Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 18:00:19 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (225) 1125 Value Destroyed (7324) 7324 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1984) 1984 TOTAL SCORE: 14433 Bonus ------- High Alert Combat Kills 2177 Follower Combat Kills 37 Friendly Fire -230 Cogmind --------- Core Integrity 528/1000 Matter 285/300 Energy 11/100 System Corruption 25% Temperature Cool (18) Movement Core (1250) Ox24 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit High-capacity Storage Unit Improved Signal Interpreter Improved Target Analyzer Thermal Shield > --- WEAPON (2) ------- Proton Cannon > --- INVENTORY (20) --- Wheel Wheel Compact Wheel Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor (250) Remote Force Field Remote Force Field Remote Force Field Precision Shock Rifle Plasma Cannon Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Energy Well Improved Signal Interpreter Experimental Power Shielding Improved Light Armor Plating Improved Focal Shield Thermal Shield Hardlight Generator Force Field > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Wheel Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Thermal Shield Remote Force Field Remote Force Field Precision Shock Rifle Precision Shock Rifle Improved Heavy Laser Proton Cannon Plasma Cannon KE Penetrator Advanced EMP Blaster [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Improved EM Pulse Cannon Energy Gun Precision Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 9 | . . 2 2 2 1 2 Weapon . | . . . . . . . Parts Attached 164 | 7 4 19 17 38 48 31 Power 13 | 1 1 1 1 2 5 2 Engine 7 | 1 . 1 1 2 2 . Core 1 | . 1 . . . . . Reactor 5 | . . . . . 3 2 Propulsion 17 | 2 1 3 4 4 3 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 17 | 2 1 3 4 4 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 66 | 2 1 7 5 17 22 12 Device 29 | . . 1 . 6 12 10 Storage 9 | 1 1 1 . 2 4 . Processor 5 | 1 . 2 . . . 2 Hackware . | . . . . . . . Protection 23 | . . 3 5 9 6 . Artifact . | . . . . . . . Weapon 68 | 2 1 8 7 15 18 17 Energy Gun 16 | 2 . 2 3 2 2 5 Energy Cannon 15 | . . 1 . 4 7 3 Ballistic Gun 16 | . . 1 2 5 3 5 Ballistic Cannon 1 | . . 1 . . . . Launcher 20 | . 1 3 2 4 6 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 . . 3 1 Parts Lost 41 | . . 6 4 2 6 23 Power 4 | . . . . . . 4 Propulsion 9 | . . 2 2 1 2 2 Utility 19 | . . 2 1 1 3 12 Weapon 9 | . . 2 1 . 1 5 Highest Loss Streak 13 | . . 3 2 1 1 13 Average Slot Usage (%) 96 | . 100 98 97 95 95 92 Engine 7 | . 6 9 9 7 7 4 Reactor 2 | . . . . . 4 4 Wheel 15 | . 28 21 16 14 12 10 Device 11 | . . 2 . 7 18 26 Storage 15 | . 14 13 18 15 16 16 Processor 7 | . 14 10 9 7 6 7 Protection 17 | . . 16 25 26 13 6 Energy Gun 3 | . 14 8 5 . 2 3 Energy Cannon 3 | . . . 1 6 3 1 Ballistic Gun 4 | . . 5 2 5 3 5 Launcher 3 | . 13 5 7 1 2 . Naked Turns . | . . . . . . . Heaviest Build 125 | 13 42 83 88 103 124 125 Greatest Support 26 | 26 26 26 22 24 24 24 Greatest Overweight (x) 9 | . 1 4 8 8 9 8 Average Overweight (x) 3 | . . 2 3 3 4 4 Largest Inventory Capacity 20 | 6 12 20 20 20 20 20 Average Capacity 18 | 5 11 13 20 20 20 20 Most Carried 20 | 6 12 20 20 20 20 20 Average Carried 18 | 2 11 13 19 19 19 18 Final Capacity 20 | 6 12 20 20 20 20 20 Final Carried 20 | 6 12 20 20 20 18 16 Class Distribution -------------------- 82% | Hauler-Mutant 9% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4024 | 270 318 326 413 748 1245 704 Remotely . | . . . . . . . Salvage Created 8618 | 146 318 1286 916 1941 2663 1348 Parts 477 | 7 26 90 63 111 119 61 Haulers Intercepted 16 | . 1 5 5 2 3 . Recyclers Shooed 12 | . 1 1 1 3 2 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 146 | . 10 26 14 32 34 30 Melee 1 | . . . . . . 1 Guns 50 | . 2 8 7 5 10 18 Cannons 18 | . . . . 14 3 1 AOE 56 | . 8 15 6 10 9 8 Classes Destroyed 17 | 2 5 4 1 3 2 . Worker 18 | . 3 3 4 3 3 2 Builder 10 | . . 4 3 2 1 . Tunneler 3 | 2 . . 1 . . . Hauler 16 | . 1 5 5 2 3 . Recycler 6 | 1 . 1 2 2 . . Operator 5 | . . 1 . 1 3 . Watcher 20 | . 2 2 4 5 5 2 Swarmer 34 | . 6 4 7 2 4 11 Saboteur 2 | . . . . . 1 1 Grunt 57 | . 4 16 1 15 11 10 Brawler 5 | . . . . 2 2 1 Duelist 5 | . . 1 . 1 2 1 Protector 1 | . . . . 1 . . Sentry 22 | . . 5 5 9 3 . Hunter 6 | . . . 1 . 5 . Programmer 14 | . . . . 3 5 6 Behemoth 1 | . . . . . 1 . Best Kill Streak 10 | 3 6 7 9 10 9 9 Combat Bots Only 8 | . 3 6 4 7 6 8 Max Kills in Single Turn 4 | 1 3 4 3 4 4 3 Gunslinging 1 | . . . . . . 1 Exploded 4 | . 3 2 3 2 4 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 8393 | . 190 550 820 1661 2559 2613 Core 1184 | . 36 101 140 183 252 472 Absorbed by Shields 1191 | . . 28 . . 509 654 Core Remaining (%) 79 | 100 85 74 74 73 70 . Volleys Fired 644 | 10 26 111 66 139 172 120 Largest 2 | 2 2 2 2 2 2 2 Hottest 135 | 80 80 63 56 94 135 110 Shots Fired 732 | 20 27 115 73 141 187 169 Gun 458 | 20 13 90 44 40 105 146 Cannon 158 | . . 12 12 73 52 9 Launcher 116 | . 14 13 17 28 30 14 Special . | . . . . . . . Kinetic 250 | . . 7 14 40 87 102 Thermal 24 | . . . . . 16 8 Explosive 69 | . 14 13 17 25 . . Electromagnetic 389 | 20 13 95 42 76 84 59 Robot Hit Streak 26 | 3 3 10 26 11 15 11 Robot Miss Streak 4 | 2 2 4 3 4 3 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 482 | 12 13 75 48 101 134 99 Core Hits 374 | 2 22 60 54 88 85 63 Critical Hits 8 | . . . 1 . 2 5 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 6 | . . . . . 2 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 21212 | 205 972 2909 2188 5582 5319 4037 Guns 6326 | 144 112 890 717 601 1766 2096 Cannons 3630 | . . 198 203 1814 1252 163 Explosions 11256 | 61 860 1821 1268 3167 2301 1778 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3895 | . . 67 190 601 1493 1544 Thermal 2694 | 61 48 269 198 971 800 347 Explosive 6012 | . 812 1500 1070 2078 . 552 Electromagnetic 8611 | 144 112 1073 730 1932 3026 1594 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 25 | . . . . 2 4 25 Average Corruption 2 | . . . . 1 1 9 Corruption Purged . | . . . . . . . Effects 69 | . . . . 6 27 36 Message Errors 12 | . . . . 3 4 5 Matter Fused 10 | . . . . . 5 5 Heat Flow Errors 6 | . . . . 1 2 3 Energy Discharges 6 | . . . . 1 5 . Data Loss (minor) 9 | . . . . . 6 3 Misfires 1 | . . . . . . 1 Misdirections 3 | . . . . . . 3 Targeting Errors 16 | . . . . 1 3 12 Weapon Failures 6 | . . . . . 2 4 Overload Shots . | . . . . . . . Overflow Damage 607 | 14 55 49 31 359 65 34 Projectiles 72 | . . . . 55 . 17 Explosions 535 | 14 55 49 31 304 65 17 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 611 | . 69 81 98 227 23 113 Shots 26 | . 5 3 4 5 4 5 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 240 | 56 24 104 144 240 231 212 Average Temperature 26 | 27 12 18 26 23 79 72 Received Heat Transfer 1707 | . 21 209 171 480 398 428 Siege Activations . | . . . . . . . Robots Corrupted 25 | 1 . 3 1 3 15 2 Combat Hostiles 21 | . . 3 1 3 12 2 Parts Fried 57 | . . 5 6 10 27 9 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 2859 | 100 . 400 250 650 1050 409 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 20 | 2 1 5 4 1 4 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 1558 | 15 197 745 422 937 1558 1399 Average Influence 563 | 5 120 300 250 382 847 1174 Maximum Alert Level 4 | . . 3 2 3 4 4 Low Security (%) 26 | 100 100 39 31 34 . . Level 1 21 | . . 33 61 29 11 . Level 2 21 | . . 19 6 22 35 . Level 3 14 | . . 7 . 13 21 25 Level 4 17 | . . . . . 31 74 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 35 | . 2 3 . 8 13 9 Investigation 3 | . 1 . . 1 . 1 Extermination 9 | . . . . 2 4 3 Reinforcement 14 | . 1 3 . 4 5 1 Assault 7 | . . . . 1 4 2 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . 1 . . Haulers Reinforced 5 | . . . . 2 3 . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 12 | . 1 3 2 3 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 229 | . 14 38 17 51 57 52 Peak Tracking Total 7 | . 4 4 6 6 6 7 Tactical Retreats 13 | . . . . 7 4 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 1 . 2 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 38 | . 1 4 3 12 10 8 Max in Single Turn 4 | . 1 1 1 4 4 4 Garrison Access 3 | . . . . 1 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 35 | . 4 3 3 12 12 1 Terminals 24 | . 2 3 3 7 9 . Fabricators 4 | . . . . 3 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access 3 | . . . . 1 1 1 Total Hacks 86 | . 9 16 12 26 22 1 Successful 48 | . 6 7 7 15 12 1 Failed 38 | . 3 9 5 11 10 . Catastrophic 11 | . 1 3 . 4 3 . Database Lockouts . | . . . . . . . Manual 42 | . 4 9 7 9 13 . Terminals 68 | . 7 16 12 16 17 . Fabricators 8 | . . . . 6 2 . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 4 | . . . . 2 2 . Garrison Access 4 | . . . . 2 1 1 Terminal Hacks 16 | . 2 5 4 3 2 . Part Schematic 2 | . . 1 1 . . . Prototype ID Bank 4 | . 1 . 2 . 1 . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . Unreport Threat 5 | . . 4 . 1 . . Locate Traps 1 | . . . . 1 . . Dispatch Records 1 | . . . 1 . . . Recall Assault 1 | . . . . . 1 . Fabricator Hacks 5 | . . . . 4 1 . Load Schematic 2 | . . . . 2 . . Build 3 | . . . . 2 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 4 | . . . . 2 2 . Insert Component 2 | . . . . 1 1 . Analyze 2 | . . . . 1 1 . Garrison Access Hacks 3 | . . . . 1 1 1 Seal Access 3 | . . . . 1 1 1 Unauthorized Hacks 18 | . 2 2 3 5 6 . Terminals 18 | . 2 2 3 5 6 . Botnet 18 | . 2 2 3 5 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . . . 1 2 . Used 1 | . . . . . 1 . Hacking Detections 30 | . 2 3 3 12 10 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 1 . 1 . Parts Built 6 | . . . . 4 2 . Matter 482 | . . . . 248 234 . Time 210 | . . . . 93 117 . Total Part Build Rating 22 | . . . . 8 14 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 1 | . . . . 1 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 16 | . . . . 16 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . 6 . . Total Damage 67 | . . . . 67 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 9439 | 114 734 916 796 2874 3208 797 Spaces Moved 5823 | 73 629 536 456 1828 1974 327 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 5819 | 69 629 536 456 1828 1974 327 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 115 115 130 130 Average Speed 123 | 87 99 104 120 127 133 135 Slowest Speed 180 | 90 100 120 160 170 180 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 7 84 52 54 52 45 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 9 | . 3 6 . . . . Terrain Destroyed 516 | 7 96 115 66 164 31 37 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 516 | 7 96 115 66 164 31 37 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 7365 | 102 712 780 631 2260 2362 518 Wait 497 | . 33 75 63 189 120 17 Move 5817 | 72 628 535 455 1827 1973 327 Hop . | . . . . . . . Pick Up 118 | 13 12 27 16 21 21 8 Fast Attach 35 | . 1 2 5 11 8 8 Attach 50 | 7 . 8 6 9 10 10 Detach 2 | . . . . . 1 1 Swap 79 | . 3 9 6 18 30 13 Drop 101 | . 9 13 14 36 27 2 Fire 644 | 10 26 111 66 139 172 120 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire 14 | . . . . 2 . 12 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 4) 415 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Discovered new exit (range 15) 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Utility x2 962 | -9/Materials | Lost 3 parts (2n1w) 976 | -9/Materials | Discovered new exit (range 12) 1149 | -9/Materials | Build established: Scavenger-Mutant 1266 | -9/Materials | Discovered new exit (range 18) 1560 | -9/Materials | Discovered new exit (range 9) 1765 | -9/Materials | Identified exit to Materials 1765 | -9/Materials | Entered another Materials area 1765 | -8/Materials | Evolved 2 slots: Utility x2 1875 | -8/Materials | Build established: Hauler-Mutant 2026 | -8/Materials | Discovered new exit (range 14) 2042 | -8/Materials | Identified exit to Storage 2495 | -8/Materials | Discovered new exit (range 7) 2555 | -8/Materials | Identified exit to Factory 2561 | -8/Materials | Entered Factory 2561 | -7/Factory | Evolved 2 slots: Utility x2 3073 | -7/Factory | Discovered new exit (range 9) 3089 | -7/Factory | Identified exit to Lower Caves 3499 | -7/Factory | Fabricated Arm. Wheel (x2) 4916 | -7/Factory | Fabricated Arm. Wheel (x2) 4961 | -7/Factory | First assault squad dispatched 5008 | -7/Factory | Discovered exit to Lower Caves (range 5) 5102 | -7/Factory | Destroyed 7 combat bots 5303 | -7/Factory | Discovered new exit (range 8) 5315 | -7/Factory | Identified exit to Factory 5435 | -7/Factory | Entered another Factory area 5435 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6567 | -6/Factory | Spotted B-75 Beast 6659 | -6/Factory | Destroyed B-75 Beast 6930 | -6/Factory | Local fabrication network quarantined 6939 | -6/Factory | Fabricated Lgt. Antimatter Reactor? 7535 | -6/Factory | First assault squad dispatched 8604 | -6/Factory | Discovered new exit (range 10) 8616 | -6/Factory | Identified exit to Factory 8643 | -6/Factory | Entered another Factory area 8643 | -5/Factory | Evolved 2 slots: Utility x2 8866 | -5/Factory | Destroyed 8 combat bots 8943 | -5/Factory | First assault squad dispatched 9069 | -5/Factory | Garrison activated, responded to threat 9104 | -5/Factory | System corruption reached 10% 9168 | -5/Factory | Lost 6 parts (1p4u1w) 9355 | -5/Factory | Lost 3 parts (1p1n1u) 9440 | -5/Factory | Self-destructed Last Messages --------------- 09414_ Slug penetrates G-50 Soldier. 09416_ Identified Imp. Heavy Laser. 09417_ Slug penetrates B-60 Warrior. 09417_ B-60 Warrior suffers critical hit. 09417_ Destroyed Rnf. Fission Core. 09418_ Imp. Target Analyzer destroyed. 09418_ System corrupted by crushing effect (+1). 09419_ KE Penetrator destroyed. 09421_ Knocked back. 09422_ Adv. Heat Sink destroyed. 09428_ Lgt. Antimatter Reactor destroyed. 09431_ Arm. Wheel destroyed. 09431_ System corrupted: Imp. Heavy Laser targeting data glitched. 09434_ DJ/LZ VM0UZXN