Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.30 @ 13:00:59 Player: Inverisimilidude Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1727) 1727 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-190) -190 TOTAL SCORE: 6462 Bonus ------- Follower Combat Kills 68 Friendly Fire -258 Cogmind --------- Core Integrity 0/1150 Matter 106/300 Energy 98/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Leg Armored Wheel Medium Matter Pod (100) IFF Parser Improved Point Defense System Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Layered Medium Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon High-powered Shotgun Heavy Mass Driver > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Wheel Medium Matter Pod Improved Sensor Array IFF Parser Layered Medium Armor Plating Improved Point Defense System Axe [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Improved Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power . | . . . . . . . . . Propulsion 4 | . . 1 . 1 1 1 . . Utility 6 | . . 1 . . 1 1 1 2 Weapon 2 | . . . . 1 . . 1 . Parts Attached 63 | 7 4 21 2 4 2 10 3 10 Power 6 | 1 1 1 1 1 . 1 . . Engine 5 | 1 1 1 . 1 . 1 . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 10 . . 1 3 3 2 Treads . | . . . . . . . . . Leg 17 | . . 8 . . 1 3 3 2 Wheel 4 | 2 . 2 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 2 5 1 . 1 4 . 3 Device 6 | 1 . 1 . . . 2 . 2 Storage 3 | 1 1 1 . . . . . . Processor 3 | . . 1 . . . 1 . 1 Hackware . | . . . . . . . . . Protection 6 | . 1 2 1 . 1 1 . . Artifact . | . . . . . . . . . Weapon 18 | 2 1 5 . 3 . 2 . 5 Energy Gun 4 | 1 1 1 . 1 . . . . Energy Cannon 2 | . . . . 1 . . . 1 Ballistic Gun 6 | 1 . 2 . . . 1 . 2 Ballistic Cannon 4 | . . 2 . 1 . . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 26 | . 2 7 3 2 . 2 . 10 Power 5 | . 1 1 1 1 . . . 1 Propulsion 9 | . . 4 . . . 2 . 3 Utility 3 | . 1 . 1 . . . . 1 Weapon 9 | . . 2 1 1 . . . 5 Highest Loss Streak 5 | . 1 4 2 1 . 2 . 5 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 12 | 2 7 10 14 13 14 13 14 10 Power . | . . . 1 . . . . . Propulsion 5 | 1 4 4 8 6 5 3 4 3 Utility 4 | . . 3 3 4 4 5 6 4 Weapon 2 | . 3 2 1 2 4 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 1 1 . 1 . 1 . 9 Power . | . . . . . . . . . Propulsion 5 | . . . . . . . . 5 Utility 7 | . . 1 . 1 . 1 . 4 Weapon 1 | . 1 . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 95 92 99 97 99 98 99 73 Engine 5 | . 13 7 2 5 7 6 5 3 Core 1 | . . . 8 3 . . . . Leg 27 | . . 17 33 36 37 39 35 22 Wheel 4 | . 28 13 . . . . . . Device 7 | . 5 2 8 4 7 11 11 11 Storage 8 | . 14 11 11 9 7 6 5 3 Processor 8 | . . 8 11 9 7 7 11 11 Protection 5 | . 4 9 1 4 6 6 5 3 Energy Gun 4 | . 14 4 . 3 7 6 5 2 Ballistic Gun 6 | . 14 10 11 2 . 4 5 3 Ballistic Cannon 9 | . . 6 11 17 15 6 10 5 Peak Build Rating 80 | 7 8 17 19 26 30 47 62 80 Average Rating 29 | 4 6 13 17 23 28 36 61 55 On Entrance 23 | . 7 8 16 19 26 29 47 62 Naked Turns 205 | . . . . . . . . 205 Heaviest Build 73 | 13 22 36 37 47 48 53 60 73 Greatest Support 107 | 20 20 39 39 49 59 72 89 107 Greatest Overweight (x) 2 | 1 2 2 . 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 15 15 12 Most Carried 15 | 6 10 15 15 15 15 15 15 14 Average Carried 12 | 2 7 10 14 13 14 13 14 10 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 Final Carried 15 | 6 10 15 15 15 14 15 15 5 Class Distribution -------------------- 48% | Mutant 22% | Scavenger-Skirmisher 15% | Scavenger-Tank 6% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 1852 | 211 113 608 180 173 40 92 123 312 Remotely . | . . . . . . . . . Salvage Created 2043 | 12 138 947 151 179 60 . 78 478 Parts 105 | 6 4 55 8 14 2 . 1 15 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 44 | . 5 22 4 1 1 . 1 10 Guns 23 | . 5 15 1 . . . . 2 Cannons 12 | . . 4 3 1 1 . . 3 AOE 7 | . . 3 . . . . . 4 Classes Destroyed 11 | 1 2 3 . 3 . . . 2 Worker 3 | . . . . . . . . 3 Builder 3 | . . 2 . . . . . 1 Tunneler 2 | 1 . 1 . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 12 | . 3 6 . . . . . 3 Grunt 23 | . 2 13 4 . . . . 4 Sentry 6 | . . 3 . 1 1 . 1 . Programmer 2 | . . . . . . . . 2 Thug 1 | . . . . 1 . . . . Best Kill Streak 8 | 1 3 8 2 2 1 . 1 6 Combat Bots Only 8 | . 3 8 2 1 1 . 1 4 Max Kills in Single Turn 2 | 1 1 2 1 2 1 . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 1 . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 7R-MNS (-4/Factory) Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Hostile Shots Fired 495 | . 32 134 30 4 9 72 . 214 Missed 146 | . 7 31 5 2 4 30 . 67 Hits 349 | . 25 103 25 2 5 42 . 147 Projectile 349 | . 25 103 25 2 5 42 . 147 AOE 1 | . . . . . . . . 1 Critical Strikes 11 | . . . . . . 4 . 7 Part Disruptions 2 | . . . . . 2 . . . Damage Taken 5776 | . 356 1247 292 165 87 652 95 2882 Core 1635 | . 47 276 34 26 . 101 . 1151 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 81 . 22 95 100 88 100 . Volleys Fired 141 | 2 11 66 14 6 2 2 4 34 Largest 4 | 2 2 2 2 3 3 1 4 4 Hottest 170 | 70 60 63 50 145 145 25 170 170 Shots Fired 309 | 4 22 127 28 15 6 2 14 91 Gun 193 | 4 22 104 14 1 2 2 6 38 Cannon 108 | . . 23 14 14 4 . 8 45 Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 213 | 2 11 84 28 13 4 2 10 59 Thermal 16 | 2 . . . 2 2 . 4 6 Explosive 8 | . . . . . . . . 8 Electromagnetic 72 | . 11 43 . . . . . 18 Robot Hit Streak 13 | 1 5 13 6 2 4 1 2 6 Robot Miss Streak 5 | 1 3 4 4 3 2 2 2 5 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . 2 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 169 | 2 12 76 17 7 4 1 5 45 Core Hits 98 | 1 7 40 6 6 4 1 2 31 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 2 | . . 1 . . . . . 1 Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . . . 1 Melee Attacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Slashing 1 | . . . . . . 1 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4336 | 24 235 1315 261 489 90 17 130 1775 Guns 1735 | 24 149 922 86 . 21 17 43 473 Cannons 1355 | . . 229 175 115 69 . 87 680 Explosions 1233 | . 86 164 . 374 . . . 609 Melee . | . . . . . . . . . Ramming 13 | . . . . . . . . 13 Kinetic 2403 | . 47 785 261 115 69 17 108 1001 Thermal 389 | 24 86 164 . . 21 . 22 72 Explosive 931 | . . . . 374 . . . 557 Electromagnetic 600 | . 102 366 . . . . . 132 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . 1 . . 6 Average Corruption 2 | . . . . . 1 . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . 3 . . 5 Message Errors 2 | . . . . . . . . 2 Matter Fused 2 | . . . . . 1 . . 1 Heat Flow Errors 2 | . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . 1 . . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 148 | . 32 16 . 48 . . . 52 Projectiles 52 | . . . . . . . . 52 Explosions 96 | . 32 16 . 48 . . . . Melee . | . . . . . . . . . Knockbacks 11 | . . 3 5 . . . 1 2 Impact . | . . . . . . . . . Kinetic 11 | . . 3 5 . . . 1 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 297 | . 55 67 . 139 . . . 36 Shots 6 | . 1 2 . 2 . . . 1 Rammed 4 | . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 228 | 18 44 185 42 66 140 . 87 228 Average Temperature 54 | 10 26 62 17 24 49 . 41 63 Received Heat Transfer 1131 | . 69 528 165 . 18 . . 351 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 4 | . . . . . . . 4 . Heat Transferred 547 | 74 100 200 . . 37 . 37 99 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . 1 3 . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Maximum Alert Level 1 | . . 1 . . . . . 1 Low Security (%) 80 | 100 100 29 100 100 100 100 100 76 Level 1 19 | . . 70 . . . . . 23 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 373 | 5 87 373 88 83 31 21 30 339 Initial 88 | . 3 . 88 4 . . 2 . Average 69 | 1 27 212 23 27 1 1 2 90 Influence Increases 1867 | 5 146 677 138 169 31 46 30 625 Destroy 0b10 Robot/C 900 | . 100 440 100 40 20 . 20 180 Destroy 0b10 Robot/NC 60 | 5 . 20 . 15 . . . 20 Destroy Leader 204 | . 20 102 20 22 10 . 10 20 Allied During Kill 6 | . . . 3 2 1 . . . Successful Hack 64 | . 6 18 . . . 16 . 24 Disable Machine 105 | . . . . 60 . 15 . 30 Destroy Structure 108 | . 5 7 . 30 . . . 66 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 405 | . 15 90 15 . . 15 . 270 Influence Decreases 1528 | . 151 450 352 179 34 39 37 286 Entered New Map 158 | . 2 . 139 9 3 . 5 . Time Decay 1161 | . 135 390 178 160 31 39 32 196 Lost Part 194 | . 14 60 20 10 . . . 90 Lost Ally 15 | . . . 15 . . . . . Squads Dispatched 23 | . 1 6 1 1 1 3 . 10 Investigation 6 | . . 3 1 . . . . 2 Extermination 4 | . . . . . 1 1 . 2 Reinforcement 13 | . 1 3 . 1 . 2 . 6 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 11 | . 2 1 . 1 . . 1 6 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 142 | . 15 34 8 4 7 9 11 54 Peak Tracking Total 15 | . 5 6 3 2 3 4 3 15 Tactical Retreats 15 | . 1 4 1 . . 1 . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 7 | . 3 1 . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 7 | . . . . 4 . 1 . 2 Max in Single Turn 2 | . . . . 2 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 12 | . 3 3 1 1 1 1 . 2 Terminals 11 | . 3 3 . 1 1 1 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 31 | . 7 10 1 3 1 2 . 7 Successful 14 | . 4 4 1 1 1 1 . 2 Failed 17 | . 3 6 . 2 . 1 . 5 Catastrophic 5 | . . 2 . 1 . . . 2 Database Lockouts . | . . . . . . . . . Manual 7 | . 4 3 . . . . . . Terminals 30 | . 7 10 . 3 1 2 . 7 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 3 3 1 1 1 1 . 2 Record 2 | . . . . . . . . 2 Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . Dispatch Records 3 | . 1 1 . 1 . . . . Surveillance Status 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . . . Terminals 2 | . 1 1 . . . . . . Operators 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 7 | . 1 2 . 1 . 1 . 2 Full Trace Events 4 | . 1 1 . . . . . 2 Feedback Events 2 | . . . . . . . . 2 Corruption 2 | . . . . . . . . 2 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 1 1 . . . Highest-Rated Group 40 | . . . 40 8 5 . . . Highest-Rated Ally 16 | . . . 16 8 5 . . . Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . 23 7 . . . . Total Damage 269 | . . . 190 79 . . . . Kills 2 | . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Active Infowar (turns) 3231 | 7 122 198 496 196 696 497 401 618 Optics 1114 | . . . . . . 95 401 618 Sensors 1407 | . . . . . . 426 401 580 Terrain 1101 | . . . . . . 82 401 618 Seismic 1785 | 7 122 198 496 196 696 70 . . ECM 1 | . . . . . . . . 1 Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 4954 | 78 343 1079 619 392 708 497 401 837 Spaces Moved 3448 | 70 327 532 428 287 465 361 232 746 Core 405 | 7 . . . . . . . 398 Treads . | . . . . . . . . . Legs 2433 | . . 312 428 287 465 361 232 348 Wheels 610 | 63 327 220 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 120 120 50 Average Speed 109 | 79 84 130 120 120 120 120 120 82 Slowest Speed 260 | 100 110 260 120 190 120 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 55 47 72 27 15 13 11 26 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 77 | . 4 5 . 36 . . . 32 Melee . | . . . . . . . . . Projectile 10 | . . . . 1 . . . 9 AOE 67 | . 4 5 . 35 . . . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Fac Total 4327 | 84 369 785 503 318 611 419 346 892 Wait 575 | . 16 141 53 6 136 36 99 88 Move 3440 | 69 326 531 427 286 464 360 231 746 Hop . | . . . . . . . . . Pick Up 46 | 6 7 12 2 5 3 6 3 2 Fast Attach 39 | 7 3 7 1 8 . 3 3 7 Attach 28 | . 1 7 2 3 4 3 2 6 Detach 1 | . . 1 . . . . . . Swap 24 | . 2 11 4 1 . 4 . 2 Drop 28 | . 3 9 . 3 2 4 4 3 Fire 141 | 2 11 66 14 6 2 2 4 34 Melee 1 | . . . . . . 1 . . Ram 4 | . . . . . . . . 4 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 14) 344 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 9) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 852 | -9/Materials | Core integrity fell below 50% 879 | -9/Materials | Lost 4 parts (1p1n2w) 895 | -9/Materials | Destroyed 8 combat bots 1195 | -9/Materials | Discovered new exit (range 8) 1217 | -9/Materials | Identified exit to Materials 1417 | -9/Materials | Identified exit to Mines 1501 | -9/Materials | Entered Mines 1776 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2024 | -9/Mines | Learned Materials non-interactive machine intel 2066 | -9/Mines | Discovered exit to Materials (range 10) 2087 | -9/Mines | Met a Derelict shopkeep closing up shop 2120 | -9/Mines | Entered Materials 2120 | -8/Materials | Accompanied by 1 ally 2120 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2121 | -8/Materials | Loaded intel: 40 non-interactive machine locations 2423 | -8/Materials | Met 7R-MNS 2483 | -8/Materials | Discovered new exit (range 4) 2488 | -8/Materials | Identified exit to Factory 2512 | -8/Materials | Entered Factory 2512 | -7/Factory | Accompanied by 1 ally 2512 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2513 | -7/Factory | Caught up to 7R-MNS 2531 | -7/Factory | Identified exit to DSF 2824 | -7/Factory | Build established: Scavenger-Tank 3211 | -7/Factory | Discovered new exit (range 8) 3217 | -7/Factory | Identified exit to Factory 3220 | -7/Factory | Entered another Factory area 3220 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3221 | -6/Factory | Caught up to 7R-MNS 3588 | -6/Factory | Build established: Scavenger-Skirmisher 3687 | -6/Factory | Discovered new exit (range 20) 3711 | -6/Factory | Identified exit to Factory 3717 | -6/Factory | Entered another Factory area 3717 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3718 | -5/Factory | Caught up to 7R-MNS 4081 | -5/Factory | Discovered new exit (range 13) 4115 | -5/Factory | Identified exit to Factory 4118 | -5/Factory | Entered another Factory area 4118 | -4/Factory | Evolved 2 slots: Utility x2 4119 | -4/Factory | Caught up to 7R-MNS 4705 | -4/Factory | Attacked by 7R-MNS 4734 | -4/Factory | 7R-MNS lamented failing the tripod run 4734 | -4/Factory | Destroyed 7R-MNS 4736 | -4/Factory | Released all parts (13) 4764 | -4/Factory | Lost 5 parts (1p2n1u1w) 4916 | -4/Factory | Core integrity fell below 50% 4943 | -4/Factory | Core integrity fell below 20% 4955 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- derived from anything I've created before, I can only assume the [Tinkerers] had a hand in this one. It appears to be a long ultra-thin axe that can slice through even [Centrium], but is itself extremely brittle. I do not yet have access to a prototype, but we will be sure to remove one from the debris of the first [Knight] to set foot in [Complex 0b10]. Feedback: System corruption (+1%). 04840_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 04853_ Slammed into U-05 Engineer. 04876_ Penetrated by Slug. 04890_ Slammed into U-05 Engineer. 04915_ >DJ>VOZV=NW :ERDXTUIAA|X1Y 04925_ Acquired Railgun. 04927_ Slug penetrates Wall. 04937_ Slug penetrates S-27 Virus. 04939_ S-27 Virus destroyed. 04939_ Railgun destroyed. 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""""?????????? | | #= """ #??? ????????""" """"""???????? | | # ! "Y" #? ?????? """""????????? | | # ## #????? ???????????? | | # = ## #???? ????????????? | | ######################???##########????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 375 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Challenges ------------ None Game ------ Seed WeaponsMakeshiftDevice Manual? 0 Play Time 00:52:02 Cumulative 70.9 hours Start 2025.07.30 @ 12:06:19 End 2025.07.30 @ 13:00:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 37 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c9c1c67-660e-46ed-8bcf-36cd4ffffd73