Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.06 @ 14:48:31

Player: Horse

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (310)     1550
Value Destroyed (11995)    11995
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (12459)              12459
              TOTAL SCORE: 35024

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    3989
Follower Combat Kills      4957
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1422
Built Enhanced Grunts      300
Friendly Fire              -809

 Cogmind 
---------
Core Integrity             0/1450
Matter                     93/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (12) -----
    Advanced Signal Interpreter
             Hacking Suite
>            --- WEAPON (6) -------
                 (None)
>            --- INVENTORY (4) ----
  Long-range Terrain Scanner
    Improved Remote Force Field
             Point Defense Array
             Gamma Bomb Array

 Peak State 
------------
>               --- POWER ------------
        Compact Particle Reactor
>               --- PROPULSION -------
                Centrium Heavy Treads
        Armored Huge Wheel
>               --- UTILITY ----------
   Experimental Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
      Makeshift Salvage Targeting Computer
                Centrium Light Armor Plating
                Centrium Medium Armor Plating
         Medium Regenerative Plating
       Improved Focal Shield
       Advanced Thermal Shield
>               --- WEAPON -----------
       Advanced Variable Charge Gun
                Railgun
       Improved KE Penetrator
       Improved KE Penetrator
       Improved KE Penetrator
>               --- INVENTORY --------
                Quantum Reactor
       Advanced Cooling System
       Advanced Energy Well
                Matter Compressor
     Long-range Terrain Scanner
       Improved Propulsion Shielding
                Centrium Medium Armor Plating
       Advanced Thermal Shield
     Long-range Tractor Beam
                Drone Bay
                Z-Drone Bay
                Hacking Drone Bay
                Neutron Missile Launcher
[Rating: 133]

 Favorites 
-----------
Power                      Compact Particle Reactor
  Engine                   Cooled Ion Engine
  Reactor                  Compact Particle Reactor
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Experimental Heat Sink
  Storage                  Medium Storage Unit
  Processor                Makeshift Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Regenerative Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Res Res 
Slots Evolved              16   | .   .   2   .   2   2   .   .   .   .   2   .   .   .   2   .   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   2   1   .   .   .   .   2   .   .   .   1   .   .   .   .   1   1   2   
  Weapon                   4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Parts Attached             332  | 7   9   22  29  15  8   9   6   5   8   28  32  20  .   11  4   1   6   2   53  51  6   
  Power                    18   | 1   .   1   3   1   .   .   .   1   .   3   .   2   .   .   .   .   .   .   2   4   .   
    Engine                 10   | 1   .   1   3   1   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   4   .   
  Propulsion               53   | 2   .   3   7   .   1   .   .   1   .   2   5   2   .   1   3   .   2   .   8   16  .   
    Treads                 25   | .   .   2   7   .   .   .   .   1   .   2   2   2   .   1   1   .   2   .   5   .   .   
    Leg                    19   | 2   .   1   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   1   11  .   
    Wheel                  6    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   3   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  136  | 2   4   .   2   10  7   7   5   1   6   11  17  8   .   8   1   1   4   .   21  17  4   
    Device                 80   | .   .   .   1   2   5   5   5   1   6   8   8   3   .   7   .   1   2   .   13  10  3   
    Storage                17   | 2   4   .   1   2   .   .   .   .   .   .   2   1   .   .   .   .   .   .   4   1   .   
    Processor              5    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             33   | .   .   .   .   6   1   2   .   .   .   1   7   4   .   1   1   .   2   .   4   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | 2   5   18  17  4   .   2   1   2   2   12  10  8   .   2   .   .   .   2   22  14  2   
    Energy Gun             26   | 1   3   2   1   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   10  6   .   
    Energy Cannon          10   | .   .   3   5   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          56   | 1   .   9   7   3   .   1   1   1   1   6   6   5   .   1   .   .   .   1   7   6   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               20   | .   2   4   3   1   .   1   .   .   1   2   .   .   .   .   .   .   .   .   5   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   .   .   4   2   1   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   2   4   1   .   .   .   .   .   1   5   7   .   1   1   .   1   1   5   4   .   
Parts Lost                 90   | .   .   1   1   .   .   .   .   .   1   2   3   .   .   .   .   1   1   .   25  50  5   
  Power                    6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   .   
  Propulsion               14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  1   
  Utility                  37   | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   1   1   .   9   20  3   
  Weapon                   33   | .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   13  15  1   
  Highest Loss Streak      26   | .   .   1   1   .   .   .   .   .   1   1   3   .   .   .   .   1   1   .   8   26  4   
Average Slot Usage (%)     93   | .   100 99  99  98  98  100 92  97  96  99  91  94  93  88  94  91  94  94  86  77  15  
  Engine                   4    | .   14  11  11  8   7   7   .   5   4   5   6   1   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   5   5   5   5   5   5   3   .   
  Treads                   13   | .   .   11  21  18  15  15  15  15  15  13  13  13  13  12  16  17  17  17  7   .   .   
  Leg                      2    | .   28  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   
  Wheel                    2    | .   .   .   .   .   7   7   7   7   7   6   5   1   .   .   .   .   .   .   3   .   2   
  Device                   9    | .   .   .   .   6   6   9   15  15  15  20  7   4   .   11  11  13  16  11  15  11  4   
  Storage                  14   | .   28  22  21  12  15  15  15  15  15  13  13  14  13  11  11  11  11  11  11  12  .   
  Processor                3    | .   .   .   .   .   .   .   .   .   .   7   8   6   6   5   5   5   5   5   5   8   4   
  Protection               9    | .   .   .   .   15  13  12  7   7   7   4   8   20  26  15  17  11  11  17  12  5   .   
  Energy Gun               1    | .   23  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   
  Energy Cannon            1    | .   .   3   8   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            23   | .   .   33  33  35  30  29  30  30  28  24  16  25  26  23  23  23  23  23  18  11  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             118  | 14  23  34  37  47  53  54  51  51  51  59  72  81  72  80  67  70  89  85  118 99  13  
  Greatest Support         135  | 20  20  44  44  44  44  44  44  20  42  42  50  100 100 128 128 128 135 134 134 103 20  
  Greatest Overweight (x)  6    | .   1   1   1   1   4   4   4   4   4   4   5   6   .   .   2   .   .   .   4   4   .   
  Average Overweight (x)   1    | .   .   .   .   .   2   3   1   3   3   3   4   .   .   .   .   .   .   .   2   .   .   
Largest Inventory Capacity 16   | 8   14  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  16  16  4   
  Average Capacity         12   | 6   9   12  11  9   12  12  12  12  12  12  12  12  12  12  12  12  12  12  14  15  4   
  Most Carried             16   | 2   9   12  12  10  12  12  12  12  12  12  12  12  12  12  12  12  12  12  16  16  4   
  Average Carried          11   | .   5   10  11  7   10  11  11  11  11  11  11  11  12  11  11  12  11  11  12  13  3   
  Final Capacity           16   | 8   12  12  8   12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  16  4   4   
  Final Carried            16   | 1   8   12  8   10  11  12  12  12  12  12  12  12  12  12  12  12  12  12  16  4   4   

 Class Distribution 
--------------------
 34% | Scavenger-Tank
 18% | Tank
 16% | Gunner
 14% | Mutant
  6% | Scavenger-Mutant
  4% | Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
         Gunner | -9/Materials
         Gunner | -9/Storage
           Tank | -8/Materials
           Tank | -7/Factory
           Tank | -7/Lower Caves
           Tank | -7/Lower Caves
           Tank | -7/Zion
           Tank | -6/Proximity Caves
     Skirmisher | -6/Factory
         Mutant | -6/Extension
 Scavenger-Tank | -6/Cetus
 Scavenger-Tank | -6/Archives
 Scavenger-Tank | -5/Factory
 Scavenger-Tank | -5/Upper Caves
 Scavenger-Tank | -5/Upper Caves
 Scavenger-Tank | -5/Warlord
 Scavenger-Tank | -4/Proximity Caves
 Scavenger-Tank | -4/Factory
 Scavenger-Tank | -3/Research
         Mutant | -2/Research

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
-----------                Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Fac  Res  Res  
Matter Collected           12103 | 271  89   801  810  633  214  359  101  41   365  859  2560 369  48   325  340  186  341  154  2278 959  .    
  Remotely                 827   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    827  .    .    
Salvage Created            15010 | 58   262  1174 1308 1281 246  216  126  .    422  576  808  112  .    927  468  354  865  170  4152 1485 .    
  Parts                    848   | 3    20   97   90   67   15   11   3    .    20   28   40   6    .    42   23   22   37   11   230  83   .    
Haulers Intercepted        16    | .    2    4    2    3    .    .    .    .    .    1    .    .    .    3    .    .    .    .    1    .    .    
Recyclers Shooed           4     | .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       68    | .    .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         704   | .    .    .    .    .    .    .    .    .    .    .    704  .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      262   | .    .    .    .    .    .    10   4    .    30   .    .    .    .    .    55   29   120  14   .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    3    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Res Res 
Combat Hostiles Destroyed  237  | .   8   32  26  22  3   7   3   .   8   6   7   1   .   8   10  11  11  2   56  16  .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     182  | .   4   15  15  20  3   5   3   .   6   5   6   1   .   8   10  11  11  2   42  15  .   
  Cannons                  10   | .   .   2   7   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      43   | .   4   15  4   2   .   2   .   .   2   1   .   .   .   .   .   .   .   .   13  .   .   
Classes Destroyed          19   | 1   4   4   1   .   2   .   .   .   .   1   2   .   .   .   .   .   3   .   1   .   .   
  Worker                   17   | .   .   1   4   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   5   .   .   
  Builder                  12   | .   .   2   2   1   .   .   .   .   .   2   2   .   .   .   .   .   .   .   3   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   16   | .   2   4   2   3   .   .   .   .   .   1   .   .   .   3   .   .   .   .   1   .   .   
  Recycler                 13   | 1   .   1   1   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  6    | .   1   1   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  72   | .   6   16  6   6   .   4   1   .   2   .   .   .   .   .   5   10  .   .   12  4   .   
  Grunt                    80   | .   2   10  11  11  .   2   1   .   2   2   5   .   .   1   3   .   6   .   20  4   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Duelist                  8    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   2   .   1   .   1   1   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Sentry                   35   | .   .   6   8   5   .   .   .   .   1   3   .   .   .   5   .   1   .   .   6   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   20   | .   .   .   .   .   2   .   1   .   3   .   .   .   .   .   .   .   .   2   8   4   .   
  Programmer               13   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   8   3   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   5   7   5   12  5   4   1   .   3   2   5   2   .   5   4   4   6   2   12  8   .   
  Combat Bots Only         9    | .   4   6   5   8   1   4   1   .   3   2   5   1   .   5   4   4   6   2   9   4   .   
Max Kills in Single Turn   5    | 1   4   5   2   2   1   2   1   .   2   1   2   1   .   1   3   2   2   1   4   3   .   
  Gunslinging              2    | .   1   1   1   1   .   1   .   .   1   .   .   .   .   .   1   1   1   .   1   2   .   
  Exploded                 5    | .   3   5   2   2   .   2   .   .   1   1   .   .   .   .   .   .   .   .   4   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -2    
--------                   Run   | Scr   Mat   Mat   Sto   Mat   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Fac   Upp   Upp   War   Pro   Fac   Res   Res   
Damage Taken               21739 | .     246   450   708   623   216   480   49    .     426   572   1428  217   75    612   607   325   136   164   6000  6582  1823  
  Core                     4009  | .     48    31    114   53    69    13    .     .     10    55    475   60    .     .     49    21    .     .     259   1292  1460  
  Absorbed by Shields      368   | .     .     .     .     .     .     .     .     .     .     .     .     64    .     .     .     65    48    63    128   .     .     
  Reduced by Siege Mode    210   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    12    .     4     11    168   .     .     
Core Remaining (%)         68    | 100   80    .     63    90    .     .     .     .     86    .     .     .     30    .     .     .     .     93    77    .     .     
Volleys Fired              582   | 3     23    46    55    39    15    14    6     .     16    29    48    12    3     24    21    11    19    8     107   83    .     
  Largest                  6     | 2     2     4     4     4     4     4     4     .     4     4     4     4     4     4     4     4     4     4     5     6     .     
  Hottest                  395   | 60    80    160   137   94    94    94    94    .     94    114   170   240   115   240   120   120   120   120   347   395   .     
Shots Fired                2030  | 4     44    153   195   152   60    49    24    .     55    110   128   45    12    92    75    44    74    31    422   261   .     
  Gun                      1936  | 4     40    133   156   151   60    47    24    .     53    108   110   45    12    92    75    44    74    31    416   261   .     
  Cannon                   62    | .     .     9     35    .     .     .     .     .     .     .     18    .     .     .     .     .     .     .     .     .     .     
  Launcher                 32    | .     4     11    4     1     .     2     .     .     2     2     .     .     .     .     .     .     .     .     6     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1741  | 1     .     125   156   151   60    47    24    .     53    108   110   44    12    91    75    44    74    31    318   217   .     
  Thermal                  156   | .     .     12    35    .     .     .     .     .     .     .     18    1     .     1     .     .     .     .     50    39    .     
  Explosive                32    | .     4     11    4     1     .     2     .     .     2     2     .     .     .     .     .     .     .     .     6     .     .     
  Electromagnetic          89    | 3     40    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    5     .     
  Phasic                   12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     
  Robot Hit Streak         35    | 2     6     26    20    21    20    31    10    .     12    22    14    7     4     24    11    6     19    9     35    30    .     
  Robot Miss Streak        7     | 1     2     3     3     2     3     5     2     .     4     3     6     3     2     2     3     4     4     2     6     7     .     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     1     .     1     1     .     
  Secondary Targets        59    | .     2     3     6     5     .     2     .     .     2     .     1     1     .     1     6     7     3     .     13    7     .     
    Max Gunslinging Chain  3     | .     1     1     2     1     .     1     .     .     1     .     1     1     .     1     2     2     1     .     1     3     .     
Shots Hit Robots           1293  | 2     27    94    111   100   39    33    19    .     36    65    76    27    8     58    51    21    55    19    293   159   .     
  Core Hits                588   | 2     14    54    49    52    13    16    7     .     20    25    36    12    2     20    15    12    25    5     157   52    .     
  Critical Hits            96    | .     .     1     2     .     1     .     .     .     .     2     1     2     1     12    7     4     8     3     32    20    .     
  Critical Kills           37    | .     .     1     1     .     .     .     .     .     .     1     .     .     .     4     3     3     3     1     12    8     .     
  Critical Parts Destroyed 53    | .     .     .     1     .     1     .     .     .     .     1     1     2     1     6     4     1     5     2     19    9     .     
Melee Attacks              23    | .     .     .     .     .     .     .     .     .     .     7     8     1     .     .     .     .     .     .     .     7     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 16    | .     .     .     .     .     .     .     .     .     .     7     8     1     .     .     .     .     .     .     .     .     .     
  Piercing                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           34368 | 28    676   2356  2142  1678  579   677   214   .     626   1242  1867  800   223   1485  1393  424   1682  350   12229 3692  5     
  Guns                     26138 | 28    286   1248  1268  1570  576   462   214   .     498   1038  1381  800   223   1481  1393  424   1682  350   7584  3632  .     
  Cannons                  923   | .     .     105   462   .     .     .     .     .     .     .     356   .     .     .     .     .     .     .     .     .     .     
  Explosions               7082  | .     390   1003  394   103   .     215   .     .     128   204   .     .     .     .     .     .     .     .     4645  .     .     
  Melee                    183   | .     .     .     .     .     .     .     .     .     .     .     130   .     .     .     .     .     .     .     .     53    .     
  Ramming                  42    | .     .     .     18    5     3     .     .     .     .     .     .     .     .     4     .     .     .     .     .     7     5     
  Kinetic                  23347 | .     .     1196  1268  1570  576   462   214   .     498   1038  1381  800   223   1481  1393  424   1682  350   5806  2985  .     
  Thermal                  4047  | .     96    156   462   .     .     .     .     .     .     .     356   .     .     .     .     .     .     .     2397  580   .     
  Explosive                5531  | .     294   962   394   103   .     215   .     .     128   204   .     .     .     .     .     .     .     .     3231  .     .     
  Electromagnetic          838   | 28    286   42    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     415   67    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 130   | .     .     .     .     .     .     .     .     .     .     .     130   .     .     .     .     .     .     .     .     .     .     
  Piercing                 53    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     
  Phasic                   380   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     380   .     .     
Highest Corruption         17    | .     4     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     4     .     11    17    .     
  Average Corruption       4     | .     3     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     2     .     6     13    .     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  111   | .     .     .     .     .     .     .     .     .     .     .     5     .     1     .     .     .     1     .     54    50    .     
    Message Errors         15    | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     6     5     .     
    Matter Fused           13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    2     .     
    Heat Flow Errors       7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     
    Energy Discharges      7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     4     .     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
    Data Loss (minor)      9     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     7     .     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
    Misdirections          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     10    .     
    Targeting Errors       39    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     24    14    .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Overload Shots             4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     2     .     
Overflow Damage            659   | .     26    10    .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     609   .     .     
  Projectiles              14    | .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     .     .     .     .     .     .     .     
  Explosions               645   | .     26    10    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     609   .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      106   | .     .     2     4     .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     87    .     2     
  Shots                    4     | .     .     1     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     
  Rammed                   9     | .     .     .     2     1     1     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     3     
Targets Rammed             10    | .     .     .     2     1     1     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     3     
  Kicked                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        588   | 10    90    175   346   220   144   198   93    .     237   197   588   223   114   345   58    40    48    .     563   383   .     
  Average Temperature      85    | 7     29    43    90    61    48    83    38    .     71    52    239   89    48    103   22    20    17    .     74    112   .     
  Received Heat Transfer   2787  | .     75    129   276   279   .     63    .     .     39    192   156   67    6     78    108   .     44    .     783   366   126   
  Effects                  24    | .     .     .     5     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     3     .     .     
    Shutdowns              3     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           5     | .     .     .     2     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           3     | .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (major)         3     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          3     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
Siege Activations          32    | .     .     .     .     .     .     .     .     .     .     .     .     1     1     6     3     3     2     1     15    .     .     
  Total Turns              466   | .     .     .     .     .     .     .     .     .     .     .     .     5     2     50    24    28    55    25    277   .     .     
  Longest Duration         55    | .     .     .     .     .     .     .     .     .     .     .     .     5     2     20    10    14    30    25    55    .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              6     | .     3     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     1     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Parts Melted             11    | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     7     2     .     
  Heat Transferred         4859  | .     100   260   777   .     .     .     .     .     .     .     550   .     .     .     .     .     .     .     2406  766   .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Fac  Res  Res  
Peak Influence             2425 | 5    156  697  448  557  255  .    .    .    .    539  503  648  455  2391 .    .    .    .    2425 1436 518  
  Initial                  1272 | .    3    42   18   42   138  .    .    .    .    44   263  246  259  158  .    .    .    .    31   1272 513  
  Average                  484  | 2    90   314  174  343  132  .    .    .    .    235  341  471  401  1254 .    .    .    .    864  1261 508  
Maximum Alert Level        5    | .    .    2    2    2    1    .    .    .    .    2    2    2    2    5    .    .    .    .    5    4    2    
  Low Security (%)         30   | 100  100  32   67   10   90   .    .    .    .    56   1    .    .    7    .    .    .    .    11   .    .    
  Level 1                  30   | .    .    37   28   57   9    .    .    .    .    5    73   54   37   10   .    .    .    .    16   .    .    
  Level 2                  22   | .    .    30   3    32   .    .    .    .    .    37   25   45   62   5    .    .    .    .    35   .    100  
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    4    10   .    
  Level 4                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    40   .    .    .    .    10   89   .    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    12   .    .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    8    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    1    2    3    3    2    .    .    .    .    5    4    .    .    10   .    1    .    .    16   6    1    
  Investigation            7    | .    1    1    1    1    1    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    4    2    .    
  Reinforcement            19   | .    .    1    1    2    .    .    .    .    .    4    1    .    .    2    .    .    .    .    4    3    1    
  Assault                  18   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    6    .    1    .    .    8    1    .    
  Garrison                 2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    2    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Res Res 
Distress Signals           21   | .   3   4   1   2   .   .   1   .   .   1   2   1   .   1   .   .   .   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              502  | .   16  38  32  34  3   7   3   .   15  17  36  19  5   36  24  22  33  2   90  39  31  
  Peak Tracking Total      22   | .   6   6   4   7   2   4   1   .   4   4   14  8   2   8   7   10  13  2   14  10  22  
  Tactical Retreats        20   | .   3   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   4   7   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Res Res 
Traps Triggered            11   | .   4   1   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   8   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Res Res 
Machines Disabled          63   | .   1   4   4   .   .   .   .   .   .   3   7   2   2   2   .   .   .   .   37  1   .   
  Max in Single Turn       6    | .   1   1   1   .   .   .   .   .   .   .   2   1   1   1   .   .   .   .   6   1   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Res Res 
Machines Accessed          62   | .   5   13  17  6   3   3   .   .   .   3   1   .   .   2   .   .   7   .   2   .   .   
  Terminals                32   | .   5   10  13  3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair Stations          7    | .   .   1   2   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycling Units          4    | .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                194  | .   15  48  58  21  13  3   .   .   .   12  3   .   .   6   .   .   8   .   7   .   .   
  Successful               114  | .   6   26  33  8   7   3   .   .   .   10  2   .   .   5   .   .   8   .   6   .   .   
  Failed                   80   | .   9   22  25  13  6   .   .   .   .   2   1   .   .   1   .   .   .   .   1   .   .   
    Catastrophic           3    | .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   141  | .   14  23  36  11  1   .   .   .   .   21  13  5   .   1   .   .   .   .   14  2   .   
  Terminals                114  | .   15  41  45  10  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   
  Repair Stations          26   | .   .   2   8   5   4   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   
  Recycling Units          12   | .   .   3   3   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              19   | .   .   2   .   .   6   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   2   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   3   16  13  1   .   3   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Record                   9    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   
  Part Schematic           3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          8    | .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Repair Station Hacks       22   | .   .   2   8   4   2   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   
  Scan Component           11   | .   .   1   4   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Repair                   11   | .   .   1   4   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
Recycling Unit Hacks       4    | .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   2   .   .   4   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         7    | .   .   1   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   1   .   .   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   3   5   11  2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminals                19   | .   3   4   10  1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   3   3   3   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Siphon                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   5   13  14  5   3   .   .   .   .   3   .   .   .   2   .   .   .   .   2   .   .   
  Full Trace Events        4    | .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   2   2   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Matter                 332  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   142 .   .   .   .   190 .   .   
    Time                   142  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   47  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   
Parts Repaired             11   | .   .   1   4   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Time                     470  | .   .   51  152 89  16  .   .   .   .   .   .   .   .   54  .   .   .   .   108 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          19   | .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         19   | .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   1   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   1   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   .   .   .   2   12  .   .   .   2   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Fac  Res  Res  
Total Allies               58    | .    .    .    2    .    .    .    .    10   .    8    25   8    .    .    2    .    .    .    2    1    .    
  Largest Group            19    | .    .    .    2    .    .    .    .    10   10   8    19   9    8    8    4    2    1    .    2    1    .    
  Highest-Rated Group      774   | .    .    .    109  .    .    .    .    339  339  358  656  774  739  739  287  129  96   .    206  29   .    
  Highest-Rated Ally       150   | .    .    .    99   .    .    .    .    42   42   85   150  150  99   99   99   99   96   .    103  29   .    
Zionite Dispatches         11    | .    .    .    .    .    .    .    .    .    .    3    3    2    .    .    .    .    .    .    2    1    .    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Offense Resupply         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               128   | .    .    .    3    23   15   23   15   3    13   6    3    2    .    12   .    .    6    .    3    1    .    
  STAY                     9     | .    .    .    .    5    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   29    | .    .    .    2    4    6    7    3    .    3    1    .    .    .    2    .    .    1    .    .    .    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    
  COLLECT                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  EXPLORE                  65    | .    .    .    1    10   8    12   10   2    7    3    1    .    .    6    .    .    3    .    2    .    .    
  RETURN                   21    | .    .    .    .    4    .    2    1    1    3    2    1    .    .    4    .    .    2    .    1    .    .    
Ally Attacks               497   | .    .    .    3    .    .    .    .    .    46   59   123  28   21   128  37   14   .    .    38   .    .    
  Total Damage             20883 | .    .    .    62   .    .    .    .    .    1636 2265 3290 1472 1286 6115 2131 355  .    .    2271 .    .    
  Kills                    144   | .    .    .    2    .    .    .    .    .    9    14   28   11   4    36   16   5    .    .    19   .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Ext Cet Arc Fac Upp Upp War Pro Fac Res Res 
Robot Analysis Total       6    | .   1   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   3   2   .   2   .   .   .   
Drone Launches             55   | .   .   .   14  8   1   2   5   1   6   4   2   .   .   6   .   .   2   .   4   .   .   
  Drone Recoveries         38   | .   .   .   .   10  1   2   4   2   4   4   2   .   .   4   .   .   2   .   3   .   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Fac  Res  Res  
Turns Passed               17415 | 81   648  1274 1351 883  611  635  332  956  528  990  2053 370  98   702  990  965  718  662  1526 903  139  
Spaces Moved               9296  | 55   426  671  643  360  296  380  172  658  340  618  1162 172  46   293  537  553  379  376  633  358  168  
  Core                     100   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    91   
  Treads                   4374  | .    .    324  643  360  104  84   67   127  43   28   145  137  46   293  536  553  379  376  123  6    .    
  Legs                     1123  | 50   426  347  .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    11   287  .    
  Wheels                   3667  | .    .    .    .    .    192  296  105  531  297  590  1016 35   .    .    .    .    .    .    499  29   77   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   32    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   .    
  Fastest Speed            40    | 50   120  145  145  145  120  130  120  120  120  120  120  120  160  163  163  163  163  166  130  40   50   
  Average Speed            143   | 113  129  147  151  155  140  137  130  142  131  126  141  159  163  164  163  163  163  166  139  112  68   
  Slowest Speed            240   | 120  150  165  190  165  165  165  145  210  177  177  230  185  165  165  180  163  166  166  240  180  90   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 5    82   75   92   59   16   98   98   89   74   24   90   69   64   23   75   76   86   71   19   14   6    
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     13    | .    .    .    .    .    .    .    .    1    .    10   .    .    .    .    .    2    .    .    .    .    .    
  Known Exits Taken        4     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      17    | 1    1    .    1    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
Scrap Searched             15    | .    .    .    .    .    .    3    .    2    2    .    .    .    .    .    4    2    .    2    .    .    .    
Spaces Dug                 91    | .    .    .    22   .    .    .    .    .    8    5    2    .    .    .    2    .    .    .    49   3    .    
Terrain Destroyed          556   | .    24   58   48   9    .    5    .    .    14   17   19   .    1    13   22   8    8    5    293  12   .    
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    3    .    
  Projectile               129   | .    .    .    .    .    .    .    .    .    .    .    2    .    1    13   22   8    8    5    61   9    .    
  AOE                      417   | .    24   58   48   9    .    5    .    .    14   12   15   .    .    .    .    .    .    .    232  .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Fac  Upp  Upp  War  Pro  Fac  Res  Res  
Total                      12108 | 66   477  858  891  587  459  466  268  679  395  763  1509 243  62   470  621  600  443  396  1016 649  190  
  Wait                     1385  | .    8    82   137  165  132  54   82   8    28   51   62   6    14   134  39   34   35   7    170  125  12   
  Move                     9273  | 54   425  670  642  359  296  379  171  657  339  617  1161 171  45   292  536  552  378  375  632  354  168  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Pick Up                  134   | 2    6    15   6    2    5    4    .    4    2    7    16   11   .    4    4    1    2    2    31   10   .    
  Fast Attach              123   | 6    2    8    14   5    1    .    1    2    .    5    12   10   .    2    3    1    .    .    18   28   5    
  Attach                   71    | 1    1    4    3    2    3    1    .    1    .    5    11   .    .    2    .    .    1    1    18   16   1    
  Detach                   34    | .    3    5    .    3    2    1    1    .    .    1    7    .    .    1    .    .    .    .    5    4    1    
  Swap                     138   | .    6    10   12   8    4    8    5    2    8    18   9    10   .    7    1    .    5    1    17   7    .    
  Drop                     157   | .    3    18   14   3    1    5    2    5    2    12   23   22   .    3    7    1    3    2    18   13   .    
  Fire                     582   | 3    23   46   55   39   15   14   6    .    16   29   48   12   3    24   21   11   19   8    107  83   .    
  Melee                    23    | .    .    .    .    .    .    .    .    .    .    7    8    1    .    .    .    .    .    .    .    7    .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    5     | .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Rewire                   170   | .    .    .    .    .    .    .    .    .    .    11   150  .    .    .    9    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6     | .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus
-6/Archives
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 4 exits: *Res x2 / Qua x2)
-2/Research

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    82 | -11/Scrapyard      | Entered Materials
   175 | -10/Materials      | Discovered new exit (range 15)
   316 | -10/Materials      | Build established: Mutant
   363 | -10/Materials      | Discovered new exit (range 14)
   568 | -10/Materials      | Discovered new exit (range 12)
   589 | -10/Materials      | Discovered new exit (range 16)
   706 | -10/Materials      | Discovered new exit (range 12)
   730 | -10/Materials      | Entered another Materials area
   730 | -9/Materials       | Evolved 2 slots: Weapon x2
  1167 | -9/Materials       | Discovered new exit (range 8)
  1173 | -9/Materials       | Identified exit to Mines
  1173 | -9/Materials       | Identified exit to Storage
  1175 | -9/Materials       | Build established: Gunner
  1626 | -9/Materials       | Discovered new exit (range 10)
  1709 | -9/Materials       | Repaired Imp. Assault Rifle
  2004 | -9/Materials       | Entered Storage
  2017 | -9/Storage         | Garrison activated, responded to threat
  2224 | -9/Storage         | Repaired Adv. Treads
  2263 | -9/Storage         | Repaired Adv. Treads
  2907 | -9/Storage         | Repaired Adv. Treads
  2945 | -9/Storage         | Repaired Arm. Treads?
  3180 | -9/Storage         | Met 01-MTF
  3229 | -9/Storage         | Discovered new exit (range 16)
  3355 | -9/Storage         | Entered Materials
  3355 | -8/Materials       | Accompanied by 15 allies (01-MTF)
  3355 | -8/Materials       | Evolved 2 slots: Utility x2
  3360 | -8/Materials       | 01-MTF left
  3695 | -8/Materials       | Build established: Tank
  3733 | -8/Materials       | Destroyed 8 combat bots
  3772 | -8/Materials       | Repaired Reflective Plating?
  3777 | -8/Materials       | Discovered new exit (range 9)
  3893 | -8/Materials       | Repaired Cld. Ion Engine
  4145 | -8/Materials       | Discovered new exit (range 15)
  4238 | -8/Materials       | Entered Factory
  4238 | -7/Factory         | Accompanied by 3 allies
  4238 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4325 | -7/Factory         | Repaired Med. Armor Plating
  4656 | -7/Factory         | Discovered new exit (range 39)
  4846 | -7/Factory         | Identified exit to Lower Caves
  4849 | -7/Factory         | Entered Lower Caves
  4849 | -7/Lower Caves     | Accompanied by 3 allies
  4920 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5003 | -7/Lower Caves     | Learned Factory stockpile data
  5139 | -7/Lower Caves     | Learned Factory trap positions
  5282 | -7/Lower Caves     | Discovered new exit (range 64)
  5423 | -7/Lower Caves     | Found Prototype Device
  5476 | -7/Lower Caves     | Identified Heart of Steel
  5484 | -7/Lower Caves     | Entered another Lower Caves area
  5484 | -7/Lower Caves     | Accompanied by 2 allies
  5485 | -7/Lower Caves     | Discovered new exit (range 8)
  5646 | -7/Lower Caves     | Learned Factory terminal intel
  5719 | -7/Lower Caves     | Discovered new exit (range 31)
  5816 | -7/Lower Caves     | Entered Zion
  5816 | -7/Zion            | Accompanied by 2 allies
  5858 | -7/Zion            | Gained Derelict followers
  5906 | -7/Zion            | Discovered new exit (range 22)
  5999 | -7/Zion            | Learned location of Armory (-3)
  6062 | -7/Zion            | Identified exit to Deep Caves
  6180 | -7/Zion            | Given the Hacking Drone Bay
  6185 | -7/Zion            | Found Prototype Device
  6191 | -7/Zion            | Identified Hacking Drone Bay
  6201 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  6332 | -7/Zion            | Found CR-A16's Pointy Stick
  6388 | -7/Zion            | Imprinted
  6390 | -7/Zion            | Declared Zion's savior
  6772 | -7/Zion            | Entered Proximity Caves
  6772 | -6/Proximity Caves | Accompanied by 11 allies
  7105 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  7140 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7269 | -6/Proximity Caves | Discovered new exit (range 10)
  7300 | -6/Proximity Caves | Entered Factory
  7300 | -6/Factory         | Accompanied by 1 ally
  7300 | -6/Factory         | Evolved 2 slots: Utility x2
  7301 | -6/Factory         | Loaded intel: 84 trap records
  7303 | -6/Factory         | Loaded intel: 22 terminal locations
  7603 | -6/Factory         | Build established: Skirmisher
  7613 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  7662 | -6/Factory         | Zion Heavy squad teleported in
  7707 | -6/Factory         | Discovered new exit (range 16)
  7737 | -6/Factory         | Zion Recon squad teleported in
  7844 | -6/Factory         | Zion Offense Resupply teleported in
  7964 | -6/Factory         | Found Prototype Protection
  7964 | -6/Factory         | Identified Zio. Weapon Casing
  7969 | -6/Factory         | Found Prototype Protection
  8192 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8266 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
  8270 | -6/Factory         | Discovered new exit (range 15)
  8278 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  8290 | -6/Factory         | Entered Extension
  8290 | -6/Extension       | Accompanied by 1 ally
  8307 | -6/Extension       | Disrupted transfer network
  8356 | -6/Extension       | Zion Fire squad teleported in
  8483 | -6/Extension       | Zion Light squad teleported in
  8689 | -6/Extension       | Identified Zio. Heavy Carapace
  8691 | -6/Extension       | Spotted B-75 Beast
  8696 | -6/Extension       | Allies destroyed B-75 Beast
  8715 | -6/Extension       | Spotted B-75 Beast
  8719 | -6/Extension       | Allies destroyed B-75 Beast
  9229 | -6/Extension       | Rescued a captive Derelict
  9230 | -6/Extension       | Rescued a captive Derelict
  9273 | -6/Extension       | Rescued a captive Derelict
  9281 | -6/Extension       | Rescued a captive Derelict
  9313 | -6/Extension       | Build established: Mutant
  9447 | -6/Extension       | Heart of Steel transformed into Warbot
  9570 | -6/Extension       | Energy Cycler disabled
  9570 | -6/Extension       | Rescued a captive Derelict
  9572 | -6/Extension       | Rescued a captive Derelict
  9573 | -6/Extension       | Rescued a captive Derelict
  9576 | -6/Extension       | Rescued a captive Derelict
  9589 | -6/Extension       | Discovered new exit (range 14)
  9646 | -6/Extension       | Zion Kinetic Resupply teleported in
  9787 | -6/Extension       | Terminal network hard line cut
  9799 | -6/Extension       | Build established: Scavenger-Mutant
 10040 | -6/Extension       | First assault squad dispatched
 10097 | -6/Extension       | Core integrity fell below 50%
 10109 | -6/Extension       | Lost 3 parts (2u1w)
 10159 | -6/Extension       | Found Zio. Weapon Casing
 10196 | -6/Extension       | Discovered new exit (range 10)
 10198 | -6/Extension       | Discovered new exit (range 6)
 10273 | -6/Extension       | Rescued A7
 10343 | -6/Extension       | Entered Cetus
 10343 | -6/Cetus           | Accompanied by 2 allies (incl. A7, Warbot)
 10348 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 10362 | -6/Cetus           | Spotted Cetus Guard
 10362 | -6/Cetus           | Spotted Cetus Guard
 10365 | -6/Cetus           | Spotted Cetus Guard
 10370 | -6/Cetus           | Allies destroyed Cetus Guard
 10371 | -6/Cetus           | Destroyed Cetus Guard
 10372 | -6/Cetus           | Spotted Cetus Guard
 10379 | -6/Cetus           | Allies destroyed Cetus Guard
 10384 | -6/Cetus           | Allies destroyed Cetus Guard
 10490 | -6/Cetus           | Started Cetus Manufacturing Module
 10509 | -6/Cetus           | Zion Thermal Resupply teleported in
 10515 | -6/Cetus           | Manufactured an Enhanced Grunt
 10540 | -6/Cetus           | Manufactured an Enhanced Grunt
 10560 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 10564 | -6/Cetus           | Found Prototype Protection
 10564 | -6/Cetus           | Identified Med. Regenerative Plating
 10565 | -6/Cetus           | Manufactured an Enhanced Grunt
 10590 | -6/Cetus           | Manufactured an Enhanced Grunt
 10611 | -6/Cetus           | Zion Heavy squad teleported in
 10615 | -6/Cetus           | Manufactured an Enhanced Grunt
 10682 | -6/Cetus           | Discovered new exit (range 16)
 10713 | -6/Cetus           | Entered Archives
 10713 | -6/Archives        | Accompanied by 8 allies (Warbot)
 10768 | -6/Archives        | Discovered new exit (range 16)
 10811 | -6/Archives        | Entered Factory
 10811 | -5/Factory         | Accompanied by 8 allies (Warbot)
 10811 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10999 | -5/Factory         | Build established: Scavenger-Tank
 11011 | -5/Factory         | Local fabrication network quarantined
 11070 | -5/Factory         | Fabricated Drone Bay (x1)
 11111 | -5/Factory         | First assault squad dispatched
 11202 | -5/Factory         | Repaired Centrium Medium Armor Plating?
 11330 | -5/Factory         | High security lockdown imminent
 11410 | -5/Factory         | High security lockdown engaged
 11421 | -5/Factory         | Garrison activated, responded to threat
 11488 | -5/Factory         | Discovered new exit (range 11)
 11513 | -5/Factory         | Entered Upper Caves
 11513 | -5/Upper Caves     | Accompanied by 3 allies (Warbot)
 11591 | -5/Upper Caves     | Spotted B-75 Beast
 11605 | -5/Upper Caves     | Allies destroyed B-75 Beast
 11736 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11818 | -5/Upper Caves     | Learned 12 Factory zone layouts
 12031 | -5/Upper Caves     | Learned Factory trap positions
 12215 | -5/Upper Caves     | Discovered new exit (range 15)
 12226 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12278 | -5/Upper Caves     | Learned Factory emergency access door positions
 12503 | -5/Upper Caves     | Entered another Upper Caves area
 12503 | -5/Upper Caves     | Accompanied by 2 allies (Warbot)
 12521 | -5/Upper Caves     | Discovered new exit (range 6)
 13276 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13429 | -5/Upper Caves     | Discovered new exit (range 9)
 13457 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 13468 | -5/Upper Caves     | Entered Warlord
 13468 | -5/Warlord         | Accompanied by 1 ally (Warbot)
 13527 | -5/Warlord         | System corruption cleaned by Quarantine Array
 13646 | -5/Warlord         | Rebuked by Warlord
 13671 | -5/Warlord         | Warlord's base attacked by MAIN.C
 13999 | -5/Warlord         | Spotted Striker
 14021 | -5/Warlord         | Warlord forces counterattacked
 14024 | -5/Warlord         | Spotted Striker
 14025 | -5/Warlord         | Destroyed Striker
 14045 | -5/Warlord         | Spotted Executioner
 14081 | -5/Warlord         | Spotted Striker
 14082 | -5/Warlord         | Spotted Striker
 14084 | -5/Warlord         | Destroyed Striker
 14168 | -5/Warlord         | Discovered new exit (range 12)
 14186 | -5/Warlord         | Entered Proximity Caves
 14188 | -4/Proximity Caves | Learned 12 Research zone layouts
 14569 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves
 14828 | -4/Proximity Caves | Discovered new exit (range 13)
 14848 | -4/Proximity Caves | Entered Factory
 14848 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14849 | -4/Factory         | Identified exit to Research
 14850 | -4/Factory         | Loaded intel: 83 trap records
 15054 | -4/Factory         | Repaired Centrium Medium Armor Plating
 15212 | -4/Factory         | Repaired Centrium Heavy Treads
 15343 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 15485 | -4/Factory         | Fabricated Drone Bay (x1)
 15787 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 15788 | -4/Factory         | Zion Recon squad teleported in
 15854 | -4/Factory         | P-70 Sage assimilated allied Z-Drone
 15892 | -4/Factory         | First assault squad dispatched
 15908 | -4/Factory         | Destroyed 9 combat bots
 15958 | -4/Factory         | Lost 6 parts (1p2u3w)
 16009 | -4/Factory         | Lost 3 parts (1u2w)
 16034 | -4/Factory         | Zion Heavy squad teleported in
 16075 | -4/Factory         | Lost 3 parts (1n2u)
 16121 | -4/Factory         | Found Prototype Launcher
 16158 | -4/Factory         | Identified Mni. Smartbomb Launcher
 16164 | -4/Factory         | System corruption reached 10%
 16195 | -4/Factory         | Found Zio. Weapon Casing
 16240 | -4/Factory         | High security lockdown imminent
 16320 | -4/Factory         | High security lockdown engaged
 16363 | -4/Factory         | Lost 8 parts (1p2u5w)
 16374 | -4/Factory         | Entered Research
 16374 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 16375 | -3/Research        | Identified exit to Research
 16375 | -3/Research        | Identified exit to Quarantine
 16675 | -3/Research        | Lost 4 parts (3u1w)
 16716 | -3/Research        | System corruption reached 10%
 16759 | -3/Research        | Lost 9 parts (3n3u3w)
 16873 | -3/Research        | Spotted B-86 Titan
 16880 | -3/Research        | Zion Heavy Resupply teleported in
 16929 | -3/Research        | Lost 5 parts (1n2u2w)
 17124 | -3/Research        | First assault squad dispatched
 17213 | -3/Research        | Core integrity fell below 50%
 17252 | -3/Research        | Core integrity fell below 20%
 17277 | -3/Research        | Entered another Research area
 17277 | -2/Research        | Evolved 2 slots: Utility x2
 17282 | -2/Research        | Lost 26 parts (2p8n10u6w)
 17374 | -2/Research        | Spotted B-90 Cyclops
 17385 | -2/Research        | Core integrity fell below 50%
 17394 | -2/Research        | Lost 4 parts (1n3u)
 17406 | -2/Research        | Found Gamma Bomb Array
 17413 | -2/Research        | Core integrity fell below 20%
 17416 | -2/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
17345_ Slug penetrates Wall. <x2>
17349_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
17350_ O-24 Administrator sends out distress signal.
17354_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005.
17359_ Slammed into G-73 Enforcer.
17360_ Adv. Hardlight Generator destroyed.
17362_ Focal Shield destroyed.
17363_ Hdn. Centrium Wheel destroyed.
17381_ B-90 Cyclops activates siege mode.
17392_ Acquired Power Sword.
17403_ S-43 Plague destroyed.
17404_ K-01 Serf destroyed.
17406_ Acquired Gamma Bomb Array.
17414_ Slammed into G-73 Enforcer.
17415_ Power Sword destroyed.
17415_ Slammed into G-73 Enforcer.
17415_ Adv. Signal Interpreter permanently disabled.
17415_ Destabilizing: Short circuit.
17415_ S-43 Plague destroyed.
17416_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????#    ""    #   #?     #?????????????? |
| ?????????????#          #   #?     #?????????????? |
| ?????????????#        g ##l###     #?????????????? |
| ??????????+             g@sg       +?????????????? |
| ?????????????????### ###g%[sg    ! #?????????????? |
| ???????????????????????#   sgg     #?????????????? |
| ???????????????????????#!]         #?????????????? |
| ???????????????????????#]!         #?????????????? |
| ???????????????????????#           ###???????????? |
| ???????????????????????#                   +?????? |
| ???????????????????????#     #########   = #?????? |
| ???????????????????????# =%* #???????????????????? |
| ???????????????????????##   ##???????????????????? |
| ????????????????????????# k=#????????????????????? |
| ????????????????????????# =%########?????????????? |
| ????????????????????????#   #      #?????????????? |
| ????????????????????????#   #  !/  #?????????????? |
| ????????????????????????#   #  !  |#?????????????? |
| ????????????????????????#  g#      #???????#?????? |
| #???????????????????????+   + !    +?????? +?????? |
| #???????????????????????#   #      #?????  ??????? |
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| #??????????????????????#     #?????????? #???????? |
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| #??????????????????????+                 #???????? |
| ###########????????????#     ######      #???????? |
| ##        #????????????#     #????#      #???????? |
| ##        #????????????#######????#      +???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          35
Energy Capacity            1150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Cloak Strength             3
Armor Coverage             1350
Resistance: KI             30
Resistance: TH             30
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           100
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                59
Target Analysis            8
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30
Salvage Targeting          4
Offensive Hacking          10

 Item Schematics 
-----------------
 Transport Network Coupler | -9/Materials | Hacked
        Reflective Plating | -9/Materials | Scanalyzed
      Adv. Terrain Scanner | -9/Storage   | Hacked
         Mic. Nuclear Core | -9/Storage   | Hacked
                 Drone Bay | -7/Factory   | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory   | Scanalyzed
        Imp. Lightning Gun | -6/Factory   | Scanalyzed
             Phasing Sabre | -6/Factory   | Scanalyzed
               Arm. Treads | -6/Factory   | Scanalyzed
            Adv. ECM Suite | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Drone Bay | x1 | -5/Factory 
 Drone Bay | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingDynamicFlamer
  Manual?         0
Play Time         04:01:04
  Cumulative      906.6 hours
  Start           2020.10.06 @ 08:12:03
  End             2020.10.06 @ 14:48:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          347
  Rogue           347
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           12/0/1/0/0/0/0/0/0
Lore%             75
Gallery%          86
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89e5ce99-39ca-4c24-90eb-fca98b385b5c