Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.29 @ 15:28:25 Player: star Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2121) 2121 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (153) 153 TOTAL SCORE: 5899 Bonus ------- Follower Combat Kills 153 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 74/100 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Improved Melee Analysis Suite Microactuators Actuator Array Hacking Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (15) --- Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Microactuators Actuator Array Component Analysis Suite Improved Recalibrator Mapping Drone Bay (3/3) Hacking Drone Bay (1/1) Phasing AFG High-powered Shotgun Precision Grenade Launcher Powered Hammer Power Maul Power Maul Phasing Sabre Peak State ------------ > --- POWER ------------ Makeshift Power Source Meta Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Microactuators Actuator Array Hacking Suite Phasing AFG > --- WEAPON ----------- Powered Hammer Phasing Sabre > --- INVENTORY -------- Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer Tactical Coordination Suite Microactuators Component Analysis Suite Improved Recalibrator Hacking Drone Bay Advanced Beam Rifle High-powered Shotgun Precision Grenade Launcher Rocket Array Power Maul Power Maul Chainsword [Rating: 77] Favorites ----------- Power Meta Core Engine Makeshift Power Source Power Core Meta Core Propulsion Armored Huge Wheel Treads Medium Treads Leg Arachnoskeleton Wheel Armored Huge Wheel Utility Actuator Array Device Actuator Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Battle Rifle Launcher Rocket Array Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . Power 1 | . . . 1 . . . . Propulsion 1 | . . . 1 . . . . Utility 4 | . . . 2 2 . . . Weapon . | . . . . . . . . Parts Attached 85 | 6 11 14 12 32 . 5 5 Power 9 | . 3 1 1 3 . 1 . Engine 4 | . 2 . . 1 . 1 . Core 5 | . 1 1 1 2 . . . Reactor . | . . . . . . . . Propulsion 16 | 4 1 4 1 4 . . 2 Treads 1 | . . . . 1 . . . Leg 5 | 1 . . 1 1 . . 2 Wheel 10 | 3 1 4 . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 25 | . 3 4 4 10 . 3 1 Device 9 | . . . 1 4 . 3 1 Storage 2 | . 1 1 . . . . . Processor 5 | . 2 . 2 1 . . . Hackware 1 | . . . . 1 . . . Protection 8 | . . 3 1 4 . . . Artifact . | . . . . . . . . Weapon 35 | 2 4 5 6 15 . 1 2 Energy Gun 14 | 1 4 4 2 3 . . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 2 | 1 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 3 . . 1 Special Weapon . | . . . . . . . . Impact Weapon 10 | . . . 3 7 . . . Slashing Weapon 4 | . . . . 2 . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . 1 . 2 3 . 2 . Corrupted Parts 3 | . 1 2 . . . . . System Corruption 19 | . 4 15 . . . . . Parts Lost 15 | . 2 4 1 2 . . 6 Power 3 | . . . 1 . . . 2 Propulsion 5 | . . 1 . 1 . . 3 Utility 1 | . . 1 . . . . . Weapon 6 | . 2 2 . 1 . . 1 Highest Loss Streak 4 | . 2 3 1 1 . . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 94 83 42 73 85 85 76 Engine 2 | . 4 . . . 7 7 3 Core 8 | . 7 14 5 8 7 7 5 Leg 1 | . . . 5 3 . . 2 Wheel 14 | . 28 26 . 3 14 14 10 Device 9 | . . . . 17 21 21 19 Storage 6 | . 6 5 5 5 7 7 7 Processor 9 | . 17 2 6 8 7 7 7 Hackware 2 | . . . . 2 7 7 7 Protection 3 | . . 8 2 5 . . . Energy Gun 11 | . 26 22 5 3 . . . Ballistic Gun 1 | . 1 4 . . . . . Impact Weapon 4 | . . . 5 7 7 7 5 Slashing Weapon 1 | . . . . 1 7 7 7 Peak Build Rating 77 | 4 14 17 60 71 62 77 70 Average Rating 41 | 3 11 14 51 61 62 66 60 On Entrance 35 | . 4 12 16 60 62 62 68 Naked Turns . | . . . . . . . . Heaviest Build 64 | 3 31 31 37 60 54 64 49 Greatest Support 56 | 26 32 40 50 56 56 56 56 Greatest Overweight (x) 16 | . . 1 . 16 . 1 15 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 Average Capacity 12 | 5 9 8 15 15 15 15 15 Most Carried 15 | 1 5 9 15 15 15 15 15 Average Carried 10 | . 3 5 12 14 15 14 15 Final Capacity 15 | 5 15 15 15 15 15 15 15 Final Carried 15 | 1 3 9 15 15 15 15 15 Class Distribution -------------------- 49% | Mutant 37% | Gladiator 8% | Subdweller-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Matter Collected 1223 | 30 348 144 206 350 . 17 128 Remotely . | . . . . . . . . Salvage Created 2737 | . 518 179 587 1149 . . 304 Parts 129 | . 39 10 27 47 . . 6 Haulers Intercepted 4 | . 1 . 3 . . . . Recyclers Shooed 2 | . . . . 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . 4 . . . . 8 Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Combat Hostiles Destroyed 52 | . 13 4 10 19 . . 6 Melee 18 | . . . 4 12 . . 2 Guns 23 | . 12 3 4 4 . . . AOE 8 | . 1 . . 3 . . 4 Classes Destroyed 15 | . 4 1 4 4 . . 2 Worker 3 | . . . 1 2 . . . Builder 3 | . 1 . 1 1 . . . Hauler 4 | . 1 . 3 . . . . Recycler 4 | . . . . 3 . . 1 Mechanic 1 | . . . . 1 . . . Operator 2 | . . . 1 1 . . . Drone 1 | . . . . . . . 1 Swarmer 15 | . 5 . 3 7 . . . Grunt 19 | . 8 . 5 6 . . . Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . 1 . . 1 Sentry 3 | . . . 1 2 . . . Hunter 5 | . . . 1 1 . . 3 Programmer 2 | . . . . 2 . . . Subdweller 4 | . . 4 . . . . . Best Kill Streak 9 | . 3 1 9 5 . . 6 Combat Bots Only 7 | . 3 1 7 5 . . 5 Max Kills in Single Turn 3 | . 2 1 1 2 . . 3 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 1 . . 1 . . 2 Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Hostile Shots Fired 414 | . 43 38 78 172 . . 83 Missed 100 | . 9 12 18 41 . . 20 Damage Taken 4984 | . 409 600 956 1677 . . 1342 Core 1184 | . 115 80 283 430 . . 276 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 38 | . . . 9 29 . . . Core Remaining (%) 56 | 100 . 22 48 . . . . Volleys Fired 89 | . 24 24 17 21 . . 3 Largest 3 | . 2 2 3 2 . . 1 Hottest 190 | . 90 110 190 129 . . 45 Shots Fired 163 | . 45 37 39 39 . . 3 Gun 136 | . 45 37 25 29 . . . Cannon 21 | . . . 14 7 . . . Launcher 6 | . . . . 3 . . 3 Special . | . . . . . . . . Kinetic 5 | . 3 2 . . . . . Thermal 90 | . . 15 39 36 . . . Explosive 3 | . . . . . . . 3 Electromagnetic 65 | . 42 20 . 3 . . . Robot Hit Streak 18 | . 12 18 8 11 . . 13 Robot Miss Streak 4 | . 4 1 3 2 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 184 | . 38 24 38 70 . . 14 Core Hits 107 | . 28 9 16 30 . . 24 Critical Kills 4 | . . 1 1 2 . . . Critical Parts Destroyed 8 | . . . 3 5 . . . Critical Strikes 22 | . . 1 7 13 . . 1 Burn 8 | . . . 3 5 . . . Destroy 1 | . . 1 . . . . . Smash 11 | . . . 4 7 . . . Sever 2 | . . . . 1 . . 1 Melee Attacks 108 | . . . 27 54 . . 27 Impact 61 | . . . 27 29 . . 5 Slashing 47 | . . . . 25 . . 22 Piercing . | . . . . . . . . Sneak Attacks 9 | . . . 1 5 . . 3 Combat Hostiles 2 | . . . . . . . 2 Follow-up Attacks 10 | . . . . 8 . . 2 Damage Inflicted 6129 | . 591 376 1262 2580 . . 1320 Guns 1608 | . 508 315 340 445 . . . Cannons 243 | . . . 121 122 . . . Explosions 1053 | . 77 61 . 225 . . 690 Melee 3219 | . . . 801 1788 . . 630 Ramming 6 | . 6 . . . . . . Kinetic 23 | . 10 13 . . . . . Thermal 1321 | . 77 165 461 618 . . . Explosive 690 | . . . . . . . 690 Electromagnetic 870 | . 498 198 . 174 . . . Impact 1896 | . . . 801 997 . . 98 Slashing 1323 | . . . . 791 . . 532 Piercing . | . . . . . . . . Highest Corruption 20 | . 5 20 . 2 2 2 . Average Corruption 7 | . 4 17 . 1 2 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 66 | . 17 38 . 10 . 1 . Message Errors 16 | . 7 6 . 3 . . . Matter Fused 18 | . 3 13 . 2 . . . Heat Flow Errors 8 | . 4 3 . 1 . . . Energy Discharges 3 | . 1 1 . . . 1 . Parts Rejected 2 | . . . . 2 . . . Parts Fused 2 | . . 2 . . . . . Data Loss (minor) 9 | . 1 7 . 1 . . . Data Loss (major) 4 | . . 4 . . . . . Misfires 1 | . . 1 . . . . . Alerts 3 | . 1 1 . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 689 | . . . 172 490 . . 27 Projectiles . | . . . . . . . . Explosions 1 | . . . . . . . 1 Melee 688 | . . . 172 490 . . 26 Knockbacks 5 | . . . . 5 . . . Impact 5 | . . . . 5 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 218 | . 42 . . 26 . . 150 Shots 10 | . 1 . . 2 . . 7 Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 334 | . 216 232 334 258 . . 2 Average Temperature 89 | . 77 69 102 95 . . 2 Received Heat Transfer 966 | . 141 60 423 255 . . 87 Effects 3 | . 2 . 1 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 2 | . 2 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 7 | . . 1 3 3 . . . Combat Hostiles 3 | . . 1 2 . . . . Parts Fried 20 | . 2 3 7 8 . . . Impact Corruptions 22 | . . . 7 15 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 1 2 1 . . 2 Heat Transferred 2767 | . 100 175 1073 1419 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . . . Alert | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Peak Influence 398 | . 296 . 322 398 . . . Initial 107 | . . . . 107 . . . Average 154 | . 146 . 131 171 . . . Maximum Alert Level 1 | . 1 . 1 1 . . . Low Security (%) 65 | 100 67 . 70 61 . . . Level 1 34 | . 32 . 29 38 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 2 . 3 10 . . 1 Investigation 4 | . . . 2 2 . . . Extermination 3 | . . . . 3 . . . Reinforcement 6 | . 2 . 1 2 . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Distress Signals 9 | . 3 . 4 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 31 5 23 36 . . 13 Peak Tracking Total 8 | . 5 3 8 6 . . 6 Tactical Retreats 12 | . 2 . 2 6 . . 2 Traps | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Traps Triggered 7 | . 1 1 3 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Machines Disabled 3 | . . 1 . 1 . . 1 Max in Single Turn 1 | . . 1 . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Machines Accessed 9 | . 1 1 3 4 . . . Terminals 8 | . 1 . 3 4 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 1 1 3 8 . . . Successful 6 | . 1 1 2 2 . . . Failed 7 | . . . 1 6 . . . Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual 12 | . 1 . 2 8 . 1 . Terminals 12 | . 1 . 3 8 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . . 1 2 . . . . Record 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 . . 2 . . . Terminals 3 | . 1 . . 2 . . . Assimilate 1 | . 1 . . . . . . Botnet 2 | . . . . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . Used 2 | . . . 1 1 . . . Hacking Detections 8 | . 1 . 3 4 . . . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Total Allies 6 | . 1 . . . . 5 . Largest Group 5 | . 1 . . . . 5 5 Highest-Rated Group 149 | . 10 . . . . 149 149 Highest-Rated Ally 31 | . 10 . . . . 31 31 Total Orders . | . . . . . . . . Ally Attacks 37 | . . . . . . . 37 Total Damage 583 | . . . . . . . 583 Kills 4 | . . . . . . . 4 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 1 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Turns Passed 5480 | 43 1304 854 482 1683 17 713 384 Spaces Moved 3877 | 35 709 700 350 1107 18 674 284 Core 13 | 3 . . . 9 . . 1 Treads 160 | . . . . 160 . . . Legs 1035 | 1 . . 350 640 . . 44 Wheels 2669 | 31 709 700 . 298 18 674 239 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 100 90 90 100 100 100 Average Speed 106 | 87 92 108 90 124 100 100 109 Slowest Speed 850 | 120 100 120 90 850 100 115 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 80 41 46 34 4 71 44 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . . . . 1 Spaces Dug 3 | . . . . 2 . . 1 Terrain Destroyed 14 | . 2 7 . 4 . . 1 Melee 3 | . . . . 2 . . 1 Projectile . | . . . . . . . . AOE 11 | . 2 7 . 2 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac Low Zio Pro Total 4887 | 44 1308 752 426 1300 17 715 325 Wait 670 | 4 555 3 6 66 . 27 9 Move 3870 | 34 708 699 349 1106 17 673 284 Hop . | . . . . . . . . Pick Up 31 | . 5 3 8 9 . 5 1 Fast Attach 36 | 4 4 7 8 11 . . 2 Attach 6 | . 2 1 3 . . . . Detach 8 | . . 2 6 . . . . Swap 43 | 2 5 6 1 21 . 5 3 Drop 32 | . 4 6 1 15 . 5 1 Fire 89 | . 24 24 17 21 . . 3 Melee 92 | . . . 27 43 . . 22 Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 44 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 3) 374 | -10/Materials | Discovered new exit (range 15) 721 | -10/Materials | Discovered new exit (range 15) 1347 | -10/Materials | Discovered new exit (range 3) 1348 | -10/Materials | Entered Subcaves 1358 | -10/Subcaves | Learned Materials non-interactive machine intel 1465 | -10/Subcaves | Core integrity fell below 50% 1512 | -10/Subcaves | System corruption reached 10% 1554 | -10/Subcaves | Discovered new exit (range 14) 1690 | -10/Subcaves | Visited 4L-MR0's lab 1795 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 1828 | -10/Subcaves | Build established: Subdweller-Mutant 1831 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1832 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1858 | -10/Subcaves | A Subdweller sparked back to life 1858 | -10/Subcaves | A Subdweller sparked back to life 1858 | -10/Subcaves | A Subdweller sparked back to life 1918 | -10/Subcaves | Lost 3 parts (1n1u1w) 2022 | -10/Subcaves | Found Meta Core 2145 | -10/Subcaves | Found Arachnoskeleton 2202 | -10/Subcaves | Entered Materials 2202 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2203 | -8/Materials | Loaded intel: 34 non-interactive machine locations 2205 | -8/Materials | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon 2206 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2513 | -8/Materials | Build established: Mutant 2638 | -8/Materials | Discovered new exit (range 11) 2649 | -8/Materials | Destroyed 7 combat bots 2661 | -8/Materials | Core integrity fell below 50% 2684 | -8/Materials | Entered Factory 2684 | -7/Factory | Evolved 2 slots: Utility x2 3142 | -7/Factory | Build established: Gladiator 3659 | -7/Factory | Build established: Mutant 3911 | -7/Factory | Found Prototype Launcher 3911 | -7/Factory | Identified Rocket Array 4078 | -7/Factory | Garrison activated, responded to threat 4130 | -7/Factory | Core integrity fell below 50% 4338 | -7/Factory | Build established: Gladiator 4361 | -7/Factory | Discovered new exit (range 6) 4367 | -7/Factory | Entered Lower Caves 4369 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4384 | -7/Lower Caves | Entered Zion 4418 | -6/Zion | System corruption cleaned by Quarantine Array 4486 | -6/Zion | Learned Factory emergency access door positions 4613 | -6/Zion | Gained Derelict followers 4810 | -6/Zion | Received a visual enhancement algorithm 4844 | -6/Zion | Learned Factory emergency access door positions 4905 | -6/Zion | Given the Hacking Drone Bay 4906 | -6/Zion | Found Prototype Device 5044 | -6/Zion | Found Prototype Device 5044 | -6/Zion | Identified Phasing AFG 5051 | -6/Zion | Identified Hacking Drone Bay 5066 | -6/Zion | Discovered new exit (range 10) 5097 | -6/Zion | Entered Proximity Caves 5097 | -5/Proximity Caves | Accompanied by 5 allies 5295 | -5/Proximity Caves | Spotted B-75 Beast 5296 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 5312 | -5/Proximity Caves | Allies destroyed B-75 Beast 5403 | -5/Proximity Caves | Core integrity fell below 20% 5425 | -5/Proximity Caves | Lost 4 allies 5444 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 5481 | -5/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 05405_ Penetrated by Slug. 05407_ Slug penetrates Reinforced Barrier. 05408_ Phase Shifter fries itself beyond repair. 05409_ Rocket Array destroyed. 05411_ Penetrated by Slug. 05413_ Meta Core destroyed. 05414_ Flexi-carbon Leg fries itself beyond repair. 05414_ Acquired Carbon-fiber Leg. 05415_ Penetrated by Slug. 05419_ Acquired Carbon-fiber Leg. 05420_ Acquired 80 matter. 05423_ R-10 Processor collects Lyr. Medium Armor Plating. 05426_ Acquired 5 matter. 05426_ Tactical Coordination Suite severed. 05427_ R-10 Processor collects Beamcaster. 05462_ U-05 Engineer lays Concrete. 05466_ Carbon-fiber Leg destroyed. 05466_ U-05 Engineer lays Concrete. 05478_ Penetrated by Slug. 05479_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????###########################???????????? | | ?????????? " " " " #] ! !!#???????????? | | ?????????? " " " " ?] ????????????? | | ?????????? " " " " ??] ??????????????? | | ?????????? " " " " ## ##### ######+##### ??? | | ??????????"""" " " ?? | | ??????????"""" ?? | | ??????????"""" ?? | | ?????????#"""" ## ###### ### ###### ??? | | ?????????#"""" #%!#???????????????? | | ?????????# """ # #???????????????? | | ?????????#"""" # #???????????????? | | ?????????# " # " # #???????????????? | | ?????????# " # # " "# #???????????????? | | ?????????#"" # # # "Y"#% #???????????????? | | ?????????#"" # # # """#% #???????????????? | | ?????????####?# # ########### ######??????????? | | ??????????????# # ??????? #??????????? | | ??????????????# # ""????? #??????????? | | ??????????????# # "" ???? #??????????? | | ??????????????# #!!! ??? #??????????? | | ?? ???????????# ########## #??????????? | | ?# ???????????# bl@ ????????? | | ?# ???????????# ????????? | | ?# ???????????# ########## u #??????????? | | ?# ??????###### #####????? #??????????? | | ?# ??????# #????? #??????????? | | ?# ??????# ##???? #??????????? | | ?# ####### #????? u Y #??????????? | | ?# / %##?????#### ## ###??????????? | | ?# % / % #?????????? #??#????????????? | | ?# / #########??? #???????????????? | | ?# + ???#???????????????? | | ?# + ???????????????????? | | ?# ##### #########????????????????????? | | ?## #???# % #????????????????????????????? | | ??# #???# #????????????????????????????? | | ??# #???#####% #####????????????????????????????? | | ??# #???????# #????????????????????????????????? | | ??# #???????####????????????????????????????????? | | ??# #???????###?????????????????????????????????? | | ??# #???????# #####?????????????????????????????? | | ??# #???????# #?????????????????????????????? | | ??# #???????# #####?????????????????????????????? | | ??# #???????# #?????????????????????????????????? | | ??# #???????# #?????????????????????????????????? | | ??# #???????# #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 800 Core Shielding 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 57 Melee Accuracy 6 Recoil Reduction 5 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelMomentumSpoofer Manual? 0 Play Time 00:40:27 Cumulative 124.8 hours Start 2024.10.29 @ 08:05:55 End 2024.10.29 @ 15:28:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 211 Rogue 211 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34007392-0552-4571-bdd3-43c37ca90029