Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.16 @ 00:29:59 Player: JollyJavelin Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (17) 85 Value Destroyed (560) 560 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1045 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 250/250 System Corruption 4% Temperature Cool (204) Movement Walking (150) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Medium Storage Unit Propulsion Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Heat Sink Compact Matter Pod (150) Visual Processing Unit Utility Shielding Tractor Beam Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Tractor Beam > --- WEAPON ----------- EM Pulse Gun Assault Rifle > --- INVENTORY -------- Ion Engine [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 24 | 5 12 7 Power 5 | 1 2 2 Engine 3 | 1 1 1 Core 2 | . 1 1 Reactor . | . . . Propulsion 6 | 2 2 2 Treads . | . . . Leg 6 | 2 2 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 2 | . 2 . Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 7 | 1 5 1 Energy Gun 3 | . 2 1 Energy Cannon . | . . . Ballistic Gun 4 | 1 3 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 2 6 Power 3 | . 1 2 Propulsion 2 | . 1 1 Utility . | . . . Weapon 3 | . . 3 Highest Loss Streak 3 | . 2 3 Average Slot Usage (%) 80 | . 86 73 Engine 7 | . 10 3 Core 5 | . 2 9 Leg 27 | . 27 27 Device 4 | . 4 3 Storage 13 | . 13 14 Protection 4 | . . 10 Energy Gun 6 | . 9 1 Ballistic Gun 10 | . 15 1 Naked Turns . | . . . Heaviest Build 18 | 11 18 18 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | 1 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 6 8 8 Average Capacity 6 | 5 6 8 Most Carried 6 | 4 5 6 Average Carried 3 | 1 1 5 Final Capacity 8 | 6 8 8 Final Carried 5 | 1 4 5 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 571 | 238 210 123 Remotely 179 | . 102 77 Salvage Created 689 | . 431 258 Parts 38 | . 24 14 Haulers Intercepted . | . . . Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 16 | . 11 5 Melee 3 | . . 3 Guns 13 | . 11 2 Classes Destroyed 3 | . 3 . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 13 | . 8 5 Best Kill Streak 4 | . 4 2 Combat Bots Only 4 | . 4 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 1326 | . 425 901 Core 258 | . 51 207 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 59 | . 31 28 Largest 2 | . 2 2 Hottest 70 | . 70 65 Shots Fired 95 | . 62 33 Gun 95 | . 62 33 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 51 | . 33 18 Thermal 27 | . 12 15 Explosive . | . . . Electromagnetic 17 | . 17 . Robot Hit Streak 11 | . 11 6 Robot Miss Streak 5 | . 5 2 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 63 | . 41 22 Core Hits 41 | . 20 21 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 964 | . 606 358 Guns 878 | . 572 306 Cannons . | . . . Explosions 34 | . 34 . Melee . | . . . Ramming 52 | . . 52 Kinetic 440 | . 256 184 Thermal 294 | . 172 122 Explosive . | . . . Electromagnetic 178 | . 178 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 1 4 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Effects 4 | . 1 3 Message Errors 3 | . . 3 Targeting Errors 1 | . 1 . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 44 | . 32 12 Shots 1 | . 1 . Rammed 19 | . . 19 Targets Rammed 28 | . . 28 Kicked 9 | . . 9 Crushed . | . . . Highest Temperature 276 | . 115 276 Average Temperature 53 | . 37 79 Received Heat Transfer 666 | . 159 507 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 1 2 Heat Transferred 753 | . 457 296 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 220 | . 220 186 Initial 51 | . . 51 Average 79 | . 78 96 Maximum Alert Level 1 | . 1 . Low Security (%) 94 | 100 90 100 Level 1 5 | . 9 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 3 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 19 8 Peak Tracking Total 4 | . 4 2 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 3 | . 3 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 1 | . 1 . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1139 | 78 627 434 Spaces Moved 609 | 54 349 206 Core 18 | 18 . . Treads . | . . . Legs 591 | 36 349 206 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 111 120 120 Slowest Speed 150 | 120 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 4 56 30 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 6 | . 6 . Melee . | . . . Projectile . | . . . AOE 6 | . 6 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 923 | 72 498 353 Wait 161 | 8 80 73 Move 607 | 53 348 206 Hop . | . . . Pick Up 29 | 6 16 7 Fast Attach . | . . . Attach 17 | 5 8 4 Detach 4 | . 3 1 Swap 7 | . 4 3 Drop 11 | . 8 3 Fire 59 | . 31 28 Melee . | . . . Ram . | . . . Kick 28 | . . 28 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -10/Mines History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 10) 706 | -10/Materials | Entered Mines 778 | -10/Mines | Lost 3 parts (1p2w) 890 | -10/Mines | Learned Materials security intel 1052 | -10/Mines | Core integrity fell below 50% 1064 | -10/Mines | Core integrity fell below 20% 1140 | -10/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 01097_ Acquired 2 matter. 01098_ Laser Drill disabled. 01099_ K-01 Serf sends out distress signal. 01099_ R-06 Scavenger collects Aluminum Leg. 01101_ NOKY580LD#YJCR&WHQA,D=DJI&LPELBUY 01103_ R-06 Scavenger collects Lgt. Nuclear Core. 01107_ R-06 Scavenger collects Aluminum Leg. 01111_ Acquired 4 matter. 01112_ Acquired 2 matter. 01114_ R-06 Scavenger collects Heat Sink. 01118_ 5TVZ5JQUX#IWADS9,NEMJDXCS 01130_ Aluminum Leg destroyed. 01134_ Particle Gun destroyed. 01137_ Slammed into G-47 Trooper. 01137_ Particle Gun melted. 01137_ Aluminum Leg melted. 01137_ G-47 Trooper destroyed. 01138_ Slammed into G-34 Mercenary. 01138_ Destabilizing: System corrupted (+2). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ??????????????????????????????????????####???? ##? | | ??????????????????????????????????????# ??? #? | | ??????????????????????????????????????# "??" #? | | ??????????????????????????????????????# "??" #? | | ??????????????????????????????????????# """" #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# """" #? | | ??????????????????????????????????????# """" #? | | ??????????????????????????????????????# """" #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# #? | | ???????????#??????????????????????????# #? | | ??????????? #?????????????????????????# "" "% #? | | ???????????? ##????????????????######## """"! #? | | ???????????? #???????????????# """"==#? | | ???????????? ???????????????# ###### * #? | | ???????????? ???###########?# #????## #######? | | ????????????? #??# g%%%#?# #?????# #??????? | | ????????????? #??# @%%%### #?????# #??????? | | ????????????? #??# """ "" %%!* #?????# #??????? | | ?????????????#$ #??# """ """%#####?????# #??????? | | ?????????????# #??# " " %#????????## ##?????? | | ?????????????# #??# % =#??####### #?????? | | ?????????????# #??# %% %#### ## #?????? | | ?????????????# #??#####%###### ##?????? | | ?????????????# ########%##### ##??????? | | ?????????????# ### #???????? | | ?????????????# ##?## #??????? | | ?????????????############ #### ##??## #????? | | ????????????????????????# #???? #???## #???? | | ????????????????????????# #??? ##???## #???? | | ????????????????######### ##?# ##???# #??? | | ????????????????# ## ##??# #?? | | ????????????????# #??## #?? | | ????????????????# ##### #????# #?? | | ????????????????# #???# ##????? ##?? | | ??????????????### #???# ###??????# ##??? | | ????#####?????# #???## ##?????????###???? | | ???## ####### #????# ###????????????????? | | ??## ## ####???## ##??????????????????? | | ??# ! ! #??????# #???????????????????? | | ??# ! #??????# #???????????????????? | | ??## ! ! ####??????## ##???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Use The Force Challenges ------------ None Game ------ Seed ForceEtherialLaser Manual? 0 Play Time 00:16:27 Cumulative 5.4 hours Start 2020.11.16 @ 00:13:22 End 2020.11.16 @ 00:29:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd2b2c99-209a-4bee-bf34-750d5e6ba291