Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.18 @ 19:08:39 Player: McSaucyNugget Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (484) 2420 Value Destroyed (28797) 28797 Prototype IDs (367) 7340 Alien Tech Used (14) 2800 Bonus (61977) 61977 TOTAL SCORE: 115234 Bonus ------- High Alert Combat Kills 637 Follower Combat Kills 509 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3216 Found Hidden Lab 3000 Scanned by Researcher 1000 Pursued by Intercept 2500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -285 Cogmind --------- Core Integrity 1132/1850 Matter 256/300 Energy 1219/1240 System Corruption 3% Temperature Cool (12) Movement Treading (160) Location 0b11 Command Parts ------- > --- POWER (4) -------- Zero-point Reactor Singularity Reactor > --- PROPULSION (6) --- Centrium Heavy Treads Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (12) ----- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Heavy Regenerative Plating Thermal Barrier Experimental EM Shield (fused) > --- WEAPON (4) ------- Enhanced Nova Cannon Hypervelocity Multirail Sigix Broadsword > --- INVENTORY (20) --- Improved Quantum Reactor Vortex Chain Reactor Biometal Heavy Treads Desublimator Experimental Energy Well (600) Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Focal Shield Experimental Force Field Experimental Force Field Compact HERF Cannon Potential Cannon Potential Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Singularity Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Heavy Regenerative Plating Experimental Focal Shield Thermal Barrier Experimental Force Field > --- WEAPON ----------- Vortex Shotgun Hypervelocity Multirail Sigix Broadsword > --- INVENTORY -------- Improved Quantum Reactor Vortex Chain Reactor Biometal Heavy Treads Desublimator Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Experimental EM Shield Experimental Force Field High-powered Transdimensional Reconstructor Compact HERF Cannon Enhanced Nova Cannon Potential Cannon Potential Cannon Sigix Corpse [Rating: 259] Favorites ----------- Power Light Quantum Reactor Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility High-capacity Storage Unit Device Experimental Cooling System Storage High-capacity Storage Unit Processor Experimental Core Analyzer Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Utility 10 | . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . 2 . . 1 . . Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 262 | 6 6 4 20 3 . . 5 26 14 2 . 3 1 5 2 3 7 1 9 1 1 . 3 12 4 1 17 1 22 6 5 20 9 11 3 14 15 Power 34 | 1 1 1 1 . . . . 2 1 1 . 1 . 2 . 1 1 . 2 . 1 . . 1 1 . 2 . 4 3 . 1 1 2 2 1 . Engine 7 | 1 . . 1 . . . . 2 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 8 | . 1 1 . . . . . . . . . 1 . 2 . . . . 2 . . . . . 1 . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . 2 . 4 3 . 1 1 2 2 1 . Propulsion 61 | 2 . 2 7 2 . . 1 9 3 1 . . . . . 2 4 . 1 1 . . . 1 1 . 4 . 5 1 . 6 1 . . 3 4 Treads 40 | 2 . 2 7 2 . . 1 9 3 1 . . . . . 2 . . . . . . . . . . . . . . . 3 1 . . 3 4 Leg 21 | . . . . . . . . . . . . . . . . . 4 . 1 1 . . . 1 1 . 4 . 5 1 . 3 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 99 | 1 3 . 4 . . . 3 4 9 . . . 1 3 2 . 2 . 4 . . . 2 7 1 1 6 . 7 . 2 10 3 7 1 9 7 Device 56 | . 1 . 1 . . . . 2 5 . . . 1 . 1 . 1 . 1 . . . 1 5 . 1 3 . 3 . 1 8 3 5 1 6 6 Storage 7 | 1 2 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Processor 14 | . . . . . . . . . . . . . . 1 1 . . . . . . . . 1 1 . 2 . 3 . . 2 . 1 . 1 1 Hackware 6 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Protection 16 | . . . 2 . . . 2 2 1 . . . . 1 . . 1 . 2 . . . 1 . . . 1 . 1 . 1 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | 2 2 1 8 1 . . 1 11 1 . . 2 . . . . . 1 2 . . . 1 3 1 . 5 1 6 2 3 3 4 2 . 1 4 Energy Gun 8 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . 2 . 2 . 1 . . . . . . Energy Cannon 17 | . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . 2 . . . . 2 2 1 2 1 2 . . 1 Ballistic Gun 28 | 2 . . 4 1 . . . 6 1 . . 2 . . . . . . 1 . . . 1 1 . . 2 . 2 . 1 1 1 . . . 2 Ballistic Cannon 5 | . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 5 | . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 1 . . . 1 4 . . . . . . . . . . . . 1 1 . . . . 4 . . 1 3 . 4 5 . 1 2 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . System Corruption 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 9 . Parts Lost 33 | . . 3 . . . . 2 2 . . . . . . . 2 . . 1 . . . 1 7 3 . 1 1 7 . . . . 1 . 1 1 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Propulsion 7 | . . 2 . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . Utility 14 | . . . . . . . 1 2 . . . . . . . . . . . . . . . 3 1 . . 1 4 . . . . . . 1 1 Weapon 10 | . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 4 1 . 1 . 1 . . . . . . . . Highest Loss Streak 4 | . . 1 . . . . 1 1 . . . . . . . 2 . . 1 . . . 1 4 3 . 1 1 2 . . . . 1 . 1 1 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . Average Backups 18 | 2 10 14 22 25 25 25 24 24 23 20 19 20 20 19 20 19 19 19 19 20 19 19 18 17 19 17 19 17 17 18 19 18 17 17 16 15 14 Power 1 | . 1 2 2 2 2 2 2 2 1 1 1 1 1 . 1 1 . 1 1 1 . . . 1 2 2 1 1 . 1 1 1 1 . . 1 2 Propulsion 3 | 1 5 6 6 7 7 7 8 6 6 6 5 5 5 5 5 3 2 2 . 2 3 3 3 5 5 5 3 2 . 1 1 1 . 1 1 1 1 Utility 6 | . . 1 3 5 5 5 3 3 6 6 6 6 6 6 6 8 8 7 8 7 7 7 8 6 6 6 8 8 7 9 8 9 8 8 7 7 5 Weapon 6 | . 2 5 8 9 9 9 9 10 8 7 7 8 7 7 7 7 7 9 9 9 9 9 6 4 3 3 4 5 7 6 6 5 6 4 4 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 66 | . 3 . 1 2 . . 3 7 3 . . . 1 . . . 3 . 5 1 . 1 . 2 1 . 8 . 3 . 3 5 2 2 1 1 8 Power 9 | . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . 3 Propulsion 17 | . 2 . . . . . 2 2 . . . . . . . . 2 . 1 . . . . 2 1 . 2 . . . . 2 . . . 1 . Utility 24 | . . . . 1 . . . . 2 . . . . . . . 1 . 2 1 . . . . . . 3 . 3 . . 1 2 2 1 . 5 Weapon 13 | . 1 . 1 . . . 1 3 . . . . 1 . . . . . 2 . . 1 . . . . 1 . . . 1 1 . . . . . Tool/Special 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Average Slot Usage (%) 89 | . 97 99 98 100 100 100 96 94 94 100 100 100 100 99 100 100 96 100 97 94 93 73 92 97 98 99 94 95 95 95 91 92 84 71 66 68 69 Engine 2 | . 2 . 8 11 11 11 9 9 6 7 7 6 . 5 6 6 4 . . . . . . . . . . . . . . . . . . . . Core 2 | . 11 14 2 . . . . . . . . . 7 6 6 6 6 6 5 5 5 5 5 5 5 10 6 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 1 6 5 5 5 11 11 10 8 5 6 10 11 13 13 12 12 7 4 7 7 Treads 15 | . 28 27 31 33 33 33 24 27 30 30 30 30 30 26 26 26 22 . . . . . . . . . . . . . . 4 12 12 11 11 11 Leg 7 | . . . . . . . . . . . . . . . . . 3 26 29 29 28 27 27 25 25 25 25 25 26 27 27 15 . . . . . Device 15 | . 11 14 5 . . . 9 11 9 15 15 15 15 15 16 13 12 13 10 11 10 10 10 16 16 19 17 17 15 12 14 24 24 18 19 22 22 Storage 6 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 3 3 Processor 5 | . . . . . . . . . . . . . . . 3 6 6 6 5 5 5 5 5 5 10 10 11 12 13 13 13 12 12 10 11 7 11 Protection 5 | . . . 5 11 11 11 17 10 7 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 3 Energy Cannon 2 | . . . . . . . . . . . . . . . . . . 5 2 . . . 2 4 3 1 . . 2 8 3 8 8 8 7 6 1 Ballistic Gun 12 | . 12 . 5 10 11 11 8 19 29 29 30 29 28 24 25 26 22 20 19 23 22 1 17 15 15 13 11 20 13 9 9 5 2 . . . 1 Ballistic Cannon 4 | . 15 28 26 22 22 22 18 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 259 | 6 14 15 22 20 20 20 26 38 46 49 50 49 50 58 59 63 85 88 106 99 103 104 107 121 118 114 159 159 175 165 175 211 235 239 250 255 259 Average Rating 120 | 4 11 13 18 19 20 20 24 32 43 45 48 48 48 56 58 61 63 85 98 97 96 87 104 115 115 111 124 149 160 160 166 195 216 230 238 249 248 On Entrance 93 | . 6 14 14 19 20 20 20 26 38 43 48 49 49 50 57 59 63 81 85 102 96 103 104 106 112 114 114 159 150 157 159 172 209 226 229 250 246 Avg Prop Armor Cover (%) 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 209 | 10 34 34 107 107 106 106 113 113 119 75 74 72 75 85 82 81 91 97 111 105 120 120 127 129 118 117 144 134 146 148 146 166 163 165 207 209 188 Greatest Support 270 | 40 40 40 63 60 60 60 63 66 86 96 96 96 96 96 96 104 112 112 140 140 132 132 132 132 137 137 137 131 156 154 154 255 260 270 270 270 265 Greatest Overweight (x) 3 | . . . 2 1 1 1 2 1 1 . . . . . . . 3 . . . . . . . . . 1 1 1 1 . 1 . . . . . Average Overweight (x) . | . . . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 15 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 7 13 15 23 25 25 25 25 25 23 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 25 | 4 15 15 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 18 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 2 10 14 22 25 25 25 24 24 22 20 19 20 19 19 19 19 19 19 19 19 19 19 18 17 19 17 19 18 18 19 19 19 19 19 18 18 18 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 25 | 4 14 13 25 25 25 25 24 25 20 20 20 20 20 20 20 20 20 20 20 20 19 19 19 20 17 18 19 18 20 19 20 20 20 19 20 18 18 Class Distribution -------------------- 26% | Tank 21% | Generator-Mutant 11% | Scavenger-Gunner 11% | Scavenger-Skirmisher 7% | Scavenger-Tank 5% | Mutant 4% | Gunner 4% | Commander-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Commander-Tank | -8/Storage Commander-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -6/Lower Caves Tank | -6/Lower Caves Tank | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Warlord Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Skirmisher | -3/Armory Scavenger-Gunner | -3/Lab Scavenger-Skirmisher | -2/Research Skirmisher | -2/Quarantine Scavenger-Mutant | -2/Section 7 Generator-Assassin | -1/Access Generator-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 20077 | 262 163 336 885 228 . 108 269 1783 332 567 188 50 531 369 572 260 421 889 1232 330 28 . 548 735 247 75 443 530 1085 241 . 1138 540 1709 243 467 2273 Remotely 1601 | . . . . . . . . 149 . . . . 298 130 . . . . . . . . . 252 . . 255 . 247 . . . 118 91 61 . . Salvage Created 26574 | 24 609 306 705 171 . 233 577 1903 439 336 116 . 695 169 407 287 421 478 1383 315 . . 235 1029 308 52 1039 137 1547 . . 1412 1718 2846 606 1277 4794 Parts 1313 | 2 35 19 71 18 . 10 25 97 24 19 2 . 18 8 9 17 18 14 58 12 . . 29 52 5 2 34 13 83 . . 66 84 128 34 47 260 Haulers Intercepted 16 | . 1 . 2 . . . 2 6 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 2 . . . . . Recyclers Shooed 10 | . 2 1 1 . . . 1 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 153 | . . . . . . . . . . 27 2 1 20 . 9 30 . 13 . 10 4 . 25 . . . . 12 . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 373 | . 16 10 19 6 . . 9 28 3 7 2 . 21 . 3 5 4 8 16 2 . . 16 11 4 . 23 3 15 . . 13 21 27 5 16 60 Guns 174 | . 10 . . . . . 1 18 3 5 2 . 11 . 3 5 4 3 13 2 . . 3 4 2 . 10 3 12 . . 5 4 . . 1 50 Cannons 114 | . 6 10 12 2 . . 8 10 . . . . . . . . . 5 3 . . . . 5 . . 1 . 3 . . 6 12 19 2 7 3 AOE 55 | . . . 7 4 . . . . . 2 . . 10 . . . . . . . . . 13 . 2 . 12 . . . . . . . . 5 . Classes Destroyed 28 | 1 4 1 5 1 . . 1 3 . 1 1 . 1 . 1 . . . . . . . . . . . 2 . . . . 2 2 2 . . . Worker 19 | . . . 3 1 . . 1 4 1 . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 1 1 1 . 1 . Builder 17 | . 1 . 4 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 2 . . . 4 4 . . . Tunneler 3 | 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 1 . 2 . . . 2 6 . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 2 . . . . . Recycler 27 | . . 2 3 1 . 3 3 3 3 . . . . 1 . . . . 2 . . . . . . . . . 2 . . 2 . 1 . 1 . Mechanic 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Operator 6 | . . . 1 . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . Drone 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 16 | . . . 2 . . . 2 2 . . . . . . . . . . . . . . . 3 . . . . 1 . . . 1 2 3 . . Swarmer 54 | . 3 6 7 4 . . . . . 2 . . 5 . . . . . . . . . 15 . . . 1 . . . . 1 5 . . 5 . Grunt 101 | . 13 4 9 . . . 5 16 4 2 . . 9 . 3 2 . 6 3 . . . . 3 4 . 3 . 3 . . 2 2 8 . . . Brawler 14 | . . . . . . . . 1 . 1 . . 3 . . . . . . . . . . . . . 9 . . . . . . . . . . Duelist 5 | . . . . . . . 1 1 . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . . . . Protector 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Sentry 30 | . . . 3 1 . . 3 8 . 1 . . 1 . . 1 . 1 4 . . . 1 . . . . . 2 . . 1 1 2 . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Hunter 26 | . . . . . . . . 1 . . . . . . . . . 1 4 2 . . . 6 . . 3 . 2 . . . 4 . 2 1 . Programmer 38 | . . . . . . . . . . . 2 . . . . 2 . . 4 . . . . 2 . . . 1 5 . . 5 7 4 2 4 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Behemoth 5 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 35 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 31 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Enhanced Programmer 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 1 . . . 1 . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 1 4 5 9 4 . 2 3 9 3 3 2 . 8 2 3 5 1 4 5 2 . . 10 5 4 . 13 2 7 . . 4 6 6 2 6 8 Combat Bots Only 13 | . 3 5 4 4 . . 2 8 3 3 1 . 8 . 3 5 1 4 4 2 . . 10 4 4 . 13 2 4 . . 4 5 5 2 6 8 Max Kills in Single Turn 4 | 1 1 1 4 3 . 1 2 3 2 1 1 . 2 1 1 1 1 1 1 1 . . 3 1 2 1 3 1 2 . . 1 2 1 1 4 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Exploded 4 | . . . 3 3 . . . . . 1 . . 2 . . . . . . . . . 3 . 1 . 3 . . . . . . . . 4 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 10 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 7 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2432 | . 41 53 51 10 . . 34 105 6 43 10 . 89 . 11 26 20 42 83 19 . . 41 111 26 . 82 6 136 . . 27 205 287 63 115 690 Missed 645 | . 9 11 13 4 . . 11 27 3 12 2 . 36 . 3 8 5 8 29 6 . . 16 25 9 . 25 . 30 . . 10 43 62 12 21 205 Hits 1787 | . 32 42 38 6 . . 23 78 3 31 8 . 53 . 8 18 15 34 54 13 . . 25 86 17 . 57 6 106 . . 17 162 225 51 94 485 Melee 8 | . . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Projectile 1779 | . 32 42 38 6 . . 22 75 3 31 8 . 53 . 8 18 15 34 54 13 . . 25 86 17 . 57 6 106 . . 17 162 225 51 94 481 AOE 19 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 15 . Critical Strikes 104 | . . 1 . . . . 2 3 . . 1 . 3 . 1 . . 1 3 . . . 1 5 1 . 5 1 2 . . 3 4 10 3 2 52 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Part Disruptions 14 | . . . . . . . . . . . . . . . . 1 2 . . . . . . 1 . . . . . . . 1 2 1 . . 6 Damage Taken 26899 | . 360 468 440 59 . . 511 1233 31 536 103 . 705 . 109 263 506 503 944 227 . . 399 1425 203 . 1042 124 1991 48 . 392 1831 2542 558 2676 6670 Core 1755 | . 22 68 86 . . . 44 48 6 67 . . 54 . . . 35 49 140 17 . . . 70 . . 47 . 141 . . . 170 50 9 80 552 Absorbed by Shields 14052 | . . . . . . . . . . 84 20 . 184 . 40 65 146 88 112 . . . . 91 74 . 248 24 69 . . 239 1231 1965 377 2124 6871 Reduced by Siege Mode 292 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 34 . 130 72 Ignored by Resistances 6083 | . . . . . . . . . . . . . . . . . 39 96 18 . . . . 61 119 . 285 . 109 . . . 173 1559 136 484 3004 Regen/Repaired (Parts) 11178 | . . . 113 . . . . . . . . 494 . 79 . . . . . . . . . . . . 161 . . . . 26 403 3701 396 1250 4555 Core Remaining (%) 80 | 100 . 64 . . . 78 . 83 . . . . 81 . . . . 90 . . . . 84 . . . . 89 . . 83 . . 74 . . 61 Volleys Fired 1639 | 1 54 34 50 8 . 12 36 101 16 22 8 . 36 10 15 14 25 37 68 11 . . 19 47 15 15 36 5 82 25 21 59 94 201 56 137 269 Largest 4 | 2 2 2 3 3 . 3 3 3 4 4 4 . 4 4 4 4 4 4 4 4 . . 4 4 3 4 4 4 4 1 1 4 4 2 1 1 2 Hottest 395 | 40 66 66 134 91 . 91 127 127 100 100 100 . 100 100 100 100 100 165 173 100 . . 165 181 99 166 166 142 218 120 120 395 395 320 200 200 200 Shots Fired 3216 | 2 108 68 138 20 . 35 93 289 64 79 32 . 104 32 60 55 99 121 221 45 . . 40 122 30 19 95 20 209 25 21 133 135 227 56 137 282 Gun 1828 | 2 86 . 25 6 . 11 21 222 64 76 32 . 91 32 60 55 99 90 186 45 . . 25 80 22 5 82 20 161 . . 54 19 . . 20 137 Cannon 1340 | . 22 68 108 12 . 24 72 66 . . . . . . . . . 31 35 . . . 7 42 3 14 5 . 48 23 21 79 116 227 56 116 145 Launcher 48 | . . . 5 2 . . . 1 . 3 . . 13 . . . . . . . . . 8 . 5 . 8 . . 2 . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2078 | 2 108 68 131 18 . 35 89 257 64 76 32 . 91 32 60 55 99 90 186 45 . . 25 80 22 4 64 20 146 . . 54 19 . . . 106 Thermal 891 | . . . 2 . . . 4 31 . . . . . . . . . 31 35 . . . 7 28 3 15 23 . 63 23 21 79 92 183 41 95 115 Explosive 44 | . . . 5 2 . . . 1 . 3 . . 13 . . . . . . . . . 8 . 5 . 4 . . 2 . . . . . 1 . Electromagnetic 148 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . 24 44 15 21 30 Entropic 55 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 20 31 Robot Hit Streak 29 | 1 12 8 6 3 . 4 10 21 8 7 8 . 15 4 12 16 29 11 15 8 . . 6 13 22 24 18 7 11 . . 11 18 16 16 25 21 Robot Miss Streak 9 | . 3 3 4 3 . 1 2 4 5 4 4 . 2 2 2 2 1 4 6 3 . . 5 2 . . 4 2 9 1 . 4 3 3 2 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 1 . . . . . . . 1 Secondary Targets 20 | . . . . . . . . 1 . . . . 6 . . . . . 3 1 . . . . . . 5 . 3 . . . 1 . . . . Max Gunslinging Chain 2 | . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . . . . . 2 . 1 . . . 1 . . . . Capacitor 312 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 56 136 10 Shots Hit Robots 1903 | 1 70 39 63 8 . 5 63 183 34 48 15 . 67 10 39 41 84 76 135 30 . . 14 80 20 2 73 12 92 . . 59 65 150 29 79 217 Core Hits 1072 | 1 36 15 37 7 . 4 27 80 16 21 6 . 59 6 18 13 33 24 59 11 . . 25 39 20 2 77 7 53 5 . 34 34 60 8 55 180 Critical Kills 61 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . . 2 1 2 1 . 52 Critical Parts Destroyed 75 | . 1 . . . . . . 1 . . . . . . . . . 1 1 1 . . . 1 . . . . 1 . . 2 1 . . 2 63 Critical Strikes 170 | . 3 . 2 1 . . 4 2 . 1 . . . . . . . 1 1 1 . . . 3 . . 2 . 2 . . 4 2 3 1 2 135 Burn 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Meltdown 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . 3 Destroy 142 | . 1 . . . . . . 1 . 1 . . . . . . . 1 1 1 . . . 2 . . 1 . 2 . . 2 2 . . . 127 Blast 9 | . 2 . 2 1 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Detonate 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 Melee Attacks 61 | . . . . . . . . 4 1 . . 1 2 11 2 . 17 . . . 1 . . . . . . . . . . . 1 5 . 4 12 Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact 39 | . . . . . . . . 4 1 . . 1 2 11 2 . 17 . . . 1 . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 4 12 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 73547 | 15 731 851 1808 338 . 102 1326 3488 626 1164 318 . 2596 165 675 808 1454 1626 2741 456 . . 1139 2402 1067 47 6173 429 3505 157 . 2605 3010 7309 1537 6231 16648 Guns 25734 | 10 505 . 143 20 . . 201 2420 626 837 318 . 1075 165 675 808 1454 1070 2206 456 . . 212 1213 393 47 1478 429 2909 . . 1181 335 . . 1496 3052 Cannons 30599 | . 225 827 1157 125 . 102 1113 1035 . . . . . . . . . 556 490 . . . 39 1134 . . 41 . 518 . . 1424 2633 6744 1537 3324 7575 Explosions 16440 | . . . 496 193 . . . . . 327 . . 1521 . . . . . 43 . . . 888 55 674 . 4642 . 25 157 . . . . . 1398 6021 Melee 565 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565 . . . Ramming 209 | 5 1 24 12 . . . 12 33 . . . . . . . . . . 2 . . . . . . . 12 . 53 . . . 42 . . 13 . Kinetic 26293 | 10 730 827 1279 145 . 102 1254 3235 626 837 318 . 1075 165 675 808 1454 1070 2206 456 . . 212 1213 393 23 1154 429 2717 . . 1181 335 . . . 1364 Thermal 29359 | . . . 21 . . . 60 220 . . . . . . . . . 556 533 . . . 39 717 . 24 365 . 735 . . 1424 1858 5130 860 3772 13045 Explosive 6073 | . . . 496 193 . . . . . 327 . . 1521 . . . . . . . . . 888 . 674 . 1351 . . 157 . . . . . 466 . Electromagnetic 4573 | . . . . . . . . . . . . . . . . . . . . . . . . 472 . . . . . . . . 775 1614 677 484 551 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 565 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 6475 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3291 . . . . . . . . 1496 1688 Highest Corruption 32 | . . . . . . . . 3 . . . . . . . 1 1 1 2 2 2 2 2 2 2 2 2 1 9 9 9 4 10 32 . 6 3 Average Corruption 4 | . . . . . . . . 3 . . . . . . . 1 1 1 1 2 2 2 2 1 2 2 2 1 4 9 9 2 5 25 . 1 2 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 357 | . . . . . . . . 21 . . . . . . . 8 6 3 4 13 7 3 8 6 14 15 . 5 27 11 14 17 26 80 . 10 59 Message Errors 78 | . . . . . . . . 2 . . . . . . . 1 1 . . 4 3 . 2 2 3 4 . 2 5 2 3 2 9 15 . 3 15 Matter Fused 70 | . . . . . . . . 7 . . . . . . . . 2 1 . 3 2 2 1 . . 4 . 1 4 1 6 7 3 14 . . 12 Heat Flow Errors 41 | . . . . . . . . 1 . . . . . . . . . . . 1 1 1 2 1 2 3 . . 4 2 . . 6 9 . 1 7 Energy Discharges 45 | . . . . . . . . 4 . . . . . . . 2 . . 1 . . . 2 2 5 1 . 1 4 1 2 2 2 7 . 1 8 Parts Rejected 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 55 | . . . . . . . . 4 . . . . . . . 2 1 1 2 3 1 . . 1 2 2 . 1 2 2 . 2 3 13 . 4 9 Data Loss (major) 14 | . . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . 1 . . . 1 1 3 3 1 . . . 1 Misfires 15 | . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . 1 1 . . 1 1 . . 1 4 . . 3 Alerts 13 | . . . . . . . . 1 . . . . . . . 1 . . 1 1 . . 1 . . . . . 1 . . 1 . 3 . 1 2 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon Failures 19 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 1 . . . 11 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1609 | . 15 21 6 20 . . 14 . . 11 . . 16 . . . . 31 35 . . . 19 22 6 . 71 . 20 . . 101 119 294 55 318 415 Projectiles 1285 | . 15 21 6 . . . 14 . . . . . . . . . . 31 35 . . . . 22 . . . . 12 . . 101 119 294 55 296 264 Explosions 316 | . . . . 20 . . . . . 11 . . 16 . . . . . . . . . 19 . 6 . 71 . . . . . . . . 22 151 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . Knockbacks 58 | . 4 10 10 1 . 2 18 12 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 52 | . 3 10 9 1 . 1 17 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 5 | . 1 . 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 709 | . . . 32 . . . . . . 35 . . . . . . . . 32 . . . 15 59 26 . 25 . . 48 . . . 71 . . 366 Shots 17 | . . . 1 . . . . . . 1 . . . . . . . . 1 . . . 1 1 1 . 1 . . 1 . . . 1 . . 8 Rammed 21 | 2 1 8 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Targets Rammed 28 | 2 1 8 3 . . . 1 5 . . . . . . . . . . 1 . . . . . . . 1 . 2 . . . 3 . . 1 . Kicked 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 2 . . . . . . . . Crushed 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 455 | . 18 17 215 66 . 165 42 214 140 110 96 . 122 106 203 130 140 438 245 260 288 102 307 446 246 274 247 . 297 455 60 244 298 360 234 307 165 Average Temperature 76 | . 11 7 69 28 . 55 16 31 62 46 52 . 61 45 76 57 50 140 71 88 145 87 100 108 81 98 50 . 54 110 30 64 64 88 79 87 90 Received Heat Transfer 2679 | . 162 189 141 9 . . 249 549 9 51 . . 152 . 52 48 . 180 137 . . . . 64 74 . 144 . 58 . . . 20 83 . 40 268 Effects 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 . . . . . . . 1 . 6 . Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 6 . Siege Activations 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 1 2 3 Total Turns 737 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 74 4 608 28 Longest Duration 572 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 36 4 572 19 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Robots Corrupted 23 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 4 6 3 3 4 Combat Hostiles 21 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 4 6 2 3 4 Parts Fried 42 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 7 17 4 3 6 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Melted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . 3 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . 3 Parts Melted 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 4 8 2 7 3 Heat Transferred 14961 | . . . 37 . . . 185 407 . . . . . . . . . . 87 . . . . 50 . 37 509 . 272 . . 1036 1369 3863 496 1845 4768 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 4 | . 1 . 1 . . . . 2 1 . . . . 4 . . . . 1 . . . . . . . . . 1 . . . 1 2 2 3 . Low Security (%) 55 | 100 92 100 67 100 . 100 100 40 18 . . . . . . . . . 96 . . . . 100 . . . . 16 100 . 100 74 32 . . . Level 1 16 | . 7 . 32 . . . . 27 81 . . . . . . . . . 3 . . . . . . . . . 83 . . . 25 20 76 8 . Level 2 19 | . . . . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . 46 23 66 . Level 3 7 | . . . . . . . . . . . . . . 73 . . . . . . . . . . . . . . . . . . . . . 24 . Level 4 . | . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1194 | 5 232 134 289 128 . 5 108 596 342 . . . . 1194 . . . . 207 . . . . 129 . . . . 379 159 . 104 325 598 453 452 . Initial 882 | . . 33 . 43 . . . 26 265 . . . . 882 . . . . . . . . . 60 . . . . 150 159 . . 28 101 352 289 . Average 177 | . 111 39 140 13 . . 38 270 252 . . . . 980 . . . . 61 . . . . 59 . . . . 286 112 . 42 136 354 381 371 . Influence Increases 14992 | 5 477 303 724 135 . 24 336 1296 228 334 70 . 483 1094 75 100 20 210 564 55 . . 380 359 90 . 420 40 785 70 . 480 878 1012 331 832 2782 Destroy 0b10 Robot/C 6380 | . 320 200 380 100 . . 180 680 100 240 40 . 420 . 60 100 20 160 320 40 . . 320 220 80 . 400 20 300 . . 260 440 580 100 300 . Destroy 0b10 Robot/NC 610 | 5 10 15 80 10 . 20 40 95 25 . 10 . 10 15 5 . . . 20 5 . . . 30 . . 20 10 40 . . 25 35 40 15 30 . Destroy Leader 1252 | . 62 40 88 10 . . 48 196 20 40 20 . 30 . 10 . . 20 90 10 . . 30 58 10 . . 10 84 . . 84 82 134 46 30 . Allied During Kill 305 | . . . . . . . . 163 65 54 . . 23 . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 217 | . 7 . 34 . . . 2 7 . . . . . . . . . . 32 . . . . 7 . . . . 62 . . . 48 7 7 4 . Select Force Hacks 90 | . 60 . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1065 | . . 30 30 . . . 15 90 15 . . . . 270 . . . . 30 . . . . . . . . . 45 . . 15 120 90 60 45 210 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 3838 | . 3 3 67 15 . 4 6 20 3 . . . . 59 . . . . 42 . . . . 44 . . . . 104 70 . 96 138 131 88 373 2572 Advance Influence 900 | . . . . . . . . . . . . . . 750 . . . . . . . . . . . . . . 150 . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . Lose Combat Pursuer 270 | . 15 15 45 . . . 15 45 . . . . . . . . . 30 30 . . . 30 . . . . . . . . . 15 15 15 . . Influence Decreases 12220 | 5 392 388 613 246 . 24 273 775 637 509 70 . 272 605 663 212 20 210 393 226 . . 284 453 92 . 106 354 480 276 99 429 748 604 467 468 827 Entered New Map 2884 | . . 52 . 68 . . . 37 319 66 . . . 79 259 22 . . . 64 . . . 36 2 . . 314 . 146 99 . 23 80 237 164 817 Time Decay 7918 | 5 392 316 463 178 . 24 253 518 278 343 70 . 272 326 404 170 20 210 372 162 . . 274 240 60 . 96 40 410 130 . 429 425 514 230 294 . Search Patrol Dispatched 200 | . . . . . . . . . . . . . . 200 . . . . . . . . . . . . . . . . . . . . . . . Lost Part 300 | . . 20 . . . . 20 10 . . . . . . . 20 . . 10 . . . 10 70 30 . 10 . 70 . . . . 10 . 10 10 Lost Ally 200 | . . . . . . . . 60 40 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . Purge Threat 718 | . . . 150 . . . . 150 . . . . . . . . . . 11 . . . . 107 . . . . . . . . 300 . . . . Squads Dispatched 63 | . 3 . 3 . . . 3 5 1 . . . 1 1 . . . . 3 . . . . 4 . . . . 6 3 . 4 9 8 3 6 . Investigation 8 | . 2 . 1 . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Extermination 19 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . 3 1 . . 3 4 2 2 . Reinforcement 22 | . 1 . 2 . . . 1 2 1 . . . . . . . . . . . . . . 1 . . . . 1 2 . 2 2 2 1 4 . Assault 4 | . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 1 1 . . . Searches Triggered 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 29 | . 1 . 2 . . . 1 4 . . . . 2 . . . . . . . . . . 1 . . . . . . . 2 . 1 . 15 . Communications Jammed 30 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 16 5 8 . . Distress Signals 25 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 16 . 8 . . Times Spotted 541 | . 23 11 28 7 . . 18 44 5 11 2 . 26 1 3 5 4 10 21 2 . . 17 14 5 . 58 3 16 6 . 23 35 33 11 23 76 Peak Tracking Total 13 | . 4 3 6 4 . . 3 10 4 3 1 . 10 1 3 5 1 5 4 2 . . 7 3 4 . 13 1 4 8 . 4 7 4 3 5 8 Tactical Retreats 21 | . 1 1 3 . . . 1 3 . . . . . . . . . 1 2 . . . 2 . . . . . . . . . 1 1 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 85 | . . 2 2 . . . 1 6 1 . . . . 18 . . . . 2 . . . . . . . . . 3 . 3 1 8 8 4 5 21 Max in Single Turn 7 | . . 1 1 . . . 1 1 1 . . . . 7 . . . . 1 . . . . . . . . . 1 . 1 1 1 1 2 2 3 Garrison Access 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 81 | . 7 . 8 . 1 . 5 6 2 1 3 . . 3 1 2 4 . 8 1 1 4 . 2 . . 4 . 5 . . . 3 4 3 2 1 Terminals 41 | . 5 . 6 . . . 3 5 1 . . . . 1 1 . . . 4 . . . . 2 . . . . 4 . . . 1 3 3 2 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . 1 . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . 2 1 . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 207 | . 16 . 27 . 1 . 12 8 5 1 9 . . 10 1 8 30 . 16 1 1 13 . 7 . . 9 . 10 . . . 8 6 4 2 2 Successful 141 | . 11 . 18 . 1 . 6 4 2 1 9 . . 3 1 8 30 . 5 1 1 13 . 2 . . 9 . 3 . . . 5 4 1 1 2 Failed 64 | . 5 . 9 . . . 6 4 3 . . . . 6 . . . . 10 . . . . 5 . . . . 7 . . . 3 2 3 1 . Catastrophic 14 | . . . . . . . . 2 . . . . . . . . . . 4 . . . . 2 . . . . 2 . . . 1 1 1 1 . Database Lockouts 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Manual 45 | . 10 . 12 . . . 7 . . . . . . . . . . . 4 . . . . 4 . . 1 . 4 . . . 2 . . 1 . Terminals 94 | . 14 . 22 . . . 7 7 3 . . . . 3 1 . . . 8 . . . . 7 . . . . 8 . . . 4 4 4 2 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . 2 . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . 3 . . . 4 . . . . . . 3 . . . . 3 . . . . . . . . . 2 . . . 4 2 . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Hacks 100 | . 3 . 7 . 1 . . 3 1 1 9 . . . 1 8 30 . 2 1 1 13 . 2 . . 9 . . . . . 2 2 1 1 2 Record 42 | . . . . . 1 . . . . . 7 . . . 1 7 11 . . . . 5 . . . . 8 . . . . . . . . . 2 Part Schematic 14 | . . . . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 1 . 1 . . . . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Open Door 12 | . . . . . . . . 1 . 1 2 . . . . 1 . . . 1 1 . . . . . 1 . . . . . . 2 1 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 6 | . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Repair 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 15 | . . . 2 . . . 4 . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . 2 2 . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Retrieve Study 13 | . . . 2 . . . 4 . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 19 | . 8 . 7 . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Terminals 15 | . 6 . 7 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Botnet 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Skim 12 | . 5 . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 4 . 6 . . . 4 3 1 . . . . 2 . . . . 6 . . . . 2 . . . . 4 . . . 3 3 2 3 . Full Trace Events 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . . 4 . . . . 6 . . . . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . . . . . 15 . . . . 10 . . . . 4 . . . . . . . . . . . 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 12 | . . . 1 . . . 4 . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . . 2 . . . . Parts Repaired 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . 32 . . . . . . . . . . 44 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 15 | . . . . . . . . 12 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Group 10 | . . . . . . . . 10 8 5 . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 173 | . . . . . . . . 173 141 93 . 76 76 . . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 29 29 . 31 31 . . . . . . . . . . . . . . . . . . . . . . . . Total Orders 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 135 | . . . . . . . . 59 21 44 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 1624 | . . . . . . . . 803 232 478 . . 111 . . . . . . . . . . . . . . . . . . . . . . . . Kills 17 | . . . . . . . . 8 2 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 20927 | . . . . . . . . . 189 1275 1414 1291 612 706 954 344 199 653 709 933 646 207 482 593 940 835 748 461 986 260 387 1663 1084 1401 497 458 . Optics 6735 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 985 260 387 1663 1084 1401 497 458 . Sensors 5871 | . . . . . . . . . 32 1275 1414 1291 612 706 541 . . . . . . . . . . . . . . . . . . . . . . IFF 10853 | . . . . . . . . . . . . . . . 413 344 199 653 709 896 646 207 482 437 913 835 748 461 770 134 100 696 424 527 259 . . Terrain 6391 | . . . . . . . . . . . . . . . . . . . . . . . . 94 940 835 724 460 641 115 . 1302 689 238 353 . . Seismic 157 | . . . . . . . . . 157 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Jamming 6277 | . . . . . . . . . . . . . . . . . . . 227 932 639 202 147 174 . . . . 645 259 387 207 746 1168 330 214 . Robot Analysis Total 154 | . . . 2 . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 2 . 1 . . . . . 1 1 1 . . . . . 1 . 2 2 . 2 . 2 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 41190 | 102 1244 1069 1677 1372 270 1143 792 1423 611 1473 1519 1291 759 720 973 792 622 804 1100 933 646 207 658 708 940 835 1025 493 986 260 387 1663 1084 1401 497 4598 4113 Spaces Moved 22399 | 57 386 590 548 504 136 554 310 479 295 819 923 801 402 377 579 472 228 560 713 739 511 156 442 406 679 662 640 304 580 140 149 1167 562 605 268 2455 2201 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 14910 | 51 386 590 548 504 136 554 310 479 295 819 923 801 402 377 579 472 166 . . . . . . . . . . . . . . 427 562 605 268 2455 2201 Legs 7483 | . . . . . . . . . . . . . . . . . 62 560 713 739 511 156 442 406 679 662 640 304 580 140 149 740 . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 200 200 200 160 160 160 160 160 160 160 160 120 120 120 120 124 124 124 124 120 120 114 114 105 115 115 113 135 143 143 135 135 Average Speed 147 | 148 160 160 200 200 200 200 210 200 182 160 160 160 160 160 160 160 151 120 120 121 124 124 124 124 120 120 124 152 112 122 115 121 136 143 143 141 156 Slowest Speed 330 | 160 160 160 320 200 200 200 240 200 200 160 160 160 160 160 160 160 330 120 120 124 124 124 124 124 124 120 190 186 182 181 115 215 143 143 143 143 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 13 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . 3 . . . . . . 3 4 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 Exploration Rate (%) 59 | 4 77 97 50 95 51 99 33 87 12 87 91 84 61 8 74 62 80 66 22 84 57 60 56 14 91 71 72 57 17 15 88 46 66 43 10 91 95 Regions Visited 37 Branch Regions 27 Pre-discovered Areas 42 | . 3 . 2 . 1 . 1 . . . . 2 . . . . 26 . . . 1 3 1 . . 1 1 . . . . . . . . . . Known Exits Taken 14 | . . 1 1 . . 1 1 1 1 . . . . 1 . . . 1 . . . . 1 1 1 . . 1 1 . . . . 1 . . . Unknown Exits Taken 23 | 1 1 . . 1 1 . . . . 1 1 1 1 . 1 1 1 . 1 1 1 1 . . . 1 1 . . 1 1 1 1 . 1 1 . Scrap Searched 28 | . . 2 . 1 . 1 . . . 1 2 1 2 . 4 2 . 1 . 1 2 . 1 . 3 3 . 1 . . . . . . . . . Spaces Dug 315 | . 1 . 2 . . 3 . 1 1 . . . 2 7 2 . . 5 13 . 1 . 8 6 3 8 3 . 24 16 . 16 26 38 14 43 72 Terrain Destroyed 1718 | . 2 3 59 19 . 5 3 16 1 20 . . 45 75 2 . . 16 21 . 1 . 70 20 36 15 100 9 84 44 . 43 47 63 31 149 719 Melee 21 | . . . . . . . . . 1 . . . 2 7 2 . . . . . 1 . . . . . . . . . . . . . . 4 4 Projectile 472 | . 2 3 7 . . 5 3 2 . . . . . . . . . 16 19 . . . 6 15 6 15 10 9 77 23 . 43 47 43 22 35 64 AOE 1210 | . . . 52 19 . . . 14 . 20 . . 43 68 . . . . 2 . . . 64 5 30 . 90 . 6 21 . . . 20 9 110 637 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 28630 | 69 922 642 1015 857 135 565 378 770 354 959 957 807 474 462 606 496 454 640 875 760 519 170 523 532 777 682 809 322 758 204 345 1333 795 1031 377 3566 2690 Wait 3047 | . 455 4 353 336 . . 15 66 . 109 15 . 18 36 . 1 125 33 33 2 . . 43 39 66 2 47 5 5 6 148 41 55 86 18 869 16 Move 22362 | 57 385 589 547 503 135 553 309 478 294 818 922 800 401 376 578 471 227 559 712 738 510 155 441 405 678 661 640 303 579 139 148 1166 561 603 267 2454 2200 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 255 | 4 11 2 20 2 . . 4 20 7 . 3 . 1 5 1 2 10 2 12 1 . 2 2 11 2 . 15 1 22 6 7 12 15 14 6 17 16 Fast Attach 155 | 6 4 . 5 . . . 2 8 6 1 . . . 2 1 . 15 . 2 1 2 5 . 3 1 1 11 1 10 3 5 11 6 18 3 7 15 Attach 176 | . . 3 3 . . . 3 4 5 . . . . 4 . 2 2 . 4 . 1 1 1 9 3 . 5 2 11 3 3 6 6 11 5 21 58 Detach 124 | . 3 . 1 . . . 1 5 4 . . . . 3 . . 1 . 1 . . 1 . 1 1 1 7 1 4 3 1 1 2 8 2 21 51 Swap 426 | . 3 1 21 4 . . 2 27 8 7 6 5 15 12 7 4 8 7 28 4 4 . 16 14 8 2 21 2 24 10 2 11 31 57 13 13 29 Drop 340 | . 6 1 12 4 . . 5 35 13 2 3 1 1 3 2 2 24 2 14 2 1 6 1 3 3 . 27 2 19 9 10 26 21 27 7 22 24 Fire 1639 | 1 54 34 50 8 . 12 36 101 16 22 8 . 36 10 15 14 25 37 68 11 . . 19 47 15 15 36 5 82 25 21 59 94 201 56 137 269 Melee 61 | . . . . . . . . 4 1 . . 1 2 11 2 . 17 . . . 1 . . . . . . . . . . . 1 5 . 4 12 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . Crush 23 | 1 1 8 3 . . . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 16 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 11) 235 | -10/Materials | Discovered new exit (range 15) 328 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 14) 882 | -10/Materials | Loaded intel: 15 trap records 962 | -10/Materials | Learned 2 Storage zone layouts 1087 | -10/Materials | Learned location of 2 exits from Mines 1135 | -10/Materials | Learned 2 Mines zone layouts 1226 | -10/Materials | Learned 2 Storage zone layouts 1288 | -10/Materials | Learned 4 Recycling zone layouts 1347 | -10/Materials | Entered Mines 1348 | -10/Mines | Identified exit to Materials 1348 | -10/Mines | Identified exit to Subcaves 1459 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1921 | -10/Mines | Learned 8 Materials zone layouts 2416 | -10/Mines | Entered Materials 2416 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2417 | -9/Materials | Identified exit to Materials 2579 | -9/Materials | Identified exit to Mines 2714 | -9/Materials | Build established: Gunner 3285 | -9/Materials | Repaired Imp. Light Cannon 3312 | -9/Materials | Discovered exit to Materials (range 8) 3524 | -9/Materials | Build established: Tank 3719 | -9/Materials | Learned location of 2 exits from Materials 3781 | -9/Materials | Loaded intel: 27 trap records 3832 | -9/Materials | Learned location of Zion (-7) 3872 | -9/Materials | Learned 8 Materials zone layouts 4038 | -9/Materials | Learned 2 Materials zone layouts 4093 | -9/Materials | Entered Mines 4183 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4265 | -9/Mines | Assembled infested the area 4270 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4785 | -9/Mines | Learned Materials stockpile data 4869 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5203 | -9/Mines | Discovered exit to Materials (range 15) 5219 | -9/Mines | Discovered exit to Materials (range 12) 5347 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5457 | -9/Mines | Discovered new exit (range 5) 5465 | -9/Mines | Entered Exiles 5515 | -9/Exiles | Met 8R-AWN 5547 | -9/Exiles | Met EX-HEX 5605 | -9/Exiles | Met EX-BIN 5635 | -9/Exiles | Met EX-DEC 5713 | -9/Exiles | Discovered new exit (range 14) 5735 | -9/Exiles | Entered Mines 5833 | -8/Mines | Discovered exit to Materials (range 8) 6313 | -8/Mines | Discovered exit to Materials (range 8) 6878 | -8/Mines | Entered Materials 6878 | -8/Materials | Evolved 2 slots: Utility x2 6879 | -8/Materials | Identified exit to Storage 6880 | -8/Materials | Identified exit to Factory 7670 | -8/Materials | Entered Storage 7761 | -8/Storage | Garrison activated, responded to threat 8088 | -8/Storage | Met a pair of Derelict thieves 8207 | -8/Storage | Destroyed 8 combat bots 8473 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8786 | -8/Storage | Build established: Commander-Tank 9052 | -8/Storage | Discovered exit to Factory (range 15) 9093 | -8/Storage | Entered Factory 9093 | -7/Factory | Accompanied by 8 allies 9093 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9409 | -7/Factory | Identified exit to Lower Caves 9704 | -7/Factory | Entered Lower Caves 9704 | -7/Lower Caves | Accompanied by 5 allies 10205 | -7/Lower Caves | Lost 4 allies 10317 | -7/Lower Caves | Spotted B-75 Beast 10333 | -7/Lower Caves | Destroyed B-75 Beast 10463 | -7/Lower Caves | Build established: Tank 10806 | -7/Lower Caves | Encountered a Warlord checkpoint 10861 | -7/Lower Caves | Learned Factory terminal intel 10883 | -7/Lower Caves | Discovered new exit (range 4) 10885 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11177 | -7/Lower Caves | Entered another Lower Caves area 11412 | -7/Lower Caves | Discovered new exit (range 7) 11614 | -7/Lower Caves | Learned location of 1 exit from Factory 11741 | -7/Lower Caves | Entered an active Warlord outpost 11763 | -7/Lower Caves | Learned Research trap positions 11763 | -7/Lower Caves | Learned Research garrison access intel 12554 | -7/Lower Caves | Discovered new exit (range 14) 12696 | -7/Lower Caves | Entered Zion 12752 | -7/Zion | Discovered new exit (range 14) 13125 | -7/Zion | Learned Factory scanalyzer intel 13187 | -7/Zion | Learned Factory emergency access door positions 13233 | -7/Zion | Met Imprinter 13286 | -7/Zion | Given A8's code to call for help 13416 | -7/Zion | Visited the Megawrench Repair Shop 13534 | -7/Zion | Gained Derelict followers 13824 | -7/Zion | Megawrench repaired 9 parts 13987 | -7/Zion | Entered Proximity Caves 13987 | -6/Proximity Caves | Accompanied by 3 allies 14154 | -6/Proximity Caves | Spotter reported a threat 14239 | -6/Proximity Caves | Spotter reported a threat 14331 | -6/Proximity Caves | Spotter reported a threat 14372 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 14385 | -6/Proximity Caves | Spotter reported a threat 14421 | -6/Proximity Caves | Destroyed 8 combat bots 14456 | -6/Proximity Caves | Spotter reported a threat 14677 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14683 | -6/Proximity Caves | Spotted B-75 Beast 14738 | -6/Proximity Caves | Discovered new exit (range 6) 14746 | -6/Proximity Caves | Entered Factory 14746 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14747 | -6/Factory | Identified exit to Factory 14749 | -6/Factory | Loaded intel: 26 terminal locations 14750 | -6/Factory | Loaded intel: 4 scanalyzer locations 14816 | -6/Factory | Central database locked down 15034 | -6/Factory | Build established: Scavenger-Tank 15096 | -6/Factory | Search patrols dispatched 15165 | -6/Factory | Discovered new exit (range 2) 15229 | -6/Factory | Identified exit to Lower Caves 15390 | -6/Factory | Repaired Imp. Medium Armor Plating 15446 | -6/Factory | Search patrols dispatched 15466 | -6/Factory | Entered Lower Caves 15525 | -6/Lower Caves | Build established: Tank 16233 | -6/Lower Caves | Build established: Gunner 16362 | -6/Lower Caves | Discovered new exit (range 14) 16439 | -6/Lower Caves | Entered another Lower Caves area 16721 | -6/Lower Caves | Learned Factory emergency access door positions 16721 | -6/Lower Caves | Learned Extension terminal intel 16827 | -6/Lower Caves | Encountered a Warlord checkpoint 16966 | -6/Lower Caves | Build established: Tank 17205 | -6/Lower Caves | Discovered new exit (range 14) 17231 | -6/Lower Caves | Entered Data Miner 17234 | -6/Data Miner | Discovered new exit (range 6) 17278 | -6/Data Miner | Met Data Miner 17326 | -6/Data Miner | Learned location of Section 7 (-2) 17326 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 17342 | -6/Data Miner | Received God Mode back door access code from Data Miner 17374 | -6/Data Miner | Destroyed Data Miner 17376 | -6/Data Miner | Interfaced with the Data Conduit 17704 | -6/Data Miner | Found Exp. Thermal Shield 17853 | -6/Data Miner | Entered Proximity Caves 18002 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18415 | -5/Proximity Caves | Learned Factory terminal intel 18430 | -5/Proximity Caves | Build established: Scavenger-Gunner 18589 | -5/Proximity Caves | Discovered exit to Factory (range 9) 18657 | -5/Proximity Caves | Entered Factory 18657 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18659 | -5/Factory | Loaded intel: 247 machine locations 18660 | -5/Factory | Loaded intel: 25 terminal locations 18964 | -5/Factory | Discovered new exit (range 9) 19459 | -5/Factory | Identified exit to Factory 19582 | -5/Factory | Central database locked down 19757 | -5/Factory | Entered Upper Caves 20390 | -5/Upper Caves | Learned 8 Factory zone layouts 20437 | -5/Upper Caves | Learned 8 Factory zone layouts 20446 | -5/Upper Caves | Discovered new exit (range 16) 20690 | -5/Upper Caves | Entered another Upper Caves area 20798 | -5/Upper Caves | Discovered exit to Factory (range 8) 21124 | -5/Upper Caves | Learned Factory trap positions 21286 | -5/Upper Caves | Found Alien Artifact 21286 | -5/Upper Caves | Identified Core Expander 21286 | -5/Upper Caves | Installed Core Expander, added new Power slot 21318 | -5/Upper Caves | Discovered new exit (range 16) 21336 | -5/Upper Caves | Entered Zhirov 21339 | -5/Zhirov | Discovered new exit (range 4) 21361 | -5/Zhirov | Met Zhirov 21392 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21437 | -5/Zhirov | Found Alien Artifact 21437 | -5/Zhirov | Identified Integrated Reactor 21437 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21454 | -5/Zhirov | Found Alien Artifact 21543 | -5/Zhirov | Entered Proximity Caves 21584 | -4/Proximity Caves | Learned Research garrison access intel 21760 | -4/Proximity Caves | Destroyed 10 combat bots 21939 | -4/Proximity Caves | Spotted B-86 Titan 22130 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22177 | -4/Proximity Caves | Discovered exit to Factory (range 9) 22201 | -4/Proximity Caves | Entered Factory 22201 | -4/Factory | Evolved 2 slots: Utility x2 22203 | -4/Factory | Loaded intel: 108 trap records 22204 | -4/Factory | Loaded intel: 233 machine locations 22543 | -4/Factory | Lost 4 parts (3u1w) 22839 | -4/Factory | Identified exit to Upper Caves 22839 | -4/Factory | Identified exit to Extension 22899 | -4/Factory | Intercept squad dispatched 22909 | -4/Factory | Entered Upper Caves 23205 | -4/Upper Caves | Build established: Scavenger-Skirmisher 23252 | -4/Upper Caves | Identified exit to Upper Caves 23366 | -4/Upper Caves | Encountered a Warlord checkpoint 23419 | -4/Upper Caves | Learned Research security intel 23641 | -4/Upper Caves | Lost 3 parts (1p1u1w) 23849 | -4/Upper Caves | Entered another Upper Caves area 23888 | -4/Upper Caves | Build established: Scavenger-Tank 24028 | -4/Upper Caves | Discovered new exit (range 14) 24267 | -4/Upper Caves | Build established: Scavenger-Skirmisher 24555 | -4/Upper Caves | Discovered new exit (range 6) 24684 | -4/Upper Caves | Entered Warlord 24726 | -4/Warlord | System corruption cleaned by Quarantine Array 25089 | -4/Warlord | Learned 4 Research zone layouts 25089 | -4/Warlord | Learned 4 Access zone layouts 25090 | -4/Warlord | Learned Armory security intel 25090 | -4/Warlord | Learned Armory garrison access intel 25090 | -4/Warlord | Learned Research terminal intel 25090 | -4/Warlord | Learned Research scanalyzer intel 25143 | -4/Warlord | Opened Warlord's prototype stash 25150 | -4/Warlord | Found Prototype Reactor 25150 | -4/Warlord | Identified Vortex Chain Reactor 25162 | -4/Warlord | Found Exp. Targeting Computer 25169 | -4/Warlord | Found Exp. Core Analyzer 25174 | -4/Warlord | Found Exp. Focal Shield 25182 | -4/Warlord | Met Warlord 25207 | -4/Warlord | Warlord's base attacked by MAIN.C 25255 | -4/Warlord | Found Prototype Energy Gun 25255 | -4/Warlord | Identified Vortex Rail 25265 | -4/Warlord | Found Prototype Energy Gun 25265 | -4/Warlord | Identified Vortex Shotgun 25270 | -4/Warlord | Found Vortex Shotgun 25277 | -4/Warlord | Found Prototype Launcher 25536 | -4/Warlord | Identified Vortex Catalyst Activator 25557 | -4/Warlord | Warlord forces counterattacked 25570 | -4/Warlord | Spotted Striker 25609 | -4/Warlord | Destroyed 13 combat bots 25615 | -4/Warlord | Spotted Executioner 25616 | -4/Warlord | Destroyed Executioner 25651 | -4/Warlord | Spotted Executioner 25657 | -4/Warlord | Spotted Executioner 25663 | -4/Warlord | Spotted Executioner 25678 | -4/Warlord | Destroyed Executioner 25692 | -4/Warlord | Discovered new exit (range 8) 25709 | -4/Warlord | Spotted Executioner 25709 | -4/Warlord | Spotted Striker 25709 | -4/Warlord | Entered Proximity Caves 25710 | -3/Proximity Caves | Identified exit to Research 25712 | -3/Proximity Caves | Spotter reported a threat 25738 | -3/Proximity Caves | Lost 5 allies 26202 | -3/Proximity Caves | Entered Research 26202 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 26204 | -3/Research | Loaded intel: 91 trap records 26206 | -3/Research | Loaded intel: 123 machine locations 26207 | -3/Research | Loaded intel: 24 terminal locations 26208 | -3/Research | Loaded intel: 6 scanalyzer locations 26209 | -3/Research | Loaded intel: 4 garrison access locations 26465 | -3/Research | Spotted B-86 Titan 26484 | -3/Research | Destroyed B-86 Titan 26723 | -3/Research | Intercept squad dispatched 26750 | -3/Research | Spotted Tracker 26773 | -3/Research | Destroyed Tracker 26789 | -3/Research | Found Exp. Phase Shifter 26809 | -3/Research | Spotted Combat Programmer 26845 | -3/Research | Destroyed Combat Programmer 26998 | -3/Research | Discovered new exit (range 9) 27188 | -3/Research | Identified exit to Armory 27188 | -3/Research | Entered Armory 27190 | -3/Armory | Loaded intel: 72 machine locations 27353 | -3/Armory | Spotted B-86 Titan 27446 | -3/Armory | Identified Transdimensional Reconstructor 27446 | -3/Armory | Warped through subspace to slip node 27446 | -3/Armory | Discovered new exit (range 1) 27448 | -3/Armory | Entered Lab 27448 | -3/Lab | Discovered new exit (range 9) 27466 | -3/Lab | Hidden lab's door opened automatically 27466 | -3/Lab | Sensor layout match revealed 27467 | -3/Lab | Gained access to the hidden lab's interior 27613 | -3/Lab | Found Alien Artifact 27638 | -3/Lab | Found Transdimensional Reconstructor 27643 | -3/Lab | Found Integrated Reactor 27643 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 27661 | -3/Lab | Found Alien Artifact 27698 | -3/Lab | Build established: Scavenger-Gunner 27726 | -3/Lab | Found Prototype Hackware 27732 | -3/Lab | Found Prototype Protection 27732 | -3/Lab | Identified Med. Regenerative Plating 27740 | -3/Lab | Found Prototype Energy Cannon 27751 | -3/Lab | Found Prototype Energy Gun 27751 | -3/Lab | Identified Tachyon Dispersion Ray 27835 | -3/Lab | Entered Research 27835 | -2/Research | Warlord forces began assault on 0b10 27835 | -2/Research | Evolved 2 slots: Utility x2 27836 | -2/Research | Loaded intel: 124 machine locations 27837 | -2/Research | Loaded intel: 4 garrison access locations 27945 | -2/Research | Research machine network offline 28038 | -2/Research | Build established: Scavenger-Skirmisher 28072 | -2/Research | Discovered new exit (range 4) 28077 | -2/Research | Identified exit to Access 28179 | -2/Research | Spotted B-90 Cyclops 28197 | -2/Research | Destroyed B-90 Cyclops 28215 | -2/Research | Borebot progress halted 28357 | -2/Research | Discovered new exit (range 23) 28573 | -2/Research | Spotted Striker 28579 | -2/Research | Destroyed Striker 28580 | -2/Research | Borebot progress halted 28788 | -2/Research | Discovered new exit (range 16) 28897 | -2/Research | Discovered exit to Access (range 15) 28909 | -2/Research | Borebot progress halted 28963 | -2/Research | Spotted Striker 29184 | -2/Research | Build established: Scavenger-Tank 29310 | -2/Research | Spotted Striker 29313 | -2/Research | Destroyed Striker 29318 | -2/Research | Spotted Striker 29343 | -2/Research | Given Cave Seal Controls access code 29360 | -2/Research | Lost 4 allies 29433 | -2/Research | Found Fusion Bomb Launcher 29498 | -2/Research | Entered Quarantine 29499 | -2/Quarantine | Loaded intel: 83 machine locations 29546 | -2/Quarantine | Lost 5 allies 29692 | -2/Quarantine | Found Alien Impact Weapon 29797 | -2/Quarantine | Found Alien Artifact 29797 | -2/Quarantine | Identified Dimensional Node Initializer 29797 | -2/Quarantine | Initialized slip node 29955 | -2/Quarantine | Found Alien Slashing Weapon 29955 | -2/Quarantine | Identified Sigix Broadsword 29976 | -2/Quarantine | Discovered exit to Access (range 19) 29997 | -2/Quarantine | Found Alien Artifact 30081 | -2/Quarantine | Intercept squad dispatched 30081 | -2/Quarantine | Spotted Tracker 30082 | -2/Quarantine | Spotted Tracker 30083 | -2/Quarantine | Spotted Combat Programmer 30085 | -2/Quarantine | Spotted Combat Programmer 30086 | -2/Quarantine | Warped through subspace to slip node 30094 | -2/Quarantine | Found Alien Artifact 30284 | -2/Quarantine | Destroyed Tracker 30319 | -2/Quarantine | Garrison activated, responded to threat 30390 | -2/Quarantine | Identified Core Stripper 30404 | -2/Quarantine | Spotted Fortress 30410 | -2/Quarantine | Destroyed Fortress 30419 | -2/Quarantine | Found Prototype Device 30420 | -2/Quarantine | Identified Exp. Force Field 30423 | -2/Quarantine | Found Thermal Barrier 30431 | -2/Quarantine | Found Exp. EM Shield 30515 | -2/Quarantine | Scanned by Researcher 30517 | -2/Quarantine | System corruption reached 10% 30576 | -2/Quarantine | Discovered new exit (range 5) 30576 | -2/Quarantine | Discovered new exit (range 6) 30582 | -2/Quarantine | Entered Section 7 30583 | -2/Section 7 | Loaded intel: 124 machine locations 30609 | -2/Section 7 | Spotted S7 Guard 30624 | -2/Section 7 | Destroyed S7 Guard 30632 | -2/Section 7 | Found Corrupted Prototype Protection 30632 | -2/Section 7 | Identified Hvy. Regenerative Plating 30641 | -2/Section 7 | Found Alien Artifact 30723 | -2/Section 7 | Identified Core Regenerator 30749 | -2/Section 7 | Used Core Regenerator, restored core integrity (+287) 30759 | -2/Section 7 | Found Alien Artifact 30782 | -2/Section 7 | Identified Integrity Redistributor 30891 | -2/Section 7 | Found Integrated Reactor 30891 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30901 | -2/Section 7 | Discovered exit to Access (range 11) 31075 | -2/Section 7 | Found Integrity Redistributor 31150 | -2/Section 7 | Found Quantum Capacitor 31171 | -2/Section 7 | Found Singularity Reactor 31194 | -2/Section 7 | Build established: Scavenger-Mutant 31199 | -2/Section 7 | Spotted Executioner 31200 | -2/Section 7 | Spotted Executioner 31234 | -2/Section 7 | Destroyed Executioner 31238 | -2/Section 7 | Destroyed Executioner 31309 | -2/Section 7 | Intercept squad dispatched 31322 | -2/Section 7 | Spotted Tracker 31323 | -2/Section 7 | Spotted Tracker 31329 | -2/Section 7 | Destroyed Tracker 31341 | -2/Section 7 | Destroyed Tracker 31349 | -2/Section 7 | Spotted Combat Programmer 31350 | -2/Section 7 | Destroyed Combat Programmer 31351 | -2/Section 7 | Spotted Combat Programmer 31357 | -2/Section 7 | System corruption reached 30% 31372 | -2/Section 7 | Destroyed Combat Programmer 31390 | -2/Section 7 | Found Exp. Targeting Computer 31441 | -2/Section 7 | Spotted B-99 Colossus 31454 | -2/Section 7 | Scanned by Researcher 31500 | -2/Section 7 | Identified Potential Cannon 31522 | -2/Section 7 | Destroyed B-99 Colossus 31548 | -2/Section 7 | Crushed by falling debris 31627 | -2/Section 7 | Found Alien Artifact 31627 | -2/Section 7 | Identified LRC Inertial Stabilizer 31627 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 31635 | -2/Section 7 | Found Alien Artifact 31635 | -2/Section 7 | Identified LRC Insulator 31635 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 31639 | -2/Section 7 | Found Alien Artifact 31639 | -2/Section 7 | Identified LRC Armor 31639 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 31832 | -2/Section 7 | First assault squad dispatched 31968 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-392) 31983 | -2/Section 7 | Entered Access 31983 | -1/Access | Evolved 2 slots: Power x1, Utility x1 31985 | -1/Access | Loaded intel: 110 machine locations 32313 | -1/Access | Spotted B-99 Colossus 32331 | -1/Access | Destroyed B-99 Colossus 32466 | -1/Access | Discovered new exit (range 8) 32480 | -1/Access | Entered Command 32481 | -1/Command | Loaded intel: 72 machine locations 32501 | -1/Command | Identified Quantum Router 32627 | -1/Command | Build established: Generator-Mutant 32647 | -1/Command | Disengaged cave seal 32647 | -1/Command | Derelicts emerged from the dark tunnel 32647 | -1/Command | Welcomed Warlord to Command 32828 | -1/Command | Spotted M Guard 32830 | -1/Command | Spotted M Guard 32831 | -1/Command | Spotted Combat Programmer 32831 | -1/Command | Spotted Combat Programmer 32839 | -1/Command | Warlord commented on Warlord statues 32859 | -1/Command | Destroyed Combat Programmer 32880 | -1/Command | Destroyed M Guard 32891 | -1/Command | Destroyed M Guard 32891 | -1/Command | All MAIN.C guards destroyed 33099 | -1/Command | Warlord shut down involuntarily 33099 | -1/Command | Met MAIN.C 33104 | -1/Command | 0b10 Conduit disabled 33119 | -1/Command | Destroyed MAIN.C Shell 33121 | -1/Command | MAIN.C activated Command garrisons 33143 | -1/Command | Destroyed MAIN.C 33160 | -1/Command | Identified Hpw. Transdimensional Reconstructor 33160 | -1/Command | Identified Subatomic Replicator 33160 | -1/Command | Discovered new exit (range 39) 33160 | -1/Command | Discovered new exit (range 84) 33160 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 34154 | -1/Command | Found Exp. System Purifier 34157 | -1/Command | Found Exp. Force Field 34164 | -1/Command | Found Hyp. Multirail 34181 | -1/Command | Found Zero-point Reactor 34185 | -1/Command | Found Vortex Chain Reactor 35972 | -1/Command | Phase Generator disabled 37067 | -1/Command | Warped through subspace to slip node 37067 | -1/Command | Discovered new exit (range 5) 37078 | -1/Command | Entered Access_0 37079 | -1/Access_0 | Loaded intel: 66 machine locations 37080 | -1/Access_0 | Met Architect 37081 | -1/Access_0 | Architect warped through subspace 37086 | -1/Access_0 | Destroyed A8 37148 | -1/Access_0 | Spotted Enhanced Programmer 37153 | -1/Access_0 | Architect warped through subspace 37169 | -1/Access_0 | Destroyed Enhanced Programmer 37189 | -1/Access_0 | Spotted Enhanced Programmer 37194 | -1/Access_0 | Destroyed Enhanced Programmer 37202 | -1/Access_0 | Destroyed Enhanced Programmer 37209 | -1/Access_0 | Found Exp. Weapon Cycler 37212 | -1/Access_0 | Found Prototype Device 37212 | -1/Access_0 | Identified Desublimator 37223 | -1/Access_0 | Architect warped through subspace 37223 | -1/Access_0 | Destroyed 8 combat bots 37229 | -1/Access_0 | Found Exp. Focal Shield 37265 | -1/Access_0 | Subspace Access Node disabled 37277 | -1/Access_0 | Architect warped through subspace 37292 | -1/Access_0 | Subspace Access Node disabled 37316 | -1/Access_0 | Spotted Enhanced Programmer 37321 | -1/Access_0 | Destroyed Enhanced Programmer 37321 | -1/Access_0 | Spotted Enhanced Programmer 37325 | -1/Access_0 | Architect warped through subspace 37327 | -1/Access_0 | Destroyed Enhanced Programmer 37330 | -1/Access_0 | Found Exp. Focal Shield 37374 | -1/Access_0 | A6 warped into view 37382 | -1/Access_0 | Destroyed A6 37387 | -1/Access_0 | Architect warped through subspace 37391 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-321) 37438 | -1/Access_0 | Architect warped through subspace 37473 | -1/Access_0 | Subspace Access Node disabled 37484 | -1/Access_0 | Architect warped through subspace 37522 | -1/Access_0 | Spotted Enhanced Programmer 37524 | -1/Access_0 | Architect warped through subspace 37534 | -1/Access_0 | Destroyed Enhanced Programmer 37547 | -1/Access_0 | Found Exp. Targeting Computer 37568 | -1/Access_0 | Architect warped through subspace 37580 | -1/Access_0 | Destroyed A2 37591 | -1/Access_0 | Core integrity fell below 50% 37591 | -1/Access_0 | Used Subatomic Replicator to replicate Potential Cannon 37598 | -1/Access_0 | Architect warped through subspace 37633 | -1/Access_0 | Architect warped through subspace 37638 | -1/Access_0 | Spotted Enhanced Programmer 37639 | -1/Access_0 | Destroyed Enhanced Programmer 37655 | -1/Access_0 | Architect warped through subspace 37673 | -1/Access_0 | Architect warped through subspace 37689 | -1/Access_0 | Architect warped through subspace 37698 | -1/Access_0 | Singularity Gate disabled 37701 | -1/Access_0 | Architect warped through subspace 37740 | -1/Access_0 | Subspace Access Node disabled 37771 | -1/Access_0 | Destroyed Architect 37782 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 37785 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 37933 | -1/Access_0 | A5 warped into view 37936 | -1/Access_0 | Destroyed A5 38211 | -1/Access_0 | Found Integrated Reactor 38211 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 38447 | -1/Access_0 | Found Integrated Dissipator 38447 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 38565 | -1/Access_0 | A4 warped into view 38580 | -1/Access_0 | Destroyed A4 38627 | -1/Access_0 | Found Core Regenerator 38627 | -1/Access_0 | Used Core Regenerator, restored core integrity (+462) 38809 | -1/Access_0 | Found Sigix Corpse 39529 | -1/Access_0 | A3 warped into view 39572 | -1/Access_0 | Spotted Enhanced Programmer 39572 | -1/Access_0 | Destroyed Enhanced Programmer 39593 | -1/Access_0 | Destroyed A3 40042 | -1/Access_0 | Spotted Enhanced Programmer 40052 | -1/Access_0 | Destroyed Enhanced Programmer 40864 | -1/Access_0 | Spotted Enhanced Programmer 40866 | -1/Access_0 | Destroyed Enhanced Programmer 41180 | -1/Access_0 | Warped through subspace to slip node 41180 | -1/Access_0 | Discovered new exit (range 8) 41191 | *** | Establishing 0b11! Last Messages --------------- 41044_ HV Slug penetrates Enhanced Grunt. 41044_ Enhanced Grunt suffers critical hit (Destroy). 41044_ HV Slug penetrates Wall. 41046_ HV Slug penetrates Enhanced Grunt. 41046_ Enhanced Grunt suffers critical hit (Destroy). 41046_ HV Slug penetrates Enhanced Grunt. 41046_ HV Slug penetrates Wall. 41047_ Enhanced Grunt suffers critical hit (Destroy). 41047_ Enhanced Grunt destroyed. 41047_ HV Slug penetrates Wall. 41048_ HV Slug penetrates Enhanced Grunt. 41048_ Enhanced Grunt suffers critical hit (Destroy). 41048_ Enhanced Grunt destroyed. 41048_ HV Slug penetrates Wall. 41083_ System corrupted: Energy discharge (-347). 41108_ System corrupted: Matter fused (-10). 41127_ System corrupted: Component data lost. 41180_ Warped through subspace, drawn to slip node. 41180_ EXIT=FOUND [Achievement: Data Run] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 163 Coolant Potential 100 Energy Generation 143 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 50 Resistance: EM 100 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 102 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Microactuators | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. System Shield | -2/Section 7 | Archive Adv. Gravity Neutralizer | -2/Section 7 | Archive Hvy. Proton Cannon | -2/Section 7 | Archive Adv. Variable Charge Gun | -2/Section 7 | Archive Exp. Shock Absorption System | -2/Section 7 | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-73 Enforcer | -2/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Light Cannon | 16% | -9/Materials Imp. Medium Armor Plating | 67% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Minigun | -8/Materials | Hacked Imp. Medium Treads | -6/Factory | Hacked Neutrino Core | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Myomer Leg | -3/Research | Hacked Lgt. Quantum Reactor | -3/Research | Hacked Enh. Nova Cannon | -2/Quarantine | Hacked Com. HERF Cannon | -2/Quarantine | Hacked Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Sigix Broadsword Core Stripper Core Regenerator LRC Inertial Stabilizer LRC Insulator LRC Armor Integrity Redistributor High-powered Transdimensional Reconstructor Subatomic Replicator Integrated Dissipator Achievements -------------- Data Run Incoming! Off Switch Challenges ------------ None Game ------ Seed BombBlastExpander Manual? 0 Play Time 08:17:32 Cumulative 282.7 hours Start 2026.01.10 @ 15:16:55 End 2026.01.18 @ 19:08:39 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 114 Adventurer 0 Explorer 0 Win Type 1 Total 28 Types 10/4/6/2/1/0/0/2/1/2 Lore% 80 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1d8d16b-cd2a-408a-8049-d2257f572266