Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 09:48:44 // Halloween2020/ForbiddenLore Player: Luigi Panache Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (94) 470 Value Destroyed (3819) 3819 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1803) 1803 TOTAL SCORE: 12632 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 98 Aligned with FarCom 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Core (1600) Ox31 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (28) --- High-capacity Storage Unit Compact Battery (300) Advanced Target Analyzer Thermal Shield Improved Remote Shield Remote Force Field Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Advanced Shield Generator Improved Dynamic Insulation System > --- WEAPON ----------- Improved Arc Projector Latent Energy Streamer Heavy Ion Cannon Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Treads Armored Treads Advanced Heat Sink High-capacity Storage Unit Advanced Target Analyzer Recoil Nullifier Improved Light Armor Plating Thermal Shield Improved Remote Shield Remote Force Field Heavy Laser Neutron Cannon Neutron Cannon Gauss Rifle Gauss Rifle Gauss Rifle Rocket Launcher Rocket Launcher Precision Grenade Launcher Great Axe [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . . 4 2 . . . 4 . . . . 2 Power 2 | . . . . . . 1 . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . Utility 7 | . . . . . 3 . . . . 2 . . . . 2 Weapon 2 | . . . . . 1 . . . . 1 . . . . . Parts Attached 148 | 9 14 . 4 . 21 19 9 3 8 6 10 3 2 15 25 Power 16 | 1 3 . . . 1 2 5 . . . 3 . . 1 . Engine 9 | 1 3 . . . 1 1 2 . . . 1 . . . . Core 7 | . . . . . . 1 3 . . . 2 . . 1 . Reactor . | . . . . . . . . . . . . . . . . Propulsion 29 | 4 7 . . . 3 1 . . 3 . . . 2 3 6 Treads 15 | . . . . . 3 1 . . 3 . . . 2 3 3 Leg 2 | 2 . . . . . . . . . . . . . . . Wheel 9 | 2 5 . . . . . . . . . . . . . 2 Hover 3 | . 2 . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . Utility 37 | 2 1 . 3 . 5 6 . 3 1 4 2 1 . 5 4 Device 19 | 1 . . . . 1 2 . 2 1 3 1 1 . 4 3 Storage 8 | 1 1 . 3 . . 2 . . . . 1 . . . . Processor 1 | . . . . . 1 . . . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . 1 . Protection 8 | . . . . . 3 2 . 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 66 | 2 3 . 1 . 12 10 4 . 4 2 5 2 . 6 15 Energy Gun 20 | 1 . . . . 4 4 1 . 1 1 . 1 . 1 6 Energy Cannon 17 | . . . 1 . 3 3 2 . 1 1 1 . . 2 3 Ballistic Gun 19 | 1 3 . . . 5 2 . . 2 . 3 . . 1 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . 1 Launcher 8 | . . . . . . 1 1 . . . 1 1 . 2 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 1 . . . . . . . Parts Lost 66 | . 1 . . . 2 6 2 . 3 2 6 . 13 5 26 Power 7 | . . . . . . 1 . . . . 2 . 3 1 . Propulsion 12 | . . . . . 1 . . . 1 . . . 3 1 6 Utility 15 | . . . . . . 2 . . 1 1 1 . 3 2 5 Weapon 32 | . 1 . . . 1 3 2 . 1 1 3 . 4 1 15 Highest Loss Streak 13 | . 1 . . . 1 4 2 . 2 2 6 . 13 3 10 Average Slot Usage (%) 90 | . 98 100 99 100 92 97 98 99 99 90 93 99 97 67 46 Engine 10 | . 13 14 14 14 9 11 10 15 15 11 10 11 10 . . Core 1 | . . . . . . 2 3 . . . . 5 4 3 . Treads 16 | . . . . . 10 23 23 23 22 17 17 17 16 14 2 Wheel 2 | . 11 28 28 28 7 . . . . . . . . . . Device 13 | . 14 14 9 . 6 8 15 14 14 20 18 17 16 9 7 Storage 15 | . 14 14 17 28 18 15 15 15 15 11 15 17 17 17 15 Protection 4 | . . . . . 8 8 7 6 7 5 5 5 4 . . Energy Gun 6 | . 6 . . . 5 11 8 7 6 10 4 4 4 2 2 Energy Cannon 4 | . . . 8 14 4 1 6 7 7 5 9 . . 2 . Ballistic Gun 6 | . 21 28 19 14 14 6 . . 4 5 5 14 10 4 2 Launcher 3 | . . . . . . . 5 7 2 . . 1 4 9 3 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 157 | 13 17 15 79 79 93 103 111 111 111 122 157 150 150 125 125 Greatest Support 68 | 32 32 32 32 32 40 60 60 60 60 60 60 60 68 68 51 Greatest Overweight (x) 39 | 1 5 . 2 2 4 1 1 1 1 2 2 2 32 2 39 Average Overweight (x) 1 | . . . . 2 2 1 1 1 1 1 2 2 2 1 8 Largest Inventory Capacity 28 | 6 8 8 20 20 20 20 20 20 20 20 28 28 28 28 28 Average Capacity 21 | 5 7 8 10 20 20 20 20 20 20 20 25 28 28 28 28 Most Carried 23 | 6 8 8 10 10 20 20 20 19 20 20 23 19 22 21 19 Average Carried 16 | 1 7 7 8 10 16 17 18 18 19 19 21 18 19 14 13 Final Capacity 28 | 6 8 8 20 20 20 20 20 20 20 20 28 28 28 28 28 Final Carried 22 | 6 8 8 10 10 19 18 18 19 20 20 19 19 22 14 6 Class Distribution -------------------- 47% | Hauler-Mutant 28% | Hauler-Tank 11% | Hauler-Skirmisher 8% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Zion Hauler-Tank | -5/Proximity Caves Hauler-Tank | -5/Factory Hauler-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Hauler-Tank | -5/Warlord Hauler-Mutant | -4/Proximity Caves Hauler-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 2572 | 294 163 27 . . 387 270 211 5 165 53 221 122 20 300 334 Remotely 159 | . . . . . . . . . . . . . . 159 . Salvage Created 3797 | 78 204 . . . 926 654 424 . 323 90 343 178 . 209 368 Parts 193 | 4 26 . . . 39 38 19 . 15 5 18 7 . 2 20 Haulers Intercepted 3 | . . . . . 2 1 . . . . . . . . . Recyclers Shooed 5 | 1 . . . . 1 1 . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 127 | . . . . . . . 14 . 10 . 16 6 78 3 . Prevented 20 | . . . . . . . 2 . 10 . 1 . 7 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 79 | . 10 . . . 15 13 9 . 5 1 8 4 . 7 7 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 36 | . 10 . . . 3 10 3 . 2 . 3 2 . 1 2 Cannons 13 | . . . . . . . 4 . 2 1 2 . . 1 3 AOE 25 | . . . . . 9 3 2 . 1 . 3 2 . 5 . Classes Destroyed 12 | 2 3 . . . 6 1 . . . . . . . . . Worker 4 | . . . . . 3 . . . . . . . . . 1 Builder 4 | . . . . . 3 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 3 | . . . . . 2 1 . . . . . . . . . Recycler 2 | 1 . . . . . . . . . . . . . . 1 Operator 1 | . 1 . . . . . . . . . . . . . . Swarmer 22 | . 9 . . . 4 5 . . . . 4 . . . . Grunt 31 | . 1 . . . 6 3 7 . 3 . 3 3 . 3 2 Brawler 3 | . . . . . 1 1 1 . . . . . . . . Sentry 8 | . . . . . 3 3 . . . 1 . 1 . . . Hunter 7 | . . . . . 1 . . . 2 . . . . 4 . Programmer 8 | . . . . . . 1 1 . . . 1 . . . 5 Best Kill Streak 10 | 2 3 . . . 10 4 4 . 2 1 4 3 . 3 2 Combat Bots Only 5 | . 3 . . . 5 4 4 . 2 1 4 3 . 3 2 Max Kills in Single Turn 5 | 1 1 . . . 5 3 1 . 1 1 2 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 3 1 . 1 . 2 1 . 2 . Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Damage Taken 10616 | . 302 . . . 554 940 503 . 554 181 892 143 1867 651 4029 Core 1979 | . 28 . . . 86 52 14 . 53 . 50 . 460 67 1169 Absorbed by Shields 456 | . . . . . . 69 90 . 57 . 240 . . . . Core Remaining (%) 79 | 100 . . . 88 84 . . . 83 . . . . 42 . Volleys Fired 207 | 8 33 . . . 23 35 17 . 16 2 19 8 . 15 31 Largest 4 | 2 2 . . . 3 3 3 . 3 4 4 4 . 2 4 Hottest 280 | 60 40 . . . 144 208 203 . 205 248 280 153 . 120 221 Shots Fired 438 | 12 42 . . . 49 81 32 . 45 8 58 18 . 30 63 Gun 325 | 12 42 . . . 40 69 22 . 27 5 38 14 . 8 48 Cannon 86 | . . . . . 9 12 9 . 18 3 19 . . 2 14 Launcher 27 | . . . . . . . 1 . . . 1 4 . 20 1 Special . | . . . . . . . . . . . . . . . . Kinetic 177 | 4 33 . . . 29 26 . . 13 2 32 10 . 5 23 Thermal 166 | . . . . . 11 54 27 . 16 3 18 4 . 5 28 Explosive 27 | . . . . . . . 1 . . . 1 4 . 20 1 Electromagnetic 68 | 8 9 . . . 9 1 4 . 16 3 7 . . . 11 Robot Hit Streak 20 | 3 5 . . . 9 12 12 . 20 18 12 7 . 6 8 Robot Miss Streak 5 | 2 3 . . . 3 4 5 . 2 1 2 2 . 2 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . 1 Shots Hit Robots 298 | 6 20 . . . 31 58 25 . 37 6 38 13 . 17 47 Core Hits 225 | 3 13 . . . 37 38 28 . 23 3 19 11 . 31 19 Critical Hits 6 | . . . . . . . . . . . 3 . . . 3 Critical Kills 2 | . . . . . . . . . . . 1 . . . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . 2 . . . 2 Melee Attacks 9 | . . . . . . . . . . . . . . . 9 Impact . | . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . . 9 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 10892 | 71 254 . . . 2489 1458 799 . 863 127 1131 561 9 1433 1697 Guns 3883 | 71 254 . . . 354 999 349 . 373 62 496 204 . 92 629 Cannons 1508 | . . . . . 49 138 121 . 343 65 327 . . 38 427 Explosions 5184 | . . . . . 2086 319 329 . 147 . 308 357 . 1303 335 Melee 306 | . . . . . . . . . . . . . . . 306 Ramming 11 | . . . . . . 2 . . . . . . 9 . . Kinetic 1818 | 22 200 . . . 201 189 . . 126 20 475 129 . 50 406 Thermal 3027 | . . . . . 153 948 457 . 356 65 322 75 . 80 571 Explosive 2292 | . . . . . . . 133 . . . 164 357 . 1303 335 Electromagnetic 3438 | 49 54 . . . 2135 319 209 . 381 42 170 . . . 79 Impact . | . . . . . . . . . . . . . . . . Slashing 306 | . . . . . . . . . . . . . . . 306 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 39 | . 2 2 2 2 22 18 22 22 3 . 2 2 2 . 39 Average Corruption 12 | . 2 2 2 2 18 10 21 22 2 . 1 2 2 . 22 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 221 | . 5 1 1 . 39 36 78 4 7 . 3 3 . . 44 Message Errors 33 | . 1 1 . . 2 6 14 2 4 . . 1 . . 2 Matter Fused 31 | . . . . . 7 6 14 . 2 . . . . . 2 Heat Flow Errors 30 | . 2 . 1 . 4 7 9 . 1 . . 1 . . 5 Energy Discharges 14 | . . . . . 3 1 6 . . . 2 . . . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . 2 Data Loss (minor) 18 | . 1 . . . 3 2 6 1 . . . 1 . . 4 Data Loss (major) 7 | . . . . . . 1 5 . . . . . . . 1 Misfires 6 | . . . . . 1 1 1 . . . . . . . 3 Alerts 4 | . . . . . . . 4 . . . . . . . . Misdirections 22 | . . . . . 7 1 11 1 . . . . . . 2 Targeting Errors 52 | . 1 . . . 11 10 8 . . . 1 . . . 21 Weapon Failures 2 | . . . . . 1 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 394 | . . . . . 158 . . . 7 . 28 . . . 201 Projectiles 65 | . . . . . . . . . . . 23 . . . 42 Explosions 236 | . . . . . 158 . . . 7 . 5 . . . 66 Melee 93 | . . . . . . . . . . . . . . . 93 Knockbacks 1 | . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 105 | . . . . . . . 48 . . . . . . 8 49 Shots 3 | . . . . . . . 1 . . . . . . 1 1 Rammed 2 | . . . . . . 1 . . . . . . 1 . . Targets Rammed 2 | . . . . . . 1 . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 315 | 20 233 . 122 . 169 275 267 . 149 126 199 185 . 48 315 Average Temperature 89 | 13 64 . 62 . 41 111 79 . 41 46 138 86 . 20 97 Received Heat Transfer 1482 | . 30 . . . 234 185 210 . 171 18 256 48 84 45 201 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . . Parts Fried 18 | . . . . . 15 . . . 2 . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . 1 4 1 . . . 1 . . . 2 Heat Transferred 4766 | . . . . . 296 1915 934 . 519 62 285 148 . 99 508 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Latent Energy Used 1726 | . . . . . 1219 200 161 . 95 . 51 . . . . LE Corruption 33 | . . . . . 22 3 4 . 3 . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 501 | 10 211 52 . . 501 462 . . . 113 . . . . 148 Initial 212 | . 6 52 . . . 212 . . . 31 . . . . 44 Average 161 | 4 71 52 . . 265 286 . . . 37 . . . . 68 Maximum Alert Level 2 | . 1 . . . 2 2 . . . . . . . . . Low Security (%) 61 | 100 95 100 . 100 34 7 . . . 100 . . . . 100 Level 1 24 | . 4 . . . 21 72 . . . . . . . . . Level 2 14 | . . . . . 44 19 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 2 . . . 2 3 . . . . . . . . 3 Investigation 2 | . 1 . . . . 1 . . . . . . . . . Extermination 4 | . . . . . . 1 . . . . . . . . 3 Reinforcement 3 | . 1 . . . 1 1 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 4 | . 2 . . . . 1 . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 125 | . 19 . . . 19 16 14 . 10 1 11 4 15 8 8 Peak Tracking Total 10 | . 4 . . . 4 3 4 . 4 1 10 3 8 4 2 Tactical Retreats 14 | . 2 . . . 1 1 3 . 2 . 4 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 8 | . 4 . . . . 2 . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . 11 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 16 | . . . . . 5 4 . . . 3 . . . . 4 Max in Single Turn 4 | . . . . . 2 2 . . . 3 . . . . 4 Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 15 | . 4 . 1 . 5 2 1 1 . . . . 1 . . Terminals 8 | . 3 . . . 3 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 31 | . 9 . 1 . 12 3 1 4 . . . . 1 . . Successful 15 | . 4 . 1 . 4 . 1 4 . . . . 1 . . Failed 15 | . 4 . . . 8 3 . . . . . . . . . Catastrophic 2 | . . . . . 1 1 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . Manual 13 | . 7 . 1 . 3 1 . 1 . . . . . . . Terminals 19 | . 7 . . . 9 3 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . Terminal Hacks 11 | . 2 . 1 . 2 . 1 4 . . . . 1 . . Part Schematic 5 | . 1 . . . . . . 4 . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . 1 . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . . . . Botnet 2 | . 1 . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 7 | . 2 . . . 3 2 . . . . . . . . . Full Trace Events 2 | . . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 2 | . . . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . . . 2 2 . . . . . . Highest-Rated Group 68 | . . . . . . . . 68 68 . . . . . . Highest-Rated Ally 37 | . . . . . . . . 37 37 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . 25 . . . . . . Total Damage 184 | . . . . . . . . . 184 . . . . . . Kills 2 | . . . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 1 . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 10438 | 93 542 58 319 11 749 989 1235 1578 608 367 879 433 914 766 897 Spaces Moved 4895 | 54 383 57 307 10 382 390 615 823 278 122 377 194 425 324 154 Core 28 | 5 1 . . . . . . . . . . . 1 . 21 Treads 3750 | . . . . . 157 390 615 823 278 122 377 194 424 324 46 Legs 10 | 10 . . . . . . . . . . . . . . . Wheels 829 | 39 185 57 307 10 225 . . . . . . . . . 6 Hover 278 | . 197 . . . . . . . . . . . . . 81 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 120 120 190 190 190 190 190 210 210 192 186 170 Average Speed 187 | 102 108 100 101 120 157 190 190 190 190 190 210 210 214 195 474 Slowest Speed 2000 | 120 300 100 120 120 250 190 190 190 190 210 210 210 1650 205 2000 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 4 68 18 71 8 36 12 66 82 53 5 53 42 63 55 4 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . 1 . . . . 3 2 1 . 2 . . 2 . Spaces Dug 1 | . . . . . . . . . . . . . . . 1 Terrain Destroyed 419 | . . . . . 134 54 14 . 4 4 15 30 . 109 55 Melee 1 | . . . . . . . . . . . . . . . 1 Projectile 21 | . . . . . . 3 . . 4 . 4 1 . 2 7 AOE 397 | . . . . . 134 51 14 . . 4 11 29 . 107 47 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Total 5785 | 76 469 58 312 9 493 559 648 838 324 252 419 206 438 426 258 Wait 428 | . 22 . . . 35 104 5 9 15 114 9 . 9 71 35 Move 4880 | 53 382 56 306 9 381 389 614 822 277 121 376 193 424 323 154 Hop . | . . . . . . . . . . . . . . . . Pick Up 58 | 4 8 1 . . 15 6 1 1 5 5 4 2 2 1 3 Fast Attach 56 | 9 7 . 2 . 12 3 . 3 1 3 1 . . 5 10 Attach 51 | . 4 . . . 5 7 3 . 2 2 4 2 . 9 13 Detach 8 | 2 . . . . 4 1 . . . . . . . . 1 Swap 41 | . 3 . 2 . 4 9 6 . 5 1 5 1 2 1 2 Drop 45 | . 10 1 2 . 14 4 2 3 3 4 1 . . 1 . Fire 207 | 8 33 . . . 23 35 17 . 16 2 19 8 . 15 31 Melee 9 | . . . . . . . . . . . . . . . 9 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 2 | . . . . . . 1 . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 6) 569 | -10/Materials | Central database locked down 636 | -10/Materials | Entered Mines 649 | -10/Mines | Assembled infested the area 665 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 689 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 690 | -10/Mines | Discovered new exit (range 5) 694 | -10/Mines | Entered Exiles 720 | -10/Exiles | Met 8R-AWN 737 | -10/Exiles | Met EX-HEX 766 | -10/Exiles | Met EX-BIN 779 | -10/Exiles | Aligned with FarCom system 780 | -10/Exiles | Given EX-Vault access code 803 | -10/Exiles | Opened EX-Vault 811 | -10/Exiles | Found Latent Energy Streamer 832 | -10/Exiles | Warned to stay clear of 0b10 Research branches 864 | -10/Exiles | Met EX-DEC 1002 | -10/Exiles | Discovered new exit (range 11) 1013 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1013 | -10/Exiles | Entered Mines 1017 | -9/Mines | Discovered new exit (range 7) 1024 | -9/Mines | Entered Materials 1024 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1343 | -8/Materials | System corruption reached 10% 1688 | -8/Materials | Garrison activated, responded to threat 1765 | -8/Materials | Discovered new exit (range 3) 1773 | -8/Materials | Entered Factory 1773 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1950 | -7/Factory | Build established: Hauler-Skirmisher 2369 | -7/Factory | System corruption reached 10% 2414 | -7/Factory | Lost 4 parts (1p2u1w) 2725 | -7/Factory | Discovered new exit (range 10) 2762 | -7/Factory | Entered Lower Caves 2828 | -7/Lower Caves | Build established: Hauler-Tank 3245 | -7/Lower Caves | Build established: Hauler-Mutant 3521 | -7/Lower Caves | Learned location of Extension (-6) 3978 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3997 | -7/Lower Caves | Entered Zion 4110 | -6/Zion | System corruption cleaned by Quarantine Array 4157 | -6/Zion | Learned Factory interactive machine intel 4444 | -6/Zion | Gained Derelict followers 4602 | -6/Zion | Received a visual enhancement algorithm 5195 | -6/Zion | Rebuked by Imprinter 5511 | -6/Zion | Found Prototype Device 5511 | -6/Zion | Identified Bomb Factory No. 2 5554 | -6/Zion | Discovered new exit (range 12) 5575 | -6/Zion | Entered Proximity Caves 5575 | -5/Proximity Caves | Accompanied by 2 allies 6013 | -5/Proximity Caves | Build established: Hauler-Tank 6159 | -5/Proximity Caves | Discovered new exit (range 11) 6183 | -5/Proximity Caves | Entered Factory 6183 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 6184 | -5/Factory | Loaded intel: 46 interactive machine locations 6502 | -5/Factory | Discovered new exit (range 16) 6550 | -5/Factory | Entered Upper Caves 7395 | -5/Upper Caves | Lost 6 parts (2p1u3w) 7414 | -5/Upper Caves | Identified exit to Upper Caves 7429 | -5/Upper Caves | Entered another Upper Caves area 7582 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7824 | -5/Upper Caves | Discovered new exit (range 15) 7862 | -5/Upper Caves | Entered Warlord 7936 | -5/Warlord | System corruption cleaned by Quarantine Array 8193 | -5/Warlord | Visited the Vortex Lab 8202 | -5/Warlord | Warlord's base attacked by MAIN.C 8507 | -5/Warlord | Met Warlord 8552 | -5/Warlord | Warlord forces counterattacked 8645 | -5/Warlord | Spotted Executioner 8647 | -5/Warlord | Spotted Executioner 8647 | -5/Warlord | Spotted Executioner 8705 | -5/Warlord | Spotted Executioner 8706 | -5/Warlord | Spotted Striker 8708 | -5/Warlord | Spotted B-75 Beast 8718 | -5/Warlord | Spotted B-86 Titan 8748 | -5/Warlord | Discovered new exit (range 12) 8775 | -5/Warlord | Core integrity fell below 50% 8776 | -5/Warlord | Entered Proximity Caves 8805 | -4/Proximity Caves | Lost 13 parts (3p3n3u4w) 9019 | -4/Proximity Caves | Build established: Hauler-Mutant 9214 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 9295 | -4/Proximity Caves | Learned location of 1 exit from Research 9458 | -4/Proximity Caves | Discovered new exit (range 11) 9542 | -4/Proximity Caves | Entered Factory 9542 | -4/Factory | Evolved 2 slots: Utility x2 9875 | -4/Factory | Build established: Hauler-Skirmisher 9928 | -4/Factory | System corruption reached 10% 9979 | -4/Factory | Lost 10 parts (2n3u5w) 10040 | -4/Factory | Lost 7 parts (2n1u4w) 10161 | -4/Factory | Core integrity fell below 50% 10168 | -4/Factory | Crushed by falling debris 10192 | -4/Factory | System corruption reached 30% 10240 | -4/Factory | Lost 6 parts (2n4w) 10299 | -4/Factory | Build established: Hauler-Mutant 10377 | -4/Factory | Core integrity fell below 20% 10397 | -4/Factory | Lost 3 parts (1u2w) 10439 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 10336_ R-10 Processor collects Imp. Heat Sink. 10337_ System corrupted: Tesla Rifle targeting data glitched. 10339_ R-10 Processor collects Imp. Heat Sink. 10343_ System corrupted: Tesla Rifle targeting data glitched. 10343_ R-10 Processor collects Imp. Remote Datajack. 10343_ Imp. Light Armor Plating destroyed. 10345_ System corrupted: Fusion Compressor rejected. 10349_ System corrupted: Tesla Rifle targeting data glitched. 10358_ P-70 Sage suffers critical hit. 10358_ Destroyed Tesla Rifle. 10366_ Tesla Rifle destroyed. 10368_ Acquired 60 matter. 10370_ P-70 Sage misfires. 10378_ System corrupted: Heat flow error (+297). 10378_ P-70 Sage misfires. 10390_ P-70 Sage resets R-10 Processor, system corruption cleaned. 10393_ R-10 Processor collects Fusion Compressor. 10400_ Extracted 84 matter. 10402_ OILH| VXCIDNF 2A|S:X,%4/4TUI| 10434_ System corrupted: Heat flow error (+147). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????# ###########+??????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# # #????????????? | | ?????????????????????# # % # ???????????? | | ?????????????????????# # + ???????????? | | ?????????????????????# # # ??????????? | | ????????????????????? + # ??????????? | | ?????????????????????# # # #??????????? | | ######???????????????# # ###??????????? | | #???????????????# # % # #??????????? | | ^ #??????????????## # @ # #??????????? | | ################# ##/######## ##??????????? | | %p### ## #???????????? | | #########################/####### #????????????? | | ????????????????????# %#??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????###########??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 38 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Armor Coverage 300 Resistance: TH 20 Thermal Conversion 60 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 9 Offensive Hacking 11 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Beamcaster | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingResetJammer Manual? 0 Play Time 01:10:51 Cumulative 112.5 hours Start 2020.11.21 @ 23:58:50 End 2020.11.22 @ 09:48:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 66 Rogue 8 Adventurer 21 Explorer 37 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37c40bb5-9417-42d2-a6d2-a0b713564424