Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.30 @ 19:41:30 Player: tar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2930) 2930 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6411 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 289/290 System Corruption 9% Temperature Cool (42) Movement Treading (165) Location -7/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Light Armor Plating > --- WEAPON (2) ------- Improved Spread Laser > --- INVENTORY (15) --- Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Advanced Weight Redist. System Sensor Array Beam Rifle Light Assault Rifle Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Airjet > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter System Shield > --- WEAPON ----------- EM Pulse Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Armored Treads Airjet Airjet Aerolev Unit Heat Sink Small Storage Unit Sensor Array Beam Rifle Advanced Beam Rifle Light Assault Rifle Heavy Assault Rifle EMP Blaster Mini Grenade Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 1 1 . Utility 4 | . . . 2 . 1 1 . Weapon . | . . . . . . . . Parts Attached 64 | 6 2 3 12 4 12 8 17 Power 8 | 1 . 2 1 . 1 . 3 Engine 4 | 1 . 1 1 . . . 1 Core 4 | . . 1 . . 1 . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . . 3 . 7 3 6 Treads 8 | 2 . . 3 . . . 3 Leg 6 | . . . . . 6 . . Wheel . | . . . . . . . . Hover 6 | . . . . . 1 3 2 Flight 1 | . . . . . . . 1 Utility 18 | 1 2 . 3 2 3 3 4 Device 11 | . 1 . 3 1 1 2 3 Storage 2 | 1 1 . . . . . . Processor 3 | . . . . 1 1 1 . Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 17 | 2 . 1 5 2 1 2 4 Energy Gun 6 | 1 . . 3 . . 1 1 Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 5 | 1 . . 1 1 . . 2 Ballistic Cannon 1 | . . . . 1 . . . Launcher 3 | . . 1 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 2 5 Corrupted Parts 2 | . . . . 1 . 1 . System Corruption 6 | . . . . 3 . 3 . Parts Lost 29 | . . . 4 1 1 9 14 Power 4 | . . . 1 . . 1 2 Propulsion 10 | . . . . . . 5 5 Utility 7 | . . . 1 1 1 1 3 Weapon 8 | . . . 2 . . 2 4 Highest Loss Streak 8 | . . . 2 1 1 8 6 To Critical Strikes . | . . . . . . . . Average Backups 11 | 2 6 7 9 12 13 13 12 Power 1 | . 1 1 1 2 1 . . Propulsion 3 | 1 4 4 4 4 3 3 3 Utility 2 | . . 1 1 3 2 2 3 Weapon 3 | . 1 1 2 2 5 6 5 Tool/Special . | . . . . . . . . Unused Backups 5 | . . . 2 . . . 3 Power . | . . . . . . . . Propulsion 4 | . . . 2 . . . 2 Utility . | . . . . . . . . Weapon 1 | . . . . . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 92 | . 95 100 95 92 97 93 79 Engine 6 | . 14 13 6 11 3 1 2 Core 3 | . . . 4 . 5 5 3 Treads 12 | . 28 28 22 22 . . 3 Leg 8 | . . . . . 26 23 . Hover 2 | . . . . . . 2 11 Device 16 | . 9 14 29 15 17 13 12 Storage 9 | . 14 14 11 11 9 7 7 Processor 9 | . . . . 10 15 15 15 Hackware 2 | . . . . . . 7 7 Energy Gun 7 | . 14 14 11 8 . 3 6 Energy Cannon 1 | . . . . . 1 8 . Ballistic Gun 4 | . 14 3 3 2 7 . 6 Ballistic Cannon 1 | . . . . 2 9 . . Launcher 3 | . . 10 6 8 . . . Peak Build Rating 45 | 6 7 11 15 17 34 45 44 Average Rating 22 | 4 6 7 12 13 27 39 34 On Entrance 14 | . 6 7 11 13 17 34 29 Avg Prop Armor Cover (%) 13 | . . . . . . . 13 Naked Turns . | . . . . . . . . Heaviest Build 43 | 13 29 32 37 39 42 43 38 Greatest Support 62 | 40 40 40 40 40 50 62 60 Greatest Overweight (x) 2 | 1 . . . . . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 Most Carried 15 | 6 7 10 11 15 15 15 15 Average Carried 11 | 2 6 7 9 12 13 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 7 10 11 15 15 9 9 Class Distribution -------------------- 45% | Mutant 19% | Hacker-Mutant 18% | Scavenger-Mutant 16% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Skirmisher | -7/Storage Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Matter Collected 1850 | 204 83 57 261 127 617 182 319 Remotely . | . . . . . . . . Salvage Created 2817 | . 178 195 364 48 654 584 794 Parts 155 | . 8 15 29 3 37 19 44 Haulers Intercepted 2 | . . . . . . . 2 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Combat Hostiles Destroyed 74 | . 4 6 12 2 23 14 13 Guns 35 | . 4 3 4 . 10 3 11 Cannons 24 | . . . . . 13 11 . AOE 15 | . . 3 8 2 . . 2 Classes Destroyed 13 | . 1 2 4 1 2 . 3 Worker 2 | . . . 1 . . 1 . Builder 2 | . . . 1 . . . 1 Tunneler 1 | . . 1 . . . . . Hauler 2 | . . . . . . . 2 Watcher 1 | . . . 1 . . . . Swarmer 20 | . . 3 3 . 6 8 . Grunt 34 | . 4 3 4 . 9 5 9 Brawler 2 | . . . . . 1 1 . Duelist 1 | . . . . . . . 1 Sentry 13 | . . . 5 . 6 . 2 Demolisher 2 | . . . . 2 . . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Best Kill Streak 10 | . 4 3 9 2 6 10 5 Combat Bots Only 9 | . 4 3 6 2 6 9 5 Max Kills in Single Turn 4 | . 1 3 4 1 2 2 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 3 1 . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Hostile Shots Fired 627 | . 7 12 77 9 112 91 319 Missed 174 | . . 1 20 1 42 21 89 Hits 453 | . 7 11 57 8 70 70 230 Melee 6 | . . . . . 1 1 4 Projectile 447 | . 7 11 57 8 69 69 226 AOE 10 | . . . . 10 . . . Critical Strikes 19 | . . . 4 . 4 2 9 Damage Taken 4849 | . 58 65 567 319 729 1027 2084 Core 1042 | . 34 12 79 51 156 204 506 Absorbed by Shields 98 | . . . 98 . . . . Ignored by Resistances 1456 | . 17 22 182 88 215 295 637 Core Remaining (%) 79 | 100 . 81 . 67 71 . . Volleys Fired 179 | . 7 7 29 6 52 34 44 Largest 2 | . 2 2 2 2 2 2 2 Hottest 128 | . 70 83 106 89 103 128 100 Shots Fired 341 | . 14 14 55 13 104 59 82 Gun 219 | . 14 12 42 6 45 19 81 Cannon 99 | . . . . . 59 40 . Launcher 23 | . . 2 13 7 . . 1 Special . | . . . . . . . . Kinetic 165 | . 7 5 13 . 97 6 37 Thermal 134 | . 7 7 29 6 . 41 44 Explosive 14 | . . 2 12 . . . . Electromagnetic 28 | . . . 1 7 7 12 1 Robot Hit Streak 32 | . 13 15 32 5 21 11 19 Robot Miss Streak 6 | . . 2 2 2 6 1 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . 2 . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 266 | . 13 11 44 8 84 46 60 Core Hits 191 | . 9 9 24 4 75 19 51 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . 1 . . . 3 . 2 Burn 3 | . 1 . . . . . 2 Blast 3 | . . . . . 3 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6494 | . 132 289 1212 188 1884 1194 1595 Guns 3250 | . 132 111 476 44 789 320 1378 Cannons 1915 | . . . . . 1041 874 . Explosions 1286 | . . 178 736 144 54 . 174 Melee . | . . . . . . . . Ramming 43 | . . . . . . . 43 Kinetic 2653 | . 43 34 143 . 1691 100 642 Thermal 2249 | . 89 77 333 44 54 916 736 Explosive 914 | . . 178 736 . . . . Electromagnetic 635 | . . . . 144 139 178 174 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . 3 . 5 9 Average Corruption 4 | . . . . 3 . 4 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . 8 . 2 24 Message Errors 2 | . . . . . . . 2 Matter Fused 8 | . . . . 4 . . 4 Heat Flow Errors 5 | . . . . 1 . . 4 Energy Discharges 4 | . . . . . . . 4 Data Loss (minor) 7 | . . . . 1 . 1 5 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 3 | . . . . 1 . . 2 Alerts 1 | . . . . . . 1 . Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 81 | . . . . 10 29 36 6 Projectiles 65 | . . . . . 29 36 . Explosions 16 | . . . . 10 . . 6 Melee . | . . . . . . . . Knockbacks 6 | . . . . . 6 . . Impact . | . . . . . . . . Kinetic 6 | . . . . . 6 . . Secondary . | . . . . . . . . Self-Inflicted Damage 56 | . . . 34 6 . . 16 Shots 3 | . . . 2 1 . . . Rammed 5 | . . . . . . . 5 Targets Rammed 5 | . . . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 660 | . 98 70 173 126 20 144 660 Average Temperature 86 | . 35 28 60 61 5 44 164 Received Heat Transfer 2376 | . 42 . 270 . 432 324 1308 Effects 4 | . . . . . . . 4 Shutdowns 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 . 1 . . 2 . Heat Transferred 4047 | . 333 222 877 111 50 1369 1085 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Maximum Alert Level 2 | . . . 1 . 2 1 . Low Security (%) 89 | 100 100 100 98 100 56 79 100 Level 1 9 | . . . 1 . 40 20 . Level 2 . | . . . . . 3 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 400 | . 70 88 214 40 400 291 115 Initial 152 | . . . 22 35 . 152 101 Average 75 | . 19 25 123 5 155 108 55 Influence Increases 2354 | . 102 200 436 50 652 504 410 Destroy 0b10 Robot/C 1480 | . 80 120 240 40 460 280 260 Destroy 0b10 Robot/NC 40 | . . 5 15 . . 5 15 Destroy Leader 356 | . 10 30 72 10 130 40 64 Successful Hack 52 | . 12 . . . 16 13 11 Disable Machine 90 | . . 27 36 . . . 27 Destroy Structure 126 | . . 18 73 . 31 1 3 Lose Combat Pursuer 210 | . . . . . 15 165 30 Influence Decreases 2299 | . 102 132 396 158 262 633 616 Entered New Map 517 | . . . 46 73 . 238 160 Time Decay 1501 | . 102 132 310 85 252 270 350 Lost Part 246 | . . . 40 . 10 90 106 Purge Threat 35 | . . . . . . 35 . Squads Dispatched 12 | . 1 . . 1 2 3 5 Investigation 3 | . 1 . . 1 . 1 . Extermination 3 | . . . . . . 2 1 Reinforcement 5 | . . . . . 2 . 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Distress Signals 7 | . . . 2 . 2 . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 5 4 18 3 28 27 24 Peak Tracking Total 8 | . 2 2 6 2 6 7 8 Tactical Retreats 9 | . . . . . 1 6 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Traps Triggered 7 | . . . . . . 2 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . 1 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Disabled 10 | . . 3 4 . . . 3 Max in Single Turn 3 | . . 3 2 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Machines Accessed 19 | . 2 . 2 1 4 5 5 Terminals 16 | . 2 . 2 . 4 4 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 Total Hacks 54 | . 9 . 5 1 9 16 14 Successful 27 | . 6 . 3 1 1 8 8 Failed 26 | . 3 . 2 . 8 7 6 Catastrophic 8 | . 1 . 1 . 4 1 1 Database Lockouts 1 | . . . . . . 1 . Manual 24 | . 3 . 1 . 5 7 8 Terminals 49 | . 9 . 5 . 9 13 13 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 19 | . 6 . 3 1 1 5 3 Record 2 | . 1 . . . . 1 . Open Door 3 | . . . . 1 . . 2 Level Access Points 1 | . . . . . 1 . . Branch Access Points 3 | . 1 . 1 . . 1 . Unreport Threat 1 | . . . . . . 1 . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Registered Components 3 | . 1 . . . . 1 1 Zone Layout 4 | . 1 . 2 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . 2 . Retrieve Study 2 | . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 5 | . . . . . . 1 4 Terminals 5 | . . . . . . 1 4 Track 1 | . . . . . . . 1 Botnet 2 | . . . . . . 1 1 Disrupt 1 | . . . . . . . 1 Skim 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 1 . 2 . 4 4 2 Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . . 2 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Active Infowar (turns) 3789 | . 228 382 637 583 566 719 674 Optics 1817 | . . . . . 424 719 674 Sensors 721 | . . . . . . 88 633 Structural 2370 | . 228 382 637 583 540 . . Seismic 835 | . . . 621 214 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Turns Passed 4048 | 112 326 382 637 583 566 719 723 Spaces Moved 2346 | 64 190 223 321 346 315 509 378 Core 6 | 6 . . . . . . . Treads 1197 | 58 190 223 321 346 . . 59 Legs 754 | . . . . . 315 439 . Wheels . | . . . . . . . . Hover 389 | . . . . . . 70 319 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 113 113 106 Average Speed 138 | 152 160 160 160 160 121 115 121 Slowest Speed 250 | 160 160 160 160 160 123 200 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 5 37 52 37 76 52 22 49 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 . . 1 Known Exits Taken 5 | . 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 135 | . . 21 84 . 29 1 . Melee . | . . . . . . . . Projectile 22 | . . . . . 21 1 . AOE 113 | . . 21 84 . 8 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Total 2802 | 75 199 236 388 363 397 581 563 Wait 96 | . . . 16 2 . 18 60 Move 2339 | 63 189 222 320 345 314 508 378 Hop . | . . . . . . . . Pick Up 25 | 6 . 1 3 3 4 2 6 Fast Attach 40 | 6 2 2 5 3 5 6 11 Attach 26 | . . 1 4 . 5 8 8 Detach 13 | . 1 3 1 1 3 . 4 Swap 14 | . . . 5 1 5 1 2 Drop 26 | . . . 5 2 9 4 6 Fire 179 | . 7 7 29 6 52 34 44 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush 3 | . . . . . . . 3 Escape Stasis 39 | . . . . . . . 39 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Sto / Low x2) -7/Storage History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 439 | -10/Materials | Entered Mines 529 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 754 | -10/Mines | Discovered new exit (range 7) 780 | -10/Mines | Discovered new exit (range 8) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Utility x2 982 | -9/Materials | Discovered new exit (range 13) 1189 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Entered Mines 1469 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1472 | -9/Mines | Identified exit to Zion 1492 | -9/Mines | Build established: Scavenger-Mutant 1509 | -9/Mines | Assembled infested the area 1795 | -9/Mines | Learned Materials security intel 1894 | -9/Mines | Learned location of Storage (-7) 1919 | -9/Mines | Met a Derelict shopkeep closing up shop 2019 | -9/Mines | Discovered new exit (range 9) 2031 | -9/Mines | Identified exit to Materials 2041 | -9/Mines | Entered Materials 2041 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2223 | -8/Materials | Build established: Mutant 2375 | -8/Materials | Identified exit to Factory 2607 | -8/Materials | Entered Factory 2607 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2627 | -7/Factory | Identified exit to Storage 2627 | -7/Factory | Identified exit to Lower Caves 2818 | -7/Factory | Central database locked down 2890 | -7/Factory | Build established: Hacker-Mutant 3238 | -7/Factory | Destroyed 9 combat bots 3255 | -7/Factory | Lost 8 parts (1p4n1u2w) 3326 | -7/Factory | Entered Storage 3579 | -7/Storage | Build established: Hacker-Skirmisher 3903 | -7/Storage | Core integrity fell below 50% 3914 | -7/Storage | Lost 3 parts (1p1u1w) 3936 | -7/Storage | Learned location of Armory (-4) 3965 | -7/Storage | Garrison activated, responded to threat 3981 | -7/Storage | Core integrity fell below 20% 4006 | -7/Storage | Lost 6 parts (1p2n1u2w) 4049 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04008_ Slammed into K-01 Serf. 04013_ System corrupted: Energy discharge (-18). 04014_ Slammed into K-01 Serf. 04023_ W-25 Informer distress signal alerts nearby ally. 04026_ K-01 Serf cleans the Garrison Access. 04029_ Slammed into K-01 Serf. 04032_ Connecting with Garrison Access... >>Seal Access door sealed. 04034_ K-01 Serf cleans the Transfer Shaft. 04036_ Enh. Autogun destroyed. 04037_ K-01 Serf destroyed. 04037_ U-05 Engineer destroyed. 04037_ Y-54 Guardian destroyed. 04038_ Acquired 17 matter. 04042_ System Shield destroyed. 04044_ Lgt. Treads destroyed. 04045_ Acquired Imp. Light Armor Plating. 04049_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####????????????????????????????? | | ????????????????? #????????????????????????????? | | ?????????????????" #????????????????????????????? | | ?????????????????" #????????????????????????????? | | ?????????????????" #????????????????????????????? | | ?????????????????"[=#?????#####??????!???????????? | | ?????????????????" #?????#"""#??????????????????? | | ??????????# """"%[#?????#"R"#??????????????????? | | ######????# %!%[#??####" "###????????????????? | | #????#####+###/#??# #????????????????? | | """ #???????# *%#??# """ #????????????????? | | """ #???????# #??# w """ #????????????????? | | """ #???????+ ####*@* """ #????????????????? | | #???????# /g!%u%=Y # ####???????????? | | """ #???????+ ####=" " g + ????? | | """ #???????# #??# "G" # ????? | | """ #???????# != #??# " #??########??????? | | #???????#==!##+#### #????????????????? | | ##T###???????#= %## ######## ##????????????????? | | ##############!%=## #???????##?????????????????? | | =## #??????????????????????????? | | ######??????????????????????????? | | #???????????????????????????????? | | ############## ######??????????????????????????? | | ???# ## #??????????????????????????? | | ???# ## #??????????????????????????? | | ???# ## #??????????????????????????? | | ???# ?# #??????????????????????????? | | ???# ??# ########???????????????????? | | ##?#+###+##### [## ##??????????????????? | | #T## %###########????????????????? | | + =!%! #????????????????? | | # % =! #????????????????? | | ### ############ #???!????????????? | | # #?# #???????#####+######## #????????????????? | | ####?#%#???????# #### #????????????????? | | ?????#/##??????# "" " #??# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Airjet | -7/Factory | Hacked EM Pulse Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyLinkedCasing Manual? 0 Play Time 01:05:58 Cumulative 140.8 hours Start 2026.10.30 @ 16:48:01 End 2026.10.30 @ 19:41:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 11 Adventurer 10 Explorer 0 Win Type - Total 10 Types 4/0/1/1/1/0/2/0/0/1 Lore% 30 Gallery% 31 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: beae6675-4f5f-4f84-86be-7b7e64393566