Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.22 @ 13:34:31 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (59) 295 Value Destroyed (1832) 1832 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 7487 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 789/850 Matter 263/300 Energy 300/300 System Corruption 0% Temperature Cool (9) Movement Hovering (210) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (7) --- Improved Gravmag System > --- UTILITY (4) ------ Medium Storage Unit Salvage Targeting Computer > --- WEAPON (2) ------- Enhanced Gauss Cannon > --- INVENTORY (10) --- Superbattery (1500) High-capacity Matter Pod (27) Terrain Scanner Improved Propulsion Shielding Improved Propulsion Shielding Hardened Light Armor Plating Advanced Beam Cannon Heavy Plasma Cannon Advanced EMP Blaster Great Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scan Processor Salvage Targeting Computer > --- WEAPON ----------- Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Xenon Bombardment Thruster Xenon Bombardment Thruster Superbattery High-capacity Matter Pod Hardened Light Armor Plating Advanced Beam Cannon Advanced EMP Blaster [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Salvage Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 5 | . . . . . 2 1 . . . . 2 Utility 2 | . . . . . 2 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 46 | 7 1 1 . 1 17 5 6 3 . 1 4 Power 9 | 1 . 1 . . 3 2 . 1 . . 1 Engine 6 | 1 . . . . 2 2 . . . . 1 Core 3 | . . 1 . . 1 . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 . . . . 6 1 2 1 . 1 2 Treads . | . . . . . . . . . . . . Leg 3 | 2 . . . . 1 . . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight 10 | . . . . . 5 1 2 1 . 1 . Utility 11 | 2 . . . 1 2 2 2 1 . . 1 Device 3 | 1 . . . . 1 . . 1 . . . Storage 4 | 1 . . . 1 1 1 . . . . . Processor 4 | . . . . . . 1 2 . . . 1 Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 11 | 2 1 . . . 6 . 2 . . . . Energy Gun 2 | 1 . . . . 1 . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . . Ballistic Gun 2 | 1 . . . . 1 . . . . . . Ballistic Cannon 3 | . 1 . . . . . 2 . . . . Launcher 2 | . . . . . 2 . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 1 . . . . . Corrupted Parts 2 | . . . . . . . . 2 . . . System Corruption 16 | . . . . . . . . 16 . . . Parts Lost 23 | . . . . . 9 . 3 1 . 6 4 Power 6 | . . . . . 3 . 1 . . 1 1 Propulsion 10 | . . . . . 2 . 2 1 . 4 1 Utility 3 | . . . . . 1 . . . . 1 1 Weapon 4 | . . . . . 3 . . . . . 1 Highest Loss Streak 5 | . . . . . 5 . 2 1 . 5 3 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | . 2 4 5 7 5 6 9 8 7 7 8 Power 1 | . 1 1 2 2 1 . 1 1 . . . Propulsion . | . . 1 1 1 1 1 1 . . . . Utility 2 | . 1 1 1 3 1 1 3 3 3 3 3 Weapon 2 | . . . 1 1 1 1 3 3 4 3 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 7 | . . . . . . 1 . . . . 6 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 4 | . . . . . . . . . . . 4 Weapon 2 | . . . . . . . . . . . 2 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 71 | . 100 100 100 100 66 62 76 77 83 64 45 Engine 8 | . 14 1 . . 3 14 14 12 14 9 11 Core 3 | . . 12 14 14 4 . . . . . . Leg 9 | . 28 28 28 28 11 . . . . . . Hover 1 | . . . . . . . . . . . 5 Flight 15 | . . . . . 7 38 37 36 38 27 4 Device 6 | . 14 14 14 14 6 . . 2 7 7 5 Storage 10 | . 14 14 14 14 17 7 7 7 7 7 6 Processor 4 | . . . . . . 1 13 15 15 10 6 Ballistic Gun 4 | . 14 14 14 14 5 . . . . . . Ballistic Cannon 4 | . 10 14 14 14 2 . 1 2 . . 4 Peak Build Rating 49 | 7 7 9 10 11 36 39 49 46 41 42 33 Average Rating 23 | 5 7 8 9 10 23 31 38 37 35 26 25 On Entrance 19 | . 7 7 9 10 10 30 36 36 34 36 17 Naked Turns . | . . . . . . . . . . . . Heaviest Build 49 | 11 13 15 15 20 33 29 37 25 26 26 49 Greatest Support 28 | 20 20 20 20 20 25 28 28 28 26 26 17 Greatest Overweight (x) 10 | . . . . . 10 1 1 1 . 2 4 Average Overweight (x) . | . . . . . . . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 2 3 5 7 8 7 9 10 9 8 8 10 Average Carried 6 | . 2 4 5 7 5 6 9 8 7 7 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 2 3 5 7 7 7 9 9 8 8 7 10 Class Distribution -------------------- 60% | Mutant 32% | Sprinter 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 1951 | 274 22 45 . 10 409 . 511 149 53 65 413 Remotely . | . . . . . . . . . . . . Salvage Created 1821 | 60 26 58 . . 560 . 593 88 . 100 336 Parts 105 | 10 2 2 . . 37 . 28 3 . 7 16 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 16 3 . 6 . Prevented 8 | . . . . . . . 7 . . 1 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 45 | . . 2 . . 16 . 14 3 . 4 6 Guns 7 | . . 1 . . 6 . . . . . . Cannons 23 | . . 1 . . 3 . 9 3 . 1 6 AOE 13 | . . . . . 7 . 3 . . 3 . Classes Destroyed 12 | 1 1 1 . . 7 . 2 . . . . Worker 3 | . . . . . 1 . . . . . 2 Builder 2 | . . . . . 1 . . . . . 1 Tunneler 3 | 2 . . . . 1 . . . . . . Hauler 1 | . . . . . 1 . . . . . . Recycler 3 | . . . . . 1 . . . . . 2 Watcher 2 | . 1 . . . . . . . . . 1 Swarmer 18 | . . . . . 8 . 3 . . 4 3 Grunt 16 | . . 2 . . 5 . 6 3 . . . Brawler 1 | . . . . . . . 1 . . . . Sentry 3 | . . . . . 1 . 1 . . . 1 Hunter 3 | . . . . . 2 . . . . . 1 Programmer 3 | . . . . . . . 2 . . . 1 Thug 1 | . . . . . . . 1 . . . . Best Kill Streak 10 | 2 1 2 . . 10 . 4 2 . 4 3 Combat Bots Only 7 | . . 2 . . 7 . 4 2 . 4 3 Max Kills in Single Turn 4 | 1 1 1 . . 4 . 2 1 . 3 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 4 . 2 . . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 323 | . . 9 . . 125 . 46 37 . 23 83 Missed 119 | . . 4 . . 39 . 14 20 . 11 31 Hits 204 | . . 5 . . 86 . 32 17 . 12 52 Projectile 204 | . . 5 . . 86 . 32 17 . 12 52 Critical Strikes 2 | . . . . . 1 . 1 . . . . Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 2636 | . . 57 . . 951 . 433 165 . 549 481 Core 557 | . . 10 . . 176 . 77 37 . 196 61 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 676 | . . 17 . . 278 . 124 51 . 52 154 Regen/Repaired (Parts) 102 | . . . . . 102 . . . . . . Core Remaining (%) 79 | 100 . . . 96 68 . . . . 55 . Volleys Fired 127 | 4 4 7 . . 39 . 28 13 1 5 26 Largest 2 | 2 2 2 . . 2 . 2 2 1 1 2 Hottest 100 | 60 60 50 . . 100 . 94 94 47 47 94 Shots Fired 212 | 8 8 14 . . 72 . 35 17 1 5 52 Gun 60 | 8 6 7 . . 39 . . . . . . Cannon 135 | . 2 7 . . 24 . 28 17 1 4 52 Launcher 17 | . . . . . 9 . 7 . . 1 . Special . | . . . . . . . . . . . . Kinetic 171 | 4 6 14 . . 45 . 28 17 1 4 52 Thermal 16 | 4 2 . . . 10 . . . . . . Explosive 9 | . . . . . 9 . . . . . . Electromagnetic 16 | . . . . . 8 . 7 . . 1 . Robot Hit Streak 16 | 2 2 12 . . 16 . 9 7 . 3 15 Robot Miss Streak 4 | 1 2 1 . . 1 . 2 4 . . 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 148 | 4 3 12 . . 57 . 22 10 . 1 39 Core Hits 88 | 3 1 5 . . 39 . 15 4 . 5 16 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 15 | . . 1 . . . . 4 . . . 10 Destroy 1 | . . 1 . . . . . . . . . Blast 14 | . . . . . . . 4 . . . 10 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4524 | 40 37 159 . . 1415 . 1078 364 . 109 1322 Guns 519 | 40 17 47 . . 415 . . . . . . Cannons 2787 | . 20 112 . . 347 . 603 364 . 29 1312 Explosions 1204 | . . . . . 649 . 475 . . 80 . Melee . | . . . . . . . . . . . . Ramming 14 | . . . . . 4 . . . . . 10 Kinetic 3017 | 7 37 159 . . 506 . 603 364 . 29 1312 Thermal 225 | 33 . . . . 150 . 42 . . . . Explosive 649 | . . . . . 649 . . . . . . Electromagnetic 619 | . . . . . 106 . 433 . . 80 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 16 16 8 . Average Corruption 8 | . . . . . . . . 10 16 8 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 7 | . . . . . . . . 2 1 4 . Message Errors 1 | . . . . . . . . . . 1 . Matter Fused 2 | . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . 1 . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 84 | . . . . . . . . 27 . . 57 Projectiles 84 | . . . . . . . . 27 . . 57 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 19 | . . . . . 3 . 3 5 . . 8 Impact . | . . . . . . . . . . . . Kinetic 18 | . . . . . 2 . 3 5 . . 8 Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 75 | . . . . . 70 . . . . . 5 Shots 5 | . . . . . 5 . . . . . . Rammed 3 | . . . . . 1 . . . . . 2 Targets Rammed 4 | . . . . . 2 . . . . . 2 Kicked 1 | . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 363 | 20 20 29 . . 104 135 363 304 . . 108 Average Temperature 95 | 13 10 15 . . 40 44 124 122 . . 36 Received Heat Transfer 771 | . . 45 . . 414 . 153 108 . 21 30 Effects 3 | . . . . . . . 3 . . . . Interference 2 | . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . Parts Fried 5 | . . . . . . . 5 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 347 | 75 . . . . 222 . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . 100 Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 159 | 5 7 50 . . 159 60 . . . . 62 Initial 38 | . . . . . . 16 . . . . 38 Average 19 | . . 6 . . 47 8 . . . . 11 Influence Increases 1641 | 10 14 50 . . 506 60 490 135 . 135 241 Destroy 0b10 Robot/C 880 | . . 40 . . 320 . 260 60 . 80 120 Destroy 0b10 Robot/NC 70 | 10 5 . . . 25 . . . . . 30 Destroy Leader 146 | . 2 10 . . 62 . 20 . . 10 42 Successful Hack 17 | . 7 . . . 10 . . . . . . Disable Machine 18 | . . . . . . . . . . . 18 Destroy Structure 60 | . . . . . 44 . . . . . 16 Lose Combat Pursuer 450 | . . . . . 45 60 210 75 . 45 15 Influence Decreases 1630 | 10 14 50 . . 464 102 250 167 208 65 300 Entered New Map 333 | . . . . . . 26 . 67 208 . 32 Time Decay 1132 | 10 14 50 . . 381 76 220 90 . 50 241 Lost Part 165 | . . . . . 83 . 30 10 . 15 27 Squads Dispatched 8 | . . . . . 2 1 . . . . 5 Investigation 1 | . . . . . 1 . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 Reinforcement 4 | . . . . . 1 . . . . . 3 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . . . . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 88 | . 3 1 . . 24 1 27 10 . 7 15 Peak Tracking Total 9 | . 1 1 . . 9 5 9 5 . 5 4 Tactical Retreats 15 | . . . . . 2 1 8 2 . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . . . . . 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 3 | . . . . . . . 1 . . . 2 Max in Single Turn 1 | . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 14 | . 2 . 1 . 5 2 2 . . . 2 Terminals 6 | . 2 . . . 4 . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 32 | . 7 . 1 . 9 2 7 . . . 6 Successful 17 | . 1 . 1 . 4 2 7 . . . 2 Failed 15 | . 6 . . . 5 . . . . . 4 Catastrophic 3 | . 1 . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 14 | . 7 . 1 . 6 . . . . . . Terminals 13 | . 7 . . . 6 . . . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 7 | . . . . . 3 . . . . . 4 Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 11 | . 1 . 1 . 2 . 7 . . . . Record 6 | . . . . . . . 6 . . . . Open Door 1 | . . . . . . . 1 . . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Network Status 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 2 | . . . . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . 1 . . . 3 . . . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . 16 . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 53 | . . . . . . 53 . . . . . Total Part Build Rating 12 | . . . . . . 12 . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 38 | . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 1654 | 24 292 359 397 164 418 . . . . . . Terrain 328 | . . . . . 328 . . . . . . Seismic 1654 | 24 292 359 397 164 418 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 5308 | 134 292 359 397 164 1132 466 627 198 212 266 1061 Spaces Moved 5850 | 97 84 281 330 136 668 420 1446 511 826 617 434 Core 8 | 7 . . . . 1 . . . . . . Treads . | . . . . . . . . . . . . Legs 1266 | 90 84 281 330 136 345 . . . . . . Wheels . | . . . . . . . . . . . . Hover 288 | . . . . . . . . . . . 288 Flight 4288 | . . . . . 322 420 1446 511 826 617 146 Fastest Speed 25 | 50 120 120 120 120 28 26 26 25 25 25 114 Average Speed 67 | 114 120 120 120 120 125 26 26 26 25 40 214 Slowest Speed 550 | 120 120 120 120 120 550 102 102 103 25 194 274 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . 4 . . . . . . Potential Cave-ins 5 | . . . . . . . 1 . . 4 . Cave-ins Triggered 1 | . . . . . . . . . . 1 . Exploration Rate (%) 42 | 5 22 66 62 35 35 9 62 55 81 68 11 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . 1 . 1 . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 1 1 1 1 . Scrap Searched 9 | . . . . 1 . . 3 2 3 . . Spaces Dug 11 | . . . . . . . 7 . . 4 . Terrain Destroyed 125 | . . . . . 74 . 25 8 . 4 14 Melee . | . . . . . . . . . . . . Projectile 47 | . . . . . 3 . 18 8 . 4 14 AOE 78 | . . . . . 71 . 7 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 6989 | 109 268 289 331 137 885 776 1665 556 830 630 513 Wait 857 | . 178 . . . 145 342 157 21 . . 14 Move 5830 | 96 83 280 329 135 659 419 1445 510 825 615 434 Hop 4 | . . . . . 4 . . . . . . Pick Up 23 | 2 1 1 2 . 4 3 3 . 1 . 6 Fast Attach 30 | 7 1 . . . 12 2 2 2 . . 4 Attach 44 | . . . . . 7 4 16 4 2 5 6 Detach 33 | . . . . . 4 3 13 4 1 4 4 Swap 6 | . . 1 . 1 3 1 . . . . . Drop 17 | . 1 . . 1 6 2 1 2 . . 4 Fire 127 | 4 4 7 . . 39 . 28 13 1 5 26 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . 1 . . . . . 2 Kick 1 | . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . 1 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 427 | -10/Materials | Entered Mines 446 | -10/Mines | Met a Derelict bent on vengeance 515 | -10/Mines | Learned location of 1 exit from Materials 611 | -10/Mines | Discovered new exit (range 12) 674 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 777 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 778 | -10/Mines | Discovered new exit (range 5) 786 | -10/Mines | Entered Exiles 820 | -10/Exiles | Discovered new exit (range 15) 834 | -10/Exiles | Met 8R-AWN 854 | -10/Exiles | Met EX-HEX 905 | -10/Exiles | Met EX-BIN 928 | -10/Exiles | Aligned with FarCom system 929 | -10/Exiles | Given EX-Vault access code 968 | -10/Exiles | Opened EX-Vault 978 | -10/Exiles | Found Superbattery 1001 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1044 | -10/Exiles | Met EX-DEC 1165 | -10/Exiles | Discovered new exit (range 10) 1183 | -10/Exiles | Left Exiles lab with Superbattery 1183 | -10/Exiles | Entered Mines 1332 | -9/Mines | Discovered new exit (range 7) 1347 | -9/Mines | Entered Materials 1347 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1348 | -8/Materials | Identified exit to Factory 1670 | -8/Materials | Build established: Skirmisher 1725 | -8/Materials | Lost 5 parts (1p1n1u2w) 1731 | -8/Materials | Destroyed 7 combat bots 1804 | -8/Materials | Repaired Carbon-fiber Leg 1982 | -8/Materials | Build established: Mutant 2479 | -8/Materials | Entered Factory 2479 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2605 | -7/Factory | Build established: Sprinter 2888 | -7/Factory | Discovered new exit (range 12) 2936 | -7/Factory | Fabricated Enh. Gauss Cannon (x2) 2945 | -7/Factory | Entered Lower Caves 2949 | -7/Lower Caves | Encountered a Warlord checkpoint 2968 | -7/Lower Caves | Learned Factory terminal intel 2986 | -7/Lower Caves | Ambushed by wild Derelicts 3083 | -7/Lower Caves | Lost 3 allies 3519 | -7/Lower Caves | Learned Armory emergency access door positions 3519 | -7/Lower Caves | Learned Armory security intel 3519 | -7/Lower Caves | Learned Armory garrison access intel 3570 | -7/Lower Caves | Discovered new exit (range 9) 3572 | -7/Lower Caves | Entered another Lower Caves area 3708 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3712 | -7/Lower Caves | System corruption reached 10% 3739 | -7/Lower Caves | Learned Factory security intel 3741 | -7/Lower Caves | Encountered a Warlord checkpoint 3743 | -7/Lower Caves | Discovered new exit (range 11) 3770 | -7/Lower Caves | Entered Zion 3781 | -7/Zion | System corruption cleaned by Quarantine Array 3807 | -7/Zion | Given A8's code to call for help 3849 | -7/Zion | Rebuked by Imprinter 3954 | -7/Zion | Discovered new exit (range 15) 3982 | -7/Zion | Entered Proximity Caves 4087 | -6/Proximity Caves | Crushed by falling debris 4118 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 4153 | -6/Proximity Caves | Spotted B-75 Beast 4202 | -6/Proximity Caves | Learned location of 1 exit from Factory 4231 | -6/Proximity Caves | Discovered new exit (range 14) 4248 | -6/Proximity Caves | Entered Factory 4248 | -6/Factory | Evolved 2 slots: Propulsion x2 4249 | -6/Factory | Identified exit to Factory 4251 | -6/Factory | Loaded intel: 26 terminal locations 4534 | -6/Factory | Build established: Mutant 5237 | -6/Factory | Garrison activated, responded to threat 5309 | -6/Factory | Self-destructed Last Messages --------------- Acquired Hcp. Matter Pod. Imp. Heat Sink destroyed. Y-54 Guardian Imp. Heat Sink blasted off. K-01 Serf collects debris. Y-54 Guardian destroyed. K-01 Serf destroyed. K-01 Serf collects debris. R-10 Processor collects Imp. Deuterium Engine. K-01 Serf collects debris. R-10 Processor collects Imp. Heat Sink. Slug penetrates Wall. Penetrated by Slug. Slug penetrates H-66 Slayer. R-10 Processor suffers critical hit (Blast). Destroyed Imp. Ion Engine. R-10 Processor destroyed. R-10 Processor collects VTOL Module. K-01 Serf collects debris. Penetrated by Slug. Enh. Gauss Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????""???????????????????????????????? | | ????????????????""???????????????????????????????? | | ????????????????T"???????????????????????????????? | | ????????????????""???????????????????????????????? | | ????????????????""???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ?????????? | | ????????????????????????????????????? ######## | | ????????????????????????????????????? # | | ???????????????????????????????????## # | | ???????????????????????############## # """" " | | ???????????????????????# # #??""" " | | ???????????????????????# # #??""" " | | ???????????????????????# # # """" " | | ???????????????????????# # # | | ???????????????????????# # # """" " | | ???????????????????????# k^ ^ + ?""" " | | ????????g??????????????# # #??""" " | | ?????????g?????????????# @ k ! %# # """" " | | ???????????g???????????# k#= # | | ???????????g???????????# % % h%% ######## | | ???????? ###### ==! [;l= #??????? | | ???????? + = #Rh #??????? | | ???????? ################### #??????? | | ???????????????????????#"#???######## #??????? | | ???????????????????????# ???? # g #??????? | | ???????????????????????#????? """" # g #?? "??? | | ????????????????????????????? """" # #?" " ?? | | ????????????????????????????" """" !# # " " ?? | | ????????????????????????????" """" # # " " ?? | | ????????????????????????????" """" + / " " ? | | ????????????????????????????? """" # # " " | | ????????????????????????????? """" # # | | ????????????????????????????? # ####/### | | ???????????????????????????? ! # ^ % # | | ??????????????T???????????? h # # | | ?????????????""??????????? ! # " | | ??????????????????????????########### """ """ | | ????????????????????????????????????# """ """ " | | ????????????????????????????????????# """ """ # | | ???????????????????????????????"????# ^ # | | ?????????????????????????????? """??# """ """ | | ?????????????????????????????? """" # """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 1765 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Melee Accuracy 5 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Shield Generator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Enh. Gauss Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Carbon-fiber Leg | 7% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkEnergyAutopenetrator Manual? 0 Play Time 00:48:37 Cumulative 113.1 hours Start 2025.07.21 @ 22:39:55 End 2025.07.22 @ 13:34:31 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 91 Rogue 0 Adventurer 91 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 53 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 384eb97f-1fdc-4904-ba35-d882a5a2f2b5