Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 12:21:18 Player: Calazard Result: Destroyed by P-80 Master with Zionite Heavy DM Reactor chain reaction Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (110) 550 Value Destroyed (3117) 3117 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1420) 1420 TOTAL SCORE: 10667 Bonus ------- High Alert Combat Kills 269 Follower Combat Kills 835 Met Imprinter 300 Was Imprinted 300 Friendly Fire -284 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 33% Temperature Cool (12) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Small Battery Small Battery Compact Matter Pod Seismic Detector Advanced Target Analyzer Improved Transmission Jammer > --- WEAPON ----------- Gamma Rifle Gamma Rifle Gamma Rifle Nova Cannon > --- INVENTORY -------- Antimatter Reactor Improved Coolant Injector Small Battery Advanced System Restoration Module [Rating: 114] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Weapon Flail Energy Gun Riot Gun Energy Cannon Nova Cannon Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon Advanced Remote Datajack Impact Weapon Flail Slashing Weapon Carbide Saw Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 2 2 Power 2 | . . . . . . . 1 . 1 . Propulsion 3 | . . . 1 . . . 1 . 1 . Utility 7 | . . . . . . . 4 1 . 2 Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 147 | 6 7 1 6 1 4 6 22 38 7 49 Power 29 | 1 2 1 1 . 1 1 4 6 4 8 Engine 9 | 1 2 1 1 . 1 . 1 . 2 . Core 9 | . . . . . . 1 2 4 2 . Reactor 11 | . . . . . . . 1 2 . 8 Propulsion 39 | 2 . . 1 1 1 4 8 10 2 10 Treads . | . . . . . . . . . . . Leg 24 | 2 . . 1 1 1 4 8 5 . 2 Wheel 2 | . . . . . . . . . . 2 Hover 10 | . . . . . . . . 5 1 4 Flight 3 | . . . . . . . . . 1 2 Utility 44 | 1 2 . . . . . 8 15 1 17 Device 25 | . 1 . . . . . 3 11 1 9 Storage 12 | 1 . . . . . . 2 3 . 6 Processor 5 | . 1 . . . . . 2 1 . 1 Hackware 1 | . . . . . . . . . . 1 Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 35 | 2 3 . 4 . 2 1 2 7 . 14 Energy Gun 14 | 2 . . . . 1 1 1 2 . 7 Energy Cannon 4 | . . . . . . . . . . 4 Ballistic Gun 6 | . . . . . . . 1 3 . 2 Ballistic Cannon 1 | . . . . . 1 . . . . . Launcher 4 | . 2 . 2 . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 4 | . 1 . 2 . . . . 1 . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 3 1 . . Parts Lost 65 | . 1 . 1 1 . 1 15 11 2 33 Power 10 | . . . . . . . 2 3 . 5 Propulsion 18 | . . . 1 1 . 1 4 1 1 9 Utility 20 | . . . . . . . 7 3 1 9 Weapon 17 | . 1 . . . . . 2 4 . 10 Highest Loss Streak 13 | . 1 . 1 1 . 1 8 7 2 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 95 100 89 86 89 98 93 82 65 57 Engine 6 | . 14 14 11 11 11 . 1 . 5 1 Core 3 | . . . . . . 10 7 4 10 1 Reactor 1 | . . . . . . . 1 4 . 5 Leg 20 | . 28 28 23 20 25 31 25 9 . . Hover 2 | . . . . . . . . 6 20 8 Device 14 | . 9 14 11 11 11 11 10 26 24 18 Storage 10 | . 14 14 11 11 11 11 12 5 . 7 Processor 1 | . 4 . . . . . 8 1 . . Energy Gun 5 | . . . . . 6 13 8 10 . 3 Ballistic Gun 1 | . . . . . . . 3 8 . . Ballistic Cannon 2 | . . . . . 8 8 . . . . Launcher 5 | . 20 14 16 11 . . . . . . Impact Weapon 7 | . 3 14 16 22 15 11 6 . . . Naked Turns 4 | . . . . . . . . 1 . 3 Heaviest Build 112 | 11 17 18 22 21 27 25 36 68 32 112 Greatest Support 75 | 20 20 20 30 20 40 55 75 50 41 45 Greatest Overweight (x) 10 | 1 . . 1 2 1 . . 10 . 5 Average Overweight (x) . | . . . . 1 . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 15 5 10 Average Capacity 8 | 7 8 8 8 8 8 8 7 9 5 7 Most Carried 15 | 8 8 8 8 8 8 8 8 15 5 8 Average Carried 7 | 5 7 6 7 7 7 7 7 6 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 6 8 6 7 8 8 8 5 5 5 5 Class Distribution -------------------- 60% | Mutant 20% | Scavenger-Mutant 6% | Scavenger-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Matter Collected 2546 | 234 406 198 166 298 47 160 273 96 . 668 Remotely . | . . . . . . . . . . . Salvage Created 3347 | . 735 125 272 191 96 285 575 221 . 847 Parts 179 | . 53 2 18 10 1 13 14 20 . 48 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . Parts Field Recycled 15 | . . . . . . . . . . 15 Retrieved Matter 77 | . . . . . . . . . . 77 Parts Self-Destructed 37 | . . . . . . 37 . . . . Prevented 9 | . . . . . 1 8 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 64 | . 19 . 9 7 . 5 8 4 . 12 Melee 3 | . . . . 1 . . 1 . . 1 Guns 18 | . . . . . . 2 7 3 . 6 Cannons 5 | . . . . . . 1 . . . 4 AOE 36 | . 19 . 9 6 . 1 . 1 . . Classes Destroyed 16 | . 9 . 2 1 . 1 2 1 . . Worker 20 | . 11 3 . 1 . . 4 . . 1 Builder 4 | . 3 . . . . . . . . 1 Tunneler 6 | . 1 3 . 1 . . . 1 . . Hauler 2 | . 1 . 1 . . . . . . . Recycler 5 | . 2 1 . 1 . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . Operator 2 | . 1 . 1 . . . . . . . Watcher 4 | . 3 . 1 . . . . . . . Swarmer 17 | . 3 . 4 4 . 1 . . . 5 Saboteur 1 | . . . . . . . . 1 . . Grunt 33 | . 16 . 4 2 . 2 5 . . 4 Duelist 1 | . . . . 1 . . . . . . Sentry 5 | . . . 3 . . 1 . 1 . . Specialist 2 | . . . . . . . 2 . . . Hunter 1 | . . . . . . . 1 . . . Programmer 6 | . . . . . . 1 . 2 . 3 Best Kill Streak 7 | . 6 3 7 4 . 2 2 2 . 5 Combat Bots Only 6 | . 4 . 6 4 . 2 2 2 . 4 Max Kills in Single Turn 4 | . 3 1 2 4 . 1 1 2 . 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 3 . 2 4 . 1 . 1 . . Melee 1 | . . . . 1 . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Damage Taken 8767 | . 402 . 293 321 . 423 1812 1206 131 4179 Core 2130 | . 65 . 25 72 . 101 307 188 39 1333 Absorbed by Shields 395 | . . . . . . . . . . 395 Redirected to Shielding 140 | . . . . . . . 140 . . . Regen/Repaired (Parts) 50 | . . . . . . . . 50 . . Core Remaining (%) 77 | 100 . 74 . . . 50 63 81 96 . Volleys Fired 200 | . 37 . 25 7 1 15 30 15 . 70 Largest 4 | . 2 . 1 1 1 2 2 4 . 4 Hottest 338 | . 66 . 33 33 57 107 125 206 . 338 Shots Fired 314 | . 55 1 26 7 1 26 55 49 . 94 Gun 189 | . . . . . . 11 55 49 . 74 Cannon 36 | . . . . . 1 15 . . . 20 Launcher 89 | . 55 1 26 7 . . . . . . Special . | . . . . . . . . . . . Kinetic 71 | . . . . . 1 15 17 19 . 19 Thermal 93 | . . . . . . . 30 24 . 39 Explosive 89 | . 55 1 26 7 . . . . . . Electromagnetic 61 | . . . . . . 11 8 6 . 36 Robot Hit Streak 8 | . 5 . 3 2 . 3 8 5 . 8 Robot Miss Streak 6 | . 3 . 2 3 . 4 3 5 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . . . . . 3 1 . 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 . 1 Shots Hit Robots 206 | . 25 8 14 7 2 14 45 22 . 69 Core Hits 142 | . 49 1 21 7 . 8 19 10 . 27 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 9 | . 1 3 1 1 1 1 1 . . . Critical Strikes 16 | . 1 3 1 1 1 1 3 . . 5 Burn 5 | . . . . . . . 2 . . 3 Destroy 1 | . . . . . . 1 . . . . Corrupt 1 | . . . . . . . . . . 1 Smash 8 | . 1 3 1 1 1 . 1 . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 57 | . 12 8 2 4 10 2 9 . . 10 Impact 47 | . 12 8 2 4 10 2 9 . . . Slashing 10 | . . . . . . . . . . 10 Piercing . | . . . . . . . . . . . Sneak Attacks 25 | . 6 8 2 3 . . 4 . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9636 | 4 2967 664 907 790 182 392 1141 617 26 1946 Guns 2391 | . . . . . . 120 800 498 . 973 Cannons 845 | . . . . . . 112 . . . 733 Explosions 3800 | . 2305 . 767 488 . 121 . 119 . . Melee 2521 | . 613 664 140 302 182 39 341 . . 240 Ramming 79 | 4 49 . . . . . . . 26 . Kinetic 859 | . . . . . . 112 201 223 . 323 Thermal 1829 | . . . . . . . 435 373 . 1021 Explosive 3560 | . 2305 . 767 488 . . . . . . Electromagnetic 788 | . . . . . . 241 164 21 . 362 Impact 2281 | . 613 664 140 302 182 39 341 . . . Slashing 240 | . . . . . . . . . . 240 Piercing . | . . . . . . . . . . . Highest Corruption 33 | . 5 5 1 1 1 . 1 8 5 33 Average Corruption 6 | . 4 5 1 1 1 . 1 4 4 22 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 104 | . 32 18 3 1 . . 1 9 . 40 Message Errors 14 | . 3 2 1 . . . 1 2 . 5 Matter Fused 27 | . 12 10 . . . . . 1 . 4 Heat Flow Errors 8 | . 3 2 . . . . . . . 3 Energy Discharges 11 | . 5 1 . . . . . 2 . 3 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 7 | . 4 . . . . . . . . 3 Data Loss (major) 5 | . 2 1 . . . . . 1 . 1 Misfires 7 | . 1 1 1 . . . . 2 . 2 Alerts 4 | . 1 1 1 1 . . . . . . Misdirections 8 | . . . . . . . . . . 8 Weapon Failures 11 | . 1 . . . . . . 1 . 9 Overload Shots . | . . . . . . . . . . . Overflow Damage 1533 | . 258 487 109 285 156 . 128 87 . 23 Projectiles 42 | . . . . 32 . . . . . 10 Explosions 187 | . 73 . 9 18 . . . 87 . . Melee 1304 | . 185 487 100 235 156 . 128 . . 13 Knockbacks 11 | 1 2 2 . 3 . 1 1 . 1 . Impact 9 | 1 2 2 . 2 . . 1 . 1 . Kinetic 1 | . . . . . . 1 . . . . Secondary 1 | . . . . 1 . . . . . . Self-Inflicted Damage 818 | . 268 . 125 143 . . . 269 13 . Shots 18 | . 7 . 4 4 . . . 3 . . Rammed 1 | . . . . . . . . . 1 . Targets Rammed 16 | 1 14 . . . . . . . 1 . Kicked 15 | 1 14 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 433 | . 246 228 . . . 34 108 199 . 433 Average Temperature 76 | . 41 94 . . . 17 45 105 . 88 Received Heat Transfer 1156 | . 57 . 63 60 . 75 265 9 21 606 Effects 3 | . . . . . . . . . . 3 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 25 | . 4 8 4 3 . 1 5 . . . Impact Corruptions 44 | . 8 13 2 11 3 . 7 . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 7 | . . . . . . . 2 1 . 4 Heat Transferred 3106 | . . . . . . . 1057 507 . 1542 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Peak Influence 1093 | . 1093 453 1055 630 . . 319 139 20 156 Initial 406 | . . 406 103 333 . . 208 20 . 10 Average 308 | . 714 400 371 603 . . 216 32 . 49 Maximum Alert Level 3 | . 3 2 3 2 . . 1 . . . Low Security (%) 51 | 100 13 . 42 . . . 26 100 100 100 Level 1 15 | . 7 21 25 . . . 73 . . . Level 2 16 | . 17 78 13 100 . . . . . . Level 3 16 | . 61 . 17 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 6 . 3 . . 1 6 2 1 4 Investigation 6 | . 4 . 1 . . . . . 1 . Extermination 4 | . . . . . . . 1 1 . 2 Reinforcement 11 | . 2 . 1 . . . 5 1 . 2 Assault 2 | . . . 1 . . 1 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Distress Signals 2 | . . . 2 . . . . . . . Communications Jammed 3 | . . . . . . . . 2 . 1 Distress Signals 1 | . . . . . . . . . . 1 Times Spotted 147 | . 27 . 14 8 . 21 32 21 6 18 Peak Tracking Total 15 | . 4 . 3 10 . 9 12 15 6 4 Tactical Retreats 7 | . . . . . . 1 5 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 5 | . 3 . . . . . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 2 | . 2 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 26 | . 15 . 4 . 1 . 1 5 . . Max in Single Turn 3 | . 3 . 1 . 1 . . 3 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 16 | . 8 . 1 . . . . 5 1 1 Terminals 7 | . 6 . 1 . . . . . . . Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 2 | . . . . . . . . 1 1 . Recycling Units 4 | . 2 . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 53 | . 36 . 2 . . . . 13 1 1 Successful 26 | . 17 . 1 . . . . 7 . 1 Failed 27 | . 19 . 1 . . . . 6 1 . Catastrophic 1 | . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 35 | . 10 . 2 . 3 . 15 2 . 3 Terminals 27 | . 25 . 2 . . . . . . . Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 6 | . . . . . . . . 5 1 . Recycling Units 17 | . 11 . . . . . . 6 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 11 | . 10 . 1 . . . . . . . Alert Level 2 | . 2 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 4 | . 3 . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . 3 . . Scan Component 1 | . . . . . . . . 1 . . Repair 1 | . . . . . . . . 1 . . Refit 1 | . . . . . . . . 1 . . Recycling Unit Hacks 10 | . 6 . . . . . . 4 . . Recycle Component 1 | . . . . . . . . 1 . . Process 5 | . 3 . . . . . . 2 . . Retrieve Matter 4 | . 3 . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 7 . 1 . . . . 3 1 1 Full Trace Events 7 | . 6 . 1 . . . . . . . Feedback Events 2 | . 1 . 1 . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . Time 69 | . . . . . . . . . . 69 Total Part Build Rating 18 | . . . . . . . . . . 18 Parts Repaired 1 | . . . . . . . . 1 . . Time 56 | . . . . . . . . 56 . . Parts Recycled 1 | . . . . . . . . 1 . . Recycled Matter 257 | . 187 . . . . . . 70 . . Retrieved Matter 257 | . 187 . . . . . . 70 . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Total Allies 24 | . . 5 . . 7 1 7 2 . 2 Largest Group 7 | . . 5 5 . 7 7 6 1 . 2 Highest-Rated Group 420 | . . 87 87 . 249 249 420 85 . 206 Highest-Rated Ally 103 | . . 31 31 . 40 40 70 85 . 103 Zionite Dispatches 5 | . . . . . . . 3 1 . 1 Heavy 2 | . . . . . . . . 1 . 1 Light 2 | . . . . . . . 2 . . . Melee Resupply 1 | . . . . . . . 1 . . . Total Orders 1 | . . . . . . . 1 . . . STAY 1 | . . . . . . . 1 . . . Ally Attacks 178 | . . . 45 . . 89 35 4 . 5 Total Damage 4144 | . . . 489 . . 2207 772 187 . 489 Kills 33 | . . . 6 . . 21 4 1 . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . 27 . . . Traps 3 | . . . . . . . 3 . . . Emergency Access 1 | . . . . . . . 1 . . . Items 13 | . . . . . . . 13 . . . Machines 2 | . . . . . . . 2 . . . Patrols 3 | . . . . . . . 3 . . . Guards 5 | . . . . . . . 5 . . . Zionite Intel Received 1 | . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Turns Passed 8732 | 82 1466 508 412 306 1374 1354 816 1394 127 893 Spaces Moved 5777 | 61 1006 385 224 144 871 1021 565 910 184 406 Core 64 | 14 . . . . . . . 3 . 47 Treads . | . . . . . . . . . . . Legs 4749 | 47 1006 385 224 144 871 1021 565 479 . 7 Wheels 5 | . . . . . . . . . . 5 Hover 914 | . . . . . . . . 428 184 302 Flight 45 | . . . . . . . . . . 45 Fastest Speed 40 | 50 120 120 120 190 120 120 112 48 48 40 Average Speed 124 | 108 120 120 151 195 147 120 118 108 48 135 Slowest Speed 550 | 120 120 120 190 260 190 123 125 550 52 360 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 99 96 26 30 88 92 16 21 4 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 12 | . . 1 . . 2 . 9 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . 2 4 . . . . Spaces Dug 22 | . 22 . . . . . . . . . Terrain Destroyed 545 | . 253 8 177 64 . 5 . 34 . 4 Melee . | . . . . . . . . . . . Projectile 9 | . . . . . . 5 . . . 4 AOE 536 | . 253 8 177 64 . . . 34 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Fac Res Total 6967 | 75 1184 416 273 156 950 1123 644 1287 225 634 Wait 569 | . 98 19 2 . 43 62 5 260 24 56 Move 5763 | 60 1005 384 223 143 870 1020 564 909 183 402 Hop 2 | . . . . . . . . . . 2 Pick Up 107 | 8 5 1 8 1 10 5 8 34 5 22 Fast Attach 74 | 4 5 . 1 1 3 2 8 16 . 34 Attach 53 | 2 1 1 1 . 1 . 9 18 6 14 Detach 2 | . . . . . . . . . 2 . Swap 20 | . 1 . 4 . . 4 5 4 1 1 Drop 99 | . 6 3 7 . 12 9 6 31 2 23 Fire 200 | . 37 . 25 7 1 15 30 15 . 70 Melee 57 | . 12 8 2 4 10 2 9 . . 10 Ram 1 | . . . . . . . . . 1 . Kick 15 | 1 14 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . . . 4 . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -3/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 15) 626 | -10/Materials | Discovered new exit (range 16) 787 | -10/Materials | Discovered new exit (range 15) 1255 | -10/Materials | Discovered new exit (range 15) 1549 | -10/Materials | Entered Mines 1579 | -10/Mines | Learned location of Storage (-7) 1581 | -10/Mines | Met a Derelict bent on vengeance 1612 | -10/Mines | Learned Materials garrison access intel 1683 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1998 | -10/Mines | Discovered new exit (range 7) 2036 | -10/Mines | Discovered new exit (range 15) 2057 | -10/Mines | Entered Materials 2057 | -9/Materials | Accompanied by 5 allies 2057 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2062 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2442 | -9/Materials | Discovered new exit (range 14) 2457 | -9/Materials | First assault squad dispatched 2469 | -9/Materials | Entered Mines 2658 | -9/Mines | Learned Materials garrison access intel 2761 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2761 | -9/Mines | Assembled infested the area 2775 | -9/Mines | Entered Zion 2822 | -7/Zion | Received a hallucinogenic algorithm 2882 | -7/Zion | System corruption cleaned by Quarantine Array 2917 | -7/Zion | Learned location of Data Miner (-6) 3499 | -7/Zion | Imprinted 3502 | -7/Zion | Declared Zion's savior 3601 | -7/Zion | Gained Derelict followers 3732 | -7/Zion | Learned location of Warlord (-5) 4033 | -7/Zion | Discovered new exit (range 15) 4149 | -7/Zion | Entered Proximity Caves 4149 | -6/Proximity Caves | Accompanied by 7 allies 4244 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4757 | -6/Proximity Caves | Build established: Scavenger-Mutant 4812 | -6/Proximity Caves | Learned Factory terminal intel 5257 | -6/Proximity Caves | Discovered new exit (range 10) 5503 | -6/Proximity Caves | Entered Factory 5503 | -6/Factory | Accompanied by 2 allies 5503 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5504 | -6/Factory | Loaded intel: 26 terminal locations 5626 | -6/Factory | Zion Light squad teleported in 5704 | -6/Factory | Zion Light squad teleported in 5826 | -6/Factory | Lost 8 parts (2p2n2u2w) 5854 | -6/Factory | Found Prototype Protection 5854 | -6/Factory | Identified Zio. Weapon Casing 6029 | -6/Factory | Zion Melee Resupply teleported in 6282 | -6/Factory | Discovered new exit (range 12) 6297 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6319 | -6/Factory | Entered another Factory area 6319 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6320 | -5/Factory | Identified exit to Extension 6350 | -5/Factory | Lost 6 parts (1n5u) 6392 | -5/Factory | Released all parts (10) 6670 | -5/Factory | Found Launcher Loader 6673 | -5/Factory | Found Launcher Loader 6925 | -5/Factory | Repaired Neutrino Core 6984 | -5/Factory | Build established: Scavenger-Gunner 7112 | -5/Factory | Cargo convoy interrupted 7702 | -5/Factory | Discovered new exit (range 11) 7707 | -5/Factory | Zion Heavy squad teleported in 7713 | -5/Factory | Entered another Factory area 7713 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7741 | -4/Factory | Lost 7 parts (2p2u3w) 7837 | -4/Factory | Discovered new exit (range 7) 7840 | -4/Factory | Entered Research 7840 | -3/Research | Evolved 2 slots: Utility x2 7919 | -3/Research | Fabricated Quantum Reactor? 7992 | -3/Research | Build established: Mutant 8204 | -3/Research | System corruption reached 10% 8285 | -3/Research | Lost 11 parts (2p2n5u2w) 8488 | -3/Research | Lost 6 parts (1p2n1u2w) 8546 | -3/Research | Released all parts (6) 8572 | -3/Research | Core integrity fell below 50% 8632 | -3/Research | Lost 13 parts (2p4n3u4w) 8713 | -3/Research | Core integrity fell below 20% 8718 | -3/Research | System corruption reached 30% 8724 | -3/Research | Zion Heavy squad teleported in 8733 | -3/Research | Destroyed by P-80 Master with Zionite Heavy DM Reactor chain reaction Last Messages --------------- [ Squads on standby: ] [ 1 : QH-07H(i)/Fire(3) ] [ 2 : Recon ] [ 3 : HM-IHM(Z)/Heavy(2) ] [ 4 : Recon ] [ 5 : IT-PYB(p)/Hacker(2) ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 08724_ HM-IHM(Z): "For Derelicts everywhere!" 08725_ P-80 Master fails to hack HM-IHM(Z). 08726_ Slug penetrates HM-IHM(Z). 08726_ Slug penetrates Wall. 08728_ G-67 Veteran suffers critical hit (Intensify). 08729_ HM-IHM(Z) destroyed. 08730_ Acquired 12 matter. 08730_ P-80 Master resets P-80 Master, system corruption cleaned. 08731_ P-80 Master destroyed. 08731_ P-80 Master fails to hack ZG-KU7(Z). 08733_ OTBA/VAJ P7LUSTXHDME:H7SU OF0| ERLJ 5 08733_ Chain reaction triggered in Prototype Reactor. Map ----- +----------------------------------------------------+ | |!!!=##?????????????????????????????????????????? | | ##== !##?????????????????????????????????????????? | | %#![||#??????????????????????????????????????????? | | #!%!!#??#####???????????????????????????????????? | | +%* =#?? #???????????????????????????????????? | | #==% #?? #???????????????????????????????????? | | [#=% #?? +???????????????????????????????????? | | # =% #?# #???????????????????????????????????? | | # #?# #???????????????????????????????????? | | #!% #?# #???????????????????????????????????? | | # ### ###+######??????????????????????????? | | # ??????????????????????????? | | # ?????????????????????????? | | # ?????????????????????????? | | ## ????????? ??????????????? | | ?########+####################?? #??????????????? | | ?????# ### ]= #? #??????????????? | | ?????# ## = # #??????????????? | | ?????# "" ### # ????????????????? | | ?????# "" #?# + ???????????????? | | ?????# "T #?#! """ # #??????????????? | | ?????# "" * ### """ #??? #??????????????? | | ?????# " + + """" t #???????????????????? | | ?????# ### """ #???????????????????? | | ?????# * #?# pg ! #???????????????????? | | ?????##########?# % * @ #???????????????????? | | ????????????????# Y [=Z + ?????????????????? | | ????????????????# ""!%[ # ???????????????? | | ????????????????##+######;;;## #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 160 Energy Generation 58 Energy Capacity 1020 Matter Stores 440 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Base Temperature (-) 150 Resistance: EX 25 Weapon Shielding 100 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 60 Target Analysis 8 Core Analysis 6 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Quantum Reactor | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Oh No You Don't! Respectable Loadout Challenges ------------ None Game ------ Seed DynamicPulseCore Manual? 0 Play Time 01:18:28 Cumulative 18.5 hours Start 2022.07.08 @ 11:04:20 End 2022.07.08 @ 12:21:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a463e5b-94e7-4f8d-a7a2-a97b1c7c20e4