Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.16 @ 17:20:18 Player: SunShine214 Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (248) 1240 Value Destroyed (7096) 7096 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 13127 Bonus ------- High Alert Combat Kills 231 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Scrap Engine System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Hacking Suite Hacking Suite Heavy Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Treaded VTOL-Huge Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Thermal Ion Construct/C Burst Energy Ion Construct/C Cld. Laser Construct/C > --- INVENTORY -------- Compact Wheel Improved VTOL Module Nuclear Pulse Array Improved Cooling System Propulsion Shielding Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite High-powered Field Laser Variable Charge Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun Heavy Missile Launcher Heavy Missile Launcher Plasma Cutter Scythe [Rating: 73] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power . | . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 Utility 5 | . . 2 1 1 . . 1 Weapon 2 | . . . . . . . 2 Parts Attached 98 | 8 5 22 27 10 17 3 6 Power 16 | 1 2 4 3 1 3 . 2 Engine 14 | 1 2 4 3 1 1 . 2 Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 30 | 2 1 7 9 4 6 1 . Treads 25 | 2 1 7 9 3 2 1 . Leg . | . . . . . . . . Wheel 3 | . . . . . 3 . . Hover . | . . . . . . . . Flight 2 | . . . . 1 1 . . Utility 24 | 2 1 6 7 2 2 1 3 Device 8 | 1 . . 3 1 1 1 1 Storage 4 | 1 1 1 1 . . . . Processor 4 | . . 2 1 1 . . . Hackware 2 | . . . 1 . 1 . . Protection 6 | . . 3 1 . . . 2 Artifact . | . . . . . . . . Weapon 28 | 3 1 5 8 3 6 1 1 Energy Gun 17 | 2 1 4 4 1 5 . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 3 | 1 . 1 1 . . . . Ballistic Cannon 3 | . . . . 2 1 . . Launcher 4 | . . . 2 . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . 2 2 2 4 1 . Parts Lost 50 | . 2 4 17 1 10 1 15 Power 5 | . 1 . 1 . 1 . 2 Propulsion 21 | . . 2 8 1 6 1 3 Utility 10 | . . 1 3 . 1 . 5 Weapon 14 | . 1 1 5 . 2 . 5 Highest Loss Streak 11 | . 1 1 11 1 6 1 6 To Critical Strikes 1 | . . . 1 . . . . Average Backups 15 | . 3 13 18 18 18 16 17 Power . | . . . . . . . . Propulsion 5 | . . 4 8 7 6 4 2 Utility 3 | . 1 3 2 4 4 4 5 Weapon 5 | . 1 4 6 5 6 5 7 Tool/Special . | . . . . . . . . Unused Backups 48 | . . 5 9 11 4 8 11 Power 2 | . . . 1 . . 1 . Propulsion 16 | . . . 3 5 2 4 2 Utility 14 | . . 3 3 3 1 1 3 Weapon 15 | . . 2 2 3 1 2 5 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 97 95 97 99 86 78 57 Engine 7 | . 12 10 9 7 3 . 1 Core 1 | . . . . . 2 6 1 Treads 20 | . 28 21 26 29 7 6 5 Wheel 1 | . . . . . 12 8 . Device 8 | . 14 10 3 7 7 6 8 Storage 9 | . 14 11 9 7 7 7 5 Processor 13 | . . 10 18 22 16 10 4 Hackware 6 | . . . 8 7 11 15 11 Protection 3 | . . 8 4 . . . 1 Energy Gun 10 | . 13 16 10 4 10 11 2 Energy Cannon 1 | . . . 1 1 . . 10 Ballistic Gun 3 | . 14 5 3 . . . . Ballistic Cannon 2 | . . . . 8 3 1 . Peak Build Rating 73 | 7 8 19 31 40 51 59 73 Average Rating 28 | 5 7 14 25 36 41 49 61 On Entrance 25 | . 7 8 19 28 39 47 55 Avg Prop Armor Cover (%) 10 | . . . . . . 10 . Naked Turns . | . . . . . . . . Heaviest Build 73 | 15 21 61 61 65 65 61 73 Greatest Support 88 | 40 40 40 60 88 88 63 75 Greatest Overweight (x) 2 | . . 1 2 1 2 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 Average Capacity 17 | 7 9 15 20 20 20 20 19 Most Carried 20 | 1 4 20 20 20 20 20 19 Average Carried 15 | . 3 13 18 19 18 16 17 Final Capacity 20 | 8 10 20 20 20 20 20 5 Final Carried 20 | 1 4 20 20 20 20 13 5 Scrap Engine Consumption 36 | . . . . . . 25 11 Constructs Created 5 | . . . . . . 4 1 Constructs Modified 5 | . . . . . . 3 2 Class Distribution -------------------- 58% | Scavenger-Mutant 19% | Mutant 10% | Hacker-Mutant 8% | Hacker-Construct Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Hacker-Mutant | -7/Recycling Hacker-Construct | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Matter Collected 3029 | 295 191 472 559 609 530 116 257 Remotely . | . . . . . . . . Salvage Created 10170 | 106 581 1932 2293 1424 1312 1260 1262 Parts 469 | 5 40 110 120 60 58 43 33 Haulers Intercepted 22 | . 2 6 5 6 3 . . Recyclers Shooed 14 | . . 2 1 3 2 5 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 151 | . 12 31 40 20 20 7 21 Melee 3 | . . . . . . . 3 Guns 90 | . 11 31 27 2 11 5 3 Cannons 35 | . . . 1 18 9 . 7 AOE 16 | . 1 . 10 . . 1 4 Classes Destroyed 18 | 2 5 5 2 2 . 1 1 Worker 19 | . . 1 5 4 6 . 3 Builder 9 | . . . 6 1 1 1 . Tunneler 2 | 1 . . . . . . 1 Hauler 22 | . 2 6 5 6 3 . . Recycler 31 | 1 . 6 2 5 5 9 3 Mechanic 1 | . 1 . . . . . . Operator 5 | . . 3 . 1 1 . . Watcher 8 | . 1 4 2 1 . . . Swarmer 19 | . 3 7 4 . 3 . 2 Cutter 3 | . . . . . . . 3 Grunt 77 | . 9 14 25 9 10 1 9 Brawler 2 | . . 1 . . . . 1 Duelist 4 | . . 2 1 . . . 1 Protector 1 | . . . 1 . . . . Sentry 30 | . . 7 9 4 6 3 1 Hunter 4 | . . . . 2 . . 2 Programmer 8 | . . . . 5 1 . 2 Scrapper 3 | . . . . . . 3 . Best Kill Streak 11 | 2 6 8 7 5 6 7 11 Combat Bots Only 6 | . 4 6 5 4 5 1 6 Max Kills in Single Turn 4 | 1 1 3 4 2 2 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 2 | . 1 . 2 . . 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Hostile Shots Fired 965 | . 48 102 208 97 228 55 227 Missed 295 | . 15 37 50 40 68 16 69 Hits 670 | . 33 65 158 57 160 39 158 Melee 16 | . . 3 4 . . . 9 Projectile 654 | . 33 62 154 57 160 39 149 AOE 3 | . 3 . . . . . . Critical Strikes 33 | . 1 4 10 1 4 1 12 Actively Blocked 1 | . . . . . . . 1 Part Disruptions 1 | . 1 . . . . . . Damage Taken 10531 | . 510 811 2671 660 1796 440 3643 Core 1971 | . 132 121 404 40 249 16 1009 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 118 | . . . . . . . 118 Regen/Repaired (Parts) 327 | . 65 . . . . . 262 Core Remaining (%) 59 | 100 47 69 26 . . 56 . Volleys Fired 517 | 5 48 109 126 73 66 45 45 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 408 | 60 85 110 120 115 150 140 408 Shots Fired 941 | 10 82 213 211 126 127 87 85 Gun 682 | 10 82 213 184 29 75 78 11 Cannon 230 | . . . 4 97 52 8 69 Launcher 29 | . . . 23 . . 1 5 Special . | . . . . . . . . Kinetic 274 | 5 47 60 25 81 52 4 . Thermal 536 | . 28 104 138 29 75 82 80 Explosive 12 | . . . 6 . . 1 5 Electromagnetic 119 | 5 7 49 42 16 . . . Robot Hit Streak 32 | 2 10 24 17 23 21 29 32 Robot Miss Streak 9 | 3 3 9 7 7 5 2 3 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 8 | . . 3 5 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 742 | 4 54 161 179 96 103 71 74 Core Hits 623 | 3 25 129 179 73 100 29 85 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 29 | . . 2 1 8 9 8 1 Burn 14 | . . 1 1 . 4 8 . Meltdown 1 | . . . . . . . 1 Destroy 1 | . . 1 . . . . . Blast 12 | . . . . 7 5 . . Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 18707 | 50 856 2581 4883 2647 2849 1815 3026 Guns 9798 | 50 761 2386 2689 590 1561 1472 289 Cannons 5494 | . . . 122 2011 1269 212 1880 Explosions 2984 | . 85 87 2067 . . 45 700 Melee . | . . . . . . . . Ramming 431 | . 10 108 5 46 19 86 157 Kinetic 4307 | 38 423 610 280 1580 1269 107 . Thermal 9818 | . 342 1161 2418 590 1561 1577 2169 Explosive 1350 | . . . 605 . . 45 700 Electromagnetic 2801 | 12 81 702 1575 431 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 1 . 2 1 2 2 2 Average Corruption 1 | . 1 . 2 1 1 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 38 | . 3 . 9 3 4 17 2 Message Errors 4 | . . . 1 1 . 2 . Matter Fused 9 | . 1 . 1 2 2 3 . Heat Flow Errors 6 | . 1 . 2 . . 3 . Energy Discharges 3 | . . . 2 . . 1 . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 8 | . . . 1 . . 6 1 Data Loss (major) 4 | . 1 . 1 . 1 . 1 Misfires 1 | . . . 1 . . . . Alerts 2 | . . . . . . 2 . Overload Shots 1 | . . . . . . . 1 Overflow Damage 151 | . . . 71 37 16 1 26 Projectiles 84 | . . . 23 37 16 1 7 Explosions 66 | . . . 48 . . . 18 Melee 1 | . . . . . . . 1 Knockbacks 20 | . . 2 . 10 5 2 1 Impact 5 | . . 2 . 1 . 1 1 Kinetic 15 | . . . . 9 5 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 581 | . 30 31 248 . 9 5 258 Shots 19 | . 1 1 12 . . . 5 Rammed 40 | . 1 12 1 4 3 5 14 Targets Rammed 46 | . 1 12 1 7 3 5 17 Kicked . | . . . . . . . . Crushed 6 | . . . . 3 . . 3 Highest Temperature 431 | . 180 431 388 147 219 261 266 Average Temperature 83 | . 49 89 115 49 66 68 57 Received Heat Transfer 3544 | . 228 240 1260 141 615 196 864 Effects 4 | . . 1 3 . . . . Shutdowns 2 | . . . 2 . . . . Energy Bleed 1 | . . 1 . . . . . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Fried 9 | . . . 8 1 . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted 5 | . . . . . . 1 4 Combat Hostiles 5 | . . . . . . 1 4 Parts Melted 45 | . 3 1 3 . 7 12 19 Heat Transferred 17960 | . 679 1881 3926 480 2024 3185 5785 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . 1 2 7 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Maximum Alert Level 3 | . . 2 3 1 1 . 2 Low Security (%) 58 | 100 100 30 44 72 21 100 55 Level 1 33 | . . 67 16 27 78 . 35 Level 2 6 | . . 1 32 . . . 8 Level 3 1 | . . . 5 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 710 | 5 115 407 710 317 372 81 437 Initial 317 | . . . 146 317 104 81 200 Average 199 | . 26 270 327 173 276 20 212 Influence Increases 5103 | 10 339 1029 1319 680 649 224 853 Destroy 0b10 Robot/C 2940 | . 240 620 780 400 400 80 420 Destroy 0b10 Robot/NC 510 | 10 20 100 105 90 80 70 35 Destroy Leader 810 | . 56 180 204 154 136 . 80 Successful Hack 67 | . 5 10 6 14 6 26 . Disable Machine 90 | . . 15 45 . . 30 . Destroy Structure 186 | . 3 14 59 22 12 18 58 Advance Influence 200 | . . . . . . . 200 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 285 | . 15 90 120 . 15 . 45 Influence Decreases 4696 | 10 339 682 969 1147 670 433 446 Entered New Map 835 | . . . 201 380 126 128 . Time Decay 3002 | 10 270 642 598 607 294 295 286 Lost Part 500 | . 20 40 170 10 100 10 150 Lost Ally 10 | . . . . . . . 10 Purge Threat 349 | . 49 . . 150 150 . . Squads Dispatched 35 | . 2 4 9 10 6 . 4 Investigation 8 | . 2 1 3 1 1 . . Extermination 6 | . . . . 5 1 . . Reinforcement 15 | . . 3 2 4 2 . 4 Assault 1 | . . . 1 . . . . Garrison 5 | . . . 3 . 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . 2 1 . . 1 Haulers Reinforced 4 | . . . . 2 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Distress Signals 18 | . 2 4 4 1 3 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 227 | . 20 47 58 29 24 6 43 Peak Tracking Total 11 | . 3 5 6 3 4 3 11 Tactical Retreats 15 | . 1 3 7 . 1 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Traps Triggered 8 | . 1 2 2 1 2 . . Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Disabled 6 | . . 1 3 . . 2 . Max in Single Turn 1 | . . 1 1 . . 1 . Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Accessed 46 | . 7 7 8 8 3 9 4 Terminals 30 | . 5 5 7 5 2 5 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . Recycling Units 5 | . 1 . . . . 3 1 Scanalyzers 4 | . . 2 . 2 . . . Garrison Access 4 | . . . 1 1 1 . 1 Total Hacks 129 | . 15 25 18 17 12 37 5 Successful 47 | . 7 9 2 6 5 15 3 Failed 82 | . 8 16 16 11 7 22 2 Catastrophic 17 | . 3 5 2 2 1 4 . Database Lockouts . | . . . . . . . . Manual 36 | . . 11 10 3 1 10 1 Terminals 95 | . 10 17 16 11 11 29 1 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . 2 . . . . . . Recycling Units 10 | . 3 . . . . 6 1 Scanalyzers 12 | . . 8 . 4 . . . Garrison Access 6 | . . . 2 2 1 . 1 Terminal Hacks 26 | . 4 2 2 2 4 12 . Part Schematic 3 | . . . . . . 3 . Prototype ID Bank 9 | . 2 . . . . 7 . Open Door 1 | . . . . . 1 . . Branch Access Points 3 | . . 1 1 1 . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 3 | . 1 . . 1 1 . . Investigation Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Recall Reinforcements 1 | . . 1 . . . . . Registered Components 1 | . . . 1 . . . . Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Recycling Unit Hacks 5 | . 1 . . . . 3 1 Retrieve Components 5 | . 1 . . . . 3 1 Scanalyzer 11 | . . 7 . 4 . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 9 | . . 5 . 4 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks 1 | . . . . . . . 1 Terminals 1 | . . . . . . . 1 Assimilate 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 31 | . 4 4 6 8 3 5 1 Full Trace Events 11 | . . 2 4 1 . 4 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . 1 . . . 3 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 9 | . . 5 . 4 . . . Parts Repaired 1 | . 1 . . . . . . Time 32 | . 32 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 23 | . 3 . . . . 19 1 Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 26 | . . . . . . . 26 Highest-Rated Ally 26 | . . . . . . . 26 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Active Infowar (turns) 9006 | 28 1141 2689 1902 1973 655 618 . Optics 7412 | . . 2264 1902 1973 655 618 . Seismic 3625 | 28 1141 2456 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Turns Passed 10347 | 89 1141 2689 1902 1973 655 1263 635 Spaces Moved 5093 | 40 537 1118 801 1065 306 847 379 Core 10 | 2 . . . . . . 8 Treads 4498 | 38 537 1118 801 1065 45 523 371 Legs . | . . . . . . . . Wheels 585 | . . . . . 261 324 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 105 62 50 Average Speed 147 | 154 160 192 168 160 118 81 92 Slowest Speed 240 | 160 160 240 240 200 160 115 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 4 91 81 66 33 51 97 12 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 156 | . 1 13 58 24 12 24 24 Melee . | . . . . . . . . Projectile 40 | . . . . 24 12 3 1 AOE 116 | . 1 13 58 . . 21 23 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total 6977 | 53 734 1425 1149 1212 472 1338 594 Wait 990 | . 139 115 139 10 55 408 124 Move 5086 | 39 536 1117 800 1064 305 846 379 Hop . | . . . . . . . . Pick Up 92 | 1 2 23 24 20 11 4 7 Fast Attach 38 | 7 3 11 3 4 6 2 2 Attach 31 | . . 2 17 2 4 . 6 Detach 11 | . . 1 . . . 7 3 Swap 65 | 1 3 17 20 10 11 2 1 Drop 100 | . 2 18 19 22 11 18 10 Fire 517 | 5 48 109 126 73 66 45 45 Melee . | . . . . . . . . Ram 3 | . . . . . 2 1 . Kick . | . . . . . . . . Crush 43 | . 1 12 1 7 1 4 17 Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . 1 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2) -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 13) 672 | -10/Materials | Discovered new exit (range 3) 835 | -10/Materials | Core integrity fell below 50% 862 | -10/Materials | Build established: Scavenger-Mutant 1199 | -10/Materials | Repaired Particle Gun 1210 | -10/Materials | Discovered new exit (range 14) 1231 | -10/Materials | Entered another Materials area 1231 | -9/Materials | Evolved 2 slots: Utility x2 1431 | -9/Materials | Discovered new exit (range 12) 2543 | -9/Materials | Discovered new exit (range 5) 2574 | -9/Materials | Identified exit to Mines 3920 | -9/Materials | Entered another Materials area 3920 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4722 | -8/Materials | Discovered new exit (range 18) 5171 | -8/Materials | Core integrity fell below 50% 5234 | -8/Materials | Lost 11 parts (1p6n1u3w) 5520 | -8/Materials | First assault squad dispatched 5737 | -8/Materials | Build established: Mutant 5822 | -8/Materials | Entered Factory 5822 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6640 | -7/Factory | Build established: Scavenger-Mutant 7018 | -7/Factory | Discovered new exit (range 18) 7018 | -7/Factory | Discovered new exit (range 12) 7572 | -7/Factory | Identified exit to Storage 7572 | -7/Factory | Identified exit to Lower Caves 7795 | -7/Factory | Entered Storage 7843 | -7/Storage | Garrison activated, responded to threat 7957 | -7/Storage | Lost 6 parts (1p3n1u1w) 8002 | -7/Storage | Lost 4 parts (3n1w) 8437 | -7/Storage | Used back door to open Recycling access 8437 | -7/Storage | Discovered new exit (range 5) 8450 | -7/Storage | Entered Recycling 8578 | -7/Recycling | Build established: Hacker-Mutant 8718 | -7/Recycling | Discovered new exit (range 9) 8874 | -7/Recycling | Scanned before Scraplab entrance 8881 | -7/Recycling | Angered Scraplab inhabitants 9072 | -7/Recycling | Found Prototype Device 9072 | -7/Recycling | Identified Scrap Engine 9556 | -7/Recycling | Build established: Hacker-Construct 9713 | -7/Recycling | Entered Factory 9713 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 10206 | -5/Factory | Lost 3 parts (3w) 10299 | -5/Factory | Core integrity fell below 50% 10329 | -5/Factory | Lost 6 parts (1n3u2w) 10347 | -5/Factory | Core integrity fell below 20% 10348 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 10338_ Treaded VTOL-Huge Exoskeleton destroyed. 10338_ Treaded VTOL-Huge Exoskeleton core remains intact and functional. 10338_ Dropped Variable Charge Gun. 10339_ Scrap Engine consumes Hpw. Field Laser. 10340_ Dropped Hcp. Storage Unit. 10340_ Hacking Suite destroyed. 10341_ Dropped Com. Wheel. 10341_ Acquired Plasma Cutter. 10342_ Imp. Ion Engine+ severed. 10342_ S-27 Virus destroyed. 10344_ Penetrated by Slug. 10344_ Treaded VTOL-Huge Exoskeleton destroyed. 10344_ Scrap Engine damaged due to network destabilization (-8). 10344_ Knocked back. 10345_ R-10 Processor collects Scythe. 10346_ Knocked back. 10346_ Penetrated by Slug. 10348_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ????????? ????????????????????????????????????? | | ???"""""" #??????????????? ???????????????????? | | ? """"""" #??????????????? #?????????????????? | | ? #??????????????? ##????????????????? | | ? #?????????????? #????????????????? | | ? =! #?????????????? #????????????????? | | #""" =! #?????????????? +????????????????? | | #"R !! ?????????????? #????????????????? | | """ ??????????????? #????????????????? | | ?????####??????# #????????????????? | | # ########T ######## ###/###??????????? | | k ?????????? | | u ?????????? | | k A g ????????? | | % H k A ????????? | | % @ k ????????? | | ## ########## #########???????????????? | | ! ?????#g Hg#???????????????????????? | | # #??# c #???????????????????????? | | " # #??# c %#???###?????????????????? | | " # """ """ #??# #??? ??????????????????? | | " !# """ """ #??# %#?? ??????????????????? | | " # """ """ #??# [![#?? ????????????????? | | " # #??# *!#?""" """???????????????? | | " # """ """? #??# = #?""" """ ??????????????? | | " ?# "?" ""????#??# # """ """ #????????????? | | ???# "?? "????????# =%# #????????????? | | ???# ??? ????????# [+ """ ""????????????????? | | ???# ??? ????????" # """ ""????????????????? | | ???###???##????????# # """ ""????????????????? | | ???????????????????#######? ????????????????? | | ???????????????????????????""" ""????????????????? | | ????????????????????????????"" ""????????????????? | | ????????????????????????????"" ""????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 47 Targeting Accuracy 13 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Imp. Cooling System | -7/Recycling | Hacked Angular Momentum Engine | -7/Recycling | Hacked Imp. Shield Generator | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 13% | -10/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Hammer | -9/Materials | Hacked Gauss Cannon | -7/Factory | Hacked Adv. Assault Cannon | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Stay Cool Under Fire Challenges ------------ None Game ------ Seed StasisWaveCanceller Manual? 0 Play Time 01:02:40 Cumulative 246.3 hours Start 2026.09.16 @ 16:18:40 End 2026.09.16 @ 17:20:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 357 Rogue 357 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7694808-ad39-4e16-bf77-09d9d532c3ec