Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 10:03:31 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (486) 486 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1696 Bonus ------- None Cogmind --------- Core Integrity 368/400 Matter 240/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (2) ------ Heat Sink Large Storage Unit > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Deuterium Engine Titanium Leg Airjet Airjet Airjet Airjet Structural Scanner Light Armor Plating Small Laser Beam Rifle Particle Gun Assault Rifle EMP Blaster Plasma Cutter Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Titanium Leg Airjet Airjet Airjet Airjet Heat Sink Structural Scanner Light Armor Plating Small Laser Beam Rifle Particle Gun Assault Rifle Plasma Cutter Stasis Trap [Rating: 22] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 19 | 5 . . 14 Power 2 | . . . 2 Engine 2 | . . . 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . . 4 Treads 3 | 2 . . 1 Leg 3 | . . . 3 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | 1 . . 2 Device 1 | . . . 1 Storage 2 | 1 . . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 . . 6 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 7 | 1 . . 6 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Backups 7 | . 3 7 10 Power . | . . . . Propulsion 1 | . . . 2 Utility 2 | . 1 3 2 Weapon 3 | . 2 4 4 Tool/Special . | . . . . Unused Backups 14 | . . . 14 Power 1 | . . . 1 Propulsion 5 | . . . 5 Utility 3 | . . . 3 Weapon 4 | . . . 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 80 | . 71 71 88 Engine 4 | . . . 8 Treads 18 | . 28 28 9 Leg 8 | . . . 17 Device 4 | . . . 8 Storage 12 | . 14 14 11 Energy Gun 7 | . 14 14 1 Ballistic Gun 22 | . 14 14 31 Peak Build Rating 22 | 5 5 5 22 Average Rating 10 | 3 5 5 15 On Entrance 3 | . 5 5 5 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 37 | 8 8 8 37 Greatest Support 51 | 40 40 40 51 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 8 15 Average Capacity 10 | 6 8 8 13 Most Carried 15 | 1 7 8 15 Average Carried 8 | . 3 7 11 Final Capacity 15 | 8 8 8 15 Final Carried 15 | 1 7 8 15 Class Distribution -------------------- 50% | Mutant 43% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 641 | 154 141 16 330 Remotely . | . . . . Salvage Created 685 | . 205 . 480 Parts 46 | . 10 . 36 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 3 | . . . 3 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 19 | . 7 . 12 Guns 19 | . 7 . 12 Classes Destroyed 6 | . 2 . 4 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 10 | . 3 . 7 Grunt 6 | . 4 . 2 Sentry 3 | . . . 3 Best Kill Streak 7 | . 7 . 4 Combat Bots Only 7 | . 7 . 4 Max Kills in Single Turn 2 | . 1 . 2 Gunslinging 1 | . . . 1 Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 111 | . 28 . 83 Missed 44 | . 8 . 36 Hits 67 | . 20 . 47 Projectile 67 | . 20 . 47 Critical Strikes 1 | . . . 1 Damage Taken 645 | . 201 . 444 Core 58 | . 26 . 32 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 . 89 . Volleys Fired 59 | . 15 1 43 Largest 3 | . 2 2 3 Hottest 80 | . 60 60 80 Shots Fired 151 | . 30 2 119 Gun 151 | . 30 2 119 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 127 | . 15 1 111 Thermal 24 | . 15 1 8 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 9 . 8 Robot Miss Streak 6 | . 6 2 3 Penetration Max . | . . . . Secondary Targets 5 | . 1 . 4 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 90 | . 19 . 71 Core Hits 40 | . 11 . 29 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1129 | . 226 . 903 Guns 1129 | . 226 . 903 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 948 | . 113 . 835 Thermal 181 | . 113 . 68 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 3 3 . Average Corruption 2 | . 2 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . 1 3 . Message Errors 1 | . . 1 . Matter Fused 2 | . 1 1 . Energy Discharges 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 14 | . 14 . 6 Average Temperature 7 | . 8 . 2 Received Heat Transfer 123 | . 66 . 57 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 400 | . 250 . 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 190 | . 150 34 190 Initial 34 | . . 34 . Average 71 | . 74 4 114 Influence Increases 519 | . 170 . 349 Destroy 0b10 Robot/C 380 | . 140 . 240 Destroy 0b10 Robot/NC 15 | . . . 15 Destroy Leader 94 | . 30 . 64 Disable Machine 15 | . . . 15 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 472 | . 80 90 302 Entered New Map 56 | . . 56 . Time Decay 406 | . 80 34 292 Lost Part 10 | . . . 10 Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 10 . 18 Peak Tracking Total 6 | . 4 . 6 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Most Traps Carried 1 | . . 1 1 Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . . . 3 Terminals 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . . . 6 Successful . | . . . . Failed 6 | . . . 6 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . . . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1337 | 63 255 359 660 Spaces Moved 620 | 37 128 209 246 Core 3 | 3 . . . Treads 483 | 34 128 209 112 Legs 134 | . . . 134 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 130 Average Speed 153 | 151 160 160 144 Slowest Speed 270 | 160 160 160 270 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 4 38 61 31 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 887 | 42 148 232 465 Wait 161 | . . 22 139 Move 617 | 36 127 208 246 Hop . | . . . . Pick Up 19 | 1 6 1 11 Fast Attach 13 | 5 . . 8 Attach 2 | . . . 2 Detach . | . . . . Swap 5 | . . . 5 Drop 11 | . . . 11 Fire 59 | . 15 1 43 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Destroyed 7 combat bots 294 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Entered Mines 383 | -10/Mines | Met a Derelict bent on vengeance 588 | -10/Mines | Found a hidden stash of uninstalled traps 645 | -10/Mines | Discovered new exit (range 8) 678 | -10/Mines | Entered Materials 678 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1040 | -9/Materials | Discovered new exit (range 10) 1070 | -9/Materials | Build established: Scavenger-Gunner 1338 | -9/Materials | Self-destructed Last Messages --------------- recycling unit. 01262_ Dropped Lgt. Assault Rifle. 01263_ Recycling unit begins recycling process. 01263_ Acquired Plasma Cutter. 01263_ K-01 Serf collects debris. 01265_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 01266_ K-01 Serf collects debris. 01272_ R-06 Scavenger collects Visual Processing Unit. 01272_ R-06 Scavenger collects Plasma Cutter. 01276_ Acquired 23 matter. 01276_ R-06 Scavenger collects Lgt. Assault Rifle. 01279_ R-06 Scavenger collects Hcp. Matter Pod. 01282_ R-06 Scavenger collects Weight Redist. System. 01283_ R-06 Scavenger collects Lgt. Treads. 01317_ Dropped Heat Sink. 01318_ Acquired EMP Blaster. 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""" # | | ????????????#######?# #?#######???? # | | ???????????########## ###############+### | | ?????# ^ | | ?????# ############ ^ | | ???????+###+#### ######????????#"" | | ???????????????# ??????????????#"Y ^ | | ???????????????# ???????????????#"" | | ???????????????#????????????????### ^ " | | ??????????????????????????????????# T | | ??????????????????????????????????# " | | ??????????????????????????????????# | | ??????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicDeepBlasthammer Manual? 1 Play Time 00:08:40 Cumulative 543.9 hours Start 2025.11.15 @ 09:57:49 End 2025.11.15 @ 10:03:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 882 Rogue 727 Adventurer 148 Explorer 7 Win Type - Total 26 Types 20/1/4/1/0/0/0/0/0/0 Lore% 79 Gallery% 80 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dba870de-73da-4af1-983f-1b8ebd8153e7