Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.30 @ 23:26:22 Player: Isopropylpod Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (768) 768 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2828 Bonus ------- None Cogmind --------- Core Integrity 423/550 Matter 300/300 Energy 13/275 System Corruption 0% Temperature Warm (134) Movement Walking (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Sensor Array > --- WEAPON (2) ------- EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Sensor Array Improved Sensor Array Improved Sensor Array Beam Rifle Beam Rifle EM Pulse Cannon EM Pulse Cannon Heavy Particle Cannon Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Hardened Light Armor Plating Decoy Drone Bay > --- WEAPON ----------- Beamcaster Heavy Particle Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Heat Sink Improved Sensor Array Improved Sensor Array Improved Sensor Array Beam Rifle Beam Rifle EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Grenade Launcher Datajack [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit VTOL Module Utility Decoy Drone Bay Device Decoy Drone Bay Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Beamcaster Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 38 | 6 3 5 13 11 Power 4 | 1 1 . 1 1 Engine 3 | 1 1 . . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 11 | 2 . 1 7 1 Treads . | . . . . . Leg 10 | 2 . 1 6 1 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 9 | 1 1 1 2 4 Device 4 | . 1 1 . 2 Storage 3 | 1 . . 2 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 14 | 2 1 3 3 5 Energy Gun 6 | 1 . . 3 2 Energy Cannon 4 | . . 1 . 3 Ballistic Gun 3 | 1 1 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Parts Lost 6 | . 2 1 1 2 Power 1 | . 1 . . . Propulsion 3 | . . 1 1 1 Utility 1 | . . . . 1 Weapon 1 | . 1 . . . Highest Loss Streak 2 | . 2 1 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 91 90 80 88 Engine 8 | . 13 14 6 . Core 3 | . . . 4 8 Leg 22 | . 28 20 20 26 Flight 2 | . . . 4 . Device 11 | . 7 13 11 18 Storage 11 | . 14 12 11 9 Energy Gun 7 | . 2 . 10 7 Energy Cannon 8 | . . 4 11 9 Ballistic Gun 6 | . 25 20 . . Naked Turns . | . . . . . Heaviest Build 76 | 12 12 23 67 76 Greatest Support 36 | 20 20 20 36 36 Greatest Overweight (x) 16 | . . 1 16 2 Average Overweight (x) 1 | . . . 3 1 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 15 | 6 8 7 18 20 Most Carried 20 | 2 4 8 20 20 Average Carried 10 | 1 3 5 11 18 Final Capacity 20 | 8 8 5 20 20 Final Carried 20 | 2 4 5 20 18 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 601 | 255 42 35 159 110 Remotely . | . . . . . Salvage Created 1044 | . 207 46 618 173 Parts 70 | . 22 6 39 3 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 27 | . 8 3 13 3 Guns 17 | . 8 3 5 1 Cannons 10 | . . . 8 2 Classes Destroyed 4 | . 2 . 2 . Recycler 1 | . 1 . . . Swarmer 11 | . 8 3 . . Grunt 10 | . . . 8 2 Sentry 6 | . . . 5 1 Best Kill Streak 5 | . 5 3 3 2 Combat Bots Only 5 | . 5 3 3 2 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 209 | . 81 11 51 66 Missed 52 | . 27 3 11 11 Damage Taken 1878 | . 447 55 538 838 Core 263 | . 58 22 56 127 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 68 86 . Volleys Fired 80 | . 29 6 31 14 Largest 2 | . 2 2 2 2 Hottest 150 | . 60 40 135 150 Shots Fired 155 | . 53 12 62 28 Gun 102 | . 53 12 31 6 Cannon 53 | . . . 31 22 Launcher . | . . . . . Special . | . . . . . Kinetic 56 | . 44 12 . . Thermal 97 | . 9 . 62 26 Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 8 | . 4 3 7 8 Robot Miss Streak 10 | . 10 3 6 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 76 | . 20 5 32 19 Core Hits 34 | . 10 3 16 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 4 . Burn 4 | . . . 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1344 | 1 192 40 675 436 Guns 750 | . 192 39 391 128 Cannons 587 | . . . 279 308 Explosions . | . . . . . Melee . | . . . . . Ramming 7 | 1 . 1 5 . Kinetic 198 | . 159 39 . . Thermal 1111 | . 33 . 670 408 Explosive . | . . . . . Electromagnetic 28 | . . . . 28 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 3 7 . . Message Errors 4 | . 1 3 . . Matter Fused 1 | . 1 . . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 1 | . 1 . . . Parts Fused 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 20 | . . . . 20 Projectiles 20 | . . . . 20 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 7 | 2 . 2 3 . Kicked 6 | 2 . 2 2 . Crushed . | . . . . . Highest Temperature 444 | . 40 99 444 419 Average Temperature 133 | . 15 48 122 221 Received Heat Transfer 633 | . . . 210 423 Effects 4 | . . . 2 2 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . 2 . Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 2332 | . 75 . 1591 666 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 233 | . 194 135 233 161 Initial 83 | . . 75 . 83 Average 75 | . 103 59 73 109 Maximum Alert Level 1 | . . . 1 . Low Security (%) 95 | 100 100 100 91 100 Level 1 4 | . . . 8 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 3 2 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 11 3 16 9 Peak Tracking Total 8 | . 6 3 3 8 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 3 | . . 3 1 . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 3 1 7 . Terminals 8 | . 3 . 5 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 28 | . 7 1 20 . Successful 15 | . 4 1 10 . Failed 13 | . 3 . 10 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . . 4 . Terminals 19 | . 7 . 12 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 10 | . 4 1 5 . Record 1 | . . . 1 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 . 5 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 46 | . . 46 46 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 6 | . . . 6 . Total Damage 124 | . . . 124 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 16 | . . . 16 . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3735 | 54 327 785 2231 338 Spaces Moved 1364 | 37 206 469 522 130 Core 4 | 4 . . . . Treads . | . . . . . Legs 1287 | 33 206 469 449 130 Wheels . | . . . . . Hover . | . . . . . Flight 73 | . . . 73 . Fastest Speed 50 | 50 120 120 180 180 Average Speed 244 | 112 120 157 391 209 Slowest Speed 1325 | 120 120 190 1325 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 3 42 84 53 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile 3 | . . . . 3 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1597 | 46 240 506 637 168 Wait 47 | . . 11 35 1 Move 1360 | 36 205 468 521 130 Hop . | . . . . . Pick Up 39 | 2 3 8 21 5 Fast Attach 18 | 6 2 2 5 3 Attach 9 | . 1 1 2 5 Detach 2 | . . 1 . 1 Swap 11 | . . 2 6 3 Drop 24 | . . 5 13 6 Fire 80 | . 29 6 31 14 Melee . | . . . . . Ram 1 | . . . 1 . Kick 6 | 2 . 2 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 9) 271 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 16) 382 | -10/Materials | Entered Mines 626 | -10/Mines | Learned 2 Materials zone layouts 725 | -10/Mines | Learned Materials stockpile data 744 | -10/Mines | Discovered new exit (range 12) 856 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 971 | -10/Mines | Discovered new exit (range 9) 1007 | -10/Mines | Found a hidden stash of uninstalled traps 1059 | -10/Mines | Found the Drone Emporium 1070 | -10/Mines | Found Prototype Device 1070 | -10/Mines | Identified Decoy Drone Bay 1167 | -10/Mines | Entered Materials 1167 | -9/Materials | Accompanied by 2 allies 1167 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1168 | -9/Materials | Identified exit to Mines 1172 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2757 | -9/Materials | Lost 13 allies 2760 | -9/Materials | Build established: Scavenger-Mutant 3378 | -9/Materials | Discovered new exit (range 8) 3398 | -9/Materials | Entered another Materials area 3398 | -8/Materials | Evolved 2 slots: Utility x2 3440 | -8/Materials | Build established: Mutant 3547 | -8/Materials | Garrison activated, responded to threat 3736 | -8/Materials | Self-destructed Last Messages --------------- Identified Adv. Beam Cannon. U-05 Engineer builds a Wall. R-06 Scavenger collects Beamcaster. Critical hit (Burn: +37). VSS Leg destroyed. G-50 Soldier destroyed. R-06 Scavenger collects Lgt. Angular Momentum Engine. K-01 Serf collects debris. Destroyed Lgt. Nuclear Core. R-06 Scavenger collects Hvy. Laser. Hrd. Light Armor Plating destroyed. G-47 Trooper destroyed. U-05 Engineer builds a Wall. Lgt. Nuclear Core broken. Overheating: Short circuit. Critical hit (Burn: +37). Acquired 53 matter. Power failure, Deuterium Engine shutdown. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????########?????????????????????????? | | ???????######???# #?????????????????????????? | | ???????#! ##### #?????????????????????????? | | ???????# # # #?????????????????????????? | | ???????#! ] # # !! #?????????????????????????? | | ???????#![[ # # !! #?????????????????????????? | | ???????# ] + + #?????????????????????????? | | ???????# # ##############???????????????????? | | ???????# # #??????# #???????????????????? | | ???????# # #??????# #???????????????????? | | ???????# ] # #??????# #???????????????????? | | ???????###### #??????# #???????????????????? | | ????????????# #??????# """#???????????????????? | | ????????????# ######## """#???????????????????? | | ????????????# #* # """#???????????????????? | | ????????????# # """ # #???????????????????? | | ????????????# #[ """ # """#???????????????????? | | ????????????# # """ # @"""#???????????????????? | | ????????????# #! """ # g"""#???????????????????? | | ????????????# # # %g #???????????????????? | | ????????????# ###/######Y####??????????????????? | | ????????????# g #??????????????????? | | ????????????# +??????????????????? | | ????????????# ? #??????????????????? | | ????????????# ####### ^ #??????????????????? | | ????????????# #?????# ^ ^#??????????????????? | | ????????????# #?????# #??????????????????? | | ????????????# #?????# #??????????????????? | | ????????????# #?????# ?????????????????? | | ????????????# #?????# ????????????????? | | ???????????## ##????# w ???????????????? | | ???????????# #????# #########??????????????? | | ?????? #????# #??????????????????????? | | ? #????# #??????????????????????? | | #????# #??????????????????????? | | ########## #????# #??????????????????????? | | ???????????#######????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- VSS Leg | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed GuidanceStealthCleaver Manual? 0 Play Time 00:30:53 Cumulative 3.7 hours Start 2024.03.30 @ 22:54:18 End 2024.03.30 @ 23:26:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 19d4a5ae-4a97-4cd7-a20c-4eb1791bab52