Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.22 @ 05:49:25 Player: toms Result: Destroyed by 54-IVM(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (65) 325 Value Destroyed (1950) 1950 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 8295 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 82/300 Energy 45/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Experimental Heat Sink Zionite Biocell (600) Zionite Biocell (600) Zionite Metafield Generator Advanced ECM Suite Zionite Weapon Casing Zionite Light Carapace Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Improved Medium Treads Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- High-capacity Storage Unit Zionite Biocell Sensor Array Improved Signal Interpreter Targeting Computer Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Autogun KE Penetrator > --- INVENTORY -------- Light Ion Engine Advanced Heat Sink Experimental Heat Sink Experimental Heat Sink Zionite Biocell Zionite Biocell Zionite Metafield Generator Advanced ECM Suite Zionite Light Carapace Zionite Laser-M Zionite Laser-M Zionite Laser-M Self-destruct Interrupter [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Cooled Aerolev Unit Treads Armored Treads Wheel Armored Huge Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cesium-ion Thruster Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . Utility 4 | . . 2 1 1 . . . . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 81 | 5 5 6 14 8 2 1 15 6 . 1 18 Power 17 | 1 1 . 1 3 1 . 3 4 . . 3 Engine 8 | 1 1 . 1 2 . . 2 . . . 1 Core 7 | . . . . 1 1 . 1 4 . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 21 | 1 2 3 5 3 . . 4 . . . 3 Treads 8 | 1 1 1 2 2 . . . . . . 1 Leg . | . . . . . . . . . . . . Wheel 4 | . 1 2 . 1 . . . . . . . Hover 6 | . . . . . . . 4 . . . 2 Flight 3 | . . . 3 . . . . . . . . Utility 21 | 1 2 1 6 2 . . 4 1 . 1 3 Device 10 | . 1 . 3 . . . 3 1 . 1 1 Storage 5 | 1 1 . 1 . . . 1 . . . 1 Processor 2 | . . . 1 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 4 | . . 1 1 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 2 . 2 2 . 1 1 4 1 . . 9 Energy Gun 5 | . . . . . . 1 . . . . 4 Energy Cannon 2 | . . 1 . . . . 1 . . . . Ballistic Gun 10 | 2 . 1 1 . 1 . 1 . . . 4 Ballistic Cannon 4 | . . . 1 . . . 1 1 . . 1 Launcher 1 | . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . 2 . . 1 7 Parts Lost 43 | . . 2 . . 4 1 . 9 . . 27 Power 10 | . . . . . 1 . . 4 . . 5 Propulsion 7 | . . 1 . . . . . 1 . . 5 Utility 10 | . . 1 . . 1 1 . 2 . . 5 Weapon 16 | . . . . . 2 . . 2 . . 12 Highest Loss Streak 15 | . . 1 . . 2 1 . 5 . . 15 To Critical Strikes . | . . . . . . . . . . . . Average Backups 9 | 2 4 7 9 9 10 9 13 8 9 9 7 Power . | . 1 . 1 . 1 2 1 . . . . Propulsion 1 | 2 2 2 1 1 2 2 3 . 1 1 . Utility 3 | . 1 2 4 3 3 3 4 4 4 3 4 Weapon 3 | . . . 2 3 3 2 3 3 4 5 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 12 | . . 1 . . . . 5 . . . 6 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . . . . 4 . . . . Utility 7 | . . 1 . . . . . . . . 6 Weapon 1 | . . . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 84 | . 75 74 97 97 84 76 88 84 80 84 77 Engine 5 | . 12 11 9 12 7 7 7 . . . 1 Core 5 | . . . . 2 7 7 4 5 13 13 4 Treads 5 | . 13 13 12 12 7 7 4 . . . 2 Wheel 4 | . 7 7 12 7 7 7 8 . . . . Hover 6 | . . . . . . . 6 19 13 13 9 Device 13 | . 2 11 17 8 7 7 15 19 13 18 12 Storage 7 | . 14 11 9 7 7 7 6 6 6 6 9 Processor 11 | . . . 8 14 15 15 13 13 13 13 13 Protection 3 | . . 2 8 13 8 1 . . . . 1 Energy Cannon 3 | . . 6 1 . . . 1 6 6 6 2 Ballistic Gun 9 | . 23 11 15 15 13 7 5 1 6 6 9 Ballistic Cannon 3 | . . . 1 . . . 1 10 6 6 2 Peak Build Rating 77 | 5 6 11 29 36 36 35 60 62 48 57 77 Average Rating 38 | 4 5 8 23 32 34 32 49 52 47 54 52 On Entrance 30 | . 5 6 10 26 36 33 32 60 47 48 57 Avg Prop Armor Cover (%) 9 | . 14 12 10 12 9 11 8 2 . . 7 Naked Turns . | . . . . . . . . . . . . Heaviest Build 75 | 13 13 23 27 36 34 29 69 50 39 40 75 Greatest Support 46 | 20 20 40 46 46 28 28 40 39 29 29 32 Greatest Overweight (x) 21 | 3 2 1 4 2 1 1 1 1 1 1 21 Average Overweight (x) . | . . . 1 1 . 1 . . 1 1 1 Largest Inventory Capacity 25 | 8 25 8 10 10 10 10 20 10 10 10 20 Average Capacity 10 | 7 8 8 9 10 10 10 16 10 10 10 15 Most Carried 20 | 4 7 8 10 10 10 10 20 10 10 10 14 Average Carried 9 | 3 4 7 9 9 9 9 13 8 9 9 8 Final Capacity 20 | 8 8 8 10 10 10 10 10 10 10 10 20 Final Carried 10 | 4 5 8 10 10 10 10 10 8 10 10 7 Class Distribution -------------------- 43% | Mutant 42% | Skirmisher 7% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -6/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Matter Collected 2101 | 207 109 192 147 137 390 25 95 526 11 10 252 Remotely . | . . . . . . . . . . . . Salvage Created 2290 | . 124 406 221 210 673 50 41 282 44 . 239 Parts 154 | . 11 33 28 17 21 2 3 13 3 . 23 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . 21 2 . 9 3 . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Combat Hostiles Destroyed 60 | . 4 8 10 2 13 2 . 12 1 . 8 Guns 37 | . 4 3 8 2 13 2 . 1 . . 4 Cannons 23 | . . 5 2 . . . . 11 1 . 4 Classes Destroyed 15 | . 3 2 1 4 1 . . 1 . . 3 Worker 4 | . . 1 1 1 . . 1 . . . . Builder 1 | . . . . 1 . . . . . . . Tunneler 2 | . . . . 1 . . 1 . . . . Hauler 1 | . . . . 1 . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . Swarmer 26 | . 2 . 8 . 3 2 . 11 . . . Grunt 12 | . 2 3 . . 6 . . . 1 . . Brawler 2 | . . . . . 2 . . . . . . Sentry 8 | . . 5 1 . 2 . . . . . . Hunter 2 | . . . 1 1 . . . . . . . Programmer 1 | . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . Z-Technician 5 | . . . . . . . . . . . 5 Z-Light 2 | . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . 1 . . . Assembled 5 | . . . . . . . . . . . 5 Best Kill Streak 7 | . 3 3 5 2 6 2 1 4 1 . 7 Combat Bots Only 6 | . 3 3 4 1 6 2 . 4 1 . 3 Max Kills in Single Turn 4 | . 1 1 2 2 1 1 1 1 1 . 4 Gunslinging 1 | . . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Hostile Shots Fired 581 | . 16 72 35 8 142 12 2 144 . . 150 Missed 152 | . 4 16 3 2 47 4 1 37 . . 38 Hits 429 | . 12 56 32 6 95 8 1 107 . . 112 Melee 4 | . . . . . 4 . . . . . . Projectile 425 | . 12 56 32 6 91 8 1 107 . . 112 Critical Strikes 4 | . . 1 . . 2 . . 1 . . . Damage Taken 6321 | . 84 638 229 64 965 95 12 1351 . . 2883 Core 1081 | . 8 73 65 12 71 2 12 134 . . 704 Absorbed by Shields 100 | . . . . . . . . 100 . . . Redirected to Shielding 186 | . . . 31 8 11 . . . . . 136 Ignored by Resistances 1784 | . 28 183 73 17 285 28 3 408 . . 759 Core Remaining (%) 90 | 100 96 81 88 . . 87 . . . . . Volleys Fired 191 | . 14 38 18 8 37 5 7 31 1 . 32 Largest 3 | . 2 2 2 2 2 2 3 3 3 . 3 Hottest 156 | . 40 91 101 51 51 70 145 156 144 . 144 Shots Fired 409 | . 25 58 36 16 68 8 16 93 3 . 86 Gun 274 | . 25 38 28 16 68 8 10 18 1 . 62 Cannon 135 | . . 20 8 . . . 6 75 2 . 24 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 327 | . 25 38 32 16 68 5 9 62 2 . 70 Thermal 75 | . . 20 4 . . . 3 31 1 . 16 Explosive . | . . . . . . . . . . . . Electromagnetic 7 | . . . . . . 3 4 . . . . Robot Hit Streak 22 | . 11 15 9 13 20 20 22 11 11 . 8 Robot Miss Streak 6 | . 2 1 2 2 2 . 1 6 . . 5 Penetration Max 1 | . . . 1 1 1 . . . . . 1 Secondary Targets 5 | . . . 2 . 1 1 . . . . 1 Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . . 1 Shots Hit Robots 288 | . 15 46 25 14 60 7 7 59 3 . 52 Core Hits 144 | . 9 19 14 11 24 4 3 28 4 . 28 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . 1 . . 1 . . . . . . Critical Strikes 5 | . . 1 . . 1 . . 1 . . 2 Destroy 4 | . . 1 . . 1 . . . . . 2 Blast 1 | . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7084 | . 155 633 561 246 1054 134 138 1302 76 . 2785 Guns 3285 | . 155 251 446 246 1054 129 44 95 15 . 850 Cannons 2191 | . . 369 115 . . . 94 1207 61 . 345 Explosions 1590 | . . . . . . . . . . . 1590 Melee . | . . . . . . . . . . . . Ramming 18 | . . 13 . . . 5 . . . . . Kinetic 4115 | . 155 251 500 246 1054 96 56 853 51 . 853 Thermal 2886 | . . 369 61 . . . 50 449 25 . 1932 Explosive . | . . . . . . . . . . . . Electromagnetic 65 | . . . . . . 33 32 . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 563 | . . . . . . . 7 9 . . 547 Projectiles 21 | . . . . . . . 7 9 . . 5 Explosions 542 | . . . . . . . . . . . 542 Melee . | . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . 9 . . 3 Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 8 . . 3 Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 360 | . . 6 . . . 2 . . . . 352 Shots 1 | . . . . . . . . . . . 1 Rammed 2 | . . 1 . . . 1 . . . . . Targets Rammed 2 | . . 1 . . . 1 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 639 | . 6 269 42 . 64 67 33 566 64 . 639 Average Temperature 138 | . 6 79 19 . 23 27 22 204 40 . 184 Received Heat Transfer 1798 | . 36 333 . . 333 . . 160 . . 936 Effects 23 | . . . . . . . . 10 . . 13 Shutdowns 1 | . . . . . . . . 1 . . . Energy Bleed 7 | . . . . . . . . 5 . . 2 Interference 5 | . . . . . . . . 4 . . 1 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 6 | . . . . . . . . . . . 6 Damage (major) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 1961 | . . 666 111 . . . 74 629 37 . 444 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 105 | . 105 85 88 37 . . 15 . . . . Initial 29 | . . 9 9 29 . . . . . . . Average 20 | . 47 27 36 7 . . . . . . . Influence Increases 1423 | . 165 226 254 89 300 40 34 295 20 . . Destroy 0b10 Robot/C 1040 | . 80 160 200 40 260 40 . 240 20 . . Destroy 0b10 Robot/NC 50 | . 5 5 5 25 . . 10 . . . . Destroy Leader 186 | . 12 60 40 24 10 . . 40 . . . Successful Hack 23 | . 23 . . . . . . . . . . Disable Machine 18 | . . . 9 . . . 9 . . . . Destroy Structure 1 | . . 1 . . . . . . . . . Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 90 | . 45 . . . 30 . . 15 . . . Influence Decreases 1423 | . 137 228 205 164 295 45 34 250 65 . . Entered New Map 97 | . . 19 17 46 . 2 . . 13 . . Time Decay 1186 | . 137 199 188 118 215 33 34 210 52 . . Lost Part 100 | . . 10 . . 40 10 . 40 . . . Lost Ally 40 | . . . . . 40 . . . . . . Squads Dispatched 6 | . 1 1 1 2 . . 1 . . . . Investigation 3 | . 1 . 1 1 . . . . . . . Extermination 2 | . . . . 1 . . 1 . . . . Reinforcement 1 | . . 1 . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Distress Signals 2 | . . 1 . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 80 | . 11 10 13 3 15 3 1 14 . . 10 Peak Tracking Total 7 | . 5 5 5 1 7 3 1 4 . . 3 Tactical Retreats 4 | . 1 . . . 2 . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Traps Triggered 6 | . 3 1 1 . . . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Machines Disabled 4 | . . . 1 . . . 1 . . . 2 Max in Single Turn 2 | . . . 1 . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Machines Accessed 9 | . 3 1 1 2 . . 1 . 1 . . Terminals 7 | . 3 1 1 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 17 | . 5 2 3 5 . . 1 . 1 . . Successful 10 | . 5 . 2 2 . . . . 1 . . Failed 7 | . . 2 1 3 . . 1 . . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . 2 2 1 . . . 1 . . 4 . Terminals 14 | . 5 2 3 3 . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . 5 . 2 . . . . . 1 . . Open Door 1 | . . . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Process 1 | . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 2 1 1 1 . . 1 . . . . Full Trace Events 2 | . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . 14 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 21 | . . . . 21 . . . . . . . Retrieved Matter 21 | . . . . 21 . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Total Allies 6 | . . . . . 2 . . . . 4 . Largest Group 4 | . . . . . 2 . . . . 4 3 Highest-Rated Group 155 | . . . . . 36 . . . . 155 114 Highest-Rated Ally 41 | . . . . . 20 . . . . 41 39 Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . 5 . . . . . 1 Total Damage 78 | . . . . . 56 . . . . . 22 Kills 1 | . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Active Infowar (turns) 5301 | . 66 578 412 500 870 108 674 407 385 966 335 Sensors 5284 | . 66 578 412 500 870 108 674 390 385 966 335 Traps 675 | . . . . . . . 574 101 . . . ECM 110 | . . . 110 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . 2 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Turns Passed 6269 | 74 367 578 412 500 870 108 674 838 385 966 497 Spaces Moved 4675 | 42 241 343 208 372 627 80 520 722 365 901 254 Core 20 | 8 7 . . . . . . . . . 5 Treads 262 | 34 80 50 55 33 . . . . . . 10 Legs . | . . . . . . . . . . . . Wheels 1987 | . 154 293 150 339 627 80 344 . . . . Hover 2403 | . . . . . . . 176 722 365 901 239 Flight 3 | . . . 3 . . . . . . . . Fastest Speed 48 | 50 80 90 100 115 100 115 48 48 101 101 101 Average Speed 108 | 150 117 110 134 122 114 115 104 86 101 101 143 Slowest Speed 1100 | 200 160 160 375 165 115 115 110 101 101 101 1100 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 3 45 36 25 8 68 16 14 79 54 90 35 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . Scrap Searched 5 | . . . . . 1 . . 1 1 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 34 | . . . . . . . . 1 . . 33 Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . . AOE 33 | . . . . . . . . . . . 33 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Dee Total 5506 | 50 300 486 302 403 712 90 637 864 379 957 326 Wait 404 | . 34 85 36 2 13 3 64 101 12 51 3 Move 4664 | 41 240 342 207 371 626 79 519 721 364 900 254 Hop . | . . . . . . . . . . . . Pick Up 59 | 4 5 7 8 4 1 1 13 2 2 2 10 Fast Attach 42 | 5 1 2 11 5 1 . 6 3 . 1 7 Attach 37 | . 4 1 5 2 1 1 5 4 . . 14 Detach 5 | . . . 2 2 . . . . . . 1 Swap 27 | . 2 7 4 1 . . 8 2 . . 3 Drop 41 | . . 3 11 8 . . 15 . . 2 2 Fire 191 | . 14 38 18 8 37 5 7 31 1 . 32 Melee . | . . . . . . . . . . . . Ram 2 | . . 1 . . . 1 . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 34 | . . . . . 33 . . . . 1 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / Pro) -6/Deep Caves History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 7) 174 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 11) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Utility x2 923 | -9/Materials | Discovered new exit (range 16) 1020 | -9/Materials | Entered another Materials area 1020 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1390 | -8/Materials | Discovered new exit (range 10) 1430 | -8/Materials | Identified exit to Factory 1432 | -8/Materials | Entered Factory 1432 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1649 | -7/Factory | Discovered new exit (range 15) 1666 | -7/Factory | Identified exit to Factory 1704 | -7/Factory | Discovered new exit (range 15) 1721 | -7/Factory | Identified exit to Lower Caves 1731 | -7/Factory | Build established: Scavenger-Mutant 1932 | -7/Factory | Entered Lower Caves 1933 | -7/Lower Caves | Encountered a Warlord checkpoint 2038 | -7/Lower Caves | Build established: Mutant 2100 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2304 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2541 | -7/Lower Caves | Spotted B-75 Beast 2652 | -7/Lower Caves | Identified exit to Lower Caves 2802 | -7/Lower Caves | Entered another Lower Caves area 2804 | -7/Lower Caves | Discovered exit to Factory (range 15) 2910 | -7/Lower Caves | Entered Factory 2910 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3206 | -6/Factory | Build established: Skirmisher 3348 | -6/Factory | Discovered new exit (range 9) 3399 | -6/Factory | Identified exit to Lower Caves 3508 | -6/Factory | Discovered exit to Lower Caves (range 15) 3584 | -6/Factory | Entered Lower Caves 3597 | -6/Lower Caves | Spotted B-75 Beast 3707 | -6/Lower Caves | Learned location of Zion (-6) 3728 | -6/Lower Caves | Lost 5 parts (3p1u1w) 3769 | -6/Lower Caves | Destroyed B-75 Beast 3956 | -6/Lower Caves | Build established: Gunner 4238 | -6/Lower Caves | Learned Factory garrison access intel 4343 | -6/Lower Caves | Lost 3 parts (1p1u1w) 4412 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4414 | -6/Lower Caves | Build established: Skirmisher 4416 | -6/Lower Caves | Discovered new exit (range 7) 4421 | -6/Lower Caves | Identified exit to Lower Caves 4422 | -6/Lower Caves | Entered another Lower Caves area 4491 | -6/Lower Caves | Encountered a Warlord checkpoint 4796 | -6/Lower Caves | Discovered new exit (range 11) 4806 | -6/Lower Caves | Identified exit to Zion 4807 | -6/Lower Caves | Entered Zion 4891 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 5067 | -6/Zion | Given the Hacking Drone Bay 5067 | -6/Zion | Found Prototype Device 5067 | -6/Zion | Identified Hacking Drone Bay 5101 | -6/Zion | Learned location of Armory (-3) 5155 | -6/Zion | Learned Factory emergency access door positions 5212 | -6/Zion | Opened final containment barrier to the Deep Caves 5228 | -6/Zion | Discovered new exit (range 3) 5228 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5229 | -6/Zion | Identified exit to Deep Caves 5372 | -6/Zion | Met Imprinter 5396 | -6/Zion | Imprinted 5398 | -6/Zion | Declared Zion's savior 5473 | -6/Zion | Identified exit to Proximity Caves 5582 | -6/Zion | Given A8's code to call for help 5773 | -6/Zion | Entered Deep Caves 5773 | -6/Deep Caves | Accompanied by 4 allies 5993 | -6/Deep Caves | Z-Facility disabled 5994 | -6/Deep Caves | Attacked by Z-Imprinter 6030 | -6/Deep Caves | Destroyed Z-Imprinter 6080 | -6/Deep Caves | Lost 11 parts (1p2n2u6w) 6113 | -6/Deep Caves | Found Prototype Protection 6113 | -6/Deep Caves | Identified Zio. Weapon Casing 6151 | -6/Deep Caves | Found Prototype Device 6170 | -6/Deep Caves | Found Zio. Weapon Casing 6226 | -6/Deep Caves | Core integrity fell below 50% 6255 | -6/Deep Caves | Core integrity fell below 20% 6270 | -6/Deep Caves | Destroyed by 54-IVM(z) with Zionite Laser-S Last Messages --------------- 06242_ Broken Zio. Glidesys II destroyed. 06243_ Self-destruct Interrupter emitting active interruption sequence. 06245_ Lgt. Ion Engine destroyed. 06249_ Self-destruct Interrupter emitting active interruption sequence. 06250_ Broken Zio. Light DM Reactor destroyed. 06251_ Self-destruct Interrupter emitting active interruption sequence. 06252_ Identified Zio. Laser-M. 06253_ Identified Exp. Heat Sink. 06254_ Zio. Laser-M destroyed. 06256_ Destroyed Prototype Hover Unit. 06257_ Self-destruct Interrupter emitting active interruption sequence. 06258_ Zio. Biocell destroyed. 06260_ Destroyed Phase Shifter. 06264_ Zio. Laser-M destroyed. 06265_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????##### | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????""" | | ???????????????????????""""""""" | | ??????????????? ????""""""""" | | ????????????? """"""""" | | ????????????? """""" | | ???????????? """ | | ???????????? " | | ??????????? " | | ?????????? | | ?????????? | | ????????? ! | | ????????? ! | | ???????? @ ! | | ???????? | | ???????? & ! | | ??????? | | ??????? | | ?????? | | ?????? | | ?????? | | ?????? | | ?????? | | ??????? z | | ??????? z | | ???????? z | | ???????? | | ???????? | | ????????? | | ????????? """"" | | ?????????? ### """" "## ### | | ?????????? ??## "" #########?? | | ????????????????### """"" ####?????????? | | ??????????????????########### ###????????????? | | ?????????????????????????????#####???????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 49 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Adv. System Restoration Module | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Drone Bay | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Fission Core | -6/Zion | Archive System Guard | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed FlakDimensionalReactor Manual? 0 Play Time 01:16:32 Cumulative 63.2 hours Start 2026.03.22 @ 04:04:15 End 2026.03.22 @ 05:49:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 7 Adventurer 21 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 33 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b6334b6-1412-466e-bdb9-ce82ffca69b8