Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.03 @ 23:06:00

Player: wchar_t

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (21)       4200
Robots Destroyed (134)     670
Value Destroyed (3751)     3751
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (1919)               1919
              TOTAL SCORE: 13920

 Bonus
-------
High Alert Combat Kills    19
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     57/300
Energy                     1/100
System Corruption          6%
Temperature                Cool (4)
Movement                   Flying (32)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           VTOL Module
    Cooled Impulse Thruster
>          --- UTILITY (9) ------
    Medium Storage Unit
  Advanced Visual Processing Unit
  Advanced Terrain Scan Processor
  Improved Target Analyzer
  Advanced Hacking Suite
           System Mapper
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Micro Fission Core
  Advanced Sensor Array
  Advanced Terrain Scanner
           0b10 Alert Chip
  Advanced ECM Suite
           Thermal Barrier
           Mapping Drone Bay (3/3)
           Vortex Rifle (35)
  Improved KE Penetrator

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
>            --- PROPULSION -------
             Aerolev Unit
      Cooled Airjet
             Gyrokinetic Inverter
             Nuclear Pulse Array
>            --- UTILITY ----------
      Medium Storage Unit
    Advanced Visual Processing Unit
    Enhanced Optical Array
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
    Improved Melee Analysis Suite
    Improved Target Analyzer
             Transmission Jammer
    Advanced Hacking Suite
>            --- WEAPON -----------
    Advanced Plasma Cannon
>            --- INVENTORY --------
       Large Storage Unit
    Advanced Sensor Array
    Advanced Terrain Scanner
             Seismic Detector
             0b10 Alert Chip
    Advanced ECM Suite
    Improved Corruption Screen
    Improved KE Penetrator
  Long-range Missile Launcher
[Rating: 80]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
  Flight Unit              Cooled Impulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Advanced Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   .   .   .   2   1   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             216  | 6   9   3   14  .   .   4   34  36  4   9   .   1   18  1   .   9   42  4   1   9   12  
  Power                    17   | 1   1   .   1   .   .   1   3   3   .   .   .   .   1   .   .   .   3   .   1   1   1   
    Engine                 9    | 1   1   .   1   .   .   1   2   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   3   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               50   | 2   1   1   4   .   .   1   9   6   .   3   .   .   5   1   .   2   9   .   .   3   3   
    Treads                 2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   1   1   4   .   .   1   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   .   .   .   .   1   5   .   3   .   .   5   1   .   2   8   .   .   .   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   3   
  Utility                  65   | 1   2   .   3   .   .   .   7   12  1   1   .   1   9   .   .   4   15  2   .   4   3   
    Device                 27   | .   .   .   .   .   .   .   1   5   .   1   .   .   3   .   .   2   8   2   .   2   3   
    Storage                7    | 1   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   .   .   .   .   
    Processor              16   | .   .   .   1   .   .   .   3   4   1   .   .   1   1   .   .   1   3   .   .   1   .   
    Hackware               7    | .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   2   .   .   1   .   
    Protection             8    | .   1   .   2   .   .   .   3   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   5   2   6   .   .   2   15  15  3   5   .   .   3   .   .   3   15  2   .   1   5   
    Energy Gun             10   | 1   2   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  1   .   .   .   
    Ballistic Gun          24   | 1   1   2   4   .   .   1   9   2   .   .   .   .   .   .   .   .   2   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               20   | .   2   .   2   .   .   1   2   .   2   2   .   .   1   .   .   2   2   1   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          17   | .   .   .   .   .   .   .   4   7   1   3   .   .   1   .   .   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   5   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Lost                 67   | .   1   2   4   .   .   1   10  11  .   .   .   .   7   1   .   10  13  3   .   1   3   
  Power                    8    | .   1   .   1   .   .   1   1   1   .   .   .   .   1   .   .   1   1   .   .   .   .   
  Propulsion               29   | .   .   2   .   .   .   .   5   3   .   .   .   .   4   1   .   5   7   1   .   .   1   
  Utility                  18   | .   .   .   1   .   .   .   1   4   .   .   .   .   2   .   .   3   3   2   .   1   1   
  Weapon                   12   | .   .   .   2   .   .   .   3   3   .   .   .   .   .   .   .   1   2   .   .   .   1   
  Highest Loss Streak      9    | .   1   2   3   .   .   1   6   9   .   .   .   .   3   1   .   6   5   4   .   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   93  97  75  88  88  92  88  71  92  91  92  92  90  93  93  77  70  49  47  54  59  
  Engine                   2    | .   12  14  8   .   .   3   5   3   .   .   .   .   3   6   6   2   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   2   7   7   7   7   2   .   .   .   2   .   .   1   1   
  Leg                      8    | .   28  25  25  33  33  33  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    12   | .   .   .   .   .   .   .   .   23  30  29  30  30  29  33  33  25  14  5   5   5   4   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   7   
  Device                   5    | .   .   .   .   .   .   .   .   4   15  15  15  15  13  6   6   7   4   6   5   5   7   
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   5   5   5   5   5   
  Processor                20   | .   .   .   3   11  11  11  26  16  23  23  23  23  21  20  20  21  29  23  23  23  17  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   6   3   4   5   5   8   11  
  Protection               3    | .   8   14  5   11  11  11  8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   13  24  20  22  22  21  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   7   7   7   7   9   13  13  7   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 12  33  34  34  27  27  32  36  32  38  38  32  32  39  38  38  39  27  21  11  17  19  
  Greatest Support         48   | 20  20  20  30  30  30  30  37  37  33  33  33  33  43  43  43  43  48  13  11  11  11  
  Greatest Overweight (x)  7    | 1   4   3   3   .   .   1   3   7   1   1   .   .   2   .   .   1   2   1   .   1   6   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  10  10  10  
  Average Capacity         13   | 7   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  10  10  10  10  
  Most Carried             15   | 3   15  15  15  15  15  15  15  15  14  14  15  15  15  15  14  14  10  10  10  10  10  
  Average Carried          12   | .   8   15  14  15  14  14  14  12  13  13  14  15  13  14  14  12  9   9   9   9   9   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  10  10  10  10  10  
  Final Carried            15   | 3   15  15  15  15  15  15  12  14  13  14  15  15  15  14  14  10  10  10  10  10  9   

 Class Distribution 
--------------------
 45% | Mutant
 21% | Scout
 16% | Scavenger-Mutant
  8% | Hacker-Mutant
  3% | Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Zion
            Scout | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Data Miner
            Scout | -5/Proximity Caves
           Mutant | -5/Factory
            Scout | -5/Upper Caves
            Scout | -5/Upper Caves
     Hacker-Scout | -5/Warlord
    Hacker-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Matter Collected           4037 | 176  251  136  386  .    .    30   840  564  156  .    19   133  222  .    .    62   707  22   64   73   196  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4407 | .    416  188  684  .    .    56   1030 473  37   .    .    .    482  .    .    118  814  73   .    .    36   
  Parts                    242  | .    33   10   49   .    .    7    58   12   4    .    .    .    21   .    .    5    35   2    .    .    6    
Haulers Intercepted        10   | .    2    .    2    .    .    .    3    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
Recyclers Shooed           6    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      17   | .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    3    .    6    .    .    3    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Combat Hostiles Destroyed  83   | .   8   4   16  .   .   4   13  7   3   .   .   .   4   .   .   7   11  2   .   .   4   
  Melee                    7    | .   .   .   .   .   .   .   1   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Guns                     25   | .   3   4   6   .   .   2   9   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  AOE                      42   | .   5   .   10  .   .   2   .   .   3   .   .   .   1   .   .   7   8   2   .   .   4   
Classes Destroyed          14   | .   8   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   9    | .   3   1   2   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Builder                  5    | .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   10   | .   2   .   2   .   .   .   3   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Recycler                 8    | .   1   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Operator                 5    | .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Watcher                  11   | .   2   .   3   .   .   .   2   2   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  35   | .   3   .   7   .   .   4   .   2   3   .   .   .   1   .   .   6   4   1   .   .   4   
  Grunt                    23   | .   5   4   7   .   .   .   4   2   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               12   | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   7   .   .   .   .   
Best Kill Streak           10   | .   5   2   10  .   .   4   4   2   3   .   .   .   1   .   .   5   4   2   .   .   4   
  Combat Bots Only         7    | .   3   2   7   .   .   4   4   2   3   .   .   .   1   .   .   5   4   2   .   .   4   
Max Kills in Single Turn   4    | .   3   1   3   .   .   3   2   1   3   .   .   .   1   .   .   2   4   2   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   3   .   .   2   .   .   3   .   .   .   1   .   .   2   4   2   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Damage Taken               8921  | .    367  236  547  .    .    215  1371 1162 72   .    .    .    678  57   .    1198 2069 262  .    307  380  
  Core                     2271  | .    44   24   113  .    .    17   281  274  .    .    .    .    126  .    .    389  488  105  .    234  176  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   115   | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    109  .    .    .    .    
Core Remaining (%)         64    | 100  .    72   .    .    .    67   48   .    .    .    .    60   .    .    .    39   .    .    .    .    .    
Volleys Fired              297   | .    42   17   47   .    .    4    76   16   1    1    .    .    1    .    .    6    60   5    .    .    21   
  Largest                  2     | .    2    2    2    .    .    2    2    2    1    1    .    .    1    .    .    1    1    1    .    .    1    
  Hottest                  100   | .    73   73   66   .    .    56   61   100  36   36   .    .    36   .    .    36   98   98   .    .    43   
Shots Fired                485   | .    84   34   91   .    .    8    152  19   1    1    .    .    1    .    .    6    63   4    .    .    21   
  Gun                      389   | .    79   34   83   .    .    4    150  19   .    .    .    .    .    .    .    .    5    .    .    .    15   
  Cannon                   49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   3    .    .    .    
  Launcher                 47    | .    5    .    8    .    .    4    2    .    1    1    .    .    1    .    .    6    12   1    .    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  335   | .    42   29   83   .    .    4    150  7    .    .    .    .    .    .    .    .    5    .    .    .    15   
  Thermal                  91    | .    37   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   3    .    .    .    
  Explosive                47    | .    5    .    8    .    .    4    2    .    1    1    .    .    1    .    .    6    12   1    .    .    6    
  Electromagnetic          12    | .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         11    | .    6    6    9    .    .    2    8    9    1    .    .    .    2    .    .    1    11   3    .    .    .    
  Robot Miss Streak        6     | .    4    4    6    .    .    2    5    6    .    .    .    .    .    .    .    3    3    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           335   | .    45   18   55   .    .    2    109  35   2    .    .    .    23   .    .    2    43   1    .    .    .    
  Core Hits                183   | .    25   9    34   .    .    3    41   7    3    .    .    .    9    .    .    13   33   4    .    .    2    
  Critical Kills           4     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    .    3    8    .    .    .    .    1    .    .    .    2    .    .    .    .    
  Critical Strikes         25    | .    1    .    .    .    .    .    6    9    1    .    .    .    4    .    .    .    4    .    .    .    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Destroy                4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  13    | .    .    .    .    .    .    .    2    8    .    .    .    .    1    .    .    .    2    .    .    .    .    
    Sever                  5     | .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    
Melee Attacks              204   | .    .    .    .    .    .    .    20   41   14   10   2    10   63   .    .    9    35   .    .    .    .    
  Impact                   90    | .    .    .    .    .    .    .    20   31   .    .    .    .    3    .    .    1    35   .    .    .    .    
  Slashing                 114   | .    .    .    .    .    .    .    .    10   14   10   2    10   60   .    .    8    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
Damage Inflicted           12161 | 9    1382 302  1593 .    .    169  2279 1157 345  .    .    .    1219 .    .    677  2354 322  .    .    353  
  Guns                     3663  | .    569  302  866  .    .    53   1632 182  .    .    .    .    .    .    .    .    59   .    .    .    .    
  Cannons                  457   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    457  .    .    .    .    
  Explosions               4517  | .    786  .    727  .    .    104  264  93   304  .    .    .    117  .    .    667  780  322  .    .    353  
  Melee                    3381  | .    .    .    .    .    .    .    377  837  41   .    .    .    1102 .    .    .    1024 .    .    .    .    
  Ramming                  143   | 9    27   .    .    .    .    12   6    45   .    .    .    .    .    .    .    10   34   .    .    .    .    
  Kinetic                  3285  | .    303  276  866  .    .    53   1632 96   .    .    .    .    .    .    .    .    59   .    .    .    .    
  Thermal                  842   | .    266  26   .    .    .    .    .    93   .    .    .    .    .    .    .    .    457  .    .    .    .    
  Explosive                4424  | .    786  .    727  .    .    104  264  .    304  .    .    .    117  .    .    667  780  322  .    .    353  
  Electromagnetic          86    | .    .    .    .    .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2227  | .    .    .    .    .    .    .    377  664  .    .    .    .    162  .    .    .    1024 .    .    .    .    
  Slashing                 1154  | .    .    .    .    .    .    .    .    173  41   .    .    .    940  .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    .    .    9    11   6    6    6    .    4    4    4    17   23   23   23   23   6    
  Average Corruption       9     | .    .    .    .    .    .    .    7    8    6    6    6    .    3    4    4    11   17   23   23   20   1    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  349   | .    .    .    .    .    .    .    32   72   26   12   1    .    15   1    1    17   135  13   8    1    15   
    Message Errors         81    | .    .    .    .    .    .    .    4    17   8    4    1    .    2    1    .    4    34   1    2    .    3    
    Matter Fused           91    | .    .    .    .    .    .    .    12   23   4    2    .    .    7    .    1    3    29   3    2    .    5    
    Heat Flow Errors       40    | .    .    .    .    .    .    .    5    7    4    1    .    .    2    .    .    2    14   1    2    1    1    
    Energy Discharges      46    | .    .    .    .    .    .    .    4    10   4    1    .    .    1    .    .    1    20   2    1    .    2    
    Parts Rejected         12    | .    .    .    .    .    .    .    1    4    .    3    .    .    .    .    .    1    2    1    .    .    .    
    Data Loss (minor)      36    | .    .    .    .    .    .    .    4    3    5    1    .    .    1    .    .    2    16   3    .    .    1    
    Data Loss (major)      13    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    4    .    1    .    3    
    Misfires               5     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Alerts                 16    | .    .    .    .    .    .    .    1    2    1    .    .    .    2    .    .    1    8    1    .    .    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    2    3    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1113  | .    29   .    60   .    .    38   105  420  33   .    .    .    138  .    .    .    174  .    .    .    116  
  Projectiles              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Explosions               337   | .    29   .    60   .    .    38   44   17   33   .    .    .    .    .    .    .    .    .    .    .    116  
  Melee                    774   | .    .    .    .    .    .    .    61   403  .    .    .    .    138  .    .    .    172  .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    1    7    .    .    .    .    
  Impact                   12    | .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    1    6    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      320   | .    .    .    74   .    .    44   11   113  .    .    .    .    .    .    .    46   15   .    .    .    17   
  Shots                    11    | .    .    .    3    .    .    2    1    2    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Rammed                   11    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    8    .    .    .    .    
Targets Rammed             27    | 3    5    .    1    .    .    5    2    2    .    .    .    .    .    .    .    1    8    .    .    .    .    
  Kicked                   16    | 3    5    .    1    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        338   | .    179  147  23   .    .    .    259  227  269  90   .    .    250  3    .    173  338  192  255  120  132  
  Average Temperature      73    | .    51   49   8    .    .    .    65   61   122  47   .    .    89   3    .    65   93   61   111  71   79   
  Received Heat Transfer   1527  | .    210  132  180  .    .    .    423  135  12   .    .    .    18   27   .    165  180  45   .    .    .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              12    | .    .    .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Impact Corruptions       29    | .    .    .    .    .    .    .    4    16   .    .    .    .    2    .    .    .    7    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Parts Melted             7     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Heat Transferred         1675  | .    851  74   .    .    .    .    .    100  .    .    .    .    .    .    .    .    650  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Peak Influence             459  | .   459 174 451 175 .   139 232 131 .   .   .   .   108 .   .   .   454 .   .   .   .   
  Initial                  191  | .   .   88  12  175 .   .   .   89  .   .   .   .   .   .   .   .   191 .   .   .   .   
  Average                  122  | .   215 134 184 175 .   6   71  63  .   .   .   .   48  .   .   .   213 .   .   .   .   
Maximum Alert Level        2    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Low Security (%)         75   | 100 29  100 58  100 .   100 94  100 .   .   .   .   100 .   .   .   39  .   .   .   .   
  Level 1                  19   | .   68  .   25  .   .   .   5   .   .   .   .   .   .   .   .   .   45  .   .   .   .   
  Level 2                  5    | .   2   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   .   2   .   .   .   2   6   .   .   .   .   3   .   .   1   9   .   .   .   .   
  Investigation            8    | .   .   .   1   .   .   .   1   2   .   .   .   .   1   .   .   .   3   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   5   .   .   .   .   
  Reinforcement            6    | .   1   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Distress Signals           11   | .   .   .   3   .   .   .   1   1   .   .   .   .   1   .   .   .   4   .   .   1   .   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Times Spotted              218  | .   18  4   24  .   .   5   23  27  8   .   .   .   13  3   .   26  31  8   .   19  9   
  Peak Tracking Total      18   | .   5   2   10  .   .   4   5   5   4   .   .   .   4   3   .   11  10  8   .   18  5   
  Tactical Retreats        30   | .   .   .   .   .   .   .   1   5   5   .   .   .   1   1   .   7   6   3   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Traps Triggered            6    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   11  .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Machines Disabled          20   | .   5   .   3   .   .   .   3   2   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Max in Single Turn       3    | .   2   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Machines Accessed          34   | .   1   .   2   .   3   .   3   5   .   1   1   .   6   .   4   .   6   .   .   2   .   
  Terminals                14   | .   1   .   2   .   .   .   2   3   .   .   .   .   3   .   .   .   3   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
Total Hacks                89   | .   1   .   2   .   3   .   5   17  .   1   5   .   8   .   30  .   15  .   .   2   .   
  Successful               57   | .   1   .   1   .   3   .   2   3   .   1   5   .   5   .   30  .   4   .   .   2   .   
  Failed                   32   | .   .   .   1   .   .   .   3   14  .   .   .   .   3   .   .   .   11  .   .   .   .   
    Catastrophic           13   | .   .   .   .   .   .   .   1   5   .   .   .   .   3   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   1   .   2   .   1   .   1   6   .   .   .   .   4   .   .   .   7   .   .   1   .   
  Terminals                27   | .   1   .   2   .   .   .   3   11  .   .   .   .   3   .   .   .   7   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   2   3   .   .   .   .   1   .   .   .   1   .   .   .   .   
Terminal Hacks             48   | .   1   .   1   .   3   .   1   3   .   1   5   .   1   .   30  .   .   .   .   2   .   
  Record                   13   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   12  .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   .   .   1   .   .   .   3   5   .   .   .   .   3   .   .   .   5   .   .   .   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   .   .   .   .   .   .   19  .   1   .   12  .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Total Allies               3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   38  38  .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   31  31  .   .   .   .   .   .   .   .   .   .   96  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Total Damage             199  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   199 .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   2   .   1   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Turns Passed               19045 | 109  889  476  583  198  501  631  2993 2265 807  665  351  559  1097 62   39   378  3465 254  212  589  1922 
Spaces Moved               14042 | 76   462  206  232  129  417  434  851  2318 927  447  801  541  1259 103  92   388  2511 308  220  701  619  
  Core                     166   | 4    8    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    146  
  Treads                   116   | .    .    .    .    .    .    .    .    116  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2852  | 72   454  206  232  129  417  434  851  57   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    10023 | .    .    .    .    .    .    .    .    2137 927  447  801  541  1259 103  92   388  1699 303  220  701  405  
  Flight                   885   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    812  5    .    .    68   
  Fastest Speed            32    | 50   120  190  120  120  120  120  120  38   40   40   43   43   40   40   42   42   40   40   70   70   32   
  Average Speed            75    | 123  141  204  169  120  120  136  178  52   40   43   43   43   42   41   42   55   59   72   70   79   110  
  Slowest Speed            400   | 190  250  330  330  120  120  190  330  400  100  100  43   43   171  42   42   126  170  110  70   110  350  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
Exploration Rate (%)       53    | 5    57   45   34   49   75   76   53   47   83   54   84   73   28   18   74   54   22   61   51   94   46   
  Regions Visited          21
    Branch Regions         15
  Pre-discovered Areas     10    | .    .    1    .    .    1    .    .    .    1    .    3    .    .    1    1    1    .    1    .    .    .    
  Known Exits Taken        16    | .    1    .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             21    | .    .    .    .    .    .    1    .    .    1    1    3    5    .    1    .    4    .    1    3    .    1    
Spaces Dug                 136   | .    .    .    .    .    .    .    6    6    13   10   .    10   26   .    .    7    29   3    .    .    26   
Terrain Destroyed          664   | .    76   3    46   .    .    43   25   36   23   13   .    10   31   .    .    58   164  20   .    .    116  
  Melee                    88    | .    .    .    .    .    .    .    6    6    13   10   .    10   26   .    .    7    10   .    .    .    .    
  Projectile               47    | .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    32   3    .    .    8    
  AOE                      529   | .    76   .    45   .    .    43   19   30   10   3    .    .    5    .    .    51   122  17   .    .    108  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  
Total                      21602 | 87   609  228  333  172  418  459  2139 3290 1328 898  803  848  1716 121  91   529  4343 335  278  736  1841 
  Wait                     6649  | .    80   1    28   44   .    10   1132 827  381  427  .    297  364  18   .    117  1659 15   56   14   1179 
  Move                     14010 | 76   461  205  231  128  416  433  850  2317 926  446  800  540  1258 102  91   387  2499 307  219  700  618  
  Hop                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    
  Pick Up                  74    | 3    10   .    5    .    1    1    8    23   1    .    1    .    9    .    .    .    9    1    .    2    .    
  Fast Attach              90    | 6    3    2    4    .    .    1    15   17   .    3    .    .    5    .    .    2    20   1    1    8    2    
  Attach                   77    | .    .    .    2    .    .    1    5    13   2    4    .    .    11   1    .    6    18   3    .    1    10   
  Detach                   59    | .    1    .    .    .    .    .    3    10   1    5    .    .    6    .    .    2    15   2    1    4    9    
  Swap                     49    | .    6    1    8    .    .    2    14   6    2    2    .    1    2    .    .    1    4    .    .    .    .    
  Drop                     69    | .    1    2    7    .    1    2    14   18   .    .    .    .    4    .    .    .    10   1    1    7    1    
  Fire                     297   | .    42   17   47   .    .    4    76   16   1    1    .    .    1    .    .    6    60   5    .    .    21   
  Melee                    195   | .    .    .    .    .    .    .    20   41   14   10   2    10   56   .    .    7    35   .    .    .    .    
  Ram                      11    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    8    .    .    .    .    
  Kick                     15    | 2    5    .    1    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min / Sto)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
    58 | -11/Scrapyard      | Discovered new exit (range 15)
   110 | -11/Scrapyard      | Entered Materials
   303 | -10/Materials      | Build established: Mutant
   354 | -10/Materials      | Discovered new exit (range 15)
   570 | -10/Materials      | Discovered new exit (range 15)
   731 | -10/Materials      | Discovered new exit (range 15)
   952 | -10/Materials      | Identified exit to Mines
   999 | -10/Materials      | Entered Mines
  1119 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1225 | -10/Mines          | Learned location of Storage (-9)
  1366 | -10/Mines          | Discovered new exit (range 6)
  1475 | -10/Mines          | Entered Materials
  1475 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1867 | -9/Materials       | Identified exit to Mines
  1867 | -9/Materials       | Identified exit to Storage
  1939 | -9/Materials       | Destroyed 7 combat bots
  1948 | -9/Materials       | Lost 3 parts (1p2w)
  1963 | -9/Materials       | Build established: Scavenger-Mutant
  2058 | -9/Materials       | Entered Mines
  2206 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2206 | -9/Mines           | Discovered new exit (range 5)
  2256 | -9/Mines           | Entered Exiles
  2256 | -9/Exiles          | Accompanied by 2 allies
  2286 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  2286 | -9/Exiles          | Met 8R-AWN
  2306 | -9/Exiles          | Met EX-HEX
  2340 | -9/Exiles          | Met EX-BIN
  2355 | -9/Exiles          | Aligned with FarCom system
  2356 | -9/Exiles          | Given EX-Vault access code
  2387 | -9/Exiles          | Opened EX-Vault
  2395 | -9/Exiles          | Found 0b10 Alert Chip
  2422 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2457 | -9/Exiles          | Met EX-DEC
  2462 | -9/Exiles          | Learned location of Zion (-7)
  2511 | -9/Exiles          | Visited The Gauntlet
  2598 | -9/Exiles          | Discovered new exit (range 10)
  2757 | -9/Exiles          | Left Exiles lab with 0b10 Alert Chip
  2757 | -9/Exiles          | Entered Mines
  3385 | -8/Mines           | Discovered new exit (range 4)
  3388 | -8/Mines           | Entered Materials
  3388 | -8/Materials       | Evolved 2 slots: Utility x2
  4224 | -8/Materials       | Build established: Mutant
  5986 | -8/Materials       | Build established: Scavenger-Mutant
  6028 | -8/Materials       | Core integrity fell below 50%
  6046 | -8/Materials       | Lost 6 parts (1p2n1u2w)
  6259 | -8/Materials       | Discovered new exit (range 15)
  6380 | -8/Materials       | Identified exit to Factory
  6381 | -8/Materials       | Entered Factory
  6381 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6463 | -7/Factory         | System corruption reached 10%
  6512 | -7/Factory         | Lost 9 parts (3n4u2w)
  6743 | -7/Factory         | Build established: Mutant
  7897 | -7/Factory         | Identified exit to Lower Caves
  8010 | -7/Factory         | Discovered new exit (range 14)
  8369 | -7/Factory         | Build established: Ninja
  8646 | -7/Factory         | Entered Lower Caves
  8667 | -7/Lower Caves     | Learned 4 Factory zone layouts
  8699 | -7/Lower Caves     | Spotted B-75 Beast
  8709 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8943 | -7/Lower Caves     | Build established: Scout
  9382 | -7/Lower Caves     | Learned location of Extension (-6)
  9442 | -7/Lower Caves     | Discovered new exit (range 10)
  9450 | -7/Lower Caves     | Identified exit to Lower Caves
  9453 | -7/Lower Caves     | Entered another Lower Caves area
 10107 | -7/Lower Caves     | Discovered new exit (range 16)
 10118 | -7/Lower Caves     | Identified exit to Zion
 10118 | -7/Lower Caves     | Entered Zion
 10138 | -7/Zion            | System corruption cleaned by Quarantine Array
 10148 | -7/Zion            | Discovered new exit (range 20)
 10152 | -7/Zion            | Learned location of 1 exit from Factory
 10230 | -7/Zion            | Learned location of Armory (-4)
 10333 | -7/Zion            | Rebuked by Imprinter
 10469 | -7/Zion            | Identified exit to Proximity Caves
 10469 | -7/Zion            | Entered Proximity Caves
 10472 | -6/Proximity Caves | Spotted B-75 Beast
 10990 | -6/Proximity Caves | Discovered new exit (range 20)
 11027 | -6/Proximity Caves | Identified exit to Factory
 11028 | -6/Proximity Caves | Entered Factory
 11028 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11029 | -6/Factory         | Identified exit to Factory
 11038 | -6/Factory         | Discovered new exit (range 20)
 11291 | -6/Factory         | Discovered new exit (range 16)
 11302 | -6/Factory         | Identified exit to Lower Caves
 11424 | -6/Factory         | Lost 3 parts (3n)
 11469 | -6/Factory         | Lost 3 parts (1p1n1u)
 11722 | -6/Factory         | Discovered exit to Factory (range 16)
 11727 | -6/Factory         | Spotted B-75 Beast
 12068 | -6/Factory         | Fabricated Cmb. Gravmag System?
 12125 | -6/Factory         | Entered Lower Caves
 12131 | -6/Lower Caves     | Encountered a Warlord checkpoint
 12185 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 12187 | -6/Lower Caves     | Identified exit to Data Miner
 12187 | -6/Lower Caves     | Entered Data Miner
 12187 | -6/Data Miner      | Discovered new exit (range 6)
 12194 | -6/Data Miner      | Met Data Miner
 12208 | -6/Data Miner      | Learned location of Section 7 (-3)
 12208 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12213 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12225 | -6/Data Miner      | Identified exit to Proximity Caves
 12226 | -6/Data Miner      | Entered Proximity Caves
 12239 | -5/Proximity Caves | Spotted B-75 Beast
 12241 | -5/Proximity Caves | Escorted by Enhanced Grunt
 12389 | -5/Proximity Caves | Crushed by falling debris
 12389 | -5/Proximity Caves | System corruption reached 10%
 12390 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 12420 | -5/Proximity Caves | Lost 3 parts (1p1n1u)
 12442 | -5/Proximity Caves | Crushed by falling debris
 12535 | -5/Proximity Caves | Lost 6 parts (4n1u1w)
 12574 | -5/Proximity Caves | Core integrity fell below 50%
 12604 | -5/Proximity Caves | Entered Factory
 12604 | -5/Factory         | Evolved 2 slots: Utility x2
 12792 | -5/Factory         | Build established: Mutant
 12857 | -5/Factory         | Incoming investigation squad redirected
 12865 | -5/Factory         | Repaired Cmb. Gravmag System
 13196 | -5/Factory         | System corruption reached 10%
 13747 | -5/Factory         | Lost 5 parts (1p2n1u1w)
 14124 | -5/Factory         | Incoming investigation squad redirected
 14245 | -5/Factory         | Lost 4 parts (3n1w)
 15379 | -5/Factory         | Cargo convoy interrupted
 15479 | -5/Factory         | Discovered new exit (range 7)
 15604 | -5/Factory         | Search patrols dispatched
 16015 | -5/Factory         | Incoming investigation squad redirected
 16069 | -5/Factory         | Identified exit to Upper Caves
 16069 | -5/Factory         | Entered Upper Caves
 16072 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16108 | -5/Upper Caves     | Lost 4 parts (3n1u)
 16138 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 16142 | -5/Upper Caves     | Core integrity fell below 50%
 16288 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16313 | -5/Upper Caves     | Discovered new exit (range 16)
 16322 | -5/Upper Caves     | Identified exit to Upper Caves
 16323 | -5/Upper Caves     | Entered another Upper Caves area
 16393 | -5/Upper Caves     | Build established: Scout
 16510 | -5/Upper Caves     | Learned 4 Factory zone layouts
 16532 | -5/Upper Caves     | Discovered new exit (range 6)
 16535 | -5/Upper Caves     | Identified exit to Warlord
 16535 | -5/Upper Caves     | Entered Warlord
 16552 | -5/Warlord         | Discovered new exit (range 14)
 16568 | -5/Warlord         | System corruption cleaned by Quarantine Array
 16778 | -5/Warlord         | Met Warlord
 16781 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 16801 | -5/Warlord         | Opened Warlord's prototype stash
 16803 | -5/Warlord         | Warlord's base attacked by MAIN.C
 16815 | -5/Warlord         | Found Prototype Processor
 16815 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 16818 | -5/Warlord         | Found Prototype Device
 16818 | -5/Warlord         | Identified Thermal Barrier
 16823 | -5/Warlord         | Found Prototype Hackware
 16823 | -5/Warlord         | Identified System Mapper
 16978 | -5/Warlord         | Found Prototype Energy Gun
 16978 | -5/Warlord         | Identified Vortex Rifle
 17096 | -5/Warlord         | Build established: Hacker-Scout
 17096 | -5/Warlord         | Opened side exit
 17115 | -5/Warlord         | Spotted Executioner
 17115 | -5/Warlord         | Spotted Striker
 17117 | -5/Warlord         | Spotted Striker
 17124 | -5/Warlord         | Identified exit to Proximity Caves
 17124 | -5/Warlord         | Entered Proximity Caves
 17125 | -4/Proximity Caves | Core integrity fell below 20%
 17322 | -4/Proximity Caves | Learned 8 Research zone layouts
 17419 | -4/Proximity Caves | Build established: Hacker-Mutant
 18399 | -4/Proximity Caves | Learned Research garrison access intel
 18942 | -4/Proximity Caves | Crushed by falling debris
 19046 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
18157_ The unstable cave ceiling collapses. <x7>
18223_ 9#RZ/HPIJTWFNJVWIWYUH27RH
18226_ The unstable cave ceiling collapses.
18353_ Acquired 4 matter. <x2>
18399_ Acquired derelict log, extracted data.
Data stored: Research garrison access intel.
18448_ System corrupted: Matter fused (-7).
18567_ System corrupted: Matter fused (-8).
18621_ System corrupted: Matter fused (-5).
18942_ The unstable cave ceiling collapses.
18942_ Crushed by falling debris.
18942_ Gyrokinetic Inverter destroyed.
18942_ System corrupted by crushing effect (+5).
18944_ System corrupted: Component data lost.
18998_ System corrupted: Matter fused (-10).
19030_ System corrupted: Substantial component data lost.
19030_ Dropped Cld. Impulse Thruster.
19035_ Lrn. Missile Launcher destroyed.
19038_ Acquired Cld. Impulse Thruster.
19043_ Adv. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????   ????????????????????? |
| ??????????????????????????   ????????????????????? |
| ????????????? ????????????   ????????????????????? |
| ????????????   ?????????##  #????????????????????? |
| ????????????   ?????????    ?????????????????????? |
| ????????????   ?????????    ?????????????????????? |
| ???????????#   ?????????    ?????????????????????? |
| ????????? ?#   ?????????    ?????????????????????? |
| ??? ?###???#  ##????###?   #?????????????????????? |
| ? ??##### ##  ######  #?   #?????????????????????? |
|   ?#?    ?##  ###     #?#  #?????????????????????? |
|   ###?###??#  ##      #?#  #?????????????????????? |
| ####? ######          #?#  #?????????????????????? |
| ? ?  ?    #          #?##  #?????????????????????? |
|   #######     ####   ####  #?????????????????????? |
| ?  #"?""#             ###@ #?????????????????????? |
| ?  # ? "#                  #?????????????????????? |
|         #           ##s    ##????????????????????? |
| ?       # #         ####    #????????????????????? |
| ?  #   "#           ####s   #????????????????????? |
|    #""""#            ##     #????????????????????? |
|   #######                   ##???????????????????? |
|           ##                 ##??????????????????? |
|   ##  ######                  ##?????????????????? |
|   ##      ##                #####????????????????? |
|       ### ##      ##       ######????????????????? |
|       ### ##     ######   ########???????????????? |
|   ####### ###   ########  ####?###???????????????? |
|   ######  #########################??????????????? |
|   ######   ##########################????????????? |
|   ####### #    ######################????????????? |
|  ########     # #####################??#?????????? |
|  ##           #  ####################?#?#????????? |
| ###           ##  ###################?#?#????????? |
| ###%####   #    ######################?##????????? |
| ### ########    ###########################??????? |
| ### ######        ####################????##?????? |
| ### #######       #####################?##???????? |
| ##  %##### #   ########################??##??????? |
| ##   #######  ######################?#####???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             2
Armor Coverage             150
Resistance: TH             50
Evasion (%)                63
Melee Accuracy             6
Target Analysis            6
Armor Integrity Analysis   50
Recoil Reduction           1
Offensive Hacking          34
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
                Beamcaster | -7/Zion       | Free
             Hvy. Riot Gun | -7/Zion       | Free
             Battle Cannon | -7/Zion       | Free
               Slug Cannon | -7/Zion       | Free
                    Flamer | -7/Zion       | Free
                Hvy. Laser | -7/Zion       | Archive
 Imp. Melee Analysis Suite | -7/Zion       | Archive
     Lrn. Missile Launcher | -7/Zion       | Archive
               HERF Cannon | -7/Zion       | Archive
         Imp. Titanium Leg | -7/Zion       | Archive
       EM Disruption Field | -7/Zion       | Archive
        Adv. Plasma Cannon | -7/Zion       | Archive
       Variable Charge Gun | -7/Zion       | Archive
 Dynamic Insulation System | -7/Zion       | Archive
      Adv. Terrain Scanner | -7/Zion       | Archive
              Gauss Cannon | -7/Zion       | Archive
               Force Field | -7/Zion       | Archive
           Remote Datajack | -7/Zion       | Archive
         Hvy. Battle Rifle | -7/Zion       | Archive
       Cmb. Gravmag System | -6/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
        Adv. Medium Treads | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
          Hyp. Mass Driver | -6/Data Miner | Free
        Imp. Arc Projector | -6/Data Miner | Free
         Hvy. Siege Treads | -6/Data Miner | Free
                Q-thruster | -6/Data Miner | Free
              Biometal Leg | -6/Data Miner | Free

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion       | Archive
    W-25 Informer | -7/Zion       | Archive
   T-07 Excavator | -7/Zion       | Archive
    A-15 Conveyor | -6/Data Miner | Free
   B-48 Gladiator | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
 Cmb. Gravmag System | x2 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UltimateQuantumStick
  Manual?         0
Play Time         03:02:36
  Cumulative      104.5 hours
  Start           2023.01.01 @ 18:24:46
  End             2023.01.03 @ 23:06:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           20
  Adventurer      8
  Explorer        3
Win Type          -
  Total           6
  Types           3/0/2/1/0/0/0/0/0
Lore%             73
Gallery%          64
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/CogWide
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 6712a46a-c4aa-4833-81c3-f2cd46f6dc88