Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 17:01:29

Player: celerysam

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (1294)     1294
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3179

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     234/300
Energy                     15/265
System Corruption          6%
Temperature                Cool (29)
Movement                   Core (850) Ox16
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Beam Rifle
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Nuclear Core
        Compact Wheel
                Airjet
          Small Storage Unit
                Hacking Suite
       Improved EM Shotgun
          Light Cannon
                Grenade Launcher
                Grenade Launcher
                Maul
                Katana
                Scythe

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
                Aluminum Leg
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Disposable Heat Sink
  High-capacity Storage Unit
>               --- WEAPON -----------
          Heavy Laser
       Enhanced Autogun
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
          Light Nuclear Core
        Compact Wheel
                Airjet
          Small Storage Unit
                Hacking Suite
       Improved EM Shotgun
                Shock Rifle
                Beam Rifle
          Light Cannon
          Heavy Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Maul
                Katana
                Scythe
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Disposable Heat Sink
  Storage                  High-capacity Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             51   | 6   7   16  22  
  Power                    7    | 1   .   3   3   
    Engine                 7    | 1   .   3   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   2   3   9   
    Treads                 9    | .   2   1   6   
    Leg                    3    | .   .   .   3   
    Wheel                  4    | 2   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   2   2   1   
    Device                 4    | .   1   2   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   3   8   9   
    Energy Gun             10   | .   2   5   3   
    Energy Cannon          3    | .   .   3   .   
    Ballistic Gun          4    | 2   .   .   2   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      6    | .   .   .   6   
Parts Lost                 27   | .   3   4   20  
  Power                    4    | .   .   1   3   
  Propulsion               12   | .   2   1   9   
  Utility                  4    | .   .   1   3   
  Weapon                   7    | .   1   1   5   
  Highest Loss Streak      16   | .   2   2   16  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     87   | .   95  79  78  
  Engine                   11   | .   14  10  5   
  Treads                   20   | .   21  19  17  
  Wheel                    5    | .   4   3   7   
  Device                   13   | .   10  12  21  
  Storage                  12   | .   14  11  9   
  Energy Gun               15   | .   19  13  5   
  Energy Cannon            1    | .   .   3   .   
  Ballistic Gun            3    | .   6   .   1   
  Ballistic Cannon         1    | .   .   .   8   
  Impact Weapon            2    | .   1   4   .   
Peak Build Rating          27   | 6   12  19  27  
  Average Rating           12   | 3   10  13  17  
  On Entrance              9    | .   6   12  18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             60   | 14  54  55  60  
  Greatest Support         83   | 26  40  40  83  
  Greatest Overweight (x)  3    | .   3   2   3   
  Average Overweight (x)   1    | .   1   1   .   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         19   | 6   19  20  20  
  Most Carried             20   | 6   20  20  20  
  Average Carried          17   | 4   16  19  18  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 6   20  18  13  

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           948  | 150 272 130 396 
  Remotely                 .    | .   .   .   .   
Salvage Created            1300 | .   501 401 398 
  Parts                    81   | .   27  28  26  
Haulers Intercepted        2    | .   1   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  37   | .   11  15  11  
  Guns                     25   | .   11  11  3   
  Cannons                  10   | .   .   4   6   
  AOE                      2    | .   .   .   2   
Classes Destroyed          10   | .   5   2   3   
  Worker                   3    | .   .   .   3   
  Tunneler                 1    | .   1   .   .   
  Hauler                   2    | .   1   .   1   
  Watcher                  2    | .   1   1   .   
  Swarmer                  10   | .   3   7   .   
  Grunt                    18   | .   8   4   6   
  Brawler                  1    | .   .   .   1   
  Duelist                  3    | .   .   2   1   
  Sentry                   4    | .   .   2   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | .   4   6   6   
  Combat Bots Only         5    | .   4   5   3   
Max Kills in Single Turn   2    | .   2   2   2   
  Gunslinging              1    | .   1   1   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        336  | .    79   76   181  
  Missed                   94   | .    27   19   48   
Damage Taken               4035 | .    582  599  2854 
  Core                     792  | .    70   155  567  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  72   61   .    
Volleys Fired              111  | .    33   31   47   
  Largest                  2    | .    2    2    2    
  Hottest                  130  | .    112  130  130  
Shots Fired                200  | .    66   51   83   
  Gun                      150  | .    66   40   44   
  Cannon                   45   | .    .    11   34   
  Launcher                 5    | .    .    .    5    
  Special                  .    | .    .    .    .    
  Kinetic                  84   | .    39   .    45   
  Thermal                  98   | .    27   40   31   
  Explosive                5    | .    .    .    5    
  Electromagnetic          13   | .    .    11   2    
  Robot Hit Streak         12   | .    7    8    12   
  Robot Miss Streak        11   | .    5    11   7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        7    | .    1    5    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           139  | .    38   42   59   
  Core Hits                114  | .    23   50   41   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    2    .    1    
    Burn                   2    | .    2    .    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              2    | .    2    .    .    
  Impact                   2    | .    2    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2792 | .    583  566  1643 
  Guns                     1525 | .    583  432  510  
  Cannons                  770  | .    .    134  636  
  Explosions               497  | .    .    .    497  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1087 | .    340  .    747  
  Thermal                  1057 | .    243  432  382  
  Explosive                497  | .    .    .    497  
  Electromagnetic          151  | .    .    134  17   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    .    .    6    
  Average Corruption       6    | .    .    .    6    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  11   | .    .    .    11   
    Message Errors         4    | .    .    .    4    
    Matter Fused           3    | .    .    .    3    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            73   | .    .    .    73   
  Projectiles              23   | .    .    .    23   
  Explosions               50   | .    .    .    50   
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  3    | .    .    .    3    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      117  | .    .    .    117  
  Shots                    3    | .    .    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        376  | .    188  376  220  
  Average Temperature      81   | .    61   112  61   
  Received Heat Transfer   1350 | .    258  201  891  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         1886 | .    777  535  574  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             382  | .   209 382 330 
  Initial                  101  | .   .   55  101 
  Average                  137  | .   79  189 229 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         74   | 100 98  61  28  
  Level 1                  25   | .   1   38  71  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   5   .   6   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   3   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   19  19  16  
  Peak Tracking Total      7    | .   4   5   7   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          7    | .   2   5   .   
  Terminals                7    | .   2   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   5   11  .   
  Successful               10   | .   2   8   .   
  Failed                   6    | .   3   3   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   14   | .   5   9   .   
  Terminals                16   | .   5   11  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   1   2   .   
  Alert Level              1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         7    | .   1   6   .   
  Terminals                7    | .   1   6   .   
    Assimilate             1    | .   .   1   .   
    Botnet                 6    | .   1   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   3   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      10   | .   .   10  10  
  Highest-Rated Ally       10   | .   .   10  10  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2338 | 54   1179 667  438  
Spaces Moved               980  | 47   496  269  168  
  Core                     13   | 13   .    .    .    
  Treads                   645  | .    360  188  97   
  Legs                     3    | .    .    .    3    
  Wheels                   319  | 34   136  81   68   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   120  105  
  Average Speed            191  | 78   206  204  156  
  Slowest Speed            330  | 90   240  320  330  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 4    82   34   20   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 2    | .    2    .    .    
Terrain Destroyed          82   | .    2    .    80   
  Melee                    2    | .    2    .    .    
  Projectile               3    | .    .    .    3    
  AOE                      77   | .    .    .    77   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1237 | 62  581 336 258 
  Wait                     31   | .   22  4   5   
  Move                     977  | 46  495 268 168 
  Hop                      .    | .   .   .   .   
  Pick Up                  49   | 10  19  9   11  
  Fast Attach              13   | 2   1   5   5   
  Attach                   30   | 4   4   7   15  
  Detach                   1    | .   1   .   .   
  Swap                     8    | .   2   4   2   
  Drop                     15   | .   2   8   5   
  Fire                     111  | .   33  31  47  
  Melee                    2    | .   2   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 14)
   55 | -11/Scrapyard | Entered Materials
  253 | -10/Materials | Discovered new exit (range 12)
  358 | -10/Materials | Build established: Mutant
  554 | -10/Materials | Discovered new exit (range 12)
  909 | -10/Materials | Discovered new exit (range 15)
  954 | -10/Materials | Discovered new exit (range 13)
 1234 | -10/Materials | Entered another Materials area
 1234 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1867 | -9/Materials  | Discovered new exit (range 14)
 1901 | -9/Materials  | Entered another Materials area
 1901 | -8/Materials  | Accompanied by 1 ally
 1901 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1983 | -8/Materials  | Garrison activated, responded to threat
 2027 | -8/Materials  | Lost 4 parts (1p1n2w)
 2057 | -8/Materials  | Met 7R-MNS
 2243 | -8/Materials  | Core integrity fell below 50%
 2303 | -8/Materials  | Core integrity fell below 20%
 2339 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02319_ K-01 Serf destroyed.
02320_ K-01 Serf collects debris.
02323_ Arm. Treads destroyed.
02323_ Knocked back.
02323_ K-01 Serf collects debris.
02323_ G-47 Trooper destroyed.
02324_ Acquired 30 matter.
02326_ K-01 Serf collects debris.
02326_ Slug penetrates K-01 Serf.
02326_ K-01 Serf destroyed.
02327_ System corrupted: Hvy. Assault Cannon
  rejected.
02328_ Knocked back.
02330_ K-01 Serf collects debris.
02333_ Knocked back.
02333_ K-01 Serf collects debris.
02335_ Shock Rifle destroyed.
02336_ K-01 Serf collects debris.
02338_ Knocked back.
02339_ Acquired 6 matter.

 Map 
-----
+----------------------------------------------------+
|  #      #??????###########?#         #   #???????? |
|  +  ""  #??????????????????####+######   +???????? |
|  # S""  #????????????????????????????#   #???????? |
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|  #???????????????#     ########???????    ???????? |
|  #???????????????#              ??????    ???????? |
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| ???????????????????? ????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          50
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateShieldCanceller
  Manual?         0
Play Time         00:22:52
  Cumulative      204.7 hours
  Start           2025.01.30 @ 16:36:58
  End             2025.01.30 @ 17:01:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          286
  Rogue           286
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          63
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cfe7cc30-4449-405d-996e-4668a23d46ed