Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 04:10:28

Player: lyrabold

Result: Destroyed by as-69470 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (49)      245
Value Destroyed (1056)     1056
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2381

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     190/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (175) Ox5
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Treads
        Compact Wheel
>               --- UTILITY (2) ------
                Huge Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
                Beam Rifle
                Rocket Launcher
>               --- INVENTORY (25) ---
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
        Compact Wheel
       Improved Heat Sink
  High-capacity Storage Unit
                Humpback
                Seismic Detector
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Beam Rifle
                Particle Cannon
                Particle Cannon
                Particle Cannon
          Light Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
                Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
       Improved Heat Sink
                Huge Storage Unit
>               --- WEAPON -----------
                Beam Rifle
                Beam Rifle
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
       Improved Treads
        Compact Wheel
        Compact Wheel
  High-capacity Storage Unit
                Seismic Detector
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Particle Cannon
                Particle Cannon
                Particle Cannon
          Light Assault Rifle
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
                Rocket Launcher
                Datajack
                Mining Laser
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 7   10  7   1   3   
  Power                    2    | 1   .   1   .   .   
    Engine                 2    | 1   .   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   1   .   1   
    Treads                 4    | 2   1   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 2   5   2   .   1   
    Device                 3    | 1   1   1   .   .   
    Storage                5    | 1   3   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   4   3   1   1   
    Energy Gun             4    | 1   1   2   .   .   
    Energy Cannon          1    | .   .   1   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         1    | .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   1   4   .   1   
  Power                    2    | .   .   1   .   1   
  Propulsion               2    | .   1   1   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   
  Highest Loss Streak      2    | .   1   2   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            18   | 2   14  22  22  23  
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   2   5   5   5   
  Utility                  5    | .   3   6   7   8   
  Weapon                   8    | 1   7   8   9   9   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             16   | .   3   .   .   13  
  Power                    1    | .   1   .   .   .   
  Propulsion               4    | .   .   .   .   4   
  Utility                  4    | .   .   .   .   4   
  Weapon                   7    | .   2   .   .   5   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  100 100 
  Engine                   13   | .   14  13  14  14  
  Treads                   27   | .   28  27  28  21  
  Device                   7    | .   9   .   14  3   
  Storage                  14   | .   14  14  14  14  
  Protection               6    | .   4   13  .   10  
  Energy Gun               13   | .   12  14  14  21  
  Energy Cannon            3    | .   .   9   .   .   
  Ballistic Gun            3    | .   8   .   .   .   
  Ballistic Cannon         3    | .   5   3   .   .   
  Special Melee Weapon     2    | .   .   .   13  .   
Peak Build Rating          15   | 7   11  15  13  13  
  Average Rating           10   | 6   9   11  12  12  
  On Entrance              8    | .   7   11  13  13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             94   | 13  55  94  90  93  
  Greatest Support         43   | 40  40  43  43  43  
  Greatest Overweight (x)  5    | 3   2   2   2   5   
  Average Overweight (x)   1    | .   .   1   2   4   
Largest Inventory Capacity 25   | 8   20  25  25  25  
  Average Capacity         21   | 7   18  24  25  25  
  Most Carried             24   | 4   20  24  24  24  
  Average Carried          18   | 2   14  22  23  24  
  Final Capacity           25   | 8   20  25  25  25  
  Final Carried            24   | 4   20  22  24  24  

 Class Distribution 
--------------------
 79% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           957  | 297 481 179 .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1544 | 249 811 448 .   36  
  Parts                    87   | 17  54  16  .   .   
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  38   | .   18  8   .   12  
  Guns                     11   | .   8   3   .   .   
  Cannons                  5    | .   2   3   .   .   
  AOE                      21   | .   8   1   .   12  
Classes Destroyed          11   | 3   7   .   .   1   
  Worker                   3    | 2   1   .   .   .   
  Builder                  2    | .   2   .   .   .   
  Tunneler                 7    | 5   2   .   .   .   
  Hauler                   2    | .   2   .   .   .   
  Recycler                 4    | 1   1   2   .   .   
  Mechanic                 1    | .   1   .   .   .   
  Operator                 2    | .   2   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  5    | .   5   .   .   .   
  Grunt                    21   | .   13  8   .   .   
  Assembled                12   | .   .   .   .   12  
Best Kill Streak           12   | 6   6   6   .   12  
  Combat Bots Only         12   | .   3   4   .   12  
Max Kills in Single Turn   4    | 1   4   1   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   3   1   .   4   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Exi  Min  
Hostile Shots Fired        133  | .    86   41   .    6    
  Missed                   33   | .    22   9    .    2    
  Hits                     100  | .    64   32   .    4    
    Melee                  3    | .    .    .    .    3    
    Projectile             97   | .    64   32   .    1    
  Critical Strikes         4    | .    1    3    .    .    
Damage Taken               1202 | .    585  449  .    168  
  Core                     268  | .    133  86   .    49   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              149  | 27   81   36   .    5    
  Largest                  2    | 2    2    2    .    1    
  Hottest                  124  | 60   120  124  .    33   
Shots Fired                264  | 52   138  69   .    5    
  Gun                      202  | 52   108  42   .    .    
  Cannon                   31   | .    6    25   .    .    
  Launcher                 21   | .    14   2    .    5    
  Special                  10   | .    10   .    .    .    
  Kinetic                  103  | 27   58   18   .    .    
  Thermal                  140  | 25   66   49   .    .    
  Explosive                21   | .    14   2    .    5    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | 16   11   10   .    7    
  Robot Miss Streak        4    | 4    4    2    .    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           159  | 36   69   47   4    3    
  Core Hits                94   | 11   47   16   .    20   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    2    5    .    .    
    Burn                   6    | .    2    4    .    .    
    Blast                  1    | .    .    1    .    .    
Melee Attacks              4    | .    .    .    4    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3597 | 378  1638 817  .    764  
  Guns                     1688 | 378  826  484  .    .    
  Cannons                  291  | .    36   255  .    .    
  Explosions               1603 | .    772  67   .    764  
  Melee                    .    | .    .    .    .    .    
  Ramming                  15   | .    4    11   .    .    
  Kinetic                  596  | 133  270  193  .    .    
  Thermal                  1383 | 245  592  546  .    .    
  Explosive                1603 | .    772  67   .    764  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            29   | .    .    .    .    29   
  Projectiles              .    | .    .    .    .    .    
  Explosions               29   | .    .    .    .    29   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 4    | .    .    4    .    .    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  3    | .    .    3    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      59   | .    .    .    .    59   
  Shots                    2    | .    .    .    .    2    
  Rammed                   7    | .    3    4    .    .    
Targets Rammed             7    | .    3    4    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        295  | 60   284  295  .    .    
  Average Temperature      81   | 33   74   115  .    .    
  Received Heat Transfer   450  | .    141  309  .    .    
  Effects                  5    | .    1    4    .    .    
    Energy Bleed           3    | .    1    2    .    .    
    Interference           2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             2    | .    2    .    .    .    
  Heat Transferred         3843 | 550  1665 1628 .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         84   | 100 70  97  .   100 
  Level 1                  15   | .   29  2   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             393  | 10  393 208 .   29  
  Initial                  148  | .   .   148 .   .   
  Average                  90   | 1   140 46  .   5   
Influence Increases        1165 | 40  874 219 .   32  
  Destroy 0b10 Robot/C     520  | .   360 160 .   .   
  Destroy 0b10 Robot/NC    115  | 40  65  10  .   .   
  Destroy Leader           128  | .   88  40  .   .   
  Successful Hack          65   | .   65  .   .   .   
  Select Force Hacks       60   | .   60  .   .   .   
  Disable Machine          90   | .   90  .   .   .   
  Destroy Structure        187  | .   146 9   .   32  
Influence Decreases        1143 | 40  494 579 20  10  
  Entered New Map          252  | .   .   232 20  .   
  Time Decay               821  | 40  474 307 .   .   
  Lost Part                60   | .   10  40  .   10  
  Lost Ally                10   | .   10  .   .   .   
Squads Dispatched          5    | .   5   .   .   .   
  Investigation            4    | .   4   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   30  8   .   13  
  Peak Tracking Total      12   | .   5   2   .   12  
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          7    | .   7   .   .   .   
  Max in Single Turn       2    | .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          11   | .   9   1   1   .   
  Terminals                8    | .   7   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                32   | .   27  4   1   .   
  Successful               19   | .   16  2   1   .   
  Failed                   13   | .   11  2   .   .   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   29   | .   25  4   .   .   
  Terminals                29   | .   25  4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   5   1   1   .   
  Record                   2    | .   1   .   1   .   
  Part Schematic           2    | .   1   1   .   .   
  Robot Schematic          1    | .   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         12   | .   11  1   .   .   
  Terminals                10   | .   9   1   .   .   
    Track                  1    | .   .   1   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 2    | .   2   .   .   .   
    Operators              1    | .   1   .   .   .   
    Skim                   5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   7   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  1    | .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   1   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   
  Non-combat               3    | .   .   .   3   .   
  Combat                   1    | .   .   .   1   .   
Robot Hacks Applied        4    | .   .   .   4   .   
  parse_system             4    | .   .   .   4   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               1    | .   1   .   .   .   
  Largest Group            1    | .   1   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   
Total Orders               1    | .   1   .   .   .   
  STAY                     1    | .   1   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   
-------                    Run  | Yrd  Mat  Min  Exi  Min  
Active Infowar (turns)     2279 | 125  1143 56   951  4    
  Seismic                  2279 | 125  1143 56   951  4    
Robot Analysis Total       1    | .    1    .    .    .    
Derelict Logs Recovered    1    | .    .    1    .    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Exi  Min  
Turns Passed               4477 | 188  1750 1555 951  33   
Spaces Moved               1457 | 65   647  440  295  10   
  Core                     15   | 15   .    .    .    .    
  Treads                   1433 | 50   647  440  295  1    
  Legs                     .    | .    .    .    .    .    
  Wheels                   9    | .    .    .    .    9    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  320  175  
  Average Speed            268  | 154  223  319  320  189  
  Slowest Speed            320  | 200  320  320  320  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       56   | 4    99   94   73   10   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 44   | .    24   .    .    20   
Terrain Destroyed          214  | .    167  9    .    38   
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    8    .    .    .    
  AOE                      206  | .    159  9    .    38   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1726 | 102 796 509 301 18  
  Wait                     22   | .   8   14  .   .   
  Move                     1453 | 64  646 439 294 10  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 4   21  6   1   .   
  Fast Attach              13   | 7   6   .   .   .   
  Attach                   6    | .   2   4   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     31   | .   20  6   2   3   
  Drop                     9    | .   9   .   .   .   
  Fire                     149  | 27  81  36  .   5   
  Melee                    4    | .   .   .   4   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    7    | .   3   4   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  189 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  479 | -10/Materials | Discovered new exit (range 7)
  794 | -10/Materials | Discovered new exit (range 5)
 1146 | -10/Materials | Discovered new exit (range 4)
 1356 | -10/Materials | Discovered new exit (range 7)
 1606 | -10/Materials | Core integrity fell below 50%
 1679 | -10/Materials | Discovered new exit (range 10)
 1939 | -10/Materials | Entered Mines
 1946 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2268 | -10/Mines     | Discovered new exit (range 8)
 2289 | -10/Mines     | Core integrity fell below 20%
 2422 | -10/Mines     | Discovered new exit (range 12)
 2727 | -10/Mines     | Discovered new exit (range 11)
 2855 | -10/Mines     | Learned Materials terminal intel
 3481 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 3481 | -10/Mines     | Discovered new exit (range 5)
 3494 | -10/Mines     | Entered Exiles
 3573 | -10/Exiles    | Met 8R-AWN
 3622 | -10/Exiles    | Met EX-HEX
 3791 | -10/Exiles    | Met EX-DEC
 3836 | -10/Exiles    | Build established: Scavenger-Mutant
 3909 | -10/Exiles    | Visited The Gauntlet
 4081 | -10/Exiles    | Learned location of Zion (-7)
 4135 | -10/Exiles    | Met EX-BIN
 4396 | -10/Exiles    | Discovered new exit (range 15)
 4445 | -10/Exiles    | Entered Mines
 4446 | -9/Mines      | Assembled infested the area
 4478 | -9/Mines      | Destroyed by as-69470 with Assembled Blade

 Last Messages 
---------------
04396_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
04446_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
04469_ as-56906 destroyed.
04471_ Destroyed Asb. F-torch.
04471_ as-76520 destroyed.
04473_ as-81241 destroyed.
04473_ as-81283 destroyed.
04473_ as-70656 destroyed.
04475_ as-32343 destroyed.
04475_ as-08656 destroyed.
04475_ as-47530 destroyed.
04475_ Destroyed Asb. Hover Unit.
04475_ as-31820 destroyed.
04476_ Lgt. Ion Engine destroyed.
04477_ Destroyed Asb. Hover Unit.
04477_ as-62480 destroyed.
04477_ as-87086 destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Cargo Storage Unit | -10/Materials | Hacked
   Seismic Detector | -10/Mines     | Hacked

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingScrapDerivative
  Manual?         0
Play Time         00:28:38
  Cumulative      607.2 hours
  Start           2025.05.06 @ 06:09:58
  End             2025.05.08 @ 04:10:28
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          196
  Rogue           196
  Adventurer      0
  Explorer        0
Win Type          -
  Total           26
  Types           8/1/6/3/1/0/5/1/0/1
Lore%             86
Gallery%          85
Achievement%      85
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d1587845-3175-4caf-bec5-41ea2d5f30c5