Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 23:35:15

Player: Faunarr

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (24)      120
Value Destroyed (496)      496
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (954)                954
              TOTAL SCORE: 3290

 Bonus
-------
Follower Combat Kills      354
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (1350) Ox26
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
           Utility Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
     Light Ion Engine
           Nuclear Core
    Medium Treads
  Advanced ECM Suite
           Weapon Shielding
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Relay Coupler [Programmer] (90)
           Relay Coupler [Programmer] (68)
           Beam Rifle
           Storm Laser
           Minigun
     Heavy Battle Rifle
           Flak Cannon
           Grenade Launcher
           Rocket Launcher
           Rocket Launcher
           Plasma Cutter

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
    Armored Treads
    Armored Treads
  Makeshift Flight Unit
>           --- UTILITY ----------
            Huge Storage Unit
            Sensor Array
            Hacking Drone Bay
>           --- WEAPON -----------
      Light Assault Rifle
            Rocket Launcher
>           --- INVENTORY --------
      Light Ion Engine
            Nuclear Core
            Sensor Array
   Advanced ECM Suite
            Utility Shielding
            Weapon Shielding
      Light Armor Plating
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Hacking Suite
            Relay Coupler [Programmer]
            Relay Coupler [Programmer]
            Beam Rifle
            Storm Laser
            Minigun
      Heavy Battle Rifle
            Flak Cannon
            Grenade Launcher
            Rocket Launcher
            Plasma Cutter
[Rating: 34]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Flight Unit              Makeshift Flight Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             25   | 6   3   .   8   .   2   6   
  Power                    3    | 1   .   .   2   .   .   .   
    Engine                 2    | 1   .   .   1   .   .   .   
    Core                   1    | .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   1   .   1   3   
    Treads                 6    | 2   .   .   1   .   .   3   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  8    | 1   2   .   1   .   1   3   
    Device                 3    | .   1   .   .   .   1   1   
    Storage                3    | 1   1   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   7    | 2   1   .   4   .   .   .   
    Energy Gun             3    | .   1   .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 12   | .   .   .   3   .   .   9   
  Power                    2    | .   .   .   1   .   .   1   
  Propulsion               4    | .   .   .   1   .   .   3   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   2    | .   .   .   1   .   .   1   
  Highest Loss Streak      4    | .   .   .   3   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   98  100 56  55  57  86  
  Engine                   1    | .   14  14  2   .   .   .   
  Core                     10   | .   .   .   8   11  11  10  
  Treads                   3    | .   28  28  3   .   .   19  
  Flight                   1    | .   .   .   .   .   2   1   
  Device                   12   | .   12  14  11  11  11  21  
  Storage                  11   | .   14  14  11  11  11  11  
  Energy Gun               2    | .   6   14  11  .   .   .   
  Ballistic Gun            10   | .   21  14  6   11  11  10  
  Launcher                 8    | .   .   .   2   11  11  10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             94   | 13  31  31  93  93  94  94  
  Greatest Support         60   | 40  40  40  60  3   8   60  
  Greatest Overweight (x)  30   | .   .   .   30  30  30  26  
  Average Overweight (x)   12   | .   .   .   16  30  25  2   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  
  Average Capacity         24   | 7   12  15  24  25  25  25  
  Most Carried             25   | 5   10  12  17  15  25  25  
  Average Carried          18   | 1   5   11  14  15  19  23  
  Final Capacity           25   | 8   15  15  25  25  25  25  
  Final Carried            24   | 2   10  12  15  15  24  23  

 Class Distribution 
--------------------
 99% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro 
Matter Collected           630  | 211 118 28  126 12  64  71  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            617  | .   249 .   290 25  .   53  
  Parts                    44   | .   17  .   18  6   .   3   
Haulers Intercepted        2    | .   1   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   6   5   
  Prevented                5    | .   .   .   .   .   .   5   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  17   | .   4   .   6   4   .   3   
  Guns                     11   | .   4   .   4   2   .   1   
  AOE                      6    | .   .   .   2   2   .   2   
Classes Destroyed          8    | .   4   .   4   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   .   
  Swarmer                  10   | .   .   .   3   4   .   3   
  Grunt                    6    | .   4   .   2   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   
Best Kill Streak           4    | .   3   .   3   4   .   3   
  Combat Bots Only         4    | .   2   .   3   4   .   3   
Max Kills in Single Turn   3    | .   2   .   3   2   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Hostile Shots Fired        170  | .    19   .    62   5    .    84   
  Missed                   46   | .    6    .    17   1    .    22   
Damage Taken               2154 | .    140  .    467  79   .    1468 
  Core                     435  | .    21   .    137  .    .    277  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  22   | .    .    .    .    .    .    22   
Core Remaining (%)         95   | 100  .    91   .    .    .    .    
Volleys Fired              78   | .    19   .    47   9    .    3    
  Largest                  2    | .    2    .    2    2    .    2    
  Hottest                  96   | .    76   .    96   53   .    53   
Shots Fired                136  | .    38   .    82   10   .    6    
  Gun                      129  | .    38   .    79   9    .    3    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    3    1    .    3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  82   | .    36   .    34   9    .    3    
  Thermal                  34   | .    2    .    32   .    .    .    
  Explosive                7    | .    .    .    3    1    .    3    
  Electromagnetic          13   | .    .    .    13   .    .    .    
  Robot Hit Streak         12   | .    3    .    12   4    .    6    
  Robot Miss Streak        4    | .    3    .    4    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           84   | .    20   .    54   7    .    3    
  Core Hits                37   | .    15   .    14   4    .    4    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    .    .    
    Burn                   2    | .    .    .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1740 | .    214  17   1015 276  .    218  
  Guns                     1004 | .    214  .    706  71   .    13   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               693  | .    .    .    283  205  .    205  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  43   | .    .    17   26   .    .    .    
  Kinetic                  501  | .    200  .    217  71   .    13   
  Thermal                  426  | .    14   .    412  .    .    .    
  Explosive                660  | .    .    .    250  205  .    205  
  Electromagnetic          110  | .    .    .    110  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            40   | .    .    .    .    40   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               40   | .    .    .    .    40   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      49   | .    .    .    .    49   .    .    
  Shots                    1    | .    .    .    .    1    .    .    
  Rammed                   6    | .    .    2    4    .    .    .    
Targets Rammed             6    | .    .    2    4    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        150  | .    30   .    150  10   .    20   
  Average Temperature      42   | .    11   .    49   7    .    10   
  Received Heat Transfer   357  | .    63   .    102  .    .    192  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    5    .    .    .    
  Heat Transferred         1197 | .    37   .    1160 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Peak Influence             152  | .   152 .   70  117 .   .   
  Initial                  19   | .   .   .   .   19  .   .   
  Average                  25   | .   73  .   11  116 .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              31   | .   8   .   7   2   1   13  
  Peak Tracking Total      4    | .   3   .   3   2   1   4   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   4   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Disabled          2    | .   .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Machines Accessed          2    | .   1   .   1   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   5   .   1   .   .   .   
  Successful               4    | .   3   .   1   .   .   .   
  Failed                   2    | .   2   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   5   .   1   .   .   .   
  Terminals                6    | .   5   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             4    | .   3   .   1   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  
Total Allies               4    | .    .    .    .    .    4    .    
  Largest Group            4    | .    .    .    .    .    4    4    
  Highest-Rated Group      154  | .    .    .    .    .    154  154  
  Highest-Rated Ally       40   | .    .    .    .    .    40   40   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               39   | .    .    .    .    .    .    39   
  Total Damage             1453 | .    .    .    .    .    .    1453 
  Kills                    11   | .    .    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   1   1   
Drone Launches             2    | .   .   .   .   .   1   1   
  Drone Recoveries         2    | .   .   .   .   .   .   2   

 Exploration                     | -11   -10   -10   -9    -9    -7    -6    
-------------              Run   | Yrd   Mat   Min   Mat   Min   Zio   Pro   
Turns Passed               21035 | 80    555   414   3655  374   13877 2080  
Spaces Moved               2547  | 51    303   256   361   24    976   576   
  Core                     948   | 13    .     .     182   24    728   1     
  Treads                   1316  | 38    303   256   179   .     .     540   
  Legs                     .     | .     .     .     .     .     .     .     
  Wheels                   .     | .     .     .     .     .     .     .     
  Hover                    .     | .     .     .     .     .     .     .     
  Flight                   283   | .     .     .     .     .     248   35    
  Fastest Speed            50    | 50    160   160   240   1550  1045  250   
  Average Speed            814   | 131   160   160   964   1550  1421  358   
  Slowest Speed            1550  | 160   160   160   1550  1550  1550  1350  
  Overloaded Moves         .     | .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     
  Cave-ins Triggered       .     | .     .     .     .     .     .     .     
Exploration Rate (%)       41    | 5     47    59    26    8     86    62    
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3     | .     .     1     .     .     2     .     
  Known Exits Taken        .     | .     .     .     .     .     .     .     
  Unknown Exits Taken      6     | 1     1     1     1     1     1     .     
Scrap Searched             7     | .     .     1     .     .     4     2     
Spaces Dug                 .     | .     .     .     .     .     .     .     
Terrain Destroyed          50    | .     .     .     25    8     .     17    
  Melee                    .     | .     .     .     .     .     .     .     
  Projectile               .     | .     .     .     .     .     .     .     
  AOE                      50    | .     .     .     25    8     .     17    
Terrain Rammed             .     | .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     

 Actions                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro 
Total                      2711 | 64  339 259 433 32  987 597 
  Wait                     5    | .   .   .   5   .   .   .   
  Move                     2541 | 50  302 255 360 23  975 576 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 8   12  2   8   .   9   7   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   19   | 6   1   .   4   .   2   6   
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     6    | .   2   .   4   .   .   .   
  Drop                     9    | .   3   .   1   .   1   4   
  Fire                     78   | .   19  .   47  9   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    4    | .   .   2   2   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
  Turn | Location           | Event
    10 | -11/Scrapyard      | Discovered new exit (range 16)
    81 | -11/Scrapyard      | Entered Materials
   165 | -10/Materials      | Discovered new exit (range 6)
   290 | -10/Materials      | Discovered new exit (range 15)
   312 | -10/Materials      | Build established: Mutant
   428 | -10/Materials      | Discovered new exit (range 5)
   636 | -10/Materials      | Entered Mines
   649 | -10/Mines          | Learned 4 Materials zone layouts
   717 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   974 | -10/Mines          | Learned location of Storage (-9)
   989 | -10/Mines          | Discovered new exit (range 12)
  1050 | -10/Mines          | Entered Materials
  1050 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1819 | -9/Materials       | Lost 3 parts (1p1n1w)
  2343 | -9/Materials       | Discovered new exit (range 7)
  2855 | -9/Materials       | Discovered new exit (range 13)
  4705 | -9/Materials       | Entered Mines
  4707 | -9/Mines           | Met a Derelict bent on vengeance
  4956 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5079 | -9/Mines           | Entered Zion
  7531 | -7/Zion            | Learned Factory emergency access door positions
 10276 | -7/Zion            | Imprinted
 10291 | -7/Zion            | Declared Zion's savior
 16965 | -7/Zion            | Learned Factory fabricator intel
 17049 | -7/Zion            | Found Prototype Energy Gun
 17363 | -7/Zion            | Found Relay Coupler [Programmer]
 17396 | -7/Zion            | Found Relay Coupler [Programmer]
 18661 | -7/Zion            | Given the Hacking Drone Bay
 18682 | -7/Zion            | Found Prototype Device
 18683 | -7/Zion            | Identified Hacking Drone Bay
 18799 | -7/Zion            | Discovered new exit (range 15)
 18956 | -7/Zion            | Entered Proximity Caves
 18956 | -6/Proximity Caves | Accompanied by 5 allies
 20064 | -6/Proximity Caves | Learned Factory security intel
 20931 | -6/Proximity Caves | Spotted B-75 Beast
 20995 | -6/Proximity Caves | Core integrity fell below 50%
 21025 | -6/Proximity Caves | Lost 4 parts (2n1u1w)
 21031 | -6/Proximity Caves | Core integrity fell below 20%
 21036 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
20694_ S-27 Virus destroyed.
20696_ Sensor Array destroyed.
20696_ S-27 Virus destroyed. <x2>
20700_ VTOL Module fries itself beyond repair.
20712_ Lgt. Nuclear Core fries itself beyond
  repair.
20712_ Acquired 19 matter.
20717_ Acquired Med. Treads.
20739_ Hacking Drone released from Hacking Drone
  Bay.
20753_ The unstable cave ceiling collapses. <x2>
20937_ Sensor Array destroyed.
20969_ Lgt. Assault Rifle destroyed.
20981_ Lgt. Armor Plating destroyed.
20994_ Arm. Treads destroyed. <x2>
21005_ Hacking Drone retrieved by Hacking Drone
  Bay.
21025_ Nuclear Core destroyed.
21025_ Hacking Drone Bay destroyed.
21030_ Arm. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????#     ### #??#                  %  |
| ????????????????#         #??#                 % ! |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactWarpLoader
  Manual?         0
Play Time         00:28:00
  Cumulative      8.1 hours
  Start           2024.04.21 @ 23:09:25
  End             2024.04.21 @ 23:35:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6d55d7e-bdc6-4dca-a5e0-db8bb13d57c8