Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.17 @ 18:21:49

Player: Rev

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (706)      706
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2646

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (100) Ox1
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
     Small Storage Unit
  Improved Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
     Light Treads
     Light Treads
           Aluminum Leg
   Compact Wheel
   Compact Wheel
           ECM Suite
     Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
    Medium Matter Pod
  Improved Terrain Scan Processor
>          --- WEAPON -----------
           EM Shotgun
           EM Pulse Cannon
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Aluminum Leg
   Compact Wheel
   Compact Wheel
           ECM Suite
     Light Armor Plating
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             21   | 6   1   6   6   2   
  Power                    4    | 1   .   1   2   .   
    Engine                 4    | 1   .   1   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   2   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    7    | 2   .   2   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   1   .   1   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              2    | .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   6    | 2   .   2   1   1   
    Energy Gun             5    | 2   .   2   1   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   .   3   2   8   
  Power                    3    | .   .   .   1   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   6    | .   .   3   1   2   
  Highest Loss Streak      6    | .   .   2   2   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   97  89  78  63  
  Engine                   12   | .   14  11  16  8   
  Leg                      25   | .   28  24  27  21  
  Storage                  21   | .   25  22  18  15  
  Processor                7    | .   .   11  9   9   
  Energy Gun               18   | .   28  21  7   7   
Peak Build Rating          19   | 6   7   11  17  19  
  Average Rating           10   | 3   6   9   15  14  
  On Entrance              8    | .   6   7   10  17  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 14  16  18  21  18  
  Greatest Support         45   | 20  20  30  45  45  
  Greatest Overweight (x)  3    | 3   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 8   8   8   8   8   
  Average Carried          7    | 5   6   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 6   8   8   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           480  | 201 169 50  60  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1039 | .   318 467 254 .   
  Parts                    61   | .   18  29  14  .   
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  18   | .   6   8   4   .   
  Guns                     12   | .   4   7   1   .   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          9    | .   5   4   .   .   
  Worker                   2    | .   1   1   .   .   
  Builder                  1    | .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 1    | .   1   .   .   .   
  Watcher                  5    | .   2   2   1   .   
  Swarmer                  6    | .   4   2   .   .   
  Grunt                    8    | .   2   3   3   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   3    | .   .   2   1   .   
Best Kill Streak           4    | .   3   3   4   .   
  Combat Bots Only         4    | .   3   3   4   .   
Max Kills in Single Turn   2    | .   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        262  | .    26   68   42   126  
  Missed                   85   | .    8    19   10   48   
Damage Taken               1824 | .    143  439  408  834  
  Core                     618  | .    5    55   101  457  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   536  | .    45   133  115  243  
  Regen/Repaired (Parts)   30   | .    .    30   .    .    
Core Remaining (%)         94   | 100  98   86   .    .    
Volleys Fired              94   | .    21   37   30   6    
  Largest                  2    | .    2    2    1    2    
  Hottest                  108  | .    80   100  50   108  
Shots Fired                149  | .    42   70   30   7    
  Gun                      147  | .    42   70   30   5    
  Cannon                   2    | .    .    .    .    2    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  77   | .    .    67   10   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          72   | .    42   3    20   7    
  Robot Hit Streak         31   | .    4    17   30   31   
  Robot Miss Streak        4    | .    4    3    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           102  | .    21   48   27   6    
  Core Hits                49   | .    12   22   14   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         6    | .    .    6    .    .    
    Burn                   5    | .    .    5    .    .    
    Corrupt                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1549 | .    422  618  424  85   
  Guns                     1416 | .    312  618  424  62   
  Cannons                  23   | .    .    .    .    23   
  Explosions               110  | .    110  .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  782  | .    110  595  77   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          767  | .    312  23   347  85   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            1    | .    .    .    .    1    
  Projectiles              1    | .    .    .    .    1    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      20   | .    20   .    .    .    
  Shots                    1    | .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        225  | .    135  225  148  24   
  Average Temperature      71   | .    40   97   59   7    
  Received Heat Transfer   1104 | .    15   189  288  612  
  Effects                  1    | .    .    1    .    .    
    Interference           1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           4    | .    1    .    3    .    
  Combat Hostiles          3    | .    .    .    3    .    
  Parts Fried              4    | .    3    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             7    | .    .    7    .    .    
  Heat Transferred         2568 | .    200  2146 222  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             311  | .   311 277 192 99  
  Initial                  111  | .   .   111 60  69  
  Average                  124  | .   140 161 95  80  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         80   | 100 78  62  100 100 
  Level 1                  19   | .   21  37  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           4    | .   1   .   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   15  15  6   14  
  Peak Tracking Total      10   | .   4   4   6   10  
  Tactical Retreats        4    | .   1   .   1   2   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          2    | .   2   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          3    | .   1   2   .   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   1   4   .   .   
  Successful               5    | .   1   4   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   
  Record                   2    | .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       3    | .   .   3   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     26   | .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               1423 | 84  399 523 199 218 
Spaces Moved               799  | 56  262 239 107 135 
  Core                     33   | 33  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     766  | 23  262 239 107 135 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            119  | 118 120 120 120 120 
  Slowest Speed            200  | 200 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       24   | 4   52  27  13  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          8    | .   8   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      8    | .   8   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      1111 | 73  304 404 147 183 
  Wait                     180  | .   19  120 3   38  
  Move                     795  | 55  261 238 106 135 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  19   | 12  2   3   .   2   
  Fast Attach              3    | .   1   1   1   .   
  Attach                   13   | 6   .   4   2   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     5    | .   .   1   3   1   
  Drop                     2    | .   .   .   2   .   
  Fire                     94   | .   21  37  30  6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   33 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  471 | -10/Materials | Discovered new exit (range 12)
  484 | -10/Materials | Entered another Materials area
  484 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  539 | -9/Materials  | Repaired Aluminum Leg
  987 | -9/Materials  | Discovered new exit (range 18)
 1007 | -9/Materials  | Entered another Materials area
 1007 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1140 | -8/Materials  | Discovered new exit (range 7)
 1206 | -8/Materials  | Entered Storage
 1403 | -8/Storage    | Core integrity fell below 50%
 1416 | -8/Storage    | Core integrity fell below 20%
 1424 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Packing Station disabled.
O-16 Technician distress signal alerts nearby
  ally.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
Carbon-fiber Leg destroyed.
Med. Matter Pod destroyed.
O-16 Technician uses terminal to summon
  reinforcements.
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S011.
O-16 Technician locks terminal.
Critical hit (Burn: +37).
S-10 Pest destroyed. <x2>
Carbon-fiber Leg destroyed.
EM Pulse Cannon destroyed.
G-47 Trooper suffers critical hit (Burn).
EM Shotgun destroyed.
Carbon-fiber Leg destroyed.
Critical hit (Burn: +37). <x6>

 Map 
-----
+----------------------------------------------------+
|                  #      #   # """     #??????????? |
|                  # !!/  #   # """ !!  #??????????? |
|                  # !!/  #   #     !!  #??????????? |
|                  # !!   #   # "T" !   ##?????????? |
|                  #      +   # """      #?????????? |
|                  # """  #   #####+######?????????? |
|                  # """  #             ###????????? |
|                  # """  +             ""#????????? |
|                  # """  #             T"#????????? |
|                  # """  ###   """""   ""#????????? |
|                  ?      #?#   """""   ###????????? |
|                  ??######?#   """""   T#?????????? |
|                  ?????????#     """"  ##?????????? |
|                  ?????????#           #??????????? |
|                  ?????????+           #??????????? |
|                  ?????????# #"Y"#T#   #??????????? |
|                  ?????????# #"""###   #??????????? |
|                  ?????????# ?####?#   #??????????? |
|                  ?????????# ??????#   #??????????? |
|                  ?????????# ??????#   #??????????? |
|                  ???????###+#######   #??????????? |
|                  ???????#  ??     #   #??????????? |
|                  ???????#g"???"   #   #??????????? |
|                  ???????# "???"   #  *#??????????? |
|                  ???????# ""??"   / [%#??????????? |
|                  ???????#@ "??""  #*%=#??????????? |
|                  ???????#  "???"  # =     ???????? |
|                  ???????# g"""""  #          ????? |
|                  ???????# g       #             ?? |
|                  ???????########### #######+###??? |
|                  ?????????????????# #????????????? |
|                  ?????????????????  #????????????? |
|                  ?????????????????# ?????????????? |
|                  ?????????????????? ?????????????? |
|                  ?????????????????? ?????????????? |
|                  ?????????????????? ?????????????? |
|                  ?????????????????? ?????????????? |
|                  ?????????????????? ?????????????? |
|                  ?????????????????? ?????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
|                  ????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            415
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       110
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingCarbideComputer
  Manual?         0
Play Time         00:18:35
  Cumulative      87.1 hours
  Start           2024.09.17 @ 18:04:05
  End             2024.09.17 @ 18:21:49
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          44
  Rogue           12
  Adventurer      32
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          38
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d07d436a-dfd3-40fe-b7b0-dcbdaa6c4918