Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.01 @ 20:49:35 Player: lcbb_tuk Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (214) 1070 Value Destroyed (8462) 8462 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (632) 632 TOTAL SCORE: 14924 Bonus ------- High Alert Combat Kills 632 Cogmind --------- Core Integrity 0/1150 Matter 53/300 Energy 28/170 System Corruption 11% Temperature Cool (0) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (3) -------- Micro Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Improved Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit Weight Redist. System Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Core Analyzer Improved ECM Suite > --- WEAPON (3) ------- Improved EM Pulse Cannon Precision Assault Rifle > --- INVENTORY (18) --- Layered Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit High-capacity Storage Unit Energy Well Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Core Analyzer > --- WEAPON ----------- KE Penetrator Mini Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Heat Sink Advanced Heat Sink Improved Cooling System Coolant Injector Weight Redist. System Improved ECM Suite Hardened Light Armor Plating Improved Shield Generator Precision Beam Rifle Advanced Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Precision Assault Rifle Flak Cannon Flak Cannon Gauss Cannon [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Precision Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 2 | . . . . . . 1 1 . Propulsion 1 | . . 1 . . . . . . Utility 8 | . . 1 . 2 2 . 1 2 Weapon 1 | . . . . . . 1 . . Parts Attached 178 | 8 12 28 1 28 24 12 14 51 Power 27 | 2 1 4 . 5 3 3 2 7 Engine 14 | 2 . 4 . . 2 3 1 2 Core 11 | . 1 . . 5 1 . 1 3 Reactor 2 | . . . . . . . . 2 Propulsion 57 | 2 6 12 . 10 10 2 3 12 Treads 46 | 1 4 11 . 10 10 2 3 5 Leg . | . . . . . . . . . Wheel 11 | 1 2 1 . . . . . 7 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 57 | 2 4 5 . 8 4 5 7 22 Device 33 | 1 . 1 . 1 3 4 6 17 Storage 8 | 1 2 2 . 1 1 . . 1 Processor 8 | . 1 2 . 2 . . 1 2 Hackware . | . . . . . . . . . Protection 8 | . 1 . . 4 . 1 . 2 Artifact . | . . . . . . . . . Weapon 37 | 2 1 7 1 5 7 2 2 10 Energy Gun 15 | 1 . 5 . 4 . 2 . 3 Energy Cannon 4 | . . . . . 2 . . 2 Ballistic Gun 9 | 1 1 2 1 1 . . 1 2 Ballistic Cannon 9 | . . . . . 5 . 1 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 1 . 2 1 Parts Lost 47 | . 1 4 1 1 3 . 2 35 Power 8 | . . 1 . . . . 1 6 Propulsion 12 | . . . . 1 2 . . 9 Utility 14 | . 1 . . . 1 . 1 11 Weapon 13 | . . 3 1 . . . . 9 Highest Loss Streak 14 | . 1 1 1 1 1 . 2 14 Average Slot Usage (%) 96 | . 99 99 100 100 99 99 99 85 Engine 6 | . 3 9 11 1 3 13 15 4 Core 4 | . 10 1 . 7 3 . . 5 Treads 19 | . 15 31 33 27 22 20 16 6 Wheel 1 | . 12 1 . . . . . 3 Device 14 | . 8 . . 4 22 23 21 14 Storage 16 | . 14 20 11 18 16 20 15 14 Processor 8 | . 2 9 22 13 5 . 1 14 Protection 4 | . 2 2 . 9 7 2 5 2 Energy Gun 4 | . 14 11 . 8 . 6 2 2 Ballistic Gun 5 | . 14 10 22 9 1 . 2 2 Ballistic Cannon 6 | . . . . . 12 13 11 7 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 13 42 61 29 64 87 102 114 118 Greatest Support 105 | 16 40 60 60 69 90 90 84 105 Greatest Overweight (x) 19 | . 2 3 . 1 1 1 1 19 Average Overweight (x) . | . . 1 . . . . 1 1 Largest Inventory Capacity 18 | 6 12 18 10 18 18 18 18 18 Average Capacity 17 | 5 8 17 10 17 18 18 18 18 Most Carried 18 | 3 10 18 10 18 18 18 17 18 Average Carried 14 | 2 5 13 9 15 16 16 14 15 Final Capacity 18 | 6 12 10 10 18 18 18 18 18 Final Carried 18 | 3 9 10 10 17 18 18 15 2 Class Distribution -------------------- 37% | Mutant 25% | Scavenger-Mutant 14% | Scavenger-Gunner 9% | Tank 5% | Generator-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Generator-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 5799 | 257 190 433 106 763 946 957 655 1492 Remotely 243 | 79 164 . . . . . . . Salvage Created 9889 | 50 430 1221 277 2107 1004 1224 1014 2562 Parts 456 | 1 32 67 21 100 54 35 37 109 Haulers Intercepted 11 | . 2 2 . 3 1 1 1 1 Recyclers Shooed 13 | . . 2 . 1 . 1 3 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 153 | . 9 19 6 36 21 15 13 34 Guns 81 | . 9 19 6 33 3 1 2 8 Cannons 63 | . . . . . 17 14 9 23 AOE 7 | . . . . 3 . . 2 2 Classes Destroyed 15 | 1 4 4 1 2 1 . . 2 Worker 9 | . . . . 2 5 . 2 . Builder 7 | . . 1 1 1 1 1 1 1 Tunneler 1 | . . . 1 . . . . . Hauler 11 | . 2 2 . 3 1 1 1 1 Recycler 19 | 1 . 2 1 1 2 4 3 5 Operator 2 | . . 1 . . . . 1 . Watcher 12 | . 2 3 . 3 3 . 1 . Swarmer 16 | . 3 . 3 3 . . . 7 Grunt 85 | . 6 13 3 26 12 9 7 9 Brawler 4 | . . 1 . 2 1 . . . Duelist 3 | . . . . 2 . . 1 . Sentry 16 | . . 5 . 3 2 2 1 3 Hunter 5 | . . . . . . . . 5 Programmer 23 | . . . . . 6 4 4 9 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 8 | 1 3 5 4 7 4 5 8 5 Combat Bots Only 6 | . 3 4 3 6 4 4 6 5 Max Kills in Single Turn 3 | 1 1 2 1 3 2 2 3 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . . 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 10633 | . 330 721 158 1301 1119 497 859 5648 Core 1652 | . 73 57 17 139 88 74 45 1159 Absorbed by Shields 323 | . . . . . . 178 145 . Core Remaining (%) 85 | 100 70 . 81 74 87 91 95 . Volleys Fired 556 | 2 43 74 16 124 86 45 43 123 Largest 3 | 2 2 2 2 2 2 3 3 3 Hottest 162 | 60 60 80 79 122 138 157 162 161 Shots Fired 1248 | 4 86 137 32 246 172 135 129 307 Gun 724 | 4 86 137 32 246 30 45 43 101 Cannon 524 | . . . . . 142 90 86 206 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 909 | 2 43 64 30 168 165 90 111 236 Thermal 255 | 2 43 73 2 78 . 12 18 27 Explosive . | . . . . . . . . . Electromagnetic 84 | . . . . . 7 33 . 44 Robot Hit Streak 42 | 4 18 29 9 36 26 42 33 23 Robot Miss Streak 6 | . 4 1 2 2 4 2 1 6 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 5 | . . 2 . 3 . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . Shots Hit Robots 1032 | 4 65 120 25 213 131 114 109 251 Core Hits 496 | 2 26 51 11 92 50 45 47 172 Critical Hits 21 | . . 2 . . 3 7 2 7 Critical Kills 8 | . . 2 . . 1 2 . 3 Critical Parts Destroyed 11 | . . . . . 2 5 1 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22323 | 47 675 1809 380 3610 3490 2575 3424 6313 Guns 9500 | 47 675 1402 375 3275 419 569 784 1954 Cannons 10668 | . . . . . 2958 1867 2013 3830 Explosions 2007 | . . 400 . 318 76 139 627 447 Melee . | . . . . . . . . . Ramming 148 | . . 7 5 17 37 . . 82 Kinetic 15627 | 25 300 656 360 2125 3189 1867 2485 4620 Thermal 4246 | 22 375 955 15 1150 76 350 444 859 Explosive 1049 | . . 191 . 318 . . 495 45 Electromagnetic 1253 | . . . . . 188 358 . 707 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . . 1 5 1 3 11 Average Corruption 3 | . . . . 1 2 1 2 5 Corruption Purged . | . . . . . . . . . Effects 109 | . . . . 2 37 6 6 58 Message Errors 27 | . . . . . 4 4 1 18 Matter Fused 20 | . . . . . 5 . 2 13 Heat Flow Errors 13 | . . . . . 6 . 1 6 Energy Discharges 13 | . . . . 1 6 . 1 5 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 10 | . . . . 1 6 2 . 1 Misfires 3 | . . . . . 2 . . 1 Targeting Errors 18 | . . . . . 6 . 1 11 Weapon Failures 3 | . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 591 | . . 83 . 29 112 31 134 202 Projectiles 192 | . . . . . 82 31 39 40 Explosions 390 | . . 83 . 29 21 . 95 162 Melee 9 | . . . . . 9 . . . Knockbacks 105 | . . . . . 27 22 17 39 Impact 3 | . . . . . . . . 3 Kinetic 94 | . . . . . 25 20 14 35 Secondary 8 | . . . . . 2 2 3 1 Self-Inflicted Damage 410 | . . . . . . 78 80 252 Shots 7 | . . . . . . 2 1 4 Rammed 17 | . . 3 1 2 2 . . 9 Targets Rammed 18 | . . 3 2 2 2 . . 9 Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 252 | . 224 186 24 234 240 12 144 252 Average Temperature 59 | . 60 43 10 54 76 5 24 100 Received Heat Transfer 2844 | . 201 432 18 765 483 204 228 513 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . 1 . . 1 Parts Fried 6 | . . . . . 1 . . 5 Impact Corruptions 1 | . . . . . 1 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 1 . 1 5 . . . 1 Heat Transferred 7710 | 50 850 1883 37 2553 50 544 729 1014 Parts Sabotaged 2 | . . . . . . . 2 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 880 | 5 323 481 284 880 566 491 760 388 Initial 321 | . 2 57 109 93 273 49 207 321 Average 289 | 2 137 313 222 495 253 148 480 231 Maximum Alert Level 3 | . 1 2 1 3 2 2 3 1 Low Security (%) 37 | 100 80 18 30 11 35 70 . 47 Level 1 37 | . 19 54 69 19 44 18 29 52 Level 2 20 | . . 27 . 46 20 10 53 . Level 3 4 | . . . . 22 . . 16 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 39 | . 1 2 . 7 8 7 4 10 Investigation 6 | . 1 2 . 1 1 1 . . Extermination 13 | . . . . . 4 3 1 5 Reinforcement 12 | . . . . 3 3 2 2 2 Assault 1 | . . . . . . . 1 . Garrison 7 | . . . . 3 . 1 . 3 Intercept . | . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 1 . Haulers Reinforced 3 | . . . . . . 1 . 2 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 7 | . 1 3 . 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 228 | . 13 27 8 59 38 16 21 46 Peak Tracking Total 9 | . 3 9 3 6 6 3 7 5 Tactical Retreats 25 | . . 3 1 9 3 1 4 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 6 | . 2 . . 1 2 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . 1 . . . . Reprogrammed 5 | . 1 4 . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 48 | . . 4 . 8 3 1 22 10 Max in Single Turn 21 | . . 2 . 7 2 1 21 5 Garrison Access 2 | . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 26 | . 6 3 . 7 4 2 1 3 Terminals 18 | . 5 2 . 4 3 1 1 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . 1 1 . . . Recycling Units 3 | . 1 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 75 | . 18 8 . 26 8 6 1 8 Successful 50 | . 11 7 . 19 4 3 . 6 Failed 25 | . 7 1 . 7 4 3 1 2 Catastrophic 5 | . 1 . . 1 2 . 1 . Database Lockouts . | . . . . . . . . . Manual 45 | . 16 7 . 12 2 6 1 1 Terminals 49 | . 17 7 . 12 3 4 1 5 Fabricators 3 | . . . . . . . . 3 Repair Stations 15 | . . . . 10 5 . . . Recycling Units 3 | . 1 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 3 . 2 . . Terminal Hacks 16 | . 5 3 . 4 1 . . 3 Record 5 | . 1 . . . 1 . . 3 Prototype ID Bank 1 | . . 1 . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . . Disarm Traps 1 | . . . . 1 . . . . Reprogram Traps 3 | . 2 1 . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 13 | . . . . 10 3 . . . Scan Component 7 | . . . . 5 2 . . . Repair 5 | . . . . 4 1 . . . Refit 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 18 | . 6 4 . 4 . 3 . 1 Terminals 13 | . 5 3 . 3 . 2 . . Track 5 | . 2 1 . 1 . 1 . . Botnet 3 | . 2 . . 1 . . . . Detonate 4 | . 1 1 . 1 . 1 . . Operators 1 | . . 1 . . . . . . Fabricators 1 | . . . . . . . . 1 Report 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . Tunnel 3 | . 1 1 . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Jam 1 | . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 19 | . 4 1 . 6 3 1 1 3 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter 234 | . . . . . . . . 234 Time 117 | . . . . . . . . 117 Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . . . . 4 1 . . . Time 210 | . . . . 194 16 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 9884 | 63 566 1043 269 1702 2181 1199 638 2223 Spaces Moved 4080 | 44 374 430 132 642 804 520 203 931 Core 17 | 7 . . . . . . . 10 Treads 3283 | . 10 341 132 642 804 520 203 631 Legs . | . . . . . . . . . Wheels 780 | 37 364 89 . . . . . 290 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 130 160 160 160 160 180 110 Average Speed 162 | 92 109 163 160 162 170 179 180 167 Slowest Speed 1000 | 100 160 200 160 180 180 180 180 1000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 63 38 19 49 22 12 6 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 3 | . 1 1 . 1 . . . . Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 356 | . . 74 . 97 37 21 72 55 Melee . | . . . . . . . . . Projectile 50 | . . . . . 15 10 9 16 AOE 306 | . . 74 . 97 22 11 63 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 6191 | 59 448 634 157 1050 1440 687 379 1337 Wait 1243 | 2 10 78 6 231 501 103 108 204 Move 4072 | 43 373 429 131 641 803 519 202 931 Hop . | . . . . . . . . . Pick Up 40 | 4 6 7 1 8 6 1 4 3 Fast Attach 40 | 5 2 4 . 4 6 2 2 15 Attach 59 | 2 2 8 1 5 6 3 6 26 Detach 31 | . 2 5 . 5 6 2 2 9 Swap 79 | 1 8 16 . 19 12 7 6 10 Drop 53 | . 2 10 . 11 12 5 6 7 Fire 556 | 2 43 74 16 124 86 45 43 123 Melee . | . . . . . . . . . Ram 8 | . . . . . . . . 8 Kick . | . . . . . . . . . Crush 10 | . . 3 2 2 2 . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 64 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 5) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 968 | -9/Materials | Discovered new exit (range 13) 1175 | -9/Materials | Discovered new exit (range 13) 1208 | -9/Materials | Build established: Scavenger-Mutant 1467 | -9/Materials | Identified exit to Mines 1673 | -9/Materials | Entered Mines 1698 | -9/Mines | Discovered new exit (range 5) 1705 | -9/Mines | Identified exit to Materials 1942 | -9/Mines | Entered Materials 1942 | -8/Materials | Evolved 2 slots: Utility x2 1956 | -8/Materials | Garrison activated, responded to threat 2081 | -8/Materials | Garrison activated, responded to threat 2657 | -8/Materials | Build established: Mutant 2668 | -8/Materials | Discovered new exit (range 9) 2885 | -8/Materials | Repaired Imp. Treads 2885 | -8/Materials | Repaired Imp. Assault Rifle 2885 | -8/Materials | Repaired Imp. Assault Rifle 2945 | -8/Materials | Repaired Prc. Beam Rifle 3238 | -8/Materials | Discovered new exit (range 3) 3336 | -8/Materials | Identified exit to Factory 3644 | -8/Materials | Entered Factory 3644 | -7/Factory | Evolved 2 slots: Utility x2 4236 | -7/Factory | Build established: Scavenger-Mutant 4301 | -7/Factory | Repaired Imp. Treads 4906 | -7/Factory | Build established: Mutant 5677 | -7/Factory | Discovered new exit (range 5) 5825 | -7/Factory | Entered another Factory area 5825 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6181 | -6/Factory | Build established: Tank 6646 | -6/Factory | Garrison activated, responded to threat 6958 | -6/Factory | Discovered new exit (range 16) 7024 | -6/Factory | Entered another Factory area 7024 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7324 | -5/Factory | First assault squad dispatched 7468 | -5/Factory | Discovered new exit (range 13) 7662 | -5/Factory | Entered another Factory area 7662 | -4/Factory | Evolved 2 slots: Utility x2 7859 | -4/Factory | Build established: Generator-Gunner 8014 | -4/Factory | Spotted B-86 Titan 8023 | -4/Factory | Lost 3 parts (2n1u) 8085 | -4/Factory | Destroyed B-86 Titan 8150 | -4/Factory | Lost 4 parts (2p1n1w) 8291 | -4/Factory | Build established: Scavenger-Gunner 9080 | -4/Factory | Lost 4 parts (1p1n2u) 9670 | -4/Factory | Garrison activated, responded to threat 9730 | -4/Factory | System corruption reached 10% 9734 | -4/Factory | Core integrity fell below 50% 9780 | -4/Factory | Core integrity fell below 20% 9783 | -4/Factory | Lost 14 parts (2p4n4u4w) 9885 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09833_ K-01 Serf destroyed. 09833_ K-01 Serf collects debris. 09839_ Adv. Heat Sink destroyed. 09841_ Acquired 47 matter. 09841_ K-01 Serf collects debris. 09842_ K-01 Serf destroyed. 09842_ A-15 Conveyor suffers critical hit. 09843_ U-05 Engineer lays Concrete. 09844_ A E8X2D4RGYV57%DRBSYP 09845_ U-05 Engineer lays Concrete. 09846_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 09855_ Lgt. Antimatter Reactor fried. 09855_ G-67 Veteran destroyed. 09862_ QGGF4TZRBD1JWNIWDP,GYZ6AA1E1MPS9LKCXHL 09864_ T-07 Excavator destroyed. 09867_ U-05 Engineer destroyed. 09871_ Acquired 30 matter. 09878_ System corrupted: Heat flow error (+120). 09884_ Adv. Heat Sink destroyed. 09884_ Slug penetrates Wall. 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"""?# [%###########?????# """"" | | "## Y??# ! #???????????????# | | "## "???# !%!#???????????????# """ | | " ##? ????# =!#???????????????# """"" | | """ #???##?????# #???????????????# """" | | #??????????# ! #???????????????# | | ########??????????# %|=#???????????????# | | ?????????????????## =[%##??????????????# | | ?????????????????# [ [%#??????????????########## | | ?????????????????# != =##+##########???????????? | | ?????????????????# =%==[= u ????????? | | ?????????????????#= =![=%@= ????????? | | ?????????????????# =%*%! ????????? | | ?????????????????# A ##Y#########+#??????????? | | ?????????????????# #? ???????????????????? | | ?????????????????### p ###?? Y??????????????????? | | ???????????????????# #????? ?????????????????? | | ???????????????????# ??????? ????????????????? | | ???????????????????#% ??????? #???????????????? | | ???????????????????# ???????? #???????????????? | | ???????????????????# ?????????[#???????????????? | | ???????????????????# ??????????#???????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Coolant Potential 65 Energy Generation 53 Energy Capacity 1000 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Additional Mass Support 6 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Core Analysis 8 Recoil Reduction 3 Salvage Targeting 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationNetworkAxe Manual? 0 Play Time 01:39:02 Cumulative 45.2 hours Start 2021.11.01 @ 19:09:43 End 2021.11.01 @ 20:49:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 0 Adventurer 65 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48af3404-1259-4426-8ecb-4866e3c2eb91