Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.07 @ 15:50:04 Player: Departed Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (1941) 1941 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4226 Bonus ------- None Cogmind --------- Core Integrity 542/550 Matter 244/300 Energy 444/445 System Corruption 0% Temperature Cool (562) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Electrolaser Electrolaser Heavy Assault Rifle > --- INVENTORY (18) --- Light Treads Light Treads Signal Interpreter EM Shotgun Beam Rifle Particle Cannon Improved Assault Rifle Assault Cannon Assault Cannon Improved Grenade Launcher Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Electrolaser Electrolaser Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Signal Interpreter EM Shotgun Beam Rifle Particle Cannon Improved Assault Rifle Assault Cannon Assault Cannon Improved Grenade Launcher Missile Launcher Missile Launcher [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Assault Cannon Energy Gun Electrolaser Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 62 | 6 10 41 3 2 Power 12 | 1 2 8 1 . Engine 12 | 1 2 8 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 2 9 . . Treads 4 | . . 4 . . Leg 9 | 2 2 5 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 3 3 . 1 Device . | . . . . . Storage 4 | 1 1 2 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 3 | . 1 1 . 1 Artifact . | . . . . . Weapon 29 | 2 3 21 2 1 Energy Gun 9 | 1 3 3 2 . Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . 6 . 1 Ballistic Cannon 7 | . . 7 . . Launcher 5 | . . 5 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 4 | . 1 3 . . Power 2 | . . 2 . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . 1 1 . . Highest Loss Streak 1 | . 1 1 . . Average Slot Usage (%) 98 | . 94 98 100 100 Engine 19 | . 14 21 22 18 Treads 10 | . . 11 22 18 Leg 12 | . 28 10 . . Storage 18 | . 14 19 22 18 Processor 10 | . 8 11 11 9 Protection 2 | . 1 2 . 9 Energy Gun 7 | . 13 5 8 18 Ballistic Gun 8 | . 12 7 6 9 Ballistic Cannon 5 | . . 6 6 . Launcher 1 | . . 2 . . Naked Turns . | . . . . . Heaviest Build 77 | 10 25 71 71 77 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 23 | . 1 23 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 18 | 6 10 18 18 18 Average Capacity 13 | 4 8 14 18 18 Most Carried 18 | 4 6 18 18 14 Average Carried 10 | 1 3 12 17 12 Final Capacity 18 | 6 10 18 18 18 Final Carried 16 | 1 6 16 15 12 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1717 | 232 288 1059 138 . Remotely . | . . . . . Salvage Created 2583 | . 744 1399 199 241 Parts 145 | . 39 81 6 19 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 8 | . 4 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 53 | . 10 36 3 4 Guns 31 | . 9 15 3 4 Cannons 13 | . . 13 . . AOE 8 | . . 8 . . Classes Destroyed 10 | . 6 3 . 1 Worker 5 | . 1 3 1 . Builder 3 | . 2 1 . . Hauler 1 | . 1 . . . Recycler 7 | . 2 3 2 . Operator 1 | . . . . 1 Watcher 7 | . 1 5 . 1 Swarmer 14 | . . 11 3 . Grunt 27 | . 10 14 . 3 Brawler 1 | . . 1 . . Sentry 11 | . . 10 . 1 Best Kill Streak 8 | . 7 8 4 6 Combat Bots Only 5 | . 3 5 3 4 Max Kills in Single Turn 4 | . 1 4 1 1 Gunslinging . | . . . . . Exploded 3 | . . 3 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1697 | . 350 1054 129 164 Core 272 | . 39 221 4 8 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 84 . 43 . Volleys Fired 201 | . 61 115 13 12 Largest 3 | . 2 2 2 3 Hottest 149 | . 100 107 126 149 Shots Fired 365 | . 100 210 26 29 Gun 267 | . 100 124 14 29 Cannon 84 | . . 72 12 . Launcher 14 | . . 14 . . Special . | . . . . . Kinetic 218 | . 55 127 24 12 Thermal 133 | . 45 69 2 17 Explosive 14 | . . 14 . . Electromagnetic . | . . . . . Robot Hit Streak 29 | . 14 29 10 16 Robot Miss Streak 4 | . 3 4 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 269 | . 73 157 15 24 Core Hits 116 | . 29 69 6 12 Critical Hits 5 | . . 5 . . Critical Kills 1 | . . 1 . . Critical Parts Destroyed 3 | . . 3 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4638 | . 855 3064 313 406 Guns 2777 | . 855 1346 170 406 Cannons 1197 | . . 1054 143 . Explosions 664 | . . 664 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2531 | . 483 1620 295 133 Thermal 1513 | . 372 850 18 273 Explosive 575 | . . 575 . . Electromagnetic 19 | . . 19 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 1 | . . 1 2 . Corruption Purged . | . . . . . Effects 11 | . . 8 3 . Message Errors 4 | . . 4 . . Heat Flow Errors 1 | . . . 1 . Energy Discharges 1 | . . 1 . . Data Loss (minor) 5 | . . 3 2 . Overload Shots . | . . . . . Overflow Damage 32 | . . 25 7 . Projectiles 26 | . . 19 7 . Explosions 6 | . . 6 . . Melee . | . . . . . Knockbacks 9 | . . 6 3 . Impact . | . . . . . Kinetic 8 | . . 5 3 . Secondary 1 | . . 1 . . Self-Inflicted Damage 62 | . . 62 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 562 | . 276 269 231 562 Average Temperature 83 | . 66 69 91 228 Received Heat Transfer 747 | . 240 480 . 27 Effects 9 | . . 2 . 7 Shutdowns 3 | . . . . 3 Energy Bleed 1 | . . 1 . . Interference 1 | . . 1 . . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 4 | . 1 3 . . Heat Transferred 3689 | . 945 2115 37 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 319 | . 283 319 122 113 Initial 42 | . . 12 42 1 Average 113 | . 105 139 37 36 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 78 | 100 80 71 100 100 Level 1 21 | . 19 28 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 4 . 1 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 4 | . . 3 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 4 | . 1 2 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 17 52 4 7 Peak Tracking Total 6 | . 4 6 3 4 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 6 | . . 6 . . Max in Single Turn 2 | . . 2 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 11 | . 3 8 . . Terminals 6 | . 1 5 . . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 28 | . 7 21 . . Successful 18 | . 6 12 . . Failed 10 | . 1 9 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 13 | . 2 11 . . Fabricators . | . . . . . Repair Stations 6 | . 3 3 . . Recycling Units 5 | . 2 3 . . Scanalyzers 4 | . . 4 . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 5 . . Record 3 | . . 3 . . Prototype ID Bank 1 | . . 1 . . Scanalyzer Index 1 | . 1 . . . Unreport Threat 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 3 3 . . Scan Component 4 | . 2 2 . . Repair 2 | . 1 1 . . Recycling Unit Hacks 3 | . 2 1 . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . . 1 . . Scanalyzer 3 | . . 3 . . Insert Component 2 | . . 2 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 6 . . Full Trace Events 5 | . 2 3 . . Feedback Events 2 | . . 2 . . Corruption 2 | . . 2 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 1 . . Time 58 | . 26 32 . . Parts Recycled . | . . . . . Recycled Matter 124 | . 124 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 4195 | 55 907 2554 601 78 Spaces Moved 2149 | 57 519 1242 309 22 Core 37 | 36 . 1 . . Treads 988 | . . 657 309 22 Legs 1124 | 21 519 584 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 180 180 Average Speed 161 | 75 138 169 180 180 Slowest Speed 1200 | 120 150 1200 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 63 84 47 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 155 | . . 153 2 . Melee . | . . . . . Projectile 5 | . . 3 2 . AOE 150 | . . 150 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2525 | 68 608 1481 331 37 Wait 17 | . 2 13 2 . Move 2145 | 56 518 1241 308 22 Hop . | . . . . . Pick Up 62 | 6 12 42 2 . Fast Attach 1 | 1 . . . . Attach 19 | 5 4 8 . 2 Detach 1 | . 1 . . . Swap 42 | . 6 33 3 . Drop 37 | . 4 29 3 1 Fire 201 | . 61 115 13 12 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 56 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 12) 319 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Discovered new exit (range 15) 829 | -10/Materials | Repaired Ion Engine? 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1730 | -9/Materials | Discovered new exit (range 8) 2313 | -9/Materials | Discovered new exit (range 10) 2811 | -9/Materials | Core integrity fell below 50% 2818 | -9/Materials | Discovered new exit (range 15) 3497 | -9/Materials | Discovered new exit (range 12) 3501 | -9/Materials | Repaired Imp. Ion Engine? 3517 | -9/Materials | Entered Mines 3591 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4059 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4068 | -9/Mines | Learned Materials emergency access door positions 4102 | -9/Mines | Discovered new exit (range 10) 4118 | -9/Mines | Entered Materials 4118 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4196 | -8/Materials | Self-destructed Last Messages --------------- 04174_ G-47 Trooper destroyed. 04174_ Switching to secondary target: G-47 Trooper. 04175_ R-06 Scavenger collects Hover Unit. 04179_ R-06 Scavenger collects Hacking Suite. 04181_ Overheating: Hrd. Light Armor Plating damaged (-52). 04181_ G-47 Trooper destroyed. 04182_ R-06 Scavenger collects Imp. Heat Sink. 04184_ G-47 Trooper destroyed. 04186_ Power failure, Imp. Ion Engine shutdown. 04186_ Electrolaser permanently disabled. 04186_ Overheating: Short circuit. 04186_ Slug penetrates U-05 Engineer. 04186_ U-05 Engineer destroyed. 04188_ Power failure, Hvy. Ion Engine shutdown. 04189_ Penetrated by Slug. 04189_ Critical hit. 04191_ Power failure, Imp. Ion Engine shutdown. 04192_ Penetrated by Slug. 04193_ Overheating: Hvy. Assault Rifle damaged (-46). 04193_ Overheating: Targeting Computer damaged (-3). 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[%#????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#= #????????????????????? | | ????????????????????????# [#????????????????????? | | ??????????+?????????????#%=#????????????????????? | | ????????????????????????#%%#????????????????????? | | ????????????????????????#h!#????????????????????? | | ????????????????????????#=%#????????????????????? | | ????????????????????????#!=#????????????????????? | | ????????????????????????#@%#????????????????????? | | ????????????????????????#!=#????????????????????? | | ????????????????????????#*|#????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## ###??????????????????? | | ???????????????????????# ! ########???????????? | | ???????????????????????# #???????????? | | ???????????????????????+ T #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# ###+####???????????? | | ???????????????????????## ##??????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????+ #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# ????????????????????? | | ???????????????????????? ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionRiotBlade Manual? 0 Play Time 00:53:22 Cumulative 3.0 hours Start 2021.05.02 @ 10:28:28 End 2021.08.07 @ 15:50:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6764a1ed-fbb5-45eb-8274-d5af7cb5b085