Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.25 @ 20:55:08 Player: Armok Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (1031) 1031 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3931 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 530/700 Matter 224/300 Energy 160/160 System Corruption 11% Temperature Cool (18) Location -7/Garrison Parts ------- Power (1) Light Nuclear Core Propulsion (5) Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Utility (5) Small Storage Unit Advanced Signal Interpreter Kinecellerator Improved Light Armor Plating Weapon (2) Autogun Autogun Inventory (6) Light Nuclear Core Flight Unit VTOL Module Particle Gun Datajack Peak State ------------ Power Light Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit VTOL Module Cesium-ion Thruster Utility Small Storage Unit Improved Targeting Computer Kinecellerator Improved Light Armor Plating System Shield Weapon Light Assault Rifle Light Assault Rifle Inventory Improved Ion Engine Flight Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Kinecellerator Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . . 1 2 . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 62 | 6 1 15 14 9 17 Power 9 | 1 . 1 1 3 3 Engine 5 | 1 . 1 1 1 1 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 22 | 2 . 4 5 4 7 Treads 1 | . . . . . 1 Leg 4 | . . . . . 4 Wheel 7 | 2 . 4 1 . . Hover . | . . . . . . Flight 10 | . . . 4 4 2 Utility 15 | 1 1 6 2 1 4 Device 2 | . . . . 1 1 Storage 4 | 1 . 2 . . 1 Processor 3 | . . 2 . . 1 Hackware 1 | . . . 1 . . Protection 5 | . 1 2 1 . 1 Artifact . | . . . . . . Weapon 16 | 2 . 4 6 1 3 Energy Gun 2 | . . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 . 3 3 1 2 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 26 | . . 9 3 . 14 Power 5 | . . 1 1 . 3 Propulsion 8 | . . 1 1 . 6 Utility 7 | . . 3 1 . 3 Weapon 6 | . . 4 . . 2 Highest Loss Streak 14 | . . 4 3 . 14 Average Slot Usage (%) 86 | . 95 87 91 98 68 Engine 7 | . 14 10 9 1 . Core 1 | . . . . 5 5 Leg 1 | . . . . . 6 Wheel 16 | . 28 21 20 . . Flight 6 | . . . 5 37 13 Device 1 | . . . . 6 3 Storage 12 | . 14 14 16 7 4 Processor 6 | . . 8 9 7 5 Hackware 1 | . . . 1 7 3 Protection 10 | . 9 12 13 7 4 Energy Gun 1 | . . 1 1 . 2 Ballistic Gun 15 | . 28 18 5 14 10 Impact Weapon 1 | . . . 4 . . Naked Turns . | . . . . . . Heaviest Build 41 | 10 13 32 41 20 22 Greatest Support 36 | 20 20 24 36 23 30 Greatest Overweight (x) 3 | . . 2 1 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 16 | 6 6 16 12 6 6 Average Capacity 7 | 4 6 7 10 6 5 Most Carried 12 | 3 6 6 12 6 5 Average Carried 4 | 1 3 4 6 3 3 Final Capacity 6 | . . . . . 6 Final Carried 5 | . . . . . 5 Class Distribution -------------------- 76% | Mutant 14% | Scavenger-Sprinter 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1012 | 249 25 342 126 . 270 Remotely . | . . . . . . Salvage Created 1191 | . 29 665 227 . 270 Parts 72 | . 1 46 11 . 14 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 35 | . . 18 11 . 6 Melee 5 | . . . 5 . . Guns 28 | . . 18 4 . 6 Cannons 1 | . . . 1 . . Classes Destroyed 6 | . 1 5 . . . Watcher 1 | . 1 . . . . Swarmer 15 | . . 5 8 . 2 Grunt 13 | . . 7 3 . 3 Brawler 2 | . . 1 . . 1 Duelist 1 | . . 1 . . . Sentry 4 | . . 4 . . . Best Kill Streak 6 | . 1 4 6 . 5 Combat Bots Only 6 | . . 4 6 . 5 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 2414 | . . 1051 666 . 697 Core 401 | . . 129 102 . 170 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 100 67 81 . . Volleys Fired 137 | . 1 86 9 . 41 Largest 2 | . 2 2 2 . 2 Hottest 88 | . 40 40 64 . 88 Shots Fired 218 | . 2 141 18 . 57 Gun 213 | . 2 141 13 . 57 Cannon 5 | . . . 5 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 215 | . 2 141 18 . 54 Thermal 3 | . . . . . 3 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 33 | . 1 24 13 . 33 Robot Miss Streak 2 | . . 2 1 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 183 | . 1 120 25 . 37 Core Hits 69 | . 1 38 12 . 18 Critical Hits 2 | . . . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks 15 | . . . 15 . . Impact 15 | . . . 15 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . 1 . . Damage Inflicted 2155 | . 13 1113 588 . 441 Guns 1649 | . 13 1113 82 . 441 Cannons 123 | . . . 123 . . Explosions . | . . . . . . Melee 383 | . . . 383 . . Ramming . | . . . . . . Kinetic 1755 | . 13 1113 205 . 424 Thermal 17 | . . . . . 17 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 383 | . . . 383 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . 2 . . 11 Average Corruption 3 | . . 2 . . 9 Corruption Purged . | . . . . . . Effects 19 | . . 12 . . 7 Message Errors 6 | . . 5 . . 1 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Targeting Errors 5 | . . 5 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 61 | . . . 61 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 61 | . . . 61 . . Knockbacks 4 | . . . 4 . . Impact 1 | . . . 1 . . Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 92 | . . 34 92 2 20 Average Temperature 17 | . . 11 54 1 8 Received Heat Transfer 909 | . . 390 270 . 249 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . 3 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 37 | . . . . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 355 | . 32 299 355 138 189 Average Influence 121 | . 23 148 153 138 113 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 78 | . . . . . . Level 1 21 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 2 30 17 . 9 Peak Tracking Total 8 | . 2 8 8 . 7 Tactical Retreats 5 | . . 3 . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 9 | . 3 3 . 3 . Terminals 6 | . 3 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 19 | . 5 8 . 6 . Successful 13 | . 3 7 . 3 . Failed 6 | . 2 1 . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 5 2 . 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 8 | . . 6 . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . 3 1 . . . Locate Traps 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Patrol Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 8 | . . 6 . 2 . Insert Component 4 | . . 3 . 1 . Analyze 4 | . . 3 . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 2 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . Part Schematics Acquired 4 | . . 3 . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1623 | 41 211 594 332 111 334 Spaces Moved 1465 | 35 253 388 301 237 251 Core 19 | 2 . . . . 17 Treads 25 | . . . . . 25 Legs 50 | . . . . . 50 Wheels 867 | 33 253 388 193 . . Hover . | . . . . . . Flight 504 | . . . 108 237 159 Fastest Speed 28 | 50 80 80 34 28 31 Average Speed 69 | 78 80 86 70 30 68 Slowest Speed 200 | 80 80 110 100 31 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . 1 1 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 43 41 27 7 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1855 | 48 259 526 378 275 369 Wait 55 | . . 14 9 23 9 Move 1456 | 34 252 387 298 234 251 Hop 2 | . . . 1 1 . Pick Up 71 | 8 5 16 20 4 18 Fast Attach . | . . . . . . Attach 51 | 6 1 13 9 6 16 Detach 6 | . . 2 2 2 . Swap 11 | . . 2 5 3 1 Drop 24 | . . 6 11 2 5 Fire 137 | . 1 86 9 . 41 Melee 14 | . . . 14 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 28 | . . . . . 28 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 7) 253 | -10/Materials | Entered another Materials area 253 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 677 | -9/Materials | Lost 4 parts (1p1u2w) 834 | -9/Materials | Discovered new exit (range 14) 847 | -9/Materials | Entered another Materials area 847 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1094 | -8/Materials | Lost 3 parts (1p1n1u) 1148 | -8/Materials | Discovered new exit (range 14) 1179 | -8/Materials | Entered Factory 1179 | -7/Factory | Evolved 2 slots: Propulsion x2 1235 | -7/Factory | Discovered new exit (range 13) 1290 | -7/Factory | Identified exit to Garrison 1290 | -7/Factory | Entered Garrison 1356 | -7/Garrison | Triggered checkpoint 1463 | -7/Garrison | System corruption reached 10% 1493 | -7/Garrison | Lost 14 parts (3p6n3u2w) 1620 | -7/Garrison | Triggered checkpoint 1624 | -7/Garrison | Self-destructed Last Messages --------------- 01592_ A bubble of rippling energy engulfs the area. 01592_ Field strength at 85. 01593_ Field strength at 70. 01594_ System corrupted: Energy discharge (-56). 01594_ Field strength at 55. 01595_ Field strength at 40. 01596_ Field strength at 25. 01597_ Field strength at 10. 01598_ Stasis field depleted. 01598_ Triggered Stasis Trap. 01598_ A bubble of rippling energy engulfs the area. 01598_ Field strength at 85. 01599_ Field strength at 70. 01600_ Field strength at 55. 01601_ Field strength at 40. 01602_ Field strength at 25. 01603_ Field strength at 10. 01604_ Stasis field depleted. 01610_ E |A3Y3JUL,WXF8FOR=FP>FYWAK:N9N [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????# #???????????? | | ????????????????????????????????# ##??????????? | | ????????????????????????????????# [+???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #??????###### | | ????????????????????????????????# ######## | | ????????????????????????????????# ^ | | ????????????????????????????????# ^ | | ????????????????????????????????########### ## | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# ## | | ????????????????????????????????########### ## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ######## | | ????????????????????????????????# #??????## ## | | ????????????????????????????????# #???????# #? | | ??????????????????????########### #???????# #? | | ??????????????????????# #???????# #? | | ??????????????????????#@######### #???????# #? | | ????????????????????? Y #???????# #???????# #? | | ????????????????????# #???????# #???????# #? | | ????????????????????#Y #???????# ??????? #? | | ????????????????????### #???????# ?????? #? | | ??????????????????????# #???????# ###?????####? | | ??????????????????????# #???????# #???????????? | | ??????????????????????# #???????# #???????????? | | ??????????????????????# ???????? #???????????? | | ???????????????????????##???????? #???????????? | | ????????????????????????????????? #???????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 1 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Challenges ------------ None Game ------ Seed GhostShadingRedistributor Manual? 0 Play Time 00:30:09 Cumulative 48.6 hours Start 2019.10.25 @ 20:29:48 End 2019.10.25 @ 20:55:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 79 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 43 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3ed45b1-04ac-4163-951f-c5c20332eb7c