Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 13:28:42 Player: Artackni Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (24) 4800 Robots Destroyed (213) 1065 Value Destroyed (7283) 7283 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 16828 Bonus ------- High Alert Combat Kills 634 Follower Combat Kills 280 Met Data Miner 300 Friendly Fire -594 Cogmind --------- Core Integrity 0/1000 Matter 235/300 Energy 89/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Improved Heat Sink Smartbomb Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Medium Treads Thunder Leg Enhanced Armored Leg Wheel > --- UTILITY ---------- Improved Signal Interpreter Advanced Targeting Computer Recoil Stabilizer Improved Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Makeshift Kinetic Plating Advanced Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- KE Penetrator KE Penetrator Long-range Missile Launcher Long-range Missile Launcher Great Axe [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Medium Treads Leg Constructs Wheel Wheel Hover Unit Airjet Flight Unit Field Propulsion Drive Utility Improved Medium Armor Plating Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Launcher Guidance Computer Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Small Laser Ballistic Gun KE Penetrator Ballistic Cannon Constructs Launcher Heavy Missile Launcher Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . 4 . . . . 2 . . . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Utility 6 | . . . . . . 3 . . . . 2 . . . . . . 1 . . . . . . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 146 | 7 7 1 13 7 7 13 . 2 . 1 14 1 2 8 2 . 4 39 . 10 8 . . . Power 16 | 1 1 . 1 2 2 2 . . . . 1 . . 1 . . 1 3 . 1 . . . . Engine 12 | 1 1 . 1 2 2 2 . . . . 1 . . . . . . 2 . . . . . . Core 3 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 37 | 2 4 . 5 1 3 1 . . . . . . . 3 . . 1 13 . 2 2 . . . Treads 3 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . Leg 5 | . . . 1 . . . . . . . . . . . . . . 3 . . 1 . . . Wheel 21 | 2 4 . . 1 3 1 . . . . . . . 2 . . 1 6 . 1 . . . . Hover 7 | . . . 4 . . . . . . . . . . . . . . 2 . . 1 . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 51 | 2 1 . 2 1 1 7 . 2 . . 4 1 2 3 1 . 1 15 . 6 2 . . . Device 19 | 1 . . 1 . 1 1 . 1 . . 2 . . 2 1 . . 6 . 2 1 . . . Storage 3 | 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . Processor 10 | . . . . . . 1 . . . . 1 . 2 . . . . 4 . 1 1 . . . Hackware 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Protection 17 | . . . 1 1 . 5 . 1 . . 1 . . 1 . . 1 4 . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 1 1 5 3 1 3 . . . 1 9 . . 1 1 . 1 8 . 1 4 . . . Energy Gun 5 | 1 . 1 1 . . . . . . . 1 . . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 20 | 1 1 . 2 2 . 2 . . . . 2 . . . . . . 6 . . 4 . . . Ballistic Cannon 9 | . . . . 1 1 1 . . . . 6 . . . . . . . . . . . . . Launcher 6 | . . . 2 . . . . . . 1 . . . . . . 1 1 . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 12 | . . . 1 3 1 . . . . . 3 . . . 1 . . 3 . . . . . . Parts Lost 77 | . 3 1 2 1 4 1 . . . 3 15 1 . . . 1 4 14 . 6 21 . . . Power 6 | . 1 . 1 . . . . . . . 1 . . . . 1 . 2 . . . . . . Propulsion 26 | . 1 1 1 1 1 . . . . 1 3 . . . . . 2 8 . 1 6 . . . Utility 23 | . . . . . 1 1 . . . . 7 . . . . . 2 2 . 4 6 . . . Weapon 22 | . 1 . . . 2 . . . . 2 4 1 . . . . . 2 . 1 9 . . . Highest Loss Streak 13 | . 2 1 1 1 3 1 . . . 2 13 1 . . . 1 2 7 . 4 10 . . . To Critical Strikes 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Average Backups 5 | 3 9 14 7 4 4 4 2 3 3 2 3 4 4 4 4 4 3 4 5 6 11 4 4 4 Power . | . . 1 . . . . . . 1 1 1 2 1 . . . . . . . 1 1 1 1 Propulsion 1 | 1 4 6 1 . . 1 1 1 1 1 . . . . 1 2 1 . . . . . . . Utility 1 | . 1 3 2 . . 1 . . . . . . . . . . . . . 1 6 1 1 1 Weapon 2 | . 1 3 3 2 4 1 1 1 1 . 1 2 2 2 2 2 1 3 5 4 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . . . 9 1 2 6 . . . . . . 2 . . . . 1 . . 4 . . 2 Power 4 | . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . 1 Propulsion 7 | . . . 4 . 1 1 . . . . . . . . . . . 1 . . . . . . Utility 8 | . . . 3 1 . . . . . . . . . . . . . . . . 4 . . . Weapon 6 | . . . . . 1 4 . . . . . . 1 . . . . . . . . . . . Tool/Special 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 70 | . 99 98 96 97 67 69 57 59 61 54 67 12 11 43 69 71 60 76 100 94 73 17 17 17 Engine 4 | . 13 14 10 11 9 6 7 7 7 7 5 . . . . . . 2 . . . . . . Core 1 | . . . . . . . . . . . . . . 3 6 4 . . 5 5 4 . . . Treads 1 | . . . . . . . . . . . . . . 4 6 6 . . 5 8 4 . . . Leg 3 | . . . 1 . 2 2 7 7 7 7 4 . . . . . . 7 5 1 . . . . Wheel 10 | . 27 26 5 5 17 12 7 7 7 . 3 . . 7 13 13 15 7 11 9 4 . . . Hover 1 | . . . 24 25 . . . . . . . . . . . . . . . . . . . . Device 9 | . 14 14 11 11 10 7 5 1 . . 5 . . 6 16 20 13 11 11 11 10 . . . Storage 1 | . 14 14 2 . . . . . . . . . . . . . . . . 2 4 . . . Processor 8 | . . . . . . 4 7 7 7 7 10 4 11 13 9 6 6 18 11 11 11 17 17 17 Protection 8 | . . . 7 11 1 16 12 19 23 23 15 . . 2 6 6 8 5 17 11 6 . . . Energy Gun 1 | . 14 14 10 . 3 . . . . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 14 14 19 15 17 5 . . . . 5 4 . . . . . 8 23 20 18 . . . Ballistic Cannon 2 | . . . . 10 4 6 7 7 7 1 10 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 4 6 6 6 3 . . . . . . Peak Build Rating 85 | 7 8 9 18 22 33 62 54 41 37 37 62 12 10 34 57 57 57 85 80 80 81 13 13 24 Average Rating 43 | 5 7 8 14 18 28 55 47 36 37 32 43 8 9 24 44 55 49 64 80 74 58 13 13 13 On Entrance 30 | . 7 8 9 16 15 30 54 30 37 37 32 8 1 10 34 57 51 51 80 80 75 13 13 13 Avg Prop Armor Cover (%) 8 | . . . 6 7 3 9 14 14 14 14 6 . . 15 12 8 . 5 8 10 6 . . . Naked Turns 22 | . . . . . . . . . . . . 17 5 . . . . . . . . . . . Heaviest Build 90 | 14 29 29 31 24 22 33 32 34 33 35 48 3 . 21 32 32 37 61 61 90 88 . . 9 Greatest Support 52 | 20 32 20 24 32 44 44 16 16 16 38 38 3 3 28 20 20 36 52 20 38 38 3 3 3 Greatest Overweight (x) 18 | . 2 2 3 1 4 1 1 2 2 2 7 . . 1 1 1 1 6 3 8 18 . . 2 Average Overweight (x) . | . . 1 . . . . 1 1 2 . . . . . 1 . . 1 3 4 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 20 5 5 5 Average Capacity 7 | 7 13 15 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 12 19 5 5 5 Most Carried 15 | 4 14 15 15 5 5 5 4 5 4 4 5 5 5 5 5 5 5 5 5 15 14 5 5 5 Average Carried 5 | 3 9 14 7 4 4 4 3 4 4 3 3 4 4 4 4 5 4 4 5 7 12 5 5 4 Final Capacity 20 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 5 5 5 5 Final Carried 15 | 4 14 15 5 5 5 3 4 4 4 3 5 4 5 4 5 5 4 5 5 15 5 5 5 5 Scrap Engine Consumption 79 | . . . . . 53 25 1 . . . . . . . . . . . . . . . . . Constructs Created 9 | . . . . . 5 4 . . . . . . . . . . . . . . . . . . Constructs Modified 17 | . . . . . 12 5 . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 33% | Mutant 18% | Tank 16% | Construct 9% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Matter Collected 7871 | 336 270 147 412 213 468 692 91 48 . 109 328 . . 387 171 6 448 2389 . 671 633 50 . 2 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9809 | 208 616 79 648 126 1473 877 185 73 . 279 410 . . 401 150 . 314 2509 . 941 520 . . . Parts 480 | 21 35 7 51 7 82 51 12 3 . 12 15 . . 13 1 . 13 83 . 39 35 . . . Haulers Intercepted 5 | . 2 . 1 1 . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 17 | . . . 2 1 3 1 . . . . 1 . . . . . . 9 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 11 4 . 12 . . . 1 . . 5 . . . 30 . . . Prevented 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 153 | . 12 3 16 2 10 17 4 1 . 13 15 . . . . . 5 31 . 11 13 . . . Melee 8 | . . . . . . . . . . . . . . . . . . 8 . . . . . . Guns 68 | . 12 3 6 2 7 4 . . . . 1 . . . . . . 12 . 9 12 . . . Cannons 29 | . . . . . 3 13 4 1 . 1 7 . . . . . . . . . . . . . AOE 48 | . . . 10 . . . . . . 12 7 . . . . . 5 11 . 2 1 . . . Classes Destroyed 22 | 3 4 . 3 . 3 . . . . . 2 . . 1 1 . . 4 . 1 . . . . Worker 14 | 2 2 . 3 . . . . . . . . . . . . . . 6 . 1 . . . . Builder 3 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . . . . Tunneler 7 | 6 . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 5 | . 2 . 1 1 . . . . . . . . . . . . . . . 1 . . . . Recycler 24 | 1 1 . 2 . 9 . . . . . . . . . . . . 9 . 2 . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 4 | . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . Swarmer 47 | . 6 2 7 . . 1 1 . . 9 3 . . . . . 5 4 . . 9 . . . Grunt 47 | . 6 1 5 . 1 9 1 . . 4 6 . . . . . . 10 . 3 1 . . . Brawler 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 21 | . . . 3 2 4 5 1 1 . . 4 . . . . . . 1 . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . . . . Hunter 5 | . . . . . . . . . . . 1 . . . . . . 2 . 2 . . . . Programmer 20 | . . . . . 2 2 1 . . . 1 . . . . . . 10 . 3 1 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Scientist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Scrapper 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Decomposer 5 | . . . . . . . . . . . . . . 3 2 . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Best Kill Streak 15 | 5 7 2 15 2 4 3 3 1 . 6 10 . . . 1 . 5 10 . 9 4 . . . Combat Bots Only 10 | . 6 2 10 2 4 3 3 1 . 6 10 . . . . . 5 8 . 6 4 . . . Max Kills in Single Turn 4 | 1 2 1 3 1 1 1 1 1 . 3 4 . . 1 1 . 4 4 . 3 2 . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . Exploded 4 | . . . 3 . . . . . . 3 4 . . . . . 4 4 . 1 1 . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Hostile Shots Fired 1120 | . 42 17 64 12 60 137 16 27 . 30 230 2 . 3 . 19 9 181 . 78 180 . . 13 Missed 313 | . 6 5 31 4 14 48 6 10 . 12 60 1 . 2 . 7 2 43 . 20 38 . . 4 Hits 807 | . 36 12 33 8 46 89 10 17 . 18 170 1 . 1 . 12 7 138 . 58 142 . . 9 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Projectile 806 | . 36 12 33 8 46 89 10 17 . 18 170 . . 1 . 12 7 138 . 58 142 . . 9 Critical Strikes 23 | . 1 . . 1 3 1 . . . 1 5 . . . . 1 . 4 . 3 3 . . . Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage Taken 13413 | . 366 129 405 123 869 1025 112 142 . 375 2587 30 . 18 . 112 214 2790 . 1358 2573 . 49 136 Core 2221 | . 107 44 49 14 114 83 6 5 . 18 678 30 . 15 . 32 . 460 . 67 314 . 49 136 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 215 | . . . . . . 108 . . . 23 74 . . 3 . 7 . . . . . . . . Ignored by Resistances 94 | . . . . . . . . . . . 25 . . . . . . 33 . 36 . . . . Regen/Repaired (Parts) 544 | . . . . . 183 216 . . . . 16 . . . . . . 129 . . . . . . Core Remaining (%) 57 | 100 . 39 . . 55 . . . . 84 . . . . . . 11 . . . . . . . Volleys Fired 459 | 22 44 9 38 16 86 60 10 4 . 19 31 . . . . . 2 45 . 26 46 . . 1 Largest 4 | 2 2 2 3 3 3 4 1 1 . 1 4 . . . . . 1 4 . 4 4 . . 1 Hottest 153 | 60 60 85 115 79 79 110 40 40 . 39 153 . . . . . 43 132 . 132 132 . . 46 Shots Fired 977 | 44 86 18 95 37 142 111 10 4 . 21 67 . . . . . 2 115 1 91 132 . . 1 Gun 747 | 44 86 18 84 20 118 40 . . . . 13 . . . . . . 105 1 88 130 . . . Cannon 185 | . . . . 17 24 71 10 4 . 10 49 . . . . . . . . . . . . . Launcher 45 | . . . 11 . . . . . . 11 5 . . . . . 2 10 . 3 2 . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 751 | 22 43 9 54 37 79 97 10 4 . 10 62 . . . . . . 105 1 88 130 . . . Thermal 164 | 22 43 9 30 . 46 14 . . . . . . . . . . . . . . . . . . Explosive 45 | . . . 11 . . . . . . 11 5 . . . . . 2 10 . 3 2 . . 1 Electromagnetic 17 | . . . . . 17 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 28 | 8 9 5 7 16 28 8 3 3 . 7 11 . . . . . . 13 . 14 11 . . . Robot Miss Streak 9 | 3 3 1 5 2 4 9 2 1 . 2 3 . . . . . 1 4 . 4 6 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Secondary Targets 9 | . 3 . 1 . . . . . . . . . . . . . . 1 . 2 2 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . 1 . 1 1 . . . Shots Hit Robots 717 | 27 57 13 52 24 110 73 6 3 . 12 38 . . 12 9 2 9 123 . 62 85 . . . Core Hits 399 | 10 28 5 36 6 40 40 4 1 . 20 50 . . 6 4 . 7 82 . 30 30 . . . Critical Kills 5 | . 1 . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . Critical Parts Destroyed 13 | 1 . . . . . . . . . . . . . . . . . 7 . 2 3 . . . Critical Strikes 29 | 1 1 1 1 . . 4 . . . 1 1 . . . . . 1 12 . 3 3 . . . Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Destroy 18 | 1 1 . 1 . . 1 . . . . . . . . . . . 8 . 3 3 . . . Blast 5 | . . . . . . 3 . . . 1 1 . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . 1 4 . . . . . . Melee Attacks 98 | . . . . . . . . . . . . . . 12 9 2 9 65 . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 94 | . . . . . . . . . . . . . . 12 7 . 9 65 . . 1 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 40 | . . . . . . . . . . . . . . 7 7 2 . 24 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26700 | 320 676 163 1381 386 1779 2549 396 162 . 1258 2220 . . 966 551 . 1094 8013 . 2602 2184 . . . Guns 10194 | 320 676 163 685 232 1480 566 . . . . 132 . . . . . . 2217 . 1794 1929 . . . Cannons 4057 | . . . . 154 299 1983 396 162 . 216 847 . . . . . . . . . . . . . Explosions 7024 | . . . 691 . . . . . . 1042 1234 . . . . . 426 2614 . 802 215 . . . Melee 5407 | . . . . . . . . . . . . . . 966 551 . 668 3182 . . 40 . . . Ramming 18 | . . . 5 . . . . . . . 7 . . . . . . . . 6 . . . . Kinetic 12423 | 161 390 105 460 386 954 2274 396 162 . 216 979 . . . . . . 2217 . 1794 1929 . . . Thermal 1665 | 159 286 58 225 . 662 275 . . . . . . . . . . . . . . . . . . Explosive 7019 | . . . 691 . . . . . . 1042 1234 . . . . . 426 2609 . 802 215 . . . Electromagnetic 168 | . . . . . 163 . . . . . . . . . . . . 5 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5407 | . . . . . . . . . . . . . . 966 551 . 668 3182 . . 40 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 2 2 5 5 5 2 2 2 2 2 2 2 2 . 12 12 17 20 20 20 . Average Corruption 6 | . . . . 2 2 2 5 3 2 2 1 2 2 2 2 2 . 7 12 14 18 20 20 . Corruption Purged 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 227 | . . . . 5 14 19 13 5 . 10 2 1 2 6 5 2 . 50 7 29 49 7 1 . Message Errors 47 | . . . . 1 3 5 3 2 . 1 1 . . 1 2 1 . 15 . 5 6 1 . . Matter Fused 60 | . . . . 1 4 7 6 . . 2 . . . 2 1 . . 12 2 9 11 3 . . Heat Flow Errors 31 | . . . . . 5 3 . . . 1 . . 1 . . . . 7 . 3 9 2 . . Energy Discharges 24 | . . . . 1 . 2 1 1 . . . . . 1 1 . . 6 2 6 3 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 31 | . . . . 1 1 1 2 2 . 2 1 . 1 2 1 1 . 7 1 4 3 . 1 . Data Loss (major) 6 | . . . . . 1 . . . . 2 . . . . . . . . . . 2 1 . . Misfires 5 | . . . . 1 . . . . . 2 . . . . . . . . 1 . 1 . . . Alerts 5 | . . . . . . . 1 . . . . 1 . . . . . 1 1 1 . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . 1 . 1 3 . . . Weapon Failures 10 | . . . . . . . . . . . . . . . . . . 1 . . 9 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2159 | . . . 27 . 13 192 69 17 . 40 46 . . 330 232 . 288 806 . 82 17 . . . Projectiles 313 | . . . . . 13 192 69 17 . . 22 . . . . . . . . . . . . . Explosions 328 | . . . 27 . . . . . . 40 24 . . . . . . 138 . 82 17 . . . Melee 1518 | . . . . . . . . . . . . . . 330 232 . 288 668 . . . . . . Knockbacks 21 | . . . . . 3 7 2 . . 3 6 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 21 | . . . . . 3 7 2 . . 3 6 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 764 | . . . 23 . . . . . . 52 246 . . . . . 101 222 . . 120 . . . Shots 16 | . . . 2 . . . . . . 1 5 . . . . . 2 4 . . 2 . . . Rammed 4 | . . . 1 . . . . . . . 1 . . . . . . . . 2 . . . . Targets Rammed 4 | . . . 1 . . . . . . . 1 . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 500 | . 36 48 306 116 225 234 . 28 . 163 500 . 100 . . . . 379 . 452 237 127 235 . Average Temperature 90 | . 16 28 91 40 82 57 . 17 . 48 177 . 63 . . . . 89 . 182 52 62 135 . Received Heat Transfer 2645 | . 132 45 132 45 361 327 18 54 . 126 402 . . 9 . . . 700 . 72 213 . . 9 Effects 12 | . . . 2 . . 1 . . . . 4 . . . . . . 2 . 3 . . . . Shutdowns 4 | . . . 1 . . . . . . . 1 . . . . . . 1 . 1 . . . . Energy Bleed 4 | . . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . 1 1 . 3 . . . . . . . . . . . . . . . . . . . Heat Transferred 2131 | 350 650 211 555 . 215 150 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Maximum Alert Level 3 | . . . 2 1 . 1 . . . . 3 1 . . . . . 3 1 1 . . . . Low Security (%) 64 | 100 100 100 52 14 100 92 . . . . . . 100 . . . . 22 3 84 . . . . Level 1 22 | . . . 30 85 . 7 . . . . . 100 . . . . . 55 96 15 . . . . Level 2 2 | . . . 16 . . . . . . . . . . . . . . 6 . . . . . . Level 3 10 | . . . . . . . . . . . 100 . . . . . . 15 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 937 | 10 165 89 490 286 114 254 . . . . 937 310 175 . . . . 765 266 240 . . . . Initial 937 | . . 21 22 206 87 232 . . . . 937 310 175 . . . . . 266 138 . . . . Average 203 | 2 78 41 201 223 26 119 . . . . 859 286 132 . . . . 302 234 145 . . . . Influence Increases 6733 | 45 349 119 692 190 252 834 90 20 . 280 1385 . 15 105 5 . 125 1399 2 406 420 . . . Destroy 0b10 Robot/C 3140 | . 240 80 360 40 140 340 80 20 . 260 300 . . . . . 100 700 . 220 260 . . . Destroy 0b10 Robot/NC 380 | 45 30 . 35 5 95 5 . . . . 5 . . 15 5 . 15 100 . 25 . . . . Destroy Leader 668 | . 56 20 92 22 . 102 10 . . 20 80 . . . . . 10 154 . 62 40 . . . Allied During Kill 38 | . . 4 13 . . . . . . . . . . . . . . 21 . . . . . . Successful Hack 147 | . 7 . 15 16 15 31 . . . . 7 . . . . . . 40 . 16 . . . . Disable Machine 225 | . . . 15 45 . . . . . . 30 . . . . . . 135 . . . . . . Destroy Structure 420 | . 1 . 72 2 2 21 . . . . 48 . . . . . . 204 2 68 . . . . Advance Influence 1100 | . . . . . . 200 . . . . 900 . . . . . . . . . . . . . Partial Spotted 60 | . . . . 30 . 15 . . . . . . 15 . . . . . . . . . . . Lose Combat Pursuer 555 | . 15 15 90 30 . 120 . . . . 15 . . 90 . . . 45 . 15 120 . . . Influence Decreases 6733 | 45 293 116 261 454 400 663 291 68 . 220 559 636 185 159 31 . 125 638 565 454 555 15 . . Entered New Map 1969 | . . 35 37 284 139 46 93 10 . . 23 576 75 30 6 . . . 495 60 56 4 . . Time Decay 4020 | 45 263 80 204 160 253 607 198 58 . 210 286 30 110 129 25 . 125 478 70 334 344 11 . . Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . . . . . . . . Lost Part 604 | . 30 1 20 10 8 10 . . . 10 150 10 . . . . . 140 . 60 155 . . . Lost Ally 40 | . . . . . . . . . . . . 20 . . . . . 20 . . . . . . Squads Dispatched 38 | . 2 . 2 1 . 11 . . . . 5 . 3 . . . . 9 . 5 . . . . Investigation 8 | . 1 . . . . 1 . . . . 1 . 1 . . . . 3 . 1 . . . . Extermination 9 | . . . . . . 3 . . . . 1 . . . . . . 4 . 1 . . . . Reinforcement 17 | . 1 . 1 1 . 6 . . . . 1 . 2 . . . . 2 . 3 . . . . Assault 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Construction Impeded 4 | . . . 1 . . 1 . . . . . . . . . . . 1 . 1 . . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Distress Signals 20 | . 1 . 5 2 . 7 . . . 2 . . . . . . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 282 | . 17 10 35 7 9 38 4 1 . 20 20 6 4 8 . 4 6 50 5 14 23 . . 1 Peak Tracking Total 10 | . 6 6 10 4 4 8 3 1 . 5 10 6 2 4 . 4 5 9 5 4 5 . . 1 Tactical Retreats 22 | . 1 1 1 1 . 5 . . . . 1 . . 3 . . . 2 . 1 6 . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Traps Triggered 11 | . . . . . . 2 . . . . 2 . . . . . . 4 . 2 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . 1 1 1 1 . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Machines Disabled 18 | . . . 1 3 1 . . . . 2 2 . . . . . . 9 . . . . . . Max in Single Turn 3 | . . . 1 1 1 . . . . 1 1 . . . . . . 3 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Machines Accessed 45 | . 5 . 2 3 11 5 . . 4 1 2 . 1 . 1 . . 7 . 3 . . . . Terminals 26 | . 4 . 2 3 4 3 . . . 1 1 . 1 . . . . 6 . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Recycling Units 7 | . 1 . . . 5 . . . . . . . . . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 137 | . 16 . 7 5 45 10 . . 24 4 3 . 3 . 1 . . 13 . 6 . . . . Successful 89 | . 4 . 6 1 34 5 . . 24 4 2 . . . 1 . . 5 . 3 . . . . Failed 48 | . 12 . 1 4 11 5 . . . . 1 . 3 . . . . 8 . 3 . . . . Catastrophic 10 | . 2 . . . 3 . . . . . 1 . 1 . . . . 3 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . 2 . 5 1 . 7 . . . . 2 . 3 . . . . 8 . . . . . . Terminals 63 | . 13 . 7 5 8 8 . . . 4 1 . 3 . . . . 12 . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 2 . . . . . . 1 . . . . . . Recycling Units 15 | . 3 . . . 11 . . . . . . . . . . . . . . 1 . . . . Scanalyzers 4 | . . . . . . 1 . . . . . . . . . . . . . 3 . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Hacks 74 | . 3 . 4 1 31 1 . . 24 4 1 . . . 1 . . 3 . 1 . . . . Record 35 | . . . . . 24 . . . 7 4 . . . . . . . . . . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 7 | . 1 . 2 . . 1 . . . . 1 . . . . . . 1 . 1 . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . 2 . 2 . . . . . . . . . . . . . . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 3 . . . . . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . 2 . . 3 . . . . 1 . . . . . . 2 . . . . . . Terminals 7 | . 1 . 2 . . 3 . . . . . . . . . . . 1 . . . . . . Botnet 4 | . . . 1 . . 2 . . . . . . . . . . . 1 . . . . . . Operators 3 | . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Patch 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 2 3 5 4 . . . 1 1 . 1 . . . . 4 . 2 . . . . Full Trace Events 6 | . 1 . . . 4 . . . . . . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . Non-combat 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . parse_system 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Total Allies 4 | . . 1 . . . . . . . . . 1 . 1 . . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . . . . 1 . 1 . . . 1 . . . . . . Highest-Rated Group 146 | . . 31 31 . . . . . . . . 31 . 146 . . . 99 . . . . . . Highest-Rated Ally 146 | . . 31 31 . . . . . . . . 31 . 146 . . . 99 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . 5 15 . . . . . . . . 13 . . . . . 14 . . . . . . Total Damage 1620 | . . 22 231 . . . . . . . . 213 . . . . . 1154 . . . . . . Kills 8 | . . 1 2 . . . . . . . . . . . . . . 5 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Active Infowar (turns) 4378 | 9 635 175 456 334 148 . . . . . . . . 250 392 159 621 1199 . . . . . . Sensors 1161 | . . . . . . . . . . . . . . . . . . 1161 . . . . . . IFF 1742 | . . . . . . . . . . . . . . 250 392 159 621 320 . . . . . . Traps 62 | . . . . . . . . . . . . . . . . . . 62 . . . . . . Seismic 1972 | 9 635 175 456 334 148 . . . . . . . . . . . . 215 . . . . . . Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 1 . 2 . . . . 1 . 2 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Turns Passed 13680 | 241 635 175 456 334 1585 1971 416 372 99 494 635 62 231 442 392 159 621 2284 145 742 917 147 49 76 Spaces Moved 10898 | 134 496 141 480 326 1109 1465 337 281 77 317 479 114 425 527 374 173 604 1505 117 414 469 294 97 143 Core 1543 | 1 . . . . 1 . . . . . 137 114 425 256 . . . 7 . . 68 294 97 143 Treads 126 | . . . . . 3 . . . . . . . . 17 . . . . . 12 94 . . . Legs 1070 | . . . . . 179 148 . . . 281 86 . . . . . . 376 . . . . . . Wheels 7431 | 133 496 141 66 96 926 1317 337 281 77 36 256 . . 254 374 173 604 1038 117 402 307 . . . Hover 728 | . . . 414 230 . . . . . . . . . . . . . 84 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 52 52 85 100 115 115 130 130 50 50 50 50 95 80 80 80 125 110 50 50 50 50 Average Speed 99 | 79 93 95 58 68 95 108 115 126 130 143 103 50 50 74 95 90 88 115 125 146 159 50 50 50 Slowest Speed 950 | 80 110 110 250 115 250 145 115 130 130 145 400 50 50 160 95 95 101 300 125 250 950 50 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 87 48 42 40 97 35 51 48 68 54 15 76 16 67 49 13 68 33 74 10 59 58 16 28 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 6 | . . 1 . . . . . . 1 3 . . . . . . 1 . . . . . . . Known Exits Taken 9 | . 1 . 1 . . 1 . . . . . . 1 . . . 1 . . 1 1 1 1 . Unknown Exits Taken 11 | 1 . 1 . 1 1 . 1 1 1 1 . . . 1 1 1 . . . . . . . . Scrap Searched 6 | . . 1 . . . . . 2 . . . . . . 1 . . . . . 1 1 . . Spaces Dug 37 | . . . 5 . . 3 . . . . . . . . . . 17 7 . 5 . . . . Terrain Destroyed 527 | . . . 66 1 . 19 4 1 . 108 56 . . . . . 45 116 1 47 43 . . 20 Melee 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . Projectile 107 | . . . . 1 . 19 4 1 . 1 10 . . . . . . 17 1 39 14 . . . AOE 412 | . . . 66 . . . . . . 107 46 . . . . . 45 92 . 7 29 . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Was Fac Upp Upp War Pro Total 12705 | 220 577 162 575 405 1505 1753 356 292 76 336 564 118 443 552 398 174 674 1848 116 485 541 293 96 146 Wait 901 | 54 20 9 19 44 273 179 8 4 . . 31 3 8 5 9 . 55 158 . 10 12 . . . Move 10877 | 133 495 140 480 325 1108 1464 336 280 76 316 479 113 424 526 373 172 603 1505 116 413 468 293 96 143 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 66 | 4 8 2 7 3 8 8 . 1 . . 1 . 5 1 2 . . 5 . 11 . . . . Fast Attach 115 | 7 . . 10 3 7 11 . 2 . . 12 1 2 6 1 . 2 38 . 7 6 . . . Attach 34 | . 3 1 1 1 2 3 . 1 . 1 1 . . 2 1 . 2 3 . 5 6 . . 1 Detach 31 | . . . . . 3 7 2 . . . 3 . . . 1 . 1 6 . 6 1 . . 1 Swap 36 | . 7 1 7 6 1 2 . . . . 3 . . . . . . 7 . 2 . . . . Drop 82 | . . . 13 7 16 19 . . . . 2 1 4 . . . . 16 . 3 1 . . . Fire 459 | 22 44 9 38 16 86 60 10 4 . 19 31 . . . . . 2 45 . 26 46 . . 1 Melee 98 | . . . . . . . . . . . . . . 12 9 2 9 65 . . 1 . . . Ram 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / Low x2) -6/Waste -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Fac) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 242 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 13) 729 | -10/Materials | Discovered new exit (range 16) 877 | -10/Materials | Entered Mines 882 | -10/Mines | Discovered new exit (range 14) 926 | -10/Mines | Core integrity fell below 50% 966 | -10/Mines | Received a Mining Laser from a helpful Derelict 1045 | -10/Mines | Learned location of Zion (-6) 1045 | -10/Mines | Discovered new exit (range 6) 1052 | -10/Mines | Entered Materials 1052 | -9/Materials | Accompanied by 1 ally 1052 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1165 | -9/Materials | Identified exit to Mines 1165 | -9/Materials | Identified exit to Storage 1347 | -9/Materials | Destroyed 10 combat bots 1452 | -9/Materials | First assault squad dispatched 1508 | -9/Materials | Entered Storage 1510 | -9/Storage | Build established: Tank 1839 | -9/Storage | Used back door to open Recycling access 1839 | -9/Storage | Discovered new exit (range 4) 1842 | -9/Storage | Entered Recycling 1954 | -9/Recycling | Scanned before Scraplab entrance 1969 | -9/Recycling | Entered Scraplab 1984 | -9/Recycling | Discovered new exit (range 2) 1990 | -9/Recycling | Angered Scraplab inhabitants 2005 | -9/Recycling | Found Prototype Device 2005 | -9/Recycling | Identified Scrap Engine 2054 | -9/Recycling | Lost 3 parts (1n2w) 2241 | -9/Recycling | Discovered new exit (range 8) 2420 | -9/Recycling | Build established: Gunner 2802 | -9/Recycling | Build established: Construct 3427 | -9/Recycling | Entered Factory 3427 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 4178 | -7/Factory | Garrison activated, responded to threat 4389 | -7/Factory | Discovered new exit (range 13) 4646 | -7/Factory | Build established: Tank 4719 | -7/Factory | Discovered new exit (range 15) 4967 | -7/Factory | Identified exit to Lower Caves 4994 | -7/Factory | Build established: Construct 5398 | -7/Factory | Entered Lower Caves 5494 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5551 | -7/Lower Caves | Learned location of 2 exits from Factory 5802 | -7/Lower Caves | Discovered new exit (range 11) 5814 | -7/Lower Caves | Entered another Lower Caves area 5826 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6000 | -7/Lower Caves | Build established: Mutant 6164 | -7/Lower Caves | Discovered new exit (range 15) 6168 | -7/Lower Caves | Learned Factory security intel 6186 | -7/Lower Caves | Encountered a Warlord checkpoint 6186 | -7/Lower Caves | Entered Data Miner 6186 | -7/Data Miner | Discovered new exit (range 6) 6211 | -7/Data Miner | Met Data Miner 6245 | -7/Data Miner | Learned location of Section 7 (-2) 6245 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6257 | -7/Data Miner | Received God Mode back door access code from Data Miner 6285 | -7/Data Miner | Entered Proximity Caves 6287 | -6/Proximity Caves | Spotter reported a threat 6288 | -6/Proximity Caves | Spotter reported a threat 6330 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6340 | -6/Proximity Caves | Spotter reported a threat 6341 | -6/Proximity Caves | Spotter reported a threat 6390 | -6/Proximity Caves | Learned location of Extension (-5) 6390 | -6/Proximity Caves | Learned Extension trap positions 6390 | -6/Proximity Caves | Learned Factory security intel 6433 | -6/Proximity Caves | Spotter reported a threat 6640 | -6/Proximity Caves | Spotted B-75 Beast 6656 | -6/Proximity Caves | Spotter reported a threat 6744 | -6/Proximity Caves | Spotter reported a threat 6773 | -6/Proximity Caves | Discovered new exit (range 5) 6779 | -6/Proximity Caves | Entered Factory 6779 | -6/Factory | Evolved 2 slots: Utility x2 6780 | -6/Factory | Identified exit to Lower Caves 6780 | -6/Factory | Identified exit to Factory 7129 | -6/Factory | Search patrols dispatched 7235 | -6/Factory | Build established: Tank 7286 | -6/Factory | Garrison activated, responded to threat 7330 | -6/Factory | Destroyed 10 combat bots 7330 | -6/Factory | Core integrity fell below 50% 7380 | -6/Factory | Lost 13 parts (1p2n6u4w) 7414 | -6/Factory | Sucked down chute 7414 | -6/Factory | Entered Waste 7415 | -6/Waste | Met a frightened Derelict 7418 | -6/Waste | Spotted C-40 Crusher 7419 | -6/Waste | Spotted C-40 Crusher 7445 | -6/Waste | Spotted C-40 Crusher 7453 | -6/Waste | Spotted C-40 Crusher 7453 | -6/Waste | Spotted C-40 Crusher 7457 | -6/Waste | Spotted C-40 Crusher 7459 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7460 | -6/Waste | Core integrity fell below 20% 7472 | -6/Waste | Discovered new exit (range 10) 7476 | -6/Waste | Entered Factory 7564 | -6/Factory | Incoming investigation squad redirected 7599 | -6/Factory | Build established: Mutant 7689 | -6/Factory | Discovered exit to Lower Caves (range 4) 7707 | -6/Factory | Entered Lower Caves 7737 | -6/Lower Caves | NK-0LA showed up to help 7739 | -6/Lower Caves | NK-0LA revealed a hidden path 8095 | -6/Lower Caves | Spotted B-75 Beast 8137 | -6/Lower Caves | Discovered new exit (range 15) 8149 | -6/Lower Caves | Entered another Lower Caves area 8184 | -6/Lower Caves | Build established: Scavenger-Mutant 8250 | -6/Lower Caves | Learned Factory security intel 8340 | -6/Lower Caves | Discovered new exit (range 9) 8364 | -6/Lower Caves | Found Prototype Device 8364 | -6/Lower Caves | Identified Heart of Steel 8532 | -6/Lower Caves | Murdered Warlord Statue 8541 | -6/Lower Caves | Entered Zion 8619 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8653 | -6/Zion | System corruption cleaned by Quarantine Array 8657 | -6/Zion | Attacked by Zionites 8657 | -6/Zion | Spotted 0W-UEZ(B) 8657 | -6/Zion | Spotted T9-WJF(B) 8688 | -6/Zion | Discovered new exit (range 16) 8700 | -6/Zion | Entered Proximity Caves 8798 | -5/Proximity Caves | Learned location of Armory (-3) 8993 | -5/Proximity Caves | Build established: Mutant 9317 | -5/Proximity Caves | Discovered exit to Factory (range 4) 9321 | -5/Proximity Caves | Entered Factory 9321 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9780 | -5/Factory | Incoming investigation squad redirected 9855 | -5/Factory | Destroyed 8 combat bots 9860 | -5/Factory | Lost 7 parts (1p4n2w) 10440 | -5/Factory | Cargo convoy interrupted 10639 | -5/Factory | Heart of Steel transformed into Warbot 10910 | -5/Factory | Spotted B-75 Beast 10941 | -5/Factory | Destroyed B-75 Beast 11108 | -5/Factory | System corruption reached 10% 11304 | -5/Factory | Build established: Scavenger-Tank 11560 | -5/Factory | Identified exit to Upper Caves 11560 | -5/Factory | Identified exit to Extension 11605 | -5/Factory | Sucked down chute 11605 | -5/Factory | Entered Waste 11653 | -5/Waste | Spotted C-40 Crusher 11673 | -5/Waste | Spotted C-40 Crusher 11688 | -5/Waste | Spotted C-40 Crusher 11688 | -5/Waste | Spotted C-40 Crusher 11694 | -5/Waste | Spotted C-40 Crusher 11694 | -5/Waste | Spotted C-40 Crusher 11732 | -5/Waste | Discovered new exit (range 16) 11749 | -5/Waste | Identified exit to Factory 11750 | -5/Waste | Entered Factory 11857 | -5/Factory | Incoming investigation squad redirected 12121 | -5/Factory | Discovered exit to Extension (range 7) 12226 | -5/Factory | Core integrity fell below 50% 12272 | -5/Factory | Lost 4 parts (1n2u1w) 12492 | -5/Factory | Entered Upper Caves 12595 | -5/Upper Caves | Build established: Tank 12783 | -5/Upper Caves | Lost 5 parts (1n2u2w) 12915 | -5/Upper Caves | Spotted B-75 Beast 12995 | -5/Upper Caves | Destroyed B-75 Beast 13013 | -5/Upper Caves | Lost 5 parts (2n1u2w) 13304 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13383 | -5/Upper Caves | Core integrity fell below 20% 13404 | -5/Upper Caves | Discovered new exit (range 11) 13409 | -5/Upper Caves | Identified exit to Upper Caves 13409 | -5/Upper Caves | Entered another Upper Caves area 13411 | -5/Upper Caves | Lost 10 parts (3n3u4w) 13432 | -5/Upper Caves | Discovered new exit (range 10) 13456 | -5/Upper Caves | Learned Factory emergency access door positions 13473 | -5/Upper Caves | Encountered a Warlord checkpoint 13505 | -5/Upper Caves | Spotted B-75 Beast 13549 | -5/Upper Caves | Discovered new exit (range 15) 13556 | -5/Upper Caves | Identified exit to Warlord 13556 | -5/Upper Caves | Entered Warlord 13574 | -5/Warlord | System corruption cleaned by Quarantine Array 13580 | -5/Warlord | Attacked by Warlord forces 13598 | -5/Warlord | Discovered new exit (range 15) 13604 | -5/Warlord | Identified exit to Proximity Caves 13605 | -5/Warlord | Entered Proximity Caves 13625 | -4/Proximity Caves | Build established: Mutant 13636 | -4/Proximity Caves | Spotted B-86 Titan 13681 | -4/Proximity Caves | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 13545_ System corrupted: Matter fused (-6). 13549_ EXIT=FOUND 13556_ EXIT=IDENTIFIED: WARLORD LOCATION=WARLORD GOAL=ESCAPE 13561_ System corrupted: Component data lost. 13574_ System quarantine in progress... 13574_ ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 13578_ System quarantine in progress... 13578_ ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 13580_ ANNOUNCEMENT: Internal threat detected, destroy unregistered bots on sight. 13590_ Triggered Fire Trap. 13590_ Burning plasma bursts from the floor. 13598_ EXIT=FOUND 13604_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 13642_ Acquired 2 matter. 13644_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## ??????????????????????????????? | | ## ??????????????????????????????? | | #?? ???????????????????????????? | | ##?? ???????????????????????????? | | ##?? ??????????????????????????? | | ##? ??????????????????????????? | | ## ??????????????????????????? | | #?????????????????????????????? | | ##????????????????????????????? | | ## #????????????????????????????? | | #### #?? ????????????????????????? | | #??## ## #???? ???????????????????? | | #???# #???? ???????????????????? | | #???## #???# #?##????????????????? | | #????## ####????# ## ????????????????? | | ??????## ##??????? ?????????????????? | | ???????## #?????### ??????????????????? | | ?????????## BB##????## ??????????????????? | | ??????????## BB;;##### ???????????????????? | | ??????????# ;; #???????????????????? | | ?????????## #?????????##????????? | | ?????????# # ????????## #????????? | | ????????# ### # ????????## #????????? | | ???????# "#?## ;# #???????## ###???????? | | ???????# ##??#####; #??????## #???????? | | ???????### #??????### @ ##?????# ##???????? | | ?????????### #?????## ####### # ###?????? | | ???????????# #?????# # # #?????? | | ??????????? ##????# ############# #?????? | | ???????????##??????####????????????##### ##?????? | | ???????????????????????????????????????####??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 3 Corruption Containment 8 Armor Coverage 550 Resistance: KI 10 Resistance: EX 25 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 12 Launcher Accuracy 40 Target Analysis 6 Core Analysis 6 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- KE Penetrator | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Brother of Steel Not So Scrappy Scrappetite You May Approach The Wall Challenges ------------ None Game ------ Seed MissileTeslaInjector Manual? 0 Play Time 02:35:36 Cumulative 100.4 hours Start 2026.01.25 @ 10:35:38 End 2026.01.25 @ 13:28:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 52 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1be84143-2bac-4b93-b22a-3f7a8a2fc2a4