Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.14 @ 21:39:19 Player: Ischenous Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (2334) 2334 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6889 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 169/300 Energy 88/100 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Visual Processing Unit > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (4) ---- Advanced Heat Sink Improved Signal Interpreter Disruptor Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Cooled Gravmag System > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Targeting Computer Improved Transmission Jammer Improved ECM Suite Improved Maneuvering Thrusters > --- WEAPON ----------- Cooled Particle Cannon Assault Cannon Flak Cannon > --- INVENTORY -------- Light Antimatter Reactor Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Improved Signal Interpreter Coil Gun Greatsword [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Improved ECM Suite Storage Medium Storage Unit Processor Visual Processing Unit Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 2 | . . 1 . . . . . 1 Propulsion 2 | . . . 1 . 1 . . . Utility 5 | . . 1 1 2 . . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 80 | 6 4 15 1 22 10 . 1 21 Power 16 | 1 . 4 1 4 2 . . 4 Engine 9 | 1 . 3 1 1 1 . . 2 Core 6 | . . 1 . 3 1 . . 1 Reactor 1 | . . . . . . . . 1 Propulsion 27 | 2 . 4 . 6 4 . 1 10 Treads 1 | . . . . 1 . . . . Leg 21 | 2 . 4 . 5 1 . 1 8 Wheel . | . . . . . . . . . Hover 5 | . . . . . 3 . . 2 Flight . | . . . . . . . . . Utility 11 | 1 1 2 . 4 3 . . . Device 5 | . . 1 . 2 2 . . . Storage 2 | 1 1 . . . . . . . Processor 4 | . . 1 . 2 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 26 | 2 3 5 . 8 1 . . 7 Energy Gun 6 | 1 1 1 . 2 . . . 1 Energy Cannon 4 | . . . . 2 . . . 2 Ballistic Gun 6 | 1 2 . . 1 . . . 2 Ballistic Cannon 9 | . . 4 . 3 1 . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . . 1 Parts Lost 44 | . 1 3 . 12 . . . 28 Power 11 | . . 1 . 4 . . . 6 Propulsion 14 | . . 1 . 4 . . . 9 Utility 5 | . . . . . . . . 5 Weapon 14 | . 1 1 . 4 . . . 8 Highest Loss Streak 19 | . 1 1 . 6 . . . 19 Average Slot Usage (%) 84 | . 84 87 81 80 91 100 100 61 Engine 7 | . 14 20 9 2 4 6 6 2 Core 4 | . . 1 9 8 1 6 6 2 Leg 14 | . 28 20 18 16 14 6 6 6 Hover 6 | . . . . . 9 20 20 10 Device 11 | . . 6 9 15 12 20 20 10 Storage 7 | . 14 11 9 7 6 6 6 5 Processor 11 | . . 6 9 14 20 13 13 7 Energy Gun 1 | . 9 4 . 1 . . . . Energy Cannon 2 | . . . . 1 6 6 6 2 Ballistic Gun 2 | . 18 3 . 2 . . . 1 Ballistic Cannon 10 | . . 13 18 7 13 13 13 4 Naked Turns . | . . . . . . . . . Heaviest Build 50 | 11 17 32 34 35 48 48 48 50 Greatest Support 70 | 20 20 20 20 35 66 66 66 70 Greatest Overweight (x) 11 | . . 3 1 1 1 . 3 11 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 7 Most Carried 8 | 3 6 8 8 8 8 8 8 8 Average Carried 6 | 1 3 6 7 6 7 7 7 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 4 Final Carried 8 | 2 5 7 8 8 7 8 8 3 Class Distribution -------------------- 36% | Mutant 33% | Infiltrator-Gunner 25% | Infiltrator-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Infiltrator-Gunner | -6/Factory Infiltrator-Gunner | -6/Lower Caves Infiltrator-Gunner | -6/Lower Caves Infiltrator-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1701 | 215 71 343 48 499 230 135 32 128 Remotely . | . . . . . . . . . Salvage Created 2185 | . 161 546 60 616 290 61 . 451 Parts 114 | . 8 29 3 34 14 5 . 21 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 3 | . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 4 19 . Prevented 1 | . . . . . . . 1 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 49 | . 5 14 2 12 7 1 . 8 Melee 5 | . . . . . . . . 5 Guns 12 | . 5 3 . 2 . . . 2 Cannons 31 | . . 11 2 10 6 1 . 1 AOE 1 | . . . . . 1 . . . Classes Destroyed 12 | . 3 4 . 4 1 . . . Worker 4 | . 1 . . . 1 . . 2 Builder 4 | . . 1 . 3 . . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 4 | . . 1 . 3 . . . . Swarmer 7 | . 3 . . 4 . . . . Grunt 28 | . 2 10 . 4 6 . . 6 Brawler 2 | . . 2 . . . . . . Duelist 1 | . . . . . 1 . . . Sentry 7 | . . 2 2 2 . 1 . . Hunter 3 | . . . . 1 . . . 2 Programmer 1 | . . . . 1 . . . . Best Kill Streak 5 | . 3 4 1 5 3 1 . 5 Combat Bots Only 5 | . 3 4 1 5 3 1 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 6572 | . 381 450 177 1535 454 . . 3575 Core 1518 | . 104 89 31 186 94 . . 1014 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 81 | 100 58 77 94 73 . . 88 . Volleys Fired 155 | . 22 30 4 59 18 1 . 21 Largest 3 | . 2 2 2 2 3 3 . 3 Hottest 164 | . 60 88 88 113 118 118 . 164 Shots Fired 300 | . 43 60 8 93 50 3 . 43 Gun 128 | . 43 28 . 37 . . . 20 Cannon 172 | . . 32 8 56 50 3 . 23 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 235 | . 40 46 8 69 36 2 . 34 Thermal 42 | . 3 14 . 1 14 1 . 9 Explosive . | . . . . . . . . . Electromagnetic 23 | . . . . 23 . . . . Robot Hit Streak 20 | . 9 20 13 11 9 3 . 5 Robot Miss Streak 10 | . 5 5 6 10 6 . . 8 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 214 | . 22 49 7 67 30 2 . 37 Core Hits 170 | . 14 39 7 57 28 2 . 23 Critical Hits 1 | . . . . . . . . 1 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 11 | . . . . . . . . 11 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 11 | . . . . . . . . 11 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5098 | . 191 837 180 1593 980 52 . 1265 Guns 1346 | . 191 271 . 525 . . . 359 Cannons 2807 | . . 566 169 1067 679 52 . 274 Explosions 549 | . . . . . 301 . . 248 Melee 381 | . . . . . . . . 381 Ramming 15 | . . . 11 1 . . . 3 Kinetic 3139 | . 191 651 169 1168 436 25 . 499 Thermal 616 | . . 186 . 26 243 27 . 134 Explosive 521 | . . . . . 273 . . 248 Electromagnetic 426 | . . . . 398 28 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 381 | . . . . . . . . 381 Highest Corruption 9 | . . . . 2 . . . 9 Average Corruption 3 | . . . . 2 . . . 5 Corruption Purged . | . . . . . . . . . Effects 17 | . . . . 3 . . . 14 Message Errors 5 | . . . . 1 . . . 4 Matter Fused 3 | . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . 1 . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Targeting Errors 5 | . . . . 1 . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage 172 | . . . . 96 7 . . 69 Projectiles 16 | . . . . . . . . 16 Explosions 153 | . . . . 96 7 . . 50 Melee 3 | . . . . . . . . 3 Knockbacks 57 | . . 16 . 20 12 . . 9 Impact . | . . . . . . . . . Kinetic 52 | . . 14 . 18 11 . . 9 Secondary 5 | . . 2 . 2 1 . . . Self-Inflicted Damage 339 | . . . 48 222 68 . . 1 Shots 4 | . . . 1 2 1 . . . Rammed 3 | . . . 1 1 . . . 1 Targets Rammed 3 | . . . 1 1 . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 341 | . 24 258 99 213 218 51 . 341 Average Temperature 84 | . 14 91 43 56 80 30 . 159 Received Heat Transfer 1539 | . 51 195 72 252 189 . . 780 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 1063 | . . 444 . 37 333 37 . 212 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 309 | . 139 309 231 287 263 . . 270 Initial 104 | . . 58 104 43 85 . . 83 Average 130 | . 32 160 161 119 168 . . 117 Maximum Alert Level 1 | . . 1 1 1 1 . . 1 Low Security (%) 78 | 100 100 69 68 89 62 . . 84 Level 1 21 | . . 30 31 10 37 . . 15 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 2 1 4 3 . . 5 Investigation 8 | . . 2 1 1 2 . . 2 Extermination 4 | . . . . 1 1 . . 2 Reinforcement 3 | . . . . 2 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 3 | . . . 1 1 . . . 1 Communications Jammed 5 | . . . . 5 . . . . Distress Signals 5 | . . . . 5 . . . . Times Spotted 90 | . 6 21 5 21 12 1 . 24 Peak Tracking Total 7 | . 3 5 4 6 3 1 . 7 Tactical Retreats 13 | . . 3 . 2 2 . . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . 1 . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 14 | . . . 1 2 6 . . 5 Max in Single Turn 4 | . . . 1 2 2 . . 4 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 21 | . 2 3 3 5 4 . 1 3 Terminals 13 | . 2 1 3 4 1 . 1 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . 1 . . . . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 3 | . . 1 . . 2 . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 57 | . 8 7 8 9 15 . 1 9 Successful 35 | . 7 6 4 2 11 . 1 4 Failed 22 | . 1 1 4 7 4 . . 5 Catastrophic 3 | . . . 1 1 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 33 | . 8 3 8 8 2 . 1 3 Fabricators 3 | . . . . . 3 . . . Repair Stations 4 | . . 2 . . . . . 2 Recycling Units 4 | . . . . . . . . 4 Scanalyzers 12 | . . 2 . . 10 . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 19 | . 7 2 4 1 2 . 1 2 Record 3 | . 1 . . . . . 1 1 Prototype ID Bank 2 | . 1 1 . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . Alert Level 6 | . 2 1 1 1 1 . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 3 | . 1 . . . 1 . . 1 Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . . Repair Station Hacks 3 | . . 2 . . . . . 1 Scan Component 2 | . . 1 . . . . . 1 Repair 1 | . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . 1 Scanalyzer 10 | . . 2 . . 8 . . . Insert Component 5 | . . 1 . . 4 . . . Analyze 5 | . . 1 . . 4 . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 2 3 3 4 4 . 1 2 Full Trace Events 7 | . . 1 1 1 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 1 . . 3 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 26 | . . 26 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . . . . . . 7 Parts Scanalyzed 5 | . . 1 . . 4 . . . Part Schematics Acquired 4 | . . 1 . . 3 . . . Parts Damaged 1 | . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 4224 | 70 296 703 198 970 770 305 375 537 Spaces Moved 2835 | 51 189 398 120 534 533 364 278 368 Core 10 | 7 . . . . . . . 3 Treads 35 | . . . . 35 . . . . Legs 1651 | 44 189 398 120 499 263 . 70 68 Wheels . | . . . . . . . . . Hover 1139 | . . . . . 270 364 208 297 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 150 120 82 82 82 70 Average Speed 116 | 110 120 139 150 141 107 82 114 94 Slowest Speed 600 | 120 120 210 150 160 150 82 210 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 4 41 29 15 16 12 46 38 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . 1 1 . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 80 | . . . . 31 21 . . 28 Melee . | . . . . . . . . . Projectile 7 | . . . . 1 2 . . 4 AOE 73 | . . . . 30 19 . . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 3461 | 64 222 493 130 654 696 368 336 498 Wait 250 | . . 25 . 14 105 3 54 49 Move 2828 | 50 188 397 120 533 532 363 277 368 Hop . | . . . . . . . . . Pick Up 94 | 8 6 17 3 19 18 1 2 20 Fast Attach . | . . . . . . . . . Attach 53 | 6 1 9 . 14 4 . 1 18 Detach 1 | . . 1 . . . . . . Swap 27 | . 3 6 1 8 6 . . 3 Drop 40 | . 2 8 2 6 13 . 2 7 Fire 155 | . 22 30 4 59 18 1 . 21 Melee 11 | . . . . . . . . 11 Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 12) 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 782 | -9/Materials | Repaired Aluminum Leg 832 | -9/Materials | Discovered new exit (range 16) 1067 | -9/Materials | Identified exit to Materials 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1247 | -8/Materials | Discovered new exit (range 14) 1266 | -8/Materials | Identified exit to Factory 1268 | -8/Materials | Entered Factory 1268 | -7/Factory | Evolved 2 slots: Utility x2 1563 | -7/Factory | Build established: Infiltrator-Mutant 1967 | -7/Factory | Lost 6 parts (2p2n2w) 2059 | -7/Factory | Discovered new exit (range 17) 2130 | -7/Factory | Identified exit to Factory 2238 | -7/Factory | Entered another Factory area 2238 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2992 | -6/Factory | Discovered new exit (range 6) 2995 | -6/Factory | Build established: Infiltrator-Gunner 2997 | -6/Factory | Identified exit to Lower Caves 3008 | -6/Factory | Entered Lower Caves 3046 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3131 | -6/Lower Caves | Learned Factory security intel 3271 | -6/Lower Caves | Discovered new exit (range 18) 3313 | -6/Lower Caves | Entered another Lower Caves area 3393 | -6/Lower Caves | Learned Factory garrison access intel 3677 | -6/Lower Caves | Discovered new exit (range 5) 3688 | -6/Lower Caves | Entered Factory 3688 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3690 | -5/Factory | Loaded intel: 4 garrison access locations 4084 | -5/Factory | Core integrity fell below 50% 4137 | -5/Factory | Lost 19 parts (4p5n4u6w) 4157 | -5/Factory | Core integrity fell below 20% 4225 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04215_ Hyp. Mass Driver destroyed. 04216_ R-10 Processor collects Carbon-fiber Leg. 04218_ Slug penetrates G-50 Soldier. 04219_ Slug penetrates Wall. 04219_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 04220_ System corrupted: Force Lance targeting data glitched. 04220_ G-50 Soldier destroyed. 04220_ R-10 Processor collects Carbon-fiber Leg. 04221_ K-01 Serf collects debris. 04222_ Carbon-fiber Leg destroyed. 04222_ Slug penetrates Wall. 04222_ Med. Storage Unit destroyed. 04222_ Slug penetrates Wall. 04222_ Force Lance destroyed. 04224_ Slug penetrates P-70 Sage. 04224_ Slug penetrates Wall. 04224_ K-01 Serf collects debris. 04224_ R-10 Processor collects Hvy. Laser. 04225_ Imp. Titanium Leg destroyed. 04225_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# #????????????????????????? | | ??????????????????# +??????????#?????????????? | | ??????????????????# #???????? #?????????????? | | ??????????????????# #??????? ???????????????? | | ??????????????????# #######+########?????????? | | ??????????????????# #] p #?????????? | | ??????????????????# #@ p #?????????? | | ??????????????????# #% """" #?????????? | | ??????????????????# k R """" ??????????? | | ????????##????????# #% ] """" ??????????? | | ???????? ??????# # """" ??????????? | | ????????? ????# # """ ="""" ??????????? | | ?????# """"""""??# # "Y []"""" ??????????? | | ?????? # # """ """" ??????????? | | ???????????"""""" + # / ! #?????????? | | ??????! # ################?????????? | | ?????# """"""""??# #????######??????????????? | | ????????? ????# #???? #??????????????? | | ?????????"""??????# #???" #??????????????? | | ??????????????????# #???" #??????????##### | | ??????????????????# #???" !! #??????????# | | ??????????????????# #??? ! #??????? # | | ??????????????????# #??? #??????? # | | ??????????????????# #??? #?????? # | | ??????????????????# #??? #????? # | | ??????????????????# #####"""""###### # | | ??????????????????# # | | ??????????????????# # | | ??????????????????# #?? | | ??????????????????# +???? | | ??????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Evasion (%) 58 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Arc Projector | -6/Factory | Scanalyzed Imp. Signal Interpreter | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegrityIntegrationScrap Manual? 0 Play Time 01:02:58 Cumulative 96.1 hours Start 2020.10.14 @ 20:17:49 End 2020.10.14 @ 21:39:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92c8d410-728d-4939-94ae-3a63df012567