Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.05 @ 21:05:27

Player: Cookie

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (4)       20
Value Destroyed (231)      231
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3391

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             676/700
Matter                     174/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (37)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (5) ------
     Small Storage Unit
           Terrain Scan Processor
           Hacking Suite
>          --- WEAPON (2) -------
  Advanced Beam Rifle
>          --- INVENTORY (8) ----
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           Relay Coupler [Grunt] (22)
           Relay Coupler [Sentry] (22)
           Field Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
           Xenon Bombardment Thruster
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scan Processor
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Rifle
  Improved Datajack
>          --- INVENTORY --------
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
           Field Laser
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  3    | .   .   .   .   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             27   | 6   4   1   11  .   4   1   .   
  Power                    4    | 1   1   .   2   .   .   .   .   
    Engine                 4    | 1   1   .   2   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   2   1   5   .   1   1   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 10   | .   2   1   5   .   1   1   .   
  Utility                  4    | 1   1   .   1   .   1   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   3   .   2   .   .   
    Energy Gun             4    | 1   .   .   2   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   
Parts Lost                 4    | .   .   .   .   .   .   1   3   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   87  57  86  100 92  84  76  
  Engine                   15   | .   14  14  11  22  18  15  15  
  Leg                      5    | .   20  .   .   .   .   .   .   
  Flight                   24   | .   4   28  32  33  36  30  30  
  Storage                  13   | .   23  14  11  11  9   7   7   
  Processor                5    | .   .   .   9   11  9   7   7   
  Hackware                 1    | .   .   .   .   .   3   7   7   
  Energy Gun               9    | .   11  .   11  11  9   7   7   
  Ballistic Gun            6    | .   11  .   11  11  .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   7   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             23   | 13  23  8   14  14  14  14  13  
  Greatest Support         20   | 20  20  8   14  14  18  20  20  
  Greatest Overweight (x)  7    | 3   7   .   .   .   .   .   1   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  8   8   8   8   8   8   
  Average Capacity         8    | 7   9   8   8   8   8   8   8   
  Most Carried             8    | 5   7   6   6   5   7   6   8   
  Average Carried          4    | 2   3   5   2   5   5   5   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   
  Final Carried            8    | 2   7   5   5   5   5   6   8   

 Class Distribution 
--------------------
 52% | Mutant
 47% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
 Sprinter | -9/Mines
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Gar 
Matter Collected           348  | 203 40  .   .   82  23  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            63   | .   40  .   .   .   23  .   .   
  Parts                    9    | .   8   .   .   .   1   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar 
Combat Hostiles Destroyed  3    | .   3   .   .   .   .   .   .   
  Guns                     3    | .   3   .   .   .   .   .   .   
Classes Destroyed          2    | .   1   .   .   .   1   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   
Best Kill Streak           3    | .   3   .   .   .   1   .   .   
  Combat Bots Only         3    | .   3   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Gar 
Damage Taken               452  | .   113 38  52  19  32  84  114 
  Core                     80   | .   27  19  10  .   .   .   24  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         94   | 100 .   81  .   97  100 .   .   
Volleys Fired              10   | .   8   .   .   .   1   .   1   
  Largest                  2    | .   2   .   .   .   1   .   1   
  Hottest                  61   | .   60  .   .   .   61  .   61  
Shots Fired                18   | .   16  .   .   .   1   .   1   
  Gun                      18   | .   16  .   .   .   1   .   1   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  8    | .   8   .   .   .   .   .   .   
  Thermal                  10   | .   8   .   .   .   1   .   1   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         2    | .   2   .   .   .   2   .   .   
  Robot Miss Streak        2    | .   2   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   
Shots Hit Robots           10   | .   8   .   .   .   2   .   .   
  Core Hits                4    | .   3   .   .   .   1   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   1   .   .   
    Burn                   1    | .   .   .   .   .   1   .   .   
Melee Attacks              2    | .   .   .   .   .   2   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           117  | .   97  .   .   .   20  .   .   
  Guns                     117  | .   97  .   .   .   20  .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  65   | .   65  .   .   .   .   .   .   
  Thermal                  52   | .   32  .   .   .   20  .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        34   | .   .   .   .   .   34  6   26  
  Average Temperature      14   | .   .   .   .   .   14  6   20  
  Received Heat Transfer   54   | .   6   .   21  .   9   18  .   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         186  | .   75  .   .   .   111 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar 
Peak Influence             225  | .   100 39  225 132 91  112 136 
  Initial                  87   | .   .   39  14  87  51  41  86  
  Average                  66   | .   41  39  59  98  77  84  129 
Maximum Alert Level        1    | .   .   .   1   .   .   .   .   
  Low Security (%)         99   | 100 100 100 97  100 100 100 100 
  Level 1                  .    | .   .   .   2   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   3   .   1   1   .   
  Investigation            1    | .   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   3   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Gar 
Distress Signals           4    | .   1   .   2   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              49   | .   6   .   16  8   2   5   12  
  Peak Tracking Total      15   | .   4   .   10  8   1   5   15  
  Tactical Retreats        6    | .   1   .   3   2   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar 
Traps Triggered            4    | .   .   1   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Gar 
Machines Disabled          1    | .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Gar 
Machines Accessed          8    | .   .   1   3   .   1   3   .   
  Terminals                5    | .   .   .   2   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Total Hacks                18   | .   .   1   9   .   3   5   .   
  Successful               14   | .   .   1   6   .   3   4   .   
  Failed                   4    | .   .   .   3   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   2   .   2   3   .   
  Terminals                14   | .   .   .   7   .   3   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Terminal Hacks             11   | .   .   1   4   .   3   3   .   
  Record                   2    | .   .   .   1   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   2   .   1   2   .   
  Full Trace Events        3    | .   .   .   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   1   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Gar 
Turns Passed               786  | 66  188 46  166 73  89  39  119 
Spaces Moved               1550 | 38  124 118 398 226 263 126 257 
  Core                     25   | 23  2   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     68   | 15  53  .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1457 | .   69  118 398 226 263 126 257 
  Fastest Speed            28   | 50  37  37  32  32  28  28  29  
  Average Speed            38   | 128 96  37  33  32  28  28  29  
  Slowest Speed            400  | 200 400 37  34  32  28  29  107 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            12   | .   .   1   7   1   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   25  36  41  48  25  4   47  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   1   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Gar 
Total                      1702 | 55  179 119 424 224 277 125 299 
  Wait                     39   | 4   28  .   7   .   .   .   .   
  Move                     1520 | 37  123 115 383 223 262 120 257 
  Hop                      12   | .   .   1   7   1   .   3   .   
  Pick Up                  32   | 8   7   .   9   .   5   1   2   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   23   | 6   3   1   10  .   3   .   .   
  Detach                   8    | .   5   .   3   .   .   .   .   
  Swap                     4    | .   1   .   1   .   1   1   .   
  Drop                     13   | .   4   2   4   .   3   .   .   
  Fire                     10   | .   8   .   .   .   1   .   1   
  Melee                    2    | .   .   .   .   .   2   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            39   | .   .   .   .   .   .   .   39  
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: Sto x2 / Low x2 / Gar)
-7/Garrison (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 14)
   67 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 8)
  255 | -10/Materials | Entered Mines
  258 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  292 | -10/Mines     | Discovered new exit (range 8)
  301 | -10/Mines     | Entered Materials
  301 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  345 | -9/Materials  | Build established: Mutant
  441 | -9/Materials  | Discovered new exit (range 15)
  467 | -9/Materials  | Entered Mines
  469 | -9/Mines      | Learned Materials emergency access door positions
  503 | -9/Mines      | Assembled infested the area
  535 | -9/Mines      | Discovered new exit (range 9)
  540 | -9/Mines      | Entered Materials
  540 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  599 | -8/Materials  | Discovered new exit (range 4)
  629 | -8/Materials  | Entered Factory
  629 | -7/Factory    | Evolved 2 slots: Utility x2
  650 | -7/Factory    | Identified exit to Storage
  650 | -7/Factory    | Identified exit to Lower Caves
  668 | -7/Factory    | Identified exit to Garrison
  668 | -7/Factory    | Entered Garrison
  684 | -7/Garrison   | Garrison Relay disabled
  715 | -7/Garrison   | Build established: Sprinter
  763 | -7/Garrison   | Discovered new exit (range 12)
  786 | -7/Garrison   | Triggered checkpoint
  786 | -7/Garrison   | Triggered checkpoint
  787 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
00744_ Field strength at 72.
00745_ Field strength at 65.
00746_ Field strength at 58.
00747_ Field strength at 51.
00748_ Field strength at 44.
00749_ Field strength at 37.
00750_ Field strength at 30.
00751_ Field strength at 23.
00752_ Field strength at 16.
00753_ Field strength at 9.
00754_ Field strength at 2.
00755_ Stasis field depleted.
00763_ EXIT=FOUND
00771_ B-48 Gladiator springs to life.
00786_ Beams of light sweep through the air. An alarm sounds.
00786_ Xenon Bombardment Thruster destroyed.
00786_ Penetrated by Slug.
00786_ VTOL Module destroyed.
00786_ Beams of light sweep through the air. An alarm sounds.
00786_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ##################???????????????????????????????? |
|                  #???????????????????????????????? |
|                  #???????????????????????????????? |
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| ?????????????#   ##    ##   ###??????????????????? |
| ?????????????"  s            s#??????????????????? |
| ?????????????"  s             #??????????????????? |
| ?????????????"             s  ???????????????????? |
| ?????????????"    s        s ????????????????????? |
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| ?????????????#                        #??????????? |
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| #########?????#  #?????????????????#  #??????????? |
|         #?????#  #?????????????????#  #??????????? |
| ####### #?????#  #?????????????????#  #??????????? |
| ??????# #?????#  #??????????????????  #??????????? |
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| ?#   ## #!! !!# #????????????????????????????????? |
| ?#   ##         #????????????????????????????????? |
| ?#   ##         #????????????????????????????????? |
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| ?     ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            250
Matter Stores              249
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                64
Offensive Hacking          10

 Item Schematics 
-----------------
 Flight Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RecyclingBlastRail
  Manual?         0
Play Time         00:35:33
  Cumulative      57.3 hours
  Start           2022.04.05 @ 20:11:59
  End             2022.04.05 @ 21:05:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          35
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f6911cb-9727-45b4-b654-52b6ae83a253