Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.17 @ 21:14:28 // Halloween2020/ForbiddenLore Player: Moshi Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (161) 805 Value Destroyed (7226) 7226 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1737) 1737 TOTAL SCORE: 15548 Bonus ------- High Alert Combat Kills 1712 Follower Combat Kills 25 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (6) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Tesla Rifle Disruptor Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Long-range Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon > --- INVENTORY -------- Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon [Rating: 102] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Leg Armored Leg Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Power Shielding Weapon Flak Gun Energy Gun Electrolaser Energy Cannon Heavy Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . . 2 . 2 2 . 2 2 2 2 Power 5 | . . . . . 1 1 . 1 . . 2 Propulsion 4 | . . . 1 . . . . 1 1 1 . Utility 3 | . . . 1 . 1 . . . 1 . . Weapon 2 | . . . . . . 1 . . . 1 . Parts Attached 219 | 8 4 4 5 5 28 21 17 13 19 85 10 Power 42 | 1 . 1 . 1 5 2 3 4 6 18 1 Engine 17 | 1 . 1 . 1 1 1 . 4 1 6 1 Core 22 | . . . . . 4 1 3 . 5 9 . Reactor 3 | . . . . . . . . . . 3 . Propulsion 55 | 2 . . 1 2 5 9 4 6 2 19 5 Treads . | . . . . . . . . . . . . Leg 52 | 2 . . 1 2 5 9 4 6 2 16 5 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . . 3 . Utility 46 | 2 2 . 3 . 6 1 6 1 7 17 1 Device 20 | . . . 1 . 1 1 3 . 4 9 1 Storage 4 | 2 1 . . . . . . 1 . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 22 | . 1 . 2 . 5 . 3 . 3 8 . Artifact . | . . . . . . . . . . . . Weapon 76 | 3 2 3 1 2 12 9 4 2 4 31 3 Energy Gun 32 | 3 2 1 1 2 2 5 2 1 2 11 . Energy Cannon 25 | . . . . . 2 1 1 1 2 15 3 Ballistic Gun 6 | . . . . . 2 1 1 . . 2 . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 10 | . . 1 . . 6 1 . . . 2 . Special Weapon 2 | . . 1 . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 . 2 . . 1 . Parts Lost 99 | . . . . . 3 12 4 . 6 53 21 Power 24 | . . . . . 1 2 1 . 3 13 4 Propulsion 21 | . . . . . . 3 . . . 13 5 Utility 16 | . . . . . . . 2 . 1 7 6 Weapon 38 | . . . . . 2 7 1 . 2 20 6 Highest Loss Streak 13 | . . . . . 1 4 3 . 5 13 11 Average Slot Usage (%) 90 | . 100 100 90 99 99 84 90 96 99 81 55 Engine 5 | . 14 14 11 11 3 5 1 8 9 3 . Core 10 | . . . . . 14 9 15 15 11 12 9 Leg 24 | . 28 28 26 32 26 22 23 24 29 20 8 Device 9 | . . . 5 . 9 11 10 13 13 12 7 Storage 7 | . 15 14 11 11 9 7 7 6 5 5 3 Protection 11 | . 12 14 13 22 18 10 10 6 8 6 7 Energy Gun 6 | . 28 11 11 17 3 8 6 5 5 3 . Energy Cannon 4 | . . . . . 1 2 4 6 5 8 9 Ballistic Gun 3 | . . . . . 7 2 5 6 4 1 . Launcher 2 | . . 5 11 4 5 . . . . . 3 Naked Turns 28 | . . . . . . . . . . . 28 Heaviest Build 119 | 15 28 29 29 33 47 54 51 65 79 119 77 Greatest Support 126 | 20 20 20 40 50 50 54 42 64 80 126 100 Greatest Overweight (x) 4 | 4 1 1 1 . 1 1 1 2 . 4 4 Average Overweight (x) . | . . 1 . . . . . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 10 8 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 10 6 Average Carried 7 | 4 6 9 9 9 9 7 8 9 9 4 4 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 6 10 10 10 10 9 4 10 10 10 6 3 Class Distribution -------------------- 37% | Scavenger-Mutant 37% | Scavenger-Tank 20% | Mutant 3% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Generator-Tank | -3/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Matter Collected 4127 | 364 20 50 . 100 944 399 360 190 292 1187 221 Remotely . | . . . . . . . . . . . . Salvage Created 7594 | 275 . 14 . 197 1701 877 432 490 775 2567 266 Parts 334 | 29 . . . 4 92 32 12 13 39 106 7 Haulers Intercepted 2 | . . . . . 2 . . . . . . Recyclers Shooed 7 | 1 . . . 1 . 3 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 114 | . . 1 . 3 37 15 9 3 11 32 3 Melee 1 | . . . . . . . . . . 1 . Guns 50 | . . . . 3 18 8 7 2 7 5 . Cannons 33 | . . 1 . . 2 3 2 1 3 18 3 AOE 28 | . . . . . 17 4 . . . 7 . Classes Destroyed 15 | 3 . 1 . 2 7 2 . . . . . Worker 9 | 2 . 1 . . 2 1 . 1 . 2 . Builder 3 | . . . . . 2 . . . 1 . . Tunneler 9 | 8 . . . . . . . . . 1 . Hauler 2 | . . . . . 2 . . . . . . Recycler 13 | 1 . . . 1 1 2 . 2 1 5 . Operator 1 | . . . . . 1 . . . . . . Watcher 11 | . . . . . 4 . . . 2 4 1 Swarmer 7 | . . . . . 3 . . . 4 . . Grunt 59 | . . . . 2 25 9 5 2 1 13 2 Brawler 1 | . . . . . . 1 . . . . . Duelist 6 | . . . . 1 . 4 . . . . 1 Sentry 17 | . . . . . 7 . 3 1 2 4 . Hunter 4 | . . . . . 2 . . . . 2 . Programmer 19 | . . . . . . 1 1 . 4 13 . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 7 | 4 . 1 . 2 7 6 2 2 6 6 3 Combat Bots Only 6 | . . 1 . 2 6 4 2 2 6 6 2 Max Kills in Single Turn 3 | 1 . 1 . 1 2 2 1 1 3 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 2 2 . . . 3 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Damage Taken 17116 | . . 198 . 75 1446 1470 662 75 1931 8262 2997 Core 2660 | . . 95 . 13 164 153 78 37 86 729 1305 Absorbed by Shields 392 | . . . . . . . . . 104 288 . Core Remaining (%) 77 | 100 . 62 . 96 70 . 67 95 91 36 . Volleys Fired 407 | 20 . 11 . 8 101 64 32 10 33 117 11 Largest 4 | 2 . 1 . 2 2 3 3 3 3 4 4 Hottest 440 | 100 . 100 . 126 126 207 119 193 235 440 272 Shots Fired 938 | 40 . 11 . 16 191 136 64 30 100 320 30 Gun 536 | 40 . . . 16 126 106 45 20 67 116 . Cannon 317 | . . . . . 20 22 15 10 33 190 27 Launcher 67 | . . 1 . . 45 4 . . . 14 3 Special 18 | . . 10 . . . 4 4 . . . . Kinetic 225 | . . . . . 65 43 17 10 27 56 7 Thermal 535 | 40 . 10 . 16 81 89 47 20 55 177 . Explosive 33 | . . 1 . . 32 . . . . . . Electromagnetic 145 | . . . . . 13 4 . . 18 87 23 Robot Hit Streak 23 | 7 . 4 . 4 16 8 8 11 23 14 11 Robot Miss Streak 10 | 3 . . . 1 4 7 5 4 7 10 2 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 3 | . . . . . 1 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . . Shots Hit Robots 571 | 22 . 3 . 10 125 81 49 21 65 179 16 Core Hits 365 | 12 . 6 . 6 97 32 31 21 48 93 19 Critical Hits 11 | . . . . . 1 . . . 1 8 1 Critical Kills 3 | . . . . . . . . . . 2 1 Critical Parts Destroyed 6 | . . . . . 1 . . . 1 4 . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 18865 | 276 . 138 . 219 4494 2619 1114 503 1803 7076 623 Guns 6916 | 276 . . . 219 1373 1117 772 357 1200 1602 . Cannons 5690 | . . . . . 296 324 246 146 555 3754 369 Explosions 5855 | . . 78 . . 2825 1088 . . 48 1674 142 Melee . | . . . . . . . . . . . . Ramming 170 | . . 12 . . . . . . . 46 112 Kinetic 3307 | . . . . . 795 446 233 181 486 997 169 Thermal 10488 | 276 . 48 . 219 1150 1645 881 322 957 4990 . Explosive 2551 | . . 78 . . 2094 379 . . . . . Electromagnetic 2349 | . . . . . 455 149 . . 360 1043 342 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 2 2 . 8 20 14 Average Corruption 5 | . . . . . . 1 2 . 7 10 12 Corruption Purged . | . . . . . . . . . . . . Effects 130 | . . . . . . 5 11 . 22 90 2 Message Errors 22 | . . . . . . 4 3 . 3 12 . Matter Fused 23 | . . . . . . . . . 5 17 1 Heat Flow Errors 7 | . . . . . . . 1 . 2 4 . Energy Discharges 10 | . . . . . . . 2 . 1 7 . Parts Rejected 3 | . . . . . . . . . . 3 . Data Loss (minor) 14 | . . . . . . . 2 . 4 7 1 Data Loss (major) 2 | . . . . . . . . . 1 1 . Misfires 3 | . . . . . . . . . 1 2 . Misdirections 4 | . . . . . . . . . . 4 . Targeting Errors 37 | . . . . . . 1 2 . 5 29 . Weapon Failures 5 | . . . . . . . 1 . . 4 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 679 | . . 13 . . 130 266 13 . . 257 . Projectiles 166 | . . 3 . . 7 18 13 . . 125 . Explosions 513 | . . 10 . . 123 248 . . . 132 . Melee . | . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . 1 3 Impact 1 | . . . . . . . . . . . 1 Kinetic 3 | . . . . . . . . . . 1 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 834 | . . 3 . . 165 184 . . 118 312 52 Shots 23 | . . . . . 9 4 . . 2 7 1 Rammed 32 | . . 4 . . . . . . . . 28 Targets Rammed 45 | . . 8 . . . . . . . 6 31 Kicked 13 | . . 4 . . . . . . . 6 3 Crushed . | . . . . . . . . . . . . Highest Temperature 732 | 273 . 40 . 279 448 732 149 298 395 677 71 Average Temperature 146 | 96 . 15 . 129 119 197 43 111 135 198 26 Received Heat Transfer 2965 | . . . . 27 531 504 255 36 168 1084 360 Effects 99 | . . . . . 7 28 . . 1 63 . Shutdowns 42 | . . . . . 4 9 . . . 29 . Energy Bleed 12 | . . . . . 2 2 . . 1 7 . Interference 9 | . . . . . . 2 . . . 7 . Matter Decay 9 | . . . . . 1 4 . . . 4 . Short Circuit 7 | . . . . . . 1 . . . 6 . Damage (minor) 3 | . . . . . . 2 . . . 1 . Damage (major) 15 | . . . . . . 8 . . . 7 . Damage (core) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 1 1 1 Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 10 | . . . . . . . . . 1 6 3 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 18 | 1 . . . 1 2 3 2 2 2 5 . Heat Transferred 13708 | 814 . 100 . 481 2163 2411 1740 570 1401 4028 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 2 1 . . 1 7 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Peak Influence 1467 | 55 35 13 8 109 1467 1309 664 304 306 775 471 Initial 667 | . 35 13 1 3 42 667 480 200 148 149 378 Average 500 | 21 35 9 6 36 823 1019 530 245 153 502 403 Maximum Alert Level 4 | . . . . . 4 4 2 1 1 3 2 Low Security (%) 28 | 100 100 100 100 100 11 . . . 73 1 . Level 1 18 | . . . . . 12 . . 100 26 32 57 Level 2 24 | . . . . . 8 5 100 . . 57 42 Level 3 15 | . . . . . 32 51 . . . 8 . Level 4 13 | . . . . . 35 42 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . . 1 2 . 10 6 2 . 3 7 2 Investigation 5 | . . . . . 2 1 . . . 2 . Extermination 7 | . . . . . . 1 1 . 1 3 1 Reinforcement 11 | . . . 1 . 5 1 1 . 1 2 . Assault 6 | . . 1 1 . . 3 . . . . 1 Garrison 4 | . . . . . 3 . . . 1 . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Distress Signals 14 | . . . 1 . 6 1 . . . 6 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 231 | . . 4 . 5 72 40 12 3 20 59 16 Peak Tracking Total 9 | . . 5 . 3 5 4 2 2 7 9 7 Tactical Retreats 32 | . . 1 . 1 10 7 1 . 5 3 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Traps Triggered 7 | . . . . . 3 1 1 . 1 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Machines Disabled 47 | . . . . . 11 8 2 . 3 21 2 Max in Single Turn 6 | . . . . . 2 5 1 . 1 6 1 Garrison Access 1 | . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Machines Accessed 24 | . 4 . 1 1 6 1 3 . 5 3 . Terminals 15 | . 3 . . 1 4 1 1 . 3 2 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . 1 . 1 . 1 . 1 1 . Recycling Units 3 | . 1 . . . 1 . 1 . . . . Scanalyzers 1 | . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 58 | . 8 . 5 1 15 2 5 . 15 7 . Successful 34 | . 4 . 4 1 9 1 3 . 9 3 . Failed 24 | . 4 . 1 . 6 1 2 . 6 4 . Catastrophic 4 | . 1 . . . 1 . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 35 | . 7 . . 1 10 2 1 . 11 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 17 | . . . 5 . 3 . 3 . 2 4 . Recycling Units 4 | . 1 . . . 2 . 1 . . . . Scanalyzers 2 | . . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 19 | . 3 . . 1 5 1 1 . 7 1 . Record 2 | . . . . . 1 . . . 1 . . Open Door 1 | . . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . 1 . . 1 . . Alert Level 1 | . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . 1 . . Locate Traps 2 | . 1 . . . . . . . 1 . . Dispatch Records 1 | . . . . . 1 . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Investigation Status 1 | . . . . . . . . . 1 . . Extermination Status 1 | . . . . . . . . . 1 . . Assault Status 1 | . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 3 | . 1 . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . . . 4 . 2 . 1 . 2 2 . Scan Component 6 | . . . 2 . 1 . 1 . 1 1 . Repair 5 | . . . 2 . 1 . . . 1 1 . Recycling Unit Hacks 4 | . 1 . . . 2 . 1 . . . . Report Inventory 3 | . 1 . . . 1 . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 2 . 1 . 5 1 1 . 4 3 . Full Trace Events 2 | . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 2 . 1 . . . 1 1 . Time 158 | . . . 76 . 38 . . . 19 25 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Total Allies 2 | . . 2 . . . . . . . . . Largest Group 1 | . . 1 1 1 . . . . . . . Highest-Rated Group 31 | . . 31 31 31 . . . . . . . Highest-Rated Ally 31 | . . 31 31 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . 8 1 3 . . . . . . . Total Damage 228 | . . 147 20 61 . . . . . . . Kills 6 | . . 5 . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Turns Passed 9047 | 232 204 664 249 212 1844 1216 882 369 1076 1720 379 Spaces Moved 4376 | 122 136 388 115 141 1083 461 376 231 475 690 158 Core 20 | 13 . . . . . . . . . . 7 Treads . | . . . . . . . . . . . . Legs 4356 | 109 136 388 115 141 1083 461 376 231 475 690 151 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 120 123 120 120 120 120 50 Average Speed 136 | 125 133 150 131 120 126 144 139 129 120 149 170 Slowest Speed 250 | 250 150 150 150 120 155 160 150 180 120 240 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 5 24 69 16 35 64 16 44 6 16 18 5 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 8 | . . 8 . . . . . . . . . Terrain Destroyed 516 | . . 9 . . 273 88 2 4 22 115 3 Melee . | . . . . . . . . . . . . Projectile 92 | . . 8 . . 4 4 2 4 7 60 3 AOE 424 | . . 1 . . 269 84 . . 15 55 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Fac Fac Res Total 6669 | 158 163 436 217 168 1391 908 668 282 908 1129 241 Wait 1392 | . . 17 84 10 154 347 220 4 357 169 30 Move 4365 | 121 135 387 114 140 1082 460 375 230 474 689 158 Hop . | . . . . . . . . . . . . Pick Up 86 | 7 11 4 6 1 6 3 12 6 10 20 . Fast Attach 133 | 7 3 1 4 3 17 9 12 12 11 48 6 Attach 62 | 1 . . 1 1 6 10 3 . 7 29 4 Detach 44 | 1 3 . 2 . 2 7 1 3 3 21 1 Swap 24 | . 1 3 . 1 5 2 2 1 1 8 . Drop 111 | 1 10 5 6 4 18 6 11 16 12 22 . Fire 407 | 20 . 11 . 8 101 64 32 10 33 117 11 Melee . | . . . . . . . . . . . . Ram 23 | . . . . . . . . . . . 23 Kick 22 | . . 8 . . . . . . . 6 8 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 233 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 437 | -10/Materials | Entered Mines 440 | -10/Mines | Received a Mining Laser from a helpful Derelict 486 | -10/Mines | Found a hidden stash of uninstalled traps 570 | -10/Mines | Assembled infested the area 575 | -10/Mines | Assisted by a Guerilla fighting off Assembled 813 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 883 | -10/Mines | Learned location of Zion (-6) 1083 | -10/Mines | Met a Derelict testing a Signal Generator 1085 | -10/Mines | Discovered new exit (range 8) 1100 | -10/Mines | Found Signal Generator 1101 | -10/Mines | Entered Materials 1101 | -9/Materials | Accompanied by 1 ally 1101 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -9/Materials | Repaired Power Shielding 1234 | -9/Materials | Repaired Flexi-carbon Leg 1323 | -9/Materials | Discovered new exit (range 11) 1350 | -9/Materials | Entered Mines 1350 | -9/Mines | Accompanied by 1 ally 1429 | -9/Mines | Met a Derelict bent on vengeance 1544 | -9/Mines | Discovered new exit (range 10) 1562 | -9/Mines | Entered Materials 1562 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1760 | -8/Materials | Build established: Scavenger-Mutant 1850 | -8/Materials | Garrison activated, responded to threat 2507 | -8/Materials | Repaired Lgt. Nuclear Core 3390 | -8/Materials | Discovered new exit (range 10) 3406 | -8/Materials | Entered Factory 3406 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3806 | -7/Factory | First assault squad dispatched 3856 | -7/Factory | Build established: Scavenger-Tank 3947 | -7/Factory | Lost 4 parts (1n3w) 4126 | -7/Factory | Lost 3 parts (1p1n1w) 4428 | -7/Factory | Build established: Scavenger-Mutant 4606 | -7/Factory | Discovered new exit (range 14) 4622 | -7/Factory | Entered Storage 4768 | -7/Storage | Lost 3 parts (2u1w) 5251 | -7/Storage | Build established: Scavenger-Tank 5498 | -7/Storage | Discovered new exit (range 4) 5504 | -7/Storage | Entered Factory 5504 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5800 | -6/Factory | Discovered new exit (range 12) 5873 | -6/Factory | Entered another Factory area 5873 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6340 | -5/Factory | Spotted B-75 Beast 6510 | -5/Factory | Lost 5 parts (2p1u2w) 6604 | -5/Factory | Repaired Lgt. Nuclear Core 6875 | -5/Factory | Garrison activated, responded to threat 6928 | -5/Factory | Discovered new exit (range 15) 6949 | -5/Factory | Entered another Factory area 6949 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7265 | -4/Factory | Spotted B-86 Titan 7360 | -4/Factory | Lost 13 parts (2p3u8w) 7465 | -4/Factory | Lost 8 parts (1p5n2w) 7823 | -4/Factory | Repaired Flexi-carbon Leg 7910 | -4/Factory | Lost 6 parts (2p2n2w) 7915 | -4/Factory | System corruption reached 10% 7986 | -4/Factory | Lost 9 parts (3p1n2u3w) 8240 | -4/Factory | Core integrity fell below 50% 8258 | -4/Factory | Lost 8 parts (1p3n2u2w) 8297 | -4/Factory | Lost 3 parts (1p1n1w) 8496 | -4/Factory | Found Prototype Launcher 8505 | -4/Factory | Identified Com. Tesla Bomb Launcher 8568 | -4/Factory | Lost 3 parts (2p1w) 8662 | -4/Factory | Discovered new exit (range 3) 8669 | -4/Factory | Entered Research 8669 | -3/Research | Evolved 2 slots: Power x2 8957 | -3/Research | First assault squad dispatched 8973 | -3/Research | Lost 9 parts (3p1n3u2w) 9019 | -3/Research | System corruption reached 10% 9028 | -3/Research | Core integrity fell below 50% 9040 | -3/Research | Core integrity fell below 20% 9048 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09017_ Disruptor Cannon destroyed. 09018_ Com. Tesla Bomb Launcher destroyed. 09018_ System corrupted by crushing effect (+1). 09019_ Slammed into B-74 Champion. 09019_ Destabilizing: System corrupted (+1). 09020_ Slammed into B-74 Champion. 09020_ Adv. Heat Sink destroyed. 09020_ System corrupted by crushing effect (+2). 09021_ Slammed into B-74 Champion. 09025_ Destabilizing: System corrupted (+1). 09027_ Knocked back. 09027_ Slammed into B-74 Champion. 09029_ Slammed into G-67 Veteran. 09030_ G-67 Veteran IFF system glitched. 09031_ System corrupted: Component data lost. 09031_ Slammed into G-67 Veteran. 09047_ G-67 Veteran knocked back. 09047_ Destabilizing: Core damaged (-52). 09048_ Slammed into G-67 Veteran. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????#[ # ""# % /? ??????? | | ?????#?# ?# ??# # ???????? | | ?????# # = ?# ^ ???# # ????????? | | ?????# + ?###!/###### #?????????? | | ?????# ? ?#= %% # #??????????? | | ?????# ## ### # #??????????? | | ?????# / # #??????????? | | ?????# !=# / #??????????? | | ?????# !!% # % # #??????????? | | ?????+ =!!/%% " # #??????????? | | ?????# ###% """ # ############ | | ?????# #?# """ # | | ?????# #?########### | | ?????# #???????????# | | ?????# #???????????# !!! | | ?????# #???????????## !!! ##### | | ?????# #????????????# !! # | | ?????# ############## # | | ?????# %%%%%% #"" | | ?????# %%%% % #"" | | ?????# %%%% #"Y | | ?????# % #"" | | ###### #####+####+############# ###"" | | # # #?# %lb%% #???# #?# | | # # #?# g% % #???# #?# | | # # #?#= @ #???# #?##### | | # # ### g #???# ?????? | | # + + """ """ #???#+#?????? | | # ##### """ """ #???????????? | | # #???# """ """ #???????????? | | # #???# #???????????? | | # ????# #???????????? | | #####????##################???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 65 Energy Generation 61 Energy Capacity 700 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Reclamation Efficiency 15 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dangerous Findings Everything Is Under Control Leap Before You Look Respectable Loadout Challenges ------------ None Game ------ Seed SubatomicTractorCannon Manual? 0 Play Time 01:59:48 Cumulative 16.6 hours Start 2020.11.16 @ 04:13:05 End 2021.11.17 @ 21:14:28 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0a82e41-b459-4892-b6bb-709c9cbbcac0