Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.03.01 @ 17:41:46 Player: OrzaRound Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (89) 445 Value Destroyed (2318) 2318 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 5011 Bonus ------- High Alert Combat Kills 328 Cogmind --------- Core Integrity 242/550 Matter 58/300 Energy 520/520 System Corruption 10% Temperature Hot (294) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (4) ------ Targeting Computer Core Analyzer > --- WEAPON (3) ------- Assault Cannon > --- INVENTORY (5) ---- High-powered Shotgun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Weight Redist. System Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Rocket Launcher > --- INVENTORY -------- Core Analyzer Advanced Beam Cannon Advanced Beam Cannon Flak Cannon Flak Cannon [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Thermal Generator Device Thermal Generator Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 47 | 4 2 6 14 21 Power 9 | 1 . 1 2 5 Engine 7 | 1 . . 2 4 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 8 | 2 . 1 2 3 Treads . | . . . . . Leg 8 | 2 . 1 2 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . . 3 3 5 Device 6 | . . 3 1 2 Storage 1 | . . . . 1 Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 19 | 1 2 1 7 8 Energy Gun . | . . . . . Energy Cannon 2 | . . . 2 . Ballistic Gun 8 | 1 . 1 3 3 Ballistic Cannon 5 | . . . 2 3 Launcher 4 | . 2 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 10 | . . . 2 8 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . . 2 Weapon 6 | . . . 1 5 Highest Loss Streak 4 | . . . 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 69 82 98 92 Engine 12 | . 14 3 10 17 Core 1 | . . 7 . . Leg 20 | . 28 22 21 16 Device 15 | . . 19 18 13 Processor 8 | . . . 7 14 Protection 3 | . . . 6 3 Energy Cannon 3 | . . . 7 . Ballistic Gun 16 | . 14 18 19 12 Ballistic Cannon 5 | . . . 4 10 Launcher 4 | . 12 11 1 4 Naked Turns . | . . . . . Heaviest Build 49 | 7 10 34 38 49 Greatest Support 29 | 20 20 23 29 29 Greatest Overweight (x) 2 | 2 . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | . 2 5 5 5 Average Carried 4 | . . 4 4 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | . 2 5 5 1 Class Distribution -------------------- 35% | Gunner 28% | Mutant 27% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1513 | 216 75 51 610 561 Remotely . | . . . . . Salvage Created 2590 | . 94 414 1400 682 Parts 202 | . 12 45 83 62 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 64 | . 5 12 26 21 Guns 18 | . 1 6 3 8 Cannons 27 | . . . 19 8 AOE 19 | . 4 6 4 5 Classes Destroyed 12 | . 2 4 4 2 Worker 4 | . . . 2 2 Builder 6 | . . 1 1 4 Tunneler 1 | . . . . 1 Hauler 2 | . . . 2 . Recycler 4 | . . 1 2 1 Operator 1 | . . . 1 . Watcher 7 | . . 3 2 2 Swarmer 21 | . 3 7 4 7 Grunt 24 | . 2 3 10 9 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 17 | . . 2 11 4 Best Kill Streak 11 | . 5 6 7 11 Combat Bots Only 8 | . 5 5 6 8 Max Kills in Single Turn 4 | . 3 3 4 4 Gunslinging . | . . . . . Exploded 3 | . 3 3 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 2592 | . 36 189 574 1793 Core 450 | . . 15 127 308 Absorbed by Shields . | . . . . . Redirected to Shielding 29 | . . . 13 16 Regen/Repaired (Parts) 35 | . 17 . . 18 Core Remaining (%) 88 | 100 100 . 64 . Volleys Fired 111 | . 7 16 45 43 Largest 3 | . 1 3 3 3 Hottest 132 | . 30 70 114 132 Shots Fired 278 | . 7 36 124 111 Gun 150 | . 3 31 73 43 Cannon 106 | . . . 49 57 Launcher 22 | . 4 5 2 11 Special . | . . . . . Kinetic 225 | . 3 31 91 100 Thermal 31 | . . . 31 . Explosive 22 | . 4 5 2 11 Electromagnetic . | . . . . . Robot Hit Streak 22 | . 4 12 22 16 Robot Miss Streak 7 | . 1 2 2 7 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 183 | . 5 22 80 76 Core Hits 174 | . 6 27 64 77 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4488 | . 267 606 1723 1892 Guns 1280 | . 21 237 536 486 Cannons 1597 | . . . 883 714 Explosions 1611 | . 246 369 304 692 Melee . | . . . . . Ramming . | . . . . . Kinetic 2343 | . 21 237 885 1200 Thermal 534 | . . . 534 . Explosive 1611 | . 246 369 304 692 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . . 2 10 Average Corruption 2 | . . . 1 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . 3 9 Message Errors 3 | . . . . 3 Matter Fused 2 | . . . 1 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . 1 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 23 | . 10 . 13 . Projectiles 13 | . . . 13 . Explosions 10 | . 10 . . . Melee . | . . . . . Knockbacks 17 | . . . 3 14 Impact . | . . . . . Kinetic 17 | . . . 3 14 Secondary . | . . . . . Self-Inflicted Damage 106 | . 19 19 18 50 Shots 5 | . 1 1 1 2 Rammed . | . . . . . Targets Rammed 1 | . . . 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 384 | . . 15 340 384 Average Temperature 111 | . . 7 87 158 Received Heat Transfer 921 | . 6 60 306 549 Effects 3 | . . . 1 2 Energy Bleed 1 | . . . 1 . Matter Decay 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 962 | . . . 962 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 728 | . 205 514 728 650 Initial 261 | . . 73 184 261 Average 392 | . 145 240 502 397 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 16 | 100 35 53 10 . Level 1 35 | . 64 37 4 68 Level 2 47 | . . 9 82 31 Level 3 1 | . . . 2 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . 1 3 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault 1 | . . . 1 . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 7 | . . 1 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 6 15 32 27 Peak Tracking Total 8 | . 4 5 8 7 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 6 | . . 1 4 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed 4 | . . . 4 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 7 | . 3 3 1 . Max in Single Turn 2 | . 1 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 11 | . 2 1 7 1 Terminals 7 | . . 1 6 . Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 2 | . 1 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 4 3 18 4 Successful 21 | . 4 2 11 4 Failed 8 | . . 1 7 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 17 | . . 3 14 . Fabricators . | . . . . . Repair Stations 6 | . 2 . . 4 Recycling Units 6 | . 2 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . . 2 9 . Record 1 | . . . 1 . Part Schematic 2 | . . . 2 . Prototype ID Bank 2 | . . 1 1 . Open Door 3 | . . . 3 . Disarm Traps 1 | . . 1 . . Reprogram Traps 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . . 4 Scan Component 4 | . 1 . . 3 Repair 2 | . 1 . . 1 Recycling Unit Hacks 4 | . 2 . 2 . Retrieve Matter 2 | . 1 . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 3 1 Full Trace Events 2 | . . . 1 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . . 1 Time 58 | . 26 . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 16 | . 9 . 7 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 2441 | 42 237 299 1051 812 Spaces Moved 1213 | 32 176 158 519 328 Core 5 | 5 . . . . Treads . | . . . . . Legs 1208 | 27 176 158 519 328 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 159 | 113 120 153 168 172 Slowest Speed 260 | 150 120 190 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 37 | 3 37 25 84 39 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 13 | . . . . 13 Terrain Destroyed 137 | . 16 18 14 89 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 135 | . 16 18 14 87 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 1493 | 35 194 184 596 484 Wait 84 | . 7 . . 77 Move 1209 | 31 175 157 518 328 Hop . | . . . . . Pick Up 13 | . 3 3 4 3 Fast Attach 30 | 4 1 5 9 11 Attach 8 | . 1 1 . 6 Detach 2 | . . 1 . 1 Swap 9 | . . . 5 4 Drop 26 | . . 1 14 11 Fire 111 | . 7 16 45 43 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 15) 186 | -10/Materials | Repaired Grenade Launcher 280 | -10/Materials | Entered another Materials area 280 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 280 | -9/Materials | Discovered new exit (range 8) 303 | -9/Materials | Build established: Mutant 549 | -9/Materials | Discovered new exit (range 6) 579 | -9/Materials | Entered Storage 1052 | -9/Storage | Build established: Gunner 1379 | -9/Storage | First assault squad dispatched 1380 | -9/Storage | Garrison activated, responded to threat 1612 | -9/Storage | Discovered new exit (range 16) 1630 | -9/Storage | Entered Materials 1630 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1744 | -8/Materials | Build established: Scavenger-Gunner 1829 | -8/Materials | Repaired Weight Redist. System 2008 | -8/Materials | Garrison activated, responded to threat 2260 | -8/Materials | Crushed by falling debris 2273 | -8/Materials | Crushed by falling debris 2273 | -8/Materials | System corruption reached 10% 2304 | -8/Materials | Lost 4 parts (1n2u1w) 2400 | -8/Materials | Destroyed 8 combat bots 2412 | -8/Materials | Core integrity fell below 50% 2442 | -8/Materials | Self-destructed Last Messages --------------- 02428_ Y-45 Defender destroyed. 02430_ U-05 Engineer lays Concrete. 02430_ Slug penetrates Wall. 02430_ Flak Cannon destroyed. 02431_ U-05 Engineer builds a Wall. 02432_ Acquired 3 matter. 02434_ Acquired 35 matter. 02435_ R-06 Scavenger collects Wheel. 02435_ U-05 Engineer lays Concrete. 02437_ W-25 Informer destroyed. 02437_ U-05 Engineer lays Concrete. 02437_ U-05 Engineer builds a Wall. 02437_ Penetrated by Slug. 02437_ Flak Cannon destroyed. 02438_ R-06 Scavenger collects Visual Processing Unit. 02438_ U-05 Engineer lays Concrete. 02440_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02440_ Penetrated by Slug. 02442_ K-01 Serf collects debris. 02442_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????# ????? ???????????????????? | | ????????# """ ? ""??????????????????? | | ????????? 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Light Armor Plating | -9/Storage | Hacked Visual Processing Unit | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionPulseCycler Manual? 0 Play Time 00:35:36 Cumulative 23.6 hours Start 2023.02.27 @ 22:53:54 End 2023.03.01 @ 17:41:46 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 4 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 073ecdf9-8f30-4091-9fd0-aa087a9ea77b