Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.21 @ 19:41:32 Player: DoityWottenBastid Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (253) 1265 Value Destroyed (10371) 10371 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2935) 2935 TOTAL SCORE: 21031 Bonus ------- High Alert Combat Kills 438 Follower Combat Kills 598 Entered Garrisons 600 Used RIF Installer 1500 Met Data Miner 300 Friendly Fire -501 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 19/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Sensor Array Improved Targeting Computer System Shield Relay Coupler [Grunt] (42) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fission Core High-capacity Storage Unit Improved Medium Armor Plating Improved Component Analysis Suite Improved Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Graphene Brace Improved Hacking Suite Relay Coupler [Brawler] Advanced Drone Bay > --- WEAPON ----------- Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Fusion Compressor Micro Fission Core Wheel Wheel Wheel Wheel Wheel Matter Compressor Advanced Sensor Array Advanced Sensor Array Microactuators Improved Thermal Shield Relay Coupler [ARC] Heavy Laser Wave Gun Long-range Proton Cannon Improved Datajack Improved Remote Datajack Improved Remote Datajack Powered Hammer [Rating: 93] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Reinforced Fission Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Brawler] Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun High-powered Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . Utility 7 | . . . 2 . 2 . . . . 1 . . . 2 . . . Weapon 1 | . . . . . . . . . . 1 . . . . . . . Parts Attached 358 | 6 7 15 29 22 2 9 23 40 24 16 6 . 28 64 38 8 21 Power 20 | 1 2 . . 1 . 1 1 1 . 3 . . 1 6 2 . 1 Engine 13 | 1 2 . . 1 . . 1 1 . 3 . . 1 3 . . . Core 4 | . . . . . . . . . . . . . . 2 1 . 1 Reactor 3 | . . . . . . 1 . . . . . . . 1 1 . . Propulsion 104 | 2 . 9 15 7 . 1 5 10 7 5 . . 7 21 13 . 2 Treads 42 | 2 . 5 15 7 . 1 5 3 . . . . 1 1 . . 2 Leg 42 | . . 4 . . . . . 7 7 5 . . 6 5 8 . . Wheel 20 | . . . . . . . . . . . . . . 15 5 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 91 | 1 2 2 6 5 2 . 5 11 4 4 3 . 8 15 7 6 10 Device 29 | . . . 2 . 1 . . 1 . . 2 . 4 10 3 2 4 Storage 10 | 1 2 . . 1 . . 1 . 1 1 . . . . . 3 . Processor 12 | . . . 2 2 1 . . . 1 1 . . 1 3 . . 1 Hackware 24 | . . . . 1 . . 1 4 2 2 1 . 3 2 2 1 5 Protection 16 | . . 2 2 1 . . 3 6 . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 143 | 2 3 4 8 9 . 7 12 18 13 4 3 . 12 22 16 2 8 Energy Gun 12 | 1 . . . . . . . . . . . . 1 5 4 . 1 Energy Cannon 18 | . . . . . . . . . 5 1 2 . 2 1 5 1 1 Ballistic Gun 44 | 1 3 2 4 4 . 3 6 7 2 1 . . 3 7 1 . . Ballistic Cannon 9 | . . . . . . 1 2 . . . . . 2 2 . . 2 Launcher 8 | . . 2 2 2 . . . 2 . . . . . . . . . Special Weapon 25 | . . . . . . . 1 5 5 2 . . 2 3 4 1 2 Impact Weapon 18 | . . . . 1 . 1 3 4 1 . . . . 4 2 . 2 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 9 | . . . 2 2 . 2 . . . . 1 . 2 . . . . Unidentified Prototypes 3 | . . . . . . . . . . . . . . 1 1 1 . Corrupted Parts 2 | . . . . . . . . . . . . . . 1 1 . . System Corruption 12 | . . . . . . . . . . . . . . 6 6 . . Parts Lost 87 | . . . . 5 . . 4 9 4 3 2 . 13 18 13 3 13 Power 6 | . . . . 1 . . . 1 . . . . 1 2 . . 1 Propulsion 43 | . . . . 1 . . 2 5 2 1 . . 8 10 8 1 5 Utility 19 | . . . . 2 . . 2 3 1 1 1 . 2 2 1 . 4 Weapon 19 | . . . . 1 . . . . 1 1 1 . 2 4 4 2 3 Highest Loss Streak 10 | . . . . 2 . . 4 2 2 2 1 . 5 10 4 2 6 To Critical Strikes 5 | . . . . . . . 1 1 . . . . . 1 1 . 1 Average Slot Usage (%) 92 | . 98 97 99 97 99 94 91 93 99 96 99 93 88 87 97 93 64 Engine 5 | . 14 11 9 7 7 . . 7 7 5 6 6 6 3 . . . Reactor 1 | . . . . . . 6 6 . . . . . . . 5 5 2 Treads 11 | . 28 37 36 35 30 25 22 17 . . . . 3 3 . . 3 Leg 10 | . . 6 . . . . . 7 29 26 26 26 10 5 16 17 7 Device 4 | . . . 1 . 7 7 5 . 7 3 4 . 5 11 5 7 8 Storage 7 | . 26 11 9 13 7 7 7 7 7 6 6 6 6 5 5 5 3 Processor 15 | . . . 16 14 14 15 15 15 16 16 15 13 19 17 16 11 8 Hackware 11 | . . . . 4 7 7 8 12 10 16 19 20 13 13 19 21 15 Protection 2 | . . 8 8 3 7 7 6 8 2 . . . . . 2 . . Energy Cannon 2 | . . . . . . . . . 5 13 12 13 1 . 3 5 2 Ballistic Gun 8 | . 23 20 17 12 7 7 5 6 2 . . . 11 6 3 . . Ballistic Cannon 1 | . . . . . . 1 3 . . . . . 5 2 . . 1 Special Weapon 1 | . . . . . . . . 2 4 5 1 . . 2 3 5 3 Impact Weapon 1 | . . . . 3 7 1 4 5 2 . . . . 1 2 5 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 94 | 11 60 63 65 64 64 75 75 72 66 70 75 68 75 90 94 76 75 Greatest Support 113 | 40 40 80 80 80 80 110 113 110 55 75 75 75 75 80 80 58 58 Greatest Overweight (x) 23 | 3 1 1 . . . . 1 6 1 1 . . 23 23 8 1 2 Average Overweight (x) . | . . . . . . . . . 1 . . . 2 2 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 14 Most Carried 20 | 4 20 20 20 20 19 20 20 20 20 20 20 19 18 20 20 20 20 Average Carried 16 | 2 12 19 18 19 18 19 19 17 19 19 19 19 12 18 18 19 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 20 20 20 20 18 20 16 19 20 20 19 19 16 18 20 20 5 Class Distribution -------------------- 45% | Bothacker-Mutant 18% | Hacker-Gunner 13% | Mutant 11% | Scavenger-Mutant 4% | Hacker-Mutant 4% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Waste Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Lower Caves Bothacker-Mutant | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Skirmisher | -5/Factory Bothacker-Mutant | -5/Garrison Bothacker-Mutant | -5/Factory Bothacker-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Matter Collected 8489 | 162 410 337 777 655 . 120 627 762 501 525 116 . 624 1306 644 351 572 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10988 | . 326 309 1164 904 . 516 891 658 1014 679 87 . 841 2658 657 30 254 Parts 524 | . 27 31 82 67 . . 40 22 39 26 5 . 28 112 25 1 19 Haulers Intercepted 7 | . . 1 1 . . . 3 . 1 . . . . 1 . . . Recyclers Shooed 4 | . 2 . 1 . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . . 1 . 31 . . . 25 Prevented 8 | . . . . . . . . . . . 2 . 1 . . . 5 Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Combat Hostiles Destroyed 184 | . 10 6 21 32 . . 14 16 12 9 3 . 14 28 14 1 4 Melee 4 | . . . . . . . . 1 1 . . . . 2 . . . Guns 116 | . 10 4 16 23 . . 11 11 3 1 . . 7 20 8 . 2 Cannons 32 | . . . . . . . 3 . 6 6 2 . 7 2 3 1 2 AOE 21 | . . 2 5 9 . . . 3 . . . . . 1 1 . . Classes Destroyed 20 | 1 4 5 3 1 . . 2 . . 1 1 . 1 . . . 1 Worker 17 | . 2 2 4 . . . 4 . 1 . . . . 4 . . . Builder 14 | . . 1 3 . . . 1 . 2 1 . . . 6 . . . Tunneler 2 | 1 . . . . . . 1 . . . . . . . . . . Hauler 7 | . . 1 1 . . . 3 . 1 . . . . 1 . . . Recycler 14 | . . . 2 . . . 2 . 5 1 . . . 4 . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . 2 Mechanic 2 | . . 1 . . . . 1 . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . 1 . . . Watcher 8 | . 2 2 2 . . . . . . 1 . . . 1 . . . Swarmer 43 | . 6 3 5 16 . . . 4 . . . . 1 . 7 1 . Grunt 83 | . 4 2 10 11 . . 9 8 6 5 . . 10 13 5 . . Brawler 3 | . . . 1 . . . . . . . . . 1 1 . . . Duelist 3 | . . . . 1 . . . 1 . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . . Sentry 15 | . . 1 4 4 . . 1 . . . 1 . . 2 2 . . Specialist 3 | . . . . . . . 1 2 . . . . . . . . . Hunter 16 | . . . 1 . . . 2 . 3 . . . . 6 . . 4 Programmer 14 | . . . . . . . 1 1 3 3 . . . 6 . . . Heavy 1 | . . . . . . . . . . 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . . . . Thief 2 | . . . . . . . . . . . 2 . . . . . . Best Kill Streak 9 | 1 3 6 8 7 . . 9 4 5 3 2 . 3 7 4 1 2 Combat Bots Only 7 | . 3 3 6 7 . . 5 4 3 2 2 . 3 5 4 1 2 Max Kills in Single Turn 5 | 1 2 3 5 3 . . 2 2 1 2 1 . 2 3 1 1 1 Gunslinging 1 | . 1 . . 1 . . . 1 . . . . . 1 . . . Exploded 3 | . . 1 3 3 . . . 1 . . . . . 1 1 . . Melee 1 | . . . . . . . . 1 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Damage Taken 15240 | . 186 209 707 1594 . . 1928 1403 935 495 312 . 1709 2454 1686 171 1451 Core 2194 | . 39 29 72 136 . . 201 160 182 48 28 . 293 428 207 24 347 Absorbed by Shields 192 | . . . . . . . . . . . . . . 192 . . . Redirected to Shielding 84 | . . . . . . . . 84 . . . . . . . . . Regen/Repaired (Parts) 594 | . . . 237 . . . 268 . . . . . . 89 . . . Core Remaining (%) 69 | 100 84 92 . 62 . . . . 22 . . . 56 . . . . Volleys Fired 693 | . 24 28 64 76 . . 53 67 62 43 13 . 42 113 58 19 31 Largest 3 | . 2 2 2 2 . . 2 2 2 3 2 . 3 3 3 1 2 Hottest 171 | . 70 53 58 58 . . 81 66 60 90 60 . 159 171 162 81 142 Shots Fired 1218 | . 48 52 127 124 . . 104 95 87 79 16 . 119 214 90 19 44 Gun 802 | . 48 48 121 115 . . 78 61 19 10 . . 53 182 59 . 8 Cannon 262 | . . . . . . . 24 . 40 52 10 . 65 20 18 2 31 Launcher 22 | . . 4 6 9 . . . 3 . . . . . . . . . Special 132 | . . . . . . . 2 31 28 17 6 . 1 12 13 17 5 Kinetic 807 | . 40 48 121 115 . . 102 61 19 10 . . 78 149 41 . 23 Thermal 210 | . 8 . . . . . . . 40 52 10 . 40 34 18 . 8 Explosive 22 | . . 4 6 9 . . . 3 . . . . . . . . . Electromagnetic 47 | . . . . . . . . . . . . . . 19 18 2 8 Robot Hit Streak 39 | . 10 10 25 21 . . 32 36 24 29 26 . 34 17 19 38 39 Robot Miss Streak 2 | . 2 1 2 2 . . 2 1 2 2 . . 2 2 1 . 2 Penetration Max 1 | . . . 1 1 . . 1 . . . . . 1 1 . . . Secondary Targets 17 | . 1 . 2 5 . . 1 2 . . . . . 5 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . . . . 1 1 . . Shots Hit Robots 1061 | . 34 40 107 102 . 21 95 89 76 63 21 2 93 181 77 19 41 Core Hits 410 | . 19 19 52 54 . . 41 26 22 17 5 . 39 83 22 1 10 Critical Kills 11 | . . . 3 . . . 1 1 . 1 1 . 1 3 . . . Critical Parts Destroyed 28 | . 2 . . . . 2 7 3 2 . . . . 9 2 . 1 Critical Strikes 54 | . 2 . 3 . . 4 10 4 2 1 1 . 4 16 5 . 2 Burn 3 | . . . . . . . . . . . . . . . 3 . . Meltdown 2 | . . . . . . . . . . 1 1 . . . . . . Destroy 30 | . 2 . 3 . . . 9 3 . . . . 1 11 1 . . Blast 7 | . . . . . . . . . . . . . 3 3 . . 1 Corrupt 1 | . . . . . . . . . . . . . . 1 . . . Smash 11 | . . . . . . 4 1 1 2 . . . . 1 1 . 1 Melee Attacks 117 | . . . 2 25 . 21 4 19 10 . 6 2 4 11 9 . 4 Impact 93 | . . . . 19 . 17 4 19 10 . . . . 11 9 . 4 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . 3 . . 3 . 3 . 2 2 2 3 . . 2 Combat Hostiles 3 | . . . . 3 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 25019 | 1 523 763 2247 2153 . 1410 2472 1610 1820 1416 243 . 2403 5296 1601 30 1031 Guns 13479 | . 485 567 1811 1386 . . 1363 1138 359 181 . . 985 3837 1157 . 210 Cannons 6115 | . . . . . . . 745 . 888 1203 243 . 1418 648 385 30 555 Explosions 1944 | . . 196 425 634 . . . 354 . . . . . 335 . . . Melee 3298 | . . . . 133 . 1410 321 118 565 . . . . 426 59 . 266 Ramming 183 | 1 38 . 11 . . . 43 . 8 32 . . . 50 . . . Kinetic 14178 | . 436 567 1811 1386 . . 2108 1138 359 181 . . 1605 3297 863 . 427 Thermal 4501 | . 49 . . . . . . . 888 1203 243 . 798 816 294 . 210 Explosive 1673 | . . 196 425 634 . . . 354 . . . . . 64 . . . Electromagnetic 1186 | . . . . . . . . . . . . . . 643 385 30 128 Impact 3298 | . . . . 133 . 1410 321 118 565 . . . . 426 59 . 266 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 1 3 2 2 . . 9 15 15 15 Average Corruption 6 | . . . . . . . . 1 1 2 1 . . 4 10 15 15 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 180 | . . . . . . . . 11 16 1 4 . . 47 35 23 43 Message Errors 45 | . . . . . . . . 2 4 . . . . 12 7 10 10 Matter Fused 46 | . . . . . . . . 3 6 . 3 . . 11 6 3 14 Heat Flow Errors 27 | . . . . . . . . 1 3 . . . . 4 9 3 7 Energy Discharges 21 | . . . . . . . . 2 1 1 . . . 6 3 6 2 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 19 | . . . . . . . . 2 . . 1 . . 5 4 1 6 Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Misfires 6 | . . . . . . . . . 2 . . . . 1 3 . . Alerts 3 | . . . . . . . . . . . . . . 1 1 . 1 Weapon Failures 11 | . . . . . . . . 1 . . . . . 6 1 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1367 | . . . 6 39 . 255 308 126 253 4 . . . 214 41 . 121 Projectiles 101 | . . . . . . . 59 . 38 4 . . . . . . . Explosions 119 | . . . 6 39 . . . 23 . . . . . 51 . . . Melee 1147 | . . . . . . 255 249 103 215 . . . . 163 41 . 121 Knockbacks 35 | . . . . 1 . . 12 1 . 1 . . 6 7 . . 7 Impact 12 | . . . . 1 . . 4 1 . 1 . . . 3 . . 2 Kinetic 19 | . . . . . . . 5 . . . . . 6 4 . . 4 Secondary 4 | . . . . . . . 3 . . . . . . . . . 1 Self-Inflicted Damage 207 | . . 23 38 25 . . . 14 . . . . . 107 . . . Shots 7 | . . 1 1 1 . . . 1 . . . . . 3 . . . Rammed 18 | . 6 . 3 . . . 5 . . . . . . 4 . . . Targets Rammed 30 | 1 7 . 3 . . . 6 . 2 3 . . . 8 . . . Kicked 9 | . . . . . . . . . 2 3 . . . 4 . . . Crushed 3 | 1 1 . . . . . 1 . . . . . . . . . . Highest Temperature 328 | . 70 23 31 144 . . 181 109 268 27 . . 313 271 328 193 251 Average Temperature 70 | . 20 6 11 55 . . 46 43 72 16 . . 115 82 119 85 72 Received Heat Transfer 4772 | . 87 90 378 774 . . 543 696 240 147 78 . 664 502 354 . 219 Effects 6 | . . . . . . . . . . . . . 4 1 1 . . Energy Bleed 2 | . . . . . . . . . . . . . 1 1 . . . Interference 4 | . . . . . . . . . . . . . 3 . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . 3 1 . . Combat Hostiles 4 | . . . . . . . . . . . . . . 3 1 . . Parts Fried 28 | . . . . . . 2 7 2 3 . . . . 4 6 . 4 Impact Corruptions 32 | . . . . . . 5 10 3 5 . . . . 4 1 . 4 Robots Melted 4 | . . . . . . . . . . 2 1 . . . 1 . . Combat Hostiles 4 | . . . . . . . . . . 2 1 . . . 1 . . Parts Melted 22 | . . . . . . . . . 4 9 4 . 1 3 1 . . Heat Transferred 6556 | . 148 . . . . . . . 1184 1554 333 . 1128 1210 740 . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Peak Influence 1060 | 5 157 347 480 1060 482 140 242 595 359 108 . . . 288 540 265 . Initial 482 | . 2 18 63 261 482 140 . 149 270 32 . . . . 177 245 . Average 224 | 2 89 155 245 740 482 60 40 372 200 36 . . . 72 368 169 . Maximum Alert Level 3 | . . 1 2 3 2 . 1 2 1 . . . . 1 2 1 . Low Security (%) 56 | 100 100 78 33 . . 100 95 12 45 100 . . . 85 12 37 . Level 1 23 | . . 21 57 14 . . 4 40 54 . . . . 14 41 62 . Level 2 14 | . . . 9 31 100 . . 46 . . . . . . 46 . . Level 3 5 | . . . . 53 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 1 4 . 1 . 4 . 5 3 . . 1 10 . . . Investigation 2 | . 1 . . . . . . . . . . . . 1 . . . Extermination 11 | . . . . . 1 . 2 . 3 2 . . . 3 . . . Reinforcement 13 | . . 1 2 . . . 1 . 2 1 . . . 6 . . . Assault 1 | . . . . . . . . . . . . . 1 . . . . Garrison 3 | . . . 2 . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . . Construction Impeded 5 | . . . . . . . . . 1 . . . . 4 . . . Haulers Reinforced 3 | . . . . . . . 1 . 1 . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . Alert ID Control Effect 13 | . . . . . . . . 1 1 1 . . 4 . . . 6 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Distress Signals 8 | . . . 4 . . . . . 1 . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 307 | . 15 9 32 33 . . 22 33 15 14 6 . 24 38 29 9 28 Peak Tracking Total 8 | . 3 3 6 7 1 . 7 8 3 4 3 . 8 6 7 5 6 Tactical Retreats 21 | . . . . . . . 1 5 1 1 2 . 2 . 3 1 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Traps Triggered 13 | . 1 . . 1 1 . . 3 1 2 . . . 2 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . 5 . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 1 . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Machines Disabled 26 | . . 1 2 3 . . . 4 2 . . . 1 9 3 . 1 Max in Single Turn 4 | . . 1 1 1 . . . 1 1 . . . 1 4 1 . . Garrison Relay 9 | . . . . 3 . . . 4 . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Machines Accessed 33 | . 4 2 3 . 1 . 3 . 2 3 1 4 . 7 . 3 . Terminals 17 | . 4 2 1 . 1 . . . 1 3 . . . 3 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 2 . . . . . . 1 . . . Recycling Units 3 | . . . . . . . . . 1 . . . . 2 . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . 1 . . . 1 . . . . . . 1 . . . Total Hacks 92 | . 8 3 13 . 2 . 6 . 5 5 1 31 . 13 . 5 . Successful 65 | . 4 1 8 . . . 4 . 3 3 1 31 . 9 . 1 . Failed 27 | . 4 2 5 . 2 . 2 . 2 2 . . . 4 . 4 . Catastrophic 4 | . 2 . . . . . . . . 1 . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 10 | . 4 . 2 . 2 . . . . . . . . 2 . . . Terminals 31 | . 8 3 3 . 2 . . . 2 5 . . . 5 . 3 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 15 | . . . 7 . . . 5 . . . . . . 3 . . . Recycling Units 6 | . . . . . . . . . 3 . . . . 3 . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . 2 . Garrison Access 6 | . . . 3 . . . 1 . . . . . . 2 . . . Terminal Hacks 45 | . 4 1 1 . . . . . 1 3 1 31 . 2 . 1 . Record 14 | . 1 . . . . . . . . . . 11 . 2 . . . Part Schematic 10 | . . . . . . . . . . . . 10 . . . . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . . . . . 1 1 . . . . . . . Zone Layout 2 | . 1 . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . . . 6 . . . 3 . . . . . . 2 . . . Scan Component 6 | . . . 3 . . . 2 . . . . . . 1 . . . Repair 5 | . . . 3 . . . 1 . . . . . . 1 . . . Recycling Unit Hacks 5 | . . . . . . . . . 2 . . . . 3 . . . Report Inventory 3 | . . . . . . . . . 1 . . . . 2 . . . Retrieve Components 2 | . . . . . . . . . 1 . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . 1 . . . . . . 2 . . . Unlock Access 3 | . . . 1 . . . 1 . . . . . . 1 . . . Coupler Status 1 | . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . 1 . . . Hacking Detections 24 | . 4 2 3 . 1 . 3 . 1 3 . . . 5 . 2 . Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 3 . . . 1 . . . . . . 1 . . . Time 165 | . . . 84 . . . 56 . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . . . . . . . 9 . . . . 10 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Used RIF Installer 3 | . . . . 1 . . . 1 . . . . . . 1 . . Signal Jammer 1 | . . . . . . . . . . . . . . . 1 . . Alert ID Control 1 | . . . . . . . . 1 . . . . . . . . . Robots Hacked 75 | . . . 1 2 . . 1 15 15 5 2 1 3 9 10 6 5 Non-combat 29 | . . . 1 . . . 1 . 12 4 1 . . 8 . 2 . Combat 46 | . . . . 2 . . . 15 3 1 1 1 3 1 10 4 5 Robot Hacks Applied 106 | . . . 1 2 . . 1 23 18 7 7 2 3 10 12 15 5 parse_system 12 | . . . 1 1 . . . 4 2 . . 2 . 1 1 . . no_distress 1 | . . . . . . . . . . 1 . . . . . . . generate_anomaly 2 | . . . . . . . . . 2 . . . . . . . . generate_echo 4 | . . . . . . . . . 1 1 1 . . . . 1 . start_evac 1 | . . . . . . . . . 1 . . . . . . . . deconstruct_machine 1 | . . . . . . . . . 1 . . . . . . . . hold_bot 1 | . . . . . . . . . . . . . . 1 . . . map_walls 3 | . . . . . . . . . 2 1 . . . . . . . find_fabricator 1 | . . . . . . . . . 1 . . . . . . . . drop_inventory 5 | . . . . . . . 1 . 1 . . . . 3 . . . locate_stockpiles 1 | . . . . . . . . . . . . . . 1 . . . ignore_parts 1 | . . . . . . . . . 1 . . . . . . . . locate_traps 1 | . . . . . . . . . . . . . . . . 1 . block_reporting 1 | . . . . . . . . . . . . . . . . 1 . map_route 1 | . . . . . . . . . . . . . . . . 1 . mark_security 3 | . . . . . . . . . 1 1 . . . . . 1 . relay_feed 2 | . . . . . . . . . . . . . . 1 . 1 . find_shortcuts 1 | . . . . . . . . . . . 1 . . . . . . find_garrison 1 | . . . . . . . . . . . . . . . . 1 . link_fov 5 | . . . . . . . . 1 1 1 1 . . . . 1 . focus_fire 1 | . . . . . . . . 1 . . . . . . . . . reboot_propulsion 1 | . . . . . . . . . . . . . . . 1 . . tweak_propulsion 2 | . . . . . . . . . . . . . 1 . . 1 . mark_system 1 | . . . . . . . . 1 . . . . . . . . . link_complan 2 | . . . . . . . . . . . . . . . 1 1 . broadcast_data 1 | . . . . . . . . . . . 1 . . . . . . disrupt_area 5 | . . . . . . . . 3 . . . . . . 2 . . spike_heat 1 | . . . . . . . . . . . 1 . . . . . . overload_power 12 | . . . . . . . . 2 2 . . . . 2 5 1 . amplify_resonance 3 | . . . . . . . . 1 . . . . . 1 . 1 . wipe_record 2 | . . . . . . . . 1 . . . . . . . 1 . disable_weapons 3 | . . . . . . . . 1 . . 1 . . . 1 . . reboot_system 1 | . . . . . . . . . . . . . . . 1 . . go_dormant 1 | . . . . . . . . . . . 1 . . . . . . overwrite_iff 11 | . . . . 1 . . . 4 . . . . 1 . . 2 3 streamctrl_low 2 | . . . . . . . . . 1 1 . . . . . . . streamctrl_high 2 | . . . . . . . . 1 . 1 . . . . . . . formatsys_high 7 | . . . . . . . . 3 1 . . . 1 . . . 2 Relay Couplers Released 39 | . . . . 13 . . . 17 . . . . . . 9 . . Machine Destruction 39 | . . . . 13 . . . 17 . . . . . . 9 . . Attached 20 | . . . . 1 . . 1 4 2 2 . . 2 1 2 1 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 2 . . . 2 Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Total Allies 25 | . . . . 1 . . . 6 2 2 . . 5 . . 2 7 Largest Group 3 | . . . . 1 . . . 2 1 1 . . 2 . . 1 3 Highest-Rated Group 142 | . . . . 18 . . . 45 32 30 . . 126 . . 12 142 Highest-Rated Ally 96 | . . . . 18 . . . 29 32 30 . . 96 . . 12 64 Total Orders 4 | . . . . . . . . 1 1 1 . . 1 . . . . ROAM 2 | . . . . . . . . 1 1 . . . . . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . . GUARD 1 | . . . . . . . . . . . . . 1 . . . . Ally Attacks 136 | . . . . 1 . . . 21 5 5 . . 30 . . 8 66 Total Damage 3126 | . . . . 32 . . . 238 229 191 . . 1149 . . 71 1216 Kills 16 | . . . . . . . . 1 1 1 . . 6 . . . 7 Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . 2 . . . 1 Drone Launches 6 | . . . . . . . . . . . . . . 6 . . . Drone Recoveries 6 | . . . . . . . . . . . . . . 6 . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Turns Passed 21437 | 84 926 685 964 1379 334 918 1038 1624 1408 1444 1048 112 4650 2194 993 639 997 Spaces Moved 9624 | 46 345 335 369 669 208 517 467 625 614 678 767 91 1438 841 453 300 861 Core 644 | 18 . . . . . . . . . . . . 2 2 . . 622 Treads 4129 | 28 345 322 369 669 208 517 467 432 . . . . 533 185 . . 54 Legs 4278 | . . 13 . . . . . 193 614 678 767 91 903 165 369 300 185 Wheels 573 | . . . . . . . . . . . . . . 489 84 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 190 122 122 122 122 100 110 120 50 Average Speed 185 | 153 229 173 160 160 160 160 160 210 190 170 122 122 306 199 160 189 94 Slowest Speed 1200 | 200 240 240 160 160 160 160 240 540 192 192 122 122 1200 1200 200 190 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 61 28 32 64 8 95 10 82 12 18 80 75 92 20 49 8 69 Regions Visited 17 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . . . Known Exits Taken 9 | . . . 1 . . . 1 . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . . . . 2 . 4 . . . 3 Spaces Dug 18 | . . . . 5 . . . 7 1 . . . . 3 2 . . Terrain Destroyed 211 | . . 35 38 26 . . 3 11 2 3 1 . 21 60 3 . 8 Melee 18 | . . . . 5 . . . 7 1 . . . . 3 2 . . Projectile 54 | . . . 2 . . . 3 . 1 3 1 . 21 14 1 . 8 AOE 137 | . . 35 36 21 . . . 4 . . . . . 41 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Gar Fac Was Fac Gar Fac Fac Low Dat Pro Fac Gar Fac Upp Total 11929 | 56 430 387 614 822 210 581 646 821 762 908 867 92 1589 1167 626 363 988 Wait 770 | . 13 . 120 6 . 11 76 44 22 145 69 . 66 96 36 14 52 Move 9611 | 45 344 334 369 668 208 516 467 624 613 677 766 90 1437 841 452 299 861 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 151 | 4 21 4 10 8 . 4 5 14 11 11 2 . 8 15 11 18 5 Fast Attach 84 | 6 4 1 2 2 . 3 2 7 1 4 3 . 4 24 9 3 9 Attach 89 | . . 3 3 6 2 . 7 8 5 5 2 . 11 16 14 2 5 Detach 38 | . 3 1 2 2 . 3 3 1 1 1 2 . 2 6 9 1 1 Swap 185 | . 3 11 24 14 . 6 14 25 18 7 1 . 13 24 15 3 7 Drop 113 | . 11 5 15 10 . 8 9 6 12 12 2 . . 13 3 4 3 Fire 693 | . 24 28 64 76 . . 53 67 62 43 13 . 42 113 58 19 31 Melee 117 | . . . 2 25 . 21 4 19 10 . 6 2 4 11 9 . 4 Ram 2 | . . . . . . . . . . . . . . 2 . . . Kick 9 | . . . . . . . . . 2 3 . . . 4 . . . Crush 19 | 1 7 . 3 . . . 6 . . . . . . 2 . . . Escape Stasis 21 | . . . . . . . . 6 5 . . . . . 10 . . Rewire 22 | . . . . . . 9 . . . . 1 . 2 . . . 10 Trap 5 | . . . . 5 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: [Fac] / *Upp x2) -5/Upper Caves (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 14) 85 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Build established: Mutant 731 | -10/Materials | Discovered new exit (range 7) 890 | -10/Materials | Discovered new exit (range 16) 1011 | -10/Materials | Entered another Materials area 1011 | -9/Materials | Evolved 2 slots: Propulsion x2 1400 | -9/Materials | Discovered new exit (range 5) 1696 | -9/Materials | Entered another Materials area 1696 | -8/Materials | Evolved 2 slots: Utility x2 1995 | -8/Materials | Repaired Lgt. Treads 2022 | -8/Materials | Repaired Lgt. Treads 2056 | -8/Materials | Repaired Hvy. Assault Rifle 2447 | -8/Materials | Build established: Scavenger-Mutant 2472 | -8/Materials | Garrison activated, responded to threat 2660 | -8/Materials | Identified exit to Garrison 2660 | -8/Materials | Entered Garrison 2668 | -8/Garrison | Installed Relay Interface Framework 2696 | -8/Garrison | Triggered checkpoint 2764 | -8/Garrison | Destroyed 7 combat bots 2862 | -8/Garrison | Triggered checkpoint 2927 | -8/Garrison | Garrison Relay disabled 2969 | -8/Garrison | Build established: Mutant 3020 | -8/Garrison | Triggered checkpoint 3088 | -8/Garrison | Triggered checkpoint 3143 | -8/Garrison | Garrison Relay disabled 3292 | -8/Garrison | Discovered new exit (range 15) 3460 | -8/Garrison | Triggered checkpoint 3470 | -8/Garrison | Destroyed 7 combat bots 3583 | -8/Garrison | Build established: Scavenger-Mutant 3648 | -8/Garrison | Discovered new exit (range 10) 3684 | -8/Garrison | Triggered checkpoint 3943 | -8/Garrison | Garrison Relay disabled 4039 | -8/Garrison | Entered Factory 4039 | -7/Factory | Evolved 2 slots: Utility x2 4139 | -7/Factory | Discovered new exit (range 4) 4144 | -7/Factory | Identified exit to Storage 4251 | -7/Factory | Build established: Bothacker-Mutant 4373 | -7/Factory | Sucked down chute 4373 | -7/Factory | Entered Waste 4373 | -7/Waste | The area was eerily silent 4718 | -7/Waste | Discovered new exit (range 16) 4966 | -7/Waste | Identified exit to Factory 5291 | -7/Waste | Entered Factory 5623 | -7/Factory | Repaired Hvy. Treads 5752 | -7/Factory | Discovered new exit (range 12) 5773 | -7/Factory | Identified exit to Lower Caves 6097 | -7/Factory | Build established: Scavenger-Mutant 6147 | -7/Factory | Cargo convoy interrupted 6153 | -7/Factory | Garrison activated, responded to threat 6240 | -7/Factory | Lost 4 parts (2n2u) 6329 | -7/Factory | Identified exit to Garrison 6329 | -7/Factory | Entered Garrison 6337 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 6386 | -7/Garrison | Triggered checkpoint 6445 | -7/Garrison | Build established: Bothacker-Mutant 6486 | -7/Garrison | Garrison Relay disabled 6650 | -7/Garrison | Triggered checkpoint 6662 | -7/Garrison | Triggered checkpoint 6699 | -7/Garrison | Triggered checkpoint 6700 | -7/Garrison | Triggered checkpoint 6830 | -7/Garrison | Triggered checkpoint 6900 | -7/Garrison | Garrison Relay disabled 6967 | -7/Garrison | Discovered new exit (range 12) 6995 | -7/Garrison | Identified exit to Factory 7160 | -7/Garrison | Triggered checkpoint 7196 | -7/Garrison | Garrison Relay disabled 7256 | -7/Garrison | Discovered exit to Factory (range 14) 7690 | -7/Garrison | Triggered checkpoint 7738 | -7/Garrison | Core integrity fell below 50% 7770 | -7/Garrison | Garrison Relay disabled 7846 | -7/Garrison | Discovered exit to Factory (range 8) 7953 | -7/Garrison | Entered Factory 8688 | -7/Factory | Discovered exit to Lower Caves (range 15) 8876 | -7/Factory | Discovered exit to Storage (range 5) 9290 | -7/Factory | Discovered new exit (range 9) 9305 | -7/Factory | Identified exit to Factory 9361 | -7/Factory | Entered another Factory area 9361 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 10615 | -6/Factory | Discovered new exit (range 9) 10641 | -6/Factory | Identified exit to Factory 10648 | -6/Factory | Discovered new exit (range 16) 10686 | -6/Factory | Identified exit to Lower Caves 10769 | -6/Factory | Discovered exit to Factory (range 15) 10805 | -6/Factory | Entered Lower Caves 10939 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11203 | -6/Lower Caves | Encountered a Warlord checkpoint 11253 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11256 | -6/Lower Caves | Identified exit to Data Miner 11452 | -6/Lower Caves | Spotted B-75 Beast 11681 | -6/Lower Caves | Discovered new exit (range 9) 11691 | -6/Lower Caves | Identified exit to Lower Caves 11853 | -6/Lower Caves | Entered Data Miner 11853 | -6/Data Miner | Discovered new exit (range 6) 11861 | -6/Data Miner | Identified exit to Proximity Caves 11878 | -6/Data Miner | Met Data Miner 11915 | -6/Data Miner | Learned location of Section 7 (-2) 11915 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11937 | -6/Data Miner | Received God Mode back door access code from Data Miner 11965 | -6/Data Miner | Entered Proximity Caves 12022 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12026 | -5/Proximity Caves | Escorted by Enhanced Grunt 12096 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 12547 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 13159 | -5/Proximity Caves | Spotted B-75 Beast 13293 | -5/Proximity Caves | Build established: Hacker-Gunner 14125 | -5/Proximity Caves | Learned Factory garrison access intel 15903 | -5/Proximity Caves | Discovered exit to Factory (range 7) 16615 | -5/Proximity Caves | Entered Factory 16615 | -5/Factory | Evolved 2 slots: Utility x2 16616 | -5/Factory | Loaded intel: 3 garrison access locations 17137 | -5/Factory | Build established: Hacker-Skirmisher 17764 | -5/Factory | Incoming investigation squad redirected 17766 | -5/Factory | Repaired Angular Momentum Engine 17788 | -5/Factory | Build established: Hacker-Mutant 17922 | -5/Factory | Lost 3 parts (1n2w) 18114 | -5/Factory | Lost 10 parts (2p4n2u2w) 18296 | -5/Factory | Build established: Scavenger-Mutant 18809 | -5/Factory | Identified exit to Garrison 18809 | -5/Factory | Entered Garrison 18858 | -5/Garrison | Triggered checkpoint 18929 | -5/Garrison | Lost 4 parts (3n1w) 18931 | -5/Garrison | Garrison Relay disabled 19020 | -5/Garrison | Triggered checkpoint 19048 | -5/Garrison | Triggered checkpoint 19080 | -5/Garrison | Lost 3 parts (2n1u) 19180 | -5/Garrison | Spotted B-75 Beast 19180 | -5/Garrison | Spotted B-75 Beast 19199 | -5/Garrison | Core integrity fell below 50% 19217 | -5/Garrison | Lost 3 parts (2n1w) 19273 | -5/Garrison | Found Imp. Powered Armor 19297 | -5/Garrison | Build established: Bothacker-Mutant 19378 | -5/Garrison | Discovered new exit (range 15) 19406 | -5/Garrison | Identified exit to Factory 19592 | -5/Garrison | Triggered checkpoint 19614 | -5/Garrison | System corruption reached 10% 19681 | -5/Garrison | Garrison Relay disabled 19748 | -5/Garrison | Discovered exit to Factory (range 15) 19794 | -5/Garrison | Expanded RIF knowledge: Signal Jamming 19802 | -5/Garrison | Entered Factory 20195 | -5/Factory | Discovered new exit (range 146) 20261 | -5/Factory | Identified exit to Upper Caves 20441 | -5/Factory | Entered Upper Caves 20566 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 20817 | -5/Upper Caves | Learned 4 Factory zone layouts 20941 | -5/Upper Caves | Lost 3 parts (1p2n) 21009 | -5/Upper Caves | Spotted B-75 Beast 21029 | -5/Upper Caves | Core integrity fell below 20% 21048 | -5/Upper Caves | Released all parts (10) 21058 | -5/Upper Caves | Allies destroyed B-75 Beast 21078 | -5/Upper Caves | Lost 6 parts (2n1u3w) 21433 | -5/Upper Caves | Build established: Hacker-Mutant 21436 | -5/Upper Caves | Discovered new exit (range 12) 21438 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21438 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 21298_ Acquired Imp. Remote Datajack. 21301_ Acquired Relay Coupler [Brawler]. 21307_ Acquired 1 matter. 21311_ Acquired Adv. Sensor Array. 21316_ Acquired Relay Coupler [Grunt]. 21322_ Acquired Seismic Detector. 21336_ Dropped Powered Hammer. 21361_ 6ULPEIRE :%QVKKNLNB1K 21362_ Acquired 6 matter. 21363_ Acquired 22 matter. 21376_ System corrupted: Energy discharge (-1). 21391_ System corrupted: Matter fused (-7). 21433_ System corrupted: Heat flow error (+133). 21436_ EXIT=FOUND 21437_ Penetrated by Slug. 21437_ Relay Coupler [Brawler] destroyed. 21437_ Seismic Detector destroyed. 21438_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." [Achievement: 20k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########??????????#########? | | ???????????????????## ##????????## ?? # | | ?????????????????### ##???????# ??? | | ?????????????????# s @ #???????# #???? | | ????????????????# < # ######??# ##??? | | ???????????? g $ ## #?## #???# | | ??????????? $ Y ######## ### ###?# | | ???????????## ###### s #??????# ## ### | | ???????????????????# s #??????# ## ## | | ???????????????????# #??????# | | ???????????????????#########??????# ### | | ??????????????????????????????????##### ###?## | | ??????????????????????????????????????# ##????? | | ?????????????????????????????????????# ##?????? | | ????????????????????????????????????# ##??????? | | ??????????????????????????????????? #???????? | | ????????????????????????????????? #???????? | | ????????????????????????????????# #???????? | | ???????????????????????????????# ## ???????? | | ?????????????????????????????? ?####???????? | | ?????????????????????????????? #????????????? | | ??????????????????????????????### #?????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 8 Offensive Hacking 22 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 81 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Achiever Assimilation Complete Factory Defaults Challenges ------------ None Game ------ Seed HeartLongswordEdition Manual? 0 Play Time 05:56:38 Cumulative 89.9 hours Start 2023.01.19 @ 19:52:02 End 2023.01.21 @ 19:41:32 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 96 Rogue 91 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 46 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52abbde9-4c7a-4e57-9eeb-483801864258