Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.01 @ 21:12:49 Player: Jay Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (66) 330 Value Destroyed (2163) 2163 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 4678 Bonus ------- High Alert Combat Kills 125 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 108/160 System Corruption 0% Temperature Danger (458) Movement Core (350) Ox6 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Improved Light Cannon Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Disposable Heat Sink Medium Storage Unit Energy Filter Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Beam Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Heavy Mace [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 2 . Weapon . | . . . . . . Parts Attached 50 | 8 . . 19 11 12 Power 9 | 2 . . 3 1 3 Engine 6 | 2 . . 3 1 . Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 14 | 2 . . 7 3 2 Treads . | . . . . . . Leg 14 | 2 . . 7 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 2 . . 6 6 2 Device 12 | 1 . . 4 5 2 Storage 3 | 1 . . 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 11 | 2 . . 3 1 5 Energy Gun 4 | 1 . . . . 3 Energy Cannon 4 | . . . 2 1 1 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 23 | . . . 7 4 12 Power 4 | . . . 3 . 1 Propulsion 4 | . . . . . 4 Utility 9 | . . . 2 3 4 Weapon 6 | . . . 2 1 3 Highest Loss Streak 9 | . . . 3 1 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 100 100 97 97 78 Engine 10 | . 14 14 10 9 2 Leg 29 | . 28 28 32 27 24 Device 20 | . 14 14 19 29 18 Storage 11 | . 14 14 12 9 9 Protection 1 | . . . . 4 1 Energy Gun 3 | . 14 14 . . 6 Energy Cannon 13 | . . . 18 17 5 Ballistic Gun 3 | . 14 14 1 . 4 Naked Turns . | . . . . . . Heaviest Build 34 | 15 15 15 24 34 33 Greatest Support 34 | 20 20 20 30 34 34 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 Most Carried 10 | 5 8 8 10 10 10 Average Carried 8 | 2 6 8 8 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 5 8 8 10 10 5 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 943 | 313 42 . 345 108 135 Remotely . | . . . . . . Salvage Created 2744 | 192 131 . 1202 720 499 Parts 154 | 19 8 . 67 28 32 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 50 | . 3 . 25 11 11 Guns 13 | . 3 . 5 . 5 Cannons 32 | . . . 15 11 6 AOE 4 | . . . 4 . . Classes Destroyed 11 | 2 1 . 5 1 2 Worker 1 | . . . . . 1 Builder 1 | . . . 1 . . Tunneler 5 | 5 . . . . . Hauler 2 | . . . 2 . . Recycler 2 | 1 . . . 1 . Watcher 5 | . . . 4 1 . Swarmer 2 | . . . . . 2 Grunt 32 | . 3 . 18 6 5 Brawler 2 | . . . . 1 1 Duelist 1 | . . . 1 . . Sentry 13 | . . . 6 4 3 Best Kill Streak 6 | 3 2 . 6 4 6 Combat Bots Only 5 | . 2 . 4 4 5 Max Kills in Single Turn 2 | 1 1 . 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 271 | . 10 . 89 47 125 Missed 69 | . 2 . 31 13 23 Damage Taken 3347 | . 86 . 951 772 1538 Core 700 | . . . 149 157 394 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 106 | . . . 106 . . Core Remaining (%) 87 | 100 . 100 62 . . Volleys Fired 172 | 11 14 4 79 35 29 Largest 2 | 2 2 2 2 2 2 Hottest 136 | 60 60 60 136 136 136 Shots Fired 313 | 22 28 8 134 66 55 Gun 123 | 22 28 8 35 . 30 Cannon 180 | . . . 89 66 25 Launcher 10 | . . . 10 . . Special . | . . . . . . Kinetic 63 | 11 14 4 25 . 9 Thermal 201 | . . . 89 66 46 Explosive 10 | . . . 10 . . Electromagnetic 39 | 11 14 4 10 . . Robot Hit Streak 21 | 2 7 2 11 21 10 Robot Miss Streak 5 | 1 5 3 5 5 2 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 192 | 12 16 2 81 42 39 Core Hits 94 | 7 5 . 43 20 19 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 2 . 2 . 1 Burn 1 | . . . . . 1 Meltdown 1 | . . . 1 . . Corrupt 3 | . 2 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3944 | 166 217 26 1885 922 728 Guns 1113 | 166 217 26 348 . 356 Cannons 2284 | . . . 1027 885 372 Explosions 544 | . . . 510 34 . Melee . | . . . . . . Ramming 3 | . . . . 3 . Kinetic 559 | 86 108 14 257 . 94 Thermal 2546 | . . . 1027 885 634 Explosive 544 | . . . 510 34 . Electromagnetic 292 | 80 109 12 91 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 87 | . . . 11 76 . Projectiles 11 | . . . 11 . . Explosions 76 | . . . . 76 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 307 | . . . 100 207 . Shots 6 | . . . 4 2 . Rammed . | . . . . . . Targets Rammed 2 | . . . . 1 1 Kicked 2 | . . . . 1 1 Crushed . | . . . . . . Highest Temperature 577 | . 36 . 363 199 577 Average Temperature 134 | . 18 . 106 77 292 Received Heat Transfer 1353 | . 48 . 360 225 720 Effects 15 | . . . 2 . 13 Shutdowns 3 | . . . . . 3 Energy Bleed 4 | . . . . . 4 Interference 3 | . . . 2 . 1 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 2 | . . . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | 1 . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 12 | . . . 6 3 3 Heat Transferred 4847 | . . . 1850 1591 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 536 | 30 94 36 459 536 483 Initial 226 | . 19 36 13 193 226 Average 262 | 14 53 36 320 341 373 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 32 | 100 100 100 14 13 . Level 1 47 | . . . 65 50 61 Level 2 19 | . . . 19 35 38 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 3 . 4 Investigation 4 | . . . 2 . 2 Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 4 | . . . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 4 . 35 13 15 Peak Tracking Total 10 | . 2 . 6 4 10 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 6 | . . . 4 . 2 Terminals 3 | . . . 2 . 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 37 | . . . 30 . 7 Successful 25 | . . . 22 . 3 Failed 12 | . . . 8 . 4 Catastrophic 3 | . . . 1 . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . . . 10 . 4 Fabricators . | . . . . . . Repair Stations 12 | . . . 9 . 3 Recycling Units . | . . . . . . Scanalyzers 11 | . . . 11 . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . 4 . 2 Record 4 | . . . 2 . 2 Prototype ID Bank 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . . 8 . 1 Scan Component 5 | . . . 4 . 1 Repair 4 | . . . 4 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 10 | . . . 10 . . Insert Component 5 | . . . 5 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 4 . 2 Full Trace Events 4 | . . . 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 5 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 4 . . Time 104 | . . . 104 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 5 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2192 | 122 133 259 1077 389 212 Spaces Moved 1228 | 58 69 205 588 212 96 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 1225 | 55 69 205 588 212 96 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 100 90 Average Speed 116 | 116 120 120 120 108 106 Slowest Speed 120 | 120 120 120 120 120 110 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 5 20 45 47 25 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . . 40 15 . Melee . | . . . . . . Projectile . | . . . . . . AOE 55 | . . . 40 15 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1673 | 90 91 210 826 305 151 Wait 154 | . 6 . 113 32 3 Move 1223 | 57 68 204 587 211 96 Hop . | . . . . . . Pick Up 49 | 13 3 1 20 8 4 Fast Attach 11 | . . . 3 4 4 Attach 35 | 7 . . 13 7 8 Detach . | . . . . . . Swap 4 | 1 . . 3 . . Drop 23 | 1 . 1 8 7 6 Fire 172 | 11 14 4 79 35 29 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 1 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 11) 256 | -10/Materials | Entered Mines 309 | -10/Mines | Found a hidden stash of uninstalled traps 314 | -10/Mines | Build established: Mutant 344 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 508 | -10/Mines | Discovered new exit (range 5) 515 | -10/Mines | Entered Materials 515 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 688 | -9/Materials | Lost 3 parts (1p1u1w) 789 | -9/Materials | Repaired Aluminum Leg 815 | -9/Materials | Repaired Aluminum Leg 848 | -9/Materials | Repaired Aluminum Leg 875 | -9/Materials | Repaired Grenade Launcher 1557 | -9/Materials | Discovered new exit (range 8) 1592 | -9/Materials | Entered another Materials area 1592 | -8/Materials | Evolved 2 slots: Utility x2 1960 | -8/Materials | Discovered new exit (range 15) 1981 | -8/Materials | Entered Storage 1994 | -8/Storage | Garrison activated, responded to threat 2025 | -8/Storage | Core integrity fell below 50% 2063 | -8/Storage | Lost 3 parts (1n1u1w) 2179 | -8/Storage | Core integrity fell below 20% 2193 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02171_ Aluminum Leg destroyed. 02174_ Adv. Beam Cannon destroyed. 02174_ G-47 Trooper suffers critical hit (Burn). 02176_ Critical hit (Burn: +37). 02177_ Aluminum Leg melted. 02177_ G-47 Trooper destroyed. 02177_ R-06 Scavenger collects Aluminum Leg. 02179_ G-47 Trooper heat short circuits Aluminum Leg. 02180_ R-06 Scavenger collects Lgt. Nuclear Core. 02181_ Power failure, Lgt. Nuclear Core shutdown. 02183_ G-47 Trooper suffers critical hit (Burn). 02184_ VSS Leg destroyed. 02186_ Dropped Lgt. Nuclear Core. 02186_ Critical hit (Burn: +37). 02189_ Beam Rifle broken. 02189_ Overheating: Short circuit. 02190_ Overheating: System interference. 02190_ Beam Rifle temporarily disabled. 02190_ Dropped Broken Beam Rifle. 02192_ Destroyed Flight Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ###################???#??????????????????????????? | | !! # """"" ?????????????????????????? | | !! ] """ # """"" ??????????????????????????? | | !! 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" ???# ##@=s%!Y #????????????????? | | ??????# #? ==??# ##*=g""" #????????????????? | | ??????# #? =[?? #*%!"R"r#????????????????? | | ??????# # =[[? #[ " " ##???????????????? | | ??????# # ? # % #???????????????? | | ??????# ############ ###########???????????????? | | ?????? ??????????? ??????????????????????????? | | ?????? ??????????? ??????????????????????????? | | ?????? ???????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 14 Energy Capacity 250 Matter Stores 321 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Energy Filtering 30 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorShadingShockpuncher Manual? 0 Play Time 00:35:34 Cumulative 35.6 hours Start 2024.02.29 @ 21:45:00 End 2024.03.01 @ 21:12:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 49 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 32% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6af7d5c0-3535-473d-8824-a45ffb448ac9