Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.21 @ 01:19:07 Player: TheEpicPerson Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (72) 360 Value Destroyed (1866) 1866 Prototype IDs (63) 1260 Alien Tech Used (3) 600 Bonus (7175) 7175 TOTAL SCORE: 20261 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 64 Aligned with FarCom 300 Met Data Miner 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 73/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Hacking Suite System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Fission Core Fusion Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Experimental Terrain Scanner Experimental Terrain Scan Processor Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield System Shield Advanced System Shield Quantum Router > --- WEAPON ----------- Plasma Sword > --- INVENTORY -------- Impulse Thruster Array Impulse Thruster Array Cloak of Protection Light Regenerative Plating Proton Missile Launcher [Rating: 128] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility System Shield Device Experimental Sensor Array Storage Medium Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Core Shielding Weapon Improved Light Cannon Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Special Weapon Welding Torch Impact Weapon Powered Hammer Slashing Weapon Chainsword Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . . . . 1 . . . . 1 . . . . Utility 11 | . . . 2 . . . 1 1 . . 2 . . . . . . . . . 1 . . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 139 | . 14 4 7 4 1 . 20 16 3 6 2 . . . 1 5 . . 19 2 11 12 . 3 9 Power 26 | . 1 1 1 . . . 3 . . . . . . . 1 1 . . 11 1 1 3 . . 2 Engine 9 | . 1 1 1 . . . 2 . . . . . . . 1 . . . 2 1 . . . . . Core 10 | . . . . . . . 1 . . . . . . . . 1 . . 6 . 1 1 . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . 3 . . 2 . . 2 Propulsion 26 | . 2 . . . . . 3 5 . . . . . . . 1 . . 1 1 6 4 . . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . 1 5 . . . . . . . 1 . . 1 1 6 4 . . 3 Utility 48 | . 8 . 2 2 1 . 2 7 . 2 2 . . . . 2 . . 7 . 4 3 . 3 3 Device 19 | . 1 . . . . . 1 2 . 1 . . . . . 1 . . 7 . 1 2 . 2 1 Storage 7 | . 5 . . . . . . 1 . . . . . . . . . . . . 1 . . . . Processor 8 | . 2 . 1 1 . . . 1 . 1 . . . . . 1 . . . . . . . 1 . Hackware 11 | . . . . . . . 1 3 . . 2 . . . . . . . . . 2 1 . . 2 Protection 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 39 | . 3 3 4 2 . . 12 4 3 4 . . . . . 1 . . . . . 2 . . 1 Energy Gun 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 10 | . . 1 2 1 . . 6 . . . . . . . . . . . . . . . . . . Launcher 7 | . . 1 1 1 . . . . 1 2 . . . . . . . . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . . 6 4 1 2 . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 . . . . . 1 1 . . . . . . . . . . 4 . 1 1 1 . 1 Parts Lost 31 | . . . 1 . . . 3 1 . . . . . . 2 . . . . 2 1 1 . 1 19 Power 6 | . . . 1 . . . 1 . . . . . . . 1 . . . . 1 . . . . 2 Propulsion 13 | . . . . . . . 2 . . . . . . . . . . . . 1 1 1 . 1 7 Utility 10 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 8 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 19 | . . . 1 . . . 2 1 . . . . . . 1 . . . . 2 1 1 . 1 19 Average Slot Usage (%) 92 | . 94 100 92 100 100 100 94 86 92 92 82 93 93 93 89 86 88 88 91 94 90 92 78 83 86 Engine 4 | . 14 14 11 11 11 11 6 . . . . . . . 1 5 5 5 2 2 2 . . . . Core 3 | . . . . . . . 2 7 7 7 6 6 6 6 4 5 5 5 7 2 2 4 5 4 3 Wheel 8 | . 13 28 22 22 22 22 21 . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . 29 30 30 26 26 26 26 26 23 23 23 27 29 28 30 26 22 19 Device 3 | . . . . . . . 4 2 . 5 6 6 6 6 3 3 5 5 8 11 6 4 . 8 7 Storage 11 | . 18 28 22 22 22 22 18 8 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 3 Processor 9 | . 4 . 11 11 11 11 9 13 15 15 13 13 13 13 13 11 11 11 6 5 5 5 5 7 8 Hackware 15 | . . . . . . . 8 17 23 16 15 26 26 26 26 23 23 23 23 23 28 29 31 28 33 Protection 1 | . . . 4 11 11 11 4 . . . . . . . . . . . . . . . . . . Energy Gun 1 | . 14 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 14 13 10 11 11 11 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . 11 11 10 11 11 11 . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 2 5 6 6 6 6 6 6 6 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 4 5 5 5 5 5 4 5 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 43 | 11 37 43 40 35 35 35 38 37 20 21 17 17 17 17 17 20 20 20 33 29 38 38 26 27 39 Greatest Support 55 | 20 24 24 24 24 24 24 36 22 22 22 22 22 22 22 22 22 22 22 36 36 48 42 37 37 55 Greatest Overweight (x) 4 | . 1 1 1 1 1 1 2 1 . . . . . . . . . . 1 . 1 1 . . 4 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 14 14 14 14 14 14 14 18 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 9 | 6 8 14 14 14 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 14 | 6 14 14 14 14 14 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 9 | 6 7 13 13 13 13 14 13 8 7 7 8 8 8 8 7 7 8 8 7 7 7 6 7 5 5 Final Capacity 14 | 6 14 14 14 14 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 14 | 6 14 14 14 13 14 14 14 8 8 8 8 8 8 8 7 8 8 8 8 6 6 6 8 8 . Class Distribution -------------------- 26% | Hacker-Scout 19% | Wizard-Scout 14% | Mutant 13% | Hacker-Sprinter 13% | Scavenger-Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Armory Wizard-Sprinter | -4/Lab Wizard-Scout | -3/Research Wizard-Scout | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Matter Collected 2547 | 200 175 250 389 112 . 11 327 201 161 106 . 20 . . . 40 . 20 . 51 245 109 . . 130 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2594 | . 368 194 419 170 . . 367 201 . 84 29 . . . . 335 . . . . 245 136 . . 46 Parts 126 | . 20 5 36 7 . . 29 6 . 4 . . . . . 5 . . . . 3 8 . . 3 Haulers Intercepted 6 | . 2 . 1 . . . 1 . . . . . . . . 2 . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 6 1 . . . . . . . 1 . . . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Combat Hostiles Destroyed 46 | . 7 9 11 6 . . 10 . . 3 . . . . . . . . . . . . . . . Guns 16 | . 7 3 2 4 . . . . . . . . . . . . . . . . . . . . . Cannons 20 | . . 4 6 . . . 10 . . . . . . . . . . . . . . . . . . AOE 9 | . . 2 3 2 . . . . . 2 . . . . . . . . . . . . . . . Classes Destroyed 13 | . 4 3 4 . . . 1 . . . 1 . . . . . . . . . . . . . . Worker 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Builder 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . 1 . . . 1 . . . . . . . . 2 . . . . . . . . . Recycler 7 | . . 1 . 1 . . . 3 . . . . . . . 1 . . . . 1 . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 11 | . 2 . 1 . . . . 1 . . . . . . . . . . . . 3 3 . . 1 Swarmer 17 | . 3 2 3 6 . . . . . 3 . . . . . . . . . . . . . . . Grunt 15 | . 4 2 4 . . . 5 . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . Sentry 5 | . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | . 5 2 8 3 . . 6 2 . 3 1 . . . . 2 . . . . 1 2 . . 1 Combat Bots Only 6 | . 3 2 6 3 . . 4 . . 3 . . . . . . . . . . . . . . . Max Kills in Single Turn 2 | . 2 2 2 2 . . 2 1 . 1 1 . . . . 1 . . . . 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 2 2 . . . . . 1 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Damage Taken 4784 | . 154 207 375 52 . . 467 59 20 82 19 19 . . 105 19 . . . 76 103 178 63 122 2664 Core 1964 | . 40 30 44 . . . 54 21 12 36 . 19 . . 41 . . . . 20 19 62 22 80 1464 Absorbed by Shields 25 | . . . . . . . . . . . . . . . . . . . . . . 25 . . . Core Remaining (%) 89 | 100 . 72 . . . 89 90 . . 90 . . . . 92 . . . . 98 . . 83 93 . Volleys Fired 134 | . 25 17 35 8 . . 44 . 2 3 . . . . . . . . . . . . . . . Largest 2 | . 2 2 2 2 . . 2 . 1 1 . . . . . . . . . . . . . . . Hottest 85 | . 85 77 77 62 . . 78 . 39 39 . . . . . . . . . . . . . . . Shots Fired 258 | . 50 32 68 15 . . 88 . 2 3 . . . . . . . . . . . . . . . Gun 111 | . 50 15 33 7 . . 6 . . . . . . . . . . . . . . . . . . Cannon 137 | . . 15 33 7 . . 82 . . . . . . . . . . . . . . . . . . Launcher 10 | . . 2 2 1 . . . . 2 3 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 223 | . 25 30 66 14 . . 88 . . . . . . . . . . . . . . . . . . Thermal 25 | . 25 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5 | . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . 2 3 . . . . . . . . . . . . . . . Robot Hit Streak 36 | . 10 15 8 6 . . 36 . 4 . . . . . . . . . . . . . . . . Robot Miss Streak 3 | . 1 2 3 2 . . 3 . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 243 | . 38 23 47 8 . . 74 4 2 1 2 . . . . 17 . . . . 18 6 . . 3 Core Hits 126 | . 19 19 26 7 . . 26 2 1 4 1 . . . . 4 . . . . 7 4 . . 6 Critical Hits 15 | . . 4 7 . . . 3 . . . . . . . . . . . . . 1 . . . . Critical Kills 7 | . . 2 3 . . . 1 . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 7 | . . 2 4 . . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 182 | . . . . . . . 8 9 4 14 7 . . . 2 44 . . . . 37 19 2 10 26 Impact 60 | . . . . . . . 8 9 4 14 7 . . . 2 16 . . . . . . . . . Slashing 122 | . . . . . . . . . . . . . . . . 28 . . . . 37 19 2 10 26 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . 3 . . . . . . . 3 . . . . 3 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6778 | . 512 558 941 286 . . 1452 329 90 139 69 . . . . 822 . . . . 1003 333 . . 244 Guns 1199 | . 512 169 368 87 . . 63 . . . . . . . . . . . . . . . . . . Cannons 1916 | . . 174 364 41 . . 1337 . . . . . . . . . . . . . . . . . . Explosions 784 | . . 215 209 158 . . . . 90 112 . . . . . . . . . . . . . . . Melee 2799 | . . . . . . . . 329 . 27 69 . . . . 822 . . . . 1003 333 . . 216 Ramming 80 | . . . . . . . 52 . . . . . . . . . . . . . . . . . 28 Kinetic 2789 | . 186 343 732 128 . . 1400 . . . . . . . . . . . . . . . . . . Thermal 373 | . 326 47 . . . . . . . . . . . . . . . . . . . . . . . Explosive 535 | . . 168 209 158 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 202 | . . . . . . . . . 90 112 . . . . . . . . . . . . . . . Impact 793 | . . . . . . . . 329 . 27 69 . . . . 368 . . . . . . . . . Slashing 2006 | . . . . . . . . . . . . . . . . 454 . . . . 1003 333 . . 216 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . 1 1 . . . . . . . . . . . . . . . . . . . 1 2 . 4 Average Corruption 1 | . 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 7 | . 3 1 . . . . . . . . . . . . . . . . . . . 1 1 . 1 Message Errors 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 3 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 Targeting Errors 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 565 | . . 27 22 37 . . 49 33 . 2 13 . . . . 47 . . . . 287 21 . . 27 Projectiles 40 | . . . . . . . 40 . . . . . . . . . . . . . . . . . . Explosions 86 | . . 27 22 37 . . . . . . . . . . . . . . . . . . . . . Melee 439 | . . . . . . . 9 33 . 2 13 . . . . 47 . . . . 287 21 . . 27 Knockbacks 17 | . . 1 3 . . . 12 . . . 1 . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 15 | . . 1 3 . . . 11 . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 56 | . . 19 . . . . 25 . . . . . . . . . . . . . . . . . 12 Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 11 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 9 Targets Rammed 11 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 9 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 289 | . 123 84 289 . . . 45 9 8 . . . . . 2 1 . . . . 1 . 124 . . Average Temperature 71 | . 36 27 146 . . . 17 5 6 . . . . . 2 1 . . . . 1 . 77 . . Received Heat Transfer 707 | . 81 30 156 . . . 225 20 12 . 9 . . . 21 9 . . . 18 18 . . 9 99 Effects 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . 4 . . 2 . . . . . . . . . . . . . . Impact Corruptions 7 | . . . . . . . 1 2 . 1 1 . . . . 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 901 | . 851 50 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Peak Influence 478 | . 215 188 478 232 . . 259 90 . . 94 . . . . 128 . . . . 453 130 . 125 109 Initial 157 | . . 4 16 157 . . . 52 . . . . . . . 52 . . . . 33 87 . . . Average 77 | . 62 79 219 131 . . 78 53 . . 38 . . . . 65 . . . . 115 45 . 47 39 Maximum Alert Level 2 | . 1 . 2 1 . . 1 . . . . . . . . . . . . . 2 . . . . Low Security (%) 91 | 100 88 100 42 90 . 100 85 100 . . 100 . . . . 100 . . . . 78 100 . 100 100 Level 1 7 | . 11 . 40 9 . . 14 . . . . . . . . . . . . . 14 . . . . Level 2 1 | . . . 17 . . . . . . . . . . . . . . . . . 7 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . 4 . . . 6 . . . 2 . . . . . . . . . 2 2 . 2 3 Investigation 5 | . . . 2 . . . 1 . . . 1 . . . . . . . . . . . . 1 . Extermination 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . Reinforcement 9 | . . . 2 . . . 5 . . . . . . . . . . . . . 1 . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Distress Signals 9 | . . . 3 . . . 1 1 . . 1 . . . . . . . . . 1 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 177 | . 10 13 21 7 . . 30 6 5 4 8 1 . . 8 5 . . . 2 15 12 1 9 20 Peak Tracking Total 14 | . 3 3 7 4 . . 7 3 2 3 4 1 . . 5 1 . . . 5 8 3 1 4 14 Tactical Retreats 28 | . 1 1 4 . . . 3 2 3 1 1 1 . . 4 1 . . . 1 1 1 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Traps Triggered 10 | . 1 . 2 . . . 1 1 . . . . . . . 1 . . . . . 1 . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 11 | . 6 . . . . . . . . . . . . . . 5 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Disabled 8 | . . 1 . . . . 1 . 1 . . . . . . . . . . . . 3 1 . 1 Max in Single Turn 1 | . . 1 . . . . 1 . 1 . . . . . . . . . . . . 1 1 . . Garrison Access 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Machines Accessed 84 | . 7 . 1 . 5 . 2 3 2 1 10 . . 4 . 12 1 1 9 . 6 11 2 4 3 Terminals 43 | . 7 . 1 . . . 1 3 1 . 8 . . . . 8 . 1 . . 3 5 . 4 1 Fabricators 11 | . . . . . . . . . . . 1 . . . . 3 . . . . 2 5 . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 Total Hacks 390 | . 29 . 3 . 50 . 4 14 2 1 45 . . 25 . 45 1 2 48 . 31 50 19 14 7 Successful 331 | . 20 . 2 . 50 . 3 8 2 1 26 . . 25 . 36 1 2 48 . 27 46 19 10 5 Failed 59 | . 9 . 1 . . . 1 6 . . 19 . . . . 9 . . . . 4 4 . 4 2 Catastrophic 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 123 | . 8 . 2 . 1 . 2 9 . . 37 . . . . 15 . . . . 12 26 1 6 4 Terminals 178 | . 29 . 3 . . . 2 14 1 . 38 . . . . 32 . 2 . . 13 26 . 14 4 Fabricators 53 | . . . . . . . . . . . 4 . . . . 12 . . . . 15 22 . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units 6 | . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Access 4 | . . . . . . . 2 . . . . . . . . 1 . . . . . . . . 1 Terminal Hacks 241 | . 13 . 1 . 50 . . 6 2 1 13 . . 25 . 21 1 2 48 . 9 21 19 8 1 Record 130 | . . . . . 49 . . 1 1 . . . . 11 . . . 2 36 . 3 6 19 2 . Part Schematic 26 | . . . . . . . . . . . 8 . . 8 . 3 . . 4 . . 3 . . . Robot Schematic 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . Prototype ID Bank 10 | . 1 . . . . . . . . . . . . 3 . 1 . . 4 . . 1 . . . Open Door 3 | . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . . Level Access Points 3 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Branch Access Points 5 | . . . . . . . . 1 . . 1 . . . . 1 . . . . 1 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 6 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . 1 1 Fabricator Index 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Scanalyzer Index 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Unreport Threat 10 | . 2 . . . . . . 2 . . . . . . . 2 . . . . 2 2 . . . Locate Traps 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Disarm Traps 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Dispatch Records 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recall Extermination 5 | . . . . . . . . . . . 1 . . . . . . . . . 2 2 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . Registered Components 3 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 10 | . 3 . 1 . . . . 2 . . . . . . . 2 . . . . . 2 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 27 | . . . . . . . . . . . 2 . . . . 6 . . . . 9 10 . . . Load Schematic 13 | . . . . . . . . . . . 1 . . . . 3 . . . . 4 5 . . . Build 14 | . . . . . . . . . . . 1 . . . . 3 . . . . 5 5 . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 6 | . . . . . . . . . . . 3 . . . . . . . . . 3 . . . . Process 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Matter 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Retrieve Components 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 Seal Access 3 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 1 Unauthorized Hacks 50 | . 7 . 1 . . . 2 2 . . 8 . . . . 8 . . . . 6 13 . 2 1 Terminals 30 | . 7 . 1 . . . 2 2 . . 6 . . . . 4 . . . . 2 3 . 2 1 Track 5 | . 4 . . . . . . . . . 1 . . . . . . . . . . . . . . Assimilate 8 | . . . . . . . 1 . . . 3 . . . . 2 . . . . . 1 . 1 . Botnet 17 | . 3 . 1 . . . 1 2 . . 2 . . . . 2 . . . . 2 2 . 1 1 Fabricators 20 | . . . . . . . . . . . 2 . . . . 4 . . . . 4 10 . . . Prioritize 11 | . . . . . . . . . . . 1 . . . . 3 . . . . 2 5 . . . Siphon 9 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 5 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 . 1 . . . 1 3 . . 7 . . . . 10 . . . . 5 7 . 4 1 Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . . 8 . . 8 . 3 . . 4 . . 3 . . 1 Parts Built 13 | . . . . . . . . . . . 1 . . . . 3 . . . . 5 4 . . . Matter 2580 | . . . . . . . . . . . 142 . . . . 783 . . . . 673 982 . . . Time 520 | . . . . . . . . . . . 47 . . . . 88 . . . . 191 194 . . . Total Part Build Rating 69 | . . . . . . . . . . . 5 . . . . 15 . . . . 27 22 . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Time 32 | . . . . . . . . . . . . . . . . . . . . . . 32 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total Allies 15 | . . 2 . . . . 1 . . . 2 . . . 1 2 . . . . . 1 . . 6 Largest Group 6 | . . 2 . . . . 1 . . . 1 . . . 1 2 . . . . . 1 . . 6 Highest-Rated Group 94 | . . 45 . . . . 10 . . . 26 . . . 94 52 . . . . . 26 . . 85 Highest-Rated Ally 94 | . . 31 . . . . 10 . . . 26 . . . 94 26 . . . . . 26 . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 33 | . . 7 . . . . . . . . . . . . 2 . . . . . . . . . 24 Total Damage 681 | . . 86 . . . . . . . . . . . . 49 . . . . . . . . . 546 Kills 6 | . . 3 . . . . . . . . . . . . . . . . . . . . . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Robot Analysis Total 5 | . . . . . . . . . . . . . . . . 1 . . 4 . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . . . 1 . . 1 . . 1 . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Turns Passed 10666 | 5 703 625 300 582 523 109 1314 320 315 1537 465 204 92 41 236 617 96 103 98 138 651 577 37 412 566 Spaces Moved 13300 | 5 450 525 158 520 520 102 696 574 733 1524 818 430 223 83 433 1054 312 302 162 331 970 1024 105 544 702 Core 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 50 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 145 | 5 140 . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2840 | . 310 525 158 520 520 102 696 9 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10265 | . . . . . . . . 565 733 1524 818 430 223 83 433 1054 312 302 162 331 970 1024 105 544 652 Fastest Speed 23 | 120 90 100 100 100 100 100 90 28 28 28 28 28 28 28 28 28 28 28 26 26 23 23 26 26 26 Average Speed 43 | 120 104 100 100 100 100 100 94 29 28 28 28 28 28 28 28 28 28 28 27 26 23 23 26 26 29 Slowest Speed 250 | 120 120 100 100 100 100 100 110 103 28 28 28 28 28 28 28 28 28 28 102 26 99 106 26 28 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . . . . . 3 1 . 6 . . . . 9 . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 2 61 86 23 94 94 26 45 19 77 68 25 72 57 74 54 32 55 62 63 58 21 44 99 13 17 Regions Visited 25 Branch Regions 16 Pre-discovered Areas 7 | . . . . 1 1 . . . . . . . . 1 . . . . 3 1 . . . . . Known Exits Taken 18 | . . 1 1 . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 2 . 1 . 1 . . 2 6 . 1 1 . . . 1 2 . 2 . . . . . Spaces Dug 113 | . . . . . . . 7 5 3 13 5 . . . 2 27 . . . . 16 8 . 8 19 Terrain Destroyed 215 | . . 42 42 16 . . 9 5 3 13 5 . . . 2 27 . . . . 16 8 . 8 19 Melee 113 | . . . . . . . 7 5 3 13 5 . . . 2 27 . . . . 16 8 . 8 19 Projectile 35 | . . 10 21 2 . . 2 . . . . . . . . . . . . . . . . . . AOE 67 | . . 32 21 14 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Total 17634 | 4 636 592 230 566 523 109 1241 710 833 2610 1037 512 251 100 544 1305 319 319 212 382 1334 1332 110 797 1026 Wait 3709 | . 109 43 27 32 1 8 458 89 91 1060 217 83 29 18 109 186 8 18 17 50 302 255 . 224 275 Move 13237 | 4 449 524 157 519 519 101 695 567 730 1523 805 429 222 82 432 1037 311 301 161 330 969 1023 104 541 702 Hop 18 | . . . . . . . . 3 1 . 6 . . . . 7 . . . . . . . 1 . Pick Up 64 | . 23 1 2 1 1 . 7 6 . 1 . . . . . 4 . . 3 . 5 4 1 2 3 Fast Attach 54 | . 8 2 3 . 1 . 5 6 1 2 2 . . . . 2 . . 8 . 6 6 2 . . Attach 45 | . . . 2 1 . . 2 9 1 . . . . . 1 2 . . 4 2 3 6 . 3 9 Detach 12 | . . . . . . . . 4 1 . . . . . . 1 . . 2 . 1 2 1 . . Swap 44 | . 6 2 2 3 . . 13 1 1 4 . . . . . 1 . . 8 . 2 1 . . . Drop 76 | . 16 3 2 2 1 . 7 16 1 3 . . . . . 3 . . 9 . 9 2 . . 2 Fire 134 | . 25 17 35 8 . . 44 . 2 3 . . . . . . . . . . . . . . . Melee 182 | . . . . . . . 8 9 4 14 7 . . . 2 44 . . . . 37 19 2 10 26 Ram 11 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 9 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 48 | . . . . . . . . . . . . . . . . 18 . . . . . 14 . 16 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 4 exits: *Res x3 / [Tes]) -2/Research (discovered 1 exit: [Qua]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 488 | -10/Materials | Identified exit to Materials 623 | -10/Materials | Discovered new exit (range 13) 709 | -10/Materials | Entered Mines 822 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 927 | -10/Mines | Assembled infested the area 957 | -10/Mines | Discovered exit to Materials (range 8) 1023 | -10/Mines | Discovered exit to Materials (range 15) 1197 | -10/Mines | Found a hidden stash of uninstalled traps 1334 | -10/Mines | Entered Materials 1334 | -9/Materials | Evolved 2 slots: Utility x2 1335 | -9/Materials | Identified exit to Mines 1634 | -9/Materials | Entered Mines 1751 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1813 | -9/Mines | Discovered new exit (range 13) 1840 | -9/Mines | Build established: Scavenger-Mutant 2053 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2061 | -9/Mines | Learned 4 Materials zone layouts 2116 | -9/Mines | Identified exit to Zion 2137 | -9/Mines | Learned location of Storage (-8) 2212 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2212 | -9/Mines | Discovered new exit (range 5) 2216 | -9/Mines | Entered Exiles 2232 | -9/Exiles | Discovered new exit (range 15) 2246 | -9/Exiles | Met 8R-AWN 2269 | -9/Exiles | Met EX-HEX 2326 | -9/Exiles | Met EX-DEC 2349 | -9/Exiles | Visited The Gauntlet 2496 | -9/Exiles | Discovered new exit (range 14) 2549 | -9/Exiles | Learned location of Zion (-7) 2578 | -9/Exiles | Met EX-BIN 2596 | -9/Exiles | Aligned with FarCom system 2597 | -9/Exiles | Given EX-Vault access code 2639 | -9/Exiles | Opened EX-Vault 2646 | -9/Exiles | Found Cloak of Protection 2668 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2739 | -9/Exiles | Left Exiles lab with Cloak of Protection 2739 | -9/Exiles | Entered Mines 2833 | -8/Mines | Discovered new exit (range 10) 2848 | -8/Mines | Entered Materials 2848 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3214 | -8/Materials | Build established: Hacker-Mutant 4156 | -8/Materials | Discovered new exit (range 8) 4162 | -8/Materials | Entered Factory 4162 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4184 | -7/Factory | Assembled infested ambush trap array 4253 | -7/Factory | Identified exit to Lower Caves 4433 | -7/Factory | Discovered new exit (range 4) 4477 | -7/Factory | Build established: Hacker-Sprinter 4482 | -7/Factory | Entered Lower Caves 4632 | -7/Lower Caves | Learned 4 Factory zone layouts 4662 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4726 | -7/Lower Caves | Encountered a Warlord checkpoint 4784 | -7/Lower Caves | Discovered new exit (range 15) 4797 | -7/Lower Caves | Entered another Lower Caves area 4799 | -7/Lower Caves | Discovered new exit (range 10) 5441 | -7/Lower Caves | Build established: Hacker-Scout 5804 | -7/Lower Caves | Spotted B-75 Beast 6152 | -7/Lower Caves | Discovered exit to Zion (range 4) 6321 | -7/Lower Caves | Identified exit to Factory 6334 | -7/Lower Caves | Entered Factory 6334 | -6/Factory | Evolved 2 slots: Utility x2 6613 | -6/Factory | Spotted B-75 Beast 6661 | -6/Factory | Fabricated Imp. Hacking Suite? 6721 | -6/Factory | Identified exit to Factory 6721 | -6/Factory | Identified exit to Lower Caves 6799 | -6/Factory | Entered Lower Caves 6809 | -6/Lower Caves | Learned Factory garrison access intel 6842 | -6/Lower Caves | Spotted B-75 Beast 6985 | -6/Lower Caves | Encountered a Warlord checkpoint 7001 | -6/Lower Caves | Discovered new exit (range 5) 7002 | -6/Lower Caves | Identified exit to Lower Caves 7003 | -6/Lower Caves | Entered another Lower Caves area 7009 | -6/Lower Caves | Discovered exit to Factory (range 9) 7091 | -6/Lower Caves | Discovered new exit (range 15) 7094 | -6/Lower Caves | Identified exit to Data Miner 7095 | -6/Lower Caves | Entered Data Miner 7095 | -6/Data Miner | Discovered new exit (range 7) 7098 | -6/Data Miner | Identified exit to Proximity Caves 7100 | -6/Data Miner | Met Data Miner 7107 | -6/Data Miner | Learned location of Section 7 (-2) 7107 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7112 | -6/Data Miner | Received God Mode back door access code from Data Miner 7136 | -6/Data Miner | Entered Proximity Caves 7159 | -5/Proximity Caves | Spotted B-75 Beast 7198 | -5/Proximity Caves | Escorted by Enhanced Grunt 7308 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7332 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7345 | -5/Proximity Caves | Discovered exit to Factory (range 11) 7372 | -5/Proximity Caves | Entered Factory 7372 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7373 | -5/Factory | Loaded intel: 268 non-interactive machine locations 7374 | -5/Factory | Loaded intel: 4 garrison access locations 7379 | -5/Factory | Identified exit to Upper Caves 7379 | -5/Factory | Identified exit to Extension 7527 | -5/Factory | Fabricated Exp. Sensor Array (x1) 7895 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 7962 | -5/Factory | Fabricated Exp. Terrain Scanner (x1) 7964 | -5/Factory | Discovered new exit (range 8) 7989 | -5/Factory | Entered Upper Caves 8079 | -5/Upper Caves | Encountered a Warlord checkpoint 8082 | -5/Upper Caves | Discovered new exit (range 12) 8084 | -5/Upper Caves | Identified exit to Upper Caves 8085 | -5/Upper Caves | Entered another Upper Caves area 8159 | -5/Upper Caves | Encountered a Warlord checkpoint 8180 | -5/Upper Caves | Discovered new exit (range 17) 8188 | -5/Upper Caves | Identified exit to Zhirov 8188 | -5/Upper Caves | Entered Zhirov 8188 | -5/Zhirov | Discovered new exit (range 3) 8189 | -5/Zhirov | Identified exit to Proximity Caves 8199 | -5/Zhirov | Learned location of Quarantine (-2) 8199 | -5/Zhirov | Learned location of Testing (-3) 8199 | -5/Zhirov | Learned location of Command (-1) 8213 | -5/Zhirov | Found Alien Artifact 8270 | -5/Zhirov | Found Alien Artifact 8270 | -5/Zhirov | Identified Integrated Dissipator 8270 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8286 | -5/Zhirov | Entered Proximity Caves 8314 | -4/Proximity Caves | Spotted B-86 Titan 8390 | -4/Proximity Caves | Identified exit to Factory 8424 | -4/Proximity Caves | Entered Factory 8424 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8494 | -4/Factory | Fabricated Adv. Hacking Suite? 8669 | -4/Factory | Fabricated Adv. Hacking Suite? 8721 | -4/Factory | Fabricated Nuclear Pulse Thruster? 8836 | -4/Factory | Build established: Wizard-Scout 8887 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 8915 | -4/Factory | Local fabrication network quarantined 8966 | -4/Factory | Identified exit to Upper Caves 8966 | -4/Factory | Identified exit to Armory 8980 | -4/Factory | Discovered new exit (range 9) 9071 | -4/Factory | Spotted B-86 Titan 9075 | -4/Factory | Entered Armory 9109 | -4/Armory | Fabricated Plasma Sword (x1) 9223 | -4/Armory | Spotted B-86 Titan 9264 | -4/Armory | Fabricated Lgt. Regenerative Plating? 9429 | -4/Armory | Fabricated Adv. Hacking Suite (x1) 9618 | -4/Armory | Identified Transdimensional Reconstructor 9618 | -4/Armory | Warped through subspace to slip node 9618 | -4/Armory | Discovered new exit (range 1) 9618 | -4/Armory | Identified exit to Lab 9628 | -4/Armory | Repaired VTOL Module? 9629 | -4/Armory | Fabricated Lgt. Regenerative Plating? 9652 | -4/Armory | Entered Lab 9652 | -4/Lab | Discovered new exit (range 9) 9654 | -4/Lab | Identified exit to Research 9656 | -4/Lab | Unable to decrypt terminal 9656 | -4/Lab | Opened the door to a hidden lab 9656 | -4/Lab | Detected by scanners 9657 | -4/Lab | Gained access to the hidden lab's interior 9657 | -4/Lab | Unable to decrypt terminal 9659 | -4/Lab | Found Alien Artifact 9659 | -4/Lab | Identified Core Reset Matrix 9659 | -4/Lab | Used Core Reset Matrix 9663 | -4/Lab | Sensed 3 artifacts in vicinity 9665 | -4/Lab | Confronted by A5 9668 | -4/Lab | Found Integrated Dissipator 9668 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 9675 | -4/Lab | Found Prototype Hackware 9680 | -4/Lab | Unable to decrypt terminal 9688 | -4/Lab | Discovered exit to Research (range 6) 9689 | -4/Lab | Entered Research 9689 | -3/Research | Evolved 2 slots: Utility x2 9859 | -3/Research | Discovered new exit (range 26) 9901 | -3/Research | Identified exit to Research 10101 | -3/Research | Entered another Research area 10101 | -2/Research | Evolved 2 slots: Utility x2 10104 | -2/Research | Identified Quantum Router 10293 | -2/Research | Discovered new exit (range 20) 10580 | -2/Research | Intercept squad dispatched 10580 | -2/Research | Spotted B-90 Cyclops 10595 | -2/Research | Spotted Tracker 10598 | -2/Research | Spotted Tracker 10612 | -2/Research | Spotted Combat Programmer 10637 | -2/Research | Core integrity fell below 50% 10641 | -2/Research | Emitted hypermatrix ping 10646 | -2/Research | Assembled emerged from beneath the floor 10646 | -2/Research | Core integrity fell below 20% 10660 | -2/Research | Spotted Combat Programmer 10667 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 10663_ Combat Programmer resets Y-72 Warden, system corruption cleaned. 10664_ Slammed into Combat Programmer. 10664_ Penetrated by EMDS Slug. 10664_ Tracker suffers critical hit. 10664_ Penetrated by Slug. 10664_ Impulse Thruster Array destroyed. 10664_ Tracker suffers critical hit. 10664_ Tracker destroyed. 10664_ Slug penetrates Repair Station. 10665_ Slammed into Combat Programmer. 10665_ U-05 Engineer lays Concrete. 10665_ Penetrated by Slug. 10665_ Slug penetrates Wall. 10666_ Slammed into Combat Programmer. 10666_ S-43 Plague reactivates. 10666_ EMDS Slug penetrates Wall. 10667_ Slammed into H-88 Terminator. 10667_ Penetrated by EMDS Slug. 10667_ Slug penetrates Wall. 10667_ Penetrated by Slug. 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"################### | | ???#####+###T" ""############################ | | ?? ##" " "############################ | | ????? ? ##"#" " " "############################ | | ?? ? ##"#" """""############################ | | ?????? ##"#"################################## | | ??????? ##"#"################################## | | ?????? ? ??"#######?##?######################### | | ???????????##?#################################### | | ????? ?????##########?############ ########## | | ????????????##?##?################ ########## | | ???????????#??#?###?###?########## ##?####### | | ??????????????##?#?###??########## ##### | | ?????????????#??#?#???#####?# ? ?# ? ##### #### | | ???????????????????????#??### ###? ?#### # | | ???????????????????????????##########+####### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 39 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Cloak Strength 5 Power Amplification 30 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 65 Offensive Hacking 64 Defensive Hacking 59 Item Schematics ----------------- Lgt. Antimatter Reactor | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Exp. Terrain Scanner | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory Nuclear Pulse Thruster | x2 | -4/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Plasma Sword | x1 | -4/Armory Lgt. Regenerative Plating | x1 | -4/Armory Adv. Hacking Suite | x1 | -4/Armory Lgt. Regenerative Plating | x1 | -4/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- Alien Roots Anyone Home? Origins The More The Merrier Watch This! Challenges ------------ None Game ------ Seed GreatIonicNukerbomber Manual? 0 Play Time 03:43:42 Cumulative 23.3 hours Start 2021.10.20 @ 21:30:14 End 2021.10.21 @ 01:19:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 33 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 778ffdc0-b046-4efd-9ab1-0440643971f2