Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 11:54:35 Player: terics Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1501) 1501 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1249) 1249 TOTAL SCORE: 6435 Bonus ------- High Alert Combat Kills 193 Follower Combat Kills 485 Met Imprinter 300 Was Imprinted 300 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Compact Wheel Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Compact Matter Pod Improved Light Armor Plating Field Recycling Unit > --- WEAPON ----------- Plasma Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Compact Wheel Heavy Assault Rifle Gauss Rifle Grenade Launcher Rocket Launcher Datajack Remote Datajack Mace [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . . . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 79 | 6 4 1 13 2 1 4 48 Power 12 | 1 1 . 2 . . . 8 Engine 7 | 1 . . 1 . . . 5 Core 4 | . 1 . 1 . . . 2 Reactor 1 | . . . . . . . 1 Propulsion 18 | 2 . . 3 . . . 13 Treads 7 | 2 . . 3 . . . 2 Leg 11 | . . . . . . . 11 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 1 . . 1 . 9 Device 7 | . 1 . . . . . 6 Storage 3 | 1 1 . . . . . 1 Processor 3 | . . 1 . . 1 . 1 Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 35 | 2 1 . 8 2 . 4 18 Energy Gun 8 | . 1 . 1 . . 1 5 Energy Cannon 4 | . . . 1 1 . 1 1 Ballistic Gun 14 | 2 . . 4 . . . 8 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 1 1 . 1 . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 39 | . . . . . . . 39 Power 7 | . . . . . . . 7 Propulsion 10 | . . . . . . . 10 Utility 8 | . . . . . . . 8 Weapon 14 | . . . . . . . 14 Highest Loss Streak 18 | . . . . . . . 18 Average Slot Usage (%) 94 | . 90 94 96 100 100 100 83 Engine 1 | . 2 . . . . . 5 Core 8 | . 11 14 9 11 11 11 3 Treads 26 | . 28 28 30 33 33 33 10 Leg 3 | . . . . . . . 13 Device 3 | . 5 . . . . . 10 Storage 11 | . 14 14 11 11 11 11 12 Processor 8 | . . 8 11 11 11 11 4 Energy Gun 3 | . 10 14 4 . . 8 4 Energy Cannon 1 | . . . 2 5 . 5 . Ballistic Gun 18 | . 17 14 20 22 22 17 12 Special Melee Weapon 4 | . . . 4 5 11 1 . Naked Turns . | . . . . . . . . Heaviest Build 61 | 10 26 25 31 31 28 31 61 Greatest Support 80 | 40 40 40 60 60 60 60 80 Greatest Overweight (x) 6 | 3 . . . . . . 6 Average Overweight (x) . | 1 . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 Most Carried 10 | 4 8 8 10 10 10 10 10 Average Carried 8 | 2 6 7 8 10 9 10 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 4 8 8 10 10 10 10 3 Class Distribution -------------------- 50% | Scavenger-Mutant 23% | Scavenger-Gunner 14% | Mutant 5% | Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 1512 | 253 103 . 200 80 10 63 803 Remotely . | . . . . . . . . Salvage Created 1633 | . 151 . 240 86 . 30 1126 Parts 93 | . 9 . 24 3 . 5 52 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | . 3 . 7 2 . 3 15 Guns 16 | . 3 . 4 1 . . 8 Cannons 3 | . . . . 1 . . 2 AOE 11 | . . . 3 . . 3 5 Classes Destroyed 11 | . 2 . 2 . . . 7 Worker 1 | . . . . . . . 1 Builder 4 | . . . . . . . 4 Recycler 2 | . . . . . . . 2 Watcher 4 | . 1 . 2 . . . 1 Swarmer 7 | . . . 4 . . 3 . Saboteur 1 | . . . . . . . 1 Grunt 12 | . 3 . . 2 . . 7 Brawler 3 | . . . . . . . 3 Sentry 3 | . . . 3 . . . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | . 2 . 4 1 . 3 5 Combat Bots Only 4 | . 2 . 4 1 . 3 3 Max Kills in Single Turn 3 | . 1 . 3 1 . 2 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 5046 | . 218 . 385 55 . 224 4164 Core 1018 | . 58 . 61 16 . 14 869 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 76 . . . 77 . Volleys Fired 98 | . 17 . 13 5 . 8 55 Largest 3 | . 2 . 3 3 . 3 3 Hottest 152 | . 70 . 114 114 . 147 152 Shots Fired 238 | . 34 . 39 14 . 20 131 Gun 206 | . 34 . 33 10 . 16 113 Cannon 21 | . . . 4 4 . 2 11 Launcher 11 | . . . 2 . . 2 7 Special . | . . . . . . . . Kinetic 158 | . 25 . 24 10 . 10 89 Thermal 61 | . 9 . 13 4 . 8 27 Explosive 11 | . . . 2 . . 2 7 Electromagnetic 8 | . . . . . . . 8 Robot Hit Streak 22 | . 11 . 7 20 . 21 22 Robot Miss Streak 4 | . 3 . 3 . . 2 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 194 | . 21 . 26 14 . 16 117 Core Hits 97 | . 7 . 13 4 . 8 65 Critical Hits 1 | . . . . 1 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks 26 | . . . 3 2 . 3 18 Impact 18 | . . . . . . . 18 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . 3 . . 3 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4603 | . 270 . 580 213 . 362 3178 Guns 2527 | . 270 . 385 131 . 162 1579 Cannons 309 | . . . 20 82 . 46 161 Explosions 1393 | . . . 172 . . 154 1067 Melee 359 | . . . . . . . 359 Ramming 15 | . . . 3 . . . 12 Kinetic 2068 | . 222 . 315 131 . 111 1289 Thermal 1012 | . 48 . 90 82 . 97 695 Explosive 1015 | . . . 172 . . 154 689 Electromagnetic 134 | . . . . . . . 134 Impact 359 | . . . . . . . 359 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 5 | . . . . . . . 5 Corruption Purged . | . . . . . . . . Effects 16 | . . . . . . . 16 Message Errors 4 | . . . . . . . 4 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Targeting Errors 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 209 | . . . . . . . 209 Projectiles . | . . . . . . . . Explosions 134 | . . . . . . . 134 Melee 75 | . . . . . . . 75 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 181 | . . . 31 . . . 150 Shots 7 | . . . 1 . . . 6 Rammed 4 | . . . 1 . . . 3 Targets Rammed 4 | . . . 1 . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 432 | . 111 . 162 213 . 129 432 Average Temperature 91 | . 35 . 59 114 . 49 126 Received Heat Transfer 930 | . 120 . 72 30 . . 708 Effects 9 | . . . . . . . 9 Shutdowns 2 | . . . . . . . 2 Energy Bleed 4 | . . . . . . . 4 Interference 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions 4 | . . . . . . . 4 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 . . . 1 Heat Transferred 1695 | . 148 . 222 148 . 222 955 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 660 | . 126 . 296 76 . . 660 Initial 172 | . . . . 11 . . 172 Average 272 | . 67 . 135 48 . . 453 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 56 | 100 100 100 75 100 . . 24 Level 1 7 | . . . 24 . . . 4 Level 2 36 | . . . . . . . 71 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 . 1 . . . 8 Investigation 1 | . . . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 7 | . 3 . 1 . . . 3 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 3 | . . . . . . . 3 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 8 . 12 3 . 11 42 Peak Tracking Total 7 | . 3 . 5 2 . 4 7 Tactical Retreats 15 | . 1 . 1 1 . . 12 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 14 | . . . 1 . . . 13 Max in Single Turn 3 | . . . 1 . . . 3 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 6 | . 1 . 4 . . . 1 Terminals 3 | . 1 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 20 | . 2 . 16 . . . 2 Successful 13 | . 1 . 11 . . . 1 Failed 7 | . 1 . 5 . . . 1 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . . 3 . 1 . 1 Terminals 14 | . 2 . 12 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 . 8 . . . . Prototype ID Bank 1 | . . . 1 . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Security Status 1 | . . . 1 . . . . Assault Status 1 | . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer 1 | . . . 1 . . . . Insert Component 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . 4 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . 2 1 . 1 . Non-combat 3 | . . . 2 . . 1 . Combat 1 | . . . . 1 . . . Robot Hacks Applied 5 | . . . 3 1 . 1 . parse_system 2 | . . . . 1 . 1 . no_distress 2 | . . . 2 . . . . find_station 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 11 | . . . . . 11 . . Largest Group 11 | . . . . . 11 11 7 Highest-Rated Group 450 | . . . . . 450 450 360 Highest-Rated Ally 94 | . . . . . 94 94 94 Total Orders . | . . . . . . . . Ally Attacks 76 | . . . . . . 53 23 Total Damage 4504 | . . . . . . 1199 3305 Kills 17 | . . . . . . 8 9 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 17 | . . . . . . . 17 Items 17 | . . . . . . . 17 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 4806 | 108 444 51 518 129 1717 545 1294 Spaces Moved 2476 | 56 223 30 216 62 1061 309 519 Core 38 | 29 . . . . . . 9 Treads 2166 | 27 223 30 216 62 1061 309 238 Legs 272 | . . . . . . . 272 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 120 Average Speed 156 | 161 160 160 160 160 160 160 144 Slowest Speed 350 | 200 160 160 160 160 160 160 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 4 34 12 27 30 89 53 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 82 | . . . 10 . . 7 65 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 82 | . . . 10 . . 7 65 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3151 | 70 277 33 358 78 1082 341 912 Wait 418 | 5 29 2 93 6 16 14 253 Move 2469 | 55 222 29 215 61 1060 308 519 Hop . | . . . . . . . . Pick Up 25 | 4 2 1 7 1 2 2 6 Fast Attach 39 | 6 2 . 5 . 1 . 25 Attach 20 | . . 1 3 . . . 16 Detach 7 | . 2 . 4 . . . 1 Swap 20 | . 2 . 5 2 . 4 7 Drop 25 | . 1 . 9 1 3 2 9 Fire 98 | . 17 . 13 5 . 8 55 Melee 26 | . . . 3 2 . 3 18 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 3 | . . . 1 . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 553 | -10/Materials | Entered Mines 579 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 586 | -10/Mines | Discovered new exit (range 8) 604 | -10/Mines | Entered Materials 604 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 917 | -9/Materials | Discovered new exit (range 18) 1040 | -9/Materials | Repaired Lgt. Nuclear Core 1122 | -9/Materials | Entered Mines 1228 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1251 | -9/Mines | Entered Zion 1377 | -7/Zion | Given A8's code to call for help 1490 | -7/Zion | Build established: Scavenger-Mutant 1660 | -7/Zion | Gained Derelict followers 1927 | -7/Zion | Gained Derelict followers 1985 | -7/Zion | Learned location of Warlord (-4) 2142 | -7/Zion | Learned Factory stockpile data 2538 | -7/Zion | Imprinted 2540 | -7/Zion | Declared Zion's savior 2724 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2734 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2933 | -7/Zion | Discovered new exit (range 12) 2968 | -7/Zion | Entered Proximity Caves 2968 | -6/Proximity Caves | Accompanied by 11 allies 3260 | -6/Proximity Caves | Spotted B-75 Beast 3272 | -6/Proximity Caves | Allies destroyed B-75 Beast 3284 | -6/Proximity Caves | Build established: Scavenger-Gunner 3479 | -6/Proximity Caves | Discovered new exit (range 15) 3513 | -6/Proximity Caves | Entered Factory 3513 | -6/Factory | Accompanied by 7 allies 3513 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 3860 | -6/Factory | Lost 3 parts (2p1n) 3863 | -6/Factory | First assault squad dispatched 4048 | -6/Factory | Lost 3 parts (1n2w) 4502 | -6/Factory | Lost 7 parts (2p1n1u3w) 4697 | -6/Factory | Lost 5 parts (1n2u2w) 4755 | -6/Factory | Core integrity fell below 50% 4781 | -6/Factory | Core integrity fell below 20% 4807 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- U-05 Engineer lays Concrete. Acquired 61 matter. U-05 Engineer lays Concrete. G-50 Soldier destroyed. R-10 Processor destroyed. U-05 Engineer destroyed. Slug penetrates Wall. Penetrated by Slug. Grenade Launcher destroyed. U-05 Engineer lays Concrete. Acquired Hvy. Laser. Penetrated by Slug. Hvy. Laser destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Carbon-fiber Leg destroyed. R-10 Processor collects Target Analyzer. U-05 Engineer lays Concrete. Penetrated by Slug. R-10 Processor collects Com. Wheel. 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R #????????????????? | | ??# """ """ ##### # #Rg #????????????????? | | ??# #???######## #????????????????? | | ??# #??????????? #????????????????? | | ??# #??????????? #????????????????? | | ??##############??????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????????? ??????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Reclamation Efficiency 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places The More The Merrier Challenges ------------ None Game ------ Seed ShadeThunderStorm Manual? 0 Play Time 00:45:13 Cumulative 16.2 hours Start 2021.01.08 @ 11:09:40 End 2021.01.08 @ 11:54:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 64158f0b-0946-44e9-b43f-ae1c05455f16