Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.03 @ 14:02:26

Player: ArabianSandBoa

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (88)      440
Value Destroyed (4692)     4692
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (3287)               3287
              TOTAL SCORE: 14219

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    883
Follower Combat Kills      542
Entered Garrisons          600
Used RIF Installer         2000
Friendly Fire              -1238

 Cogmind 
---------
Core Integrity             0/1000
Matter                     144/300
Energy                     99/100
System Corruption          21%
Temperature                Cool (2)
Movement                   Flying (32)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (3) -------
           Variable Charge Gun
>          --- INVENTORY (5) ----
     Light Quantum Reactor
           Stasis Canceller
  Advanced System Shield
  Advanced System Shield
           PSU Rigger

 Peak State 
------------
>            --- POWER ------------
       Light Angular Momentum Engine
>            --- PROPULSION -------
    Improved Heavy Treads
    Improved Heavy Treads
    Improved Heavy Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Cooling System
             Cargo Storage Unit
    Improved Targeting Computer
>            --- WEAPON -----------
             PD Laser
>            --- INVENTORY --------
  Reinforced Antimatter Reactor
       Light Quantum Reactor
     Armored Heavy Treads
      Medium Storage Unit
    Advanced Sensor Array
  Long-range Terrain Scanner
             Target Analyzer
             Transmission Jammer
             Relay Coupler [NC]
             Relay Coupler [NC]
             Relay Coupler [NC]
             Relay Coupler [Swarmer]
             Relay Coupler [Swarmer]
             Relay Coupler [Grunt]
             Relay Coupler [Duelist]
             Relay Coupler [Sentry]
             Relay Coupler [Sentry]
             Relay Coupler [Hunter]
             Relay Coupler [Heavy]
             Relay Coupler [Behemoth]
             Relay Coupler [Behemoth]
             PSU Rigger
    Improved Arc Projector
    Improved Arc Projector
             Mass Driver
             Mass Driver
             Remote Datajack
       Heavy Flail
             Scythe
[Rating: 97]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Improved VTOL Module
Utility                    Cargo Storage Unit
  Device                   Improved Heat Sink
  Storage                  Cargo Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Propulsion Shielding
Weapon                     Improved Arc Projector
  Energy Gun               Improved Arc Projector
  Energy Cannon            Beam Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Mass Driver
  Launcher                 Smartbomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail
  Slashing Weapon          Scythe
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   2   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   .   1   .   1   .   .   .   1   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             216  | 4   19  .   1   1   22  .   13  12  6   23  3   65  47  
  Power                    23   | .   2   .   .   .   1   .   2   .   .   2   .   6   10  
    Engine                 9    | .   1   .   .   .   .   .   .   .   .   .   .   3   5   
    Core                   11   | .   1   .   .   .   1   .   2   .   .   2   .   1   4   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               57   | 2   5   .   .   .   13  .   5   1   1   7   .   15  8   
    Treads                 13   | .   3   .   .   .   .   .   .   .   .   .   .   10  .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   2   .   .   .   .   .   .   .   .   .   .   3   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Flight                 33   | .   .   .   .   .   13  .   5   1   1   7   .   2   4   
  Utility                  65   | 1   4   .   .   1   5   .   2   5   4   12  3   16  12  
    Device                 32   | 1   2   .   .   1   2   .   .   2   2   5   2   7   8   
    Storage                7    | .   2   .   .   .   1   .   .   2   .   .   .   1   1   
    Processor              9    | .   .   .   .   .   .   .   .   1   1   3   1   3   .   
    Hackware               16   | .   .   .   .   .   2   .   2   .   1   4   .   5   2   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 1   8   .   1   .   3   .   4   6   1   2   .   28  17  
    Energy Gun             18   | .   4   .   .   .   .   .   1   .   .   .   .   12  1   
    Energy Cannon          4    | .   3   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Gun          4    | 1   1   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Special Weapon         6    | .   .   .   .   .   .   .   1   1   .   1   .   1   2   
    Impact Weapon          14   | .   .   .   .   .   1   .   1   2   .   1   .   7   2   
    Slashing Weapon        16   | .   .   .   .   .   1   .   1   2   1   .   .   2   9   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   .   2   1   .   .   .   1   3   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    System Corruption      23   | .   .   .   .   .   .   .   .   .   .   .   .   5   18  
Parts Lost                 44   | .   1   .   .   1   1   1   .   .   1   14  1   9   15  
  Power                    6    | .   .   .   .   .   .   1   .   .   .   2   .   .   3   
  Propulsion               19   | .   .   .   .   1   .   .   .   .   .   8   1   6   3   
  Utility                  13   | .   .   .   .   .   1   .   .   .   1   3   .   1   7   
  Weapon                   6    | .   1   .   .   .   .   .   .   .   .   1   .   2   2   
  Highest Loss Streak      6    | .   1   .   .   1   1   1   .   .   1   6   1   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   98  100 100 94  99  91  96  100 99  92  66  70  56  
  Engine                   1    | .   2   .   .   .   .   .   .   .   .   .   .   2   1   
  Core                     4    | .   11  14  14  14  9   1   6   7   7   6   .   .   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Treads                   11   | .   18  .   .   .   .   .   .   .   .   .   .   18  2   
  Wheel                    5    | .   9   28  28  22  .   .   .   .   .   .   .   1   2   
  Flight                   9    | .   .   .   .   .   44  45  37  38  38  37  25  .   4   
  Device                   6    | .   14  14  14  14  4   .   .   1   5   6   13  3   12  
  Storage                  7    | .   14  14  14  14  9   9   7   7   7   7   6   5   2   
  Processor                4    | .   .   .   .   .   .   .   .   2   6   10  13  7   .   
  Hackware                 8    | .   .   .   .   .   13  18  23  17  9   3   .   10  13  
  Energy Gun               6    | .   5   28  15  14  .   .   .   .   .   .   .   7   .   
  Energy Cannon            2    | .   18  .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   .   .   4   7   7   3   .   2   1   
  Impact Weapon            1    | .   .   .   .   .   1   9   7   6   7   7   6   .   .   
  Slashing Weapon          2    | .   .   .   .   .   7   .   1   6   7   7   .   1   3   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             189  | 11  52  50  50  49  20  20  26  34  27  27  18  189 178 
  Greatest Support         225  | 32  40  32  32  32  31  25  26  28  29  29  17  225 31  
  Greatest Overweight (x)  14   | .   1   1   1   3   .   .   .   1   .   1   1   14  7   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   1   .   
Largest Inventory Capacity 30   | 8   20  20  20  20  20  10  10  10  10  10  10  30  30  
  Average Capacity         19   | 8   18  20  20  20  10  10  10  10  10  10  10  26  11  
  Most Carried             30   | 6   18  20  20  20  19  10  10  10  10  10  7   30  30  
  Average Carried          17   | 5   13  18  19  19  10  9   9   9   9   9   6   23  11  
  Final Capacity           30   | 8   20  20  20  20  10  10  10  10  10  10  10  30  5   
  Final Carried            30   | 6   15  20  20  20  10  10  10  10  10  8   7   30  5   

 Class Distribution 
--------------------
 26% | Mutant
 26% | Botlord-Mutant
  9% | Hacker-Sprinter
  8% | Sprinter
  5% | Scavenger-Mutant
  5% | Commander-Mutant
  3% | Bothacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Commander-Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
  Hacker-Sprinter | -8/Materials
  Hacker-Sprinter | -8/Garrison
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -7/Waste
         Sprinter | -7/Factory
         Sprinter | -7/Garrison
            Scout | -6/Factory
   Botlord-Mutant | -6/Garrison
           Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Matter Collected           2795 | 280  183  20   .    20   184  37   55   .    135  437  .    989  455  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4725 | 176  839  76   .    .    282  52   97   .    121  713  .    2062 307  
  Parts                    217  | 12   52   10   .    .    25   5    4    .    .    32   .    64   13   
Haulers Intercepted        8    | .    2    .    .    .    1    .    2    .    2    .    .    .    1    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  60   | .   12  5   .   .   4   3   .   .   .   16  .   13  7   
  Melee                    30   | .   .   .   .   .   4   3   .   .   .   15  .   4   4   
  Guns                     14   | .   2   5   .   .   .   .   .   .   .   .   .   7   .   
  Cannons                  10   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Classes Destroyed          15   | 3   3   1   .   .   1   .   .   .   .   .   .   4   3   
  Worker                   2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 4   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   2   .   .   .   1   .   2   .   2   .   .   .   1   
  Recycler                 3    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   .   5   .   .   3   3   .   .   .   8   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    24   | .   12  .   .   .   1   .   .   .   .   9   .   1   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Infiltrator              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 3   4   3   .   .   5   3   1   .   1   4   .   4   2   
  Combat Bots Only         4    | .   3   3   .   .   3   3   .   .   .   4   .   4   2   
Max Kills in Single Turn   1    | 1   1   1   .   .   1   1   1   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   1   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Damage Taken               8647  | .    512  92   .    11   146  427  52   46   64   1129 78   4169 1921 
  Core                     2676  | .    63   30   .    .    46   239  18   15   10   421  58   765  1011 
  Absorbed by Shields      20    | .    .    .    .    .    .    .    .    .    .    20   .    .    .    
  Reduced by Siege Mode    328   | .    .    .    .    .    .    .    .    .    .    .    .    328  .    
  Redirected to Shielding  103   | .    .    .    .    .    .    .    .    .    .    .    .    .    103  
  Regen/Repaired (Parts)   160   | .    .    .    .    .    .    .    .    160  .    .    .    .    .    
Core Remaining (%)         49    | 100  .    .    .    62   .    48   .    .    .    33   .    3    .    
Volleys Fired              150   | 22   53   7    .    .    .    .    9    .    3    7    .    43   6    
  Largest                  3     | 2    2    2    .    .    .    .    1    .    1    1    .    3    1    
  Hottest                  205   | 60   120  100  .    .    .    .    5    .    5    5    .    205  46   
Shots Fired                287   | 44   103  14   .    .    .    .    9    .    3    7    .    101  6    
  Gun                      165   | 44   25   14   .    .    .    .    .    .    .    .    .    82   .    
  Cannon                   95    | .    78   .    .    .    .    .    .    .    .    .    .    17   .    
  Launcher                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Special                  22    | .    .    .    .    .    .    .    9    .    3    7    .    2    1    
  Kinetic                  62    | 40   5    .    .    .    .    .    .    .    .    .    .    17   .    
  Thermal                  117   | .    82   14   .    .    .    .    .    .    .    .    .    21   .    
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          81    | 4    16   .    .    .    .    .    .    .    .    .    .    61   .    
  Robot Hit Streak         22    | 8    12   6    .    .    .    .    5    .    2    3    .    22   3    
  Robot Miss Streak        6     | 2    3    2    .    .    .    .    2    .    1    1    .    6    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               37    | .    .    .    .    .    .    .    .    .    .    .    .    37   .    
Shots Hit Robots           380   | 29   67   8    6    2    17   6    11   .    7    42   .    173  12   
  Core Hits                132   | 11   25   5    .    .    8    2    2    .    1    14   .    48   16   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    1    .    .    1    1    .    .    .    
  Critical Strikes         12    | .    2    .    .    .    .    1    .    .    2    2    .    5    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  3     | .    .    .    .    .    .    1    .    .    1    1    .    .    .    
    Sever                  6     | .    .    .    .    .    .    .    .    .    1    1    .    4    .    
Melee Attacks              343   | .    .    .    6    2    48   21   20   .    10   90   .    122  24   
  Impact                   76    | .    .    .    .    .    1    5    9    .    4    26   .    30   1    
  Slashing                 198   | .    .    .    .    .    7    .    6    .    6    64   .    92   23   
  Piercing                 61    | .    .    .    .    .    40   16   5    .    .    .    .    .    .    
  Sneak Attacks            36    | .    .    .    6    2    4    .    2    .    2    5    .    14   1    
    Combat Hostiles        9     | .    .    .    6    .    .    .    .    .    .    3    .    .    .    
  Follow-up Attacks        17    | .    .    .    .    .    3    2    .    .    2    6    .    4    .    
Damage Inflicted           13891 | 258  1138 108  .    .    746  241  349  .    330  1726 .    8100 895  
  Guns                     1939  | 258  236  108  .    .    .    .    .    .    .    .    .    1337 .    
  Cannons                  1384  | .    902  .    .    .    .    .    .    .    .    .    .    482  .    
  Explosions               520   | .    .    .    .    .    .    .    .    .    .    .    .    69   451  
  Melee                    10048 | .    .    .    .    .    746  241  349  .    330  1726 .    6212 444  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  717   | 201  34   .    .    .    .    .    .    .    .    .    .    482  .    
  Thermal                  1976  | .    929  108  .    .    .    .    .    .    .    .    .    939  .    
  Explosive                451   | .    .    .    .    .    .    .    .    .    .    .    .    .    451  
  Electromagnetic          699   | 57   175  .    .    .    .    .    .    .    .    .    .    467  .    
  Impact                   1859  | .    .    .    .    .    .    51   162  .    214  633  .    799  .    
  Slashing                 7297  | .    .    .    .    .    108  .    123  .    116  1093 .    5413 444  
  Piercing                 892   | .    .    .    .    .    638  190  64   .    .    .    .    .    .    
Highest Corruption         21    | .    1    1    1    1    3    4    2    2    2    2    .    10   21   
  Average Corruption       4     | .    1    1    1    1    3    3    2    2    2    2    .    5    20   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  157   | .    2    1    4    2    2    6    .    3    5    12   .    90   30   
    Message Errors         37    | .    .    .    .    .    .    1    .    2    1    2    .    22   9    
    Matter Fused           43    | .    2    .    .    .    1    2    .    .    1    5    .    24   8    
    Heat Flow Errors       10    | .    .    .    1    1    .    .    .    .    .    1    .    5    2    
    Energy Discharges      15    | .    .    1    1    1    .    2    .    1    .    .    .    9    .    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    1    1    .    .    1    
    Data Loss (minor)      24    | .    .    .    2    .    1    .    .    .    2    3    .    14   2    
    Data Loss (major)      8     | .    .    .    .    .    .    1    .    .    .    .    .    6    1    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            912   | .    .    .    .    .    138  73   68   .    114  263  .    241  15   
  Projectiles              30    | .    .    .    .    .    .    .    .    .    .    .    .    30   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    882   | .    .    .    .    .    138  73   68   .    114  263  .    211  15   
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    1    4    .    .    .    
  Impact                   5     | .    .    .    .    .    .    .    .    .    1    4    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        591   | 40   264  12   162  120  31   48   10   11   15   146  .    591  243  
  Average Temperature      48    | 18   70   5    82   72   8    23   4    4    2    9    .    147  90   
  Received Heat Transfer   2200  | .    285  .    .    6    54   27   6    .    18   480  18   870  436  
  Effects                  8     | .    .    .    .    .    .    .    .    .    .    .    .    8    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Siege Activations          7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Total Turns              165   | .    .    .    .    .    .    .    .    .    .    .    .    165  .    
  Longest Duration         43    | .    .    .    .    .    .    .    .    .    .    .    .    43   .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    3    3    .    5    .    
  Impact Corruptions       16    | .    .    .    .    .    .    3    .    .    5    7    .    1    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3039  | .    2035 296  .    .    .    .    .    .    .    .    .    708  .    
Parts Sabotaged            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Peak Influence             3863 | 30   216  201  .    62   418  623  470  257  197  926  482  3863 2690 
  Initial                  2027 | .    19   9    .    .    24   271  326  164  137  137  467  330  2027 
  Average                  1229 | 14   80   95   .    14   226  434  370  199  90   515  468  2032 2089 
Maximum Alert Level        5    | .    1    1    .    .    2    2    2    1    .    3    2    5    5    
  Low Security (%)         26   | 100  99   66   .    100  52   .    .    61   100  4    .    .    .    
  Level 1                  10   | .    .    33   .    .    34   21   84   38   .    31   .    1    .    
  Level 2                  11   | .    .    .    .    .    12   78   15   .    .    29   100  12   .    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    33   .    12   .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    12   .    
  Level 5                  32   | .    .    .    .    .    .    .    .    .    .    .    .    59   55   
  High Security            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          33   | .    4    .    .    1    3    .    1    .    7    .    .    .    17   
  Investigation            10   | .    4    .    .    1    .    .    .    .    5    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Reinforcement            5    | .    .    .    .    .    3    .    1    .    1    .    .    .    .    
  Assault                  16   | .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac 
Distress Signals           5    | .   1   .   .   .   2   .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              297  | .   22  9   .   2   24  24  4   7   13  49  4   24  115 
  Peak Tracking Total      36   | .   5   5   .   2   12  17  4   4   7   13  3   4   36  
  Tactical Retreats        38   | .   2   1   .   .   5   4   .   2   1   9   1   .   13  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac 
Traps Triggered            12   | .   .   .   .   .   .   2   2   .   .   4   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Power Sources Rigged       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac 
Machines Disabled          15   | .   .   .   .   .   .   2   .   .   1   4   .   7   1   
  Max in Single Turn       2    | .   .   .   .   .   .   1   .   .   1   1   .   2   1   
  Garrison Relay           10   | .   .   .   .   .   .   2   .   .   .   3   .   5   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac 
Machines Accessed          39   | .   8   .   1   2   4   .   4   .   10  3   1   3   3   
  Terminals                22   | .   6   .   .   1   2   .   2   .   5   3   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   1   .   .   .   .   .   1   .   2   .   .   .   2   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
Total Hacks                128  | .   28  .   1   9   23  .   21  .   26  7   1   4   8   
  Successful               64   | .   16  .   1   3   14  .   12  .   10  2   1   3   2   
  Failed                   60   | .   11  .   .   5   8   .   8   .   16  5   .   1   6   
    Catastrophic           9    | .   1   .   .   3   1   .   .   .   4   .   .   .   .   
  Database Lockouts        4    | .   1   .   .   1   1   .   1   .   .   .   .   .   .   
  Manual                   51   | .   12  .   1   3   14  .   10  .   6   .   .   .   5   
  Terminals                83   | .   23  .   .   8   14  .   15  .   12  7   .   4   .   
  Fabricators              8    | .   .   .   .   .   .   .   2   .   6   .   .   .   .   
  Repair Stations          6    | .   4   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          17   | .   1   .   .   .   .   .   4   .   6   .   .   .   6   
  Scanalyzers              8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   
Terminal Hacks             33   | .   11  .   1   3   3   .   7   .   3   2   .   3   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   1   1   .   2   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              5    | .   2   .   .   1   1   .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   1   .   .   .   .   .   2   .   4   .   .   .   1   
  Report Inventory         5    | .   1   .   .   .   .   .   1   .   2   .   .   .   1   
  Retrieve Components      3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
Unauthorized Hacks         9    | .   3   .   .   .   2   .   2   .   1   .   .   .   1   
  Terminals                6    | .   3   .   .   .   2   .   1   .   .   .   .   .   .   
    Botnet                 6    | .   3   .   .   .   2   .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   7   .   .   1   3   .   3   .   10  3   .   .   3   
  Full Trace Events        13   | .   6   .   .   1   .   .   .   .   5   1   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   .   1   .   11  .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   .   2   .   .   .   1   .   1   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              15   | .   .   .   .   .   .   .   3   .   2   5   .   4   1   
  Non-combat               5    | .   .   .   .   .   .   .   3   .   2   .   .   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   .   .   5   .   4   1   
Robot Hacks Applied        15   | .   .   .   .   .   .   .   6   .   2   5   .   2   .   
  no_distress              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  scatter_targeting        2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    43   | .   .   .   .   .   .   8   .   .   .   12  .   23  .   
  Machine Destruction      43   | .   .   .   .   .   .   8   .   .   .   12  .   23  .   
  Attached                 9    | .   .   .   .   .   .   .   .   .   .   4   .   5   .   
  Merged Code Value        140  | .   .   .   .   .   .   .   .   .   .   .   .   140 .   
Fabnet Peak Effective %    6    | .   .   .   .   .   .   .   .   .   .   .   6   6   2   
  Autooverrided            3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Robots Rewired             7    | .   .   .   4   .   .   .   .   .   .   .   .   2   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Total Allies               39   | .    .    3    4    .    .    .    .    18   .    3    .    9    2    
  Largest Group            18   | .    .    3    7    7    2    .    .    18   5    1    .    3    3    
  Highest-Rated Group      434  | .    .    40   85   85   37   .    .    434  151  16   .    296  113  
  Highest-Rated Ally       148  | .    .    16   21   21   21   .    .    35   31   16   .    148  49   
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               264  | .    .    11   .    16   6    .    .    177  13   8    .    21   12   
  Total Damage             7379 | .    .    141  .    195  115  .    .    5263 230  115  .    1012 308  
  Kills                    34   | .    .    4    .    2    .    .    .    16   2    1    .    8    1    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Gar Fac Was Fac Gar Fac Gar Fac 
Robot Analysis Total       6    | .   2   .   .   1   1   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Turns Passed               10574 | 138  1370 577  472  158  316  232  288  255  293  793  73   4668 941  
Spaces Moved               8532  | 51   589  444  380  80   578  468  629  399  762  1081 72   1838 1161 
  Core                     30    | .    .    .    .    .    .    .    .    .    .    .    .    10   20   
  Treads                   1689  | .    304  .    .    .    .    .    .    .    .    .    .    1385 .    
  Legs                     9     | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1739  | 42   285  444  380  80   .    .    .    .    .    .    .    407  101  
  Hover                    211   | .    .    .    .    .    .    .    .    .    .    .    .    .    211  
  Flight                   4854  | .    .    .    .    .    578  468  629  399  762  1081 72   36   829  
  Fastest Speed            23    | 100  100  115  115  115  23   23   23   23   25   23   26   29   32   
  Average Speed            85    | 103  169  115  115  122  23   24   23   23   25   24   31   192  58   
  Slowest Speed            700   | 120  240  115  115  145  31   29   29   100  26   98   103  700  205  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            29    | .    .    .    .    .    1    10   3    .    5    .    1    .    9    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52    | 4    80   94   90   20   46   42   20   95   25   93   2    98   28   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 49    | .    .    .    .    .    16   2    10   .    2    3    .    5    11   
Terrain Destroyed          180   | .    .    .    .    .    16   2    10   .    2    3    .    103  44   
  Melee                    49    | .    .    .    .    .    16   2    10   .    2    3    .    5    11   
  Projectile               4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  AOE                      127   | .    .    .    .    .    .    .    .    .    .    .    .    94   33   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Total                      11172 | 100  858  498  414  139  727  557  745  556  845  1496 123  2736 1378 
  Wait                     1477  | 18   172  35   16   53   37   81   47   127  45   235  46   478  87   
  Move                     8474  | 50   588  443  379  79   576  454  623  398  753  1080 70   1837 1144 
  Hop                      20    | .    .    .    .    .    1    3    3    .    4    .    1    .    8    
  Pick Up                  197   | 2    14   9    6    2    19   1    14   9    14   13   .    86   8    
  Fast Attach              69    | 3    2    .    .    .    3    .    5    1    1    7    .    21   26   
  Attach                   77    | .    2    .    .    .    6    .    4    .    3    11   3    30   18   
  Detach                   41    | .    1    .    .    .    1    .    2    .    .    5    3    15   14   
  Swap                     70    | 1    15   .    1    1    13   .    4    11   2    5    .    14   3    
  Drop                     214   | 4    11   4    6    2    31   1    17   10   13   8    .    69   38   
  Fire                     150   | 22   53   7    .    .    .    .    9    .    3    7    .    43   6    
  Melee                    300   | .    .    .    6    2    40   17   17   .    7    73   .    116  22   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            54    | .    .    .    .    .    .    .    .    .    .    52   .    2    .    
  Rewire                   25    | .    .    .    .    .    .    .    .    .    .    .    .    25   .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Waste
-7/Factory (discovered 7 exits: Fac x4 / Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory

 History 
---------
  Turn | Location      | Event
     7 | -11/Junkyard  | Discovered new exit (range 3)
   139 | -11/Junkyard  | Entered Materials
   235 | -10/Materials | Central database locked down
   312 | -10/Materials | Build established: Mutant
   754 | -10/Materials | Discovered new exit (range 12)
  1122 | -10/Materials | Discovered new exit (range 9)
  1244 | -10/Materials | Discovered new exit (range 5)
  1509 | -10/Materials | Entered Mines
  1514 | -10/Mines     | Learned location of Mines (-9)
  1556 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1654 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1788 | -10/Mines     | Discovered new exit (range 6)
  2072 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2073 | -10/Mines     | Discovered new exit (range 5)
  2086 | -10/Mines     | Entered Exiles
  2086 | -10/Exiles    | Found Exiles lab destroyed
  2086 | -10/Exiles    | Accompanied by 3 allies
  2392 | -10/Exiles    | Opened EX-Vault
  2401 | -10/Exiles    | Found PSU Rigger
  2421 | -10/Exiles    | Build established: Commander-Mutant
  2535 | -10/Exiles    | Discovered new exit (range 14)
  2558 | -10/Exiles    | Entered Mines
  2558 | -9/Mines      | Accompanied by 7 allies
  2569 | -9/Mines      | Met a Derelict bent on vengeance
  2582 | -9/Mines      | Met a Derelict shopkeep closing up shop
  2649 | -9/Mines      | Discovered new exit (range 12)
  2707 | -9/Mines      | Central database locked down
  2707 | -9/Mines      | Discovered new exit (range 14)
  2716 | -9/Mines      | Entered Materials
  2716 | -8/Materials  | Accompanied by 2 allies
  2716 | -8/Materials  | Evolved 4 slots: Propulsion x3, Utility x1
  2849 | -8/Materials  | Central database locked down
  3032 | -8/Materials  | Identified exit to Garrison
  3032 | -8/Materials  | Entered Garrison
  3044 | -8/Garrison   | Installed Relay Interface Framework
  3051 | -8/Garrison   | Garrison Relay disabled
  3056 | -8/Garrison   | Triggered checkpoint
  3100 | -8/Garrison   | Build established: Hacker-Sprinter
  3153 | -8/Garrison   | Spotted B-75 Beast
  3154 | -8/Garrison   | Spotted B-75 Beast
  3212 | -8/Garrison   | Triggered checkpoint
  3222 | -8/Garrison   | Triggered checkpoint
  3229 | -8/Garrison   | Discovered new exit (range 12)
  3233 | -8/Garrison   | Triggered checkpoint
  3234 | -8/Garrison   | Garrison Relay disabled
  3246 | -8/Garrison   | Expanded RIF knowledge: Command Fork
  3255 | -8/Garrison   | Core integrity fell below 50%
  3264 | -8/Garrison   | Entered Factory
  3264 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  3386 | -7/Factory    | Central database locked down
  3428 | -7/Factory    | Discovered new exit (range 3)
  3441 | -7/Factory    | Discovered new exit (range 16)
  3552 | -7/Factory    | Manually triggered Chute Trap
  3552 | -7/Factory    | Sucked down chute
  3552 | -7/Factory    | Entered Waste
  3566 | -7/Waste      | Spotted C-40 Crusher
  3568 | -7/Waste      | Spotted C-40 Crusher
  3591 | -7/Waste      | Spotted C-40 Crusher
  3592 | -7/Waste      | Spotted C-40 Crusher
  3604 | -7/Waste      | Spotted C-40 Crusher
  3618 | -7/Waste      | Spotted C-40 Crusher
  3628 | -7/Waste      | Discovered new exit (range 12)
  3641 | -7/Waste      | Warlord forces began an assault
  3683 | -7/Waste      | Allies destroyed C-40 Crusher
  3706 | -7/Waste      | Allies destroyed C-40 Crusher
  3708 | -7/Waste      | Allies destroyed C-40 Crusher
  3730 | -7/Waste      | Allies destroyed C-40 Crusher
  3750 | -7/Waste      | Allies destroyed C-40 Crusher
  3775 | -7/Waste      | Allies destroyed C-40 Crusher
  3807 | -7/Waste      | Entered Factory
  3807 | -7/Factory    | Accompanied by 5 allies
  3828 | -7/Factory    | Identified exit to Lower Caves
  4013 | -7/Factory    | Identified exit to Factory
  4100 | -7/Factory    | Identified exit to Garrison
  4100 | -7/Factory    | Entered Garrison
  4116 | -7/Garrison   | Triggered checkpoint
  4116 | -7/Garrison   | Garrison Relay disabled
  4162 | -7/Garrison   | Triggered checkpoint
  4169 | -7/Garrison   | Triggered checkpoint
  4408 | -7/Garrison   | Build established: Sprinter
  4454 | -7/Garrison   | Learned Factory security intel
  4460 | -7/Garrison   | Triggered checkpoint
  4497 | -7/Garrison   | Discovered exit to Factory (range 14)
  4566 | -7/Garrison   | Triggered checkpoint
  4600 | -7/Garrison   | Lost 3 parts (2n1u)
  4608 | -7/Garrison   | Triggered checkpoint
  4627 | -7/Garrison   | Garrison Relay disabled
  4657 | -7/Garrison   | Discovered exit to Factory (range 14)
  4661 | -7/Garrison   | Expanded RIF knowledge: Zone Cloak
  4803 | -7/Garrison   | Garrison Relay disabled
  4835 | -7/Garrison   | Core integrity fell below 50%
  4888 | -7/Garrison   | Discovered exit to Factory (range 10)
  4893 | -7/Garrison   | Entered Factory
  4893 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4896 | -6/Factory    | Lost 6 parts (1p3n1u1w)
  4966 | -6/Factory    | Identified exit to Garrison
  4966 | -6/Factory    | Entered Garrison
  4966 | -6/Garrison   | Warlord forces raided the area
  4980 | -6/Garrison   | Spotted B-90 Cyclops
  5011 | -6/Garrison   | Rewired B-86 Titan
  5016 | -6/Garrison   | Triggered checkpoint
  5050 | -6/Garrison   | Warlord forces retreated
  5054 | -6/Garrison   | Rewired B-90 Cyclops
  5256 | -6/Garrison   | Triggered checkpoint
  5278 | -6/Garrison   | Triggered checkpoint
  5354 | -6/Garrison   | Destroyed Cyclops 5a
  5390 | -6/Garrison   | Triggered checkpoint
  5634 | -6/Garrison   | Discovered new exit (range 32)
  5634 | -6/Garrison   | Discovered new exit (range 69)
  5634 | -6/Garrison   | Discovered new exit (range 26)
  5659 | -6/Garrison   | Garrison Relay disabled
  5720 | -6/Garrison   | Build established: Scavenger-Mutant
  6133 | -6/Garrison   | Found embedded Infiltrators
  6230 | -6/Garrison   | Triggered checkpoint
  6282 | -6/Garrison   | Garrison Relay disabled
  6407 | -6/Garrison   | P-60 Hacker assimilated allied IQ-XB4(x)
  6799 | -6/Garrison   | Build established: Bothacker-Gunner
  6859 | -6/Garrison   | Expanded RIF knowledge: Code Merge
  6956 | -6/Garrison   | Triggered checkpoint
  6983 | -6/Garrison   | Garrison Relay disabled
  7007 | -6/Garrison   | Core integrity fell below 50%
  7045 | -6/Garrison   | Core integrity fell below 20%
  7193 | -6/Garrison   | Phase Generator disabled
  7315 | -6/Garrison   | Build established: Botlord-Mutant
  7418 | -6/Garrison   | Garrison Relay disabled
  7595 | -6/Garrison   | Spotted B-75 Beast
  7674 | -6/Garrison   | Destroyed B-75 Beast
  7779 | -6/Garrison   | Garrison Relay disabled
  7882 | -6/Garrison   | Rescued a captive Derelict
  9038 | -6/Garrison   | System corruption reached 10%
  9152 | -6/Garrison   | Triggered checkpoint
  9634 | -6/Garrison   | Entered Factory
  9634 | -5/Factory    | Accompanied by 2 allies
  9634 | -5/Factory    | Evolved 2 slots: Utility x2
  9934 | -5/Factory    | First assault squad dispatched
 10067 | -5/Factory    | System corruption reached 10%
 10142 | -5/Factory    | Lost 5 parts (1p3u1w)
 10158 | -5/Factory    | High security lockdown imminent
 10238 | -5/Factory    | High security lockdown engaged
 10252 | -5/Factory    | Build established: Mutant
 10471 | -5/Factory    | Lost 5 parts (1n4u)
 10491 | -5/Factory    | Core integrity fell below 50%
 10496 | -5/Factory    | Core integrity fell below 20%
 10527 | -5/Factory    | Lost 3 parts (2n1w)
 10575 | -5/Factory    | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
10543_ =DUD=RIIMCW:HFA:952/YGOACV&K6RVJ3ZJIO=
10563_ System corrupted: Matter fused (-5).
10569_ C-30 ARC bursts open, deploying its payload.
10569_ G-67 Veteran unfolds itself.
10569_ B-60 Warrior unfolds itself.
10569_ G-50 Soldier unfolds itself. <x2>
10569_ M-28 Smith unfolds itself.
10569_ C-30 ARC bursts open, deploying its payload.
10569_ G-67 Veteran unfolds itself.
10569_ G-50 Soldier unfolds itself. <x2>
10569_ B-60 Warrior unfolds itself.
10569_ E-15 Imp unfolds itself.
10571_ C-30 ARC bursts open, deploying its payload.
10571_ G-67 Veteran unfolds itself.
10571_ L-41 Fighter unfolds itself.
10571_ G-50 Soldier unfolds itself. <x2>
10571_ I-47 Archangel unfolds itself.
10571_ Critical hit (Burn: +37).
10571_ C-30 ARC bursts open, deploying its payload.
10571_ P-70 Sage unfolds itself. <x3>

 Map 
-----
+----------------------------------------------------+
| ###+###################           ##?#????????#??? |
| ??????????????????????#           #??????????????? |
| ??????????????????????#           #??????????#???? |
| ??????????????????????+           #????"???? """?? |
| ??????????????????????#           #????????? """"  |
| ??????????????????????#           #????????? """"  |
| ??????????????????????#           #????????? """"  |
| ??????????????????????#      !!!  #????????#    ?? |
| ??????????????????????#      !!!  ##??????##  ? ?? |
| ??????????????????????#  */! !!    #????  ##?????# |
| ??????????????????????#  */!       #??""" #????### |
| ??????????????????????#  //!       #  """ #####""  |
| ??????????????????????#            +  """ #        |
| ??????????????????????#            #      #        |
| ??????????????????????#            #??    +        |
| ??????????????????????#            ##+#####        |
| ??????????????????????#                   #        |
| ??????????????????????#                   #        |
| ??????????????????????#                   /        |
| ??????????????????????#   """"            #        |
| ??????????????????????#   """"            #        |
| ??????????????????????#   """"  "  ###### #        |
| ????????????????  ????#   """" "%" #?   #?#        |
| ???????????????? """??#   """"  "  #    +?+        |
| ???????????????? """" #   """" g   #    #?######## |
| ???????????????? """" +  @"""" gg  /    #????????? |
| ???????????????? """" #       i    #    #????????? |
| ???????????????? """??#   """"   g #    #????????? |
| ?????????????????"????#   """"    ##?   #????????? |
| ??????????????????????#  p""""    ##?   #????????? |
| ??????????????????????#   """"    #???  #????????? |
| ??????????????????????#   """"    #?#+###??? ????? |
| ??????????????????????#   """"    #?# #??????????? |
| ??????????????????????#   """"    #?# #??????????? |
| ??????????????????????#   i       #?# #??????????? |
| ??????????????????????#! %""""    #?# ############ |
| ??????????????????????#   """"    ###              |
| ??????????????????????#   """"                 "   |
| ??????????????????????#   """"                "%"  |
| ??????????##??????????#   """"                "%"  |
| ??????????    ????????#   """"     ############### |
| ?????????#      ??????#   """"     #?????????????# |
| ?????????#        ????#            #?????????????# |
| ??????????          ??#            #???????????? # |
| ????????????"""       #            #?????????????# |
| ????????????"""       +            ######????? ??# |
| ????????????"""       #                 +????????# |
| ????????????"""     ??#            ######????????# |
| ????????????""" ]]????#            #?????????????# |
| ?????????????"" ??????########     #?????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            600
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             2
Additional Mass Support    12
Propulsion Shielding       66
Evasion (%)                73
Targeting Accuracy         8
Melee Accuracy             12
Armor Integrity Analysis   40
Recoil Reduction           6
Offensive Hacking          20
Defensive Hacking          26
Relay Coupler Types        3
Relay Coupler Value        172

 Item Schematics 
-----------------
        Imp. VTOL Module | -8/Materials | Scanalyzed
 Imp. Signal Interpreter | -8/Materials | Scanalyzed
           System Shield | -8/Materials | Scanalyzed
           Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 L-41 Fighter | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SegregatorConcussiveBoosters
  Manual?         0
Play Time         02:09:34
  Cumulative      527.5 hours
  Start           2023.04.03 @ 00:28:13
  End             2023.04.03 @ 14:02:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          559
  Rogue           559
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          83
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 543dd694-70a7-4b99-ad11-935e61a4d6b5