Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.10.31 @ 16:13:38 // Halloween2019/Abominations Player: Nalzok Result: Destroyed by Minor Abomination with Advanced EMP Blaster Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (11) 55 Value Destroyed (615) 615 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2270 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 95/100 System Corruption 4% Temperature Cool (0) Movement Walking (300) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (4) ------- Katana > --- INVENTORY (20) --- Large Storage Unit Large Storage Unit Large Storage Unit Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Sensor Array > --- WEAPON ----------- Beam Cannon Assault Rifle > --- INVENTORY -------- Wheel Compact Wheel Large Storage Unit Large Storage Unit Large Storage Unit Heavy Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Hackware System Shield Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Welding Torch Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon 2 | . . . 2 Parts Attached 25 | . 6 9 10 Power 1 | . . 1 . Engine 1 | . . 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | . . 4 5 Treads 2 | . . 2 . Leg 5 | . . . 5 Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 5 | . 2 1 2 Device 2 | . . 1 1 Storage 2 | . 2 . . Processor . | . . . . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 10 | . 4 3 3 Energy Gun 4 | . 2 . 2 Energy Cannon 1 | . . 1 . Ballistic Gun 3 | . 1 2 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . 4 14 5 Power 3 | . . 3 . Propulsion 7 | . . 5 2 Utility 2 | . . 1 1 Weapon 11 | . 4 5 2 Highest Loss Streak 6 | . 3 6 2 Average Slot Usage (%) 60 | . 88 72 33 Engine 6 | . 14 7 . Treads 3 | . . 10 . Leg 12 | . 28 10 5 Wheel 1 | . . . 4 Device 1 | . . 2 1 Storage 19 | . 19 22 18 Energy Gun 4 | . 5 4 3 Energy Cannon 1 | . . 4 . Ballistic Gun 8 | . 19 11 . Naked Turns . | . . . . Heaviest Build 73 | 12 73 73 67 Greatest Support 40 | 20 20 40 25 Greatest Overweight (x) 22 | . 3 22 21 Average Overweight (x) 2 | . . 2 4 Largest Inventory Capacity 20 | . 20 20 20 Average Capacity 17 | . 11 20 20 Most Carried 9 | . 7 9 4 Average Carried 5 | . 5 6 3 Final Capacity 20 | 6 20 20 20 Final Carried 7 | 6 7 3 3 Class Distribution -------------------- 73% | Hauler-Mutant 14% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 529 | 200 156 103 70 Remotely . | . . . . Salvage Created 499 | . 378 121 . Parts 33 | . 26 7 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . 7 3 . Guns 9 | . 7 2 . Cannons 1 | . . 1 . Classes Destroyed 3 | . 2 1 . Sentry 1 | . . 1 . Abomination 9 | . 7 2 . Anomaly 1 | . 1 . . Best Kill Streak 4 | . 4 2 . Combat Bots Only 4 | . 4 2 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2935 | . 475 1204 1256 Core 921 | . 38 321 562 Absorbed by Shields . | . . . . Core Remaining (%) 67 | 100 84 19 . Volleys Fired 53 | . 30 19 4 Largest 2 | . 2 2 1 Hottest 80 | . 60 80 65 Shots Fired 87 | . 54 29 4 Gun 78 | . 53 21 4 Cannon 8 | . . 8 . Launcher . | . . . . Special 1 | . 1 . . Kinetic 60 | . 44 16 . Thermal 17 | . 5 8 4 Explosive . | . . . . Electromagnetic 10 | . 5 5 . Robot Hit Streak 11 | . 11 11 3 Robot Miss Streak 5 | . 5 1 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 67 | . 38 25 4 Core Hits 28 | . 18 10 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 2 | . . . 2 Impact . | . . . . Slashing 2 | . . . 2 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 880 | . 415 379 86 Guns 689 | . 415 218 56 Cannons 161 | . . 161 . Explosions . | . . . . Melee 30 | . . . 30 Ramming . | . . . . Kinetic 571 | . 408 163 . Thermal 217 | . . 161 56 Explosive . | . . . . Electromagnetic 62 | . 7 55 . Impact . | . . . . Slashing 30 | . . . 30 Piercing . | . . . . Highest Corruption 4 | . . 1 4 Average Corruption 1 | . . 1 2 Corruption Purged . | . . . . Effects 6 | . . 2 4 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . 1 1 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 45 | . 45 9 22 Average Temperature 11 | . 20 3 9 Received Heat Transfer 651 | . 129 207 315 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 149 | . . 122 27 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 30 | . 15 30 15 Average Influence 2 | . 1 4 2 Maximum Alert Level . | . . . . Low Security (%) 100 | . 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 21 | . 3 5 13 Investigation 6 | . . 2 4 Extermination . | . . . . Reinforcement 6 | . 1 1 4 Assault 8 | . 2 2 4 Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 10 | . . 6 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 8 8 24 Peak Tracking Total 10 | . 2 5 10 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . . 1 Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 7 | . 3 1 3 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 5 4 8 Successful 7 | . 2 3 2 Failed 10 | . 3 1 6 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 4 . 5 Fabricators . | . . . . Repair Stations 7 | . . 4 3 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Locate Traps 1 | . 1 . . Security Status 1 | . . . 1 Recall Assault 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 2 | . . 1 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1122 | . 295 370 457 Spaces Moved 477 | 1 136 134 206 Core 5 | . . 1 4 Treads 53 | . . 53 . Legs 277 | 1 136 69 71 Wheels 142 | . . 11 131 Hover . | . . . . Flight . | . . . . Fastest Speed 110 | 120 120 110 130 Average Speed 182 | 120 146 197 198 Slowest Speed 1150 | 120 210 1150 1100 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 2 39 18 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 597 | . 180 193 224 Wait 32 | . 5 27 . Move 474 | . 135 133 206 Hop . | . . . . Pick Up 7 | . 2 4 1 Fast Attach 17 | . 5 3 9 Attach 6 | . . 6 . Detach . | . . . . Swap 2 | . 1 . 1 Drop 4 | . 2 1 1 Fire 53 | . 30 19 4 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 249 | -10/Materials | Lost 3 parts (3w) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Utility x2 474 | -9/Materials | Build established: Hauler-Mutant 496 | -9/Materials | Lost 6 parts (2p2n2w) 527 | -9/Materials | Repaired Lrg. Storage Unit 637 | -9/Materials | Discovered new exit (range 15) 654 | -9/Materials | Core integrity fell below 50% 666 | -9/Materials | Core integrity fell below 20% 666 | -9/Materials | Entered another Materials area 666 | -8/Materials | Evolved 2 slots: Weapon x2 695 | -8/Materials | Lost 6 parts (3n1u2w) 985 | -8/Materials | Garrison activated, responded to threat 1014 | -8/Materials | Core integrity fell below 50% 1078 | -8/Materials | Core integrity fell below 20% 1123 | -8/Materials | Destroyed by Minor Abomination with Advanced EMP Blaster Last Messages --------------- 01061_ JOP CGB9Y CR3FT5Q:|PPA7