . . . . 2 . 8 . 3 . . 1 . . . . . 2 Classes Destroyed 21 | . 6 4 2 2 1 1 . . . . . . . . 1 1 . . . 2 . 1 Worker 21 | . . 3 1 . . . . . 2 . . . . 3 . . . . 8 . . 4 Builder 21 | . . . . 1 . . . . 2 . . . . 2 . . . . 14 . . 2 Tunneler 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . 1 Hauler 16 | . 1 4 . 3 . . . . 2 . . . . 1 . . . . 2 . . 3 Recycler 30 | . 1 4 4 6 . . . . . . . . . . . . . . 8 . . 7 Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . 1 . . . . . . . . . 1 . . . . 1 . . . Watcher 8 | . . . 2 . . . . . . . . . . 1 . . . . 2 . . 3 Swarmer 43 | . 4 . . . 6 1 . . 3 . 7 . 5 5 . . . . 1 5 . 6 Grunt 79 | . 4 9 2 8 2 5 . . 4 3 3 . . 1 2 . . 4 14 3 . 15 Brawler 10 | . . . . . 1 2 . . . 1 . . . . . . . . 2 3 . 1 Duelist 8 | . . 2 1 . 1 2 . . . . . . . . . . . . 1 . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 19 | . . 1 3 . 1 1 . . 3 . . . . 2 . . . . 4 3 . 1 Specialist 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 19 | . . . 1 . . 1 . 2 . . . . . 2 . 2 . . 2 5 . 4 Programmer 51 | . . . . 2 . . . . 2 . 1 . . 8 . 1 . . 9 6 . 22 Behemoth 6 | . . . . . . 1 . 1 . . . . . . . 1 . 1 1 . . 1 Cetus Guard 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Z-Light 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | . 3 6 3 3 13 7 . 2 3 4 4 . 5 7 1 2 . 4 12 5 1 7 Combat Bots Only 13 | . 2 5 2 3 13 7 . 2 3 4 4 . 5 7 1 2 . 4 8 5 1 7 Max Kills in Single Turn 3 | . 1 2 2 2 3 2 . 1 2 1 3 . 1 2 1 1 . 1 3 3 1 3 Gunslinging 2 | . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . 2 Exploded 3 | . . . 1 1 . . . . 2 . 3 . 1 . . 1 . . . . . 2 Melee 1 | . . . . . . 1 . . 1 . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . A5 (-4/Lab) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Hostile Shots Fired 1767 | . 54 27 28 41 61 114 . 41 100 24 35 . 15 111 4 55 . 58 257 93 78 571 Missed 495 | . 14 7 5 13 15 33 . 10 42 5 10 . 7 35 2 17 . 8 70 31 21 150 Hits 1272 | . 40 20 23 28 46 81 . 31 58 19 25 . 8 76 2 38 . 50 187 62 57 421 Melee 25 | . . 1 . . 3 9 . . . 1 . . . . . . . . 7 . . 4 Projectile 1247 | . 40 19 23 28 43 72 . 31 58 18 25 . 8 76 2 38 . 50 180 62 57 417 Critical Strikes 50 | . . . 1 1 . 6 . 1 1 1 . . . 6 1 2 . 2 9 1 3 15 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Part Disruptions 10 | . . . . . . . . . . . . . . 3 . . . . . . 2 5 Damage Taken 20638 | . 455 260 389 444 833 1420 . 473 483 287 322 . 107 1315 38 569 . 1008 3803 795 1491 6146 Core 2306 | . 71 24 13 65 94 282 . 35 8 55 16 . . 29 . 81 . 77 147 7 82 1220 Absorbed by Shields 2641 | . . . . . . 125 . 34 143 82 91 . 40 288 . . . 62 270 111 . 1395 Reduced by Siege Mode 436 | . . . . . . . . . . . . . . . . . . 38 40 11 66 281 Redirected to Shielding 74 | . . . . . . . . . . . . . . . . . . . 74 . . . Ignored by Resistances 658 | . . . . . . . . . . . . . . 21 . 164 . . 140 54 . 279 Regen/Repaired (Parts) 1034 | . . 77 . . . . . . 154 . . . . . . . . . 123 . 60 620 Core Remaining (%) 79 | 100 71 94 97 . . . . 32 . . . . 90 . . . . 81 . . 73 . Volleys Fired 787 | . 37 40 31 36 13 43 . 10 37 6 14 . 9 47 5 17 . 12 104 51 29 246 Largest 4 | . 2 4 4 4 4 4 . 4 4 4 4 . 4 4 4 4 . 4 4 4 4 4 Hottest 320 | . 40 100 200 184 184 184 . 257 120 120 120 . 120 123 105 105 . 105 212 140 140 320 Shots Fired 2214 | . 70 160 89 120 49 109 . 24 118 24 28 . 15 158 23 50 . 47 340 193 76 521 Gun 1714 | . 70 160 89 57 13 22 . 7 109 24 20 . 11 155 23 46 . 47 153 193 65 450 Cannon 465 | . . . . 63 36 87 . 6 4 . . . . 3 . . . . 186 . 11 69 Launcher 20 | . . . . . . . . . 2 . 8 . 4 . . 4 . . 1 . . 1 Special 15 | . . . . . . . . 11 3 . . . . . . . . . . . . 1 Kinetic 1899 | . 70 160 . 63 36 87 . 6 111 24 20 . 11 155 23 46 . 47 332 193 65 450 Thermal 101 | . . . . . . . . 11 . . . . . 3 . . . . 7 . 11 69 Explosive 20 | . . . . . . . . . 2 . 8 . 4 . . 4 . . 1 . . 1 Electromagnetic 190 | . . . 89 57 13 22 . 7 2 . . . . . . . . . . . . . Robot Hit Streak 40 | . 4 5 12 7 9 13 . 10 13 15 14 . 2 36 5 6 . 26 31 12 23 40 Robot Miss Streak 13 | . 4 13 3 5 10 7 . 4 4 3 2 . 4 3 1 2 . 1 6 4 1 6 Penetration Max 2 | . . . . . . . . . 1 . . . . 2 . . . . 1 2 . 1 Secondary Targets 32 | . . 2 1 . . . . . 1 2 . . 1 2 . . . 3 1 5 . 14 Max Gunslinging Chain 3 | . . 1 1 . . . . . 1 1 . . 1 1 . . . 1 1 1 . 3 Shots Hit Robots 1499 | . 33 76 50 91 35 88 . 17 87 19 13 . 2 109 12 34 . 40 222 119 59 393 Core Hits 844 | . 17 36 27 60 43 81 . 12 37 7 18 . 6 40 8 11 . 15 117 56 22 231 Critical Kills 45 | . . . . . . . . . . 1 1 . . 2 . . . . . 14 . 27 Critical Parts Destroyed 57 | . . 2 . . . . . . 5 1 1 . . 2 . 1 . . 2 12 6 25 Critical Strikes 129 | . . 2 1 . . . . 1 8 2 2 . . 4 . 3 . . 15 28 8 55 Burn 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Destroy 109 | . . 2 . . . . . . 5 2 2 . . 4 . 1 . . 2 28 8 55 Blast 12 | . . . . . . . . . . . . . . . . . . . 12 . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Impale 6 | . . . . . . . . . 3 . . . . . . 2 . . 1 . . . Melee Attacks 130 | . . . . 4 . 1 1 35 24 . 12 . 5 11 . 5 . 5 12 10 . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . 4 . 1 1 . . . . . . . . . . . . . . . Piercing 123 | . . . . . . . . 35 24 . 12 . 5 11 . 5 . 5 11 10 . 5 Sneak Attacks 20 | . . . . 3 . . . . 5 . . . . 1 . 3 . . 7 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40057 | 2 448 1380 1179 1677 849 1778 . 298 2735 413 1143 . 391 2945 257 999 . 906 8055 1812 673 12117 Guns 26301 | . 437 1353 968 619 141 239 . 74 1821 413 214 . 39 2765 257 584 . 906 2159 1767 641 10904 Cannons 9216 | . . . . 784 708 1537 . 87 94 . . . . . . . . . 5225 . 30 751 Explosions 2422 | . . . 202 50 . . . . 227 . 929 . 352 . . 253 . . 49 . . 360 Melee 1655 | . . . . 201 . . . 69 549 . . . . 78 . 162 . . 479 45 . 72 Ramming 395 | 2 11 27 9 23 . 2 . . 44 . . . . 102 . . . . 143 . 2 30 Kinetic 32653 | . 437 1353 . 784 708 1537 . 87 1873 413 214 . 39 2765 257 584 . 906 7384 1767 641 10904 Thermal 1214 | . . . 202 50 . . . 68 . . . . . . . . . . . . 30 864 Explosive 2042 | . . . . . . . . . 227 . 929 . 352 . . 253 . . 49 . . 232 Electromagnetic 2098 | . . . 968 619 141 239 . 74 42 . . . . . . . . . . . . 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 201 | . . . . 201 . . . . . . . . . . . . . . . . . . Piercing 1454 | . . . . . . . . 69 549 . . . . 78 . 162 . . 479 45 . 72 Highest Corruption 35 | . . . . . . . . . 1 . . . . 10 10 10 10 10 5 8 25 35 Average Corruption 9 | . . . . . . . . . 1 . . . . 6 10 10 10 10 2 6 19 12 Corruption Purged 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 427 | . . . . . . . . . 1 . . . . 27 58 37 7 37 18 71 21 150 Message Errors 91 | . . . . . . . . . 1 . . . . 8 14 6 2 9 3 15 6 27 Matter Fused 81 | . . . . . . . . . . . . . . 5 10 9 2 8 3 15 4 25 Heat Flow Errors 51 | . . . . . . . . . . . . . . 4 8 6 1 4 1 8 1 18 Energy Discharges 60 | . . . . . . . . . . . . . . . 7 5 1 5 6 9 2 25 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 Parts Fused 6 | . . . . . . . . . . . . . . . 1 . . 1 . 2 . 2 Data Loss (minor) 62 | . . . . . . . . . . . . . . 5 8 7 1 5 1 11 3 21 Data Loss (major) 19 | . . . . . . . . . . . . . . 2 3 2 . 2 2 2 1 5 Misfires 12 | . . . . . . . . . . . . . . . 3 1 . . . 2 1 5 Alerts 11 | . . . . . . . . . . . . . . . 4 . . 1 . 1 . 5 Misdirections 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Weapon Failures 28 | . . . . . . . . . . . . . . 3 . 1 . 1 1 5 2 15 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 770 | . . . 21 80 . . . . 333 . 25 . 17 54 . 24 . . 177 . . 39 Projectiles 127 | . . . . . . . . . . . . . . . . . . . 127 . . . Explosions 91 | . . . 21 . . . . . . . 25 . 17 . . . . . . . . 28 Melee 552 | . . . . 80 . . . . 333 . . . . 54 . 24 . . 50 . . 11 Knockbacks 97 | . . . . 24 16 8 . 3 1 . . . . 3 . . . . 42 . . . Impact 5 | . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . Kinetic 83 | . . . . 21 15 8 . 3 . . . . . . . . . . 36 . . . Secondary 9 | . . . . 2 1 . . . . . . . . 1 . . . . 5 . . . Self-Inflicted Damage 169 | . . . 57 20 . . . . . . . . 35 . . . . . . 47 . 10 Shots 5 | . . . 2 1 . . . . . . . . 1 . . . . . . 1 . . Rammed 33 | 1 1 6 1 2 . 1 . . 2 . . . . 5 . . . . 11 . 1 2 Targets Rammed 43 | 1 1 7 1 4 . 1 . . 4 . . . . 7 . . . . 13 . 1 3 Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Crushed 9 | . . 1 . 2 . . . . 2 . . . . 2 . . . . 2 . . . Highest Temperature 435 | . 8 196 326 298 90 239 . 219 164 243 66 . 66 229 238 257 232 221 435 247 188 248 Average Temperature 64 | . 2 53 129 71 22 74 . 68 51 134 15 . 34 36 79 77 118 83 96 24 42 55 Received Heat Transfer 2802 | . 162 111 153 162 153 386 . 267 104 130 39 . . 42 36 12 . 212 460 67 . 306 Effects 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . 1 2 4 1 7 Total Turns 352 | . . . . . . . . . . . . . . . . . . 27 48 67 50 160 Longest Duration 50 | . . . . . . . . . . . . . . . . . . 27 35 36 50 45 Martial Activations 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Total Turns 187 | . . . . . . . . . . . . . . . . . . . . . . 187 Longest Duration 55 | . . . . . . . . . . . . . . . . . . . . . . 55 Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 1 1 . . . 1 . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 . . . . . . . . . . 2 . . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . . . 7 . . 1 . 1 . . . . . 5 . . . . 2 . . . Impact Corruptions 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . 1 Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 2 . . . . . . . . . . . 1 . . Heat Transferred 1618 | . . . 250 . . . . 640 . . . . . . . . . . . . 37 691 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Maximum Alert Level 4 | . . . . . . . . . 1 . . . . . . . . . 3 2 . 4 Low Security (%) 59 | 100 100 100 100 100 . . . . 99 . . . . 100 . . . . 13 . . 37 Level 1 14 | . . . . . . . . . . . . . . . . . . . 45 1 . 30 Level 2 18 | . . . . . . . . . . . . . . . . . . . 25 98 . 9 Level 3 6 | . . . . . . . . . . . . . . . . . . . 16 . . 16 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 5 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1219 | . 94 176 121 81 . . . . 203 . . . . 169 . . . . 1026 681 . 1219 Initial 501 | . . 35 45 . . . . . 2 . . . . . . . . . . 501 . . Average 244 | . 37 76 26 15 . . . . 58 . . . . 65 . . . . 422 534 . 378 Influence Increases 8503 | . 249 428 291 381 283 290 . 186 386 90 275 . 110 689 45 110 . 120 1847 838 . 1885 Destroy 0b10 Robot/C 5460 | . 160 240 140 200 260 260 . 120 240 80 220 . 100 420 40 80 . 100 1040 560 . 1200 Destroy 0b10 Robot/NC 530 | . 20 60 35 60 . . . . 30 . . . . 40 5 . . . 175 . . 105 Destroy Leader 1148 | . 22 48 54 56 20 30 . 30 64 10 40 . 10 104 . 30 . 20 198 110 . 302 Allied During Kill 242 | . . . . . 3 . . 21 . . . . . 5 . . . . 164 24 . 25 Successful Hack 33 | . . 5 19 . . . . . 2 . . . . . . . . . 7 . . . Disable Machine 420 | . 15 30 30 30 . . . . 30 . . . . 30 . . . . 105 90 . 60 Destroy Structure 400 | . 2 . 13 5 . . . . 20 . . . . 30 . . . . 98 54 . 178 Partial Spotted 60 | . 15 . . 15 . . . . . . . . . 15 . . . . 15 . . . Lose Combat Pursuer 210 | . 15 45 . 15 . . . 15 . . 15 . . 45 . . . . 45 . . 15 Influence Decreases 7386 | . 163 406 399 335 329 290 . 182 220 243 291 1 110 523 211 110 . 120 824 1194 667 768 Entered New Map 1453 | . . 51 63 . 18 . . . 2 63 4 1 . . 62 . . . . 522 667 . Time Decay 5121 | . 143 355 336 335 271 220 . 112 218 180 287 . 110 463 149 90 . 110 574 612 . 556 Lost Part 482 | . 20 . . . 40 70 . 20 . . . . . 60 . 20 . 10 110 20 . 112 Lost Ally 330 | . . . . . . . . 50 . . . . . . . . . . 140 40 . 100 Squads Dispatched 59 | . 2 1 2 5 . 1 . . 3 . . . . 5 . . . . 13 4 . 23 Investigation 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . . 1 Extermination 23 | . . . . 2 . . . . 2 . . . . 3 . . . . 4 3 . 9 Reinforcement 20 | . 2 1 1 2 . . . . 1 . . . . 2 . . . . 6 . . 5 Assault 6 | . . . . . . 1 . . . . . . . . . . . . 2 1 . 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 9 | . . . 1 1 . . . . . . . . . 2 . . . . 3 . . 2 Haulers Reinforced 4 | . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Distress Signals 9 | . 3 1 . . . . . . . . . . . 1 . . . . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 344 | . 19 18 13 11 13 13 . 8 17 4 12 . 5 32 2 4 . 5 63 25 1 79 Peak Tracking Total 9 | . 5 6 4 2 9 7 . 4 4 4 4 . 5 5 1 2 . 4 7 4 1 7 Tactical Retreats 13 | . 1 3 . 1 . . . 1 . . 1 . . 3 . . . . 2 . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Traps Triggered 9 | . 4 . . . . . . . . . . . . 3 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . 6 . . . 1 . . . Triggered 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Most Traps Carried 4 | . . . . . . . . . . . . . . . 4 1 1 1 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Disabled 32 | . 1 2 2 2 . . . . 2 . . . . 2 . . . . 10 6 1 4 Max in Single Turn 2 | . 1 1 2 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Machines Accessed 49 | . 2 3 2 6 1 . . . 5 1 . 4 . 3 1 . 4 . 5 5 . 7 Terminals 10 | . 1 2 1 3 . . . . 1 1 . . . . . . . . . 1 . . Fabricators 10 | . . . . . . . . . 1 . . . . 1 . . . . 3 4 . 1 Repair Stations 5 | . . 1 . . . . . . 1 . . . . . . . . . 1 . . 2 Recycling Units 5 | . 1 . . 2 . . . . 1 . . . . . . . . . 1 . . . Scanalyzers 5 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . . 1 Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . . . . 3 Total Hacks 158 | . 5 8 5 22 1 . . . 19 1 . 28 . 5 1 . 17 . 12 11 . 23 Successful 96 | . 1 3 2 8 1 . . . 12 1 . 28 . 3 1 . 17 . 8 5 . 6 Failed 62 | . 4 5 3 14 . . . . 7 . . . . 2 . . . . 4 6 . 17 Catastrophic 14 | . . 1 . 3 . . . . 1 . . . . . . . . . 2 2 . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 3 1 . 5 . . 1 . 11 . . . . 20 . . . . 12 8 1 7 Terminals 24 | . 3 5 3 8 . . . . 3 1 . . . . . . . . . 1 . . Fabricators 23 | . . . . . . . . . 3 . . . . 2 . . . . 7 10 . 1 Repair Stations 15 | . . 3 . . . . . . 4 . . . . . . . . . 3 . . 5 Recycling Units 13 | . 2 . . 7 . . . . 2 . . . . . . . . . 2 . . . Scanalyzers 28 | . . . 2 7 . . . . 7 . . . . 2 . . . . . . . 10 Garrison Access 8 | . . . . . . . . . . . . . . 1 . . . . . . . 7 Terminal Hacks 53 | . . 1 1 1 1 . . . 1 1 . 28 . . 1 . 17 . . 1 . . Record 17 | . . . . . . . . . . 1 . 11 . . . . 5 . . . . . Part Schematic 12 | . . . . . . . . . . . . 8 . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . 3 . . . . 4 . . . . . Open Door 3 | . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . 2 . . . . 1 . . . . 4 4 . . Network Status 3 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . Build 4 | . . . . . . . . . 1 . . . . . . . . . 2 1 . . Repair Station Hacks 6 | . . 2 . . . . . . 2 . . . . . . . . . 2 . . . Scan Component 3 | . . 1 . . . . . . 1 . . . . . . . . . 1 . . . Repair 3 | . . 1 . . . . . . 1 . . . . . . . . . 1 . . . Recycling Unit Hacks 5 | . 1 . . 2 . . . . 1 . . . . . . . . . 1 . . . Report Inventory 4 | . 1 . . 1 . . . . 1 . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 1 5 . . . . 6 . . . . 1 . . . . . . . 5 Insert Component 10 | . . . . 2 . . . . 5 . . . . 1 . . . . . . . 2 Analyze 5 | . . . . 2 . . . . 1 . . . . . . . . . . . . 2 Retrieve Study 3 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Seal Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 3 2 6 . . . . 4 . . . . 2 . . . . 4 4 . 6 Full Trace Events 4 | . . 1 1 1 . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . 4 . . . . 6 . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Time 374 | . . . . . . . . . . . . . . . . . . . 374 . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . . . 21 . . . Part Schematics Acquired 40 | . . . . 2 . . 15 . 9 . . 8 . . . . 4 . . . . 2 Parts Built 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Time 234 | . . . . . . . . . 187 . . . . . . . . . . 47 . . Total Part Build Rating 17 | . . . . . . . . . 7 . . . . . . . . . . 10 . . Part Studies Acquired 3 | . . . 1 1 . . . . . . . . . . . . . . . . . 1 Parts Repaired 3 | . . 1 . . . . . . 1 . . . . . . . . . 1 . . . Time 132 | . . 38 . . . . . . 44 . . . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . 2 . . . . 2 . . . . 1 . . . . . . . 2 Part Schematics Acquired 5 | . . . . 2 . . . . 1 . . . . . . . . . . . . 2 Parts Damaged 4 | . . . . 2 . . . . 2 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 4 | . . . . . . . . . 3 . . . . . . . . . 1 . . . parse_system 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . find_fabricator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . find_dsf 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . 2 2 . 1 . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total Allies 30 | . . . . . 2 2 4 1 . . . . . 2 . . . . 8 3 . 8 Largest Group 8 | . . . . . 2 2 6 6 . . . . . 2 . . . . 5 3 . 8 Highest-Rated Group 488 | . . . . . 36 46 200 200 . . . . . 102 . . . . 488 288 . 116 Highest-Rated Ally 103 | . . . . . 20 30 41 41 . . . . . 51 . . . . 103 96 . 15 Zionite Dispatches 4 | . . . . . . . . . . . . . . 1 . . . . 2 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders 2 | . . . . . . . . 2 . . . . . . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 129 | . . . . . 8 . . 26 . . . . . 9 . . . . 44 22 . 20 Total Damage 4247 | . . . . . 127 . . 698 . . . . . 327 . . . . 1899 761 . 435 Kills 30 | . . . . . 2 . . 3 . . . . . 3 . . . . 19 1 . 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Active Infowar (turns) 25190 | . . . . . 901 1999 1540 1641 1178 302 1081 76 1766 1525 1775 1074 314 1142 2269 2014 752 3841 Optics 13000 | . . . . . . . . . 259 . . . . . 1353 1056 314 1142 2269 2014 752 3841 Sensors 20974 | . . . . . 901 1999 1540 1641 1178 302 1081 76 1766 1520 1354 887 291 1020 766 1711 . 2941 Terrain 2764 | . . . . . . . . . . . . . . . . . . . 165 47 . 2552 Traps 1150 | . . . . . . . . . . . . . . 1150 . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 15 | . . . . . 2 2 2 1 . 1 1 . 1 . 1 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . . . 2 . . . . 4 . . . . 1 1 . . Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Depthwide Sectors/-1 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Turns Passed 31253 | 123 401 945 1254 1418 972 2316 1609 2014 1589 363 1173 131 1791 1911 1775 1074 314 1142 2269 2014 752 3903 Spaces Moved 14550 | 73 188 260 565 546 363 1085 1052 1012 743 207 673 81 865 993 1037 615 180 638 889 688 291 1506 Core 46 | 12 29 5 . . . . . . . . . . . . . . . . . . . . Treads 10454 | 61 158 255 565 220 362 539 . 717 743 207 673 81 865 993 1037 615 180 638 807 262 63 413 Legs 529 | . . . . . . . . . . . . . . . . . . . . . . 529 Wheels 3521 | . 1 . . 326 1 546 1052 295 . . . . . . . . . . 82 426 228 564 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 160 205 205 145 130 145 160 160 160 160 160 160 160 160 160 160 160 160 160 130 Average Speed 172 | 146 143 208 190 219 239 193 144 155 160 160 160 160 160 160 160 160 160 160 180 198 184 177 Slowest Speed 560 | 160 200 240 240 240 240 560 145 240 160 160 160 160 160 160 160 160 160 240 295 560 250 366 Overloaded Moves 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 51 | 4 39 26 29 14 47 87 86 76 20 50 73 69 76 15 81 76 61 69 24 27 94 35 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 22 | . . . . . 1 1 1 . 8 . . 1 . 6 . . 3 1 . . . . Known Exits Taken 15 | . . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . . . . . . . . . . . . Scrap Searched 28 | . . . . . 2 1 3 1 . 3 3 . 4 . 3 3 . 5 . . . . Spaces Dug 181 | . . . . . . 1 . 32 11 . 30 . 27 9 . . . 3 10 5 1 52 Terrain Destroyed 395 | . . . 11 3 . 1 . 32 19 4 62 . 45 15 . 24 . 3 50 34 5 87 Melee 80 | . . . . . . 1 . 32 11 . 10 . 5 8 . . . 3 3 5 . 2 Projectile 132 | . . . . . . . . . 1 4 2 . 2 7 . 2 . . 47 14 3 50 AOE 168 | . . . 11 3 . . . . 6 . 50 . 38 . . 22 . . . 7 . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Total 18984 | 85 247 549 680 683 432 1203 1140 1344 1025 223 720 82 1249 1189 1150 664 209 724 1311 1174 458 2443 Wait 2260 | . 3 192 35 18 12 16 51 251 151 . 4 . 364 71 68 8 . 32 150 318 117 399 Move 14528 | 72 187 259 564 545 362 1084 1051 1011 742 206 672 80 864 992 1036 614 179 637 888 687 290 1506 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 207 | 5 7 21 18 17 6 5 9 3 14 2 . . . 15 15 2 3 3 21 14 5 22 Fast Attach 186 | 6 5 11 2 10 . 6 11 6 13 2 1 . . 3 . 1 10 8 23 13 6 49 Attach 93 | . 1 1 2 5 3 5 1 2 3 . . . . 9 . 2 2 3 16 4 4 30 Detach 46 | . . 1 2 3 . . 2 1 4 . . . . 1 . . 1 3 5 3 1 19 Swap 372 | 1 2 9 10 12 4 19 . 16 11 3 15 2 6 25 5 12 2 7 48 52 3 108 Drop 265 | . 4 8 15 28 2 2 14 7 22 4 1 . . 8 15 3 12 10 30 22 2 56 Fire 787 | . 37 40 31 36 13 43 . 10 37 6 14 . 9 47 5 17 . 12 104 51 29 246 Melee 130 | . . . . 4 . 1 1 35 24 . 12 . 5 11 . 5 . 5 12 10 . 5 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Crush 41 | 1 1 7 1 4 . 1 . . 4 . . . . 7 . . . . 13 . 1 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 60 | . . . . 1 30 21 . 2 . . 1 . 1 . . . . 4 . . . . Trap 7 | . . . . . . . . . . . . . . . 6 . . . 1 . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res x3) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 512 | -10/Materials | Released all parts (5) 518 | -10/Materials | Discovered new exit (range 15) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Weapon x2 1119 | -9/Materials | Build established: Scavenger-Tank 1269 | -9/Materials | Discovered new exit (range 16) 1449 | -9/Materials | Repaired Hpw. Shotgun 1470 | -9/Materials | Entered another Materials area 1470 | -8/Materials | Evolved 2 slots: Propulsion x2 2357 | -8/Materials | Build established: Scavenger-Gunner 2430 | -8/Materials | Discovered new exit (range 15) 2724 | -8/Materials | Entered Factory 2724 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3022 | -7/Factory | Build established: Scavenger-Tank 3886 | -7/Factory | Discovered new exit (range 6) 3890 | -7/Factory | Discovered new exit (range 15) 3984 | -7/Factory | Discovered new exit (range 3) 4142 | -7/Factory | Entered Lower Caves 4150 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4205 | -7/Lower Caves | Destroyed 13 combat bots 4209 | -7/Lower Caves | Lost 4 parts (1n1u2w) 4217 | -7/Lower Caves | Encountered a Warlord checkpoint 4462 | -7/Lower Caves | P-60 Hacker assimilated allied Trooper 4a 4497 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4646 | -7/Lower Caves | Identified exit to Lower Caves 5114 | -7/Lower Caves | Entered another Lower Caves area 5114 | -7/Lower Caves | Accompanied by 1 ally 5154 | -7/Lower Caves | Encountered a Warlord checkpoint 6014 | -7/Lower Caves | Spotted B-75 Beast 6049 | -7/Lower Caves | Destroyed B-75 Beast 6522 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6549 | -7/Lower Caves | Core integrity fell below 50% 6590 | -7/Lower Caves | Lost 8 parts (4n4w) 6597 | -7/Lower Caves | Destroyed 7 combat bots 6708 | -7/Lower Caves | Discovered new exit (range 5) 6716 | -7/Lower Caves | Identified exit to Zion 6922 | -7/Lower Caves | Build established: Scavenger-Mutant 7430 | -7/Lower Caves | Entered Zion 7430 | -7/Zion | Accompanied by 2 allies 7468 | -7/Zion | Found CR-A16's Pointy Stick 7521 | -7/Zion | Received a visual enhancement algorithm 7523 | -7/Zion | Ran a visual enhancement algorithm 7578 | -7/Zion | Discovered new exit (range 11) 7841 | -7/Zion | Learned location of Warlord (-4) 7989 | -7/Zion | Learned Factory terminal intel 8341 | -7/Zion | Found Prototype Processor 8341 | -7/Zion | Identified Exp. Core Analyzer 8373 | -7/Zion | Found Prototype Processor 8373 | -7/Zion | Identified Exp. Terrain Scan Processor 8377 | -7/Zion | Found Prototype Processor 8380 | -7/Zion | Found Prototype Processor 8385 | -7/Zion | Found Prototype Processor 8388 | -7/Zion | Found Exp. Core Analyzer 8445 | -7/Zion | Build established: Scavenger-Skirmisher 8729 | -7/Zion | Met Imprinter 8750 | -7/Zion | Imprinted 8752 | -7/Zion | Declared Zion's savior 9039 | -7/Zion | Entered Proximity Caves 9039 | -6/Proximity Caves | Accompanied by 6 allies 9193 | -6/Proximity Caves | Learned Factory trap positions 9461 | -6/Proximity Caves | Lost 3 allies 10639 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 10859 | -6/Proximity Caves | Spotted B-75 Beast 10872 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 10875 | -6/Proximity Caves | Destroyed B-75 Beast 10945 | -6/Proximity Caves | Build established: Scavenger-Mutant 11030 | -6/Proximity Caves | Discovered new exit (range 7) 11053 | -6/Proximity Caves | Entered Factory 11053 | -6/Factory | Evolved 2 slots: Utility x2 11054 | -6/Factory | Identified exit to Lower Caves 11055 | -6/Factory | Loaded intel: 93 trap records 11056 | -6/Factory | Loaded intel: 25 terminal locations 11085 | -6/Factory | Identified exit to DSF 11380 | -6/Factory | Identified Exp. Armor Integrity Analyzer 11380 | -6/Factory | Identified Exp. Melee Analysis Suite 11471 | -6/Factory | Repaired Med. Treads 11573 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11892 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12042 | -6/Factory | Fabricated Cld. Phase Cannon? 12065 | -6/Factory | Build established: Skirmisher 12355 | -6/Factory | Terminal network hard line cut 12623 | -6/Factory | Build established: Scavenger-Skirmisher 12642 | -6/Factory | Entered Lower Caves 12798 | -6/Lower Caves | Learned Factory terminal intel 12971 | -6/Lower Caves | Discovered new exit (range 13) 13003 | -6/Lower Caves | Identified exit to Lower Caves 13005 | -6/Lower Caves | Entered another Lower Caves area 13088 | -6/Lower Caves | Encountered a Warlord checkpoint 13092 | -6/Lower Caves | Discovered new exit (range 14) 13134 | -6/Lower Caves | Identified exit to Factory 13182 | -6/Lower Caves | Build established: Skirmisher 13655 | -6/Lower Caves | Learned Factory emergency access door positions 14160 | -6/Lower Caves | Discovered new exit (range 12) 14176 | -6/Lower Caves | Identified exit to Data Miner 14178 | -6/Lower Caves | Entered Data Miner 14178 | -6/Data Miner | Discovered new exit (range 6) 14209 | -6/Data Miner | Met Data Miner 14239 | -6/Data Miner | Learned location of Section 7 (-2) 14239 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14271 | -6/Data Miner | Received God Mode back door access code from Data Miner 14308 | -6/Data Miner | Identified exit to Proximity Caves 14309 | -6/Data Miner | Entered Proximity Caves 15853 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15918 | -5/Proximity Caves | Learned 4 Factory zone layouts 16100 | -5/Proximity Caves | Entered Factory 16100 | -5/Factory | Evolved 2 slots: Utility x2 16103 | -5/Factory | Loaded intel: 27 terminal locations 16315 | -5/Factory | Zion Hacker squad teleported in 16366 | -5/Factory | Discovered new exit (range 16) 16391 | -5/Factory | Build established: Assassin 16411 | -5/Factory | Retrieved Zion intel report: Branch Access 16411 | -5/Factory | Identified exit to Upper Caves 16411 | -5/Factory | Identified exit to Extension 16901 | -5/Factory | Lost 4 parts (1u3w) 16961 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 16999 | -5/Factory | Retrieved Zion intel report: Active Garrisons 17149 | -5/Factory | Identified Exp. Signal Interpreter 17189 | -5/Factory | Build established: Skirmisher 17389 | -5/Factory | Destroyed 7 combat bots 17666 | -5/Factory | Retrieved Zion intel report: Trap Installations 17668 | -5/Factory | Terminal network hard line cut 17773 | -5/Factory | System corruption reached 10% 18011 | -5/Factory | Entered Upper Caves 18059 | -5/Upper Caves | Build established: Gunner 18727 | -5/Upper Caves | Build established: Skirmisher 19658 | -5/Upper Caves | Build established: Gunner 19724 | -5/Upper Caves | Discovered new exit (range 7) 19749 | -5/Upper Caves | Identified exit to Upper Caves 19786 | -5/Upper Caves | Entered another Upper Caves area 19929 | -5/Upper Caves | Discovered new exit (range 12) 19953 | -5/Upper Caves | Identified exit to Factory 20075 | -5/Upper Caves | Spotted B-75 Beast 20100 | -5/Upper Caves | Destroyed B-75 Beast 20218 | -5/Upper Caves | Found DCF Scrap (12 items) 20732 | -5/Upper Caves | Build established: Tank 20750 | -5/Upper Caves | Learned Factory terminal intel 20827 | -5/Upper Caves | Discovered new exit (range 9) 20859 | -5/Upper Caves | Identified exit to Zhirov 20860 | -5/Upper Caves | Entered Zhirov 20865 | -5/Zhirov | Discovered new exit (range 3) 20922 | -5/Zhirov | Learned location of Quarantine (-3) 20922 | -5/Zhirov | Learned location of Testing (-2) 20922 | -5/Zhirov | Learned location of Command (-1) 20972 | -5/Zhirov | Found Alien Artifact 20972 | -5/Zhirov | Identified Integrated Dissipator 20972 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20992 | -5/Zhirov | Found Alien Artifact 21146 | -5/Zhirov | Build established: Mutant 21173 | -5/Zhirov | Identified exit to Proximity Caves 21174 | -5/Zhirov | Entered Proximity Caves 21503 | -4/Proximity Caves | Spotted B-86 Titan 21539 | -4/Proximity Caves | Destroyed B-86 Titan 21550 | -4/Proximity Caves | Found Hvy. Reflective Plating 21720 | -4/Proximity Caves | Learned Research stockpile data 21830 | -4/Proximity Caves | Build established: Scavenger-Assassin 22209 | -4/Proximity Caves | Discovered exit to Factory (range 20) 22316 | -4/Proximity Caves | Entered Factory 22316 | -4/Factory | Evolved 2 slots: Utility x2 22317 | -4/Factory | Identified exit to Armory 22318 | -4/Factory | Loaded intel: 26 terminal locations 22438 | -4/Factory | Zion Heavy squad teleported in 22597 | -4/Factory | Retrieved Zion intel report: Branch Access 22597 | -4/Factory | Identified exit to Upper Caves 22598 | -4/Factory | Zion Light squad teleported in 22637 | -4/Factory | Found Prototype Protection 22637 | -4/Factory | Identified Zio. Heavy Carapace 22647 | -4/Factory | Found Prototype Protection 22647 | -4/Factory | Identified Zio. Weapon Casing 22713 | -4/Factory | Incoming investigation squad redirected 22750 | -4/Factory | Fabricated H-77 Assassin? 22912 | -4/Factory | Repaired Hvy. Machine Gun 22935 | -4/Factory | Build established: Scavenger-Gunner 23336 | -4/Factory | Fabricated A-27 Freighter? 23611 | -4/Factory | Terminal network hard line cut 24048 | -4/Factory | Spotted B-86 Titan 24068 | -4/Factory | Destroyed B-86 Titan 24070 | -4/Factory | Found Hvy. Reflective Plating 24316 | -4/Factory | First assault squad dispatched 24457 | -4/Factory | Lost 3 parts (1n1u1w) 24474 | -4/Factory | Destroyed 8 combat bots 24498 | -4/Factory | Build established: Scavenger-Tank 24585 | -4/Factory | Entered Armory 26002 | -4/Armory | Build established: Skirmisher 26011 | -4/Armory | Retrieved Zion intel report: Active Garrisons 26012 | -4/Armory | Zion Light squad teleported in 26072 | -4/Armory | Terminal network hard line cut 26137 | -4/Armory | Fabricated Adv. Terrain Scanner? 26336 | -4/Armory | Build established: Tank 26585 | -4/Armory | First assault squad dispatched 26597 | -4/Armory | Identified Transdimensional Reconstructor 26597 | -4/Armory | Warped through subspace to slip node 26597 | -4/Armory | Discovered new exit (range 1) 26597 | -4/Armory | Identified exit to Lab 26599 | -4/Armory | Entered Lab 26601 | -4/Lab | Discovered new exit (range 9) 26618 | -4/Lab | Identified exit to Research 26632 | -4/Lab | Unable to decrypt terminal 26632 | -4/Lab | Opened the door to a hidden lab 26633 | -4/Lab | Gained access to the hidden lab's interior 26640 | -4/Lab | Detected by scanners 26646 | -4/Lab | Confronted by A5 26669 | -4/Lab | System corruption reached 10% 26998 | -4/Lab | Destroyed A5 27036 | -4/Lab | Found Alien Artifact 27036 | -4/Lab | Identified Core Reset Matrix 27036 | -4/Lab | Used Core Reset Matrix 27040 | -4/Lab | Sensed 3 artifacts in vicinity 27053 | -4/Lab | Found Transdimensional Reconstructor 27066 | -4/Lab | Found Integrated Mediator 27066 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency 27080 | -4/Lab | Found Core Regenerator 27111 | -4/Lab | Found Prototype Energy Cannon 27111 | -4/Lab | Identified Potential Cannon 27128 | -4/Lab | Found Prototype Device 27128 | -4/Lab | Identified AEGIS Remote Shield 27133 | -4/Lab | Found Prototype Hackware 27133 | -4/Lab | Identified Quantum Router 27165 | -4/Lab | Discovered exit to Research (range 19) 27195 | -4/Lab | Found Prototype Protection 27195 | -4/Lab | Identified Med. Regenerative Plating 27351 | -4/Lab | Entered Research 27351 | -3/Research | Evolved 2 slots: Utility x2 27658 | -3/Research | Build established: Hacker-Assassin 27682 | -3/Research | Discovered new exit (range 19) 27989 | -3/Research | Identified exit to Research 28028 | -3/Research | Intercept squad dispatched 28050 | -3/Research | Spotted Tracker 28053 | -3/Research | Attached CPS modules to Tracker. 28059 | -3/Research | Destroyed Tracker 28102 | -3/Research | Found Prototype Device 28102 | -3/Research | Identified Exp. Phase Shifter 28102 | -3/Research | Spotted Combat Programmer 28118 | -3/Research | Destroyed Combat Programmer 28164 | -3/Research | Destroyed 7 combat bots 28175 | -3/Research | Found Prototype Processor 28175 | -3/Research | Identified Exp. Targeting Computer 28345 | -3/Research | Build established: Hacker-Skirmisher 28471 | -3/Research | Warped through subspace 28696 | -3/Research | Terminal network hard line cut 28902 | -3/Research | Spotted B-86 Titan 29015 | -3/Research | Discovered exit to Research (range 20) 29356 | -3/Research | Found Unknown Launcher 29356 | -3/Research | Identified Fusion Bomb Launcher 29426 | -3/Research | System corruption reached 10% 29474 | -3/Research | Intercept squad dispatched 29484 | -3/Research | Spotted Tracker 29497 | -3/Research | Destroyed Tracker 29507 | -3/Research | Spotted Combat Programmer 29529 | -3/Research | Destroyed Combat Programmer 29587 | -3/Research | Lost 4 parts (4w) 29596 | -3/Research | Destroyed B-86 Titan 29712 | -3/Research | Unchained authorized (CL-0N3) 29944 | -3/Research | Found Prototype Launcher 29944 | -3/Research | Identified Hellfire Missile Launcher 30033 | -3/Research | K-01 Serf reconstituted as Cetus Guard 30033 | -3/Research | Spotted Cetus Guard 30069 | -3/Research | Destroyed Cetus Guard 30069 | -3/Research | Cetus Guard reconstituted as CL-0N3 30299 | -3/Research | Intercept squad dispatched 30327 | -3/Research | Spotted Tracker 30327 | -3/Research | Spotted Tracker 30334 | -3/Research | Destroyed Tracker 30345 | -3/Research | Destroyed Tracker 30357 | -3/Research | Spotted Combat Programmer 30368 | -3/Research | Destroyed Combat Programmer 30390 | -3/Research | Spotted Combat Programmer 30395 | -3/Research | Destroyed Combat Programmer 30502 | -3/Research | K-01 Serf reconstituted as Combat Programmer 30508 | -3/Research | Destroyed Combat Programmer 30508 | -3/Research | Combat Programmer reconstituted as CL-0N3 30686 | -3/Research | Garrison activated, responded to threat 30851 | -3/Research | First assault squad dispatched 31038 | -3/Research | Discovered exit to Research (range 20) 31191 | -3/Research | K-01 Serf reconstituted as Thunder 31192 | -3/Research | Released all parts (16) 31193 | -3/Research | Spotted Thunder 31213 | -3/Research | Core integrity fell below 50% 31219 | -3/Research | Emitted hypermatrix ping 31224 | -3/Research | Assembled emerged from beneath the floor 31225 | -3/Research | System corruption reached 30% 31234 | -3/Research | Core integrity fell below 20% 31254 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 31210_ System corrupted: Component data lost. 31219_ Emitted hypermatrix ping. 31220_ Detected hypermatrix ping. 31223_ K-01 Serf collects debris. 31224_ Assembled emerge from beneath the floor. 31224_ as-38163 sneak attacks. 31224_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 31227_ System corrupted: Component data lost. 31227_ as-38163 destroyed. 31228_ K-01 Serf collects debris. 31229_ P-80 Master destroyed. 31230_ K-01 Serf collects debris. 31242_ as-50223 destroyed. 31243_ System corrupted: Energy discharge (-26). 31243_ R-10 Processor collects Unknown Device. 31246_ R-10 Processor collects Wheel+. 31252_ as-11870 system terminally corrupted. 31254_ Fabricator completes Rnf. Quantum Reactor. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | #= #################### | | #==""""" ####################=! """ | | !#= ""R"" ################### =!= """ | | *%+*[!" 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Heavy Siege Treads | -3/Research | Scanalyzed Adv. Force Field | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Phase Cannon | x1 | -6/Factory | Preloaded H-77 Assassin | x2 | -4/Factory | Preloaded A-27 Freighter | x1 | -4/Factory | Authchip Adv. Terrain Scanner | x2 | -4/Armory | Authchip Repaired ---------- Hpw. Shotgun | 38% | -9/Materials Med. Treads | 16% | -6/Factory Hvy. Machine Gun | 18% | -4/Factory Studied --------- Wheel | -3/Research | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Achievements -------------- Coming In Hot Immobile And Lovin' It Punisher Tank Life The Robot, The Myth, The Legend Challenges ------------ None Game ------ Seed JammingJammingTorch Manual? 0 Play Time 03:58:45 Cumulative 274.4 hours Start 2025.11.05 @ 15:15:42 End 2025.11.06 @ 23:52:07 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 306 Rogue 306 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 71 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/VGA_Max Map View 76x50 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b959ed1b-4cf0-465e-a74b-3b62e31c2ee4