Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 07:44:22

Player: puppuppit

Result: Destroyed by ED-KGM(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (45)      225
Value Destroyed (702)      702
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (6)                  6
              TOTAL SCORE: 1633

 Bonus
-------
High Alert Combat Kills    6

 Cogmind 
---------
Core Integrity             0/250
Matter                     264/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (6)
Movement                   Hovering (66)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
    Improved Hover Unit
      Combat Airjet
>            --- UTILITY (2) ------
             Targeting Computer
             Armor Integrity Analyzer
>            --- WEAPON (2) -------
    Improved Light Cannon
             Bore Cannon
>            --- INVENTORY (5) ----
    Improved Light Cannon
    Improved Light Cannon
    Improved Light Cannon
             Bore Cannon
  Subdweller Shrapnel Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Hover Unit
    Combat Airjet
>          --- UTILITY ----------
           Targeting Computer
           Armor Integrity Analyzer
>          --- WEAPON -----------
  Improved Light Cannon
           Bore Cannon
>          --- INVENTORY --------
  Improved Light Cannon
  Improved Light Cannon
  Improved Light Cannon
           Bore Cannon
           Grenade Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Improved Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             45   | 12  19  13  1   
  Power                    7    | 1   5   1   .   
    Engine                 6    | 1   4   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 7   7   3   .   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  10   | 7   3   .   .   
    Hover                  7    | .   4   3   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 2   3   2   .   
    Device                 4    | 1   2   1   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   4   7   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       8    | .   2   5   1   
    Launcher               3    | .   1   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 8    | .   2   6   .   
  Power                    2    | .   .   2   .   
  Propulsion               5    | .   2   3   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      4    | .   2   4   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   99  84  85  
  Engine                   5    | .   6   2   .   
  Core                     4    | .   7   .   .   
  Wheel                    14   | .   21  .   .   
  Hover                    13   | .   5   26  28  
  Device                   3    | .   4   3   .   
  Storage                  7    | .   11  .   .   
  Processor                16   | .   12  22  28  
  Ballistic Gun            10   | .   16  .   .   
  Ballistic Cannon         14   | .   7   26  28  
  Launcher                 3    | .   3   1   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             18   | 12  18  14  13  
  Greatest Support         32   | 32  20  19  19  
  Greatest Overweight (x)  1    | .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         6    | 7   7   5   5   
  Most Carried             8    | 8   8   5   5   
  Average Carried          6    | 3   7   4   4   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            8    | 8   5   5   5   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1838 | 373 979 457 29  
  Remotely                 64   | .   54  10  .   
Salvage Created            1268 | 226 830 212 .   
  Parts                    85   | 24  55  6   .   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           5    | .   5   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      6    | .   .   .   6   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  29   | .   11  18  .   
  Guns                     4    | .   4   .   .   
  Cannons                  10   | .   .   10  .   
  AOE                      15   | .   7   8   .   
Classes Destroyed          12   | 3   7   2   .   
  Worker                   8    | 2   6   .   .   
  Builder                  2    | .   2   .   .   
  Tunneler                 7    | 5   1   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 6    | 1   4   1   .   
  Mechanic                 1    | .   1   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    10   | .   8   2   .   
  Demolisher               1    | .   .   1   .   
  Assembled                15   | .   .   15  .   
Best Kill Streak           15   | 4   5   15  .   
  Combat Bots Only         15   | .   3   15  .   
Max Kills in Single Turn   3    | 1   3   3   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   3   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        131  | .    59   44   28   
  Missed                   49   | .    21   17   11   
Damage Taken               1227 | .    526  515  186  
  Core                     250  | .    104  59   87   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              168  | 16   112  36   4    
  Largest                  2    | 2    2    2    1    
  Hottest                  96   | 40   78   96   39   
Shots Fired                310  | 32   205  69   4    
  Gun                      192  | 32   160  .    .    
  Cannon                   90   | .    26   60   4    
  Launcher                 28   | .    19   9    .    
  Special                  .    | .    .    .    .    
  Kinetic                  282  | 32   186  60   4    
  Thermal                  .    | .    .    .    .    
  Explosive                28   | .    19   9    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         10   | 7    10   5    .    
  Robot Miss Streak        6    | 2    4    6    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           170  | 18   122  30   .    
  Core Hits                97   | 12   55   30   .    
  Critical Kills           2    | .    .    2    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         4    | .    1    3    .    
    Destroy                3    | .    1    2    .    
    Blast                  1    | .    .    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3305 | 230  1992 1083 .    
  Guns                     1213 | 230  983  .    .    
  Cannons                  831  | .    252  579  .    
  Explosions               1261 | .    757  504  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  2044 | 230  1235 579  .    
  Thermal                  45   | .    45   .    .    
  Explosive                1216 | .    712  504  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    2    3    3    
  Average Corruption       1    | .    1    2    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  19   | .    9    9    1    
    Message Errors         5    | .    4    1    .    
    Matter Fused           3    | .    .    3    .    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      2    | .    2    .    .    
    Parts Rejected         1    | .    1    .    .    
    Data Loss (minor)      2    | .    1    1    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               2    | .    1    1    .    
    Alerts                 2    | .    .    2    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            10   | .    8    2    .    
  Projectiles              .    | .    .    .    .    
  Explosions               10   | .    8    2    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 10   | .    2    8    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  10   | .    2    8    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      64   | .    46   18   .    
  Shots                    4    | .    2    2    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        249  | .    72   104  249  
  Average Temperature      22   | .    15   27   129  
  Received Heat Transfer   378  | .    276  75   27   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    50   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             512  | 40  512 244 .   
  Initial                  153  | .   26  153 .   
  Average                  190  | 20  217 185 .   
Maximum Alert Level        2    | .   2   1   .   
  Low Security (%)         59   | 100 64  34  .   
  Level 1                  31   | .   20  65  .   
  Level 2                  8    | .   14  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   6   .   .   
  Investigation            5    | .   5   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           4    | .   3   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | .   28  24  12  
  Peak Tracking Total      9    | .   3   9   8   
  Tactical Retreats        6    | .   .   5   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             3    | .   3   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   .   1   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          4    | .   4   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   8   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   26  .   .   
  Successful               15   | .   15  .   .   
  Failed                   10   | .   10  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   5    | .   5   .   .   
  Terminals                23   | .   23  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   13  .   .   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Branch Access Points     1    | .   1   .   .   
  Reprogram Traps          1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
  Zone Layout              3    | .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           2    | .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        5    | .   5   .   .   
  Feedback Events          2    | .   2   .   .   
    Corruption             2    | .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Sub 
Turns Passed               1612 | 136 961 450 65  
Spaces Moved               1502 | 79  849 493 81  
  Core                     1    | 1   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   655  | 78  577 .   .   
  Hover                    846  | .   272 493 81  
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  56  56  66  
  Average Speed            70   | 84  72  64  66  
  Slowest Speed            120  | 100 80  120 66  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       42   | 4   88  66  11  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   .   1   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          209  | .   140 69  .   
  Melee                    .    | .   .   .   .   
  Projectile               14   | .   2   12  .   
  AOE                      195  | .   138 57  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1779 | 119  1022 550  88   
  Wait                     7    | .    1    6    .    
  Move                     1499 | 78   848  492  81   
  Hop                      .    | .    .    .    .    
  Pick Up                  26   | 9    14   2    1    
  Fast Attach              19   | 7    8    4    .    
  Attach                   4    | .    2    2    .    
  Detach                   1    | .    1    .    .    
  Swap                     22   | 5    9    7    1    
  Drop                     33   | 4    27   1    1    
  Fire                     168  | 16   112  36   4    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Exi] / [*Sub])
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 15)
  137 | -11/Scrapyard | Entered Materials
  142 | -10/Materials | Central database locked down
  305 | -10/Materials | Build established: Mutant
  507 | -10/Materials | Identified exit to Mines
  596 | -10/Materials | Discovered new exit (range 3)
  774 | -10/Materials | Discovered new exit (range 9)
  979 | -10/Materials | Discovered new exit (range 5)
 1098 | -10/Materials | Entered Mines
 1103 | -10/Mines     | Assembled infested the area
 1108 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1217 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1225 | -10/Mines     | Destroyed 15 combat bots
 1225 | -10/Mines     | Lost 4 parts (1p2n1u)
 1310 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1380 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1380 | -10/Mines     | Discovered new exit (range 5)
 1462 | -10/Mines     | Core integrity fell below 50%
 1508 | -10/Mines     | Learned 2 Materials zone layouts
 1540 | -10/Mines     | Discovered new exit (range 11)
 1548 | -10/Mines     | Entered Subcaves
 1554 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1564 | -10/Subcaves  | Core integrity fell below 20%
 1579 | -10/Subcaves  | Discovered new exit (range 10)
 1613 | -10/Subcaves  | Destroyed by ED-KGM(R) with Subdweller Laser

 Last Messages 
---------------
01536_ T-07 Excavator destroyed.
01540_ EXIT=FOUND
01546_ Acquired 1 matter.
LOCATION=UNKNOWN
AMBIENT_HEAT=-10
GOAL=ESCAPE
01551_ Searching scrap...
01551_ Found Sub. Shrapnel Launcher.
01551_ Found Sub. Optics.
01551_ Found 29 Matter.
01552_ Acquired 29 matter.
01552_ Dropped Grenade Launcher.
01553_ Acquired Sub. Shrapnel Launcher.
01554_ R4-TLE(R) emerges from the Twisted Machinery.
01559_ Subatomizers dissect the Sub. Optics.
01571_ System corrupted: Heat flow error (+287).
01579_ EXIT=FOUND
01585_ S-10 Pest destroyed.
01600_ Lgt. Assault Rifle fries itself beyond repair.
01601_ S-10 Pest destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????#####??????????????????????##??????????? |
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| ????????##             ##???#???????#" "?? ##????? |
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| ??????##    ""R          ## ##?????#""  ?""#?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                53
Targeting Accuracy         5
Armor Integrity Analysis   30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverSystemMantle
  Manual?         0
Play Time         00:23:20
  Cumulative      422.2 hours
  Start           2024.06.23 @ 07:22:53
  End             2024.06.23 @ 07:44:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           0/0/2/1/0/0/0/0/0
Lore%             71
Gallery%          79
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4ba1b51a-53a9-4373-8fcb-faef9abc15b0