Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.10.18 @ 20:10:32

Player: yub

Result: Destroyed self with Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (714)      714
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 2350

 Bonus
-------
High Alert Combat Kills    46
Follower Combat Kills      50

 Cogmind 
---------
Core Integrity             0/400
Matter                     52/300
Energy                     499/500
System Corruption          14%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
           F-cell Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
     Heavy Assault Rifle
           Grenade Launcher
>          --- INVENTORY (5) ----
           F-cell Engine
  Improved Heat Sink
           EM Shotgun
           EM Shotgun
           Datajack

 Peak State 
------------
>          --- POWER ------------
           F-cell Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
  Improved EM Shotgun
     Small Laser
           Assault Rifle
>          --- INVENTORY --------
           F-cell Engine
           F-cell Engine
           Aluminum Leg
  Improved Aluminum Leg
  Improved Heat Sink
           Signal Interpreter
           Grenade Launcher
           Datajack
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             26   | 6   2   .   6   12  
  Power                    5    | 1   .   .   .   4   
    Engine                 5    | 1   .   .   .   4   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   3   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | 2   .   .   3   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   .   1   1   
    Device                 2    | .   1   .   1   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   .   2   4   
    Energy Gun             3    | 1   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 1   .   .   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   
Parts Lost                 12   | .   .   .   .   12  
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   .   .   4   
  Utility                  4    | .   .   .   .   4   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      3    | .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   88  100 98  79  
  Engine                   11   | .   14  14  11  10  
  Leg                      20   | .   28  28  21  15  
  Device                   5    | .   2   .   11  7   
  Storage                  11   | .   14  14  11  10  
  Processor                7    | .   .   14  11  7   
  Energy Gun               13   | .   14  14  11  12  
  Ballistic Gun            13   | .   14  14  21  11  
  Launcher                 1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 13  14  13  15  25  
  Greatest Support         23   | 20  20  20  20  23  
  Greatest Overweight (x)  7    | 1   .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          5    | 1   3   8   6   5   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 1   8   8   6   5   

 Class Distribution 
--------------------
 62% | Mutant
 22% | Scavenger-Skirmisher
  9% | Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
     Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Sto 
Matter Collected           589  | 153 156 13  42  225 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1223 | .   252 .   75  896 
  Parts                    85   | .   28  .   6   51  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           3    | .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Combat Hostiles Destroyed  23   | .   5   .   1   17  
  Guns                     19   | .   5   .   1   13  
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          9    | .   5   .   1   3   
  Worker                   2    | .   .   .   1   1   
  Builder                  4    | .   1   .   .   3   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 3    | .   1   .   .   2   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  9    | .   3   .   .   6   
  Grunt                    11   | .   2   .   1   8   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   .   2   
Best Kill Streak           9    | .   6   .   1   9   
  Combat Bots Only         5    | .   5   .   1   5   
Max Kills in Single Turn   2    | .   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  
Damage Taken               1907 | .    153  .    34   1720 
  Core                     460  | .    47   .    .    413  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  .    81   .    .    
Volleys Fired              91   | .    16   .    8    67   
  Largest                  3    | .    2    .    3    3    
  Hottest                  125  | .    60   .    80   125  
Shots Fired                196  | .    32   .    24   140  
  Gun                      175  | .    32   .    24   119  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 21   | .    .    .    .    21   
  Special                  .    | .    .    .    .    .    
  Kinetic                  82   | .    16   .    16   50   
  Thermal                  71   | .    16   .    8    47   
  Explosive                21   | .    .    .    .    21   
  Electromagnetic          22   | .    .    .    .    22   
  Robot Hit Streak         23   | .    11   .    7    23   
  Robot Miss Streak        4    | .    1    .    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    2    .    1    5    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           121  | .    26   .    15   80   
  Core Hits                63   | .    13   .    4    46   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1861 | .    295  .    170  1396 
  Guns                     1466 | .    295  .    170  1001 
  Cannons                  .    | .    .    .    .    .    
  Explosions               395  | .    .    .    .    395  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  570  | .    156  .    114  300  
  Thermal                  828  | .    139  .    56   633  
  Explosive                80   | .    .    .    .    80   
  Electromagnetic          383  | .    .    .    .    383  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    14   
  Average Corruption       9    | .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    .    .    .    15   
    Message Errors         5    | .    .    .    .    5    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            25   | .    .    .    .    25   
  Projectiles              .    | .    .    .    .    .    
  Explosions               25   | .    .    .    .    25   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      291  | .    .    .    .    291  
  Shots                    12   | .    .    .    .    12   
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        181  | .    54   .    51   181  
  Average Temperature      51   | .    25   .    16   59   
  Received Heat Transfer   264  | .    72   .    24   168  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         1575 | .    325  .    125  1125 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    4    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Peak Influence             537  | .   178 58  109 537 
  Initial                  58   | .   .   58  18  39  
  Average                  189  | .   64  58  72  325 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         60   | 100 100 100 100 18  
  Level 1                  24   | .   .   .   .   49  
  Level 2                  15   | .   .   .   .   32  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   .   .   2   6   
  Investigation            2    | .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Distress Signals           4    | .   1   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              31   | .   7   .   4   20  
  Peak Tracking Total      7    | .   7   .   3   5   
  Tactical Retreats        1    | .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Traps Triggered            3    | .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Sto 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Machines Accessed          7    | .   3   .   2   2   
  Terminals                6    | .   2   .   2   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   5   .   7   6   
  Successful               8    | .   4   .   1   3   
  Failed                   10   | .   1   .   6   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   .   .   2   3   
  Terminals                17   | .   4   .   7   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   3   .   1   3   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   
  Registered Components    2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   2   
  Full Trace Events        2    | .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Sto 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   .   11  .   
  Total Damage             105  | .   .   .   105 .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Sto 
Turns Passed               1355 | 42  273 194 190 656 
Spaces Moved               701  | 32  164 159 122 224 
  Core                     34   | 12  .   .   .   22  
  Treads                   .    | .   .   .   .   .   
  Legs                     667  | 20  164 159 122 202 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            132  | 95  120 120 120 162 
  Slowest Speed            400  | 120 120 120 190 400 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       3    | .   .   .   .   3   
Exploration Rate (%)       25   | 3   34  36  14  38  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        2    | .   1   .   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 53   | .   .   .   .   53  
Terrain Destroyed          114  | .   .   .   .   114 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      114  | .   .   .   .   114 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Sto 
Total                      959  | 43  207 162 148 399 
  Wait                     106  | .   18  4   8   76  
  Move                     695  | 31  163 158 121 222 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 6   8   .   3   10  
  Fast Attach              2    | 1   .   .   1   .   
  Attach                   16   | 5   1   .   3   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   1   .   2   5   
  Drop                     7    | .   .   .   2   5   
  Fire                     91   | .   16  .   8   67  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   7   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   43 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Identified exit to Mines
  316 | -10/Materials | Entered Mines
  319 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  323 | -10/Mines     | Learned location of 1 exit from Materials
  327 | -10/Mines     | Build established: Mutant
  348 | -10/Mines     | Met a Derelict bent on vengeance
  498 | -10/Mines     | Discovered new exit (range 9)
  510 | -10/Mines     | Entered Materials
  510 | -9/Materials  | Accompanied by 1 ally
  510 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  511 | -9/Materials  | Identified exit to Storage
  675 | -9/Materials  | Discovered exit to Storage (range 12)
  700 | -9/Materials  | Entered Storage
  812 | -9/Storage    | Garrison activated, responded to threat
  927 | -9/Storage    | Build established: Scavenger-Skirmisher
  942 | -9/Storage    | Crushed by falling debris
  973 | -9/Storage    | Lost 3 parts (1n1u1w)
 1196 | -9/Storage    | Crushed by falling debris
 1197 | -9/Storage    | Core integrity fell below 50%
 1197 | -9/Storage    | System corruption reached 10%
 1227 | -9/Storage    | Lost 3 parts (2n1u)
 1304 | -9/Storage    | Crushed by falling debris
 1305 | -9/Storage    | Core integrity fell below 20%
 1356 | -9/Storage    | Destroyed self with Grenade Launcher

 Last Messages 
---------------
01239_ The unstable cave ceiling collapses.
01241_ U-05 Engineer builds a Door.
01243_ The unstable cave ceiling collapses.
01245_ U-05 Engineer lays Concrete. <x3>
01247_ U-05 Engineer builds a Wall.
01248_ U-05 Engineer lays Concrete. <x7>
01258_ U-05 Engineer builds a Wall.
01264_ The unstable cave ceiling collapses.
01268_ System corrupted: Matter fused (-9).
01274_ The unstable cave ceiling collapses.
01289_ :W Z2AYTP#A,U1OK=CONALEJ%P53JLDU
01293_ The unstable cave ceiling collapses. <x6>
01304_ Crushed by falling debris.
01304_ Sml. Storage Unit destroyed.
01304_ System corrupted by crushing effect (+1).
01307_ The unstable cave ceiling collapses.
01312_ System corrupted: Heat flow error (+185).
01336_ System corrupted: Component data lost.
01344_ The unstable cave ceiling collapses.
01350_ System corrupted: Grenade Launcher failed to launch.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ?????????????????????????????????? |
|                 ??????##########?????????????????? |
|                 ??????#       #####??????????????? |
|                 ??????#           #??????????????? |
|                 ?????##       #   ####???????????? |
|                 ?????#   @   #  #  #######???????? |
|                 ?????#         # #########???????? |
|                 ????#     ######        ##???????? |
|                 ????##    #?? #         ##???????? |
|                 ?????#    #?? #    !    ##???????? |
|                 ?????##  ##?? ##  !     ##???????? |
|                 ??????#####""""#        ##???????? |
|                 ?????????###  ## |""""" /     ???? |
|                 ?????????##T  # *%""""" ######???? |
|                 ?????????###  # * """"" ######???? |
|                 ?????????  #  # %[      ######???? |
|                 ?????????? +  # /#############???? |
|                 ?????????? #^^     #        ##???? |
|                 ?????????? #       #        ##???? |
|                 ?????????? #^*^**  #        ##???? |
|                 ????????####  ***  #  !!!   ##???? |
|                 ?????## ####  ***  /% !!!   ###??? |
|                 ?????##          % #  !!%   ###??? |
|                 ?????##          ! +    [    ##??? |
|                 ?????###+###########   %/=  ###??? |
|                 ?????            ###    %   #####  |
|                 ??????????????????#######+#######  |
|                 ????????????????? #######=#%*## #  |
|                 ?????????????????########%####=##  |
|                 ?????????????????##       %#=%**#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingSeismicShielding
  Manual?         0
Play Time         00:21:22
  Cumulative      54.0 hours
  Start           2022.10.18 @ 19:55:41
  End             2022.10.18 @ 20:10:32
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          68
  Rogue           17
  Adventurer      51
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          49
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 837a8640-b7ad-4092-90f6-08656eb54553