Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.27 @ 21:42:27 // Winter2022/Polymind

Player: Smie

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (2)       10
Value Destroyed (86)       86
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (11918)              11918
              TOTAL SCORE: 19294

 Bonus
-------
Polymind Skill             4907
Pacifist                   5511
Entered Garrisons          200
Entered DSFs               1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     0/0
Energy                     85/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (0) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>       --- POWER ------------
  Light Antimatter Reactor
>       --- PROPULSION -------
        Xenon Bombardment Thruster
        Xenon Bombardment Thruster
        Xenon Bombardment Thruster
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
  Heavy Machine Gun
>       --- INVENTORY --------
            (None)
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Light Antimatter Reactor
Propulsion                 Compact Wheel
  Treads                   Medium Treads
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
Weapon                     Welding Torch
  Ballistic Gun            Heavy Machine Gun
  Special Weapon           Welding Torch

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   .   .   .   .   1   .   .   4   .   .   .   6   9   
  Power                    5    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   2   
  Propulsion               11   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   4   5   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   .   .   .   .   1   .   .   4   .   .   .   6   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     87   | .   100 100 100 100 100 100 69  100 100 93  .   .   93  90  61  
  Engine                   16   | .   20  20  20  20  20  20  14  25  25  22  .   .   14  12  9   
  Treads                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   29  .   .   
  Wheel                    32   | .   40  40  40  40  40  40  31  50  50  46  .   .   .   33  27  
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Device                   11   | .   20  20  20  20  20  20  8   .   .   .   .   .   15  24  .   
  Storage                  15   | .   20  20  20  20  20  20  7   25  25  24  .   .   14  4   13  
  Processor                3    | .   .   .   .   .   .   .   8   .   .   .   .   .   14  7   .   
  Special Weapon           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Naked Turns                254  | .   .   .   .   .   .   7   43  .   .   7   3   42  18  36  98  
Heaviest Build             27   | 9   9   9   9   9   9   9   5   5   5   5   .   .   27  26  17  
  Greatest Support         65   | 32  32  32  32  32  32  32  20  20  20  20  3   3   65  64  20  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   4   4   4   4   4   4   10  1   1   1   .   .   10  6   1   
  Average Capacity         3    | 2   4   4   4   4   4   3   4   1   1   .   .   .   9   2   .   
  Most Carried             10   | .   2   1   4   4   4   4   10  .   .   .   .   .   8   6   .   
  Average Carried          2    | .   .   .   2   4   3   3   4   .   .   .   .   .   7   2   .   
  Final Capacity           4    | 4   4   4   4   4   4   .   1   1   1   .   .   .   .   .   .   
  Final Carried            4    | .   .   1   4   4   4   .   .   .   .   .   .   .   .   .   .   

 Class Distribution 
--------------------
 34% | Recycler
 29% | Worker
 11% | Hauler
 10% | Cogmind
  7% | Builder
  3% | Mechanic

 Dominant Class 
----------------
 Recycler | -10/Materials
 Recycler | -10/Mines
 Recycler | -10/Exiles
 Recycler | -9/Mines
 Recycler | -8/Materials
 Recycler | -8/Garrison
 Mechanic | -8/Materials
   Worker | -7/Factory
   Worker | -7/DSF
   Worker | -6/Factory
  Cogmind | -5/Factory
  Cogmind | -5/DSF
   Hauler | -4/Factory
  Builder | -3/Research
   Worker | -2/Research

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Matter Collected           96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   51  
  Parts                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Combat Hostiles Destroyed  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Guns                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Bots Only         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Max Kills in Single Turn   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -6   -5   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  DSF  Fac  Fac  DSF  Fac  Res  Res  
Damage Taken               4228 | .    .    .    .    .    .    190  158  .    158  299  .    159  .    1222 2042 
  Core                     2982 | .    .    .    .    .    .    82   86   .    106  206  .    159  .    880  1463 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    100  .    .    69   .    84   75   .    84   100  32   .    
Volleys Fired              13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   
  Largest                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Hottest                  30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   30   
Shots Fired                13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    11   
  Gun                      11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Thermal                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Robot Miss Streak        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Core Hits                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           202  | .    .    .    .    .    .    8    .    .    .    .    .    .    .    11   183  
  Guns                     176  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    176  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  26   | .    .    .    .    .    .    8    .    .    .    .    .    .    .    11   7    
  Kinetic                  176  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    176  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    .    .    .    4    .    .    .    .    .    .    .    5    2    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    4    
Targets Rammed             7    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    4    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        45   | .    .    .    .    .    .    .    12   .    .    7    .    .    .    45   33   
  Average Temperature      13   | .    .    .    .    .    .    .    9    .    .    7    .    .    .    17   11   
  Received Heat Transfer   433  | .    .    .    .    .    .    .    99   .    .    45   .    9    .    172  108  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Peak Influence             334  | .   .   .   .   .   .   .   94  56  42  56  27  33  61  165 334 
  Initial                  75   | .   .   .   .   .   .   .   .   42  42  21  27  18  16  31  75  
  Average                  51   | .   .   .   .   .   .   .   35  49  42  23  27  23  46  67  149 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 .   100 100 100 100 100 100 100 100 100 100 100 75  
  Level 1                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Reinforcement            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Distress Signals           5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   .   .   .   .   1   4   5   .   2   5   .   2   6   13  39  
  Peak Tracking Total      14   | .   .   .   .   .   2   5   4   .   2   6   .   2   3   10  14  
  Tactical Retreats        8    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Traps Triggered            1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Machines Accessed          12   | .   .   .   2   .   2   .   1   3   .   1   1   .   1   .   1   
  Terminals                8    | .   .   .   .   .   1   .   1   3   .   1   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Total Hacks                20   | .   .   .   5   .   2   .   4   3   .   2   1   .   1   .   2   
  Successful               11   | .   .   .   5   .   2   .   .   2   .   .   1   .   1   .   .   
  Failed                   9    | .   .   .   .   .   .   .   4   1   .   2   .   .   .   .   2   
    Catastrophic           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   1   .   1   .   4   2   .   2   .   .   .   .   .   
  Terminals                12   | .   .   .   .   .   1   .   4   3   .   2   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             9    | .   .   .   5   .   1   .   .   1   .   .   1   .   1   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   1   .   1   1   .   1   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   1   
  Non-combat               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   1   2   
  map_walls                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  find_station             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  find_garrison            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Robot Analysis Total       7    | 1   .   .   .   .   .   .   2   .   .   .   .   .   2   1   1   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
-------------              Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Turns Passed               2521 | 12  173 73  211 27  178 83  165 180 44  286 3   42  317 360 367 
Spaces Moved               2909 | 18  168 68  209 28  171 88  238 224 55  362 5   80  228 431 536 
  Core                     491  | 11  .   .   .   .   .   14  83  .   .   13  5   80  34  73  178 
  Treads                   180  | .   .   .   .   .   .   .   .   .   .   .   .   .   180 .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   2117 | 7   168 68  209 28  171 74  155 224 55  349 .   .   14  358 237 
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   121  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   121 
  Fastest Speed            34   | 50  100 100 100 100 100 50  50  80  80  50  50  50  50  50  34  
  Average Speed            84   | 69  100 100 100 100 100 92  69  80  80  78  50  50  138 81  60  
  Slowest Speed            160  | 100 100 100 100 100 100 100 80  80  80  80  50  50  160 115 80  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 2   23  18  56  9   27  35  31  7   63  12  .   84  10  19  20  
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   .   .   1   .   .   1   .   .   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Total                      2965 | 17  173 73  211 27  178 89  237 224 54  361 5   81  228 439 568 
  Wait                     27   | .   2   5   .   .   1   .   .   .   .   .   .   .   1   .   18  
  Move                     2896 | 17  167 67  208 27  171 87  237 224 54  361 5   79  227 431 534 
  Hop                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Pick Up                  15   | .   2   1   3   .   3   .   .   .   .   .   .   .   .   6   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fire                     13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   11  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    3 | -11/Scrapyard | Discovered new exit (range 15)
   13 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 8)
  186 | -10/Materials | Entered Mines
  188 | -10/Mines     | Met a Derelict bent on vengeance
  193 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  228 | -10/Mines     | Learned location of Zion (-7)
  255 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  255 | -10/Mines     | Discovered new exit (range 5)
  259 | -10/Mines     | Entered Exiles
  282 | -10/Exiles    | Met 8R-AWN
  301 | -10/Exiles    | Met EX-HEX
  328 | -10/Exiles    | Met EX-BIN
  339 | -10/Exiles    | Aligned with FarCom system
  340 | -10/Exiles    | Given EX-Vault access code
  363 | -10/Exiles    | Opened EX-Vault
  369 | -10/Exiles    | Found Deploy-a-Sentry
  371 | -10/Exiles    | Found Deploy-a-Sentry
  373 | -10/Exiles    | Found Deploy-a-Sentry
  396 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  428 | -10/Exiles    | Met EX-DEC
  462 | -10/Exiles    | Discovered new exit (range 10)
  470 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
  470 | -10/Exiles    | Entered Mines
  492 | -9/Mines      | Discovered new exit (range 5)
  497 | -9/Mines      | Entered Materials
  518 | -8/Materials  | DAS Turret deployed
  675 | -8/Materials  | Identified exit to Garrison
  675 | -8/Materials  | Entered Garrison
  718 | -8/Garrison   | Triggered checkpoint
  755 | -8/Garrison   | Discovered new exit (range 8)
  758 | -8/Garrison   | Entered Materials
  913 | -8/Materials  | Discovered new exit (range 13)
  923 | -8/Materials  | Entered Factory
 1103 | -7/Factory    | Identified exit to DSF
 1103 | -7/Factory    | Entered DSF
 1136 | -7/DSF        | Discovered new exit (range 14)
 1145 | -7/DSF        | Additional patrols routed to DSF
 1147 | -7/DSF        | Entered Factory
 1220 | -6/Factory    | Spotted B-75 Beast
 1426 | -6/Factory    | Discovered new exit (range 11)
 1433 | -6/Factory    | Entered another Factory area
 1436 | -5/Factory    | Identified exit to DSF
 1436 | -5/Factory    | Entered DSF
 1457 | -5/DSF        | Lost 4 parts (1p2n1u)
 1459 | -5/DSF        | Additional patrols routed to DSF
 1470 | -5/DSF        | Discovered new exit (range 15)
 1478 | -5/DSF        | Entered Factory
 1790 | -4/Factory    | Discovered new exit (range 5)
 1795 | -4/Factory    | Entered Research
 2147 | -3/Research   | Core integrity fell below 50%
 2151 | -3/Research   | Discovered new exit (range 8)
 2155 | -3/Research   | Entered another Research area
 2161 | -2/Research   | Lost 6 parts (1p4n1u)
 2284 | -2/Research   | Spotted B-90 Cyclops
 2407 | -2/Research   | Lost 3 parts (2n1u)
 2459 | -2/Research   | Core integrity fell below 50%
 2484 | -2/Research   | Lost 3 parts (1p1n1w)
 2499 | -2/Research   | Spotted B-90 Cyclops
 2515 | -2/Research   | Core integrity fell below 20%
 2521 | -2/Research   | Spotted B-90 Cyclops
 2522 | -2/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
02449_ Acquired 3 matter.
02449_ Hvy. Machine Gun destroyed.
02451_ P-80 Master resets K-01 Serf, system corruption cleaned.
02451_ Slammed into S-43 Plague. <x2>
02452_ K-01 Serf collects debris.
02452_ Xenon Bombardment Thruster destroyed.
02453_ Acquired 17 Protomatter.
02453_ Lgt. Antimatter Reactor destroyed.
02454_ P-80 Master resets P-80 Master, system corruption cleaned.
02460_ W-44 Eye sends out distress signal.
02478_ System corrupted: Energy discharge (-18).
02486_ Xenon Bombardment Thruster destroyed.
02492_ Slug penetrates Door.
02497_ Xenon Bombardment Thruster destroyed.
02497_ Lost control of S-43 Plague.
02503_ Slug penetrates Terminal.
02503_ Terminal disabled.
02504_ U-05 Engineer destroyed.
02506_ Penetrated by Slug.
02514_ Knocked back. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
|              ????????????????????????????????????? |
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|              ??????????    ??????????????????????? |
|              ????????      ###???????????????????? |
|              ?????              ?????????????????? |
|              ?????              ?????????????????? |
|              ?????              ?????????????????? |
|              ??????          ]] ?????????????????? |
|              ??????#         ]]##????????????????? |
|              ??????#          BB ????????????????? |
|              ??????#==        BB?????????????????? |
|              ??????#=          #?????????????????? |
|              ??????#        """#?????????????????? |
|              ??????#         T"#?????????????????? |
|              ??????#        """#?????????????????? |
|              ??????#           #?????????????????? |
|              ??????+           #?????????????????? |
|              ??????#     @     #?????????????????? |
|              ??????##          #?????????????????? |
|              ???????# s        #?????????????????? |
|              ???????# #####  ###?????????????????? |
|              ???????#s#????  #???????????????????? |
|              ???????#s#???#  #???????????????????? |
|              ?#######s###?#  #???????????????????? |
|              ?#         ###  ###?????????????????? |
|              ?#         # s    #??????##?????????? |
|              ?#         #%     #####     ????????? |
|              ?#   ==    +                ????????? |
|              ?#   =!    #p    =          ????????? |
|              ?#        =#p     #####"" ??????????? |
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|              ?#         ##p%  ##?????????????????? |
|              ?############    #???????   ????????? |
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|              ????????????+ H  #????#""   ????????? |
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|              ??#  ???    #??# #????#     ????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          26
Energy Capacity            190
Matter Stores              100
Matter Capacity            100
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Additional Mass Support    9
Evasion (%)                62
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -6  -5  -5  -4  -3  -2  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac DSF Fac Fac DSF Fac Res Res 
Robots Controlled          8    | 1   .   .   .   .   .   .   2   .   .   .   .   .   2   1   2   
  Combat Hostiles          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Allies                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Controlled         6    | 1   .   .   .   .   .   .   2   .   .   .   .   .   2   .   1   
Average Host Suspicion     47   | 1   16  11  .   13  25  37  68  11  54  42  .   .   99  73  69  
  Unsuspicious Activity    299  | 2   12  1   .   .   13  .   7   63  33  123 .   .   2   8   35  
  Returns to Shadow        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fuzzy Dispatches         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Protomatter Created        17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  
  Used                     59   | 5   .   .   .   .   .   .   10  .   .   .   .   .   10  5   29  
  Decayed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Spend            24   | 5   .   .   .   .   .   .   5   .   .   .   .   .   5   5   24  
Top 5 Hosts by Kills:
  S-43 Plague (-2/Research: 2)

 Game 
------
Seed              TargetThrowingSteel
  Manual?         0
Play Time         00:45:54
  Cumulative      151.1 hours
  Start           2022.12.27 @ 20:59:54
  End             2022.12.27 @ 21:42:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          98
  Rogue           79
  Adventurer      16
  Explorer        3
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             57
Gallery%          60
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/Terminus
Map View          67x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d46033ec-b249-482b-bc4f-4d681c4fa0d4