Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.26 @ 10:48:03 Player: Plexion Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (148) 740 Value Destroyed (3707) 3707 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1200) 1200 TOTAL SCORE: 9307 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 245 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 791/850 Matter 272/300 Energy 65/100 System Corruption 2% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (6) ------ Huge Storage Unit Salvage Targeting Computer Improved Targeting Computer Core Analyzer > --- WEAPON (4) ------- Improved Assault Rifle Heavy Machine Gun > --- INVENTORY (25) --- Light Ion Engine Wheel Wheel Scrap Suit Machine Analyzer Experimental Sensor Array Advanced Terrain Scanner Hardened Light Armor Plating System Shield Authchip [Processor] A0-MCA's Component Scanner Scrapoid Pod Gatling Laser Proton Cannon Autogun Improved Assault Rifle Gauss Rifle Overtuned Coil Gun CPS Tube (2) Shock Maul Botcube Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Advanced Terrain Scanner Salvage Targeting Computer Improved Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Heavy Machine Gun > --- INVENTORY -------- Light Ion Engine Wheel Wheel Scrap Suit Machine Analyzer Experimental Sensor Array Seismic Detector Medium Armor Plating Medium Armor Plating System Shield Authchip [Processor] A0-MCA's Component Scanner Scrapoid Pod Gatling Laser Proton Cannon Autogun Improved Assault Rifle Overtuned Coil Gun Grenade Launcher Grenade Launcher CPS Tube Shock Maul Botcube [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Salvage Targeting Computer Device Seismic Detector Storage Huge Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon CPS Tube Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 2 | . . . . . . . 2 Parts Attached 77 | 7 4 9 19 20 1 5 12 Power 7 | 1 1 . 1 1 1 1 1 Engine 6 | 1 1 . 1 1 1 . 1 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 1 1 10 12 . 2 3 Treads 27 | 2 . . 10 12 . . 3 Leg . | . . . . . . . . Wheel 4 | . 1 1 . . . 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 1 2 5 2 . . 5 Device 3 | 1 . . 1 . . . 1 Storage 3 | 1 1 . 1 . . . . Processor 3 | . . . 1 . . . 2 Hackware . | . . . . . . . . Protection 8 | . . 2 2 2 . . 2 Artifact . | . . . . . . . . Weapon 22 | 2 1 6 3 5 . 2 3 Energy Gun 1 | . . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 2 . 2 2 4 . . 3 Ballistic Cannon . | . . . . . . . . Launcher 4 | . 1 3 . . . . . Special Weapon 2 | . . . . . . 2 . Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . Parts Lost 17 | . 1 2 1 3 1 . 9 Power 4 | . 1 . . 1 1 . 1 Propulsion 3 | . . 1 . 1 . . 1 Utility 5 | . . 1 1 . . . 3 Weapon 5 | . . . . 1 . . 4 Highest Loss Streak 9 | . 1 2 1 1 1 . 9 To Critical Strikes 1 | . . . . . 1 . . Average Backups 18 | 2 8 12 14 19 20 22 20 Power . | . . . 1 . . . . Propulsion 4 | 1 1 1 4 6 6 4 2 Utility 7 | . . 1 4 7 8 9 8 Weapon 6 | . 5 9 4 5 6 6 7 Tool/Special . | . . . . . . . . Unused Backups 32 | . . 2 4 . . 9 17 Power . | . . . . . . . . Propulsion 5 | . . 2 . . . 2 1 Utility 14 | . . . . . . 4 10 Weapon 11 | . . . 4 . . 3 4 Tool/Special 2 | . . . . . . . 2 Average Slot Usage (%) 98 | . 99 96 99 99 90 99 99 Engine 9 | . 13 14 11 11 2 9 6 Treads 29 | . 27 9 30 31 33 30 25 Wheel 2 | . . 16 2 1 . 2 . Device 3 | . 13 8 5 4 . . 6 Storage 10 | . 14 14 11 11 11 11 6 Processor 10 | . . . 9 11 11 11 19 Protection 7 | . . 4 6 6 10 11 6 Ballistic Gun 20 | . 27 18 19 19 15 20 25 Impact Weapon 1 | . . . 2 2 6 . . Peak Build Rating 45 | 7 8 13 21 22 21 26 45 Average Rating 19 | 5 7 8 14 18 19 21 40 On Entrance 12 | . 7 8 12 15 18 19 22 Avg Prop Armor Cover (%) 10 | . 13 12 12 15 . 8 . Naked Turns . | . . . . . . . . Heaviest Build 109 | 14 29 32 92 100 96 96 109 Greatest Support 80 | 40 40 26 60 60 60 60 80 Greatest Overweight (x) 9 | 2 1 1 5 6 1 9 1 Average Overweight (x) 1 | . . 1 . 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 Average Capacity 21 | 7 10 15 15 25 25 25 25 Most Carried 25 | 4 13 15 17 24 21 25 25 Average Carried 19 | 2 8 12 14 19 20 22 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 Final Carried 25 | 4 11 15 17 20 21 25 23 Class Distribution -------------------- 78% | Scavenger-Mutant 13% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 4383 | 286 325 392 1041 1155 121 60 1003 Remotely . | . . . . . . . . Salvage Created 5262 | 58 435 182 1273 1434 506 75 1299 Parts 329 | 9 34 10 101 93 17 1 64 Haulers Intercepted 9 | . 1 . 4 3 . . 1 Recyclers Shooed 7 | 1 . . . 1 . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 105 | . 11 16 33 22 7 . 16 Guns 68 | . 6 1 22 22 6 . 11 AOE 36 | . 5 15 11 . . . 5 Classes Destroyed 19 | 1 8 1 1 2 2 . 4 Worker 9 | . 1 1 2 1 . . 4 Builder 4 | . 1 . 1 . . . 2 Tunneler 5 | 3 1 . 1 . . . . Hauler 9 | . 1 . 4 3 . . 1 Recycler 9 | . 1 1 . 2 2 . 3 Mechanic 2 | . . . . 1 . . 1 Operator 4 | . 1 . . 2 . . 1 Watcher 7 | . 2 . 3 1 . . 1 Swarmer 36 | . 6 6 17 4 . . 3 Grunt 30 | . 5 2 9 6 . 2 6 Brawler 1 | . . . . . . . 1 Duelist 1 | . . . . 1 . . . Protector 2 | . . . . . 2 . . Sentry 23 | . . . 7 11 4 . 1 Demolisher 1 | . . . . . 1 . . Hunter 4 | . . . . . . . 4 Programmer 1 | . . . . . . . 1 Botcube 1 | . . . . . . . 1 Assembled 8 | . . 8 . . . . . Best Kill Streak 8 | 3 4 8 6 5 5 . 8 Combat Bots Only 8 | . 3 8 6 4 5 . 6 Max Kills in Single Turn 5 | 1 2 2 5 1 2 1 5 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . 2 2 4 . . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 528 | . 48 22 160 127 19 . 152 Missed 155 | . 11 5 54 35 4 . 46 Hits 373 | . 37 17 106 92 15 . 106 Melee 6 | . . 1 . 5 . . . Projectile 367 | . 37 16 106 87 15 . 106 AOE 3 | . . . . . 3 . . Critical Strikes 16 | . 1 . 2 6 2 . 5 Damage Taken 5129 | . 399 243 1185 1287 293 . 1722 Core 511 | . 68 47 148 113 76 . 59 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 637 | . . . 210 427 . . . Core Remaining (%) 56 | 100 . 54 . . . 15 . Volleys Fired 360 | 4 48 32 110 103 11 4 48 Largest 4 | 2 2 2 2 2 2 1 4 Hottest 99 | 40 40 40 46 46 46 . 99 Shots Fired 764 | 8 89 44 213 206 22 4 178 Gun 718 | 8 82 24 206 206 22 . 170 Cannon . | . . . . . . . . Launcher 42 | . 7 20 7 . . . 8 Special 4 | . . . . . . 4 . Kinetic 718 | 8 82 24 206 206 22 . 170 Thermal . | . . . . . . . . Explosive 42 | . 7 20 7 . . . 8 Electromagnetic . | . . . . . . . . Robot Hit Streak 43 | 3 9 11 30 33 43 5 17 Robot Miss Streak 4 | 2 2 1 4 3 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . 2 2 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 528 | 4 56 19 149 153 18 6 123 Core Hits 270 | 3 30 33 59 52 11 1 81 Critical Kills 3 | . . . . 2 . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 1 3 . 1 . Destroy 3 | . . . 1 2 . . . Smash 2 | . . . . 1 . 1 . Melee Attacks 28 | . . . 8 11 7 2 . Impact 28 | . . . 8 11 7 2 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 8 | . . . 2 4 . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12402 | 59 971 1238 2756 2836 331 186 4025 Guns 7268 | 59 565 187 1900 2356 301 . 1900 Cannons . | . . . . . . . . Explosions 4231 | . 403 1051 658 . . . 2119 Melee 854 | . . . 165 473 30 186 . Ramming 49 | . 3 . 33 7 . . 6 Kinetic 7268 | 59 565 187 1900 2356 301 . 1900 Thermal 1213 | . . . . . . . 1213 Explosive 3018 | . 403 1051 658 . . . 906 Electromagnetic . | . . . . . . . . Impact 854 | . . . 165 473 30 186 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . . 2 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . . . 12 Message Errors 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . 3 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 519 | . 6 14 105 78 . 56 260 Projectiles . | . . . . . . . . Explosions 280 | . 6 14 . . . . 260 Melee 239 | . . . 105 78 . 56 . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 23 | . . 10 13 . . . . Shots 2 | . . 1 1 . . . . Rammed 6 | . . . 4 1 . . 1 Targets Rammed 7 | . 1 . 4 1 . . 1 Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 240 | . 12 23 40 70 4 . 240 Average Temperature 28 | . 6 10 9 13 4 . 59 Received Heat Transfer 1326 | . 132 45 372 444 81 . 252 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 2 | . . . . . 1 1 . Impact Corruptions 6 | . . . 2 1 1 2 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 850 | . . . . . . . 850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . . 1 1 . . 2 Low Security (%) 78 | 100 100 100 70 62 100 . 60 Level 1 16 | . . . 29 37 . . . Level 2 4 | . . . . . . . 39 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 679 | 15 156 133 317 261 66 . 679 Initial 81 | . . 19 . 81 64 . . Average 131 | 1 67 52 172 168 18 . 243 Influence Increases 3817 | 15 408 283 1008 755 343 . 1005 Destroy 0b10 Robot/C 2020 | . 220 160 660 440 100 . 440 Destroy 0b10 Robot/NC 260 | 15 40 10 55 50 20 . 70 Destroy Leader 502 | . 56 30 164 158 . . 94 Allied During Kill 25 | . . . . . . . 25 Successful Hack 105 | . 18 . 41 26 8 . 12 Select Force Hacks 210 | . . . . . 210 . . Disable Machine 375 | . . 15 30 30 . . 300 Destroy Structure 200 | . 29 68 43 6 5 . 49 Lose Combat Pursuer 120 | . 45 . 15 45 . . 15 Influence Decreases 3194 | 15 356 335 813 784 493 16 382 Entered New Map 265 | . . 33 . 114 102 16 . Time Decay 2587 | 15 346 282 653 640 381 . 270 Lost Part 170 | . 10 20 10 30 10 . 90 Lost Ally 22 | . . . . . . . 22 Purge Threat 150 | . . . 150 . . . . Squads Dispatched 10 | . 1 . 3 3 . . 3 Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 1 . 2 2 . . 1 Assault 1 | . . . . . . . 1 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 5 | . . . 2 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 160 | . 17 15 47 34 7 . 40 Peak Tracking Total 12 | . 3 4 6 3 5 . 12 Tactical Retreats 5 | . 2 . 1 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 4 | . 2 . 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 25 | . . 1 2 2 . . 20 Max in Single Turn 17 | . . 1 1 1 . . 17 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 48 | . 6 . 12 13 12 1 4 Terminals 31 | . 5 . 9 9 5 . 3 Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 2 2 . . . Recycling Units 8 | . . . . 1 7 . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 134 | . 14 . 48 36 26 1 9 Successful 72 | . 5 . 26 23 16 1 1 Failed 61 | . 9 . 21 13 10 . 8 Catastrophic 7 | . . . 3 2 . . 2 Database Lockouts 1 | . . . 1 . . . . Manual 86 | . 12 . 34 15 25 . . Terminals 96 | . 12 . 37 22 18 . 7 Fabricators . | . . . . . . . . Repair Stations 20 | . 2 . 7 11 . . . Recycling Units 10 | . . . . 2 8 . . Scanalyzers 4 | . . . 4 . . . . Garrison Access 3 | . . . . 1 . . 2 Terminal Hacks 9 | . . . 4 1 2 1 1 Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . . . . . 2 . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 17 | . 1 . 6 10 . . . Scan Component 9 | . 1 . 3 5 . . . Repair 8 | . . . 3 5 . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 40 | . 4 . 12 10 14 . . Terminals 32 | . 4 . 12 9 7 . . Assimilate 5 | . . . 5 . . . . Botnet 6 | . . . 1 3 2 . . Operators 3 | . 1 . 1 1 . . . Skim 18 | . 3 . 5 5 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 8 | . . . . 1 7 . . Reject 1 | . . . . 1 . . . Tunnel 7 | . . . . . 7 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 36 | . 6 . 11 11 4 . 4 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 8 | . . . 3 5 . . . Time 338 | . . . 178 160 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . 2 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 6 | . . . 3 . 2 1 . Largest Group 5 | . . . 3 3 5 5 4 Highest-Rated Group 85 | . . . 30 30 45 85 85 Highest-Rated Ally 56 | . . . 10 10 10 56 56 Total Orders 35 | . . . 11 4 4 16 . STAY 20 | . . . 6 2 2 10 . FOLLOW 15 | . . . 5 2 2 6 . Ally Attacks 33 | . . . . . . . 33 Total Damage 645 | . . . . . . . 645 Kills 7 | . . . . . . . 7 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 4711 | 30 1061 402 1408 920 72 . 818 Sensors 10 | . . . 10 . . . . Terrain 473 | . . . . . . . 473 Seismic 4620 | 30 1061 402 1398 920 72 . 737 Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 15166 | 120 1078 681 2567 2299 1636 5597 1188 Spaces Moved 6506 | 63 558 473 1168 728 645 2470 401 Core 11 | 11 . . . . . . . Treads 5247 | 52 528 . 980 629 645 2012 401 Legs . | . . . . . . . . Wheels 1248 | . 30 473 188 99 . 458 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 115 105 105 175 240 140 240 Average Speed 199 | 151 158 113 155 231 240 221 240 Slowest Speed 240 | 160 240 115 175 240 240 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 64 | 5 76 95 62 88 93 85 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 10 | . . . 3 . 7 . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 8 | . . 3 . . . 5 . Spaces Dug 22 | . 8 . 6 3 5 . . Terrain Destroyed 260 | . 52 109 41 3 5 . 50 Melee 14 | . . . 6 3 5 . . Projectile . | . . . . . . . . AOE 246 | . 52 109 35 . . . 50 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 7937 | 77 668 574 1689 1129 696 2592 512 Wait 703 | . 37 45 318 219 10 58 16 Move 6499 | 62 557 472 1167 727 644 2469 401 Hop . | . . . . . . . . Pick Up 71 | 4 9 8 10 12 1 22 5 Fast Attach 24 | 7 5 1 4 1 1 5 . Attach 21 | . 2 1 3 4 . 2 9 Detach 8 | . 1 . 4 . . 3 . Swap 129 | . 6 10 46 34 3 3 27 Drop 66 | . 2 5 15 15 . 24 5 Fire 360 | 4 48 32 110 103 11 4 48 Melee 28 | . . . 8 11 7 2 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . 1 . 4 1 . . 1 Escape Stasis 2 | . . . . 2 . . . Rewire 19 | . . . . . 19 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 3) 929 | -10/Materials | Discovered new exit (range 3) 1020 | -10/Materials | Discovered new exit (range 16) 1168 | -10/Materials | Discovered new exit (range 8) 1199 | -10/Materials | Entered Mines 1452 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1455 | -10/Mines | Found Prototype Device 1552 | -10/Mines | Learned 4 Materials zone layouts 1604 | -10/Mines | Discovered new exit (range 5) 1644 | -10/Mines | Assembled infested the area 1734 | -10/Mines | Destroyed 8 combat bots 1799 | -10/Mines | Discovered new exit (range 12) 1820 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1880 | -10/Mines | Entered Materials 1880 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1881 | -9/Materials | Identified exit to Mines 1882 | -9/Materials | Identified exit to Materials 2195 | -9/Materials | Build established: Scavenger-Mutant 2369 | -9/Materials | Central database locked down 3027 | -9/Materials | Discovered exit to Materials (range 12) 3108 | -9/Materials | Loaded intel: 63 machine locations 3170 | -9/Materials | Identified Exp. Sensor Array 3181 | -9/Materials | Loaded intel: 11 terminal locations 3302 | -9/Materials | Identified exit to Storage 3302 | -9/Materials | Learned location of 1 exit from Materials 3350 | -9/Materials | Loaded intel: 16 trap records 3390 | -9/Materials | Learned Recycling recycling unit intel 3421 | -9/Materials | Learned location of Mines (-9) 3460 | -9/Materials | Learned location of Zion (-7) 3565 | -9/Materials | Learned Storage stockpile data 3567 | -9/Materials | Repaired Imp. Light Armor Plating 3676 | -9/Materials | Repaired Exp. Sensor Array 3925 | -9/Materials | Repaired Hvy. Assault Rifle 4447 | -9/Materials | Entered Storage 4447 | -9/Storage | Accompanied by 3 allies 5207 | -9/Storage | Garrison activated, responded to threat 5570 | -9/Storage | Repaired Med. Armor Plating 5619 | -9/Storage | Core integrity fell below 50% 6032 | -9/Storage | Repaired Med. Armor Plating 6066 | -9/Storage | Repaired Autogun 6105 | -9/Storage | Repaired Imp. Light Armor Plating 6132 | -9/Storage | Repaired Lgt. Armor Plating 6727 | -9/Storage | Used back door to open Recycling access 6727 | -9/Storage | Discovered new exit (range 3) 6746 | -9/Storage | Entered Recycling 6746 | -9/Recycling | Accompanied by 3 allies 6747 | -9/Recycling | Loaded intel: 7 recycling unit locations 7649 | -9/Recycling | Discovered new exit (range 16) 7770 | -9/Recycling | Learned Materials stockpile data 7847 | -9/Recycling | Learned Materials garrison access intel 7912 | -9/Recycling | Learned Storage emergency access door positions 7965 | -9/Recycling | Learned Materials trap positions 8084 | -9/Recycling | Learned location of 3 exits from Materials 8093 | -9/Recycling | Core integrity fell below 20% 8140 | -9/Recycling | Learned location of 1 exit from Storage 8314 | -9/Recycling | Scanned before Scraplab entrance 8350 | -9/Recycling | Entered Scraplab 8372 | -9/Recycling | Discovered new exit (range 3) 8382 | -9/Recycling | Entered Scraptown 8382 | -9/Scraptown | Accompanied by 5 allies 9221 | -9/Scraptown | Discovered new exit (range 11) 9387 | -9/Scraptown | Visited Bundlers 9543 | -9/Scraptown | Visited Symbiants 9727 | -9/Scraptown | Visited UFD Registry 9727 | -9/Scraptown | Registered with UFD as "Protogunner" 9780 | -9/Scraptown | Visited Botcube Research 9795 | -9/Scraptown | Received an X-ray algorithm 9819 | -9/Scraptown | Visited Science Guys 9922 | -9/Scraptown | Visited A0-MCA Data Center 9953 | -9/Scraptown | Visited Research Penetration Think Tank 10003 | -9/Scraptown | Visited Scrapoid Pod Storage 10025 | -9/Scraptown | Visited Science Testing Area 10099 | -9/Scraptown | Visited Curators Association 10145 | -9/Scraptown | Visited Modified Component R&D 10765 | -9/Scraptown | Found Scrapoid Pod 10851 | -9/Scraptown | Given a B+ rating by A0-MCA 10854 | -9/Scraptown | Found A0-MCA's Component Scanner 11051 | -9/Scraptown | Discovered new exit (range 5) 11202 | -9/Scraptown | Attached CPS modules to Technician 2b. 11204 | -9/Scraptown | Attached CPS modules to Technician 2c. 11307 | -9/Scraptown | Attached CPS modules to Technician 2a. 11752 | -9/Scraptown | Found Botcube 13532 | -9/Scraptown | Found Scrap Suit 13534 | -9/Scraptown | Found Scrap Suit 13656 | -9/Scraptown | Botcube activated 13678 | -9/Scraptown | Botcube completed mutation into treaded form, armed with 2 guns. 13826 | -9/Scraptown | Attached CPS modules to Mutated Botcube. 13901 | -9/Scraptown | Met Optimus 13901 | -9/Scraptown | Accepted into 0bPrime 13979 | -9/Scraptown | Entered Factory 13979 | -6/Factory | Accompanied by 4 allies 13979 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 14279 | -6/Factory | Build established: Scavenger-Gunner 14405 | -6/Factory | Identified exit to Lower Caves 14566 | -6/Factory | Lost 3 allies 14719 | -6/Factory | Murdered Mutated Botcube 14719 | -6/Factory | Destroyed Mutated Botcube 14724 | -6/Factory | Found Botcube 15029 | -6/Factory | First assault squad dispatched 15162 | -6/Factory | Cargo convoy interrupted 15167 | -6/Factory | Self-destructed Last Messages --------------- 15161_ H-66 Slayer unfolds itself. 15161_ X-62 Marksman unfolds itself. 15161_ X-67 Chaingunner unfolds itself. 15161_ Penetrated by Slug. 15162_ ALERT: Cargo convoy interrupted, initiating access lockdown. 15162_ Lgt. Deuterium Engine destroyed. 15164_ Slug penetrates X-62 Marksman. 15165_ Penetrated by Slug. 15165_ Grenade Launcher destroyed. 15166_ C-45 Heavy ARC bursts open, deploying its payload. 15166_ P-60 Hacker unfolds itself. 15166_ H-66 Slayer unfolds itself. 15166_ I-36 Angel unfolds itself. 15166_ Penetrated by Slug. 15166_ Grenade Launcher destroyed. 15166_ Critical hit (Destroy). 15167_ R-10 Processor collects Com. Wheel. 15167_ Penetrated by Slug. 15167_ Hrd. Light Armor Plating destroyed. 15167_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ???????????????????? ?# ??#??????????????????????? | | ?????????????????????##+#########??##????????????? | | ?????????????????????# ? ##????? ????? | | ?????????????????????# """""" ##???????????? | | ?????????? ????????? # ! """""" #????????????? | | ???????????? ?? ??????? """""" ?????????????? | | ?????????????? ?????????? 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" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Authchip Count 1 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 31% | -9/Materials Exp. Sensor Array | 62% | -9/Materials Hvy. Assault Rifle | 33% | -9/Materials Med. Armor Plating | 10% | -9/Storage Med. Armor Plating | 9% | -9/Storage Autogun | 37% | -9/Storage Imp. Light Armor Plating | 44% | -9/Storage Lgt. Armor Plating | 57% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateMatterLeg Manual? 0 Play Time 00:58:24 Cumulative 913.2 hours Start 2025.11.26 @ 09:47:43 End 2025.11.26 @ 10:48:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 824 Rogue 737 Adventurer 87 Explorer 0 Win Type - Total 60 Types 9/7/31/2/1/1/5/1/1/2 Lore% 97 Gallery% 93 Achievement% 69 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb91e359-9e35-4df7-a657-075583074021