Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.29 @ 10:26:26 // Winter2021/Sauler Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (45) 225 Value Destroyed (1124) 1124 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (7527) 7527 TOTAL SCORE: 18396 Bonus ------- Pacifist 200 High Alert Combat Kills 38 Follower Combat Kills 826 Entered DSFs 1000 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Win 3000 Win Speed 1370 Friendly Fire -307 Cogmind --------- Core Integrity 1577/1600 Matter 270/300 Energy 227/230 System Corruption 0% Temperature Cool (7) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Fission Core Mini Fusion Reactor > --- PROPULSION (10) -- Cooled Linear Gravjet Combat Linear Gravjet VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY (11) ----- Advanced Heat Sink Structural Scanner Machine Analyzer Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Reaction Control System Improved Propulsion Shielding Centrium Light Armor Plating Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Advanced Datajack Plasma Sword > --- INVENTORY (5) ---- Xenon Bombardment Thruster Improved Sensor Array Advanced Reaction Control System Enhanced Nova Cannon RU-N14's Throwing Claymores (10) Peak State ------------ > --- POWER ------------ Light Fission Core Mini Fusion Reactor > --- PROPULSION ------- Cooled Linear Gravjet Combat Linear Gravjet VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Machine Analyzer Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Reaction Control System Improved Propulsion Shielding Centrium Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Advanced Datajack Plasma Sword > --- INVENTORY -------- Xenon Bombardment Thruster Improved Sensor Array Advanced Reaction Control System Enhanced Nova Cannon RU-N14's Throwing Claymores [Rating: 138] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Linear Gravjet Flight Unit VTOL Module Utility Structural Scanner Device Structural Scanner Storage Small Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Piercing Weapon Heavy Pick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . . . 2 2 . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 8 | . . . 2 . . . 1 . . . . . . . 1 1 . 1 1 . 1 Utility 9 | . . . . . . . 1 2 . 2 . . . . . 1 . 1 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 88 | . 5 . 13 4 . 2 5 1 1 3 2 5 3 4 13 1 . 6 8 1 11 Power 7 | . . . 1 . . . 1 . . . . 1 . . 2 . . 1 . . 1 Engine 1 | . . . 1 . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 . . . . 1 . . 2 . . . . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 25 | . 4 . 8 . . . 1 . . . 1 . . . 4 . . . 1 1 5 Treads 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 Flight 15 | . . . 5 . . . 1 . . . 1 . . . 4 . . . . . 4 Utility 28 | . . . 1 1 . 2 2 1 . 2 . 3 1 4 2 1 . 3 2 . 3 Device 14 | . . . . . . 1 . . . 1 . 1 1 3 2 1 . 2 2 . . Storage . | . . . . . . . . . . . . . . . . . . . . . . Processor 6 | . . . . . . . 1 1 . 1 . 1 . 1 . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 8 | . . . 1 1 . 1 1 . . . . 1 . . . . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | . 1 . 3 3 . . 1 . 1 1 1 1 2 . 5 . . 2 5 . 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 Ballistic Gun 10 | . 1 . 3 2 . . . . 1 . . . 1 . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . 1 . . . . . . 1 . . . 1 . . . . . . Special Weapon 3 | . . . . . . . . . . . . . 1 . 2 . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . . . 1 . 1 . . . . . 1 . . . Special Melee Weapon 4 | . . . . . . . . . . . . . . . . . . 1 2 . 1 Unidentified Prototypes 7 | . . . . . . . . . . . . . 2 . 1 . . 1 1 1 1 Corrupted Parts 2 | . . . . . . . . . . . . . . 2 . . . . . . . System Corruption 8 | . . . . . . . . . . . . . . 8 . . . . . . . Parts Lost 16 | . . . 3 . . 1 . . 1 1 . 1 . . 4 . 3 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . . 2 . . . . . 1 . . 1 . . 2 . 2 . . . . Utility 6 | . . . . . . 1 . . . 1 . . . . 2 . . 2 . . . Weapon 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 3 | . . . 2 . . 1 . . 1 1 . 1 . . 2 . 3 2 . . . Average Slot Usage (%) 83 | . 56 57 69 88 88 93 91 92 80 74 84 81 90 93 83 94 . 74 68 78 85 Engine 2 | . 2 . 4 11 11 11 8 . . . . . . . . . . . . . . Core 3 | . . . . . . . . 7 7 6 6 6 6 6 5 10 . 2 . . 2 Treads 3 | . 19 28 22 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . 2 8 9 Flight 26 | . . . 17 44 44 44 43 38 30 26 31 26 26 26 24 31 . 19 17 17 23 Device 12 | . . . . . . 4 9 7 7 6 6 6 17 20 16 26 . 22 18 21 20 Processor 11 | . . . . . . . 2 15 15 14 20 20 20 20 17 15 . 14 13 13 12 Protection 5 | . . . 3 11 11 11 9 7 7 6 6 6 6 6 4 . . 2 4 4 6 Ballistic Gun 9 | . 28 28 21 21 22 22 16 7 3 6 6 6 6 6 4 5 . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 6 6 6 6 5 5 . 3 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 31 | 12 12 3 10 16 12 15 17 17 17 16 19 19 17 17 25 20 20 21 21 21 31 Greatest Support 51 | 20 20 3 16 16 16 16 20 20 20 16 22 22 18 18 32 32 35 21 21 34 51 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 8 5 5 5 5 5 5 4 5 5 4 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 5 5 4 4 5 4 4 4 3 4 4 3 4 5 4 4 5 4 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 4 5 5 4 5 4 3 4 4 4 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 66% | Sprinter 20% | Scavenger-Scout 9% | Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/DSF Scavenger-Scout | -3/Research Scout | -2/Research Scavenger-Scout | -2/Testing Scavenger-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Matter Collected 1311 | 182 68 . 184 124 65 42 32 . . 35 35 59 21 59 59 . . 176 80 . 90 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1401 | . . . 415 112 . 42 . . . . . 116 . 116 281 . . 93 15 . 211 Parts 81 | . . . 26 8 . 7 . . . . . 1 . 6 16 . . 3 6 . 8 Haulers Intercepted 5 | . . . 1 . . . . . . . . . . . 1 . . 1 . . 2 Recyclers Shooed 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . . . 1 . 13 . . . . . . . Prevented 13 | . . . . . . . . . . . . . . 13 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Combat Hostiles Destroyed 27 | . . . 11 3 . . . . . . . 2 . 2 9 . . . . . . Melee 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . Guns 10 | . . . 8 1 . . . . . . . 1 . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . 1 . . . . . . AOE 13 | . . . 3 2 . . . . . . . . . . 8 . . . . . . Classes Destroyed 10 | . . . 6 3 . . . . . . . . . 1 . . . . . . . Builder 5 | . . . . 2 . 2 . . . . . . . . . . . . 1 . . Hauler 5 | . . . 1 . . . . . . . . . . . 1 . . 1 . . 2 Recycler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . . . 3 . . . . . . . . . . . . . . . . . . Watcher 4 | . . . 1 . . . . . . . . . . . 3 . . . . . . Swarmer 18 | . . . 5 2 . . . . . . . 2 . . 9 . . . . . . Grunt 6 | . . . 5 . . . . . . . . . . 1 . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . 1 . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . . . 8 2 . 2 . . . . . 2 . 1 5 . . 1 1 . 1 Combat Bots Only 5 | . . . 5 2 . . . . . . . 2 . 1 5 . . . . . . Max Kills in Single Turn 4 | . . . 3 1 . 1 . . . . . 1 . 1 4 . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . . . . . . . . . 3 . . . . . . Melee 1 | . . . . . . . . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Damage Taken 2130 | . 68 6 818 54 . 68 177 . 56 118 6 73 . . 295 . 78 215 . . 98 Core 359 | . 10 . 172 . . . 74 . . . 6 . . . 49 . . 25 . . 23 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 93 | 100 . 96 . . . 57 86 . 100 . . . . 99 95 . 100 98 . 100 98 Volleys Fired 73 | . . . 30 14 2 4 . . . . 13 1 . . 5 . . . 3 . 1 Largest 2 | . . . 2 2 2 2 . . . . 1 1 . . 1 . . . 1 . 1 Hottest 120 | . . . 43 46 46 46 . . . . 20 20 . . 39 . . . 120 . 120 Shots Fired 120 | . . . 60 25 4 8 . . . . 13 1 . . 5 . . . 3 . 1 Gun 108 | . . . 60 22 4 8 . . . . 13 1 . . . . . . . . . Cannon 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 Launcher 7 | . . . . 3 . . . . . . . . . . 4 . . . . . . Special 1 | . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 108 | . . . 60 22 4 8 . . . . 13 1 . . . . . . . . . Thermal 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 Explosive 8 | . . . . 3 . . . . . . . . . . 5 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . . . 11 4 . 7 . . . . 8 . . . 3 . . . . . . Robot Miss Streak 6 | . . . 2 6 . . . . . . 3 1 . . 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 86 | . . . 40 9 . 7 . . . . 7 3 . 2 11 . . 3 1 . 3 Core Hits 57 | . . . 22 9 . 2 . . . . . 3 . 2 15 . . 1 1 . 2 Critical Kills 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . 2 . . . . . . . . 1 . . . . . . . . 1 Destroy 3 | . . . 2 . . . . . . . . 1 . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 79 | . . . . . . . 2 . . 2 . 5 3 4 13 1 . 9 8 8 24 Impact 4 | . . . . . . . 2 . . 2 . . . . . . . . . . . Slashing 37 | . . . . . . . . . . . . . . . . . . . 6 8 23 Piercing 37 | . . . . . . . . . . . . 5 3 4 13 1 . 9 2 . . Sneak Attacks 10 | . . . . . . . . . . . . 2 . 1 2 . . 1 1 . 3 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 4129 | . . 12 792 536 . 109 . . . . 68 245 . 167 1366 . . 219 171 . 444 Guns 759 | . . . 429 147 . 109 . . . . 68 6 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 1532 | . . . 361 389 . . . . . . . . . . 782 . . . . . . Melee 1793 | . . . . . . . . . . . . 239 . 167 553 . . 219 171 . 444 Ramming 14 | . . 12 2 . . . . . . . . . . . . . . . . . . Kinetic 759 | . . . 429 147 . 109 . . . . 68 6 . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . Explosive 1532 | . . . 361 389 . . . . . . . . . . 782 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 646 | . . . . . . . . . . . . . . . 31 . . . 171 . 444 Piercing 1178 | . . . . . . . . . . . . 239 . 167 553 . . 219 . . . Highest Corruption 8 | . . . . . . . . . . . . . . 8 . . . 4 . . . Average Corruption 6 | . . . . . . . . . . . . . . 7 . . . 3 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . 2 . . . . . . . Matter Fused 2 | . . . . . . . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 366 | . . . 239 90 . . . . . . . 37 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 329 | . . . 239 90 . . . . . . . . . . . . . . . . . Melee 37 | . . . . . . . . . . . . 37 . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . Impact 1 | . . . 1 . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 6 | . . 6 . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 7 | . . 1 6 . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . 1 6 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 177 | . . . 34 18 7 36 177 14 . . 8 5 . . 25 . . . 44 . 44 Average Temperature 21 | . . . 9 6 4 16 65 7 . . 8 3 . . 12 . . . 23 . 20 Received Heat Transfer 354 | . . . 252 . . 18 36 . . . . . . . 48 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Peak Influence 1389 | . . . 747 284 . 90 262 119 83 161 . . . . 697 342 242 233 174 187 1389 Initial 340 | . . . . 269 . . 35 119 83 37 . . . . 115 340 242 119 109 97 112 Average 294 | . . . 398 265 . 62 103 119 75 76 . . . . 336 341 227 178 130 141 842 Maximum Alert Level 4 | . . . 3 1 . . 1 . . . . . . . 2 1 1 1 . . 4 Low Security (%) 50 | . 100 100 22 9 . 100 88 100 100 100 . . . . 9 . . 85 100 100 6 Level 1 29 | . . . 26 90 . . 11 . . . . . . . 64 100 100 14 . . 22 Level 2 9 | . . . 37 . . . . . . . . . . . 26 . . . . . 13 Level 3 5 | . . . 13 . . . . . . . . . . . . . . . . . 25 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . 31 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . . . 4 1 . . 3 . 1 1 . . . . 2 . . 1 1 1 7 Investigation 6 | . . . . 1 . . 1 . . 1 . . . . 1 . . . . . 2 Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . Reinforcement 13 | . . . 4 . . . 2 . 1 . . . . . . . . . 1 1 4 Assault 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Distress Signals 8 | . . . 4 . . . . . . . . . . . 1 . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 202 | . 3 . 59 7 . 7 19 . 1 8 2 6 . 7 35 . 2 15 5 5 21 Peak Tracking Total 17 | . 3 . 17 4 9 7 10 . 1 7 2 4 . 4 11 . 2 5 4 3 11 Tactical Retreats 31 | . . . 7 2 . 2 3 . . 1 1 1 . 1 6 . . 1 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Traps Triggered 3 | . 1 . . . . . . . . 1 . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . 3 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Machines Disabled 11 | . . . 2 . 1 . . . . 2 . . . . 1 . . . . 2 3 Max in Single Turn 2 | . . . 2 . 1 . . . . 1 . . . . 1 . . . . 1 1 Garrison Access 6 | . . . . . . . 1 . . . . . . . 1 . . . 1 . 3 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Machines Accessed 22 | . . . 2 1 2 . 3 1 . 2 1 . . . 2 1 . 1 2 . 4 Terminals 9 | . . . 2 . . . 2 1 . 2 1 . . . . 1 . . . . . Fabricators 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . 1 . . . . . . . 1 . . . 2 . 3 Total Hacks 42 | . . . 7 1 2 . 6 1 . 6 1 . . . 6 3 . 2 2 . 5 Successful 17 | . . . 3 1 2 . 2 1 . 1 1 . . . . 1 . 1 1 . 3 Failed 25 | . . . 4 . . . 4 . . 5 . . . . 6 2 . 1 1 . 2 Catastrophic 8 | . . . 1 . . . 2 . . 4 . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 97 | . . . 4 . 1 . 5 . . 3 . . . . 14 3 . 17 17 12 21 Terminals 23 | . . . 7 . . . 5 1 . 6 1 . . . . 3 . . . . . Fabricators 6 | . . . . . . . . . . . . . . . 4 . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . 1 . . . . . . . 2 . . . 2 . 3 Terminal Hacks 7 | . . . 1 1 2 . . 1 . . 1 . . . . 1 . . . . . Record 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Seal Access 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . Unauthorized Hacks 6 | . . . 2 . . . 1 . . 1 . . . . . . . . . . 2 Terminals 4 | . . . 2 . . . 1 . . 1 . . . . . . . . . . . Botnet 3 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . Detonate 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 2 Jam 2 | . . . . . . . . . . . . . . . . . . . . . 2 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . 2 . . . 2 1 . 2 1 . . . 2 1 . 1 1 . 2 Full Trace Events 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . . . . . . . . . . . . . 14 . . . . 30 . 11 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 1 . . . . . 3 Machine Destruction 4 | . . . . . . . . . . . . . . . 1 . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Total Allies 21 | . . . . . . . . . . . . . 4 . 4 . . 3 2 . 8 Largest Group 4 | . . . . . . . . . . . . . 4 4 4 . . 3 1 1 4 Highest-Rated Group 342 | . . . . . . . . . . . . . 155 155 122 . . 235 122 122 342 Highest-Rated Ally 122 | . . . . . . . . . . . . . 40 40 38 . . 103 122 122 114 Zionite Dispatches 11 | . . . . . . . . . . . . . . . 2 . . 2 1 . 6 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . . . . . . 1 . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 Hacking Resupply 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 84 | . . . . . . . . . . . . . . 41 15 . . 2 3 . 23 Total Damage 3676 | . . . . . . . . . . . . . . 1569 231 . . 149 169 . 1558 Kills 24 | . . . . . . . . . . . . . . 9 3 . . 1 1 . 10 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . . . 1 2 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . 1 . . 4 3 3 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . 2 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Turns Passed 4708 | . 55 162 424 441 70 72 384 5 19 74 95 367 466 740 264 21 8 286 216 137 402 Spaces Moved 8564 | 1 82 288 662 726 245 187 459 17 58 239 255 802 875 693 516 62 31 679 408 313 966 Core 618 | . 80 288 250 . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 3 | 1 2 . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . 2 . Flight 7941 | . . . 412 726 245 187 459 17 58 239 255 802 875 693 516 62 31 679 408 311 966 Fastest Speed 17 | 120 50 50 26 26 26 26 23 23 23 26 24 24 27 27 23 23 19 28 28 28 17 Average Speed 28 | 120 51 50 35 26 26 26 25 23 25 26 26 26 27 27 26 23 25 28 28 28 23 Slowest Speed 120 | 120 120 50 50 26 26 26 26 23 26 26 27 27 27 27 27 23 28 28 28 110 28 Overloaded Moves 19 | . . . . . . . . . . . . . . . . . 7 . . . 12 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 71 | . . . 18 9 . 9 10 . 1 1 . . . . 8 . . 7 . 6 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 25 47 60 72 62 28 47 1 75 9 51 77 90 83 20 3 44 18 20 54 32 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 14 | . . 1 . 2 1 . . . . . . 1 3 . . . . . 2 4 . Known Exits Taken 13 | . . . 1 1 . . . 1 . 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . 2 . . . . . . 1 1 2 2 . . . . . . . Spaces Dug 54 | . . . . . . . 2 . . . . 2 . 2 14 1 . 5 7 5 16 Terrain Destroyed 171 | . . . 27 51 . . 2 . . . . 2 . 2 49 1 . 5 10 5 17 Melee 43 | . . . . . . . 2 . . . . 2 . 2 3 1 . 5 7 5 16 Projectile 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 AOE 124 | . . . 27 51 . . . . . . . . . . 46 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Fac Fac DSF Res Res Tes Acc Total 10520 | . 97 305 774 941 246 192 714 17 61 246 269 942 1097 1237 599 66 30 750 490 342 1105 Wait 1716 | . . 17 75 205 . 9 250 . 2 1 . 125 214 532 58 . . 58 62 19 89 Move 8408 | . 81 287 627 707 244 170 440 16 55 236 254 801 874 692 499 61 30 664 407 301 962 Hop 63 | . . . 16 9 . 7 8 . 1 1 . . . . 8 . . 7 . 5 1 Pick Up 27 | . 1 . 2 1 . . 4 . . 2 . 1 2 1 2 2 . 1 1 . 7 Fast Attach 41 | . 2 . 7 1 . 1 3 . . 2 1 2 1 1 6 . . 3 3 1 7 Attach 21 | . 2 . 4 1 . 1 . 1 1 1 . 1 . . 2 1 . 3 1 . 2 Detach 13 | . 4 . . 1 . . . . 1 . . 2 . 1 . . . 2 . . 2 Swap 26 | . 1 . 2 2 . . 2 . . . 1 2 2 3 5 . . . 4 . 2 Drop 38 | . 6 . 5 . . . 5 . 1 1 . 2 1 3 1 1 . 3 1 . 8 Fire 73 | . . . 30 14 2 4 . . . . 13 1 . . 5 . . . 3 . 1 Melee 79 | . . . . . . . 2 . . 2 . 5 3 4 13 1 . 9 8 8 24 Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . 6 . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . . 8 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/DSF -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 15) 56 | -10/Materials | Entered Mines 92 | -10/Mines | Learned location of Mines (-8) 112 | -10/Mines | Discovered new exit (range 7) 218 | -10/Mines | Entered Materials 218 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 501 | -9/Materials | Discovered new exit (range 13) 596 | -9/Materials | Identified exit to Mines 596 | -9/Materials | Identified exit to Storage 642 | -9/Materials | Entered Mines 654 | -9/Mines | Discovered new exit (range 11) 661 | -9/Mines | Met a Derelict shopkeep closing up shop 698 | -9/Mines | Learned location of Storage (-9) 718 | -9/Mines | Assembled infested the area 743 | -9/Mines | Discovered new exit (range 11) 744 | -9/Mines | Identified exit to Exiles 780 | -9/Mines | Build established: Sprinter 1034 | -9/Mines | Learned location of Zion (-6) 1081 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1083 | -9/Mines | Entered Exiles 1091 | -9/Exiles | Met 8R-AWN 1094 | -9/Exiles | Met EX-HEX 1105 | -9/Exiles | Met EX-BIN 1110 | -9/Exiles | Aligned with FarCom system 1110 | -9/Exiles | Given EX-Vault access code 1116 | -9/Exiles | Opened EX-Vault 1122 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1130 | -9/Exiles | Met EX-DEC 1140 | -9/Exiles | Attacked by the Exiles 1151 | -9/Exiles | Discovered new exit (range 10) 1153 | -9/Exiles | Entered Mines 1180 | -8/Mines | Discovered new exit (range 8) 1225 | -8/Mines | Entered Materials 1225 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1603 | -8/Materials | Discovered new exit (range 12) 1609 | -8/Materials | Entered Factory 1609 | -7/Factory | Evolved 2 slots: Utility x2 1614 | -7/Factory | Identified exit to DSF 1614 | -7/Factory | Entered DSF 1627 | -7/DSF | Additional patrols routed to DSF 1627 | -7/DSF | Discovered new exit (range 20) 1633 | -7/DSF | Entered Factory 1633 | -6/Factory | Evolved 2 slots: Utility x2 1651 | -6/Factory | Spotted B-75 Beast 1703 | -6/Factory | Discovered new exit (range 12) 1706 | -6/Factory | Identified exit to Lower Caves 1707 | -6/Factory | Entered Lower Caves 1736 | -6/Lower Caves | Encountered a Warlord checkpoint 1795 | -6/Lower Caves | Discovered new exit (range 10) 1798 | -6/Lower Caves | Learned Factory security intel 1800 | -6/Lower Caves | Identified exit to Lower Caves 1802 | -6/Lower Caves | Entered another Lower Caves area 1802 | -6/Lower Caves | Discovered new exit (range 7) 1810 | -6/Lower Caves | Spotted B-75 Beast 2050 | -6/Lower Caves | Encountered a Warlord checkpoint 2127 | -6/Lower Caves | Discovered new exit (range 13) 2132 | -6/Lower Caves | Identified exit to Zion 2169 | -6/Lower Caves | Entered Zion 2189 | -6/Zion | Discovered new exit (range 15) 2195 | -6/Zion | Received a visual enhancement algorithm 2215 | -6/Zion | Learned 4 Factory zone layouts 2216 | -6/Zion | Learned location of Quarantine (-3) 2217 | -6/Zion | Learned location of Extension (-6) 2223 | -6/Zion | Learned Factory garrison access intel 2260 | -6/Zion | Found Prototype Special Weapon 2261 | -6/Zion | Identified RU-N14's Throwing Claymores 2266 | -6/Zion | Found RU-N14's Throwing Claymores 2299 | -6/Zion | Learned Factory emergency access door positions 2316 | -6/Zion | Given the Hacking Drone Bay 2316 | -6/Zion | Found Prototype Device 2316 | -6/Zion | Identified Hacking Drone Bay 2325 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2376 | -6/Zion | Imprinted 2378 | -6/Zion | Declared Zion's savior 2600 | -6/Zion | Identified exit to Proximity Caves 2635 | -6/Zion | Entered Proximity Caves 2635 | -5/Proximity Caves | Accompanied by 4 allies 2637 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2675 | -5/Proximity Caves | Learned Factory stockpile data 2684 | -5/Proximity Caves | Spotted B-75 Beast 3288 | -5/Proximity Caves | Discovered new exit (range 13) 3340 | -5/Proximity Caves | Identified exit to Factory 3375 | -5/Proximity Caves | Entered Factory 3375 | -5/Factory | Accompanied by 3 allies 3375 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3376 | -5/Factory | Identified exit to Factory 3376 | -5/Factory | Identified exit to Upper Caves 3380 | -5/Factory | Loaded intel: 4 garrison access locations 3384 | -5/Factory | Spotted B-75 Beast 3415 | -5/Factory | Zion Fire squad teleported in 3592 | -5/Factory | Retrieved Zion intel report: Active Terminals 3593 | -5/Factory | Zion Hacking Resupply teleported in 3639 | -5/Factory | Entered another Factory area 3639 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3660 | -4/Factory | Identified exit to DSF 3660 | -4/Factory | Entered DSF 3662 | -4/DSF | Discovered new exit (range 21) 3667 | -4/DSF | Identified exit to Research 3668 | -4/DSF | Entered Research 3668 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3695 | -3/Research | Lost 3 parts (2n1w) 3700 | -3/Research | Retrieved Zion intel report: Emergency Access 3709 | -3/Research | Discovered new exit (range 18) 3737 | -3/Research | Retrieved Zion intel report: Unaware Analyses 3763 | -3/Research | Retrieved Zion intel report: Component Schematics 3827 | -3/Research | Retrieved Zion intel report: Component Schematics 3828 | -3/Research | Zion Melee Resupply teleported in 3851 | -3/Research | Identified exit to Research 3857 | -3/Research | Zion Heavy squad teleported in 3895 | -3/Research | Build established: Scavenger-Scout 3954 | -3/Research | Entered another Research area 3954 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4033 | -2/Research | Retrieved Zion intel report: Trap Installations 4062 | -2/Research | Retrieved Zion intel report: Active Garrisons 4139 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 4145 | -2/Research | Discovered new exit (range 21) 4163 | -2/Research | Zion Heavy squad teleported in 4170 | -2/Research | Identified exit to Testing 4170 | -2/Research | Entered Testing 4170 | -2/Testing | Accompanied by 1 ally 4177 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 4208 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 4239 | -2/Testing | Discovered new exit (range 19) 4248 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 4295 | -2/Testing | Identified exit to Access 4306 | -2/Testing | Scanned by Researcher 4307 | -2/Testing | Entered Access 4307 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4366 | -1/Access | Zion Demo squad teleported in 4373 | -1/Access | Spotted B-99 Colossus 4433 | -1/Access | Retrieved Zion intel report: Active Terminals 4434 | -1/Access | Zion Light squad teleported in 4439 | -1/Access | Energy Cycler disabled 4517 | -1/Access | Zion Melee Resupply teleported in 4533 | -1/Access | Zion Zionite Resupply teleported in 4583 | -1/Access | Zion Hacking Resupply teleported in 4624 | -1/Access | Spotted B-99 Colossus 4632 | -1/Access | Zion Kinetic Resupply teleported in 4649 | -1/Access | Discovered new exit (range 6) 4649 | -1/Access | Identified exit to Surface 4709 | *** | Escaped! Last Messages --------------- 04617_ K-01 Serf cleans the Wave Collapse Detector. 04619_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04626_ Detecting system override signal. 04626_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04627_ Terminal disabled. 04629_ Detecting system override signal. 04631_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Kinetic Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 04646_ Detecting system override signal. 04649_ The Access Shell folds into the floor. 04649_ EXIT=FOUND 04649_ EXIT=IDENTIFIED: SURFACE 04653_ ALERT: Security rotation in progress. Map ----- +----------------------------------------------------+ | # # ??????????????????????????????????? | | # # ##### ????????????????????? | | # ############### ????????????????????? | | # # ????????????????????? | | # # ????????????????????? | | # # ????????????????????? | | ######### + ????????????????????? | | ############+########## # ????????????????????? | | ?????#### ####### # ????????????????????? | | ?????#### ##?????? ##????????????????????? | | ?????##" "##?????? ##?????????????????? | | ?????##"" " ##??????? ##?????????????????? | | ?????##"" ""##???????? ##?????????????????? | | ?????##"" ""##???????? ##?????????????????? | | ?????## ! ""##???BB????BB ##?????????????????? | | ?????## T"##???BB????BB ##?????????????????? | | ?????## ""##?????????? ##?????????????????? | | ?????##"" ""##???????????"##?????????????????? | | ?????##"" ""##???????????"##?????????????????? | | ?????##"" ""####"????????"##?????????????????? | | ?????##" "####""""""""""##?????????????????? | | ?????#### #### ##?????????????????? | | ?????#### ### ##?????????????????? | | ######### #### ##?????????????????? | | ######### #### "" ##?????????????????? | | ####### ### "@ ##?????????????????? | | ############ ##?????????????????? | | ###????##### c ##?????????????????? | | ##???????### ###????????????????? | | ##???????### ###????????????????? | | ##???????## ##????????????????? | | " ] ##???????###"" ###????????????????? | | """ ##???????###"" ###????????????????? | | """ ##????????##"" ##?????????????????? | | " ##????????##T ##?????????????????? | | ##????????##"" ##?????????????????? | | = ############"" #########??????????? | | #######+############"" ###########????????? | | c k ##????????? | | ?????? | | ##############+###################### ####??????? | | # #################### ####??????? | | # # ##?????????????????????????? | | "" # ""# ##?????????????????????????? | | """ # # ##?????????????????????????? | | "R # # ####???????????????????????? | | """ # # * ####?""????????????????????? | | """ # ""# + ##?""????????????????????? | | # # ! # ##?"T????????T"??????????? | | ] # # # ##?""?????????"??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 34 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 78 Recoil Reduction 4 Item Schematics ----------------- Plasma Rifle | -6/Zion | Archive Wave Gun | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Corruption Screen | -6/Zion | Archive Hvy. Neutron Cannon | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Antimatter Reactor | -3/Research | Z-intel Hardcell Cannon | -3/Research | Z-intel KE Penetrator | -3/Research | Z-intel Adv. Component Analysis Suite | -3/Research | Z-intel Hacking Suite | -3/Research | Z-intel Adv. Force Field | -3/Research | Z-intel Adv. Hardlight Generator | -3/Research | Z-intel Antigrav Array | -3/Research | Z-intel Stasis Canceller | -3/Research | Z-intel Imp. Heavy Treads | -3/Research | Z-intel Imp. Powered Armor | -3/Research | Z-intel Adv. Signal Interpreter | -3/Research | Z-intel Biometal Medium Treads | -3/Research | Z-intel Tesla Rifle | -3/Research | Z-intel Biometal Leg | -3/Research | Z-intel Lrg. Storage Unit | -3/Research | Z-intel Triangulator | -3/Research | Z-intel Machine Analyzer | -3/Research | Z-intel Imp. Target Analyzer | -3/Research | Z-intel Imp. Core Analyzer | -3/Research | Z-intel Reflective Plating | -3/Research | Z-intel Lrn. Proton Cannon | -3/Research | Z-intel Nanoactuators | -3/Research | Z-intel Hvy. Linear Accelerator | -3/Research | Z-intel Lrn. Sensor Array | -3/Research | Z-intel Lrn. Tractor Beam | -3/Research | Z-intel Lyr. Medium Armor Plating | -3/Research | Z-intel Microactuators | -3/Research | Z-intel Particle Charger | -3/Research | Z-intel Imp. Launcher Guidance Computer | -3/Research | Z-intel Exp. Signal Interpreter | -2/Testing | Z-intel Com. Tesla Bomb Launcher | -2/Testing | Z-intel Imp. Diametric Drive | -2/Testing | Z-intel Lgt. Antimatter Cannon | -2/Testing | Z-intel Thermal Barrier | -2/Testing | Z-intel Imp. Lightning Gun | -2/Testing | Z-intel Hvy. Dispersion Rifle | -2/Testing | Z-intel Hvy. Tesla Rifle | -2/Testing | Z-intel Hvy. Antimatter Reactor | -2/Testing | Z-intel Exp. Biometal Medium Treads | -2/Testing | Z-intel Centrium Heavy Armor Plating | -2/Testing | Z-intel Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive R-10 Processor | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectZioniteThrower Manual? 0 Play Time 01:07:03 Cumulative 572.5 hours Start 2021.12.29 @ 09:18:37 End 2021.12.29 @ 10:26:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 254 Rogue 253 Adventurer 1 Explorer 0 Win Type 0 Total 52 Types 15/6/9/3/1/0/17/1/0 Lore% 95 Gallery% 99 Achievement% 86 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9680714-13d3-410c-8616-24cb5545a77f