Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.06 @ 15:31:15

Player: CrossedViper

Result: Destroyed by as-02926 with Assembled F-torch

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (36)      180
Value Destroyed (648)      648
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (140)                140
              TOTAL SCORE: 2228

 Bonus
-------
High Alert Combat Kills    16
Aligned with FarCom        300
Friendly Fire              -176

 Cogmind 
---------
Core Integrity             0/250
Matter                     268/300
Energy                     150/150
System Corruption          6%
Temperature                Cool (20)
Movement                   Walking (300) Ox6
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
         Light Angular Momentum Engine
>              --- PROPULSION (2) ---
               Carbon-fiber Leg
>              --- UTILITY (2) ------
               Humpback
>              --- WEAPON (2) -------
  High-powered Shotgun
>              --- INVENTORY (24) ---
         Small Storage Unit
         Large Storage Unit
         Large Storage Unit
               Humpback
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
      Hardened Medium Armor Plating
               Sensor Drone Bay
               Grenade Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
>              --- UTILITY ----------
               Humpback
>              --- WEAPON -----------
               EM Pulse Gun
               Grenade Launcher
>              --- INVENTORY --------
         Small Storage Unit
         Large Storage Unit
         Large Storage Unit
               Humpback
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
      Hardened Medium Armor Plating
               Trap Reconfigurator
               Ion Cannon
               Firepult
  High-powered Shotgun
               XL Autogun Array
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | .   18  7   1   2   
  Power                    1    | .   .   1   .   .   
    Engine                 1    | .   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | .   4   2   .   .   
    Treads                 4    | .   4   .   .   .   
    Leg                    2    | .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | .   4   1   1   .   
    Device                 1    | .   1   .   .   .   
    Storage                1    | .   .   .   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   3   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | .   10  3   .   2   
    Energy Gun             4    | .   3   1   .   .   
    Energy Cannon          2    | .   .   1   .   1   
    Ballistic Gun          2    | .   1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   5   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   2   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   1   .   .   .   
  Weapon                   4    | .   1   .   .   3   
  Highest Loss Streak      4    | .   1   .   .   4   
Average Slot Usage (%)     91   | .   93  100 86  84  
  Engine                   14   | .   14  14  14  14  
  Treads                   10   | .   27  14  .   .   
  Leg                      17   | .   .   13  28  28  
  Device                   1    | .   5   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               5    | .   3   14  1   .   
  Energy Gun               11   | .   18  1   14  13  
  Energy Cannon            3    | .   .   12  .   .   
  Ballistic Gun            1    | .   5   .   .   .   
  Launcher                 11   | .   4   14  14  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             97   | 13  17  26  94  97  
  Greatest Support         40   | 20  40  40  32  32  
  Greatest Overweight (x)  6    | .   .   1   2   6   
  Average Overweight (x)   1    | .   .   .   1   2   
Largest Inventory Capacity 24   | .   6   6   24  24  
  Average Capacity         14   | .   6   6   21  24  
  Most Carried             19   | .   6   6   19  14  
  Average Carried          9    | .   4   5   12  13  
  Final Capacity           24   | 6   6   6   24  24  
  Final Carried            12   | 6   6   6   12  12  

 Class Distribution 
--------------------
 55% | Mutant
 44% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           742  | 200 183 317 .   42  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            770  | .   470 275 .   25  
  Parts                    56   | .   37  14  .   5   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  31   | .   20  6   .   5   
  Guns                     5    | .   5   .   .   .   
  Cannons                  1    | .   .   1   .   .   
  AOE                      25   | .   15  5   .   5   
Classes Destroyed          7    | .   5   1   .   1   
  Builder                  1    | .   1   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 2    | .   .   2   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  17   | .   9   5   .   3   
  Grunt                    12   | .   11  1   .   .   
  Assembled                2    | .   .   .   .   2   
  Thug                     1    | .   .   1   .   .   
Best Kill Streak           8    | .   8   5   .   3   
  Combat Bots Only         7    | .   7   5   .   3   
Max Kills in Single Turn   4    | .   3   4   .   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   2   4   .   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1186 | .    497  228  53   408  
  Core                     256  | .    86   40   14   116  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              56   | .    32   19   2    3    
  Largest                  2    | .    2    1    1    1    
  Hottest                  90   | .    90   60   30   30   
Shots Fired                73   | .    49   19   2    3    
  Gun                      40   | .    35   5    .    .    
  Cannon                   2    | .    .    2    .    .    
  Launcher                 31   | .    14   12   2    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  14   | .    14   .    .    .    
  Thermal                  11   | .    9    2    .    .    
  Explosive                31   | .    14   12   2    3    
  Electromagnetic          17   | .    12   5    .    .    
  Robot Hit Streak         17   | .    17   6    .    .    
  Robot Miss Streak        5    | .    5    2    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           44   | .    32   12   .    .    
  Core Hits                70   | .    43   20   .    7    
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2243 | .    1135 808  .    300  
  Guns                     381  | .    315  66   .    .    
  Cannons                  24   | .    .    24   .    .    
  Explosions               1838 | .    820  718  .    300  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  102  | .    102  .    .    .    
  Thermal                  86   | .    62   24   .    .    
  Explosive                1838 | .    820  718  .    300  
  Electromagnetic          217  | .    151  66   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    1    1    6    
  Average Corruption       1    | .    .    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  6    | .    .    2    2    2    
    Message Errors         1    | .    .    .    .    1    
    Energy Discharges      3    | .    .    1    1    1    
    Data Loss (minor)      2    | .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            44   | .    11   33   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               44   | .    11   33   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      229  | .    77   58   29   65   
  Shots                    9    | .    3    2    1    3    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        120  | .    120  60   2    17   
  Average Temperature      34   | .    41   24   2    6    
  Received Heat Transfer   373  | .    162  51   20   140  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         222  | .    185  37   .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             451  | .   438 451 .   85  
  Initial                  151  | .   .   151 .   .   
  Average                  212  | .   211 294 .   69  
Maximum Alert Level        2    | .   2   2   .   .   
  Low Security (%)         47   | .   41  24  .   100 
  Level 1                  37   | .   53  42  .   .   
  Level 2                  14   | .   5   32  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   5   .   .   .   
  Investigation            3    | .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   29  14  4   12  
  Peak Tracking Total      9    | .   6   7   9   9   
  Tactical Retreats        5    | .   .   5   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            5    | .   4   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          5    | .   1   1   3   .   
  Max in Single Turn       2    | .   1   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          8    | .   4   1   2   1   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   8   1   2   1   
  Successful               6    | .   2   1   2   1   
  Failed                   6    | .   6   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   7    | .   6   .   1   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   1   2   1   
  Record                   1    | .   .   .   1   .   
  Open Door                2    | .   .   1   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
    Track                  1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
    Tunnel                 1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               2252 | .   586 566 777 323 
Spaces Moved               1222 | 1   297 321 435 168 
  Core                     .    | .   .   .   .   .   
  Treads                   298  | .   276 22  .   .   
  Legs                     924  | 1   21  299 435 168 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 125 125 185 
  Average Speed            167  | 120 157 159 174 186 
  Slowest Speed            300  | 120 160 160 185 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       52   | 2   70  73  71  48  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .   1   1   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   
Spaces Dug                 21   | .   10  .   .   11  
Terrain Destroyed          171  | .   66  65  12  28  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      171  | .   66  65  12  28  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1352 | .   367 357 452 176 
  Wait                     6    | .   5   .   .   1   
  Move                     1218 | .   296 320 434 168 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  24   | .   9   3   10  2   
  Fast Attach              12   | .   7   4   1   .   
  Attach                   6    | .   4   .   .   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | .   7   3   .   .   
  Drop                     20   | .   7   8   5   .   
  Fire                     56   | .   32  19  2   3   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  152 | -10/Materials | Discovered new exit (range 9)
  286 | -10/Materials | Destroyed 7 combat bots
  315 | -10/Materials | Build established: Mutant
  414 | -10/Materials | Discovered new exit (range 5)
  510 | -10/Materials | Discovered new exit (range 9)
  587 | -10/Materials | Entered Mines
  596 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  614 | -10/Mines     | Met a Derelict bent on vengeance
  699 | -10/Mines     | Discovered new exit (range 13)
  774 | -10/Mines     | Core integrity fell below 50%
  976 | -10/Mines     | Found a hidden stash of uninstalled traps
  988 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1008 | -10/Mines     | Learned location of Mines (-9)
 1123 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1123 | -10/Mines     | Discovered new exit (range 5)
 1153 | -10/Mines     | Entered Exiles
 1186 | -10/Exiles    | Met 8R-AWN
 1206 | -10/Exiles    | Met EX-HEX
 1299 | -10/Exiles    | Met EX-DEC
 1437 | -10/Exiles    | Learned location of Zion (-7)
 1553 | -10/Exiles    | Build established: Hauler-Mutant
 1553 | -10/Exiles    | Met EX-BIN
 1579 | -10/Exiles    | Aligned with FarCom system
 1581 | -10/Exiles    | Given EX-Vault access code
 1624 | -10/Exiles    | Opened EX-Vault
 1638 | -10/Exiles    | Found Firepult
 1643 | -10/Exiles    | Found XL Autogun Array
 1653 | -10/Exiles    | Found Trap Reconfigurator
 1695 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1892 | -10/Exiles    | Attacked by the Exiles
 1915 | -10/Exiles    | Discovered new exit (range 10)
 1930 | -10/Exiles    | Entered Mines
 1983 | -9/Mines      | Discovered new exit (range 6)
 2060 | -9/Mines      | Learned Materials stockpile data
 2071 | -9/Mines      | Found the Drone Emporium
 2082 | -9/Mines      | Found Prototype Device
 2223 | -9/Mines      | Assembled infested the area
 2228 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2249 | -9/Mines      | Core integrity fell below 20%
 2253 | -9/Mines      | Destroyed by as-02926 with Assembled F-torch

 Last Messages 
---------------
  they can shove that C&D."
02073_ 74-IPH(g): "I'm a fan of the free market. Free drones for all! No
  strings attached!"
02082_ Acquired Prototype Device.
02160_ System corrupted: Energy discharge (-51).
02223_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02228_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
02239_ as-10451 destroyed.
02239_ as-60994 destroyed.
02241_ as-56545 destroyed.
02242_ Grenade Launcher destroyed.
02243_ Knocked back.
02246_ EM Pulse Gun destroyed.
02246_ System corrupted by crushing effect (+2).
02249_ Ion Cannon destroyed.
02249_ System corrupted by crushing effect (+3).
02251_ Titanium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????#???????????????????? |
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| ???????????????????????##### #???????????????????? |
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| ??????????????????????# aa   ###     #???????????? |
| ??????????????????????# aa%aa         #??????????? |
| ??????????????????????#a   a  #       #??????????? |
| ??????????????????????#   #####??     #??????????? |
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| ??????????????????????## ##??????????#???????????? |
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| ######           ###     #???????????????????????? |
| #                       ##???????????????????????? |
| #                      ##????????????????????????? |
| # #######           ####?????????????????????????? |
| # #?????#          ##????????????????????????????? |
| # #?????#    """  ##?????????????????????????????? |
| # #?????#    """ ##??????????????????????????????? |
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|    #????##        ???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeShockProcessor
  Manual?         0
Play Time         00:11:30
  Cumulative      223.6 hours
  Start           2021.01.06 @ 15:21:11
  End             2021.01.06 @ 15:31:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          206
  Rogue           199
  Adventurer      0
  Explorer        7
Win Type          -
  Total           5
  Types           1/0/4/0/0/0/0/0/0
Lore%             70
Gallery%          90
Achievement%      69
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d12ddfef-cfb9-4198-85b6-a0863ef17d51