Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 18:44:00 Player: Isopropylpod Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1134) 1134 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (732) 732 TOTAL SCORE: 5321 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 21 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 641/700 Matter 134/300 Energy 325/325 System Corruption 0% Temperature Warm (197) Movement Flying (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (5) --- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (4) ------ Medium Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (10) --- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Reaction Control System Gauss Rifle Gauss Rifle Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler > --- WEAPON ----------- Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Reaction Control System Gauss Rifle Gauss Rifle Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Transport Network Coupler Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Slots Evolved 6 | . . . 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . 1 . Utility 2 | . . . 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 91 | 9 3 15 22 1 16 20 5 . Power 15 | 2 1 1 3 1 1 3 3 . Engine 11 | 2 1 1 3 . 1 1 2 . Core 4 | . . . . 1 . 2 1 . Reactor . | . . . . . . . . . Propulsion 39 | 2 . 9 12 . 4 11 1 . Treads 1 | . . . . . 1 . . . Leg 10 | 2 . 5 2 . 1 . . . Wheel 1 | . . . 1 . . . . . Hover 4 | . . 4 . . . . . . Flight 23 | . . . 9 . 2 11 1 . Utility 13 | 3 . 1 2 . 5 2 . . Device 5 | 2 . . 1 . 2 . . . Storage 2 | 1 . . . . . 1 . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 5 | . . 1 1 . 3 . . . Artifact . | . . . . . . . . . Weapon 24 | 2 2 4 5 . 6 4 1 . Energy Gun 5 | 1 . 1 1 . 2 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 1 1 2 3 . 2 4 1 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . 1 1 1 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 4 | . . . . . . 3 1 . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 6 | . . 6 . . . . . . Parts Lost 31 | . . . 10 2 14 2 . 3 Power 3 | . . . 1 . 1 1 . . Propulsion 15 | . . . 6 1 5 1 . 2 Utility 3 | . . . . . 3 . . . Weapon 10 | . . . 3 1 5 . . 1 Highest Loss Streak 9 | . . . 9 2 5 2 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 73 | . 85 87 71 73 51 70 84 81 Engine 9 | . 13 14 8 7 4 2 7 7 Core 2 | . . . . 1 4 6 7 7 Treads 1 | . . . . . 3 . . . Leg 15 | . 28 27 3 18 8 . . . Flight 7 | . . . 24 6 . 34 38 35 Device 2 | . 1 . 4 9 6 . . . Storage 9 | . 14 14 11 9 5 5 7 7 Protection 2 | . . 2 1 9 5 . . . Energy Gun 7 | . 7 10 7 9 7 . . . Ballistic Gun 7 | . 13 7 9 4 1 15 15 15 Launcher 5 | . 6 10 . . 2 . . . Naked Turns 22 | . . . . . 22 . . . Heaviest Build 30 | 15 15 16 20 20 25 23 30 30 Greatest Support 35 | 20 20 25 20 20 35 24 30 30 Greatest Overweight (x) 6 | 1 . 1 2 . 6 . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 10 10 Average Capacity 7 | 7 8 8 8 8 6 8 10 10 Most Carried 10 | 3 7 8 8 8 8 10 9 7 Average Carried 6 | 2 5 7 7 8 5 7 7 7 Final Capacity 10 | 8 8 8 8 8 5 10 10 10 Final Carried 10 | 3 7 8 8 8 5 10 7 7 Class Distribution -------------------- 55% | Mutant 32% | Scavenger-Mutant 9% | Sprinter 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Matter Collected 1539 | 308 . 369 241 44 192 342 43 . Remotely . | . . . . . . . . . Salvage Created 1552 | 139 15 143 408 96 235 473 43 . Parts 94 | 7 9 7 26 3 11 28 3 . Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 3 | . 1 . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Combat Hostiles Destroyed 32 | . 3 1 11 2 9 5 1 . Guns 23 | . . 1 8 2 6 5 1 . AOE 8 | . 3 . 3 . 2 . . . Classes Destroyed 12 | 2 3 2 1 . . 3 1 . Worker 1 | . . 1 . . . . . . Builder 1 | . 1 . . . . . . . Tunneler 5 | 2 . 3 . . . . . . Hauler 1 | . . . . . . 1 . . Recycler 4 | 1 . . 1 . . 2 . . Operator 2 | . 1 . . . . 1 . . Watcher 1 | . . . . . . 1 . . Swarmer 13 | . 3 . 6 . 4 . . . Grunt 8 | . . 1 2 2 . 3 . . Sentry 9 | . . . 3 . 5 1 . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . Best Kill Streak 7 | 3 4 1 5 2 3 7 1 . Combat Bots Only 4 | . 3 1 4 2 3 2 1 . Max Kills in Single Turn 2 | 1 2 1 2 1 1 1 1 . Gunslinging . | . . . . . . . . . Exploded 2 | . 1 . 2 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Hostile Shots Fired 334 | . 18 18 92 14 113 56 6 17 Missed 102 | . 3 7 27 3 34 23 . 5 Damage Taken 3385 | . 140 197 791 173 1276 524 90 194 Core 809 | . 29 33 271 32 299 86 16 43 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 57 | 100 . 75 32 . . 24 . . Volleys Fired 195 | 6 10 41 34 9 60 30 4 1 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 86 | 70 70 70 83 76 86 56 56 56 Shots Fired 279 | 12 11 55 57 13 63 58 8 2 Gun 257 | 12 2 55 54 13 53 58 8 2 Cannon . | . . . . . . . . . Launcher 22 | . 9 . 3 . 10 . . . Special . | . . . . . . . . . Kinetic 150 | 6 1 15 41 4 15 58 8 2 Thermal 107 | 6 1 40 13 9 38 . . . Explosive 22 | . 9 . 3 . 10 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 9 2 6 14 3 8 7 3 3 Robot Miss Streak 7 | 1 1 3 7 2 3 2 2 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 3 | . . . 2 . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 167 | 9 3 38 35 7 31 38 5 1 Core Hits 77 | 4 8 7 17 5 19 15 2 . Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 3 | . . . . . . 2 1 . Critical Strikes 11 | 1 . 4 . . 1 4 1 . Burn 6 | 1 . 4 . . 1 . . . Destroy 5 | . . . . . . 4 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3223 | 121 455 497 520 84 563 845 118 20 Guns 2381 | 121 12 494 367 84 320 845 118 20 Cannons . | . . . . . . . . . Explosions 837 | . 441 . 153 . 243 . . . Melee . | . . . . . . . . . Ramming 5 | . 2 3 . . . . . . Kinetic 1588 | 60 12 154 279 24 76 845 118 20 Thermal 793 | 61 . 340 88 60 244 . . . Explosive 837 | . 441 . 153 . 243 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . 6 . . 9 9 . . Average Corruption 7 | . . 6 . . 9 9 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 53 | . . 27 . . 16 10 . . Message Errors 11 | . . 5 . . 2 4 . . Matter Fused 11 | . . 7 . . 3 1 . . Heat Flow Errors 5 | . . 2 . . 2 1 . . Energy Discharges 7 | . . 4 . . 3 . . . Parts Rejected 2 | . . . . . 1 1 . . Parts Fused 1 | . . . . . 1 . . . Data Loss (minor) 4 | . . 3 . . . 1 . . Data Loss (major) 3 | . . 3 . . . . . . Alerts 2 | . . 1 . . 1 . . . Weapon Failures 7 | . . 2 . . 3 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 46 | . 23 . 23 . . . . . Projectiles . | . . . . . . . . . Explosions 46 | . 23 . 23 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 73 | . 28 . 3 . 42 . . . Shots 7 | . 2 . 1 . 4 . . . Rammed 1 | . . . . . 1 . . . Targets Rammed 3 | . 1 1 . . 1 . . . Kicked 2 | . 1 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 438 | 36 9 253 67 219 279 415 438 233 Average Temperature 102 | 15 6 50 18 123 129 103 248 112 Received Heat Transfer 1008 | . . 72 261 117 279 234 . 45 Effects 16 | . . . . 1 . 3 12 . Shutdowns 7 | . . . . . . 2 5 . Energy Bleed 2 | . . . . . . . 2 . Interference 5 | . . . . 1 . . 4 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 3 | . . 2 . . 1 . . . Heat Transferred 2664 | 259 . 1295 259 148 703 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Peak Influence 452 | 15 197 170 452 230 260 402 243 . Initial 190 | . 9 76 1 190 149 121 182 . Average 138 | 5 84 54 253 209 194 220 199 . Maximum Alert Level 2 | . . . 2 1 1 2 1 . Low Security (%) 78 | 100 100 100 46 9 70 46 77 . Level 1 19 | . . . 37 90 29 50 22 . Level 2 1 | . . . 16 . . 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 1 1 1 . 2 . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 1 . 1 . . 2 . . Assault 1 | . . 1 . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Distress Signals 6 | . . . 2 1 1 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 6 12 23 5 16 17 2 7 Peak Tracking Total 9 | . 3 4 9 4 6 9 1 7 Tactical Retreats 7 | . . 2 3 . . 2 . . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Traps Triggered 2 | . 1 1 . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Machines Disabled 2 | . . . . . 1 . . 1 Max in Single Turn 1 | . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Machines Accessed 13 | . 2 1 4 2 2 1 1 . Terminals 10 | . 1 . 4 1 2 1 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 28 | . 5 1 11 5 2 3 1 . Successful 11 | . 3 1 3 3 . 1 . . Failed 17 | . 2 . 8 2 2 2 1 . Catastrophic 7 | . 1 . 5 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 11 | . 3 . 5 3 . . . . Terminals 24 | . 3 . 11 4 2 3 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 9 | . 2 1 3 2 . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Dispatch Records 2 | . . . 1 1 . . . . Zone Layout 3 | . . . 1 1 . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Scan Component 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 . 4 1 2 . 1 . Full Trace Events 4 | . 1 . 3 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . 9 . . . . . . Total Damage 148 | . . 148 . . . . . . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Turns Passed 2785 | 76 275 955 280 55 781 251 79 33 Spaces Moved 2507 | 39 204 682 299 26 479 436 236 106 Core 75 | 7 . . 1 . 67 . . . Treads 161 | . . . . . 161 . . . Legs 1222 | 32 204 681 29 26 250 . . . Wheels 6 | . . . 6 . . . . . Hover 1 | . . 1 . . . . . . Flight 1042 | . . . 263 . 1 436 236 106 Fastest Speed 25 | 50 120 120 34 120 50 26 25 25 Average Speed 84 | 110 120 120 46 120 131 27 25 27 Slowest Speed 350 | 120 120 120 150 120 350 37 25 100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . . 5 . . Cave-ins Triggered 3 | . . . . . 3 . . . Exploration Rate (%) 27 | 3 41 81 23 4 46 27 7 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . Unknown Exits Taken 5 | 1 . 1 1 . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 111 | . 41 . 24 . 46 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 111 | . 41 . 24 . 46 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Total 2879 | 56 222 763 384 38 561 501 247 107 Wait 29 | . . 9 19 . 1 . . . Move 2488 | 38 203 681 298 25 476 426 235 106 Hop 4 | . . . . . . 4 . . Pick Up 29 | 2 4 5 4 1 3 10 . . Fast Attach 50 | 8 2 5 12 1 9 11 2 . Attach 24 | . . 3 4 . 7 7 3 . Detach 9 | . . 2 . . 2 5 . . Swap 17 | 1 1 7 6 . . 2 . . Drop 30 | 1 1 9 7 2 1 6 3 . Fire 195 | 6 10 41 34 9 60 30 4 1 Melee . | . . . . . . . . . Ram 1 | . . . . . 1 . . . Kick 2 | . 1 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 13) 302 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 352 | -10/Materials | Entered Mines 375 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 427 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 474 | -10/Mines | Met a Derelict testing a Signal Generator 513 | -10/Mines | Discovered new exit (range 12) 878 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 953 | -10/Mines | Learned location of Zion (-6) 959 | -10/Mines | Discovered new exit (range 11) 1307 | -10/Mines | Entered Materials 1307 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1467 | -9/Materials | Discovered new exit (range 16) 1534 | -9/Materials | Core integrity fell below 50% 1567 | -9/Materials | Lost 9 parts (1p5n3w) 1587 | -9/Materials | Entered another Materials area 1587 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1605 | -8/Materials | Garrison activated, responded to threat 1637 | -8/Materials | Met 7R-MNS 1641 | -8/Materials | Identified exit to Garrison 1642 | -8/Materials | Entered Garrison 1724 | -8/Garrison | Triggered checkpoint 1821 | -8/Garrison | Build established: Scavenger-Mutant 1854 | -8/Garrison | Triggered checkpoint 1881 | -8/Garrison | Installed Relay Interface Framework 1888 | -8/Garrison | Triggered checkpoint 1989 | -8/Garrison | Lost 4 parts (2n1u1w) 2043 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2080 | -8/Garrison | Crushed by falling debris 2105 | -8/Garrison | Crushed by falling debris 2111 | -8/Garrison | Lost 3 parts (1n1u1w) 2119 | -8/Garrison | Crushed by falling debris 2378 | -8/Garrison | Triggered checkpoint 2380 | -8/Garrison | Core integrity fell below 50% 2400 | -8/Garrison | Triggered checkpoint 2401 | -8/Garrison | Released all parts (6) 2413 | -8/Garrison | Discovered new exit (range 9) 2423 | -8/Garrison | Entered Materials 2651 | -8/Materials | Discovered new exit (range 20) 2674 | -8/Materials | Entered Factory 2674 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2752 | -7/Factory | Discovered new exit (range 5) 2753 | -7/Factory | Entered Lower Caves 2780 | -7/Lower Caves | Attracted the attention of an 0b10 base 2786 | -7/Lower Caves | Self-destructed Last Messages --------------- Overheating: System interference. Gauss Rifle temporarily disabled. Power failure, Imp. Ion Engine shutdown. EXIT=FOUND Power failure, Lgt. Nuclear Core shutdown. LOCATION=UNKNOWN GOAL=ESCAPE Machine disabled. G-47 Trooper springs to life. Slug penetrates G-47 Trooper. Slug penetrates Storage Shell. Storage Shell breached. G-47 Trooper springs to life. S-27 Virus springs to life. Imp. Cesium-ion Thruster destroyed. Xenon Bombardment Thruster destroyed. Gauss Rifle destroyed. Slug penetrates Outpost Terminal. Outpost Terminal disabled. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ??????????????????????? ???????????????????## | | ??????????????????????? ??????????????????## | | ??????????????????????? ??????????????????# ## | | ??????????????????????# ??????????????????## #### | | ?????????????????????? ???????????????????# #??# | | ?????????????????????? ????????????????????# #??# | | ??????????????#####?## ????????????????????# #??# | | ??????????????? ## ????????????????????# ##?# | | ???????????????? ????????####???????## #?# | | ?????????????????# ???????## #??????## #?? | | ?????????????????# ???????# #####??# ##?? | | ??????????????????# #???##### #### ##??? | | ???????????????????# ##### ## ####? | | ???????????????????# ## #? | | ???????????????????# ## | | ??????????????????## ### ## | | ??????????????????# ##### #?# ######### | | ??????????????????# ###### ##?####???????? | | ?????????# ???????## ## ???????????? | | ?????????# ???????## # ?????????? | | ??????????# ?????## # ########### ????????? | | ??????????# ##### # #"""" """#? ???????? | | ???????????# # #"" ss #?? ???????? | | ?????????????# # # #???##??????? | | ?????????????# #### @ /g #???????????? | | ??????????????????## #"g g #???????????? | | ???????????????????## #" +???????????? | | ????????????????????# #" """#???????????? | | ????????????????????# #" "??????????????? | | ???????????????????# ## #" ]?????????????? | | ?????????????????? ## ##########????????????? | | ???????????????? ????????????????????? | | ?????????????? ## ???????????????????? | | ????????????? ## ?## ## ??????????????????? | | ???????????????# ???## ##?? ????????????????? | | ???????????????#?????### #???? ???????????????? | | ???????????????????????# #????? ???????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? ####?????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 65 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed TransportLightpackSheargun Manual? 0 Play Time 00:40:41 Cumulative 6.7 hours Start 2024.03.31 @ 18:03:46 End 2024.03.31 @ 18:44:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7db9e688-443a-4ae1-a48d-bdd7510a732b