Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 03:59:23

Player: Some Pennies

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (174)     870
Value Destroyed (4411)     4411
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (77)                 77
              TOTAL SCORE: 10118

 Bonus
-------
High Alert Combat Kills    95
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             700/850
Matter                     201/300
Energy                     300/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (100) Ox1
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
  Enhanced Nuclear Core
>          --- PROPULSION (5) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Cesium-ion Thruster
>          --- UTILITY (6) ------
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Reaction Control System
  Improved Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON (2) -------
           Flak Gun
           Katana
>          --- INVENTORY (10) ---
           Gravity Neutralizer
           Stasis Canceller
  Improved Light Armor Plating
           Hacking Suite
           Flak Gun
  Improved Grenade Launcher
           Molecular Deconstructor

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
>          --- PROPULSION -------
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
  Improved Cesium-ion Thruster
           Nuclear Pulse Thruster
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Reaction Control System
  Improved Light Armor Plating
           Hacking Suite
           System Shield
>          --- WEAPON -----------
           Flak Gun
           Katana
>          --- INVENTORY --------
           Gravity Neutralizer
           Stasis Canceller
  Improved Light Armor Plating
           Hacking Suite
           Flak Gun
  Improved Grenade Launcher
           Molecular Deconstructor
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Improved Airjet
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Missile Launcher
  Special Weapon           Molecular Deconstructor
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             216  | 9   16  8   51  4   1   8   60  27  5   2   25  
  Power                    16   | 1   1   1   6   .   .   .   3   2   .   .   2   
    Engine                 13   | 1   1   1   6   .   .   .   2   2   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               56   | 2   4   1   19  3   .   1   18  3   .   .   5   
    Treads                 36   | 2   2   .   15  3   .   1   13  .   .   .   .   
    Leg                    7    | .   2   1   4   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Flight                 12   | .   .   .   .   .   .   .   4   3   .   .   5   
  Utility                  82   | 4   4   2   11  1   .   3   23  14  2   1   17  
    Device                 47   | 3   2   1   9   1   .   2   10  8   1   1   9   
    Storage                5    | 1   2   1   .   .   .   .   1   .   .   .   .   
    Processor              5    | .   .   .   2   .   .   1   1   1   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             22   | .   .   .   .   .   .   .   11  5   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   7   4   15  .   1   4   16  8   3   1   1   
    Energy Gun             4    | 1   1   .   1   .   .   .   1   .   .   .   .   
    Energy Cannon          13   | .   1   1   6   .   .   1   3   1   .   .   .   
    Ballistic Gun          17   | 1   2   3   4   .   .   .   3   3   .   .   1   
    Ballistic Cannon       13   | .   .   .   3   .   .   3   7   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   2   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   9    | .   3   .   .   .   1   .   1   2   1   1   .   
  Unidentified Prototypes  8    | .   .   .   3   .   .   .   3   .   1   .   1   
Parts Lost                 32   | .   4   4   3   .   .   1   6   3   3   .   8   
  Power                    6    | .   .   1   1   .   .   .   1   1   2   .   .   
  Propulsion               11   | .   2   1   .   .   .   .   2   1   1   .   4   
  Utility                  9    | .   1   .   1   .   .   .   3   1   .   .   3   
  Weapon                   6    | .   1   2   1   .   .   1   .   .   .   .   1   
  Highest Loss Streak      4    | .   2   4   1   .   .   1   4   2   3   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  99  98  100 87  99  96  90  96  76  85  
  Engine                   9    | .   14  13  10  11  11  11  8   1   13  .   .   
  Treads                   23   | .   21  .   28  33  33  32  33  .   .   .   .   
  Leg                      4    | .   5   27  3   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   38  37  30  29  
  Device                   13   | .   13  14  13  22  22  13  9   10  7   7   5   
  Storage                  10   | .   14  14  11  11  11  11  9   7   7   7   6   
  Processor                5    | .   .   .   7   .   .   8   7   7   14  7   6   
  Protection               2    | .   .   .   .   .   .   .   8   3   .   7   2   
  Energy Cannon            8    | .   7   14  12  22  .   10  9   .   .   .   .   
  Ballistic Gun            4    | .   13  14  4   .   .   .   2   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   5   .   .   10  6   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   10  .   .   5   5   7   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             114  | 14  30  91  97  97  97  97  114 27  30  21  29  
  Greatest Support         84   | 40  40  26  60  60  60  60  84  34  29  29  36  
  Greatest Overweight (x)  30   | .   9   3   30  1   1   1   29  6   1   6   1   
  Average Overweight (x)   .    | .   .   3   1   1   1   1   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  25  10  10  10  10  
  Average Capacity         21   | 7   13  25  25  25  25  25  24  10  10  10  10  
  Most Carried             25   | 4   15  18  25  25  25  25  25  10  10  9   10  
  Average Carried          19   | 2   11  15  23  25  24  23  24  8   9   9   8   
  Final Capacity           25   | 8   15  25  25  25  25  25  10  10  10  10  10  
  Final Carried            25   | 4   15  14  25  25  24  23  10  10  10  9   8   

 Class Distribution 
--------------------
 49% | Mutant
 41% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
  Scavenger-Scout | -7/Lower Caves
           Mutant | -7/Lower Caves
    Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           3801 | 308  223  117  1162 61   .    216  1233 256  74   .    151  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5963 | 142  725  302  1945 160  .    111  1849 518  60   .    151  
  Parts                    389  | 13   47   29   126  12   .    5    106  37   1    .    13   
Haulers Intercepted        15   | .    2    .    6    .    .    .    6    1    .    .    .    
Recyclers Shooed           11   | 1    3    1    3    .    .    .    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  105  | .   14  11  31  5   .   5   33  2   .   .   4   
  Melee                    5    | .   .   .   .   .   .   .   .   1   .   .   4   
  Guns                     18   | .   7   2   8   .   .   .   1   .   .   .   .   
  Cannons                  75   | .   7   9   20  5   .   5   28  1   .   .   .   
  AOE                      5    | .   .   .   3   .   .   .   2   .   .   .   .   
Classes Destroyed          17   | 2   5   1   5   .   .   .   3   1   .   .   .   
  Worker                   10   | .   .   .   4   .   .   .   2   4   .   .   .   
  Builder                  3    | .   .   .   1   .   .   .   .   2   .   .   .   
  Tunneler                 8    | 3   .   3   2   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   2   .   6   .   .   .   6   1   .   .   .   
  Recycler                 9    | 1   1   .   1   .   .   .   4   2   .   .   .   
  Operator                 12   | .   3   .   1   .   .   .   3   3   .   .   2   
  Watcher                  15   | .   3   .   5   .   .   .   5   2   .   .   .   
  Swarmer                  26   | .   6   4   .   3   .   2   7   .   .   .   4   
  Grunt                    45   | .   8   4   19  .   .   2   12  .   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   22   | .   .   .   10  2   .   .   9   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 2   3   2   5   3   .   3   5   7   .   .   3   
  Combat Bots Only         5    | .   3   2   5   3   .   3   4   1   .   .   3   
Max Kills in Single Turn   2    | 1   1   1   1   1   .   1   2   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        733   | .    86   56   119  25   .    34   149  104  18   .    142  
  Missed                   241   | .    18   10   35   5    .    8    52   45   5    .    63   
Damage Taken               6750  | .    656  544  1233 220  .    285  1992 640  244  .    936  
  Core                     797   | .    87   66   154  23   .    15   111  191  .    .    150  
  Absorbed by Shields      40    | .    .    .    .    .    .    .    .    40   .    .    .    
  Regen/Repaired (Parts)   35    | .    .    .    .    .    .    .    35   .    .    .    .    
Core Remaining (%)         68    | 100  .    38   .    .    .    52   79   .    .    72   .    
Volleys Fired              418   | 18   80   37   117  10   .    20   129  7    .    .    .    
  Largest                  2     | 2    2    2    2    2    .    2    2    2    .    .    .    
  Hottest                  136   | 60   80   80   136  136  .    107  112  96   .    .    .    
Shots Fired                788   | 19   153  74   225  21   .    39   243  14   .    .    .    
  Gun                      278   | 19   110  37   93   .    .    .    12   7    .    .    .    
  Cannon                   503   | .    43   37   129  21   .    39   227  7    .    .    .    
  Launcher                 7     | .    .    .    3    .    .    .    4    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  424   | 18   80   37   146  .    .    20   116  7    .    .    .    
  Thermal                  326   | .    43   37   76   21   .    19   123  7    .    .    .    
  Explosive                7     | .    .    .    3    .    .    .    4    .    .    .    .    
  Electromagnetic          31    | 1    30   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17    | 3    10   12   14   3    .    8    17   15   .    .    .    
  Robot Miss Streak        9     | 3    5    6    5    3    .    3    9    3    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           521   | 12   73   40   131  9    14   25   161  41   2    .    13   
  Core Hits                257   | 6    37   21   68   4    .    8    85   22   1    .    5    
  Critical Kills           3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6     | .    .    1    1    .    .    .    4    .    .    .    .    
    Meltdown               3     | .    .    .    .    .    .    .    3    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    1    .    .    .    1    .    .    .    .    
Melee Attacks              86    | .    1    .    .    .    14   .    1    44   3    .    23   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 67    | .    .    .    .    .    .    .    .    42   2    .    23   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            31    | .    1    .    .    .    13   .    1    12   1    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11495 | 113  987  657  2732 196  .    532  3907 1748 46   .    577  
  Guns                     1939  | 113  509  175  927  .    .    .    83   132  .    .    .    
  Cannons                  6622  | .    471  481  1526 196  .    532  3294 122  .    .    .    
  Explosions               809   | .    .    .    279  .    .    .    530  .    .    .    .    
  Melee                    2117  | .    .    .    .    .    .    .    .    1494 46   .    577  
  Ramming                  8     | .    7    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  4097  | 101  302  175  1540 .    .    255  1592 132  .    .    .    
  Thermal                  4245  | .    471  481  913  196  .    277  1785 122  .    .    .    
  Explosive                809   | .    .    .    279  .    .    .    530  .    .    .    .    
  Electromagnetic          219   | 12   207  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2117  | .    .    .    .    .    .    .    .    1494 46   .    577  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    2    2    2    2    4    2    3    3    .    
  Average Corruption       1     | .    .    .    1    2    2    2    3    1    2    3    .    
  Corruption Purged        4     | .    .    .    .    .    .    .    4    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  128   | .    .    .    61   13   24   13   2    9    5    1    .    
    Message Errors         30    | .    .    .    19   2    7    1    .    1    .    .    .    
    Matter Fused           25    | .    .    .    11   3    8    1    .    .    2    .    .    
    Heat Flow Errors       18    | .    .    .    6    2    2    3    1    4    .    .    .    
    Energy Discharges      16    | .    .    .    10   1    1    2    .    1    1    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    1    .    .    .    
    Parts Fused            2     | .    .    .    .    1    .    .    .    .    .    1    .    
    Data Loss (minor)      23    | .    .    .    7    2    5    4    1    2    2    .    .    
    Data Loss (major)      4     | .    .    .    3    1    .    .    .    .    .    .    .    
    Misfires               6     | .    .    .    4    1    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            444   | .    11   17   9    8    .    8    67   225  .    .    99   
  Projectiles              114   | .    11   17   9    8    .    8    61   .    .    .    .    
  Explosions               6     | .    .    .    .    .    .    .    6    .    .    .    .    
  Melee                    324   | .    .    .    .    .    .    .    .    225  .    .    99   
Knockbacks                 28    | .    .    .    6    .    .    4    18   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  27    | .    .    .    5    .    .    4    18   .    .    .    .    
  Secondary                1     | .    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      69    | .    .    .    .    .    .    .    69   .    .    .    .    
  Shots                    3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    1    1    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        557   | 20   240  220  245  248  238  451  557  292  79   .    8    
  Average Temperature      75    | 15   55   71   50   106  109  167  93   91   40   .    3    
  Received Heat Transfer   1522  | .    210  154  483  27   .    108  360  90   .    .    90   
  Effects                  13    | .    .    .    1    .    .    2    10   .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           4     | .    .    .    1    .    .    1    2    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    4    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    1    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Melted             4     | .    .    1    .    .    .    .    3    .    .    .    .    
  Heat Transferred         8029  | .    999  999  1813 333  .    481  3182 222  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             632  | 20  180 85  327 224 .   85  632 424 .   .   251 
  Initial                  280  | .   13  33  .   84  .   .   .   280 .   .   79  
  Average                  166  | 8   75  39  186 71  .   42  255 299 .   .   124 
Maximum Alert Level        2    | .   .   .   1   1   .   .   2   2   .   .   1   
  Low Security (%)         59   | 100 100 100 50  90  .   100 31  .   .   .   83  
  Level 1                  35   | .   .   .   49  9   .   .   53  86  .   .   16  
  Level 2                  5    | .   .   .   .   .   .   .   15  12  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   3   .   .   .   6   5   .   .   4   
  Investigation            7    | .   .   .   1   .   .   .   2   2   .   .   2   
  Extermination            2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Reinforcement            11   | .   3   .   2   .   .   .   3   2   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           6    | .   .   .   2   .   .   .   2   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              204  | .   27  15  43  6   .   6   57  24  2   .   24  
  Peak Tracking Total      6    | .   4   3   5   3   .   3   4   5   2   .   6   
  Tactical Retreats        26   | .   2   3   3   1   .   .   3   7   .   .   7   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            16   | .   .   .   4   .   .   .   5   6   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         55   | .   24  .   .   .   .   .   31  .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   3   .   .   .   .   .   2   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          17   | .   2   .   4   1   .   6   3   .   1   .   .   
  Max in Single Turn       2    | .   1   .   1   1   .   2   1   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          50   | .   7   .   12  .   1   .   15  9   1   .   5   
  Terminals                33   | .   4   .   9   .   .   .   10  5   1   .   4   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   .   .   1   
  Repair Stations          2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          7    | .   2   .   2   .   .   .   2   1   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                113  | .   12  .   32  .   1   .   40  15  1   .   12  
  Successful               54   | .   4   .   20  .   1   .   18  7   1   .   3   
  Failed                   58   | .   8   .   11  .   .   .   22  8   .   .   9   
    Catastrophic           13   | .   2   .   .   .   .   .   5   4   .   .   2   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   38   | .   2   .   9   .   .   .   13  7   1   .   6   
  Terminals                71   | .   8   .   27  .   .   .   18  7   1   .   10  
  Fabricators              5    | .   .   .   .   .   .   .   .   3   .   .   2   
  Repair Stations          4    | .   1   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          15   | .   3   .   3   .   .   .   7   2   .   .   .   
  Scanalyzers              16   | .   .   .   2   .   .   .   11  3   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             22   | .   2   .   15  .   1   .   1   1   1   .   1   
  Record                   5    | .   .   .   2   .   1   .   .   1   1   .   .   
  Robot Analysis           3    | .   1   .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   5   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   3   .   .   2   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   2   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       6    | .   2   .   2   .   .   .   2   .   .   .   .   
  Retrieve Components      6    | .   2   .   2   .   .   .   2   .   .   .   .   
Scanalyzer                 14   | .   .   .   2   .   .   .   10  2   .   .   .   
  Insert Component         6    | .   .   .   1   .   .   .   4   1   .   .   .   
  Analyze                  8    | .   .   .   1   .   .   .   6   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   1   .   .   .   3   1   .   .   .   
  Terminals                2    | .   .   .   1   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   2   1   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   1   1   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         44   | .   6   .   11  .   .   .   14  8   1   .   4   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   .   .   4   1   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   3   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   187  | .   .   .   .   .   .   .   .   138 .   .   49  
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   16  .   .   2   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     51   | .   .   .   .   .   .   .   51  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     53   | .   15  .   20  .   .   .   18  .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   .   .   4   1   .   .   .   
  Part Schematics Acquired 6    | .   .   .   1   .   .   .   4   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   1   .   .   .   10  .   .   .   1   .   .   
  Non-combat               4    | .   1   .   .   .   3   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   7   .   .   .   1   .   .   
Robot Hacks Applied        13   | .   1   .   .   .   11  .   .   .   1   .   .   
  parse_system             13   | .   1   .   .   .   11  .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  8   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  8   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   4   6   .   .   .   .   .   .   .   .   
  Total Damage             70   | .   .   27  43  .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       3    | .   1   .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   1   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               20411 | 218  1934 2024 4407 773  2107 1348 5253 1286 342  126  593  
Spaces Moved               10980 | 107  973  575  1616 308  870  528  1974 2418 730  35   846  
  Core                     42    | 6    1    .    2    .    .    .    19   13   .    1    .    
  Treads                   5791  | 101  778  .    1452 308  870  528  1754 .    .    .    .    
  Legs                     931   | .    194  575  162  .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4216  | .    .    .    .    .    .    .    201  2405 730  34   846  
  Fastest Speed            26    | 50   160  330  240  240  240  240  31   28   28   31   26   
  Average Speed            160   | 153  167  330  243  240  240  240  228  31   31   70   39   
  Slowest Speed            1550  | 160  500  330  1550 240  240  240  1500 350  101  350  105  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    2    1    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       66    | 5    92   98   97   72   91   95   91   38   94   4    20   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    
Scrap Searched             7     | .    .    1    .    2    .    1    .    .    3    .    .    
Spaces Dug                 9     | .    .    .    .    .    .    .    .    4    .    .    5    
Terrain Destroyed          58    | .    .    .    27   .    .    .    22   4    .    .    5    
  Melee                    9     | .    .    .    .    .    .    .    .    4    .    .    5    
  Projectile               4     | .    .    .    2    .    .    .    2    .    .    .    .    
  AOE                      45    | .    .    .    25   .    .    .    20   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      12998 | 144  1139 633  1891 324  892  571  2492 2868 838  135  1071 
  Wait                     943   | .    18   2    20   .    .    9    233  319  90   99   153  
  Move                     10961 | 106  972  574  1615 307  869  527  1969 2415 729  34   844  
  Hop                      4     | .    .    .    .    .    .    .    2    1    .    .    1    
  Pick Up                  146   | 11   20   7    42   .    3    4    21   21   4    .    13   
  Fast Attach              26    | .    2    .    8    .    .    1    6    5    .    .    4    
  Attach                   72    | 7    5    5    17   .    1    4    12   5    3    1    12   
  Detach                   16    | .    .    .    6    .    .    1    1    3    2    .    3    
  Swap                     118   | 2    9    3    26   4    .    3    42   17   2    1    9    
  Drop                     140   | .    7    4    40   3    5    2    45   20   5    .    9    
  Fire                     418   | 18   80   37   117  10   .    20   129  7    .    .    .    
  Melee                    86    | .    1    .    .    .    14   .    1    44   3    .    23   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    .    .    .    .    11   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     55    | .    24   .    .    .    .    .    31   .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac x2)

 History 
---------
  Turn | Location       | Event
     7 | -11/Scrapyard  | Discovered new exit (range 16)
   219 | -11/Scrapyard  | Entered Materials
   310 | -10/Materials  | Build established: Mutant
   457 | -10/Materials  | Discovered new exit (range 12)
   568 | -10/Materials  | Discovered new exit (range 15)
   693 | -10/Materials  | Discovered new exit (range 6)
   726 | -10/Materials  | Discovered new exit (range 12)
   957 | -10/Materials  | Discovered new exit (range 16)
  2153 | -10/Materials  | Entered Mines
  2160 | -10/Mines      | Met a Derelict bent on vengeance
  2465 | -10/Mines      | Learned Materials emergency access door positions
  2515 | -10/Mines      | Discovered new exit (range 5)
  2518 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  2949 | -10/Mines      | Core integrity fell below 50%
  3076 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  3204 | -10/Mines      | Excavation squad dispatched
  3204 | -10/Mines      | A large section of the Mines collapsed
  3424 | -10/Mines      | Lost 4 parts (1p1n2w)
  3999 | -10/Mines      | Discovered new exit (range 7)
  4157 | -10/Mines      | Discovered new exit (range 7)
  4177 | -10/Mines      | Entered Materials
  4177 | -9/Materials   | Accompanied by 1 ally
  4177 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  4935 | -9/Materials   | Central database locked down
  5047 | -9/Materials   | Build established: Scavenger-Mutant
  5604 | -9/Materials   | Discovered new exit (range 15)
  6647 | -9/Materials   | Build established: Mutant
  7196 | -9/Materials   | Discovered new exit (range 16)
  8042 | -9/Materials   | Discovered new exit (range 9)
  8435 | -9/Materials   | Discovered new exit (range 5)
  8584 | -9/Materials   | Entered Mines
  8616 | -9/Mines       | Discovered new exit (range 15)
  9014 | -9/Mines       | Learned 2 Materials zone layouts
  9225 | -9/Mines       | Build established: Scavenger-Mutant
  9348 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  9348 | -9/Mines       | Discovered new exit (range 5)
  9357 | -9/Mines       | Entered Exiles
  9428 | -9/Exiles      | Met 8R-AWN
  9462 | -9/Exiles      | Met EX-HEX
  9808 | -9/Exiles      | Met EX-DEC
  9880 | -9/Exiles      | Learned location of Zion (-6)
  9921 | -9/Exiles      | Met EX-BIN
 10212 | -9/Exiles      | Visited The Gauntlet
 10962 | -9/Exiles      | Discovered new exit (range 14)
 11325 | -9/Exiles      | Discovered new exit (range 15)
 11464 | -9/Exiles      | Entered Mines
 12308 | -8/Mines       | Discovered new exit (range 6)
 12749 | -8/Mines       | Discovered new exit (range 8)
 12812 | -8/Mines       | Entered Materials
 12812 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 15125 | -8/Materials   | Discovered new exit (range 10)
 15275 | -8/Materials   | Repaired Hvy. Ion Engine
 15468 | -8/Materials   | Identified exit to Storage
 15648 | -8/Materials   | Build established: Mutant
 15714 | -8/Materials   | Discovered new exit (range 14)
 17502 | -8/Materials   | Build established: Scavenger-Mutant
 17597 | -8/Materials   | Discovered new exit (range 4)
 17716 | -8/Materials   | Lost 4 parts (1p1n2u)
 17891 | -8/Materials   | Build established: Mutant
 18012 | -8/Materials   | First assault squad dispatched
 18065 | -8/Materials   | Identified exit to Factory
 18065 | -8/Materials   | Entered Factory
 18065 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 18130 | -7/Factory     | Discovered new exit (range 7)
 18131 | -7/Factory     | Identified exit to Lower Caves
 18300 | -7/Factory     | Fabricated Imp. Flight Unit?
 18325 | -7/Factory     | Fabricated Hardcell Cannon?
 18472 | -7/Factory     | Build established: Sprinter
 19351 | -7/Factory     | Entered Lower Caves
 19385 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 19390 | -7/Lower Caves | Found Prototype Special Weapon
 19391 | -7/Lower Caves | Identified Molecular Deconstructor
 19432 | -7/Lower Caves | Identified exit to Lower Caves
 19534 | -7/Lower Caves | Encountered a Warlord checkpoint
 19541 | -7/Lower Caves | Learned location of 1 exit from Factory
 19653 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 19693 | -7/Lower Caves | Entered another Lower Caves area
 19694 | -7/Lower Caves | Discovered new exit (range 14)
 19698 | -7/Lower Caves | Lost 3 parts (2p1n)
 19818 | -7/Lower Caves | Identified exit to Factory
 19819 | -7/Lower Caves | Entered Factory
 19819 | -6/Factory     | Evolved 2 slots: Utility x2
 19820 | -6/Factory     | Identified exit to Factory
 20114 | -6/Factory     | Lost 4 parts (2n2u)
 20194 | -6/Factory     | Fabricated Imp. Flight Unit?
 20358 | -6/Factory     | Discovered exit to Factory (range 16)
 20387 | -6/Factory     | Spotted B-75 Beast
 20412 | -6/Factory     | Self-destructed

 Last Messages 
---------------
20336_ Connecting with Terminal...
20341_ Dropped Imp. Sensor Array.
20342_ Acquired Unknown Device.
20342_ Identified Power Amplifier.
20343_ Dropped Power Amplifier.
20344_ Acquired Imp. Sensor Array.
20357_ U-05 Engineer builds a Wall.
20358_ EXIT=FOUND: FACTORY
20366_ Triggered Ambush Trap.
20366_ B-48 Gladiator emerges from a hatch in
  the floor. <x2>
20366_ S-27 Virus emerges from a hatch in the
  floor.
20373_ Imp. Datajack destroyed.
20380_ Acquired Imp. Reaction Control System.
20388_ Imp. Sensor Array destroyed.
20390_ Discarded Hacking Suite.
20391_ U-05 Engineer builds a Wall. <x3>
20404_ Nuclear Pulse Thruster destroyed.
20407_ VTOL Module destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????#           """"""" """""""         """"""?? |
| ??????#                                         ?? |
| ??????#                                         ?? |
| ??????#                                          ? |
| ??????#                                         ?? |
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| ??????????#       ! #???????????#     #??????????? |
| ??????????#         #???????????# %   #??????????? |
| ??????????#         #???????????#     #??????????? |
| ??????????#         #???????????#     #??????????? |
| ??????????#         #???????????#     #??????????? |
| ??????????#        ]#???????????#     #??????????? |
| ??????????#         #?????????###     ###????????? |
| ??????????#####################         #????????? |
| ?????????????                           #????????? |
| ??????????????                          #????????? |
| ?????????????                           #????????? |
| ?????????????                  %        #????????? |
| ????????????#                           #????????? |
| ????????????#                           #????????? |
| ????????????#                           #????????? |
| ???????????????###########+####         #????????? |
| ????????????????#             ### #######????????? |
| ????????????????# """ """ """ #?# #??????????????? |
| ???????????????????"" """@""" #?# #??????????????? |
| ???????????????????"" """ """ #?# #??????????????? |
| ?????????????????             #?# #??????????????? |
| ????????????????? """ """ """ #?# #??????????????? |
| ???????????????????"" """ """ #?# ???????????????? |
| ??????????????????""" """ """ #?? ???????????????? |
| ??????????????????        s   #?? ???????????????? |
| ??????????????????? ?? !     ????????????????????? |
| ??????????????????????       ????????????????????? |
| ????????????????????????###??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          26
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    12
Armor Coverage             450
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
              Hacking Suite | -9/Materials | Scanalyzed
           Imp. Flight Unit | -8/Materials | Scanalyzed
   Imp. Light Armor Plating | -8/Materials | Scanalyzed
                  ECM Suite | -8/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed
   Imp. Cesium-ion Thruster | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Flight Unit | x1 | -7/Factory 
  Hardcell Cannon | x2 | -7/Factory | Preloaded
 Imp. Flight Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetAerolevDoublenader
  Manual?         0
Play Time         02:42:01
  Cumulative      63.0 hours
  Start           2024.05.16 @ 10:31:14
  End             2024.05.17 @ 03:59:23
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           60
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          40
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f08471b2-dbb5-4db9-b989-e321e68de4cb