Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 14:51:04 Player: Bunch Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (2812) 2812 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 5972 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Coolant Injector Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Thermal Generator Compact Battery (200) Component Analysis Suite Light Assault Rifle Datajack Mace Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Small Storage Unit > --- WEAPON ----------- Arc Projector Autogun High-powered Shotgun > --- INVENTORY -------- Thermal Generator Component Analysis Suite Improved EM Pulse Cannon Light Assault Rifle Flak Gun Datajack Mace [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . 1 . 1 . Utility 1 | . . . . 1 . Weapon 1 | . . . . . 1 Parts Attached 105 | 6 13 17 14 20 35 Power 25 | 1 1 4 5 3 11 Engine 18 | 1 1 4 5 1 6 Core 7 | . . . . 2 5 Reactor . | . . . . . . Propulsion 29 | 2 5 4 4 10 4 Treads 1 | . . . . . 1 Leg 24 | 2 5 4 4 6 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . 4 . Utility 11 | 1 2 1 . 3 4 Device 3 | . . . . . 3 Storage 4 | 1 1 1 . . 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 3 | . 1 . . 2 . Artifact . | . . . . . . Weapon 40 | 2 5 8 5 4 16 Energy Gun 6 | . . 2 . 1 3 Energy Cannon 4 | . . 1 . . 3 Ballistic Gun 15 | 2 2 1 2 1 7 Ballistic Cannon 4 | . . 1 1 1 1 Launcher 5 | . 1 2 2 . . Special Weapon 1 | . . . . . 1 Impact Weapon 5 | . 2 1 . 1 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 64 | . 1 6 14 9 34 Power 23 | . . 4 4 2 13 Propulsion 17 | . . 1 6 4 6 Utility 4 | . . 1 . . 3 Weapon 20 | . 1 . 4 3 12 Highest Loss Streak 15 | . 1 2 7 4 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 87 95 80 63 64 Engine 12 | . 14 22 19 3 9 Core 2 | . . . . 2 6 Leg 22 | . 27 32 28 15 11 Flight 1 | . . . . 6 . Storage 10 | . 14 11 11 9 6 Processor 1 | . . . . 4 3 Protection 3 | . 3 7 . 4 2 Energy Gun 2 | . . 6 3 1 3 Ballistic Gun 12 | . 21 9 11 7 10 Ballistic Cannon 3 | . . 3 6 5 2 Impact Weapon 2 | . 4 2 . 3 1 Peak Build Rating 28 | 6 11 17 15 20 28 Average Rating 13 | 3 7 15 12 13 19 On Entrance 10 | . 6 11 14 9 20 Naked Turns . | . . . . . . Heaviest Build 68 | 11 29 59 59 59 68 Greatest Support 40 | 20 26 39 33 33 40 Greatest Overweight (x) 17 | . 3 2 5 17 8 Average Overweight (x) . | . . . 1 2 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 14 | 7 8 16 20 20 14 Most Carried 15 | 5 8 15 12 13 14 Average Carried 9 | 2 6 12 10 9 9 Final Capacity 20 | 8 15 20 20 20 8 Final Carried 13 | 3 8 13 11 13 6 Class Distribution -------------------- 58% | Mutant 23% | Scavenger-Mutant 14% | Scavenger-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2750 | 130 377 734 269 504 736 Remotely . | . . . . . . Salvage Created 3728 | . 211 1469 218 604 1226 Parts 192 | . 26 78 20 28 40 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 9 | . . 4 2 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 79 | . 13 24 14 11 17 Melee 3 | . . . . 2 1 Guns 30 | . 8 9 5 1 7 Cannons 29 | . . 9 9 6 5 AOE 14 | . 4 6 . 1 3 Classes Destroyed 17 | . 4 6 2 3 2 Worker 11 | . 1 4 2 3 1 Builder 3 | . . 2 . . 1 Tunneler 1 | . . . . . 1 Hauler 1 | . . 1 . . . Recycler 14 | . . 5 1 1 7 Mechanic 1 | . . . . 1 . Operator 1 | . 1 . . . . Watcher 4 | . . 3 . . 1 Swarmer 23 | . 10 . 6 . 7 Grunt 28 | . 3 15 1 5 4 Brawler 4 | . . 2 . 2 . Duelist 2 | . . . . 2 . Sentry 10 | . . 7 . 1 2 Demolisher 1 | . . . 1 . . Hunter 3 | . . . . 1 2 Programmer 2 | . . . . . 2 Assembled 6 | . . . 6 . . Best Kill Streak 6 | . 5 6 6 5 4 Combat Bots Only 5 | . 5 4 5 5 3 Max Kills in Single Turn 3 | . 2 2 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . 1 1 . 1 3 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 658 | . 91 105 87 80 295 Missed 195 | . 17 39 20 25 94 Damage Taken 7226 | . 693 953 1246 986 3348 Core 1344 | . 190 137 110 196 711 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 24 . 38 64 . Volleys Fired 309 | . 40 100 42 40 87 Largest 3 | . 2 2 2 2 3 Hottest 196 | . 50 68 77 94 196 Shots Fired 626 | . 72 184 81 71 218 Gun 432 | . 64 129 45 37 157 Cannon 175 | . . 51 29 34 61 Launcher 19 | . 8 4 7 . . Special . | . . . . . . Kinetic 468 | . 64 139 69 56 140 Thermal 59 | . . . . . 59 Explosive 19 | . 8 4 7 . . Electromagnetic 80 | . . 41 5 15 19 Robot Hit Streak 11 | . 5 11 7 8 8 Robot Miss Streak 7 | . 5 7 7 7 7 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 3 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 418 | . 38 138 43 66 133 Core Hits 279 | . 19 98 50 42 70 Critical Kills 2 | . . 1 . 1 . Critical Parts Destroyed 5 | . 1 1 . 1 2 Critical Strikes 7 | . 1 2 . 2 2 Destroy 1 | . . 1 . . . Smash 6 | . 1 1 . 2 2 Melee Attacks 28 | . 9 1 . 9 9 Impact 28 | . 9 1 . 9 9 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 7 | . 2 1 . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8532 | . 1111 2500 891 1252 2778 Guns 3300 | . 296 1090 348 336 1230 Cannons 2622 | . . 915 386 597 724 Explosions 1468 | . 418 417 142 75 416 Melee 1053 | . 397 50 . 229 377 Ramming 89 | . . 28 15 15 31 Kinetic 4394 | . 296 1483 686 722 1207 Thermal 1332 | . . 258 . 75 999 Explosive 719 | . 418 159 142 . . Electromagnetic 945 | . . 522 48 211 164 Impact 1053 | . 397 50 . 229 377 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 1 6 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . . 4 10 Message Errors 4 | . . . . . 4 Matter Fused 3 | . . . . . 3 Heat Flow Errors 3 | . . . . 1 2 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 468 | . 61 50 . 71 286 Projectiles . | . . . . . . Explosions 95 | . 10 . . . 85 Melee 373 | . 51 50 . 71 201 Knockbacks 59 | . . 22 12 19 6 Impact 4 | . . . . 3 1 Kinetic 52 | . . 21 11 15 5 Secondary 3 | . . 1 1 1 . Self-Inflicted Damage 467 | . 50 95 . 1 321 Shots 10 | . 2 4 . . 4 Rammed 3 | . . . . 2 1 Targets Rammed 24 | . . 5 6 6 7 Kicked 21 | . . 5 6 4 6 Crushed . | . . . . . . Highest Temperature 810 | . 16 190 120 157 810 Average Temperature 105 | . 7 51 35 32 196 Received Heat Transfer 1798 | . 120 447 184 351 696 Effects 62 | . . . . . 62 Shutdowns 23 | . . . . . 23 Energy Bleed 4 | . . . . . 4 Interference 8 | . . . . . 8 Matter Decay 7 | . . . . . 7 Short Circuit 3 | . . . . . 3 Damage (minor) 6 | . . . . . 6 Damage (major) 9 | . . . . . 9 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 5 | . 1 . . 1 3 Combat Hostiles 3 | . 1 . . 1 1 Parts Fried 9 | . . 1 . 1 7 Impact Corruptions 15 | . 3 1 . 4 7 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1777 | . . 350 . 100 1327 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . 5 . 2 . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 611 | . 221 611 296 155 199 Initial 197 | . . 66 197 39 . Average 135 | . 82 329 201 67 62 Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 74 | 100 82 18 55 100 100 Level 1 19 | . 17 55 44 . . Level 2 5 | . . 25 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 3 1 6 7 Investigation 2 | . . 1 . 1 . Extermination 3 | . . . . . 3 Reinforcement 11 | . 2 2 1 2 4 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 11 | . 2 2 1 5 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 136 | . 21 39 19 16 41 Peak Tracking Total 11 | . 5 5 4 3 11 Tactical Retreats 9 | . 1 2 1 1 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 10 | . . 3 . . 7 Max in Single Turn 5 | . . 1 . . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 2 3 . 1 1 Terminals 4 | . 1 2 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . 4 10 . 2 1 Successful 6 | . 1 4 . . 1 Failed 11 | . 3 6 . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 2 7 . . 1 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 3 . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 4 | . . 3 . . 1 Record 2 | . . 2 . . . Recall Reinforcements 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 3 . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 6291 | 82 1586 1320 531 1218 1554 Spaces Moved 2534 | 53 717 695 175 375 519 Core 63 | 16 3 . . 6 38 Treads 3 | . . . . . 3 Legs 2454 | 37 714 695 175 355 478 Wheels . | . . . . . . Hover . | . . . . . . Flight 14 | . . . . 14 . Fastest Speed 50 | 50 120 120 190 190 50 Average Speed 173 | 98 127 133 204 262 225 Slowest Speed 900 | 120 200 260 470 900 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 67 65 41 26 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 178 | . 32 55 35 7 49 Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 177 | . 32 55 35 6 49 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3797 | 82 1316 912 262 510 715 Wait 652 | 15 508 62 14 29 24 Move 2529 | 52 716 694 174 374 519 Hop . | . . . . . . Pick Up 112 | 9 19 22 11 24 27 Fast Attach 1 | . 1 . . . . Attach 84 | 6 9 8 13 17 31 Detach 2 | . . . . . 2 Swap 20 | . 3 9 1 3 4 Drop 36 | . 11 11 1 8 5 Fire 309 | . 40 100 42 40 87 Melee 28 | . 9 1 . 9 9 Ram 3 | . . . . 2 1 Kick 21 | . . 5 6 4 6 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 7) 770 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Derelicts attacked the area 1007 | -10/Materials | Core integrity fell below 50% 1064 | -10/Materials | Discovered new exit (range 9) 1490 | -10/Materials | Discovered new exit (range 15) 1669 | -10/Materials | Entered another Materials area 1669 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1921 | -9/Materials | Discovered new exit (range 10) 2000 | -9/Materials | Discovered new exit (range 9) 2989 | -9/Materials | Entered Mines 3182 | -9/Mines | Build established: Scavenger-Mutant 3188 | -9/Mines | Lost 3 parts (2n1w) 3193 | -9/Mines | Assembled infested the area 3237 | -9/Mines | Core integrity fell below 50% 3269 | -9/Mines | Lost 7 parts (2p2n3w) 3294 | -9/Mines | Discovered new exit (range 14) 3520 | -9/Mines | Entered Materials 3520 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3752 | -8/Materials | Garrison activated, responded to threat 3787 | -8/Materials | Lost 4 parts (1p2n1w) 4038 | -8/Materials | Lost 4 parts (1p1n2w) 4305 | -8/Materials | Build established: Mutant 4579 | -8/Materials | Met 7R-MNS 4689 | -8/Materials | Discovered new exit (range 16) 4738 | -8/Materials | Entered Factory 4738 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4739 | -7/Factory | Caught up to 7R-MNS 5045 | -7/Factory | Build established: Scavenger-Gunner 5414 | -7/Factory | Lost 3 parts (2p1u) 5650 | -7/Factory | Core integrity fell below 50% 5708 | -7/Factory | Lost 15 parts (5p2n2u6w) 6001 | -7/Factory | Discovered new exit (range 5) 6147 | -7/Factory | Core integrity fell below 20% 6177 | -7/Factory | Lost 7 parts (3p3n1w) 6282 | -7/Factory | Cargo convoy interrupted 6292 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06281_ H-55 Commando unfolds itself. 06281_ P-60 Hacker unfolds itself. 06281_ I-36 Angel unfolds itself. 06282_ ALERT: Cargo convoy interrupted, initiating access lockdown. 06282_ Penetrated by Slug. 06283_ Lgt. Nuclear Core destroyed. 06284_ C-30 ARC bursts open, deploying its payload. 06284_ P-60 Hacker unfolds itself. 06284_ X-57 Shotgunner unfolds itself. 06284_ P-60 Hacker unfolds itself. 06284_ M-28 Smith unfolds itself. 06285_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06286_ Door malfunctions. 06287_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06288_ Imp. EM Pulse Cannon destroyed. 06289_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06289_ Autogun destroyed. 06290_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 06291_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 06292_ Flak Gun destroyed. 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""" ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 28 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalTiamatPick Manual? 0 Play Time 01:06:46 Cumulative 22.0 hours Start 2024.09.21 @ 09:50:33 End 2024.09.21 @ 14:51:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 39 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebc56c0f-8a98-40b2-8566-259f06cc9627