Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.03 @ 23:06:00 Player: wchar_t Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (21) 4200 Robots Destroyed (134) 670 Value Destroyed (3751) 3751 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (1919) 1919 TOTAL SCORE: 13920 Bonus ------- High Alert Combat Kills 19 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1000 Matter 57/300 Energy 1/100 System Corruption 6% Temperature Cool (4) Movement Flying (32) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- VTOL Module Cooled Impulse Thruster > --- UTILITY (9) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Target Analyzer Advanced Hacking Suite System Mapper > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Micro Fission Core Advanced Sensor Array Advanced Terrain Scanner 0b10 Alert Chip Advanced ECM Suite Thermal Barrier Mapping Drone Bay (3/3) Vortex Rifle (35) Improved KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Aerolev Unit Cooled Airjet Gyrokinetic Inverter Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Target Analyzer Transmission Jammer Advanced Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon > --- INVENTORY -------- Large Storage Unit Advanced Sensor Array Advanced Terrain Scanner Seismic Detector 0b10 Alert Chip Advanced ECM Suite Improved Corruption Screen Improved KE Penetrator Long-range Missile Launcher [Rating: 80] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cooled Impulse Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . Utility 7 | . . . 1 . . . 2 1 . . . . 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 216 | 6 9 3 14 . . 4 34 36 4 9 . 1 18 1 . 9 42 4 1 9 12 Power 17 | 1 1 . 1 . . 1 3 3 . . . . 1 . . . 3 . 1 1 1 Engine 9 | 1 1 . 1 . . 1 2 2 . . . . 1 . . . . . . . . Core 8 | . . . . . . . 1 1 . . . . . . . . 3 . 1 1 1 Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 50 | 2 1 1 4 . . 1 9 6 . 3 . . 5 1 . 2 9 . . 3 3 Treads 2 | . . . . . . . 1 1 . . . . . . . . . . . . . Leg 16 | 2 1 1 4 . . 1 7 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . 1 5 . 3 . . 5 1 . 2 8 . . . . Flight 7 | . . . . . . . . . . . . . . . . . 1 . . 3 3 Utility 65 | 1 2 . 3 . . . 7 12 1 1 . 1 9 . . 4 15 2 . 4 3 Device 27 | . . . . . . . 1 5 . 1 . . 3 . . 2 8 2 . 2 3 Storage 7 | 1 1 . . . . . . 1 . . . . 2 . . . 2 . . . . Processor 16 | . . . 1 . . . 3 4 1 . . 1 1 . . 1 3 . . 1 . Hackware 7 | . . . . . . . . 1 . . . . 3 . . . 2 . . 1 . Protection 8 | . 1 . 2 . . . 3 1 . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 84 | 2 5 2 6 . . 2 15 15 3 5 . . 3 . . 3 15 2 . 1 5 Energy Gun 10 | 1 2 . . . . . . 5 . . . . . . . . 1 . . 1 . Energy Cannon 11 | . . . . . . . . . . . . . . . . . 10 1 . . . Ballistic Gun 24 | 1 1 2 4 . . 1 9 2 . . . . . . . . 2 . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 20 | . 2 . 2 . . 1 2 . 2 2 . . 1 . . 2 2 1 . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 17 | . . . . . . . 4 7 1 3 . . 1 . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . . . 2 . . . . . . . . . 3 . . 5 . Corrupted Parts 3 | . . . . . . . 2 . . . . . . . . . 1 . . . . System Corruption 5 | . . . . . . . 3 . . . . . . . . . 2 . . . . Parts Lost 67 | . 1 2 4 . . 1 10 11 . . . . 7 1 . 10 13 3 . 1 3 Power 8 | . 1 . 1 . . 1 1 1 . . . . 1 . . 1 1 . . . . Propulsion 29 | . . 2 . . . . 5 3 . . . . 4 1 . 5 7 1 . . 1 Utility 18 | . . . 1 . . . 1 4 . . . . 2 . . 3 3 2 . 1 1 Weapon 12 | . . . 2 . . . 3 3 . . . . . . . 1 2 . . . 1 Highest Loss Streak 9 | . 1 2 3 . . 1 6 9 . . . . 3 1 . 6 5 4 . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 93 97 75 88 88 92 88 71 92 91 92 92 90 93 93 77 70 49 47 54 59 Engine 2 | . 12 14 8 . . 3 5 3 . . . . 3 6 6 2 . . . . . Core 2 | . . . . . . . . 2 7 7 7 7 2 . . . 2 . . 1 1 Leg 8 | . 28 25 25 33 33 33 19 . . . . . . . . . . . . . . Hover 12 | . . . . . . . . 23 30 29 30 30 29 33 33 25 14 5 5 5 4 Flight 1 | . . . . . . . . . . . . . . . . . 2 . . 2 7 Device 5 | . . . . . . . . 4 15 15 15 15 13 6 6 7 4 6 5 5 7 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 Processor 20 | . . . 3 11 11 11 26 16 23 23 23 23 21 20 20 21 29 23 23 23 17 Hackware 2 | . . . . . . . . . . . . . 1 6 6 3 4 5 5 8 11 Protection 3 | . 8 14 5 11 11 11 8 1 . . . . . . . . . . . . . Ballistic Gun 5 | . 13 24 20 22 22 21 15 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 4 . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . 7 7 7 7 9 13 13 7 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 39 | 12 33 34 34 27 27 32 36 32 38 38 32 32 39 38 38 39 27 21 11 17 19 Greatest Support 48 | 20 20 20 30 30 30 30 37 37 33 33 33 33 43 43 43 43 48 13 11 11 11 Greatest Overweight (x) 7 | 1 4 3 3 . . 1 3 7 1 1 . . 2 . . 1 2 1 . 1 6 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 Average Capacity 13 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 Most Carried 15 | 3 15 15 15 15 15 15 15 15 14 14 15 15 15 15 14 14 10 10 10 10 10 Average Carried 12 | . 8 15 14 15 14 14 14 12 13 13 14 15 13 14 14 12 9 9 9 9 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 Final Carried 15 | 3 15 15 15 15 15 15 12 14 13 14 15 15 15 14 14 10 10 10 10 10 9 Class Distribution -------------------- 45% | Mutant 21% | Scout 16% | Scavenger-Mutant 8% | Hacker-Mutant 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Mutant | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Matter Collected 4037 | 176 251 136 386 . . 30 840 564 156 . 19 133 222 . . 62 707 22 64 73 196 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4407 | . 416 188 684 . . 56 1030 473 37 . . . 482 . . 118 814 73 . . 36 Parts 242 | . 33 10 49 . . 7 58 12 4 . . . 21 . . 5 35 2 . . 6 Haulers Intercepted 10 | . 2 . 2 . . . 3 . . . . . 2 . . . 1 . . . . Recyclers Shooed 6 | . 3 . . . . . . . . . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 4 1 . . . . . 3 . 6 . . 3 Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Combat Hostiles Destroyed 83 | . 8 4 16 . . 4 13 7 3 . . . 4 . . 7 11 2 . . 4 Melee 7 | . . . . . . . 1 3 . . . . 3 . . . . . . . . Guns 25 | . 3 4 6 . . 2 9 . . . . . . . . . 1 . . . . Cannons 1 | . . . . . . . . . . . . . . . . . 1 . . . . AOE 42 | . 5 . 10 . . 2 . . 3 . . . 1 . . 7 8 2 . . 4 Classes Destroyed 14 | . 8 . 2 . . . 2 2 . . . . . . . . . . . . . Worker 9 | . 3 1 2 . . . 1 . . . . . . . . . 2 . . . . Builder 5 | . 1 . . . . . 3 . . . . . . . . . 1 . . . . Tunneler 3 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . Hauler 10 | . 2 . 2 . . . 3 . . . . . 2 . . . 1 . . . . Recycler 8 | . 1 . 2 . . . 1 1 . . . . 1 . . . 2 . . . . Operator 5 | . . . 1 . . . . 2 . . . . 1 . . . 1 . . . . Watcher 11 | . 2 . 3 . . . 2 2 . . . . . . . . 2 . . . . Swarmer 35 | . 3 . 7 . . 4 . 2 3 . . . 1 . . 6 4 1 . . 4 Grunt 23 | . 5 4 7 . . . 4 2 . . . . . . . 1 . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . . . . Duelist 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Sentry 8 | . . . 2 . . . 6 . . . . . . . . . . . . . . Hunter 2 | . . . . . . . 2 . . . . . . . . . . . . . . Programmer 12 | . . . . . . . . 2 . . . . 3 . . . 7 . . . . Best Kill Streak 10 | . 5 2 10 . . 4 4 2 3 . . . 1 . . 5 4 2 . . 4 Combat Bots Only 7 | . 3 2 7 . . 4 4 2 3 . . . 1 . . 5 4 2 . . 4 Max Kills in Single Turn 4 | . 3 1 3 . . 3 2 1 3 . . . 1 . . 2 4 2 . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 . . 2 . . 3 . . . 1 . . 2 4 2 . . 3 Melee 1 | . . . . . . . 1 1 . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Damage Taken 8921 | . 367 236 547 . . 215 1371 1162 72 . . . 678 57 . 1198 2069 262 . 307 380 Core 2271 | . 44 24 113 . . 17 281 274 . . . . 126 . . 389 488 105 . 234 176 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 115 | . . . . . . . . . . . 6 . . . . . 109 . . . . Core Remaining (%) 64 | 100 . 72 . . . 67 48 . . . . 60 . . . 39 . . . . . Volleys Fired 297 | . 42 17 47 . . 4 76 16 1 1 . . 1 . . 6 60 5 . . 21 Largest 2 | . 2 2 2 . . 2 2 2 1 1 . . 1 . . 1 1 1 . . 1 Hottest 100 | . 73 73 66 . . 56 61 100 36 36 . . 36 . . 36 98 98 . . 43 Shots Fired 485 | . 84 34 91 . . 8 152 19 1 1 . . 1 . . 6 63 4 . . 21 Gun 389 | . 79 34 83 . . 4 150 19 . . . . . . . . 5 . . . 15 Cannon 49 | . . . . . . . . . . . . . . . . . 46 3 . . . Launcher 47 | . 5 . 8 . . 4 2 . 1 1 . . 1 . . 6 12 1 . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 335 | . 42 29 83 . . 4 150 7 . . . . . . . . 5 . . . 15 Thermal 91 | . 37 5 . . . . . . . . . . . . . . 46 3 . . . Explosive 47 | . 5 . 8 . . 4 2 . 1 1 . . 1 . . 6 12 1 . . 6 Electromagnetic 12 | . . . . . . . . 12 . . . . . . . . . . . . . Robot Hit Streak 11 | . 6 6 9 . . 2 8 9 1 . . . 2 . . 1 11 3 . . . Robot Miss Streak 6 | . 4 4 6 . . 2 5 6 . . . . . . . 3 3 . . . 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 335 | . 45 18 55 . . 2 109 35 2 . . . 23 . . 2 43 1 . . . Core Hits 183 | . 25 9 34 . . 3 41 7 3 . . . 9 . . 13 33 4 . . 2 Critical Kills 4 | . . . . . . . 2 . . . . . . . . . 2 . . . . Critical Parts Destroyed 14 | . . . . . . . 3 8 . . . . 1 . . . 2 . . . . Critical Strikes 25 | . 1 . . . . . 6 9 1 . . . 4 . . . 4 . . . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . 2 . . . . Destroy 4 | . . . . . . . 4 . . . . . . . . . . . . . . Smash 13 | . . . . . . . 2 8 . . . . 1 . . . 2 . . . . Sever 5 | . . . . . . . . 1 1 . . . 3 . . . . . . . . Melee Attacks 204 | . . . . . . . 20 41 14 10 2 10 63 . . 9 35 . . . . Impact 90 | . . . . . . . 20 31 . . . . 3 . . 1 35 . . . . Slashing 114 | . . . . . . . . 10 14 10 2 10 60 . . 8 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 1 . . . . 3 . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . 5 . . . . . . . . Damage Inflicted 12161 | 9 1382 302 1593 . . 169 2279 1157 345 . . . 1219 . . 677 2354 322 . . 353 Guns 3663 | . 569 302 866 . . 53 1632 182 . . . . . . . . 59 . . . . Cannons 457 | . . . . . . . . . . . . . . . . . 457 . . . . Explosions 4517 | . 786 . 727 . . 104 264 93 304 . . . 117 . . 667 780 322 . . 353 Melee 3381 | . . . . . . . 377 837 41 . . . 1102 . . . 1024 . . . . Ramming 143 | 9 27 . . . . 12 6 45 . . . . . . . 10 34 . . . . Kinetic 3285 | . 303 276 866 . . 53 1632 96 . . . . . . . . 59 . . . . Thermal 842 | . 266 26 . . . . . 93 . . . . . . . . 457 . . . . Explosive 4424 | . 786 . 727 . . 104 264 . 304 . . . 117 . . 667 780 322 . . 353 Electromagnetic 86 | . . . . . . . . 86 . . . . . . . . . . . . . Impact 2227 | . . . . . . . 377 664 . . . . 162 . . . 1024 . . . . Slashing 1154 | . . . . . . . . 173 41 . . . 940 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . 9 11 6 6 6 . 4 4 4 17 23 23 23 23 6 Average Corruption 9 | . . . . . . . 7 8 6 6 6 . 3 4 4 11 17 23 23 20 1 Corruption Purged 5 | . . . . . . . . 5 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 349 | . . . . . . . 32 72 26 12 1 . 15 1 1 17 135 13 8 1 15 Message Errors 81 | . . . . . . . 4 17 8 4 1 . 2 1 . 4 34 1 2 . 3 Matter Fused 91 | . . . . . . . 12 23 4 2 . . 7 . 1 3 29 3 2 . 5 Heat Flow Errors 40 | . . . . . . . 5 7 4 1 . . 2 . . 2 14 1 2 1 1 Energy Discharges 46 | . . . . . . . 4 10 4 1 . . 1 . . 1 20 2 1 . 2 Parts Rejected 12 | . . . . . . . 1 4 . 3 . . . . . 1 2 1 . . . Data Loss (minor) 36 | . . . . . . . 4 3 5 1 . . 1 . . 2 16 3 . . 1 Data Loss (major) 13 | . . . . . . . . 4 . . . . . . . 1 4 . 1 . 3 Misfires 5 | . . . . . . . 1 . . . . . . . . . 4 . . . . Alerts 16 | . . . . . . . 1 2 1 . . . 2 . . 1 8 1 . . . Misdirections 7 | . . . . . . . . 2 . . . . . . . 2 3 . . . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1113 | . 29 . 60 . . 38 105 420 33 . . . 138 . . . 174 . . . 116 Projectiles 2 | . . . . . . . . . . . . . . . . . 2 . . . . Explosions 337 | . 29 . 60 . . 38 44 17 33 . . . . . . . . . . . 116 Melee 774 | . . . . . . . 61 403 . . . . 138 . . . 172 . . . . Knockbacks 14 | . . . . . . . 3 3 . . . . . . . 1 7 . . . . Impact 12 | . . . . . . . 2 3 . . . . . . . 1 6 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Self-Inflicted Damage 320 | . . . 74 . . 44 11 113 . . . . . . . 46 15 . . . 17 Shots 11 | . . . 3 . . 2 1 2 . . . . . . . 2 . . . . 1 Rammed 11 | . . . . . . . . 2 . . . . . . . 1 8 . . . . Targets Rammed 27 | 3 5 . 1 . . 5 2 2 . . . . . . . 1 8 . . . . Kicked 16 | 3 5 . 1 . . 5 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 338 | . 179 147 23 . . . 259 227 269 90 . . 250 3 . 173 338 192 255 120 132 Average Temperature 73 | . 51 49 8 . . . 65 61 122 47 . . 89 3 . 65 93 61 111 71 79 Received Heat Transfer 1527 | . 210 132 180 . . . 423 135 12 . . . 18 27 . 165 180 45 . . . Effects 4 | . . . . . . . . . 1 . . . . . . . 2 . 1 . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . 2 . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 12 | . . . . . . . 1 6 . . . . . . . . 5 . . . . Impact Corruptions 29 | . . . . . . . 4 16 . . . . 2 . . . 7 . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 7 | . 1 . . . . . . 1 . . . . . . . . 5 . . . . Heat Transferred 1675 | . 851 74 . . . . . 100 . . . . . . . . 650 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 2 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Peak Influence 459 | . 459 174 451 175 . 139 232 131 . . . . 108 . . . 454 . . . . Initial 191 | . . 88 12 175 . . . 89 . . . . . . . . 191 . . . . Average 122 | . 215 134 184 175 . 6 71 63 . . . . 48 . . . 213 . . . . Maximum Alert Level 2 | . 2 . 2 . . . 1 . . . . . . . . . 2 . . . . Low Security (%) 75 | 100 29 100 58 100 . 100 94 100 . . . . 100 . . . 39 . . . . Level 1 19 | . 68 . 25 . . . 5 . . . . . . . . . 45 . . . . Level 2 5 | . 2 . 16 . . . . . . . . . . . . . 15 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 1 . 2 . . . 2 6 . . . . 3 . . 1 9 . . . . Investigation 8 | . . . 1 . . . 1 2 . . . . 1 . . . 3 . . . . Extermination 9 | . . . . . . . . 2 . . . . 2 . . . 5 . . . . Reinforcement 6 | . 1 . 1 . . . 1 2 . . . . . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . 3 . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Distress Signals 11 | . . . 3 . . . 1 1 . . . . 1 . . . 4 . . 1 . Communications Jammed 4 | . . . . . . . . . . . . . . . . . 4 . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . 4 . . . . Times Spotted 218 | . 18 4 24 . . 5 23 27 8 . . . 13 3 . 26 31 8 . 19 9 Peak Tracking Total 18 | . 5 2 10 . . 4 5 5 4 . . . 4 3 . 11 10 8 . 18 5 Tactical Retreats 30 | . . . . . . . 1 5 5 . . . 1 1 . 7 6 3 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Traps Triggered 6 | . . . 1 . . . 1 1 . . . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . . . 1 2 . . 11 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Machines Disabled 20 | . 5 . 3 . . . 3 2 . . . . . . . . 7 . . . . Max in Single Turn 3 | . 2 . 1 . . . 1 2 . . . . . . . . 3 . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Machines Accessed 34 | . 1 . 2 . 3 . 3 5 . 1 1 . 6 . 4 . 6 . . 2 . Terminals 14 | . 1 . 2 . . . 2 3 . . . . 3 . . . 3 . . . . Fabricators 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 1 . . . . 1 . . . 1 . . . . Total Hacks 89 | . 1 . 2 . 3 . 5 17 . 1 5 . 8 . 30 . 15 . . 2 . Successful 57 | . 1 . 1 . 3 . 2 3 . 1 5 . 5 . 30 . 4 . . 2 . Failed 32 | . . . 1 . . . 3 14 . . . . 3 . . . 11 . . . . Catastrophic 13 | . . . . . . . 1 5 . . . . 3 . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . 1 . 2 . 1 . 1 6 . . . . 4 . . . 7 . . 1 . Terminals 27 | . 1 . 2 . . . 3 11 . . . . 3 . . . 7 . . . . Fabricators 8 | . . . . . . . . . . . . . 4 . . . 4 . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 3 . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 2 3 . . . . 1 . . . 1 . . . . Terminal Hacks 48 | . 1 . 1 . 3 . 1 3 . 1 5 . 1 . 30 . . . . 2 . Record 13 | . . . . . 2 . . . . . . . . . 11 . . . . . . Part Schematic 18 | . . . . . . . . . . . 5 . 1 . 12 . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . . . . . Open Door 3 | . . . . . . . . . . 1 . . . . . . . . . 2 . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 3 . . . 1 . . . . Load Schematic 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . . . . Recompile 1 | . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hacking Detections 17 | . . . 1 . . . 3 5 . . . . 3 . . . 5 . . . . Full Trace Events 5 | . . . . . . . . 2 . . . . . . . . 3 . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 3 . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . . . . 19 . 1 . 12 . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . . . Time 53 | . . . . . . . . . . . . . 53 . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . 12 . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . Time 28 | . . . . . . . . . . . . . . . . . 28 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Total Allies 3 | . . . . 2 . . . . . . . . . . . 1 . . . . . Largest Group 2 | . . . . 2 2 . . . . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . . . 38 38 . . . . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . 31 31 . . . . . . . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . . . . 4 . . . . . Total Damage 199 | . . . . . . . . . . . . . . . . 199 . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . . 2 . 2 . . 1 . 2 . 1 1 . 2 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Turns Passed 19045 | 109 889 476 583 198 501 631 2993 2265 807 665 351 559 1097 62 39 378 3465 254 212 589 1922 Spaces Moved 14042 | 76 462 206 232 129 417 434 851 2318 927 447 801 541 1259 103 92 388 2511 308 220 701 619 Core 166 | 4 8 . . . . . . 8 . . . . . . . . . . . . 146 Treads 116 | . . . . . . . . 116 . . . . . . . . . . . . . Legs 2852 | 72 454 206 232 129 417 434 851 57 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 10023 | . . . . . . . . 2137 927 447 801 541 1259 103 92 388 1699 303 220 701 405 Flight 885 | . . . . . . . . . . . . . . . . . 812 5 . . 68 Fastest Speed 32 | 50 120 190 120 120 120 120 120 38 40 40 43 43 40 40 42 42 40 40 70 70 32 Average Speed 75 | 123 141 204 169 120 120 136 178 52 40 43 43 43 42 41 42 55 59 72 70 79 110 Slowest Speed 400 | 190 250 330 330 120 120 190 330 400 100 100 43 43 171 42 42 126 170 110 70 110 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . 6 . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 Exploration Rate (%) 53 | 5 57 45 34 49 75 76 53 47 83 54 84 73 28 18 74 54 22 61 51 94 46 Regions Visited 21 Branch Regions 15 Pre-discovered Areas 10 | . . 1 . . 1 . . . 1 . 3 . . 1 1 1 . 1 . . . Known Exits Taken 16 | . 1 . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . 1 . . 1 1 3 5 . 1 . 4 . 1 3 . 1 Spaces Dug 136 | . . . . . . . 6 6 13 10 . 10 26 . . 7 29 3 . . 26 Terrain Destroyed 664 | . 76 3 46 . . 43 25 36 23 13 . 10 31 . . 58 164 20 . . 116 Melee 88 | . . . . . . . 6 6 13 10 . 10 26 . . 7 10 . . . . Projectile 47 | . . 3 1 . . . . . . . . . . . . . 32 3 . . 8 AOE 529 | . 76 . 45 . . 43 19 30 10 3 . . 5 . . 51 122 17 . . 108 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Total 21602 | 87 609 228 333 172 418 459 2139 3290 1328 898 803 848 1716 121 91 529 4343 335 278 736 1841 Wait 6649 | . 80 1 28 44 . 10 1132 827 381 427 . 297 364 18 . 117 1659 15 56 14 1179 Move 14010 | 76 461 205 231 128 416 433 850 2317 926 446 800 540 1258 102 91 387 2499 307 219 700 618 Hop 6 | . . . . . . . . . . . . . . . . . 6 . . . . Pick Up 74 | 3 10 . 5 . 1 1 8 23 1 . 1 . 9 . . . 9 1 . 2 . Fast Attach 90 | 6 3 2 4 . . 1 15 17 . 3 . . 5 . . 2 20 1 1 8 2 Attach 77 | . . . 2 . . 1 5 13 2 4 . . 11 1 . 6 18 3 . 1 10 Detach 59 | . 1 . . . . . 3 10 1 5 . . 6 . . 2 15 2 1 4 9 Swap 49 | . 6 1 8 . . 2 14 6 2 2 . 1 2 . . 1 4 . . . . Drop 69 | . 1 2 7 . 1 2 14 18 . . . . 4 . . . 10 1 1 7 1 Fire 297 | . 42 17 47 . . 4 76 16 1 1 . . 1 . . 6 60 5 . . 21 Melee 195 | . . . . . . . 20 41 14 10 2 10 56 . . 7 35 . . . . Ram 11 | . . . . . . . . 2 . . . . . . . 1 8 . . . . Kick 15 | 2 5 . 1 . . 5 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 15) 570 | -10/Materials | Discovered new exit (range 15) 731 | -10/Materials | Discovered new exit (range 15) 952 | -10/Materials | Identified exit to Mines 999 | -10/Materials | Entered Mines 1119 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1225 | -10/Mines | Learned location of Storage (-9) 1366 | -10/Mines | Discovered new exit (range 6) 1475 | -10/Mines | Entered Materials 1475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1867 | -9/Materials | Identified exit to Mines 1867 | -9/Materials | Identified exit to Storage 1939 | -9/Materials | Destroyed 7 combat bots 1948 | -9/Materials | Lost 3 parts (1p2w) 1963 | -9/Materials | Build established: Scavenger-Mutant 2058 | -9/Materials | Entered Mines 2206 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2206 | -9/Mines | Discovered new exit (range 5) 2256 | -9/Mines | Entered Exiles 2256 | -9/Exiles | Accompanied by 2 allies 2286 | -9/Exiles | Led the pair of lost Derelicts to a safe place 2286 | -9/Exiles | Met 8R-AWN 2306 | -9/Exiles | Met EX-HEX 2340 | -9/Exiles | Met EX-BIN 2355 | -9/Exiles | Aligned with FarCom system 2356 | -9/Exiles | Given EX-Vault access code 2387 | -9/Exiles | Opened EX-Vault 2395 | -9/Exiles | Found 0b10 Alert Chip 2422 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2457 | -9/Exiles | Met EX-DEC 2462 | -9/Exiles | Learned location of Zion (-7) 2511 | -9/Exiles | Visited The Gauntlet 2598 | -9/Exiles | Discovered new exit (range 10) 2757 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 2757 | -9/Exiles | Entered Mines 3385 | -8/Mines | Discovered new exit (range 4) 3388 | -8/Mines | Entered Materials 3388 | -8/Materials | Evolved 2 slots: Utility x2 4224 | -8/Materials | Build established: Mutant 5986 | -8/Materials | Build established: Scavenger-Mutant 6028 | -8/Materials | Core integrity fell below 50% 6046 | -8/Materials | Lost 6 parts (1p2n1u2w) 6259 | -8/Materials | Discovered new exit (range 15) 6380 | -8/Materials | Identified exit to Factory 6381 | -8/Materials | Entered Factory 6381 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6463 | -7/Factory | System corruption reached 10% 6512 | -7/Factory | Lost 9 parts (3n4u2w) 6743 | -7/Factory | Build established: Mutant 7897 | -7/Factory | Identified exit to Lower Caves 8010 | -7/Factory | Discovered new exit (range 14) 8369 | -7/Factory | Build established: Ninja 8646 | -7/Factory | Entered Lower Caves 8667 | -7/Lower Caves | Learned 4 Factory zone layouts 8699 | -7/Lower Caves | Spotted B-75 Beast 8709 | -7/Lower Caves | Encountered a Warlord checkpoint 8943 | -7/Lower Caves | Build established: Scout 9382 | -7/Lower Caves | Learned location of Extension (-6) 9442 | -7/Lower Caves | Discovered new exit (range 10) 9450 | -7/Lower Caves | Identified exit to Lower Caves 9453 | -7/Lower Caves | Entered another Lower Caves area 10107 | -7/Lower Caves | Discovered new exit (range 16) 10118 | -7/Lower Caves | Identified exit to Zion 10118 | -7/Lower Caves | Entered Zion 10138 | -7/Zion | System corruption cleaned by Quarantine Array 10148 | -7/Zion | Discovered new exit (range 20) 10152 | -7/Zion | Learned location of 1 exit from Factory 10230 | -7/Zion | Learned location of Armory (-4) 10333 | -7/Zion | Rebuked by Imprinter 10469 | -7/Zion | Identified exit to Proximity Caves 10469 | -7/Zion | Entered Proximity Caves 10472 | -6/Proximity Caves | Spotted B-75 Beast 10990 | -6/Proximity Caves | Discovered new exit (range 20) 11027 | -6/Proximity Caves | Identified exit to Factory 11028 | -6/Proximity Caves | Entered Factory 11028 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11029 | -6/Factory | Identified exit to Factory 11038 | -6/Factory | Discovered new exit (range 20) 11291 | -6/Factory | Discovered new exit (range 16) 11302 | -6/Factory | Identified exit to Lower Caves 11424 | -6/Factory | Lost 3 parts (3n) 11469 | -6/Factory | Lost 3 parts (1p1n1u) 11722 | -6/Factory | Discovered exit to Factory (range 16) 11727 | -6/Factory | Spotted B-75 Beast 12068 | -6/Factory | Fabricated Cmb. Gravmag System? 12125 | -6/Factory | Entered Lower Caves 12131 | -6/Lower Caves | Encountered a Warlord checkpoint 12185 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 12187 | -6/Lower Caves | Identified exit to Data Miner 12187 | -6/Lower Caves | Entered Data Miner 12187 | -6/Data Miner | Discovered new exit (range 6) 12194 | -6/Data Miner | Met Data Miner 12208 | -6/Data Miner | Learned location of Section 7 (-3) 12208 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12213 | -6/Data Miner | Received God Mode back door access code from Data Miner 12225 | -6/Data Miner | Identified exit to Proximity Caves 12226 | -6/Data Miner | Entered Proximity Caves 12239 | -5/Proximity Caves | Spotted B-75 Beast 12241 | -5/Proximity Caves | Escorted by Enhanced Grunt 12389 | -5/Proximity Caves | Crushed by falling debris 12389 | -5/Proximity Caves | System corruption reached 10% 12390 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12420 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 12442 | -5/Proximity Caves | Crushed by falling debris 12535 | -5/Proximity Caves | Lost 6 parts (4n1u1w) 12574 | -5/Proximity Caves | Core integrity fell below 50% 12604 | -5/Proximity Caves | Entered Factory 12604 | -5/Factory | Evolved 2 slots: Utility x2 12792 | -5/Factory | Build established: Mutant 12857 | -5/Factory | Incoming investigation squad redirected 12865 | -5/Factory | Repaired Cmb. Gravmag System 13196 | -5/Factory | System corruption reached 10% 13747 | -5/Factory | Lost 5 parts (1p2n1u1w) 14124 | -5/Factory | Incoming investigation squad redirected 14245 | -5/Factory | Lost 4 parts (3n1w) 15379 | -5/Factory | Cargo convoy interrupted 15479 | -5/Factory | Discovered new exit (range 7) 15604 | -5/Factory | Search patrols dispatched 16015 | -5/Factory | Incoming investigation squad redirected 16069 | -5/Factory | Identified exit to Upper Caves 16069 | -5/Factory | Entered Upper Caves 16072 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16108 | -5/Upper Caves | Lost 4 parts (3n1u) 16138 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16142 | -5/Upper Caves | Core integrity fell below 50% 16288 | -5/Upper Caves | Encountered a Warlord checkpoint 16313 | -5/Upper Caves | Discovered new exit (range 16) 16322 | -5/Upper Caves | Identified exit to Upper Caves 16323 | -5/Upper Caves | Entered another Upper Caves area 16393 | -5/Upper Caves | Build established: Scout 16510 | -5/Upper Caves | Learned 4 Factory zone layouts 16532 | -5/Upper Caves | Discovered new exit (range 6) 16535 | -5/Upper Caves | Identified exit to Warlord 16535 | -5/Upper Caves | Entered Warlord 16552 | -5/Warlord | Discovered new exit (range 14) 16568 | -5/Warlord | System corruption cleaned by Quarantine Array 16778 | -5/Warlord | Met Warlord 16781 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 16801 | -5/Warlord | Opened Warlord's prototype stash 16803 | -5/Warlord | Warlord's base attacked by MAIN.C 16815 | -5/Warlord | Found Prototype Processor 16815 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 16818 | -5/Warlord | Found Prototype Device 16818 | -5/Warlord | Identified Thermal Barrier 16823 | -5/Warlord | Found Prototype Hackware 16823 | -5/Warlord | Identified System Mapper 16978 | -5/Warlord | Found Prototype Energy Gun 16978 | -5/Warlord | Identified Vortex Rifle 17096 | -5/Warlord | Build established: Hacker-Scout 17096 | -5/Warlord | Opened side exit 17115 | -5/Warlord | Spotted Executioner 17115 | -5/Warlord | Spotted Striker 17117 | -5/Warlord | Spotted Striker 17124 | -5/Warlord | Identified exit to Proximity Caves 17124 | -5/Warlord | Entered Proximity Caves 17125 | -4/Proximity Caves | Core integrity fell below 20% 17322 | -4/Proximity Caves | Learned 8 Research zone layouts 17419 | -4/Proximity Caves | Build established: Hacker-Mutant 18399 | -4/Proximity Caves | Learned Research garrison access intel 18942 | -4/Proximity Caves | Crushed by falling debris 19046 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 18157_ The unstable cave ceiling collapses. 18223_ 9#RZ/HPIJTWFNJVWIWYUH27RH 18226_ The unstable cave ceiling collapses. 18353_ Acquired 4 matter. 18399_ Acquired derelict log, extracted data. Data stored: Research garrison access intel. 18448_ System corrupted: Matter fused (-7). 18567_ System corrupted: Matter fused (-8). 18621_ System corrupted: Matter fused (-5). 18942_ The unstable cave ceiling collapses. 18942_ Crushed by falling debris. 18942_ Gyrokinetic Inverter destroyed. 18942_ System corrupted by crushing effect (+5). 18944_ System corrupted: Component data lost. 18998_ System corrupted: Matter fused (-10). 19030_ System corrupted: Substantial component data lost. 19030_ Dropped Cld. Impulse Thruster. 19035_ Lrn. Missile Launcher destroyed. 19038_ Acquired Cld. Impulse Thruster. 19043_ Adv. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????? ???????????? ????????????????????? | | ???????????? ?????????## #????????????????????? | | ???????????? ????????? ?????????????????????? | | ???????????? ????????? ?????????????????????? | | ???????????# ????????? ?????????????????????? | | ????????? ?# ????????? ?????????????????????? | | ??? ?###???# ##????###? #?????????????????????? | | ? ??##### ## ###### #? #?????????????????????? | | ?#? ?## ### #?# #?????????????????????? | | ###?###??# ## #?# #?????????????????????? | | ####? ###### #?# #?????????????????????? | | ? ? ? # #?## #?????????????????????? | | ####### #### #### #?????????????????????? | | ? #"?""# ###@ #?????????????????????? | | ? # ? "# #?????????????????????? | | # ##s ##????????????????????? | | ? # # #### #????????????????????? | | ? # "# ####s #????????????????????? | | #""""# ## #????????????????????? | | ####### ##???????????????????? | | ## ##??????????????????? | | ## ###### ##?????????????????? | | ## ## #####????????????????? | | ### ## ## ######????????????????? | | ### ## ###### ########???????????????? | | ####### ### ######## ####?###???????????????? | | ###### #########################??????????????? | | ###### ##########################????????????? | | ####### # ######################????????????? | | ######## # #####################??#?????????? | | ## # ####################?#?#????????? | | ### ## ###################?#?#????????? | | ###%#### # ######################?##????????? | | ### ######## ###########################??????? | | ### ###### ####################????##?????? | | ### ####### #####################?##???????? | | ## %##### # ########################??##??????? | | ## ####### ######################?#####???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Cloak Strength 2 Armor Coverage 150 Resistance: TH 50 Evasion (%) 63 Melee Accuracy 6 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 1 Offensive Hacking 34 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Laser | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Cmb. Gravmag System | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateQuantumStick Manual? 0 Play Time 03:02:36 Cumulative 104.5 hours Start 2023.01.01 @ 18:24:46 End 2023.01.03 @ 23:06:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 20 Adventurer 8 Explorer 3 Win Type - Total 6 Types 3/0/2/1/0/0/0/0/0 Lore% 73 Gallery% 64 Achievement% 61 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6712a46a-c4aa-4833-81c3-f2cd46f6dc88