Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 14:51:04

Player: Bunch

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (109)     545
Value Destroyed (2812)     2812
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (55)                 55
              TOTAL SCORE: 5972

 Bonus
-------
High Alert Combat Kills    55

 Cogmind 
---------
Core Integrity             0/700
Matter                     231/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -7/Factory

 Parts 
-------
>         --- POWER (3) --------
              (None)
>         --- PROPULSION (4) ---
              (None)
>         --- UTILITY (3) ------
          Coolant Injector
    Small Storage Unit
>         --- WEAPON (3) -------
              (None)
>         --- INVENTORY (8) ----
          Thermal Generator
  Compact Battery (200)
          Component Analysis Suite
    Light Assault Rifle
          Datajack
          Mace

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
      Improved Titanium Leg
>              --- UTILITY ----------
               Coolant Injector
         Small Storage Unit
>              --- WEAPON -----------
               Arc Projector
               Autogun
  High-powered Shotgun
>              --- INVENTORY --------
               Thermal Generator
               Component Analysis Suite
      Improved EM Pulse Cannon
         Light Assault Rifle
               Flak Gun
               Datajack
               Mace
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               2    | .   .   1   .   1   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             105  | 6   13  17  14  20  35  
  Power                    25   | 1   1   4   5   3   11  
    Engine                 18   | 1   1   4   5   1   6   
    Core                   7    | .   .   .   .   2   5   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   5   4   4   10  4   
    Treads                 1    | .   .   .   .   .   1   
    Leg                    24   | 2   5   4   4   6   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   4   .   
  Utility                  11   | 1   2   1   .   3   4   
    Device                 3    | .   .   .   .   .   3   
    Storage                4    | 1   1   1   .   .   1   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   40   | 2   5   8   5   4   16  
    Energy Gun             6    | .   .   2   .   1   3   
    Energy Cannon          4    | .   .   1   .   .   3   
    Ballistic Gun          15   | 2   2   1   2   1   7   
    Ballistic Cannon       4    | .   .   1   1   1   1   
    Launcher               5    | .   1   2   2   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          5    | .   2   1   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
Parts Lost                 64   | .   1   6   14  9   34  
  Power                    23   | .   .   4   4   2   13  
  Propulsion               17   | .   .   1   6   4   6   
  Utility                  4    | .   .   1   .   .   3   
  Weapon                   20   | .   1   .   4   3   12  
  Highest Loss Streak      15   | .   1   2   7   4   15  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   87  95  80  63  64  
  Engine                   12   | .   14  22  19  3   9   
  Core                     2    | .   .   .   .   2   6   
  Leg                      22   | .   27  32  28  15  11  
  Flight                   1    | .   .   .   .   6   .   
  Storage                  10   | .   14  11  11  9   6   
  Processor                1    | .   .   .   .   4   3   
  Protection               3    | .   3   7   .   4   2   
  Energy Gun               2    | .   .   6   3   1   3   
  Ballistic Gun            12   | .   21  9   11  7   10  
  Ballistic Cannon         3    | .   .   3   6   5   2   
  Impact Weapon            2    | .   4   2   .   3   1   
Peak Build Rating          28   | 6   11  17  15  20  28  
  Average Rating           13   | 3   7   15  12  13  19  
  On Entrance              10   | .   6   11  14  9   20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             68   | 11  29  59  59  59  68  
  Greatest Support         40   | 20  26  39  33  33  40  
  Greatest Overweight (x)  17   | .   3   2   5   17  8   
  Average Overweight (x)   .    | .   .   .   1   2   1   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  
  Average Capacity         14   | 7   8   16  20  20  14  
  Most Carried             15   | 5   8   15  12  13  14  
  Average Carried          9    | 2   6   12  10  9   9   
  Final Capacity           20   | 8   15  20  20  20  8   
  Final Carried            13   | 3   8   13  11  13  6   

 Class Distribution 
--------------------
 58% | Mutant
 23% | Scavenger-Mutant
 14% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           2750 | 130  377  734  269  504  736  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3728 | .    211  1469 218  604  1226 
  Parts                    192  | .    26   78   20   28   40   
Haulers Intercepted        1    | .    .    1    .    .    .    
Recyclers Shooed           9    | .    .    4    2    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  79   | .   13  24  14  11  17  
  Melee                    3    | .   .   .   .   2   1   
  Guns                     30   | .   8   9   5   1   7   
  Cannons                  29   | .   .   9   9   6   5   
  AOE                      14   | .   4   6   .   1   3   
Classes Destroyed          17   | .   4   6   2   3   2   
  Worker                   11   | .   1   4   2   3   1   
  Builder                  3    | .   .   2   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   1    | .   .   1   .   .   .   
  Recycler                 14   | .   .   5   1   1   7   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  4    | .   .   3   .   .   1   
  Swarmer                  23   | .   10  .   6   .   7   
  Grunt                    28   | .   3   15  1   5   4   
  Brawler                  4    | .   .   2   .   2   .   
  Duelist                  2    | .   .   .   .   2   .   
  Sentry                   10   | .   .   7   .   1   2   
  Demolisher               1    | .   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   1   2   
  Programmer               2    | .   .   .   .   .   2   
  Assembled                6    | .   .   .   6   .   .   
Best Kill Streak           6    | .   5   6   6   5   4   
  Combat Bots Only         5    | .   5   4   5   5   3   
Max Kills in Single Turn   3    | .   2   2   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   1   .   1   3   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        658  | .    91   105  87   80   295  
  Missed                   195  | .    17   39   20   25   94   
Damage Taken               7226 | .    693  953  1246 986  3348 
  Core                     1344 | .    190  137  110  196  711  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         56   | 100  24   .    38   64   .    
Volleys Fired              309  | .    40   100  42   40   87   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  196  | .    50   68   77   94   196  
Shots Fired                626  | .    72   184  81   71   218  
  Gun                      432  | .    64   129  45   37   157  
  Cannon                   175  | .    .    51   29   34   61   
  Launcher                 19   | .    8    4    7    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  468  | .    64   139  69   56   140  
  Thermal                  59   | .    .    .    .    .    59   
  Explosive                19   | .    8    4    7    .    .    
  Electromagnetic          80   | .    .    41   5    15   19   
  Robot Hit Streak         11   | .    5    11   7    8    8    
  Robot Miss Streak        7    | .    5    7    7    7    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    3    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           418  | .    38   138  43   66   133  
  Core Hits                279  | .    19   98   50   42   70   
  Critical Kills           2    | .    .    1    .    1    .    
  Critical Parts Destroyed 5    | .    1    1    .    1    2    
  Critical Strikes         7    | .    1    2    .    2    2    
    Destroy                1    | .    .    1    .    .    .    
    Smash                  6    | .    1    1    .    2    2    
Melee Attacks              28   | .    9    1    .    9    9    
  Impact                   28   | .    9    1    .    9    9    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            7    | .    2    1    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8532 | .    1111 2500 891  1252 2778 
  Guns                     3300 | .    296  1090 348  336  1230 
  Cannons                  2622 | .    .    915  386  597  724  
  Explosions               1468 | .    418  417  142  75   416  
  Melee                    1053 | .    397  50   .    229  377  
  Ramming                  89   | .    .    28   15   15   31   
  Kinetic                  4394 | .    296  1483 686  722  1207 
  Thermal                  1332 | .    .    258  .    75   999  
  Explosive                719  | .    418  159  142  .    .    
  Electromagnetic          945  | .    .    522  48   211  164  
  Impact                   1053 | .    397  50   .    229  377  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    1    6    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    4    10   
    Message Errors         4    | .    .    .    .    .    4    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       3    | .    .    .    .    1    2    
    Energy Discharges      1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            468  | .    61   50   .    71   286  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               95   | .    10   .    .    .    85   
  Melee                    373  | .    51   50   .    71   201  
Knockbacks                 59   | .    .    22   12   19   6    
  Impact                   4    | .    .    .    .    3    1    
  Kinetic                  52   | .    .    21   11   15   5    
  Secondary                3    | .    .    1    1    1    .    
Self-Inflicted Damage      467  | .    50   95   .    1    321  
  Shots                    10   | .    2    4    .    .    4    
  Rammed                   3    | .    .    .    .    2    1    
Targets Rammed             24   | .    .    5    6    6    7    
  Kicked                   21   | .    .    5    6    4    6    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        810  | .    16   190  120  157  810  
  Average Temperature      105  | .    7    51   35   32   196  
  Received Heat Transfer   1798 | .    120  447  184  351  696  
  Effects                  62   | .    .    .    .    .    62   
    Shutdowns              23   | .    .    .    .    .    23   
    Energy Bleed           4    | .    .    .    .    .    4    
    Interference           8    | .    .    .    .    .    8    
    Matter Decay           7    | .    .    .    .    .    7    
    Short Circuit          3    | .    .    .    .    .    3    
    Damage (minor)         6    | .    .    .    .    .    6    
    Damage (major)         9    | .    .    .    .    .    9    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           5    | .    1    .    .    1    3    
  Combat Hostiles          3    | .    1    .    .    1    1    
  Parts Fried              9    | .    .    1    .    1    7    
  Impact Corruptions       15   | .    3    1    .    4    7    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1777 | .    .    350  .    100  1327 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    5    .    2    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             611  | .   221 611 296 155 199 
  Initial                  197  | .   .   66  197 39  .   
  Average                  135  | .   82  329 201 67  62  
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         74   | 100 82  18  55  100 100 
  Level 1                  19   | .   17  55  44  .   .   
  Level 2                  5    | .   .   25  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          19   | .   2   3   1   6   7   
  Investigation            2    | .   .   1   .   1   .   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            11   | .   2   2   1   2   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           11   | .   2   2   1   5   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              136  | .   21  39  19  16  41  
  Peak Tracking Total      11   | .   5   5   4   3   11  
  Tactical Retreats        9    | .   1   2   1   1   4   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          10   | .   .   3   .   .   7   
  Max in Single Turn       5    | .   .   1   .   .   5   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          7    | .   2   3   .   1   1   
  Terminals                4    | .   1   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                17   | .   4   10  .   2   1   
  Successful               6    | .   1   4   .   .   1   
  Failed                   11   | .   3   6   .   2   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                10   | .   2   7   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             4    | .   .   3   .   .   1   
  Record                   2    | .   .   2   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   2   3   .   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               6291 | 82   1586 1320 531  1218 1554 
Spaces Moved               2534 | 53   717  695  175  375  519  
  Core                     63   | 16   3    .    .    6    38   
  Treads                   3    | .    .    .    .    .    3    
  Legs                     2454 | 37   714  695  175  355  478  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   14   | .    .    .    .    14   .    
  Fastest Speed            50   | 50   120  120  190  190  50   
  Average Speed            173  | 98   127  133  204  262  225  
  Slowest Speed            900  | 120  200  260  470  900  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    67   65   41   26   13   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          178  | .    32   55   35   7    49   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      177  | .    32   55   35   6    49   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      3797 | 82   1316 912  262  510  715  
  Wait                     652  | 15   508  62   14   29   24   
  Move                     2529 | 52   716  694  174  374  519  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  112  | 9    19   22   11   24   27   
  Fast Attach              1    | .    1    .    .    .    .    
  Attach                   84   | 6    9    8    13   17   31   
  Detach                   2    | .    .    .    .    .    2    
  Swap                     20   | .    3    9    1    3    4    
  Drop                     36   | .    11   11   1    8    5    
  Fire                     309  | .    40   100  42   40   87   
  Melee                    28   | .    9    1    .    9    9    
  Ram                      3    | .    .    .    .    2    1    
  Kick                     21   | .    .    5    6    4    6    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Sub])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 1 exit: [*Sto])

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  481 | -10/Materials | Discovered new exit (range 7)
  770 | -10/Materials | Discovered new exit (range 16)
  783 | -10/Materials | Derelicts attacked the area
 1007 | -10/Materials | Core integrity fell below 50%
 1064 | -10/Materials | Discovered new exit (range 9)
 1490 | -10/Materials | Discovered new exit (range 15)
 1669 | -10/Materials | Entered another Materials area
 1669 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1921 | -9/Materials  | Discovered new exit (range 10)
 2000 | -9/Materials  | Discovered new exit (range 9)
 2989 | -9/Materials  | Entered Mines
 3182 | -9/Mines      | Build established: Scavenger-Mutant
 3188 | -9/Mines      | Lost 3 parts (2n1w)
 3193 | -9/Mines      | Assembled infested the area
 3237 | -9/Mines      | Core integrity fell below 50%
 3269 | -9/Mines      | Lost 7 parts (2p2n3w)
 3294 | -9/Mines      | Discovered new exit (range 14)
 3520 | -9/Mines      | Entered Materials
 3520 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3752 | -8/Materials  | Garrison activated, responded to threat
 3787 | -8/Materials  | Lost 4 parts (1p2n1w)
 4038 | -8/Materials  | Lost 4 parts (1p1n2w)
 4305 | -8/Materials  | Build established: Mutant
 4579 | -8/Materials  | Met 7R-MNS
 4689 | -8/Materials  | Discovered new exit (range 16)
 4738 | -8/Materials  | Entered Factory
 4738 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4739 | -7/Factory    | Caught up to 7R-MNS
 5045 | -7/Factory    | Build established: Scavenger-Gunner
 5414 | -7/Factory    | Lost 3 parts (2p1u)
 5650 | -7/Factory    | Core integrity fell below 50%
 5708 | -7/Factory    | Lost 15 parts (5p2n2u6w)
 6001 | -7/Factory    | Discovered new exit (range 5)
 6147 | -7/Factory    | Core integrity fell below 20%
 6177 | -7/Factory    | Lost 7 parts (3p3n1w)
 6282 | -7/Factory    | Cargo convoy interrupted
 6292 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06281_ H-55 Commando unfolds itself.
06281_ P-60 Hacker unfolds itself.
06281_ I-36 Angel unfolds itself.
06282_ ALERT: Cargo convoy interrupted, initiating access lockdown.
06282_ Penetrated by Slug.
06283_ Lgt. Nuclear Core destroyed.
06284_ C-30 ARC bursts open, deploying its payload.
06284_ P-60 Hacker unfolds itself. <x2>
06284_ X-57 Shotgunner unfolds itself.
06284_ P-60 Hacker unfolds itself.
06284_ M-28 Smith unfolds itself.
06285_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
06286_ Door malfunctions.
06287_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
06288_ Imp. EM Pulse Cannon destroyed.
06289_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
06289_ Autogun destroyed.
06290_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
06291_ P-60 Hacker resets H-55 Commando, system corruption cleaned.
06292_ Flak Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????  ????????????? |
| ??????????????????????????????????   ????????????? |
| ?????????????????????????????????     ???????????? |
| ???????????###############???+###     ???????????? |
| ???????????#             #???        !!??????????? |
| ???????????# """"" """"" #??         !!??????????? |
| ???????????# """"" """"" #??         !???????????? |
| ? ]]]??????# """   """   #?          ????????????? |
|       ?????#             #?   u   ???????????????? |
| ?     ?????#             #     #?????????????????? |
| ?     ?????###########/###     #?????????????????? |
| """    ???????????#      @     #?????????????????? |
| """    ############            #?????????????????? |
| "      #          x            #?????????????????? |
|        #          #            #?????????????????? |
| """    #          #            #?????????????????? |
| """    #       !  #     ########?????????????????? |
| "      #          #i    #????????????????????????? |
|        #       !  #     #????????????????????????? |
|        #          #pp   #????????????????????????? |
| ########          + ph^ #????????????????????????? |
|      #            #ppp  #????????????????????????? |
|      #            +%    #????????????????????????? |
| """" #            ##   ##????????????????????????? |
| """" #             #   #?????????????????????????? |
| =""" ##"           #   #?????????????????????????? |
| %""" # "          ""   #?????????????????????????? |
| [[=  ##"          "#   #?????????????????????????? |
|   [   #"""      """#   #?????????????????????????? |
|   !  #####"      ###   ######????????????????????? |
|      #???## ######?#        #????????????????????? |
| ########??# #??????#        ?????????????????????? |
|        #### ####???#         ????????????????????? |
|  T     #       #???#  """    ????????????????????? |
|        #      [#####  """     ???????????????????? |
|  """   #          ! ! """     ???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          65
Energy Generation          28
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermalTiamatPick
  Manual?         0
Play Time         01:06:46
  Cumulative      22.0 hours
  Start           2024.09.21 @ 09:50:33
  End             2024.09.21 @ 14:51:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           39
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ebc56c0f-8a98-40b2-8566-259f06cc9627