Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 18:52:52 Player: Nika Jay Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (290) 1450 Value Destroyed (12261) 12261 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (5517) 5517 TOTAL SCORE: 27408 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3689 Follower Combat Kills 1028 Registered with UFD 300 Cogmind --------- Core Integrity 0/1600 Matter 262/300 Energy 98/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Flexi-carbon Leg Medium Storage Unit Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Improved Heavy Siege Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Experimental Targeting Computer Improved Kinecellerator Improved Cloaking Device Graphene Brace Advanced Hardlight Generator High-powered Tractor Beam > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Hardcell Cannon > --- INVENTORY -------- Particle Reactor Cooled Antimatter Reactor Medium Treads Improved Medium Treads Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads Improved Heavy Siege Treads Centrium Wheel Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Hardlight Generator Advanced Hardlight Generator High-powered Tractor Beam Plasma Rifle Plasma Rifle Variable Charge Gun Phase Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Improved Plasma Cutter [Rating: 148] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Flight Unit Impulse Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Centrium Light Armor Plating Weapon Precision Assault Rifle Energy Gun Variable Charge Gun Energy Cannon Compact Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Gamma Bomb Array Special Weapon CPS Tube Impact Weapon Powered Hammer Slashing Weapon Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . . . 4 . . 2 2 . 2 2 Power 2 | . . . . 1 . . . . . . . . 1 . . . Propulsion 4 | . . . 1 1 . . . . 2 . . . . . . . Utility 10 | . . . 1 . 2 . . . 2 . . 1 1 . 2 1 Weapon 2 | . . . . . . . . . . . . 1 . . . 1 Parts Attached 404 | 8 3 14 16 56 4 38 7 21 8 7 1 44 171 . 1 5 Power 72 | 1 1 2 4 17 . 6 3 2 . 1 1 6 28 . . . Engine 33 | 1 1 2 4 11 . 5 2 1 . . 1 . 5 . . . Core 10 | . . . . 6 . 1 . 1 . 1 . 1 . . . . Reactor 29 | . . . . . . . 1 . . . . 5 23 . . . Propulsion 100 | 2 . 3 3 22 . 7 . 3 3 . . 14 43 . . . Treads 47 | . . . . 3 . 4 . 3 2 . . 8 27 . . . Leg 46 | 2 . 3 3 19 . 3 . . 1 . . 5 10 . . . Wheel 2 | . . . . . . . . . . . . 1 1 . . . Hover . | . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . 5 . . . Utility 124 | 2 2 2 6 4 3 10 4 7 5 2 . 16 57 . 1 3 Device 90 | 1 2 2 3 4 2 7 2 4 4 1 . 12 44 . . 2 Storage 9 | 1 . . 1 . . . . 2 . . . 1 4 . . . Processor 9 | . . . 1 . . 1 1 . . . . . 5 . 1 . Hackware 3 | . . . . . . . . 1 . . . . 1 . . 1 Protection 13 | . . . 1 . 1 2 1 . 1 1 . 3 3 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 108 | 3 . 7 3 13 1 15 . 9 . 4 . 8 43 . . 2 Energy Gun 24 | . . 3 . 6 . 3 . 1 . . . 2 9 . . . Energy Cannon 10 | . . . . . . 4 . 4 . . . . . . . 2 Ballistic Gun 54 | 3 . 2 1 6 1 5 . 1 . 3 . 5 27 . . . Ballistic Cannon 9 | . . 1 2 . . 1 . . . . . . 5 . . . Launcher 2 | . . . . 1 . . . . . . . . 1 . . . Special Weapon 4 | . . . . . . . . 2 . 1 . 1 . . . . Impact Weapon 2 | . . . . . . 1 . 1 . . . . . . . . Slashing Weapon 2 | . . 1 . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 1 3 . 5 2 1 . . . . 6 . . . Corrupted Parts 5 | . . . . 4 . . . . . . . . 1 . . . System Corruption 10 | . . . . 8 . . . . . . . . 2 . . . Parts Lost 90 | . 1 9 3 13 . 1 . . . 2 . 3 54 . 1 3 Power 20 | . . 1 2 5 . . . . . 1 . . 11 . . . Propulsion 18 | . . 2 . 4 . . . . . . . . 12 . . . Utility 29 | . 1 1 1 . . 1 . . . 1 . 2 18 . 1 3 Weapon 23 | . . 5 . 4 . . . . . . . 1 13 . . . Highest Loss Streak 14 | . 1 4 2 5 . 1 . . . 1 . 1 14 . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 86 94 99 92 96 100 99 98 99 100 97 86 . 2 5 Engine 8 | . 14 11 10 10 . 13 15 15 11 10 7 . . . . . Core 1 | . . . . 6 15 1 . . . . 2 . . . . . Reactor 3 | . . . . . . . . . . . . 8 12 . . . Treads 18 | . . . . . . 17 30 30 33 35 35 18 15 . . . Leg 8 | . 28 24 30 34 30 12 . . . . . 10 3 . . . Device 16 | . 13 11 16 7 7 11 15 15 15 17 17 19 23 . . 3 Storage 6 | . 14 14 11 9 7 7 7 7 5 5 5 5 3 . . . Processor 6 | . . . 3 9 7 7 7 7 5 5 5 5 9 . 2 . Protection 4 | . . . . 1 7 7 7 7 10 11 11 9 . . . . Energy Gun 2 | . . 10 . 8 8 4 . . . . . 3 2 . . . Energy Cannon 2 | . . . . . . 2 7 6 5 5 5 4 . . . . Ballistic Gun 7 | . 28 9 . 6 5 6 7 6 5 5 5 7 10 . . . Peak Build Rating 148 | 9 10 22 28 39 48 56 65 63 80 77 79 114 148 1 5 24 Average Rating 74 | 5 9 11 25 28 47 50 56 60 75 76 77 102 130 1 3 8 On Entrance 39 | . 9 10 22 23 39 48 56 62 62 77 76 79 105 1 1 1 Naked Turns 245 | . . . . . . . . . . . . . 27 53 48 117 Heaviest Build 171 | 14 14 23 35 41 52 62 60 56 60 60 63 116 171 . . 3 Greatest Support 237 | 20 20 35 50 80 80 80 80 80 127 127 127 164 237 3 3 3 Greatest Overweight (x) 7 | 1 . 2 . 2 . 1 . . . . . 3 7 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 15 20 25 5 5 5 Average Capacity 16 | 6 8 8 12 15 15 15 15 15 15 15 15 16 22 5 5 5 Most Carried 25 | 4 8 8 15 15 15 15 15 15 15 15 15 20 25 4 5 5 Average Carried 15 | 2 7 6 10 14 14 14 15 12 14 14 14 15 19 4 4 4 Final Capacity 25 | 8 8 8 15 15 15 15 15 15 15 15 15 20 25 5 5 5 Final Carried 25 | 4 8 8 15 15 15 15 15 15 15 13 15 20 25 4 5 5 Class Distribution -------------------- 31% | Scavenger-Mutant 27% | Commander-Mutant 16% | Scavenger-Gunner 16% | Scavenger-Tank 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Commander-Mutant | -7/Recycling Commander-Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Matter Collected 10658 | 297 193 221 227 1012 61 667 83 184 219 185 26 1145 6138 . . . Remotely 3823 | . . . . . . . . . . . . . 3823 . . . Salvage Created 18886 | 113 310 179 442 2634 . 1721 326 . 489 399 43 2301 9929 . . . Parts 761 | 10 21 10 28 125 . 96 7 . 6 10 1 95 352 . . . Haulers Intercepted 11 | . 1 . . 2 . 6 . . . . . . 2 . . . Recyclers Shooed 55 | . 1 . 1 5 . 6 . . 6 . . 6 30 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . 14 5 . . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Combat Hostiles Destroyed 219 | . 4 13 8 38 . 17 1 . 1 8 1 25 103 . . . Melee 15 | . . . 7 7 . . . . . . . . 1 . . . Guns 183 | . 4 13 . 27 . 16 . . . 4 . 19 100 . . . Cannons 13 | . . . 1 . . . 1 . . 4 1 6 . . . . AOE 4 | . . . . 4 . . . . . . . . . . . . Classes Destroyed 19 | 2 4 2 1 3 . 2 . . . . . 2 3 . . . Worker 8 | . . . . 3 . . . . 1 . . 1 3 . . . Builder 9 | . . . . 3 . 2 . . . . . 3 1 . . . Tunneler 3 | 2 . . . . . . . . . . . . 1 . . . Hauler 11 | . 1 . . 2 . 6 . . . . . . 2 . . . Recycler 45 | 1 1 . 1 8 . 4 3 . 3 . . 4 20 . . . Mechanic 3 | . . . . . . . . . . . . 1 2 . . . Operator 5 | . 1 . . . . . . . . . . 2 2 . . . Watcher 7 | . 1 . 1 2 . 1 . . . . . . 2 . . . Swarmer 35 | . . 6 . 6 . . . . . 3 . 1 19 . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . Grunt 93 | . 4 . 6 26 . 7 . . . 2 1 9 38 . . . Brawler 5 | . . . . . . . . . . . . . 5 . . . Duelist 3 | . . . . 1 . . . . . 2 . . . . . . Protector 1 | . . . . . . . . . . . . . 1 . . . Sentry 29 | . . . 2 5 . 7 1 . . 1 . 2 11 . . . Hunter 11 | . . . . . . 1 . . . . . 2 8 . . . Programmer 32 | . . . . . . 2 . . 1 . . 10 19 . . . Behemoth 2 | . . . . . . . . . . . . 1 1 . . . Assembled 7 | . . 7 . . . . . . . . . . . . . . Best Kill Streak 11 | 2 4 6 5 9 . 5 2 . 3 4 1 7 11 . . . Combat Bots Only 9 | . 4 6 5 9 . 3 1 . 1 4 1 6 7 . . . Max Kills in Single Turn 3 | 1 1 1 1 3 . 1 1 . 1 1 1 3 2 . . . Gunslinging 1 | . . . . 1 . . . . . . . . 1 . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . Melee 1 | . . . 1 1 . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Hostile Shots Fired 2478 | . 23 84 44 188 . 251 . . 4 86 3 282 1325 . 61 127 Missed 705 | . 3 22 18 40 . 94 . . 1 31 . 85 336 . 18 57 Damage Taken 29909 | . 230 866 443 2604 . 1271 . . 131 873 42 3156 17269 . 1226 1798 Core 4911 | . 61 117 91 252 . 139 . . . 29 . 232 1185 . 1196 1609 Absorbed by Shields 5970 | . . . . . . 181 . . 47 312 15 881 4534 . . . Reduced by Siege Mode 1662 | . . . . . . . . . . . . . 1662 . . . Ignored by Resistances 174 | . . . . . . . . . . . . 174 . . . . Regen/Repaired (Parts) 321 | . . . . 45 . 118 . . 26 . . . 132 . . . Core Remaining (%) 60 | 100 . 28 77 54 . . . 80 . . 97 79 . 8 17 . Volleys Fired 948 | 8 42 56 13 100 5 89 2 1 19 32 3 125 450 . . 3 Largest 3 | 2 2 2 1 2 2 2 2 1 2 2 2 3 3 . . 1 Hottest 225 | 40 40 130 39 90 89 118 118 . 118 118 118 225 225 . . 120 Shots Fired 2255 | 16 84 98 13 191 9 164 4 1 38 63 6 295 1270 . . 3 Gun 2073 | 16 84 94 . 191 9 155 2 . 19 31 3 208 1261 . . . Cannon 179 | . . 4 13 . . 9 2 . 19 31 3 86 9 . . 3 Launcher . | . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . 1 . 1 . 1 . . . . Kinetic 1563 | 16 84 63 13 80 5 86 2 . 19 31 3 164 997 . . . Thermal 640 | . . 35 . 62 4 78 2 . 19 31 3 130 273 . . 3 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 49 | . . . . 49 . . . . . . . . . . . . Robot Hit Streak 50 | 9 24 15 3 16 3 28 5 6 24 26 2 38 50 . . . Robot Miss Streak 9 | 3 3 7 9 5 2 3 . . 1 2 1 3 5 . . . Penetration Max 1 | . . . . . . 1 . . . . . 1 1 . . . Secondary Targets 39 | . 2 4 . 5 . . . . . . . . 28 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . 1 . . . Shots Hit Robots 1814 | 10 60 58 26 172 5 118 2 1 34 53 3 216 1056 . . . Core Hits 733 | 4 18 22 9 104 1 58 2 . 12 17 2 90 392 . . 2 Critical Kills 18 | . 2 . . 1 . 2 . . 2 . . . 11 . . . Critical Parts Destroyed 25 | . 1 1 . . . . . . . . . 7 16 . . . Critical Strikes 59 | . 3 1 1 5 1 3 . . 2 . . 7 36 . . . Burn 14 | . . . . 4 1 1 . . . . . . 8 . . . Meltdown 3 | . . . . . . 1 . . 2 . . . . . . . Destroy 41 | . 3 1 . 1 . 1 . . . . . 7 28 . . . Sever 1 | . . . 1 . . . . . . . . . . . . . Melee Attacks 55 | . . . 23 32 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 55 | . . . 23 32 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . 4 3 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 43074 | 102 636 674 964 3744 187 2578 119 . 842 1247 65 5587 26269 . 26 34 Guns 37242 | 102 636 674 . 2444 159 2407 18 . 305 503 36 3797 26161 . . . Cannons 3361 | . . . 129 . . 125 55 . 529 744 29 1750 . . . . Explosions 394 | . . . . 394 . . . . . . . . . . . . Melee 1732 | . . . 835 897 . . . . . . . . . . . . Ramming 345 | . . . . 9 28 46 46 . 8 . . 40 108 . 26 34 Kinetic 27333 | 102 636 283 129 976 99 1257 18 . 305 503 36 2991 19998 . . . Thermal 12886 | . . 391 . 1084 60 1275 55 . 529 744 29 2556 6163 . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 778 | . . . . 778 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 1732 | . . . 835 897 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 50 | . . . . 10 . . . . . . . 5 50 50 1 2 Average Corruption 13 | . . . . 8 . . . . . . . 4 18 50 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 303 | . . . . 51 . . . . . . . 26 224 2 . . Message Errors 59 | . . . . 12 . . . . . . . 4 43 . . . Matter Fused 54 | . . . . 10 . . . . . . . 8 34 2 . . Heat Flow Errors 31 | . . . . 6 . . . . . . . 5 20 . . . Energy Discharges 37 | . . . . 6 . . . . . . . 4 27 . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . Parts Fused 3 | . . . . . . . . . . . . . 3 . . . Data Loss (minor) 23 | . . . . 5 . . . . . . . 2 16 . . . Data Loss (major) 19 | . . . . 3 . . . . . . . . 16 . . . Misfires 11 | . . . . 1 . . . . . . . 1 9 . . . Alerts 3 | . . . . . . . . . . . . 1 2 . . . Misdirections 2 | . . . . 1 . . . . . . . . 1 . . . Weapon Failures 60 | . . . . 7 . . . . . . . 1 52 . . . Overload Shots 2 | . . . . . . . . . . . . 1 1 . . . Overflow Damage 211 | . . . 90 62 . . . . 12 24 . 23 . . . . Projectiles 60 | . . . 1 . . . . . 12 24 . 23 . . . . Explosions 15 | . . . . 15 . . . . . . . . . . . . Melee 136 | . . . 89 47 . . . . . . . . . . . . Knockbacks 5 | . . . 1 . . 1 1 . 1 . . . 1 . . . Impact 4 | . . . . . . 1 1 . 1 . . . 1 . . . Kinetic 1 | . . . 1 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 241 | . . . . 206 . . . . . . . . 7 . 12 16 Shots 6 | . . . . 6 . . . . . . . . . . . . Rammed 36 | . . . . . . 1 9 . 1 . . 2 12 . 5 6 Targets Rammed 56 | 1 . . . 4 2 5 12 . 1 . . 5 15 . 5 6 Kicked 17 | 1 . . . 4 2 4 . . . . . 3 3 . . . Crushed 3 | . . . . . . . 3 . . . . . . . . . Highest Temperature 400 | . 18 378 . 284 . 27 6 . . 2 . 300 400 . . 32 Average Temperature 62 | . 7 126 . 65 . 9 4 . . 2 . 68 58 . . 17 Received Heat Transfer 5147 | . 126 60 183 1341 . 483 . . . 276 18 481 2023 . 45 111 Effects 4 | . . . . . . . . . . . . . 4 . . . Shutdowns 3 | . . . . . . . . . . . . . 3 . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . Siege Activations 19 | . . . . . . . . . . . . . 19 . . . Total Turns 647 | . . . . . . . . . . . . . 647 . . . Longest Duration 99 | . . . . . . . . . . . . . 99 . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . Robots Melted 5 | . . . . . . 1 . . 2 . . . 2 . . . Combat Hostiles 4 | . . . . . . 1 . . 1 . . . 2 . . . Parts Melted 47 | . . . . 3 . 3 . . 3 . . 13 25 . . . Heat Transferred 21810 | . . 962 . 2448 185 2331 74 . 703 999 37 3478 10593 . . . Parts Sabotaged 3 | . . . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 7 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Peak Influence 1971 | 15 183 215 175 758 382 432 236 . 120 . . 511 1971 1117 902 741 Initial 1102 | . 9 70 33 22 344 173 141 . . . . 38 225 1102 627 540 Average 430 | 5 100 108 39 269 353 345 116 . 49 . . 293 782 1105 707 569 Maximum Alert Level 5 | . . 1 1 3 1 2 1 . . . . 2 5 4 3 3 Low Security (%) 29 | 100 100 76 99 48 . 4 71 . 100 . . 23 3 . . . Level 1 37 | . . 23 . 25 100 73 28 . . . . 52 38 . . . Level 2 17 | . . . . 21 . 22 . . . . . 24 17 . 42 97 Level 3 3 | . . . . 4 . . . . . . . . 7 . 57 2 Level 4 5 | . . . . . . . . . . . . . 16 100 . . Level 5 5 | . . . . . . . . . . . . . 15 . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 4 . 1 8 . 7 . . 1 . . 8 35 . . 1 Investigation 8 | . 2 . . 2 . 2 . . . . . 1 1 . . . Extermination 17 | . . . . . . 3 . . 1 . . 4 9 . . . Reinforcement 17 | . 2 . 1 2 . 1 . . . . . 2 8 . . 1 Assault 8 | . . . . 1 . . . . . . . . 7 . . . Garrison 15 | . . . . 3 . 1 . . . . . 1 10 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . 2 . . . . . . . . 3 . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Distress Signals 25 | . 1 . 2 6 . 3 . . 1 . . 4 6 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 453 | . 11 25 17 59 1 30 2 . 9 17 4 42 181 2 22 31 Peak Tracking Total 15 | . 5 9 7 10 1 3 1 . 3 5 2 7 15 3 12 15 Tactical Retreats 32 | . . 4 1 4 . 1 . . . 2 . 2 9 . 4 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Traps Triggered 12 | . . . . 3 1 1 . . 1 . . 1 5 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Machines Disabled 12 | . . . . 1 . 5 . . . . . 6 . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Machines Accessed 54 | . 2 1 . 8 2 9 10 5 3 . . 6 5 . . 3 Terminals 31 | . 2 . . 5 1 7 6 . 2 . . 4 2 . . 2 Fabricators 2 | . . . . . 1 . . . . . . 1 . . . . Repair Stations 6 | . . . . 1 . 1 . . 1 . . . 2 . . 1 Recycling Units 6 | . . . . 1 . . 4 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . . 1 . . . Total Hacks 141 | . 7 1 . 26 4 15 26 22 14 . . 14 8 . . 4 Successful 73 | . 1 1 . 15 . 8 14 22 5 . . 5 2 . . . Failed 68 | . 6 . . 11 4 7 12 . 9 . . 9 6 . . 4 Catastrophic 15 | . . . . 1 2 3 1 . . . . 2 3 . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 83 | . 4 . . 17 4 6 27 . 8 . . 10 5 . . 2 Terminals 77 | . 7 . . 19 2 12 15 . 8 . . 9 2 . . 3 Fabricators 6 | . . . . . 2 . . . . . . 4 . . . . Repair Stations 15 | . . . . 2 . 2 . . 6 . . . 4 . . 1 Recycling Units 15 | . . . . 3 . . 11 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . 1 . . . . . . 2 . . . Terminal Hacks 36 | . 1 1 . 5 . 3 2 22 1 . . 1 . . . . Record 23 | . . . . 1 . 1 . 21 . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . Open Door 3 | . . 1 . . . 2 . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . . 2 . . . . . . . . . . . . Terminal Index 5 | . 1 . . 1 . . 1 . 1 . . 1 . . . . Derelict Proto ID Bank 1 | . . . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 2 . 2 . . 2 . . . 2 . . . Scan Component 4 | . . . . 1 . 1 . . 1 . . . 1 . . . Repair 4 | . . . . 1 . 1 . . 1 . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . . . . . . . Seal Access 2 | . . . . 1 . 1 . . . . . . . . . . Unauthorized Hacks 26 | . . . . 6 . 2 12 . 2 . . 4 . . . . Terminals 16 | . . . . 5 . 2 4 . 2 . . 3 . . . . Track 1 | . . . . 1 . . . . . . . . . . . . Botnet 12 | . . . . 4 . 2 4 . 1 . . 1 . . . . Skim 3 | . . . . . . . . . 1 . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . Recycling Units 9 | . . . . 1 . . 8 . . . . . . . . . Reject 5 | . . . . 1 . . 4 . . . . . . . . . Mask 4 | . . . . . . . 4 . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 1 . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 2 . . 7 2 6 8 . 3 . . 5 4 . . 3 Full Trace Events 3 | . 2 . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 1 . 1 . . 1 . . . 1 . . . Time 174 | . . . . 38 . 22 . . 44 . . . 70 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Total Allies 24 | . . 3 . . 3 10 . 1 . 1 . 6 . . . . Largest Group 11 | . . 3 3 . 3 10 10 11 11 1 1 6 . . . . Highest-Rated Group 301 | . . 40 40 . 93 173 173 262 262 89 57 301 . . . . Highest-Rated Ally 89 | . . 16 16 . 31 31 29 89 89 89 57 74 . . . . Total Orders 8 | . . . . . . 1 . . 3 . . 3 1 . . . STAY 3 | . . . . . . . . . 1 . . 2 . . . . FOLLOW 1 | . . . . . . . . . 1 . . . . . . . GUARD 1 | . . . . . . . . . 1 . . . . . . . AID 1 | . . . . . . . . . . . . 1 . . . . EXPLORE 2 | . . . . . . 1 . . . . . . 1 . . . Ally Attacks 231 | . . 8 30 . 10 23 16 . 42 20 16 66 . . . . Total Damage 3874 | . . 64 248 . 171 390 250 . 744 526 290 1191 . . . . Kills 31 | . . 3 1 . 1 3 1 . 8 4 3 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . 1 . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . 1 . . . . . . Drone Launches 4 | . . . . . . 2 . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Turns Passed 20737 | 99 347 700 573 1847 200 2136 872 4444 674 759 487 2033 5138 53 97 278 Spaces Moved 10181 | 56 167 373 310 951 131 1007 466 2512 291 353 275 883 1653 100 178 475 Core 802 | 8 . . . . . . . . . . . . 41 100 178 475 Treads 6251 | . . . . 13 . 625 466 2512 291 353 275 364 1352 . . . Legs 3029 | 48 167 373 310 938 131 382 . . . . . 444 236 . . . Wheels 93 | . . . . . . . . . . . . 75 18 . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . 6 . . . Fastest Speed 40 | 50 120 120 120 120 130 125 170 170 170 170 170 120 40 50 50 50 Average Speed 149 | 110 120 132 120 124 130 154 170 170 170 170 170 159 170 50 50 50 Slowest Speed 330 | 120 120 260 120 260 130 200 170 170 170 170 170 250 330 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 23 62 29 52 7 93 78 94 9 49 35 20 39 13 7 15 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . . . . 4 . . 1 . . . . . Spaces Dug 14 | . . . . . . 1 . . . . . 3 7 . . 3 Terrain Destroyed 89 | . . 5 . 39 . 3 . . . 2 . 15 22 . . 3 Melee . | . . . . . . . . . . . . . . . . . Projectile 48 | . . 5 . . . 3 . . . 2 . 15 20 . . 3 AOE 39 | . . . . 39 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Scr Fac Upp Upp Fac Res Tes Res Acc Total 13710 | 75 239 494 466 1374 151 1431 532 2699 432 452 290 1278 2998 102 184 513 Wait 1600 | . 20 34 74 168 . 242 41 84 103 52 7 175 579 3 . 18 Move 10160 | 55 166 372 309 950 130 1006 465 2511 290 352 274 882 1647 99 177 475 Hop 1 | . . . . . . . . . . . . . 1 . . . Pick Up 205 | 3 5 9 15 20 6 19 1 37 6 4 3 16 58 . 1 2 Fast Attach 110 | 7 1 7 6 14 . 7 . 3 4 . . 5 52 . 1 3 Attach 82 | . . 5 2 12 1 2 . . 2 5 . 8 43 . . 2 Detach 26 | . . . 1 3 . . . . . 2 . 7 11 . . 2 Swap 213 | 1 2 2 8 31 3 29 7 18 2 2 1 31 76 . . . Drop 250 | . 3 9 15 40 4 30 2 44 5 3 2 24 67 . . 2 Fire 948 | 8 42 56 13 100 5 89 2 1 19 32 3 125 450 . . 3 Melee 55 | . . . 23 32 . . . . . . . . . . . . Ram 15 | . . . . . . . . . . . . . 4 . 5 6 Kick 17 | 1 . . . 4 2 4 . . . . . 3 3 . . . Crush 23 | . . . . . . 1 12 . 1 . . 2 7 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . 2 2 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 100 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 12) 352 | -10/Materials | Discovered new exit (range 14) 447 | -10/Materials | Entered Mines 540 | -10/Mines | Assembled infested the area 545 | -10/Mines | Assisted by a Guerilla fighting off Assembled 618 | -10/Mines | Identified exit to Materials 711 | -10/Mines | Lost 4 parts (1p1u2w) 749 | -10/Mines | Core integrity fell below 50% 800 | -10/Mines | Lost 4 parts (2n2w) 968 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1013 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1117 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1147 | -10/Mines | Entered Materials 1147 | -9/Materials | Accompanied by 3 allies 1147 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1287 | -9/Materials | Lost 3 allies 1643 | -9/Materials | Discovered new exit (range 17) 1720 | -9/Materials | Entered another Materials area 1720 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1761 | -8/Materials | Build established: Scavenger-Mutant 1846 | -8/Materials | Garrison activated, responded to threat 2646 | -8/Materials | Lost 5 parts (2p2n1w) 2649 | -8/Materials | Destroyed 8 combat bots 2656 | -8/Materials | System corruption reached 10% 3179 | -8/Materials | Identified exit to Factory 3320 | -8/Materials | First assault squad dispatched 3332 | -8/Materials | Repaired Minigun 3402 | -8/Materials | Destroyed 9 combat bots 3567 | -8/Materials | Entered Factory 3567 | -7/Factory | Evolved 2 slots: Utility x2 3708 | -7/Factory | Discovered new exit (range 18) 3767 | -7/Factory | Entered Storage 3767 | -7/Storage | Accompanied by 3 allies 3881 | -7/Storage | Lost 3 allies 4858 | -7/Storage | Discovered new exit (range 7) 5142 | -7/Storage | Repaired Gauss Rifle 5221 | -7/Storage | Met 01-MTF 5543 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 5723 | -7/Storage | Garrison activated, responded to threat 5850 | -7/Storage | Build established: Commander-Mutant 5852 | -7/Storage | Discovered new exit (range 12) 5869 | -7/Storage | Found Prototype Processor 5869 | -7/Storage | Identified Exp. Targeting Computer 5903 | -7/Storage | Entered Recycling 5903 | -7/Recycling | Accompanied by 11 allies (01-MTF) 6635 | -7/Recycling | Discovered new exit (range 9) 6669 | -7/Recycling | Scanned before Scraplab entrance 6721 | -7/Recycling | Entered Scraplab 6735 | -7/Recycling | Discovered new exit (range 2) 6775 | -7/Recycling | Entered Scraptown 6775 | -7/Scraptown | Accompanied by 10 allies 7336 | -7/Scraptown | Visited Cyclists 7692 | -7/Scraptown | Visited Comm Corps 7761 | -7/Scraptown | Visited Junk Repository 7872 | -7/Scraptown | Visited Red Mages 7892 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7979 | -7/Scraptown | Discovered new exit (range 5) 8133 | -7/Scraptown | Visited The Evicted 8213 | -7/Scraptown | Visited Cave Peace 8286 | -7/Scraptown | Visited TADAMA 8330 | -7/Scraptown | Visited UFD Registry 8330 | -7/Scraptown | Registered with UFD as "Rustspawn" 8373 | -7/Scraptown | Visited Junk Cannon Lab 8386 | -7/Scraptown | Found Prototype Special Weapon 8386 | -7/Scraptown | Identified Junk Cannon 8472 | -7/Scraptown | Visited Scrapoid Research Area 8519 | -7/Scraptown | Visited Science Guys 8823 | -7/Scraptown | Visited Botcube Research 8973 | -7/Scraptown | Visited Scrapoid Pod Storage 9076 | -7/Scraptown | Visited Abandonware Association 9102 | -7/Scraptown | Learned abandonware demo "REPAIR.EXE" 9143 | -7/Scraptown | Visited Observation Area 9214 | -7/Scraptown | Visited Research Penetration Think Tank 9251 | -7/Scraptown | Visited Cartography Club 9306 | -7/Scraptown | Visited Scrap Suit Storage 9437 | -7/Scraptown | Found Lrg. Botcube 9618 | -7/Scraptown | Found Scrap Suit 9622 | -7/Scraptown | Found Scrap Suit 9867 | -7/Scraptown | Entered Cyclist Reading Room 9874 | -7/Scraptown | Learned location of Zion (-6) 10904 | -7/Scraptown | Lrg. Botcube activated 10932 | -7/Scraptown | Lrg. Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon. 11147 | -7/Scraptown | Discovered new exit (range 5) 11219 | -7/Scraptown | Entered Factory 11219 | -5/Factory | Accompanied by 11 allies 11219 | -5/Factory | Evolved 4 slots: Propulsion x2, Utility x2 11312 | -5/Factory | Lost 9 allies 11578 | -5/Factory | Build established: Scavenger-Mutant 11640 | -5/Factory | Repaired Imp. Shield Generator 11852 | -5/Factory | Discovered new exit (range 7) 11888 | -5/Factory | Discovered new exit (range 15) 11893 | -5/Factory | Entered Upper Caves 11893 | -5/Upper Caves | Accompanied by 1 ally 12231 | -5/Upper Caves | Learned 4 Factory zone layouts 12399 | -5/Upper Caves | Lrg. Botcube activated 12421 | -5/Upper Caves | Lrg. Botcube completed mutation into treaded form, armed with 2 guns. 12507 | -5/Upper Caves | Discovered new exit (range 8) 12531 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12652 | -5/Upper Caves | Entered another Upper Caves area 12652 | -5/Upper Caves | Accompanied by 1 ally 13115 | -5/Upper Caves | Discovered new exit (range 14) 13139 | -5/Upper Caves | Entered Factory 13139 | -4/Factory | Accompanied by 1 ally 13139 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13442 | -4/Factory | Build established: Scavenger-Tank 13483 | -4/Factory | Lrg. Botcube activated 13503 | -4/Factory | Lrg. Botcube completed mutation into treaded form, armed with 1 gun. 13883 | -4/Factory | Garrison activated, responded to threat 13979 | -4/Factory | Discovered new exit (range 13) 13994 | -4/Factory | Spotted B-86 Titan 14624 | -4/Factory | Scrapoid reinforcements arrived 14736 | -4/Factory | Lost 5 allies 14895 | -4/Factory | Destroyed B-86 Titan 15172 | -4/Factory | Entered Research 15172 | -3/Research | Evolved 2 slots: Power x1, Utility x1 15413 | -3/Research | Spotted B-86 Titan 15551 | -3/Research | Destroyed B-86 Titan 15883 | -3/Research | Garrison activated, responded to threat 16726 | -3/Research | Build established: Scavenger-Gunner 17087 | -3/Research | Repaired Prc. Assault Rifle 17136 | -3/Research | System corruption reached 10% 17219 | -3/Research | Found Gamma Bomb Array 17616 | -3/Research | Found Prototype Processor 17616 | -3/Research | Identified Exp. Melee Analysis Suite 17922 | -3/Research | First assault squad dispatched 18291 | -3/Research | Garrison activated, responded to threat 18809 | -3/Research | Garrison activated, responded to threat 19130 | -3/Research | Lost 3 parts (1n2w) 19434 | -3/Research | Lost 4 parts (1p2u1w) 19480 | -3/Research | System corruption reached 30% 19514 | -3/Research | Destroyed 7 combat bots 19579 | -3/Research | Lost 12 parts (3p2n5u2w) 19738 | -3/Research | Lost 3 parts (1p2n) 19763 | -3/Research | Core integrity fell below 50% 20069 | -3/Research | Lost 14 parts (4p5n1u4w) 20273 | -3/Research | High security lockdown imminent 20280 | -3/Research | Released all parts (21) 20304 | -3/Research | Discovered new exit (range 5) 20309 | -3/Research | Core integrity fell below 20% 20310 | -3/Research | Entered Testing 20361 | -3/Testing | Discovered new exit (range 5) 20363 | -3/Testing | Entered Research 20363 | -2/Research | Evolved 2 slots: Utility x2 20444 | -2/Research | Core integrity fell below 50% 20457 | -2/Research | Discovered new exit (range 7) 20459 | -2/Research | Core integrity fell below 20% 20460 | -2/Research | Entered Access 20460 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20578 | -1/Access | Build established: Mutant 20631 | -1/Access | Energy Cycler disabled 20684 | -1/Access | Lost 3 parts (3u) 20692 | -1/Access | Core integrity fell below 50% 20710 | -1/Access | Search patrols dispatched 20733 | -1/Access | Core integrity fell below 20% 20738 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 20693_ K-01 Serf collects debris. 20694_ Penetrated by Slug. 20695_ Slug penetrates Wall. 20703_ Connecting with Terminal... 20710_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 20720_ Slug penetrates Terminal. 20726_ Penetrated by Slug. 20727_ Slammed into G-73 Enforcer. 20729_ W-44 Eye sends out distress signal. 20729_ Drone sends a signal. 20729_ Slug penetrates Wall. 20729_ Penetrated by Slug. 20732_ Slug penetrates Wall. 20732_ Penetrated by Slug. 20732_ Slug penetrates Wall. 20733_ H-88 Terminator retrieves Drone. 20736_ Penetrated by Slug. 20737_ Slug penetrates L-61 Swordsman. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ?????????????????????????? | | ??????????????????? ??????????????????????? | | ??????????????????# ????????????????????? | | ??????????????????# ??????????????????? | | ??????????????????# ??????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# ????????????????????? | | ??????????????????# ?????????????????????? | | ??????????????????# #??????????????????????? | | "" ???????######### #??????????????????????? | | " ???????# # R #??????????????????????? | | ???????# # u #??????????????????????? | | ?????????# # #??????????????????????? | | ##????????# # % #??????????????????????? | | #????????# # R #??????????????????????? | | ########## # #??????????????????????? | | + # @#??????????????????????? | | ##### #### # #??????????????????????? | | #???# #??# + #??????????????????????? | | ?????# #??# # #??????????????????????? | | ######+#### * #k #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | # # l g#########??????????????? | | " ######### g g #??????????????? | | """ #???????# ggh #??????????????? | | """ #???????# h #??????????????? | | " ##????### #??????????????? | | + #??????????????? | | = # #??????????????? | | ########### #??????????????? | | ???????????? #### #??????????????? | | ????????????####### ???# #??????????????? | | ??????????????????########???# #??????????????? | | ????????????????????????######/##+#??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# """ #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 61 Energy Capacity 870 Matter Stores 300 Matter Capacity 700 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 12 EM Shielding 3 Armor Coverage 1200 Resistance: TH 25 Phase Shifting 10 Evasion (%) 68 Targeting Accuracy 24 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 6 Particle Charging 20 Kinecelleration 40 Force Boost 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Cya! Denied? Streaker Challenges ------------ None Game ------ Seed ThermalSignalSpear Manual? 0 Play Time 05:48:19 Cumulative 53.1 hours Start 2024.09.27 @ 12:57:12 End 2024.10.22 @ 18:52:52 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 27 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1df19b33-3fcf-43a9-b095-de44c01f0717