Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.09 @ 13:00:28 Player: Jefffff Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (167) 835 Value Destroyed (4806) 4806 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1347) 1347 TOTAL SCORE: 11088 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 20 Forged Quantum Companion 1000 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 208/300 System Corruption 0% Temperature Cool (-138) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Cryofiber Web Large Storage Unit Compact Battery Triangulator Cloaking Device A0-MCA's Component Scanner > --- WEAPON (2) ------- Quantum Companion > --- INVENTORY (15) --- Advanced Heat Sink Improved Cooling System Advanced Weight Redist. System Improved Sensor Array Improved Melee Analysis Suite Transmission Jammer Thermal Shield Shock Absorption System Field Laser Gauss Rifle Junk Cannon (0) Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Humpback Hardlight Generator A0-MCA's Component Scanner System Guard System Restoration Module > --- WEAPON ----------- Magnetic Acceleration Cannon Quantum Companion > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Angular Momentum Engine Power Amplifier Improved Cryofiber Web Advanced Heat Sink Energy Well Matter Compressor Machine Analyzer Improved Sensor Array Advanced Terrain Scanner Advanced Targeting Computer Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Transmission Jammer Improved Core Shielding Improved Weapon Shielding Hardened Medium Armor Plating Layered Light Armor Plating Focal Shield High-powered Tractor Beam Field Recycling Unit Field Laser Heavy Laser Enhanced Autogun Enhanced Autogun Enhanced Autogun Rocket Launcher Remote Datajack Junk Cannon Powered Hammer Scythe Great Axe [Rating: 86] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Transport Network Coupler Device Improved Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Protection Core Shielding Weapon Enhanced Autogun Energy Gun Small Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Companion Sword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Slots Evolved 8 | . . 2 2 . . . 4 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . . . . . . 3 . . Utility 4 | . . 2 2 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 144 | . 8 20 11 13 . 7 76 4 5 Power 30 | . 1 8 3 3 . . 13 2 . Engine 25 | . 1 8 3 3 . . 8 2 . Core 4 | . . . . . . . 4 . . Reactor 1 | . . . . . . . 1 . . Propulsion 53 | . 2 4 2 3 . 1 39 1 1 Treads 8 | . . . 2 3 . 1 2 . . Leg 16 | . 2 2 . . . . 11 . 1 Wheel 29 | . . 2 . . . . 26 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | . 3 4 2 2 . 4 18 1 3 Device 19 | . 1 2 . 1 . 1 11 1 2 Storage 8 | . 2 1 . . . 1 3 . 1 Processor 6 | . . 1 1 . . 2 2 . . Hackware . | . . . . . . . . . . Protection 4 | . . . 1 1 . . 2 . . Artifact . | . . . . . . . . . . Weapon 24 | . 2 4 4 5 . 2 6 . 1 Energy Gun 1 | . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . 2 4 . 3 . 1 1 . . Ballistic Cannon 7 | . . . 3 2 . . 2 . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 3 | . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 3 . 1 . . . Parts Lost 42 | . 1 2 2 1 . . 20 9 7 Power 12 | . 1 2 1 . . . 4 3 1 Propulsion 12 | . . . 1 1 . . 3 4 3 Utility 12 | . . . . . . . 9 1 2 Weapon 6 | . . . . . . . 4 1 1 Highest Loss Streak 6 | . 1 1 1 1 . . 6 6 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 94 90 99 99 100 99 91 75 64 Engine 9 | . 14 7 8 9 9 9 11 8 5 Treads 13 | . . . 13 17 18 18 9 . . Leg 3 | . 28 6 . . . . 9 . 3 Wheel 4 | . . 15 4 . . . 12 15 5 Device 13 | . 8 19 18 17 18 12 8 13 19 Storage 8 | . 14 11 9 9 9 9 5 6 7 Processor 18 | . . 7 18 18 18 23 16 18 12 Protection 5 | . . . 9 8 9 8 1 . . Ballistic Gun 7 | . 18 22 4 4 9 9 2 . . Ballistic Cannon 4 | . . . 13 13 9 1 3 4 . Slashing Weapon 5 | . . . . . . 7 6 6 6 Peak Build Rating 86 | . 10 20 23 29 29 49 86 68 62 Average Rating 42 | . 8 15 21 25 29 40 64 59 57 On Entrance 29 | 6 6 10 20 22 29 29 49 68 55 Naked Turns . | . . . . . . . . . . Heaviest Build 295 | 13 27 95 99 100 99 295 237 61 49 Greatest Support 85 | 20 20 26 40 46 45 45 85 74 32 Greatest Overweight (x) 14 | . 1 3 5 2 2 7 14 1 9 Average Overweight (x) 2 | . . 2 2 2 2 2 2 . 2 Largest Inventory Capacity 35 | . 15 25 25 25 25 35 35 15 15 Average Capacity 26 | . 11 22 25 25 25 25 33 15 15 Most Carried 35 | . 11 25 25 25 25 35 35 15 15 Average Carried 25 | . 9 19 23 24 25 25 31 13 14 Final Capacity 35 | 8 15 25 25 25 25 35 15 15 15 Final Carried 35 | 6 11 24 25 25 25 35 12 14 12 Class Distribution -------------------- 41% | Scavenger-Mutant 33% | Mutant 25% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -8/Scraptown Hauler-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Matter Collected 3873 | 200 173 542 524 594 . 168 1533 114 25 Remotely . | . . . . . . . . . . Salvage Created 6468 | . 488 986 580 879 . . 3053 302 180 Parts 380 | . 33 71 49 63 . . 137 19 8 Haulers Intercepted 13 | . 1 4 1 3 . . 4 . . Recyclers Shooed 5 | . 1 . . . . . 4 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 19 9 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Combat Hostiles Destroyed 105 | . 11 16 13 18 . . 37 6 4 Melee 30 | . . . . . . . 22 4 4 Guns 46 | . 11 16 8 5 . . 6 . . Cannons 29 | . . . 5 13 . . 9 2 . Classes Destroyed 14 | . 6 4 1 . . . 3 . . Worker 19 | . 2 3 1 5 . . 8 . . Builder 7 | . . 1 1 . . . 5 . . Hauler 13 | . 1 4 1 3 . . 4 . . Recycler 10 | . 1 . 2 1 . . 6 . . Mechanic 1 | . . . . . . . 1 . . Operator 2 | . . 1 . . . . 1 . . Watcher 10 | . 2 3 2 2 . . 1 . . Swarmer 27 | . 6 3 4 3 . . 9 . 2 Grunt 44 | . 5 8 2 7 . . 17 3 2 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . 1 . . . . . . . Sentry 18 | . . 4 4 8 . . 1 1 . Hunter 5 | . . . 3 . . . 2 . . Programmer 9 | . . . . . . . 7 2 . Best Kill Streak 12 | . 12 8 3 4 . . 10 4 2 Combat Bots Only 4 | . 3 3 3 3 . . 4 4 2 Max Kills in Single Turn 2 | . 1 2 1 2 . . 2 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded . | . . . . . . . . . . Melee 2 | . . . . . . . 2 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Hostile Shots Fired 819 | . 42 85 98 85 . . 387 60 62 Missed 265 | . 10 28 28 38 . . 126 14 21 Deflected 6 | . . . . . . . 5 1 . Damage Taken 6662 | . 263 542 714 529 . . 3233 683 698 Core 1097 | . 18 69 121 33 . . 483 129 244 Absorbed by Shields 16 | . . . . . . . 16 . . Redirected to Shielding 28 | . . . 22 6 . . . . . Ignored by Resistances 1950 | . 82 166 211 152 . . 923 183 233 Regen/Repaired (Parts) 322 | . . 25 . 56 . . 241 . . Core Remaining (%) 86 | 100 92 82 . . . 72 . . . Volleys Fired 353 | . 39 64 59 66 . . 113 12 . Largest 2 | . 2 2 2 2 . . 1 1 . Hottest 83 | . 60 46 78 83 . . 53 48 . Shots Fired 583 | . 78 129 118 132 . . 114 12 . Gun 350 | . 78 129 50 38 . . 55 . . Cannon 233 | . . . 68 94 . . 59 12 . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 545 | . 40 129 118 132 . . 114 12 . Thermal 38 | . 38 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 38 | . 19 15 23 19 . . 38 9 . Robot Miss Streak 3 | . 2 2 3 3 . . 2 . . Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 6 | . 1 4 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Autonomous 9 | . . . . . . . 8 1 . Shots Hit Robots 547 | . 59 97 82 93 . . 187 20 9 Core Hits 226 | . 26 42 32 40 . . 76 6 4 Critical Kills 3 | . 1 1 . . . . 1 . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 18 | . 1 2 3 2 . . 9 1 . Destroy 4 | . 1 2 . . . . 1 . . Blast 10 | . . . 3 2 . . 4 1 . Melee Attacks 167 | . . . . . . . 138 14 15 Impact . | . . . . . . . . . . Slashing 167 | . . . . . . . 138 14 15 Piercing . | . . . . . . . . . . Sneak Attacks 17 | . . . . . . . 17 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 1 1 . Damage Inflicted 15755 | . 719 1257 1464 1966 . . 8777 1089 483 Guns 3859 | . 719 1257 496 510 . . 877 . . Cannons 4906 | . . . 968 1452 . . 2171 315 . Explosions . | . . . . . . . . . . Melee 6961 | . . . . . . . 5704 774 483 Ramming 29 | . . . . 4 . . 25 . . Kinetic 7594 | . 367 1257 1464 1962 . . 2326 218 . Thermal 352 | . 352 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 6961 | . . . . . . . 5704 774 483 Piercing . | . . . . . . . . . . Phasic 819 | . . . . . . . 722 97 . Highest Corruption 3 | . . 1 . . . . 3 . . Average Corruption 1 | . . 1 . . . . 1 . . Corruption Purged 6 | . . . . . . . 6 . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . 5 . . . . 13 . . Message Errors 3 | . . 1 . . . . 2 . . Matter Fused 7 | . . 2 . . . . 5 . . Heat Flow Errors 1 | . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . 1 . . Data Loss (minor) 4 | . . 1 . . . . 3 . . Misfires 2 | . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 1296 | . . . 5 68 . . 1071 118 34 Projectiles 223 | . . . 5 68 . . 135 15 . Explosions . | . . . . . . . . . . Melee 1073 | . . . . . . . 936 103 34 Knockbacks 33 | . . . 9 15 . . 5 4 . Impact . | . . . . . . . . . . Kinetic 30 | . . . 7 14 . . 5 4 . Secondary 3 | . . . 2 1 . . . . . Self-Inflicted Damage 12 | . . . . . . . 12 . . Shots . | . . . . . . . . . . Rammed 4 | . . . . 1 . . 3 . . Targets Rammed 4 | . . . . 1 . . 3 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 69 | . 13 . 23 19 . . 69 6 . Average Temperature 13 | . 7 . 16 5 . . 17 6 . Received Heat Transfer 2532 | . 135 258 207 378 . . 1065 309 180 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . Heat Transferred 800 | . 800 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped 9 | . . . . . . . 9 . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Peak Influence 436 | . 335 436 415 294 85 . 286 . . Initial 88 | . . 48 88 . 85 . . . . Average 97 | . 108 243 192 76 85 . 46 . . Maximum Alert Level 2 | . 1 2 2 1 . . 1 . . Low Security (%) 80 | . 86 20 47 89 100 . 97 . . Level 1 18 | . 13 75 51 10 . . 2 . . Level 2 . | . . 3 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 1 1 1 . . 9 . . Investigation . | . . . . . . . . . . Extermination 8 | . . . . . . . 8 . . Reinforcement 4 | . . 1 1 1 . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Distress Signals 3 | . . . 2 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 143 | . 17 24 19 20 . . 46 9 8 Peak Tracking Total 7 | . 4 4 4 3 . . 7 5 3 Tactical Retreats 11 | . . 2 1 1 . . 5 1 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Traps Triggered 5 | . . 2 . 1 . . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Machines Disabled 4 | . . 1 . 2 . . 1 . . Max in Single Turn 1 | . . 1 . 1 . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Machines Accessed 18 | . 2 2 . 3 2 3 3 2 1 Terminals 5 | . 2 1 . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . 1 . . 1 . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 3 3 . 8 2 6 7 8 1 Successful 31 | . 3 2 . 6 2 6 3 8 1 Failed 7 | . . 1 . 2 . . 4 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 2 1 . 2 . . . 1 . Terminals 8 | . 3 1 . 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . . 2 . 4 . . 3 . . Recycling Units 3 | . . . . . . . 3 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 1 . . 2 2 6 . 8 1 Record 14 | . . . . . 2 5 . 7 . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 5 | . . . . 2 . 1 . 1 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . 2 . 4 . . 2 . . Scan Component 4 | . . 1 . 2 . . 1 . . Repair 4 | . . 1 . 2 . . 1 . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . Terminals 2 | . 2 . . . . . . . . Botnet 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . . 3 . . 2 . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 1 . 2 . . 1 . . Time 115 | . . 38 . 64 . . 13 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . . . . . . . 7 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 47 | . . . . . . . . . 47 Highest-Rated Ally 47 | . . . . . . . . . 47 Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . 7 Total Damage 112 | . . . . . . . . . 112 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Turns Passed 19069 | . 580 980 1219 1938 238 8573 4412 791 338 Spaces Moved 6749 | 1 320 465 401 435 77 2615 1617 643 175 Core 7 | . . . . . . . . . 7 Treads 3711 | . . . 251 435 77 2615 333 . . Legs 717 | 1 320 99 . . . . 278 . 19 Wheels 2314 | . . 366 150 . . . 1006 643 149 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 92 | 120 120 135 135 312 312 312 96 92 115 Average Speed 248 | 120 137 146 251 318 312 325 213 112 162 Slowest Speed 720 | 120 190 190 320 320 312 717 720 115 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 2 59 36 30 59 10 92 32 65 27 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 4 | . . . 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . 1 1 . Scrap Searched 8 | . . . . . . 5 . 2 1 Spaces Dug 46 | . . . . . . . 40 1 5 Terrain Destroyed 62 | . . . 3 6 . . 46 2 5 Melee 46 | . . . . . . . 40 1 5 Projectile 16 | . . . 3 6 . . 6 1 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Total 8404 | . 381 651 502 897 76 2681 2327 681 208 Wait 645 | . 4 55 4 332 . 8 236 6 . Move 6740 | . 319 464 400 434 76 2614 1616 642 175 Hop . | . . . . . . . . . . Pick Up 182 | . 6 27 14 20 . 28 81 4 2 Fast Attach 47 | . 3 3 2 7 . 3 25 2 2 Attach 31 | . 1 3 4 1 . . 18 2 2 Detach 1 | . . . 1 . . . . . . Swap 66 | . 4 14 5 5 . 4 33 . 1 Drop 159 | . 5 21 13 29 . 24 65 . 2 Fire 353 | . 39 64 59 66 . . 113 12 . Melee 165 | . . . . . . . 137 13 15 Ram 3 | . . . . . . . 3 . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis 2 | . . . . 2 . . . . . Rewire 9 | . . . . . . . . . 9 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 15) 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Utility x2 662 | -9/Materials | Build established: Scavenger-Mutant 999 | -9/Materials | Discovered new exit (range 16) 1470 | -9/Materials | Repaired Imp. Heat Sink 1561 | -9/Materials | Entered another Materials area 1561 | -8/Materials | Evolved 2 slots: Utility x2 2745 | -8/Materials | Discovered new exit (range 11) 2774 | -8/Materials | Identified exit to Storage 2780 | -8/Materials | Entered Storage 2854 | -8/Storage | Repaired Imp. Heat Sink 2881 | -8/Storage | Repaired Core Shielding 4694 | -8/Storage | Used back door to open Recycling access 4694 | -8/Storage | Discovered new exit (range 5) 4703 | -8/Storage | Identified exit to Recycling 4718 | -8/Storage | Entered Recycling 4862 | -8/Recycling | Scanned before Scraplab entrance 4899 | -8/Recycling | Discovered new exit (range 11) 4909 | -8/Recycling | Entered Scraplab 4952 | -8/Recycling | Identified exit to Scraptown 4956 | -8/Recycling | Entered Scraptown 5696 | -8/Scraptown | Visited Symbiants 5836 | -8/Scraptown | Visited Junk Repository 5895 | -8/Scraptown | Visited TADAMA 5955 | -8/Scraptown | Visited Cyclists 6307 | -8/Scraptown | Visited UFD Registry 6307 | -8/Scraptown | Registered with UFD as "Carbonglider" 6448 | -8/Scraptown | Visited Chapter 10 6498 | -8/Scraptown | Visited A0-MCA Data Center 6635 | -8/Scraptown | Visited Sword Containment 6812 | -8/Scraptown | Visited Scrap Suit Storage 6915 | -8/Scraptown | Visited DA-N13 Charitable Foundation 6955 | -8/Scraptown | Found DCF Scrap (26 items) 7227 | -8/Scraptown | Visited Junk Repository 7508 | -8/Scraptown | Discovered new exit (range 3) 7511 | -8/Scraptown | Identified exit to Factory 7928 | -8/Scraptown | Visited Supply Room 8017 | -8/Scraptown | Visited Junk Cannon Lab 8118 | -8/Scraptown | Visited Abandonware Association 8143 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 8618 | -8/Scraptown | Given a B- rating by A0-MCA 8624 | -8/Scraptown | Found A0-MCA's Component Scanner 8911 | -8/Scraptown | Build established: Mutant 9595 | -8/Scraptown | Visited Science Testing Area 9700 | -8/Scraptown | Visited Fellowship of the Rings 9957 | -8/Scraptown | Discovered exit to Factory (range 11) 11101 | -8/Scraptown | Visited Awakened 12623 | -8/Scraptown | Found Junk Cannon 13229 | -8/Scraptown | Build established: Hauler-Mutant 13529 | -8/Scraptown | Entered Factory 13529 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x3 14586 | -6/Factory | Discovered new exit (range 16) 14634 | -6/Factory | Repaired Humpback 14652 | -6/Factory | Lost 5 parts (3u2w) 15936 | -6/Factory | Forged Quantum Companion 16640 | -6/Factory | Lost 3 parts (2p1n) 17735 | -6/Factory | Core integrity fell below 50% 17772 | -6/Factory | Lost 6 parts (1p1n3u1w) 17929 | -6/Factory | Discovered new exit (range 14) 17941 | -6/Factory | Entered Lower Caves 18004 | -6/Lower Caves | Learned Factory terminal intel 18085 | -6/Lower Caves | Lost 6 parts (2p4n) 18092 | -6/Lower Caves | Learned Factory emergency access door positions 18092 | -6/Lower Caves | Learned Extension emergency access door positions 18092 | -6/Lower Caves | Learned Factory stockpile data 18092 | -6/Lower Caves | Learned Armory emergency access door positions 18092 | -6/Lower Caves | Learned Armory stockpile data 18332 | -6/Lower Caves | Build established: Mutant 18470 | -6/Lower Caves | Learned Factory trap positions 18596 | -6/Lower Caves | Lost 3 parts (1p1u1w) 18662 | -6/Lower Caves | Discovered new exit (range 11) 18732 | -6/Lower Caves | Entered another Lower Caves area 19015 | -6/Lower Caves | Spotted B-75 Beast 19049 | -6/Lower Caves | Core integrity fell below 20% 19070 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- defensive. Too bad." 18975_ S-27 Virus destroyed. 18980_ VTOL Module fries itself beyond repair. 18980_ Destroyed VTOL Module. 18985_ Destroyed Lgt. Nuclear Core. 18985_ S-27 Virus destroyed. 18990_ VTOL Module fries itself beyond repair. 18992_ Autogun fries itself beyond repair. 19001_ VTOL Module fries itself beyond repair. 19024_ Veteran 5a Plasma Rifle blasted off. 19024_ Veteran 5a destroyed. 19027_ Rnf. Deuterium Engine destroyed. 19033_ Adv. Melee Analysis Suite destroyed. 19037_ Mak. Leg destroyed. 19040_ Knocked back. 19048_ Hvy. Laser destroyed. 19053_ Dropped Imp. Actuator Array. 19067_ Focal Shield destroyed. 19067_ Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????########????##??????????????????? | | ????????????????## ???# #??????????????????? | | ????????????????# ??# #??????????????????? | | ?????????????????# ### #??????????????????? | | ?????????????????# BB #????##????????????? | | ?????????????????# BB #???? ##???????????? | | ??????????????????# @ ##?? #???????????? | | ??????????????????## ;#; ### ###?????????? | | ???????????? ?????#" "# % ??????? | | ??????????? ???## ! ??????? | | ?????????? ##" ## ###????????? | | ?????????? ! % #??????????????? | | ?????????? %! %# ##??????????????? | | ?????????? ### % ;# % #;#??????????????? | | ??????????? ??# ##[[###? #?????????????? | | ????????????? ???# % %####??#?????????????? | | ????????????? ?????#; ! ## # ##???????????????? | | ???????????????????###!%;#### ##??????????????? | | ?????????????????????#!!#???## ####???????????? | | ?????????????????????;!!???## # % #???????????? | | ?????????????????????# ???# # #???????????? | | ?????????????????????# ???# ## #???????????? | | ?????????????????????# ???# ####?? #???????????? | | ????????????????????? ??## ##????? ???????????? | | ????????????????????? ??## ###????#??????????? | | ????????????????????###??# ###?????????????? | | ?????????????????????????## ## ##????????????? | | ??????????????????????????##### #????????????? | | ???????????????????????????## ##????????????? | | ???????????????????????????# ##?????????????# | | ???????????????????????????# ##?????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 225 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Sunderer Challenges ------------ None Game ------ Seed DirtyRecyclingSubcomponent Manual? 0 Play Time 01:41:49 Cumulative 133.5 hours Start 2024.08.09 @ 07:49:26 End 2024.08.09 @ 13:00:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 181 Rogue 0 Adventurer 181 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45364dea-8546-4bb2-813b-d01291c0224b