Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 10:57:56 Player: Rainynight Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (179) 895 Value Destroyed (6563) 6563 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3523) 3523 TOTAL SCORE: 14061 Bonus ------- High Alert Combat Kills 2717 Follower Combat Kills 138 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 236/300 Energy 99/100 System Corruption 21% Temperature Cool (0) Movement Rolling (100) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (7) ------ Advanced Heat Sink Advanced Targeting Computer > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Improved Recalibrator Improved Arc Projector Precision Beam Rifle Gatling Laser Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Terrain Scanner Advanced Targeting Computer Hardened Medium Armor Plating Reactive Plating Hardlight Generator > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Heat Sink Improved Heat Sink Compact Battery Advanced Targeting Computer Medium Armor Plating Medium Armor Plating Reactive Plating Authchip [R/NC] Authchip [R/Combat] Long-range Tractor Beam Improved Recalibrator Lightning Gun Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Missile Launcher Precision Grenade Launcher Improved Datajack Powered Hammer Great Axe [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Reactive Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Slots Evolved 6 | . . . 2 . 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 5 | . . . 1 . 2 . 2 Weapon . | . . . . . . . . Parts Attached 184 | . 9 . 27 7 49 24 68 Power 14 | . 2 . 1 . 7 . 4 Engine 9 | . 2 . 1 . 3 . 3 Core 5 | . . . . . 4 . 1 Reactor . | . . . . . . . . Propulsion 34 | . 3 . 7 2 7 3 12 Treads 13 | . 1 . . . 6 3 3 Leg 10 | . 2 . 7 . . . 1 Wheel 11 | . . . . 2 1 . 8 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 46 | . 1 . 5 . 12 10 18 Device 17 | . . . . . 3 6 8 Storage 2 | . . . 1 . 1 . . Processor 5 | . . . 1 . 3 . 1 Hackware 4 | . . . 2 . . 2 . Protection 18 | . 1 . 1 . 5 2 9 Artifact . | . . . . . . . . Weapon 90 | . 3 . 14 5 23 11 34 Energy Gun 48 | . 2 . 3 1 12 6 24 Energy Cannon 8 | . . . . 1 5 2 . Ballistic Gun . | . . . . . . . . Ballistic Cannon 13 | . . . 7 3 3 . . Launcher 9 | . 1 . 2 . 3 . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon 8 | . . . 2 . . 3 3 Unidentified Prototypes 5 | . . . . . 3 . 2 Corrupted Parts 4 | . . . . . 1 . 3 System Corruption 11 | . . . . . 1 . 10 Parts Lost 42 | . 1 . . . 8 2 31 Power 6 | . . . . . 2 . 4 Propulsion 11 | . 1 . . . 1 1 8 Utility 14 | . . . . . 2 1 11 Weapon 11 | . . . . . 3 . 8 Highest Loss Streak 9 | . 1 . . . 2 1 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 100 95 87 84 94 97 Engine 8 | . 14 14 11 11 6 9 6 Treads 14 | . 5 . . . 8 25 17 Leg 4 | . 22 28 33 10 . . . Wheel 4 | . . . . 12 9 . 3 Device 9 | . . . . . 8 9 16 Storage 8 | . 14 14 11 11 9 9 7 Processor 9 | . . . 5 11 12 9 8 Protection 12 | . 12 14 10 11 9 11 18 Energy Gun 14 | . 27 28 6 . 11 17 14 Energy Cannon 1 | . . . . . 4 . . Ballistic Cannon 2 | . . . 13 20 1 . . Naked Turns . | . . . . . . . . Heaviest Build 125 | 14 15 12 25 26 114 119 125 Greatest Support 64 | 20 20 20 30 38 38 64 64 Greatest Overweight (x) 12 | . 1 . . 2 4 4 12 Average Overweight (x) 1 | . . . . . 2 1 2 Largest Inventory Capacity 25 | . 8 8 8 8 25 25 25 Average Capacity 21 | . 8 8 8 8 21 25 24 Most Carried 25 | . 8 8 8 8 25 25 25 Average Carried 20 | . 7 8 7 7 19 24 24 Final Capacity 25 | 8 8 8 8 8 25 25 5 Final Carried 25 | 6 8 8 8 8 25 25 5 Class Distribution -------------------- 75% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Gar Fac Matter Collected 2693 | 200 73 62 457 84 764 375 678 Remotely . | . . . . . . . . Salvage Created 8017 | . 216 51 560 5 3095 339 3751 Parts 348 | . 13 5 30 2 140 21 137 Haulers Intercepted 9 | . . . 1 . 6 . 2 Recyclers Shooed 7 | . . 1 1 . 1 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Combat Hostiles Destroyed 122 | . 7 . 15 . 43 6 51 Melee 7 | . . . . . . . 7 Guns 46 | . 3 . 2 . 15 3 23 Cannons 20 | . . . 6 . 12 2 . AOE 36 | . 4 . 7 . 10 1 14 Classes Destroyed 16 | . 4 . 4 . 6 . 2 Worker 15 | . 1 2 2 1 4 . 5 Builder 13 | . . . 2 . 1 . 10 Tunneler 1 | . . . . . . . 1 Hauler 9 | . . . 1 . 6 . 2 Recycler 16 | . . . 1 . 4 . 11 Mechanic 3 | . . . . . 1 . 2 Watcher 7 | . 1 . . . 4 . 2 Swarmer 11 | . 3 . . . 3 . 5 Grunt 70 | . 4 . 10 . 23 . 33 Brawler 3 | . . . . . 1 . 2 Duelist 2 | . . . . . 1 . 1 Protector 2 | . . . . . 1 . 1 Sentry 16 | . . . 5 . 8 2 1 Specialist 3 | . . . . . 2 1 . Hunter 11 | . . . . . 4 3 4 Programmer 4 | . . . . . . . 4 Best Kill Streak 11 | . 5 1 8 1 8 4 11 Combat Bots Only 8 | . 4 . 5 . 5 4 8 Max Kills in Single Turn 11 | . 3 1 3 1 3 1 11 Gunslinging 1 | . . . . . 1 . 1 Exploded 3 | . 2 . 3 . 2 1 3 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Gar Fac Damage Taken 7944 | . 469 . 588 . 2392 324 4171 Core 1234 | . 110 . 85 . 291 47 701 Absorbed by Shields 510 | . . . . . . 52 458 Redirected to Shielding 130 | . 22 . 15 . 9 . 84 Core Remaining (%) 68 | 100 . 56 . 78 . 38 . Volleys Fired 381 | . 46 4 36 1 133 15 146 Largest 2 | . 2 2 2 2 2 2 2 Hottest 130 | . 90 90 90 88 125 130 130 Shots Fired 678 | . 76 8 63 2 234 30 265 Gun 520 | . 72 8 22 . 133 27 258 Cannon 124 | . . . 32 2 87 3 . Launcher 34 | . 4 . 9 . 14 . 7 Special . | . . . . . . . . Kinetic 72 | . . . 32 2 38 . . Thermal 143 | . 60 8 22 . 15 6 32 Explosive 23 | . 4 . 9 . 3 . 7 Electromagnetic 440 | . 12 . . . 178 24 226 Robot Hit Streak 41 | . 11 6 7 1 16 16 41 Robot Miss Streak 8 | . 3 1 8 4 5 2 3 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 . . . 2 . 5 Max Gunslinging Chain 1 | . 1 . . . 1 . 1 Shots Hit Robots 502 | . 45 6 44 2 159 30 216 Core Hits 320 | . 18 3 49 2 87 12 149 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . 4 . 1 . 4 . 6 Burn 6 | . 4 . 1 . . . 1 Destroy 2 | . . . . . 2 . . Corrupt 6 | . . . . . 2 . 4 Sever 1 | . . . . . . . 1 Melee Attacks 23 | . . . 1 . . 12 10 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks 14 | . . . 1 . . 12 1 Combat Hostiles 2 | . . . . . . 2 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15325 | . 844 70 1525 18 4642 386 7840 Guns 7209 | . 584 70 148 . 2195 213 3999 Cannons 1965 | . . . 512 18 1367 68 . Explosions 5613 | . 251 . 862 . 1076 105 3319 Melee 366 | . . . . . . . 366 Ramming 172 | . 9 . 3 . 4 . 156 Kinetic 927 | . . . 512 18 397 . . Thermal 4305 | . 449 70 540 . 851 225 2170 Explosive 2248 | . 251 . 470 . . . 1527 Electromagnetic 7307 | . 135 . . . 3390 161 3621 Impact . | . . . . . . . . Slashing 366 | . . . . . . . 366 Piercing . | . . . . . . . . Highest Corruption 21 | . 2 2 . . 2 2 21 Average Corruption 3 | . 2 2 . . 1 2 10 Corruption Purged . | . . . . . . . . Corruption Blocked 6 | . . . . . . 6 . Effects 63 | . 1 1 . . 2 26 33 Message Errors 23 | . 1 1 . . 1 10 10 Matter Fused 14 | . . . . . . 6 8 Heat Flow Errors 6 | . . . . . . 2 4 Energy Discharges 3 | . . . . . . 2 1 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 7 | . . . . . . 4 3 Data Loss (major) 2 | . . . . . 1 . 1 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . 1 1 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 329 | . . . 79 . 47 . 203 Projectiles 21 | . . . . . 21 . . Explosions 298 | . . . 79 . 26 . 193 Melee 10 | . . . . . . . 10 Knockbacks 12 | . . . 5 . 7 . . Impact . | . . . . . . . . Kinetic 12 | . . . 5 . 7 . . Secondary . | . . . . . . . . Self-Inflicted Damage 510 | . . . 4 . 173 . 333 Shots 18 | . . . 1 . 11 . 6 Rammed 19 | . 2 . . . 1 . 16 Targets Rammed 26 | . 2 . 1 . 1 . 22 Kicked 1 | . . . 1 . . . . Crushed 6 | . . . . . . . 6 Highest Temperature 339 | . 322 30 132 27 339 300 220 Average Temperature 69 | . 132 18 49 15 50 118 49 Received Heat Transfer 2668 | . 282 . 288 . 999 64 1035 Effects 9 | . 4 . . . 1 1 3 Energy Bleed 3 | . 2 . . . 1 . . Interference 5 | . 2 . . . . . 3 Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 17 | . . . . . 8 . 9 Combat Hostiles 13 | . . . . . 6 . 7 Parts Fried 51 | . . . . . 30 . 21 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . 1 . . . . . 7 Heat Transferred 6047 | . 1533 186 720 . 1106 272 2230 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 22 | . . . . . 12 1 9 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Peak Influence 2287 | . 238 10 513 214 1233 1987 2287 Initial 1043 | . . . 3 199 83 666 1043 Average 916 | . 76 6 144 209 548 1251 1401 Maximum Alert Level 5 | . 1 . 2 1 4 5 5 Low Security (%) 14 | . 80 100 69 9 14 . . Level 1 11 | . 19 . 17 90 21 . . Level 2 10 | . . . 12 . 34 4 . Level 3 30 | . . . . . 18 41 48 Level 4 14 | . . . . . 10 27 16 Level 5 17 | . . . . . . 25 35 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 37 | . 1 . 3 1 12 . 20 Investigation 14 | . . . 1 1 7 . 5 Extermination 4 | . . . . . . . 4 Reinforcement 10 | . 1 . 2 . 3 . 4 Assault 8 | . . . . . 1 . 7 Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 1 . 1 . 3 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Gar Fac Distress Signals 10 | . 1 . 4 . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 207 | . 14 . 20 . 66 6 101 Peak Tracking Total 11 | . 5 . 6 . 7 2 11 Tactical Retreats 22 | . 1 . . . 10 . 11 Traps | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Traps Triggered 6 | . 1 . . . 1 2 2 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts 82 | . . . 15 . . 49 18 Triggered . | . . . . . . . . Disarmed 2 | . . . . . . . 2 Reprogrammed 4 | . . . 1 . . 3 . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 4 | . . . . 4 . . . Triggered 2 | . . . . 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Gar Fac Machines Disabled 30 | . 1 . 3 . 6 4 16 Max in Single Turn 6 | . 1 . 2 . 1 1 6 Garrison Access 1 | . . . . . . . 1 Garrison Relay 4 | . . . . . . 4 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Gar Fac Machines Accessed 30 | . 3 . 3 1 12 3 8 Terminals 17 | . 2 . 2 . 7 3 3 Fabricators 3 | . . . . . . . 3 Repair Stations 1 | . . . . . 1 . . Recycling Units 5 | . 1 . 1 . 2 . 1 Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 88 | . 13 . 11 1 32 7 24 Successful 43 | . 6 . 7 1 18 2 9 Failed 45 | . 7 . 4 . 14 5 15 Catastrophic 12 | . . . 1 . 6 1 4 Database Lockouts . | . . . . . . . . Manual 28 | . 8 . 3 . 8 . 9 Terminals 54 | . 10 . 9 . 18 7 10 Fabricators 10 | . . . . . . . 10 Repair Stations 3 | . . . . . 3 . . Recycling Units 10 | . 3 . 2 . 2 . 3 Scanalyzers 6 | . . . . . 6 . . Garrison Access 4 | . . . . . 3 . 1 Terminal Hacks 22 | . 3 . 4 1 8 2 4 Record 1 | . . . . . . . 1 Robot Analysis 2 | . . . . . 2 . . Prototype ID Bank 2 | . . . 1 . 1 . . Open Door 2 | . . . . 1 . 1 . Branch Access Points 2 | . 1 . . . 1 . . Unreport Threat 4 | . 1 . . . 1 . 2 Locate Traps 1 | . . . . . 1 . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 6 | . 1 . 2 . 2 . 1 Garrison Registry 1 | . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 3 | . . . . . . . 3 Build 1 | . . . . . . . 1 Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 2 | . . . 2 . . . . Process 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 6 | . . . . . 6 . . Insert Component 3 | . . . . . 3 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 6 | . 3 . 1 . 2 . . Terminals 2 | . 1 . 1 . . . . Track 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . Reject 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Tunnel 2 | . . . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 3 . 3 . 9 2 7 Full Trace Events 10 | . . . 1 . 4 . 5 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 84 | . . . . . . . 84 Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 5 | . . . 5 . . . . Parts Scanalyzed 3 | . . . . . 3 . . Part Schematics Acquired 3 | . . . . . 3 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Gar Fac Used RIF Installer 1 | . . . . . . 1 . Robots Hacked 6 | . . . 1 . . 4 1 Non-combat 1 | . . . 1 . . . . Combat 5 | . . . . . . 4 1 Robot Hacks Applied 7 | . . . 1 . . 5 1 parse_system 7 | . . . 1 . . 5 1 Relay Couplers Released 15 | . . . . . . 15 . Machine Destruction 15 | . . . . . . 15 . Attached 2 | . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . . 3 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Gar Fac Total Allies 6 | . . . . . . 3 3 Largest Group 3 | . . . . . . 3 3 Highest-Rated Group 93 | . . . . . . 87 93 Highest-Rated Ally 31 | . . . . . . 31 31 Total Orders . | . . . . . . . . Ally Attacks 57 | . . . . . . . 57 Total Damage 912 | . . . . . . . 912 Kills 6 | . . . . . . . 6 Allies Corrupted . | . . . . . . . . Allies Melted 2 | . . . . . 1 . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Fac Robot Analysis Total 2 | . . . . . 2 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Gar Fac Turns Passed 8348 | . 501 59 654 322 2083 2155 2574 Spaces Moved 3730 | 1 256 39 380 301 1007 825 921 Core . | . . . . . . . . Treads 1404 | . 68 . . . . 750 586 Legs 638 | 1 188 39 380 29 . . 1 Wheels 1688 | . . . . 272 1007 75 334 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 120 120 120 90 90 145 100 Average Speed 167 | 120 130 120 120 98 138 224 203 Slowest Speed 960 | 120 190 120 120 260 160 312 960 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 2 51 13 29 52 73 86 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 2 . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 13 | . . . . . 13 . . Terrain Destroyed 349 | . 11 . 106 . 90 . 142 Melee . | . . . . . . . . Projectile 12 | . . . . . 12 . . AOE 337 | . 11 . 106 . 78 . 142 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Gar Fac Total 5130 | . 345 43 516 325 1474 1108 1319 Wait 462 | . 19 1 30 3 194 149 66 Move 3723 | . 255 38 379 300 1007 823 921 Hop . | . . . . . . . . Pick Up 98 | . 7 . 6 . 41 12 32 Fast Attach 61 | . 2 . 8 6 18 8 19 Attach 36 | . 1 . 1 . 10 3 21 Detach 18 | . . . 2 2 6 3 5 Swap 87 | . 6 . 18 1 21 13 28 Drop 125 | . 7 . 19 8 43 17 31 Fire 381 | . 46 4 36 1 133 15 146 Melee 23 | . . . 1 . . 12 10 Ram 1 | . . . . . . . 1 Kick 1 | . . . 1 . . . . Crush 24 | . 2 . . . 1 . 21 Escape Stasis 2 | . . . . . . 2 . Rewire 2 | . . . . . . 2 . Trap 86 | . . . 15 4 . 49 18 Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / [*Mat]) -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 11) 62 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 502 | -10/Materials | Entered Mines 548 | -10/Mines | Discovered new exit (range 5) 561 | -10/Mines | Entered Materials 561 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Discovered new exit (range 13) 1056 | -9/Materials | Discovered new exit (range 11) 1215 | -9/Materials | Entered Mines 1243 | -9/Mines | Met a Derelict shopkeep closing up shop 1378 | -9/Mines | Found a hidden stash of uninstalled traps 1462 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1527 | -9/Mines | Discovered new exit (range 7) 1537 | -9/Mines | Entered Materials 1537 | -8/Materials | Evolved 2 slots: Utility x2 2896 | -8/Materials | Garrison activated, responded to threat 3137 | -8/Materials | First assault squad dispatched 3317 | -8/Materials | Core integrity fell below 50% 3620 | -8/Materials | Identified exit to Garrison 3620 | -8/Materials | Entered Garrison 3648 | -8/Garrison | Installed Relay Interface Framework 3695 | -8/Garrison | Warlord forces raided the area 3700 | -8/Garrison | Triggered checkpoint 3716 | -8/Garrison | Triggered checkpoint 3744 | -8/Garrison | Triggered checkpoint 3745 | -8/Garrison | Triggered checkpoint 3776 | -8/Garrison | Triggered checkpoint 3788 | -8/Garrison | Triggered checkpoint 3914 | -8/Garrison | Triggered checkpoint 4102 | -8/Garrison | Triggered checkpoint 4203 | -8/Garrison | Garrison Relay disabled 4326 | -8/Garrison | Triggered checkpoint 4562 | -8/Garrison | Garrison Relay disabled 4626 | -8/Garrison | Discovered new exit (range 5) 4765 | -8/Garrison | Discovered new exit (range 10) 4938 | -8/Garrison | Discovered new exit (range 8) 5043 | -8/Garrison | Garrison Relay disabled 5331 | -8/Garrison | Garrison Relay disabled 5380 | -8/Garrison | Discovered new exit (range 10) 5410 | -8/Garrison | Discovered new exit (range 68) 5410 | -8/Garrison | Discovered new exit (range 60) 5410 | -8/Garrison | Discovered new exit (range 7) 5410 | -8/Garrison | Discovered new exit (range 77) 5621 | -8/Garrison | Build established: Scavenger-Mutant 5775 | -8/Garrison | Entered Factory 5775 | -7/Factory | Accompanied by 3 allies 5775 | -7/Factory | Evolved 2 slots: Utility x2 6265 | -7/Factory | Build established: Mutant 6975 | -7/Factory | First assault squad dispatched 6995 | -7/Factory | Allied Derelicts emerged from ambush trap array 7274 | -7/Factory | Lost 3 parts (1p2w) 7592 | -7/Factory | Lost 4 parts (1n2u1w) 7625 | -7/Factory | Destroyed 8 combat bots 7903 | -7/Factory | Build established: Scavenger-Mutant 7976 | -7/Factory | Core integrity fell below 50% 8009 | -7/Factory | Lost 9 parts (1p3n2u3w) 8016 | -7/Factory | System corruption reached 10% 8346 | -7/Factory | Core integrity fell below 20% 8349 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08343_ R-06 Scavenger collects Particle Gun. 08343_ U-05 Engineer lays Concrete. 08344_ M-28 Smith repairs M-28 Smith. 08344_ U-05 Engineer lays Concrete. 08344_ M-28 Smith repairs L-41 Fighter. 08345_ Dropped Huge Storage Unit. 08345_ U-05 Engineer lays Concrete. 08345_ R-06 Scavenger collects System Shield. 08345_ M-28 Smith repairs Wheel. 08346_ U-05 Engineer lays Concrete. 08346_ Sneak attack on M-28 Smith. 08346_ M-28 Smith destroyed. 08346_ R-06 Scavenger collects Imp. Heat Sink. 08346_ U-05 Engineer lays Concrete. 08348_ Adv. Targeting Computer destroyed. 08348_ System corrupted by crushing effect (+4). 08348_ U-05 Engineer lays Concrete. 08348_ U-05 Engineer builds a Wall. 08348_ R-06 Scavenger collects Authchip [R/NC]. 08349_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | % #?????"""" # #??????? | | #???# """" % # """" #??????? | | ###???# """" # # [ # #??????? | | ??????# # ## #??????? | | ??????# """ + # # % #??????? | | ####### """ # T ###### #??????? | | # """ + "" % + + ??? | | # | # | ###### """ """ # ??? | | # # #????# """ """ #??????? | | # # #????# """ """ #??????? | | !! # ### ###????# #??????? | | #% # #?# #??????# [ ! #??????? | | # ###########?# #??????#/############??????? | | #??????????# #??????#%#?????????????????? | | ############ #??????#!##?#??????????????? | | #??????#|#?????????????????? | | #?????##%##???????#????????? | | #?????#|*%#?????????#??????? | | #############+######?##!*#??#??#??????????? | | #?????# #?##!###???????????????? | | ## ###?????# ####%##?##?????????????? | | ?# #???????# !]!###%##??#??#??????????? | | ?# #???????# r!!=###%###???????????????? | | ?# #???????# [r!!###*##???????R????????? | | ## #???????# *]l####|##?????????????? ?? | | # ???????# uu lb@# ##|######???"????????? | | # #??????# u mlum%%%+% #????????????? | | + ???? + ug !####%# #?????#??????? | | # ##??? ## ig ###%# *%%#????????????? | | # ? ????????# ####%#%%% #?????????"??? | | ###??????#???# u #?##%#%% %#?????? ?????? | | #????????# ######+#+##########%# %! #????????"???? | | ?????????# %"% %=[%! +% ==#?????????"??? | | ?????????# "##########=![ #?????#??????? | | ?????????# #??????### %= #???? ? "??"?? | | ?????????# #????????######??? # ???"?? | | ?????????# #?###??????? ? ????? ?????? | | ?????????# #???????????????"?????? ??? | | ?????????# ##??#????????????"?????????? | | ?????????# ##??????????? ??? ?????????? | | ???????# # ##?????????????????????????? | | ???????# # ###?#?????? ? ???"??#??????? | | ???????# # # #???? ? ? ??? ?"?????????? | | ???????# # ###???????? ???????????????? | | ???????# # # #????????? ??????????????? | | ???????? # ########???????????????????? | | ??"?"??? ??????????????????? | | ?"""" # ???????????????? | | """" + *= ????????????????? | | """" ###%%!= ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Defensive Hacking 20 Relay Coupler Types 1 Relay Coupler Value 28 Authchip Count 2 Item Schematics ----------------- Lightning Gun | -8/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyColdLoader Manual? 0 Play Time 01:16:59 Cumulative 325.5 hours Start 2023.11.14 @ 09:13:24 End 2023.11.14 @ 10:57:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 324 Adventurer 2 Explorer 25 Win Type - Total 20 Types 17/1/0/2/0/0/0/0/0 Lore% 76 Gallery% 82 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0d7c6b5-5456-4fc7-a7c7-7030da335c2c